Difference between revisions of "Anti-damage boost"
(→Demon Panels that apply anti-damage boost: Baphomet A) |
(→Skills that apply anti-damage boost to enemies) |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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− | !Type !!Name !!MP Cost !!Target !!Amount !! Skill Points !!Exclusive? | + | !Type !!Name !!MP Cost !!Target !!Amount !!Conditional? !! Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 40% Fire/Light | | 40% Fire/Light | ||
+ | | - | ||
| - | | - | ||
| {{DemonIcon|Mithras|size=32px}} | | {{DemonIcon|Mithras|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 25% Magic | | 25% Magic | ||
+ | | Enemies with Gloom | ||
| - | | - | ||
| {{DemonIcon|Nyarlathotep|size=32px}} | | {{DemonIcon|Nyarlathotep|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 25% Physical | | 25% Physical | ||
+ | | Enemies with Gloom | ||
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| {{DemonIcon|Guedhe|size=32px}} | | {{DemonIcon|Guedhe|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 60% All | | 60% All | ||
+ | | Enemies with an Ailment | ||
| - | | - | ||
| {{DemonIcon|Cleopatra|size=32px}} | | {{DemonIcon|Cleopatra|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
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+ | | Enemies with an Ailment | ||
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| {{DemonIcon|Sabaoth|size=32px}} | | {{DemonIcon|Sabaoth|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 40% All | | 40% All | ||
+ | | Enemies with Decay | ||
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| {{DemonIcon|Femto|size=32px}} | | {{DemonIcon|Femto|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
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| {{DemonIcon|Old Ones|size=32px}} | | {{DemonIcon|Old Ones|size=32px}} |
Latest revision as of 16:24, 7 September 2024
Anti-damage boost, also known as reverse damage boost (no official name), refers to effects that apply a negative amount of damage boost, causing the affected demon to deal less damage. This is not the same as damage reduction, which works on the target's end and is much more potent.
Contents
Mechanics
Anti-damage boost is applied to the same part of the formula that normal damage boosts are. For more details, see Damage Formula.
- Due to this, anti-damage boost directly counteracts normal damage boosts.
- For example: if a demon has a total of +90% damage boosts (from passive skills such as Fire Amp, skill levels, panels, aura, etc), and they face a party that has
Cleopatra (applies -60% damage dealt), then that partially cancels the demon's damage boosts (90 - 60). This results in a total of +30% damage boosts instead.
Skills that apply anti-damage boost are usually phrased as affecting the damage the enemy deals, rather than the amount of damage your party takes/receives. For effects that decrease the damage your party receives (and in a much-more-potent way), see damage reduction.
Appliers
Skills that apply anti-damage boost to enemies
Type | Name | MP Cost | Target | Amount | Conditional? | Skill Points | Exclusive? |
---|---|---|---|---|---|---|---|
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Covenant Bless | Passive | ![]() |
40% Fire/Light | - | - | ![]() |
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Crawling Chaos | Passive | ![]() |
25% Magic | Enemies with Gloom | - | ![]() |
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Hedonistic Reaper | Passive | ![]() |
25% Physical | Enemies with Gloom | - | ![]() |
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Peerless Beauty | Passive | ![]() |
60% All | Enemies with an Ailment | - | ![]() |
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Poison Dragon's Sympathy | Passive | ![]() |
40% All | Enemies with an Ailment | - | ![]() |
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Sabaoth's Voice | Passive | ![]() |
30% All | Enemies with an Ailment | - | ![]() |
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The Wings of Darkness | Passive | ![]() |
40% All | Enemies with Decay | - | ![]() |
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Unknown Predator | Passive | ![]() |
60% All | Enemies with Gloom | - | ![]() |
Demon Panels that apply anti-damage boost
Demon | Panel # | Effect |
---|---|---|
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Panel 2 | Adds Null Mortal. While the one with this skill is alive, all enemies will receive the following effect: -50% to damage dealt, except for when striking a Weak Point. |
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Panel 2 | +20% to Phys hit rate. Decreases the MP cost of Hell Blaze by 1MP. HP stops at 1 HP upon receiving the first two killing blows. While the one with this skill is alive, all enemies will receive the following effect: -40% to all damage dealt when inflicted with Spirit Chains (Intimidation). |
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Panel 3 | +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate. |
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Panel 3 | +20% to Phys damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage dealt and -40% to Critical hit rate. |