Glossary

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Overview

This is an alphabetical list of terms used in Dx2 or the community with a brief explanation.

Glossary

  • AC: "Accuracy" stat of a character/demon, increases the chances of it landing a Physical attack on the targets and getting Critical hits. Doesn't affect Magical attacks.
  • Ag: "Agility" stat of a character/demon, increases EV/AC and turn speed.
  • Ailment: states a demon may be inflicted with:
    • Bound: affected by Bind Skills, the Demon becomes unable to act, though its Passives will still work;
    • Charmed: affected by Charm Skills, the Demon will automatically attack its party members in its turn;
    • Cursed: affected by Curse Skills, the Demon will have healing penalties;
    • Dead: affected by some Skills (e.g.. Sword of Actuation, Baptisma, Temptation and Dark Premonition) that, upon killing the Demon, prevents it from being resurrected afterwards, in the same fight (it may be revived after the battle, that is, the player doesn't permanently lose its Demon);
    • Dying/Downed: when a Demon's HP gauge reaches zero and no Skills can keep it alive (e.g., Endure and Enduring Soul), it dies, although it can be resurrected by Skills or items during the same fight;
    • Muted: affected by Mute Skills, the Demon is unable to use active Skills, though it can still do a common physical attack and its Passives still work;
    • Poisoned: affected by Poison Skills, the Demon takes damage at the beginning of its turn;
    • Weakened: affected by Weak Skills, the Demon becomes 100% susceptible to Ailment skills, except those it Nullifies (e.g., Null Poison, Null Charm, Null Bind, Null Mortal, Null Curse).
  • AoE: "Area of Effect," a Skill that does Damage to multiple (random) or all enemies.
  • Attack: Demons/characters deal damage through attacks, which can be Physical or Magical. Physical Attacks have a chance to miss, hit or yield a Critical Hit, depending on the attacker's Hit Rate and Accuracy Rate, the target's Evasion Rate and some Skills' effects. Magical Attacks always hit, unless deflected by a Skill or the target's affinity to the Element, and cannot "Crit." Physical Attacks are usually of the Phys Elemental, though there're rare Physical Attacks of other Elementals (e.g., Spin Dash, Sword of Actuation, Vengeful Frost Fist).
  • Bait: Refers to time-limited gacha banners that are released a few weeks before a big event such as Dx2 collaborations, Anniversaries, etc. to get players to waste their gems before the anticipated banner and require them to spend money on buying gems to not miss out on said banner. Also refers to banners that feature demons that are not viable in PvE and/or PvP.
  • Battle: Dx2 fights, may be composed of one or more Waves of demons, usually up to three in PvE and one in PvP.
  • Battle Speed: the sum of the Team's Demons' individual speeds (which are dependent on their Ag stats, Skills that improve their Battle Speed, like Speedster, and Brands' Speed bonuses), which is checked at the beginning of each Wave to determine which Team will have the first strike. In Aura Gate, when a Team is wiped and the second Team is called in for battle, Battle Speed is not checked, so it's a common strategy to start a battle with a "disposable Team," to grant the secondary Team the first strike, although that will not trigger go-first Passives.
  • BoS: Brands of Sin, quest areas where Brands can be harvested, often also referred to as "BoS10" or "BoS11", indicating the level of the area.
  • BP: Base Power, a value presented on a Skill's description, indicating how powerful it is when dealing damage or healing. Base Power is multiplied by the relevant Demon's/character's/weapon's stats and modifiers (e.g., Brands' bonuses, Skill effects) to yield the actual power.
  • Brand: equipment worn by demons that enhance their Stats and may activate special effects, like auto-casting Barrier at the beginning of a Wave, regardless of the demon wearing it having that Skill. See Brands.
  • BT: Battle Tower.
  • Buff: an increase of 20% to attack (ATK), defense (DEF) or evacuation/accuracy (EV/AC) stats caused by a Skill, which usually last for a few turns. To remove a buff, either an equivalent debuff or a buff breaker must be cast.
  • Chain Reaction: effect triggered by specific events during a battle. Chain Reactions may be part of a skill or a demon's Panel.
  • Charge: a state a Demon may enter by means of a Skill, which increases the next Phys attack damage by 125%. Entering a Charge state cancels a previous Concentrate state.
  • Concentrate: a state a Demon may enter by means of a Skill, which increases the next Magical attack damage by 125%. Entering a Concentrate state cancels a previous Charge state.
  • Crit: Critical Hit, a Physical Attack has a chance to hit or miss, and if it hits, it has a chance to yield a critical success, which not only does more damage to the target, but also spends half Press Turn.
  • Debuff: a decrease of 20% to attack (ATK), defense (DEF) or evacuation/accuracy (EV/AC) stats caused by a Skill, which usually last for a few turns. To remove a debuff, either an equivalent buff or a debuff breaker must be cast.
  • Element: refers to a demon's affinity to Physical (Phys), Fire, Ice, Electrical (Elec), Force, Light and Dark attacks, which can be neutral (-), Weak (Wk), Resistant (Rs), Nullifying (Nu), Repelling (Rp) or Draining (Dr).
  • EV: "Evacuation" stat of a character/demon, increases the chances of it dodging a Physical attack. Doesn't help avoiding Magical attacks.
  • Five Elements: a Skill that adds Repel Magic, including Almighty, to all Party members, for one turn or until first hit, which breaks it. See Huang Long.
  • Fusion: merging (fusing) two or more demons to create a new one. It's one of the most iconic features of Megami Tensei. In Dx2, it becomes less important over time, as gacha demons have, usually, a lot more powerful skills.
  • Gacha: 1. summoned demons (as opposed of fused demons), usually of colored Archetypes, or Skill Genomes; 2. Demons/Skill Genomes which can only be obtained by summoning; 3. the act of summoning demons or Skill Genomes, trying to get that very needed, very desired one that will be the best for your almost perfect party, at least until SEGA/Atlus introduces another one that thoroughly nullifies it two weeks later... Gatcha!
  • Gen Masa: Referring to Masakado or General Masakado to differentiate between his 2 forms.
  • Herokado: Referring to Masakado A or Hero Masakado to differentiate between his 2 forms.
  • HP: Health Points, stat indicating the vital energy of a character/demon.
  • Lu: "Luck" stat of a character/demon, increases EV/AC and the chances of inflicting/resisting status ailments.
  • Ma: "Magic" stat of a character/demon, increases Magical attack and defense.
  • Macca: game's money, one of the main currencies, the others being Magnetite, Karma, Gems, Spirits, Spirit Shards, Summoning Files, Tomes, Parchments, Hell Buns, Tamas... Are them enough?
  • Mag: 1. Magnetite; 2. Magical Skill, effect or attack.
  • Makarakarn: a Skill that adds Repel Magic, excluding Almighty, to all Party members, for one turn or until first hit, which breaks it.
  • Mana: the magical energy used by demons and characters to use a Skill. It's naturally limited to 10 MP, but may be increased by Skills or items.
  • MAtk: Magical Attack, appears in game as "Mag ATK," usually used to refer to Brand's bonuses to Magical damage caused by a Demon, either as a percentage bonus (MAtk%) or as absolute bonus (MAtk+).
  • Megami Tensei: the short version of the original Japanese game's name, デジタル・デビル物語 女神転生 (DIGITAL DEVIL Monogatari Megami Tensei = Digital Devil Story Goddess Reincarnation), released in 1986/1987, also known as DDS or メガテン ("Megaten"). Later, it was followed by Shin-Megami Tensei (真・女神転生, True Goddess Reincarnation), a.k.a. Shin-DDS.
  • Meta: Metatron OR also used as a way to describe the common tactics used in PvP.
  • Might: a state a demon may enter through some Skill (e.g., Rebellion, Red Zone), which will grant it a Critical Hit on its next Physical attack.
  • Miss: a Physical attack has a chance to miss the target(s), which not only fails to cause any damage to the missed target(s), but also wastes another Press Turn. Warning, active Physical Skills that have multiple targets will also waste an extra Press Turn if they miss any target(s), it doesn't matter if all others where successful hits or even Crits.
  • MP: Mana Points, stat indicating the magical energy of a character/demon.
  • NDR: refers to an attack of an Element that gets Nullified, Drained or Repelled, which not only causes no damage to the demon, but also costs an extra Press Turn to the attacker.
  • Nuker: a demon that uses a (or multiple) ST Skill(s).
  • P1 / P2 / P3 / P4: a Demon's completed Panels 1, 2, 3 and 4, respectively.
  • Panel: most 4★ and 5★ Demons have extra features, similar to Passive Skills, accessible in its "Spirit" menu, which are activated when the corresponding Panels are completed. Most of those Demons have 3 Panels, though a few have 4 (e.g., Lucifer). See Spirit Merge.
  • PAtk: Physical Attack, appears in game as "Phys ATK," usually used to refer to Brand's bonuses to Physical damage caused by a Demon, either as a percentage bonus (PAtk%) or as absolute bonus (PAtk+).
  • Passive: a Skill that doesn't require the Demon that has it to spend Mana and actively cast it for it to take effect. Its effects may be permanent (e.g., Null Charm) or triggered by specific events (e.g., Counter), may last for as long as de Demon having it is in the Team (e.g., Repel Pierce), some times not even needing it to be alive (e.g., Trap Free), work a certain number of times (e.g., Peach of Immortality) or have an instantaneous effect every time it's triggered (e.g., Preach).
  • Pierce: a skill/effect that ignores the demon's/character's resistance to the piercing element. Variant "Pierce [weak]" skills exist, which deal less damage (usually, a lot less) if the target has an NDR attribute for the element, but they're usually sought for the piercing effect itself, not the potential damage yielded, because hitting the target would still trigger powerful Chain Reactions (e.g., Die For Me! + Dark Pierce (weak)).
  • Press Turn: Dx2 fights are turn based, with the number of allowed actions per turn counted by the so-called Press Turns.
  • PvE: Player vs. Environment, that is, fight between the player and the game's AI.
  • PvP: Player vs. Player fight.
  • RNG: Random Number Generation, refers to some outcomes depending on luck, e.g., Skills that hit random enemies or hit random number of times, or the result of a gacha summoning, that is, the Skill/effect/action is not reliable or granted to succeed.
  • Skill: the moves, attacks and abilities of a Demon. They may be active or "Passive".
  • Skill Genome: item used to transfer a Skill to a demon or upgrade it. See Skill Transfer.
  • ST: Single Target, a Skill that does damage to a single enemy.
  • St: 1. "Strength" stat of a character/demon, increases Physical attack and defense; 2. "Strong," as opposed to "Wk" (Weak), appears in the demon filter options.
  • Sweeper: a demon that uses a (or multiple) AoE Skill(s), often with great damage to quickly kill the enemy team.
  • T1: "Turn-1", the 1st turn of a Wave, or a Battle, depending on context.
  • Tag Bros: (Also referred to as Jack Bros) Referring to the two demons that have the Tag Skill in the protector archetype, Jack Frost and Pyro Jack.
  • Tetrakarn: a Skill that adds Repel Physical to all Party members, for one turn or until first hit, which breaks it.
  • Ubeelze/Uber Beelzebub: refers to Beelzebub☆, to differentiate it from the lower Rarity Beelzebub. Also Uber as in super strong or overpowered.
  • Vi: "Vitality" stat of a character/demon, increases HP and Physical and Magical defense.
  • Wave: each stage of a Battle. Some Skill effects may be triggered at the beginning or the end of a Wave, while others may only trigger once per Battle, usually right in the beginning of the first Wave.
  • Weakness: an Element to which a demon is Weak against, not only does it receive more damage when hit by an attack of that type, but also grants the attacker a half Press Turn bonus.
  • Xisters: refers to a team consisting of the Moirai Sisters (Clotho, Lachesis & Atropos) plus Xi Wangmu. At least 2 of the sisters + Xi Wangmu is needed to fulfil the "3 or more Femme/Lady Race" to activate the Sisters' passive skills.