Repel Teams
Written by Reika
Overview
Repel Teams are built around the Repel Pierce passive, available to both Alilat and Atavaka. The team typically runs demons with high Repel resistances, and is sometimes combined with other archetypes like Intimidating Stance Teams.
Concept
- Repel Pierce passive prevents Piercing skills from working on Repel resistances.
- Pierce is very widespread in PVP, especially Physical Pierce.
- Running Repel Pierce prevents your team being swept by AOE Phys Sweepers. This forces them to either attack anyway and lose Press Turns, or be forced into a different action such as passing. Both work to your advantage.
Pros and Cons
Pros:
- Low cost of entry: The team can be built with fuseables
- Flexible team composition, depending on the elements you want to counter.
- As the minimum requirement is having Repel Pierce plus one other Repel demon, you can form Hybrid teams by combining with other archetypes such as Intimidating Stance Teams.
- Not too reliant on battle speed, allows you to ignore the speed war.
Cons:
- Not as powerful as the other Anti-Pierce strategy, Drain Teams.
- Does nothing against Almighty damage
- Not as much variety as Drain Teams. Good Repel units are Banner exclusive.
Team
Now lets go in-depth as to how to build this Team.
Core Demons
Two demons carry the coveted Repel Pierce skill.
Alilat
- The first demon to feature Anti-Pierce, and the only one fuseable.
- Alilat is a flexible support unit. She has no weaknesses, good bulk and a high LUK stat, allowing her to play a myriad of roles.
- Repel Pierce passive prevents Piercing skills from working on Repel resistances. Keeping her alive is vital, as you want Repel Pierce to remain active for as long as possible.
- She is very cheap to fuse, costing about 1m Mag total. This makes her the easiest 5-star demon to Panel.
- Her Panels greatly increase her survivability, providing her Ailment Resistance, Elemental Resist and additional HP.
Skills and Brands
- She can function as an Ailment Inflictor due to her high LUK. Mahamarin Karin and Mahamakajam can help her disable the entire enemy party.
- Prayer or Silent Prayer lets her function as a pseudo-cleric especially considering innate Infernal Mask, additional Ailment Resistance in P1 and her high LUK.
- Enduring Soul gives her an extra layer of protection to keep Repel Pierce active.
- Evade can be used to protect her from Physical skills, most notably Masakado's Occult Flash.
- Auto-Tarunda and Auto-Rakuka are useful spells for initial buff control.
- Samarecarm can be used to give her more support options.
- War Cry / Acid Breath / Fog Breath let her double as a debuffer.
- Epitome of Fortitude increases her HP and provides Critical Resistance.
- Wild Instinct provides her even more Critical Resistance, consider this if you constantly face Crit-pass teams like Hero Masakado T1.
- Life Brands increases her overall bulk.
- Dodge Brands are the recommended sub-set to abuse Evasion. You can also go all-in the evade strategy by equipping two sets of Dodge brands.
Atavaka
- War Aid increases his accuracy and provides a Repel Pierce effect.
- Has Intimidating Stance in purple, and is the only Anti-Pierce demon with the skill.
- High STR, decent HP with low AGI makes him the perfect Stance demon.
- His unique active Enemy Annihilation fully debuffs the enemy before firing off a powerful Piercing AOE Physical attack.
- This combination of abilities make him a highly flexible unit.
Skills and Brands:
- Phys Amp is a good option to boost his damage.
- Auto skills allow him to further support his team.
- Epitome of Fortitude increases his HP and provides Critical Resistance.
- Wild Instinct provides him even more Critical Resistance, consider this if you constantly face Crit-pass teams like Hero Masakado T1.
- As Enemy Annihilation has a high MP cost, most players choose to run Divine Brands. Life brands can also be used to increase his HP. Aim brands are the recommended sub-set.
Repel Phys Demons
Due to widespread Phys Pierce in PVP, demons with Repel Phys are popular with this strat. It is recommended you run at least one Repel Phys demon to avoid getting sweeped by Phys Pierce.
Gogmagog
- Gogmagog gains Repel Phys in Teal and is typically run as a support due to his excellent Panels.
- His panels provide the entire team Physical reduction (-15%, cannot be pierced) and Crit Resistance (30%), useful against Hero Masakado T1 Teams.
- He is also an easy demon to fuse, making P3 a reasonable goal to strive toward.
- He has incredibly high HP and VIT stats, and his unique passive Final Opposition heals him whenever his weakness is hit.
- His three weaknesses make him an ideal partner for Orcus to give your team massive AOE reduction.
- While he can be run as an attacker due to innate Earthquake, low AGI (accuracy) and lack of Pierce hinder his sweeping potential.
Skills and Brands:
- His huge bulk and Repel Phys means he is usually left for last, making him a suitable Recarmdra carrier.
- Auto skills allow him to further support his team.
- Epitome of Fortitude increases his HP and provides Critical Resistance.
- Wild Instinct provides him even more Critical Resistance, consider this if you constantly face Crit-pass teams like Hero Masakado T1.
- Life Brands are recommended to boost his bulk further. Shield brands can shore up his magic resistance, making him even tankier.
Quetzalcoatl
- Typically run as a support unit, Quetzalcoatl gains Repel Phys in Teal.
- His unique skill Ce Acatls' Return revives all fallen teammates with no drawbacks.
- The AI is notoriously bad with this skill, and will fire it off the moment a teammate is dead. This makes it easy to bait out on defense.
Skills and Brands:
- Resist Dark can be used to cover his weakness
- Endure and Enduring Soul give him extra layers of protection and more chances to cast Ce Acatls' Return.
- Samarecarm gives him more support options.
- Auto skills allow him to further support his team.
- Epitome of Fortitude increases his HP and provides Critical Resistance.
- Wild Instinct provides him even more Critical Resistance, consider this if you constantly face Crit-pass teams like Hero Masakado T1.
- Divine Brands are recommended as his skills are rather costly, and his AI is horrible at MP management.
Rangda
- Naturally repels Pierce.
- Has discounted Recarmdra in Yellow.
- Usually run as a second revive unit, especially if you plan to run triple Phys Repel.
Skills and Brands:
- Resist Elec can be used to cover her weakness
- Endure and Enduring Soul give her extra layers of protection and more chances to cast Recarmdra.
- Auto skills allow her to further support her team.
- Epitome of Fortitude increases her HP and provides Critical Resistance.
- Wild Instinct provides her even more Critical Resistance, consider this if you constantly face Crit-pass teams like Hero Masakado T1.
- Divine Brands are recommended as her skills have high MP costs.
Other Repel Demons
While not as widespread as Physical, Pierce in other elements are also often employed in PVP. The demons below are common Repel techs to counter those elements.
- Repel Fire counters Uriel and Quetzalcoatl A.
- Repel Force counters Baal, Garuda A and Cu Chulainn A.
- Repel Elec counters Nero☆ and Panel 2 Izanami.
- Repel Light counters Gabriel.
- While Dark Pierce sweepers are not common, Repel Dark makes a demon immune to Alice's Die for Me!.
- Repel Ice counters Purple Rama. This is currently the least important element to cover.
Vairocana
- A powerful Mage that excels going second, Vairocana naturally repels Fire and Light and Repels Dark in Teal.
- This combination in particular counters Archangels, as he is immune to two of their AOE elements.
- Radiant Mantra wipes out all buffs on the enemy side and debuffs on your side at the start of their turn, essentially negating all their Auto skills.
- Path of Prominence deals respectable Almighty damage while giving your team full buffs, letting him attack and support at the same time.
- Purple gives him Butcher to further enhance his damage.
- As he excels going second, this makes him a good partner for Atavaka, who is naturally slow and has Intimidating Stance.
Asura Lord
- Asura Lord is a single-target Nuker that naturally repels Fire and Light.
- This combination in particular counters Archangels, as he is immune to two of their AOE elements.
- His unique aura Endless War buffs the critical rate and damage of all your teammates.
- This synergizes well with Atavaka running Physical Sweeper builds.
- Slaughter All is a fully unblockable Single Target attack that deal ridiculous damage, can crit, bypasses Endures and can be casted T1, either through Divine Brands or Panels.
- It is also of the Almighty-element. This is great versus Drain and Repel Teams, as it lets you freely clap Demons with Drain / Repel Phys.
- This also makes it hard to boost his damage further, as Almighty does not have dedicated Boosts and Amp skills.
- On the downside, his AGI is on the high side, making him a less suitable partner if you wish to run Intimidating Stance together.
- Divine, Life and War brands are all acceptable choices for him. Aim brands are the recommended sub-set.
- Divine Brands are mandatory if you wish to cast Slaughter All turn 1 without Panels.
Hecate
- A powerful Dark Mage, Hecate repels Dark innately.
- She is immune to Ailments thanks to Lunar Awakening, which also heals her every turn. By transferring Prayer or Silent Prayer, she can act as an effective Cleric.
- She is the only Cleric that is immune to Alice, a popular Anti-Cleric demon.
- Hell's Trivia is a cheap, hard-hitting spell that also functions as an Endure breaker. Purple gains access to Dark Enhancement, further increasing her damage and allowing her to murder demons weak to Dark like Asherah and Quetzalcoatl A.
- Life brands are the recommended set to increase her bulk.
Mot
- Mot is a bulky Mage who thrives in extended fights, and naturally repels Force and Dark.
- His unique Harmonious Death gives him an extra Press Turn and damage boost every second turn (stacks up to three times for 60% increase).
- He has two powerful AOEs, Megidolaon for every day use and Mamudodyne to hit Archangels for Weakness.
- He has three colors can be used depending on preference:
- Red gives him access to discounted Deathtouch, providing him extra sustain. This is especially potent with Panel 1 unlocked as it will reduce its cost to a meager 4MP.
- Yellow has discounted Judgement, letting you deal damage while providing Tarukaja. Panel 1 helps to reduce the skill cost.
- Purple's Life Surge makes him tankier.
- Life Brands are usually used to make him even tankier, though Divine can be used if you constantly run into MP issues. Shield or Guard brands are the recommended sub-set for increased bulk.
Mastema
- A powerful Light Mage, Mastema repels Force and Light innately. He also gains Repel Ice in Teal, though this color is not recommended.
- Trial of Hate is a hard-hitting skill that can be cast T1 with Divine Brands, and applies a random debuff.
- Beware that this skill does not pierce! Light Pierce (weak) is highly recommended.
- Purple gains access to Light Amp, further increasing his sweeping potential.
Archangels
- The Archangels repel Light and their own respective element.
- When paired with Repel Pierce, they can act as an effective counter to Archangel teams, as the reflected skills will still pierce!
- Triple reflected God's Word will likely kill Gabriel right off the bat, and mess with Uriel - Sunrise and lose turns, or auto-attack and get wiped the next turn?
Alice
- Innately repels Dark, gains Repel Light in Teal.
- Running her in a Repel Team prevents her from being sniped by other Alice.
Finalized Team
To recap, your finalized team should contain Alilat or Atavaka and Repel demons of your choice:
High-end Repel Team
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This team repels Fire, Light and Phys, preventing your team from being swept by those elements. Atavaka and Vairocana provide your team buff control, while also supporting the team with Auto skills. Guan Yu is your main sweeper while Gogmagog is your Recarmdra carrier + Aura support.
Non-gacha Repel Team
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This team aims to sweep with Metatron, while being immune to Physical sweeping. The team is packed with defensive skills such as War Cry and revival skills like Ce Acatls' Return and Samarecarm to keep Metatron going as long as possible. Gogmagog provides a second source of Repel Phys, supports the team through Panels and can Recarmdra in a pinch.
Checks and Counters
Repel Teams have very flexible builds, as such they can be difficult to fully counter. Some players even choose to tech non-Repel demons in their team that function as counter-counters.
Almighty
Shiva A Asura Lord Mother Harlot Almighty is the only element that cannot be repelled. With Almighty, you can ignore Repel Pierce and go straight for the main damage demons, completely countering the concept of Drain teams.
Sniping
Indrajit Asura Lord Mahakala In a similar vein, powerful single target attackers can soft-counter Repel Teams by targeting elements they are not immune to. Indrajit is a very notable check, as none of the Repel Sweepers Drain Elec and his Five Elements upon kill allows him to wall Vairocana indefinitely. Some players try to get around this by running double Defensive Autos and Life brands on all of their demons, greatly reducing the odds of being sniped.
Mortal
Alice Masakado Taking out Alilat / Atavaka instantly makes the rest of the team vulnerable to Pierce. Alice is the best candidate for this as she ignores Endures and Evasion. Some teams tech Yama and Masakado A to protect themselves against Mortal, take note when you see these demons.
See also
- Tier List
- Skill List
- Brands
- PVP Team Guide for more Team guides