Difference between revisions of "Spirit Chains of Indignation"
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+ | ===Demon Panels that apply Indignation=== | ||
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+ | | Panel 2 | ||
+ | | +20% to Max HP. Increases naturally recovered MP by 1MP. Activates the following Chain Effect when the one with this skill receives a Physical attack: Places 1 count of Spirit Chains of Indignation on the enemy with the highest Phys ATK. (Activates once per turn) | ||
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Revision as of 00:16, 8 June 2024
Spirit Chains of Indignation, or more-simply Indignation, is a Spirit Chain effect that increases the MP cost of the target's skills, and disables their Pass button.
Contents
Mechanics
When Indignation is active, the target's skills will cost an additional 6 MP to use, and the target will be unable to Pass their turn.
Indignation cannot be removed by skills that would remove status Ailments, such as Prayer.
- Indignation also cannot be prevented by skills that would prevent ailments, such as Barrier.
Indignation cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.
Duration
Indignation can have up to 5 counts. Applying the effect will add counts, and 1 count will be removed each time the target demon completes an action (use a skill, standard attack, etc). The effect will be removed when its count reaches 0.
Indignation appliers
Skills that apply Indignation
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Light | Impure Sword of Light | 6 MP | Single Target | - | Camael |
Passive | One Who Sees God | Passive | Single Target | - | Camael |
Passive | Unknown Predator | Passive | Single Target | - | Old Ones |
Demon Panels that apply Indignation
Demon | Panel # | Effect |
---|---|---|
Zodd | Panel 2 | +20% to Max HP. Increases naturally recovered MP by 1MP. Activates the following Chain Effect when the one with this skill receives a Physical attack: Places 1 count of Spirit Chains of Indignation on the enemy with the highest Phys ATK. (Activates once per turn) |