Difference between revisions of "Spirit Chains of Salvation"
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When Salvation is active, the target will take damage equal to '''100%''' of their max HP (with a cap of '''7500''' HP) when they complete an action. | When Salvation is active, the target will take damage equal to '''100%''' of their max HP (with a cap of '''7500''' HP) when they complete an action. | ||
* This damage pierces [[Bulwark]]s and ignores [[death prevention]] (endures). | * This damage pierces [[Bulwark]]s and ignores [[death prevention]] (endures). | ||
+ | *Enemies downed by Salvation damage will be inflicted with {{EffectIcon|Revive Ban|name=1}}. | ||
* If the target is affected by {{EffectIcon|Fortify|name=1}} or {{EffectIcon|Decay|name=1}}, which increase or decrease the target's max HP, then Salvation's damage will consider the post-increase/decrease max HP. | * If the target is affected by {{EffectIcon|Fortify|name=1}} or {{EffectIcon|Decay|name=1}}, which increase or decrease the target's max HP, then Salvation's damage will consider the post-increase/decrease max HP. | ||
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+ | Salvation damage has no attribute (element), and cannot be increased or reduced through buffs, debuffs, or damage increase/reduction effects. | ||
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+ | However, Salvation damage ''is'' reduced by: | ||
+ | * Enemy shields in [[Alter-World]] maps that use the Overbreak system. | ||
+ | * The damage reduction applied to the main character in the [[Battle Tower]] while their demons are alive. | ||
Salvation cannot be removed by skills that would remove status [[Ailments]], such as [[Prayer]]. | Salvation cannot be removed by skills that would remove status [[Ailments]], such as [[Prayer]]. | ||
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| Passive | | Passive | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
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| {{DemonIcon|Krishna|size=32px}} | | {{DemonIcon|Krishna|size=32px}} |
Latest revision as of 22:27, 16 November 2024
Spirit Chains of Salvation, or more-simply Salvation, is a Spirit Chain effect that deals damage over time.
Contents
Mechanics
When Salvation is active, the target will take damage equal to 100% of their max HP (with a cap of 7500 HP) when they complete an action.
- This damage pierces Bulwarks and ignores death prevention (endures).
- Enemies downed by Salvation damage will be inflicted with Revive Ban.
- If the target is affected by Fortify or Decay, which increase or decrease the target's max HP, then Salvation's damage will consider the post-increase/decrease max HP.
Salvation damage has no attribute (element), and cannot be increased or reduced through buffs, debuffs, or damage increase/reduction effects.
However, Salvation damage is reduced by:
- Enemy shields in Alter-World maps that use the Overbreak system.
- The damage reduction applied to the main character in the Battle Tower while their demons are alive.
Salvation cannot be removed by skills that would remove status Ailments, such as Prayer.
- Salvation also cannot be prevented by skills that would prevent ailments, such as Barrier.
Salvation cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.
Duration
Salvation can have up to 5 counts. Applying the effect will add counts, and 1 count will be removed each time the target demon completes an action (use a skill, pass a turn, etc). The effect will be removed when its count reaches 0.
Resistance
Salvation resistance will reduce the amount of counts of Salvation received per application attempt.
Salvation appliers
Skills that apply Salvation
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Origin Avatar | Passive | 1-2 Enemies | - | Krishna |
Additional effects
Skills that grant additional effects against Salvationed enemies
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Origin Avatar | Passive | All Targets | - | Krishna |