Difference between revisions of "Zenith"
(→Skills that apply Zenith) |
(→Skills that grant additional effects while Zenithed) |
||
Line 143: | Line 143: | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
|[[Hawk of Light]] | |[[Hawk of Light]] | ||
+ | |Passive | ||
+ | |All Allies | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Thunder God's Fighting Spirit]] | ||
|Passive | |Passive | ||
|All Allies | |All Allies |
Revision as of 14:26, 12 June 2023
Zenith is a special status effect.
Contents
Mechanics
A demon affected by Zenith will have the following effects applied to them:
- +20% physical hit rate
- +20% physical evasion rate
- +20% critical rate
- +20% chance to inflict status ailments
- -20% chance to receive a critical attack
- -20% chance to receive a status ailment
Zenith cannot be removed by skills that would remove status ailments, such as Prayer.
- Zenith also cannot be prevented by skills that would prevent ailments, such as Barrier.
Zenith cannot be removed by skills that would remove good status effects, such as Silent Prayer.
Interaction with Gloom
Gloom is Zenith's opposite, and the effects will cancel each other out if both are applied at once, much like buffs.
- For example: if an enemy is already Zenithed and then receives Gloom, both effects will disappear and the demon will be in a neutral state.
Duration Ticks
The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.
- For example, if your team set up Zenith on itself, then Zenith's duration will tick down at the start of your next turn.
Zenith Appliers
Skills that apply Zenith
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Phys | Flying High | 6 MP | All Allies | - |
Support | Chief God's Haki | 8 MP | All Allies | - |
Support | Demonsbane | 6 MP | All Allies | - |
Passive | Chief God's Rage | Passive | All Allies | - |
Passive | Guardian Deity's Aid | Passive | All Allies | - |
Passive | Hero of Prophecy | Passive | All Allies | - |
Passive | Hawk of Light | Passive | All Allies | - |
Passive | Thunder God's Fighting Spirit | Passive | All Allies |
Demon Panels that apply Zenith
Demon | Panel # | Effect |
---|---|---|
Amaterasu | Panel 4 | Activates the following Chain Effect when Tenson Korin is activated: Puts all party members into a state of Zenith. (1 turn) |
Chain Effects upon applying Zenith
Demon Panels that activate upon applying Zenith
Demon | Panel # | Effect |
---|---|---|
Fariedone | Panel 2 | Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn). |
Hachiman | Panel 2 | Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) |
Additional Effects while Zenithed
Skills that grant additional effects while Zenithed
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Chief God's Rage | Passive | All Allies | - |
Passive | Guardian Deity's Aid | Passive | All Allies | - |
Passive | Hero of Prophecy | Passive | All Allies | - |
Passive | Mask of Veiled Beauty | Passive | All Allies | - |
Passive | Hawk of Light | Passive | All Allies | - |
Passive | Thunder God's Fighting Spirit | Passive | All Allies |