Difference between revisions of "User:Boblers"

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__TOC__
 
__TOC__
  
==Convenience links==
+
==Userspace links==
* [[Summoning Pool]]
+
The following box automatically keeps track of all pages in my userspace:
* [[Event Reward Demons]]
+
<div style="border:1px solid #CCC;">
* [[Choice File]]
+
{{{caption
 +
  |{{#ifeq:{{{2|{{NAMESPACE}}}}}:{{{1|{{PAGENAME}}}}}|{{FULLPAGENAME}}
 +
    |In this {{lcfirst:{{NAMESPACE}}}}space
 +
    |Pages with the prefix '{{{1|{{PAGENAME}}}}}' in the '{{if empty|{{{2|}}}|{{SUBJECTSPACE}}}}' and '{{#if:{{{2|}}}|{{{2}}} talk|{{TALKSPACE}}}}' namespaces
 +
  }}:
 +
}}}<!--
 +
--><div style="margin-bottom:-1px; padding:0.1em; border-bottom:1px solid #CCC; font-size:0.9em;">
 +
{{{2|{{SUBJECTSPACE}}}}}:{{#ifexist:{{{2|{{SUBJECTSPACE}}}}}:{{{1|{{PAGENAME}}}}}
 +
  |<table><tr><td>[[{{{2|{{SUBJECTSPACE}}}}}:{{{1|{{PAGENAME}}}}}|{{{1|{{PAGENAME}}}}}]]</td></tr></table>
 +
}}{{Special:Prefixindex/{{{2|{{SUBJECTSPACE}}}}}:{{{1|{{PAGENAME}}}}}/}}
 +
</div>
 +
<div style="padding:2px; font-size:0.9em;">{{#if:{{{2|}}}|{{{2}}} talk|{{TALKSPACE}}}}:{{#ifexist:{{#if:{{{2|}}}|{{{2}}} talk|{{TALKSPACE}}}}:{{{1|{{PAGENAME}}}}}
 +
  |<table><tr><td>[[{{#if:{{{2|}}}|{{{2}}} talk|{{TALKSPACE}}}}:{{{1|{{PAGENAME}}}}}|{{{1|{{PAGENAME}}}}}]]</td></tr></table>
 +
}}{{Special:Prefixindex/{{#if:{{{2|}}}|{{{2}}} talk|{{TALKSPACE}}}}:{{{1|{{PAGENAME}}}}}/}}
 +
</div></div>
  
 
==To-do Items==
 
==To-do Items==
 
To-dos:
 
To-dos:
* Red-linked items in navboxes below.
+
* Create pages for red-linked items in navboxes.
* Create a concrete list of which demons can or cannot be used together in a team.
 
* Once the pages are ready, convert the navboxes into templates, and add to the related pages.
 
* 4-stars with no tier list rating yet: {{DemonIcon|Baldur|size=32px}}, {{DemonIcon|Dante|size=32px}}, {{DemonIcon|Nero|size=32px}}, {{DemonIcon|V|size=32px}}, {{DemonIcon|Sonic|size=32px}}, {{DemonIcon|Es|size=32px}}, {{DemonIcon|Bayonetta|size=32px}}, {{DemonIcon|Jeanne|size=32px}}, {{DemonIcon|Alraune|size=32px}}, {{DemonIcon|Ame no Uzume|size=32px}}, {{DemonIcon|Vouivre|size=32px}}
 
* If {{DemonIcon|Ananta|size=32px}}'s panel 4 works the same as {{DemonIcon|Ame no Uzume|size=32px}}'s [[Iwato Priestess]], then it should trigger off of chain effect heals and life steal effects. Think about synergies this could bring about (examples:
 
** {{DemonIcon|Seth|size=32px}}'s [[Ouas]]
 
** {{DemonIcon|Lucifuge|size=32px}}'s [[Light Devourer]]
 
** {{DemonIcon|Raphael|size=32px}}'s [[God's Blessing]]
 
** {{DemonIcon|Ardha|size=32px}}'s [[Ruin and Grace]]
 
** {{DemonIcon|Mahamayuri|size=32px}}'s [[Blossoming Cyclone]]
 
** {{DemonIcon|Beelzebub|size=32px}}'s [[Gluttony]]
 
** {{DemonIcon|Beelzebub☆|size=32px}}'s panel 1 heal if below 80% hp at end of enemy turn
 
** {{DemonIcon|Vishnu|size=32px}}'s panel 2 heal at start of player turn
 
** {{DemonIcon|Mozgus|size=32px}}'s panel 2 heal at start of enemy turn
 
** {{DemonIcon|Huang Di|size=32px}}'s panel 3 heal when he lands a crit
 
)
 
 
* Use [[Template:Delete]] to mark unused pages/images for deletion. Places to look through: [[Special:OrphanedPages]], the Images category, [[Special:UncategorizedFiles]]
 
* Use [[Template:Delete]] to mark unused pages/images for deletion. Places to look through: [[Special:OrphanedPages]], the Images category, [[Special:UncategorizedFiles]]
 +
* Make pages discussing good Armaments to make, and Alter-World team building
 +
* [[Spirit Merge]] page - choosing between panels 1 and 2
 +
* AR Decoder images for [[AR Summon Guide]]
  
 
Bot To-dos (tasks where the bot must co-operate; currently, it will undo manual edits on demon pages and skills list):
 
Bot To-dos (tasks where the bot must co-operate; currently, it will undo manual edits on demon pages and skills list):
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* Display each demon and skill's original release date (will need to do lots of historical digging for this). Possibly also panel 4 date.
 
* Display each demon and skill's original release date (will need to do lots of historical digging for this). Possibly also panel 4 date.
 
* Implement [[Template:AltsBox]] on pages of demons that have alts.
 
* Implement [[Template:AltsBox]] on pages of demons that have alts.
 +
 +
Off-site:
 +
* Label skills with tags in excel sheet
 +
** Then, use this with ctrl + F to make element/ailment/effect pages
 +
** Do the same with armament skills, but also include Blood Crystal cost
 +
* Track demon transcend stats in excel sheet
 +
** (Maybe) Track panel/p4 release dates
 +
* (maybe) Track skill release dates in excel sheet
  
 
== Navboxes ==
 
== Navboxes ==
{| class="wikitable mw-collapsible" style="width:100%; text-size-adjust: none;" cellpadding="50"
+
 
! colspan=2 | Effects
+
* [[Template:Skill Effects navbox]]
 +
* [[Template:Game Mechanics navbox]]
 +
* [[Template:Quest Areas navbox]]
 +
 
 +
==Genome-only skills==
 +
 
 +
* Slash and Rending: https://d2-megaten-l.sega.com/en/news/detail/094599.html
 +
* Frozen World and Fiery Soul Prison: https://d2-megaten-l.sega.com/en/news/detail/094462.html
 +
{| class="wikitable"
 +
|-
 +
! Category !! {{ElementIcon|Phys|name=1}} !! {{ElementIcon|Fire|name=1}} !! {{ElementIcon|Ice|name=1}} !! {{ElementIcon|Elec|name=1}} !! {{ElementIcon|Force|name=1}} !! {{ElementIcon|Light|name=1}} !! {{ElementIcon|Dark|name=1}} !! [[File:Multi.png|20px|link=]] Heal
 +
|- style="vertical-align:middle"
 +
|-
 +
| {{TargetingIcon|Single|name=1}} Slash (Elemental physical)
 +
| - || [[Fire Slash]] || [[Ice Slash]] || [[Thunder Slash]] || [[Wind Slash]] || [[White Slash]] || [[Black Slash]] || -
 +
|-
 +
| {{TargetingIcon|All|name=1}} Rending (Elemental physical)
 +
| - || [[Rending Fire]] || [[Rending Ice]] || [[Rending Thunder]] || [[Rending Wind]] || [[Rending White]] || [[Rending Black]] || -
 +
|-
 +
| {{TargetingIcon|All|name=1}} Ma-barion (stronger than Ma-dyne)
 +
| - || [[Maragibarion]] || [[Mabufubarion]] || [[Maziobarion]] || [[Mazanbarion]] || [[Mahamabarion]] || [[Mamudobarion]] || -
 
|-
 
|-
| style="font-size:110%; font-weight: bold;  width:10%;" | Elements
+
| {{TargetingIcon|All|name=1}} H (same as normal but costs 1 more MP)
| [[File:Phys.png|20px|link=]] [[Phys]] • [[File:Fire.png|20px|link=]] [[Fire]] • [[File:Ice.png|20px|link=]] [[Ice]] • [[File:Elec.png|20px|link=]] [[Elec]] • [[File:Force.png|20px|link=]] [[Force]] • [[File:Light.png|20px|link=]] [[Light]] • [[File:Dark.png|20px|link=]] [[Dark]] • [[File:Almighty.png|20px|link=]] [[Almighty]]
+
| [[Gigantomachia H]] || [[Maragidyne H]] || [[Mabufudyne H]] || [[Maziodyne H]] || [[Mazandyne H]] || [[Mahamadyne H]] || [[Mamudodyne H]] || [[Mediarahan H]]
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | Ailments
+
| {{TargetingIcon|Single|name=1}} L (same as normal but costs 1 less MP)
| [[File:Icon Bind.png|32px|link=]] [[Bind]] • [[File:Icon Charm.png|32px|link=]] [[Charm]] • [[File:Icon Curse.png|32px|link=]] [[Curse]] • [[File:Icon Mute.png|32px|link=]] [[Mute]] • [[File:Icon Poison.png|32px|link=]] [[Poison]] • [[File:Icon Weak.png|32px|link=]] [[Weak]]
+
| [[Fatal Sword L]] || [[Agilao L]] || [[Bufula L]] || [[Zionga L]] || [[Zanma L]] || [[Hamaon L]] || [[Mudoon L]] || [[Diara L]]
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | [[Good Status Effect]]s
+
| {{TargetingIcon|All|name=1}} L (same as normal but costs 1 less MP)
| [[File:Icon Barrier.png|20px|link=]] [[Barrier (status effect)|Barrier]] • [[File:Icon Charge.png|20px|link=]] [[Charge (status effect)|Charge]] • [[File:Icon Concentrate.png|20px|link=]] [[Concentrate (status effect)|Concentrate]] • [[File:Icon Critical.png|20px|link=]] [[Critical (status effect)|Critical]] • [[File:Icon Lydia.png|20px|link=]] [[Lydia (status effect)|Lydia]] • [[File:Icon Repel Almighty Magic.png|20px|link=]] [[Repel Almighty Magic]] • [[File:Icon Repel Magic.png|20px|link=]] [[Repel Magic]] • [[File:Icon Repel Almighty Physical.png|20px|link=]] [[Repel Almighty Physical]] • [[File:Icon Repel Physical.png|20px|link=]] [[Repel Physical]]
+
| [[Herculean Strike L]] || [[Maragi L]] || [[Mabufu L]] || [[Mazio L]] || [[Mazan L]] || [[Mahama L]] || [[Mamudo L]] || [[Mediara L]]
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | Special Effects
+
| {{TargetingIcon|Random|name=1}} high-tier
| [[File:Icon Revive Ban.png|20px|link=]] [[Revive Ban]] [[File:Icon Zenith.png|20px|link=]] [[Zenith]] • [[File:Icon Gloom.png|20px|link=]] [[Gloom]]
+
| - || [[Fiery Soul Prison]] || [[Frozen World]] || [[Thunderous Advent]] || [[Turbulent Advent]] || [[Divine Massacre]] || [[Eternal Hell]] || -
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | Buffs
+
| {{ElementIcon|Passive}} Prana
| [[ATK buff]] [[DEF buff]] [[EV/AC buff]]
+
| [[Phys Prana]] || [[Fire Prana]] || [[Ice Prana]] || [[Elec Prana]] || [[Force Prana]] || [[Light Prana]] || [[Dark Prana]] || -
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | Debuffs
+
| {{ElementIcon|Passive}} Vital
| [[ATK debuff]] [[DEF debuff]] [[EV/AC debuff]]
+
| - || [[Fire Vital]] || [[Ice Vital]] || [[Elec Vital]] || [[Force Vital]] || [[Light Vital]] || [[Dark Vital]] || -
 +
|-
 +
| {{ElementIcon|Passive}} Pierce (weak)
 +
| <!--[[Phys Pierce (weak)]]--> || [[Fire Pierce (weak)]] || [[Ice Pierce (weak)]] || [[Elec Pierce (weak)]] || [[Force Pierce (weak)]] || [[Light Pierce (weak)]] || <!--[[Dark Pierce (weak)]]--> || -
 
|}
 
|}
  
{| class="wikitable mw-collapsible" style="width:100%; text-size-adjust: none;" cellpadding="50"
+
Misc:
! colspan=2 | Game Mechanics
+
* [[Offensive Cry]]
 +
* [[Defensive Cry]]
 +
* [[Agile Cry]]
 +
* [[Nocturne]]
 +
* [[Luster Candy]]
 +
* [[Judgement]]
 +
* [[Foresight]]
 +
* [[Demon Birth Cry]]
 +
* [[Mana Surge]]
 +
* [[Juon]]
 +
* [[Dezoreton]]
 +
* [[Null Drk Zone-Dmg Panel]]
 +
* [[Null Elec-Force]]
 +
* [[Almighty Accele]]
 +
* [[Epitome of Martial Arts]]
 +
* [[Fortunate Visitor]]
 +
 
 +
Users for Slash and Rending (in democ):
 +
* {{DemonIcon|Masakado A|size=32px}} (any Rending)
 +
* {{DemonIcon|Zeus|size=32px}} (any)
 +
* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Zaou-Gongen|size=32px}} (Rending Fire)
 +
* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Seth|size=32px}} (Rending Wind?)
 +
 
 +
==Armament groupings==
 +
===Swords===
 +
{| class="wikitable"
 
|-
 
|-
| style="font-size:110%; font-weight: bold; width:10%;" | Resources
+
! Group !! {{ElementIcon|Phys|name=1}} !! {{ElementIcon|Fire|name=1}} !! {{ElementIcon|Ice|name=1}} !! {{ElementIcon|Elec|name=1}} !! {{ElementIcon|Force|name=1}} !! {{ElementIcon|Light|name=1}} !! {{ElementIcon|Dark|name=1}} !! {{ElementIcon|Almighty|name=1}}
| [[Items]] • [[Talk]] • [[Magnetite#Fusion_Guide|Megnetite/Fusion]] • [[Karma]] • [[Summoning Guide|Summoning]]
 
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | Team Building
+
| (3★) stage 1 ST + stage 1 AoE || {{DemonIconBeta|Valkyrie}} || {{DemonIconBeta|Efreet}} || {{DemonIconBeta|Gui Xian}} || {{DemonIconBeta|Baihu}} || {{DemonIconBeta|Moh Shuvuu}} || {{DemonIconBeta|Lailah}} || {{DemonIconBeta|Kaiwan}} ||  
| [[Battle Speed]] • [[Team restrictions]] • [[Liberators]] • [[Armaments]]
 
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | Upgrading
+
| (4★) stage 2 ST + stage 2 AoE + stage 3 ST
| [[Leveling|Leveling/Evolving]] • [[Awakening]] • [[Spirit Merge]] • [[Transcend]]
+
| {{DemonIconBeta|Wu Kong}} || {{DemonIconBeta|Prometheus}} || {{DemonIconBeta|Beiji-Weng}} || {{DemonIconBeta|Titania}} || {{DemonIconBeta|Long}} || {{DemonIconBeta|Sleipnir}} || {{DemonIconBeta|Anubis}} ||  
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | Customization
+
| (5★ fusible healing) stage 2 ST + dual buff/dual debuff + stage 1 AoE w/400 HP heal
| [[Archetypes]] • [[Skill Transfer]] • [[Brands]] • [[Mitama]] • [[Sin Infusion]]
+
*panel 1: +15% healing effectiveness
 +
*panel 2: -1mp to cost of unique third skill
 +
*panel 3: -5% <element> damage received by party
 +
| {{DemonIconBeta|Gogmagog}} || {{DemonIconBeta|Amaterasu}} || {{DemonIconBeta|Ananta}} || {{DemonIconBeta|Barong}} || {{DemonIconBeta|Garuda}} || {{DemonIconBeta|Ishtar}} || {{DemonIconBeta|Lilith}} ||  
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | MP
+
| (5★ fusible attack) stage 3 ST + stage 2 AoE + stage 4 AoE (pseudo-barion)
| [[MP denial]] • [[MP recovery]] • [[MP conservation]]
+
*panel 1: +15% <element> damage
 +
*panel 2: -1mp to cost of unique third skill
 +
*panel 3: +10% <element> damage dealt by party
 +
| {{DemonIconBeta|Cu Chulainn}} || {{DemonIconBeta|Surt}} || {{DemonIconBeta|Vasuki}} || {{DemonIconBeta|Thor}} || {{DemonIconBeta|Susano-o}} || {{DemonIconBeta|Mastema}} || {{DemonIconBeta|Black Frost}} ||  
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | Press Turns
+
| Unique Fusibles
| [[Press turn denial]] • [[Press turn recovery]] • [[Press turn conservation]] • [[Remnants]]
+
| || {{DemonIconBeta|Asherah}} || || {{DemonIconBeta|Izanami}} || {{DemonIconBeta|Lakshmi}} || || {{DemonIconBeta|Izanami}} || {{DemonIconBeta|Samael}} {{DemonIconBeta|Lucifer}} {{DemonIconBeta|Metatron}}
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | Offense
+
| Unique Gacha
| [[Mortal]] • [[Fractional Damage]] • [[Critical Hit]] • [[Weakness]]
+
| {{DemonIconBeta|Yoshitsune}} {{DemonIconBeta|Huang Di}} || || {{DemonIconBeta|Frost Ace}} {{DemonIconBeta|Rama}}  || || {{DemonIconBeta|Baal}} || || {{DemonIconBeta|Ixtab}} {{DemonIconBeta|Alice}} ||  
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | Defense
+
| Unique Banner
| [[Bulwark]] • [[Death Prevention]] • [[Pierce Negation]] • [[Revival]]
+
| {{DemonIconBeta|Masakado}} {{DemonIconBeta|Masakado A}} {{DemonIconBeta|Asura}} || {{DemonIconBeta|Mahakala}} || || {{DemonIconBeta|Indrajit}} || {{DemonIconBeta|Garuda A}} || || {{DemonIconBeta|Alice A}} || {{DemonIconBeta|Masakado A}}
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | Misc
+
| Unique Other
| [[Trap Negation]] • [[Formulas]] • [[AR Summon Guide|AR Scanner]] • [[Devicon]] • [[Alignment]]
+
| || {{DemonIconBeta|Seraph}} || || || || {{DemonIconBeta|Seraph}} || ||  
 
|}
 
|}
  
{| class="wikitable mw-collapsible" style="width:100%; text-size-adjust: none;" cellpadding="50"
+
===Shields===
! colspan=2 | Quest Areas
+
{| class="wikitable"
 +
|-
 +
! Group !! {{ElementIcon|Phys|name=1}} !! {{ElementIcon|Fire|name=1}} !! {{ElementIcon|Ice|name=1}} !! {{ElementIcon|Elec|name=1}} !! {{ElementIcon|Force|name=1}} !! {{ElementIcon|Light|name=1}} !! {{ElementIcon|Dark|name=1}} !! {{ElementIcon|Almighty|name=1}} !! Other
 +
|-
 +
| (3★) [[Magic Amp II]]/[[Strength Amp II]] + [[Life Bonus]] + <Element> Resist || {{DemonIconBeta|Mitra}} || {{DemonIconBeta|Feng Huang}} || {{DemonIconBeta|Silky}} || {{DemonIconBeta|Koumokuten}} || {{DemonIconBeta|Jatayu}} || {{DemonIconBeta|Horus}} || {{DemonIconBeta|Baphomet}} || ||
 
|-
 
|-
| style="font-size:110%; font-weight: bold; width:10%;" | Permanent Content
+
| (4★) <Element> Boost + [[Life Gain]] + Null <Element>
| [[Story]] • [[Dx2 Quests]] • [[Alter-World]] • [[Aura Gate]]  
+
| {{DemonIconBeta|Titan}} || {{DemonIconBeta|Cerberus}} || {{DemonIconBeta|Sarasvati}} || {{DemonIconBeta|Anzu}} || {{DemonIconBeta|Oberon}} || {{DemonIconBeta|Throne}} || {{DemonIconBeta|Kudlak}} || ||
 
|-
 
|-
| style="font-size:110%; font-weight: bold;" | Farming Quests
+
| (5★ fusible healing) <Element> Boost + [[Life Surge]] + Drain <Element>
| [[Strange Signal]] • [[Brands of Sin]] • [[Wanted]]  
+
*panel 1: +10% <element> damage
|-
+
*panel 2: +30% max HP
| style="font-size:110%; font-weight: bold;" | Recurring Events
+
*panel 3: +20% to max HP. -10% to <element> damage received.
| [[Eclipse]] • [[Hell's Park]] • [[Advent]] • [[Kiwami]] • [[Tokyo Abyss]]
+
| {{DemonIconBeta|Gogmagog}} || {{DemonIconBeta|Amaterasu}} || {{DemonIconBeta|Ananta}} || {{DemonIconBeta|Barong}} || {{DemonIconBeta|Garuda}} || {{DemonIconBeta|Ishtar}} || {{DemonIconBeta|Lilith}} || ||
|-  
+
|-
| style="font-size:110%; font-weight: bold;" | Competitive
+
| (5★ fusible attack) <Element> Amp + [[Life Gain]] + Repel <Element>
| [[Democalypse]] • [[D2 Duel]] • [[Battle Tower]]
+
*panel 1: +10% <element> damage
|}
+
*panel 2: +30% max HP
 
+
*panel 3: +20% <element> damage
==Tier List drafts WIP==
+
| {{DemonIconBeta|Cu Chulainn}} || {{DemonIconBeta|Surt}} || {{DemonIconBeta|Vasuki}} || {{DemonIconBeta|Thor}} || {{DemonIconBeta|Susano-o}} || {{DemonIconBeta|Mastema}} || {{DemonIconBeta|Black Frost}} || ||
{| class="wikitable sortable tierlist" style="width: 80%"
+
|-
 +
| Unique Fusibles
 +
| || {{DemonIconBeta|Asherah}} || || {{DemonIconBeta|Izanami}} || || || || {{DemonIconBeta|Lucifer}} || {{DemonIconBeta|Lakshmi}} {{DemonIconBeta|Samael}} {{DemonIconBeta|Metatron}}
 +
|-
 +
| Unique Gacha
 +
| {{DemonIconBeta|Yoshitsune}} {{DemonIconBeta|Huang Di}} || || {{DemonIconBeta|Frost Ace}} {{DemonIconBeta|Rama}}  || || {{DemonIconBeta|Baal}} || ||  {{DemonIconBeta|Alice}} || || {{DemonIconBeta|Ixtab}}
 
|-
 
|-
! rowspan="2" style="width: 80px" | Name
+
| Unique Banner
! colspan="2" class="unsortable" | Best Archetype(s)
+
| {{DemonIconBeta|Masakado}} {{DemonIconBeta|Asura}} || {{DemonIconBeta|Mahakala}} || || {{DemonIconBeta|Indrajit}} || {{DemonIconBeta|Garuda A}} || || || || {{DemonIconBeta|Masakado A}} {{DemonIconBeta|Alice A}}
! rowspan="2" data-sort-type="number" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | Democalypse
 
|- style="vertical-align: middle;"
 
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! data-sort-type="number" | Offense !! data-sort-type="number" | Defense !! data-sort-type="number" | Prelim !! data-sort-type="number" | Boss
 
 
|-
 
|-
<!-- Alraune -->
+
| Unique Other
{{TierDataBeta|demon=Alraune|pvebest1=Any|pvpbest1=Purple|pvpbest2=Clear
+
| || || || || || || || || {{DemonIconBeta|Seraph}}
|pve=1
 
|offensive=3|defensive=2
 
|democPrelim=1
 
|democBoss=1
 
|pro=
 
*High LUK, [[Insanity]] in Purple, and afflict chance boost in panel 3 let her function as an ailmenter.
 
*[[Sweet Whisper]] casts [[Rakunda]] and Charm when an ally is killed. This can combo well with auto-revivers such as [[Xi Wangmu]], forcing the enemy to prioritize killing her or else risk getting Charmed with every kill.
 
*Since Sweet Whisper chains off of an ally death, it will usually happen during the middle of the enemy's turn. Ailment cleansers tend to act at the beginning of the turn, to avoid losing press turns to ailmented allies - so Sweet Whisper can trip up attackers mid-onslaught, unable to cleanse until cycling back around to the cleanser (if they don't lose all their turns doing so), or even forcing them to wait until the next turn entorely.
 
** This is especially potent if the cleanser is [[Mahamayuri]], who can only cleanse via a chain effect at the start of his team's turn - meaning mid-turn there's nothing he can do about it.
 
*[[Power of Life]] gives auto-[[Lydia]] to help survivability.
 
|con=
 
*LUK is pretty much her only good stat, so ailmenter is the only job she can do.
 
*Her middling VIT means killing her is not especially difficult.
 
*Very low AGI.
 
*Weak to Fire unless Teal.
 
*Ailments aren't useful in PvE due to inflated enemy stats, and allies in PvE really should not be dying in the first place.
 
|notes=
 
}}
 
<!-- Ame no Uzume -->
 
{{TierDataBeta|demon=Ame no Uzume|pvebest1=Teal|pvebest2=Yellow|pvebest3=Purple|pvpbest1=Teal|pvpbest2=Yellow|pvpbest3=Purple
 
|pve=3
 
|offensive=1|defensive=1
 
|democPrelim=1
 
|democBoss=1
 
|pro=
 
*[[Iwato Priestess]] nulls both dark zones and damage panels, making Aura Gate exploration easy while taking up only one team slot.
 
*[[Prayer]] in Yellow lets her handle ailment cleansing.
 
*Innate [[Mediarama]] combined with [[Recovery Amp]] in Purple heals a decent amount. Panel 1 also gives Mediarama a 2 MP discount.
 
*Auto-casts [[Tarukaja]] whenever an ally receives any form of healing (including life steal, chain effects, etc), and also casts [[Rakukaja]] if panel 2.
 
*Good AGI.
 
*High LUK, can be an ailmenter if you transfer her one.
 
|con=
 
*Average MAG and lack of damage boosters makes Ziodyne a wasted slot.
 
*Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
 
*Weak to Force unless Teal.
 
|notes=
 
}}
 
<!-- Baldur -->
 
{{TierDataBeta|demon=Baldur|pvebest1=Any|pvpbest1=Teal|pvpbest2=Yellow
 
|pve=3
 
|offensive=1|defensive=1
 
|democPrelim=4
 
|democBoss=4
 
|pro=
 
*Innate [[Light Boost]], [[Hamadyne]], and his unique [[God of Light]] make him a solid light mage.
 
*[[God of Light]] grants a team-wide increase to light damage and 1 MP discount to light skills, which is very helpful for [[Democalypse]].
 
*All colors are useful:
 
**Red gets [[Mahamadyne]] for sweeping or Democalypse Prelim, while Yellow gets [[War Dance]] for manual buffing.
 
**Purple gets [[Void Dark Zones]] for Aura Gate exploration.
 
**Teal gets [[Null Dark]] to cover his weakness.
 
*Great panels that grant Light Pierce (with 30% reduction) on panel 2, and more team-wide Light damage on panel 3.
 
*Panel 1 casts 1-turn [[Debilitate]] on the enemy team if he gets killed.
 
|con=
 
*Average MAG.
 
*Low VIT/LUK and middling AGI means he's fragile.
 
*Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
 
*Weak to Dark unless Teal.
 
|notes=
 
}}
 
<!-- Bayonetta -->
 
{{TierDataBeta|demon=Bayonetta|pvebest1=Purple|pvpbest1=Purple
 
|pve=1
 
|offensive=1|defensive=1
 
|democPrelim=1
 
|democBoss=1
 
|pro=
 
*[[Savage Glee]] in Purple and crit rate boost on [[Mortal Jihad]] means she has a decent chance to crit.
 
*No weaknesses.
 
|con=
 
*No innate pierce.
 
*Average-to-low stats across the board means she doesn't excel at anything.
 
*Non-existent bulk.
 
*No panels. She's also unlikely to get any, since her 5* version [[Bayonetta☆]] already has them.
 
|notes=
 
*While innate [[Berserker (Skill)|Berserker]] does boost her damage, it makes her lack of bulk even worse.
 
*She and [[Jeanne]] have the exact same stats, aside from swapping STR and MAG.
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.
 
}}
 
<!-- Dante -->
 
{{TierDataBeta|demon=Dante|pvebest1=Red|pvpbest1=Red
 
|pve=3
 
|offensive=1|defensive=1
 
|democPrelim=3
 
|democBoss=3
 
|pro=
 
*Innate [[Phys Boost]] as well as a single-target and an AoE phys skill makes him functionally similar to Red [[Wu Kong]].
 
*High STR stat.
 
*No weaknesses.
 
|con=
 
*No innate pierce.
 
*Low AGI and LUK will lead to accuracy problems.
 
*No panels severely limits his potential. He's also unlikely to get any, since his 5* version [[Dante☆]] already has them.
 
*Wu Kong's higher STR, as well as hit rate, crit rate, and damage boost from panels, make the monkey completely overshadow him.
 
|notes=
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
}}
 
<!-- Es -->
 
{{TierDataBeta|demon=Es|pvebest1=Clear|pvpbest1=Clear|pvpbest2=Purple|pvpbest3=Red
 
|pve=1
 
|offensive=3|defensive=2
 
|democPrelim=1
 
|democBoss=1
 
|pro=
 
*Able to serve a variety of roles based on color:
 
**Clear's [[Infernal Mask]] combined with [[Power of Life]] and Panel 1 sums to -105% ailment chance, potentially allowing Es to be a cleanser if transferred [[Prayer]] (but probably not [[Silent Prayer]], as it would remove Lydia).
 
**Purple's [[Insanity]] combined with Es's high LUK means they can act as an ailmenter.
 
**Red's [[Mind Break]] can be used to sap enemy MP in PvP.
 
**Yellow's [[Mahashibaboo]] can inflict Bind, which is more disruptive to enemies than Mute.
 
*[[Ego Erosion]] decreases auto-cure rate for all ailments, letting Es fit flexibly into a variety of ailment teams.
 
*[[Power of Life]] gives auto-[[Lydia]] to help Es stay alive.
 
|con=
 
*Very low AGI.
 
*Low VIT hurts Es's survivability.
 
*Weak to Fire unless Teal.
 
|notes=
 
}}
 
<!-- Jeanne -->
 
{{TierDataBeta|demon=Jeanne|pvebest1=Purple|pvpbest1=Purple
 
|pve=1
 
|offensive=1|defensive=1
 
|democPrelim=1
 
|democBoss=1
 
|pro=
 
*[[Evade]] in Purple can help her to dodge...?
 
*No weaknesses.
 
|con=
 
*No innate pierce.
 
*Average-to-low stats across the board means she doesn't excel at anything.
 
*Non-existent bulk. Magic attacks will also ignore her [[Evade]], so it won't help her there.
 
*No panels. She's also unlikely to get any, since her 5* version [[Jeanne☆]] already has them.
 
|notes=
 
*While innate [[Berserker (Skill)|Berserker]] does boost her damage, it makes her lack of bulk even worse.
 
*She and [[Bayonetta]] have the exact same stats, aside from swapping STR and MAG.
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.
 
}}
 
<!-- Nero -->
 
{{TierDataBeta|demon=Nero|pvebest1=Red|pvpbest1=Red
 
|pve=3
 
|offensive=1|defensive=1
 
|democPrelim=3
 
|democBoss=3
 
|pro=
 
*Innate [[Back Attack]], [[Elec Boost]], and [[Mazionga]] make him functionally similar to Purple [[Titania]].
 
*Good MAG stat.
 
*No weaknesses.
 
|con=
 
*No panels severely limits his potential. He's also unlikely to get any, since his 5* version [[Nero☆]] already has them.
 
*Titania's much-higher MAG, and damage boost from panels, make her completely overshadow him.
 
|notes=
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
}}
 
<!-- Sonic -->
 
{{TierDataBeta|demon=Sonic|pvebest1=Purple|pvpbest1=Purple
 
|pve=2
 
|offensive=1|defensive=1
 
|democPrelim=2
 
|democBoss=4
 
|pro=
 
*High AGI and innate [[Speedster]] for Battle Speed needs.
 
*Automatic [[Rebellion]] at the start of his team's turn, and pierce on [[Spin Dash]] if he's in Rebellion when using it.
 
*Works well against single targets and particularly [[Democalypse]] Force Boss, especially since Rebellion lets him crit despite the boss's crit rate reduction.
 
*Good panels that give additional accuracy, damage, and battle speed, as well as a 1-turn [[Auto-Sukuka]].
 
*No weaknesses.
 
|con=
 
*If he gets a second attack on his team's turn, he won't have Rebellion for it, which then means Spin Dash won't pierce. His middling LUK also means he likely won't crit without Rebellion, either.
 
*Average STR
 
*Random-targeting is bad against multiple targets, and downright detrimental in PvP.
 
*Difficult to panel due to being an event-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
 
*If you just want a PvE speed demon, then fuse Purple [[Fenrir]] - he's better at supporting the team than Sonic is at attacking.
 
|notes=
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
}}
 
<!-- V -->
 
{{TierDataBeta|demon=V|pvebest1=Red|pvebest2=Yellow|pvpbest1=Red|pvpbest2=Yellow
 
|pve=1
 
|offensive=1|defensive=1
 
|democPrelim=1
 
|democBoss=1
 
|pro=
 
*Red and Yellow give him an Almighty AOE skill that debuffs.
 
*No weaknesses.
 
*Laughs at his enemies occasionally.
 
|con=
 
*LUK is his only good stat, but his kit doesn't have anything that makes use of it.
 
*High MP costs.
 
*No panels. He's also unlikely to get any, since his 5* version [[V☆]] already has them.
 
|notes=
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
}}
 
<!-- Vouivre -->
 
{{TierDataBeta|demon=Vouivre|pvebest1=Clear|pvpbest1=Clear
 
|pve=1
 
|offensive=1|defensive=1
 
|democPrelim=1
 
|democBoss=1
 
|pro=
 
*[[Resonant Garnet]] debuffs enemy DEF and EV/AC upon landing poison, synergizing with [[Chernobog]] and [[Nergal]].
 
*Great panels that offer Phys damage, hit rate, crit rate, ailment inflict rate, and Phys Pierce (with 30% reduction).
 
*Good AGI
 
*High LUK for inflicting ailments and landing crits.
 
*Comes with single-target and AoE Phys skills that can both inflict poison, giving her options to set it up.
 
|con=
 
*Average STR.
 
*Ailments aren't very helpful in PvE due to inflated enemy stats.
 
*It was only possible to panel her during her debut event in June 2021, as she is not in the gacha and not fusible. If you missed the event or didn't finish all her panels, you're out of luck. Universal spirits don't help, since they don't work on 4*.
 
*[[Marin Karin]] has no synergy with the rest of her kit, so it's kind of a wasted slot.
 
|notes=
 
*Event only.
 
}}
 
 
|}
 
|}
  
==Genome-only skills==
+
== Unique Armament Skills ==
 +
For ease of ctrl + f searching. Does not include Talents.
  
Slash and Rending: https://d2-megaten-l.sega.com/en/news/detail/094599.html
+
=== Swords ===
 +
{| class="wikitable sortable"
 +
|-
 +
!Armament !! Type !!Name !!MP Cost !!Target !!Effect
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Gogmagog|size=32px}} Sword
 +
|{{ElementIcon|Phys|name=1}}
 +
| [[Albion Giant]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Phys (Physical) damage (Power: 100) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Amaterasu|size=32px}} Sword
 +
|{{ElementIcon|Fire|name=1}}
 +
| [[Ukehi]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Fire (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Ananta|size=32px}} Sword
 +
|{{ElementIcon|Ice|name=1}}
 +
| [[Primordial Water]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Ice (Magic) damage with Power 80 on all enemies, and Heals around 400 HP of all party members if the attack is successful.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Barong|size=32px}} Sword
 +
|{{ElementIcon|Elec|name=1}}
 +
| [[Calon Arang]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Elec (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Garuda|size=32px}} Sword
 +
|{{ElementIcon|Force|name=1}}
 +
| [[Immortal Shrine]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Force (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Ishtar|size=32px}} Sword
 +
|{{ElementIcon|Light|name=1}}
 +
| [[Starry Passion]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Light (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Lilith|size=32px}} Sword
 +
|{{ElementIcon|Dark|name=1}}
 +
| [[Midnight Feast]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Dark (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Cu Chulainn|size=32px}} Sword
 +
|{{ElementIcon|Phys|name=1}}
 +
| [[Tie-Breaker]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Phys (Physical) damage (Power: 150) on a all enemies.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Surt|size=32px}} Sword
 +
|{{ElementIcon|Fire|name=1}}
 +
| [[Scathe of Branches]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Fire (Magic) damage (Power: 130) on all enemies.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Vasuki|size=32px}} Sword
 +
|{{ElementIcon|Ice|name=1}}
 +
| [[Samudra Manthan]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Ice (Magic) damage (Power: 130) on all enemies
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Thor|size=32px}} Sword
 +
|{{ElementIcon|Elec|name=1}}
 +
| [[Crackling Thunder]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Elec (Magic) damage (Power: 130) on all enemies.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Susano-o|size=32px}} Sword
 +
|{{ElementIcon|Force|name=1}}
 +
| [[Serpent Killer]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Force (Magic) damage (Power: 130) on all enemies.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Mastema|size=32px}} Sword
 +
|{{ElementIcon|Light|name=1}}
 +
| [[Last Plague]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Light (Magic) damage (Power: 130) on all enemies.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Black Frost|size=32px}} Sword
 +
|{{ElementIcon|Dark|name=1}}
 +
| [[Mahelldyne]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Dark (Magic) damage (Power: 130) on all enemies.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Lucifer|size=32px}} Sword
 +
|{{ElementIcon|Almighty|name=1}}
 +
| [[Stellar Light]]
 +
| 7 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Almighty (Magic) damage (Power: 150) on all enemies.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Yoshitsune|size=32px}} Sword
 +
|{{ElementIcon|Phys|name=1}}
 +
| [[Kurama Flash]]
 +
| 7 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflicts Phys (Physical) damage 8 times (Power: 30) with 30% crit rate on a single enemy. *Counter effects will not work on this skill.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Frost Ace|size=32px}} Sword
 +
|{{ElementIcon|Ice|name=1}}
 +
| [[Frozen Fist]]
 +
| 5 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflicts Ice (Physical) Pierce effect damage (Power: 130) on a single enemy, and enters a state of Might if the attack is successful. *The damage inflicted by this skill is dependent on Mag ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Garuda A|size=32px}} Sword
 +
|{{ElementIcon|Force|name=1}}
 +
| [[Tempest Talon]]
 +
| 6 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflicts Force (Magic) damage (Power: 100) on a single enemy. Activates the following Chain Effect when the attack is successful: Inflicts Force (Magic) damage 2 times (Power: 35) on random enemies. This skill will gain 1 Boost level with each use. [Boost Level: 1] Increases the number of random attacks to 4. [Boost Level: 2] Increases the number of random attacks to 5.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Seraph|size=32px}} Sword
 +
|[[File:Fire.png|20px|link=]][[File:Light.png|20px|link=]] Fire/Light
 +
| [[Pure Holy Fire]]
 +
| 6 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflicts Fire (Magic) or Light (Magic) damage (Power: 180) on a single enemy. The attribute will be selected automatically based on the situation. This skill will have attribute piercing effect.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Izanami|size=32px}} Sword
 +
|[[File:Elec.png|20px|link=]][[File:Dark.png|20px|link=]] Elec/Dark
 +
| [[Thunderous Curse]]
 +
| 6 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflicts Elec/Dark (Magic) damage (Power:180) on a single enemy. Automatically selects an Attribute depending on the situation.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Metatron|size=32px}} Sword
 +
|{{ElementIcon|Almighty|name=1}}
 +
| [[Pillar of Godly Light]]
 +
| 6 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflicts Almighty (Magic) damage 3 times (Power: 70) on a single enemy.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Mahakala|size=32px}} Sword
 +
|{{ElementIcon|Fire|name=1}}
 +
| [[Purging Flame]]
 +
| 5 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflicts Fire (Magic) damage 3 times (Power: 60) on a single enemy. Reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns)
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Rama|size=32px}} Sword
 +
|{{ElementIcon|Ice|name=1}}
 +
| [[Rakshasa Cleaver]]
 +
| 5 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflicts Ice (Magic) damage (Power: 160) on a single enemy. Reduces ATK and EV/AC of all enemies by 20% if the attack is successful. (3 turns)
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Baal|size=32px}} Sword
 +
|{{ElementIcon|Force|name=1}}
 +
| [[Rainstorm]]
 +
| 6 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Force (Magic) Pierce effect damage (Power: 120) on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Masakado A|size=32px}} Sword
 +
|{{ElementIcon|Almighty|name=1}}
 +
| [[Kuyo Sword Dance]]
 +
| 6 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Almighty (Magic) damage (Power:100) with Remnants on All Enemies. Reduces DEF and EV/AC of all enemies by 20%, increases own party's ATK and EV/AC by 20%. (1 turn) when attack is successful. *The damage inflicted by this skill is dependent on Phys ATK.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Indrajit|size=32px}} Sword
 +
|{{ElementIcon|Elec|name=1}}
 +
| [[Rakshasa Thunder]]
 +
| 5 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflicts Elec (Magic) damage 5 times (Power: 40) on a single enemy with 30% chance to inflict Bind on hit enemies if the attack is successful.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Samael|size=32px}} Sword
 +
|{{ElementIcon|Almighty|name=1}}
 +
| [[Red Serpent Venom]]
 +
| 5 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflict Almighty (Magic) damage (Power: 120) on a single enemy with 20% chance to inflict Poison, Bind, Charm and Mute if the attack is successful.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Masakado|size=32px}} Sword
 +
|{{ElementIcon|Phys|name=1}}
 +
| [[Divine Flash]]
 +
| 5 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflicts Phys (Physical) damage (Power: 200) with 80% crit rate on a single enemy, with 100% chance to inflict Mortal on hit enemies if the attack is successful. * Nullifies all death prevention skills.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Alice|size=32px}} Sword
 +
|{{ElementIcon|Dark|name=1}}
 +
| [[Gotcha!]]
 +
| 6 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflicts Dark (Magic) damage (Power: 160) on a single enemy with 100% chance to inflict Mortal on hit enemies if the attack is successful. *Nullifies all death prevention skills.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Huang Di|size=32px}} Sword
 +
|{{ElementIcon|Phys|name=1}}
 +
| [[Yinglong Flash]]
 +
| 6 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Inflicts Phys (Physical) damage (Power: 130) with 50% crit rate on all enemies.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Asura|size=32px}} Sword
 +
|{{ElementIcon|Phys|name=1}}
 +
| [[Unholy Strike]]
 +
| 7 MP
 +
|{{TargetingIcon|Random|name=1}}
 +
| Inflicts Phys (Physical) damage 10 times (Power: 30) with 30% crit rate on random enemy/ies. *Counter effects will not work on this skill.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Asherah|size=32px}} Sword
 +
|[[File:Multi.png|20px|link=]] Support
 +
| [[Holy Union]]
 +
| 5 MP
 +
|{{TargetingIcon|Random|name=1}}
 +
| Revives a random party member with 100% HP and adds Mortal immunity. (1 turn)
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Lakshmi|size=32px}} Sword
 +
|[[File:Multi.png|20px|link=]] Support
 +
| [[Seductive Lotus]]
 +
| 6 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| 50% chance to Charm all enemies. Increases EV/AC of all party members by 20%. (3 turns)
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Ixtab|size=32px}} Sword
 +
|[[File:Multi.png|20px|link=]] Support
 +
| [[Offering Guidance]]
 +
| 6 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| 50% chance to Bind all enemies. Reduces DEF of all enemies by 20%. (3 turns)
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Alice A|size=32px}} Sword
 +
|[[File:Multi.png|20px|link=]] Fractional
 +
| [[What Should We Play]]
 +
| 6 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflicts 50% fractional damage (Max: 3000) on a single enemy based on max HP, with the following Chain Effect: 100% chance to inflict Curse on all enemies.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Alice A|size=32px}} Sword
 +
|[[File:Multi.png|20px|link=]] Fractional
 +
| [[I Want Friends]]
 +
| 6 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Activates [I Wanna Be Together] when there is a Cursed enemy, activates [It's Fine, Right?] when there isn't.
  
Slash (Elemental physical single-target)
+
[It's Fine, Right?]:
* [[Fire Slash]]
+
Inflicts 50% fractional damage (Max: 3000) on all enemies based on current HP, with an 80% chance to inflict Curse.
* [[Ice Slash]]
 
* [[Thunder Slash]]
 
* [[Wind Slash]]
 
* [[White Slash]]
 
* [[Black Slash]]
 
  
Rending (Elemental physical AoE)
+
[I Wanna Be Together]:
* [[Rending Fire]]
+
Inflicts 50% fractional damage (Max: 3000) on all Cursed enemies based on max HP, with a 100% chance to inflict Mortal\n*Ignores all death prevention skills.
* [[Rending Ice]]
+
|}
* [[Rending Thunder]]
 
* [[Rending Wind]]
 
* [[Rending White]]
 
* [[Rending Black]]
 
  
Ma-barion (stronger than Ma-dyne)
+
=== Shields ===
* [[Maragibarion]]
+
{| class="wikitable sortable"
* [[Mabufubarion]]
+
|-
* [[Maziobarion]]
+
!Armament !! Type !!Name !!MP Cost !!Target !!Effect
* [[Mazanbarion]]
+
|-
* [[Mahamabarion]]
+
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Lucifer|size=32px}} Shield
* [[Mamudobarion]]
+
| {{ElementIcon|Passive|name=1}}
 +
| [[Abyssal Magic]]
 +
| Passive
 +
| Self
 +
| +20 to Ma, +20 to Vi. +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Metatron|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Angel Halo]]
 +
| Passive
 +
| Self
 +
| -15% to Magic damage received. +15% to Magic damage inflicted.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Huang Di|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Dragon Rain]]
 +
| Passive
 +
| Self
 +
| +25% to Phys hit rate, +25% to Critical hit rate.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Masakado A|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[New Emperor's Revelation]]
 +
| Passive
 +
| Self
 +
| +15% to St/Ma/Vi/Ag/Lu. Adds Null Phys/Light/Dark.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Rama|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Vishvakarman's Shelter]]
 +
| Passive
 +
| Self
 +
| +20% to Ice damage. -40% chance of receiving status ailments.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Frost Ace|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Sad Vengeance]]
 +
| Passive
 +
| Self
 +
| +10% to Ice damage. Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Might.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Masakado|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Righteous Rebellion]]
 +
| Passive
 +
| Self
 +
| +10% to critical hit damage. +10% to Phys hit rate. Activates the following Counter Effect when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage (Power: 100).
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Yoshitsune|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Tiger Strategy]]
 +
| Passive
 +
| Self
 +
| +10% to Phys hit rate. Activates the following Chain Effect when this character downs another demon: Recovers 5 MP.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Indrajit|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Rite of Divine Power]]
 +
| Passive
 +
| Self + All Allies
 +
| Activates the following Chain Effect when the one with this skill downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn)
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Mahakala|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Clear Space]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 +
| Activates the following Chain Effect at the beginning of every own third turn: Inflicts Fire (Magic) Pierce effect damage (Power: 100) on all enemies. Recovers 5 MP and enters into a state of Concentrate if the attack is successful.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Ixtab|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Summons to Sacrifice]]
 +
| Passive
 +
|{{TargetingIcon|Random|name=1}}
 +
| Activates the following Chain Effect at the beginning of every own third turn: Inflicts Almighty (Magic) damage (Power: 120) on a random enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Asura|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Unholy Delusion]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 +
| Activates the following Chain Effect when this character receives an enemy's Physical attack: Inflicts Phys (Physical) Pierce effect damage (Power: 50) with 30% crit rate on all enemies, and removes all enemy status buffs if the attack is successful. *Counter effects will not work on this skill.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Garuda A|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Dazzling Wings]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 +
| +10% Phys evasion rate. Activates the following Chain Effect when this character evades an enemy's Physical attack: Inflicts Force (Magic) Pierce effect damage (Power: 90) on all enemies.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Alice|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Innocent Laughter]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 +
| Activates the following Chain Effect when this character downs another demon: Inflicts Dark (Magic) Pierce effect damage (Power: 80) on all enemies.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Baal|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Rains of Fertility]]
 +
| Passive
 +
| All Allies
 +
| While the one with this skill is alive, all party members will receive the following effect: +5% to Force damage, +15% to status ailment auto cure rate.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Seraph|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Resplendent Voice]]
 +
| Passive
 +
| All Allies
 +
| While the demon with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point and -15% to damage received when own weak point is attacked.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Alice A|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Won't You Play With Me]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}} + {{TargetingIcon|Single|name=1}}
 +
| Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage to all enemies (Max: 300) based on current HP and steal 2 MP. Activates the following Chain Effect at the start of own turn: Inflicts 10% fractional damage (Max: 300) based on current HP to the enemy party leader, and steal 3 MP.
 +
|}
  
H AoE (same as normal but costs 1 more MP)
+
==Tier List WIPs==
* [[Gigantomachia H]]
+
(empty for now)
* [[Maragidyne H]]
 
* [[Mabufudyne H]]
 
* [[Maziodyne H]]
 
* [[Mazandyne H]]
 
* [[Mahamadyne H]]
 
* [[Mamudodyne H]]
 
* [[Mediarahan H]]
 
  
L single-target (same as normal but costs 1 less MP)
+
==SMT Anniversaries==
* [[Fatal Sword L]]
+
* At certain times of year, Dx2 will hold anniversary events for the mainline SMT games.
* [[Agilao L]]
+
* These events sometimes (but not always) have special event files available.
* [[Bufula L]]
+
* Only mainline counts, no spinoffs.
* [[Zionga L]]
+
{| class="wikitable "
* [[Zanma L]]
+
! Icon !! Game !! Date
* [[Hamaon L]]
+
|-
* [[Mudoon L]]
+
| [[File:SMT IV Apocalypse file.png|32px]] || SMT IV Apocalypse || February 10, 2016
* [[Diara L]]
+
|-
 
+
| [[File:SMT III Nocturne file.png|32px]] || SMT III Nocturne || February 20, 2003
L AoE (same as normal but costs 1 less MP)
+
|-
* [[Herculean Strike L]]
+
| [[File:SMT II file.png|32px]] || SMT II || March 18, 1994
* [[Maragi L]]
+
|-
* [[Mabufu L]]
+
| [[File:SMT IV file.png|32px]] || SMT IV || May 23, 2013
* [[Mazio L]]
+
|-
* [[Mazan L]]
+
| [[File:SMT Strange Journey file.png|32px]] || SMT Strange Journey || October 8, 2009
* [[Mahama L]]
+
|-
* [[Mamudo L]]
+
| [[File:SMT I file.png|32px]] || SMT I || October 30, 1992
* [[Mediara L]]
+
|-
 
+
| [[File:SMT V file.png|32px]] || SMT V || November 11, 2021
Random-target
+
|}
* [[Fiery Soul Prison]]
 
* [[Frozen World]]
 
* [[Turbulent Advent]]
 
* [[Thunderous Advent]]
 
* [[Divine Massacre]]
 
* [[Eternal Hell]]
 
  
 +
==[[File:Icon Sword of Kusanagi.png|32px|link=]] Sword of Kusanagi EXP==
 +
* Cost to use a sword seems to depend on level you enter the menu at?
 +
** lv49: 1,568 Macca
 +
** lv48: 1,536 Macca
 +
** lv45: 1,440 Macca
  
==Limited-Time Multi-fusions==
+
{| class="wikitable "
{| class="wikitable"
+
! Rarity !! EXP given
! rowspan=2 | Demon !! colspan=4 | Materials !! rowspan=2 | [[File:Icon Mag.png|32px|link=]] MAG cost
 
 
|-
 
|-
! 1 !! 2 !! 3 !! 4
+
| 5★ || 20,000
 
|-
 
|-
! style="text-align: left;" | {{DemonIcon|Masakado|size=32px}}
+
| 4★ || 10,000
| {{DemonIcon|Bishamonten|size=32px}} || {{DemonIcon|Jikokuten|size=32px}} || {{DemonIcon|Koumokuten|size=32px}} || {{DemonIcon|Zouchouten|size=32px}} || 20,000,000
 
 
|-
 
|-
! style="text-align: left;" | {{DemonIcon|Yoshitsune|size=32px}}
+
| 3★ || 2,000
| {{DemonIcon|Zaou-Gongen|size=32px}} || {{DemonIcon|Cu Chulainn|size=32px}} || {{DemonIcon|Kurama Tengu|size=32px}} || - || 3,000,000
 
 
|-
 
|-
! style="text-align: left;" | {{DemonIcon|Alice|size=32px}}
+
| 2★ || 1,000
| {{DemonIcon|Black Frost|size=32px}} || {{DemonIcon|Lilith|size=32px}} || {{DemonIcon|Moh Shuvuu|size=32px}} || - || 3,000,000
 
 
|-
 
|-
! style="text-align: left;" | {{DemonIcon|Mother Harlot|size=32px}}
+
| 1★ || 500
| {{DemonIcon|Samael|size=32px}} || {{DemonIcon|Lilith|size=32px}} || {{DemonIcon|Abaddon|size=32px}} || - || 3,000,000
 
|-
 
! style="text-align: left;" | {{DemonIcon|Daisoujou|size=32px}}
 
| {{DemonIcon|Mastema|size=32px}} || {{DemonIcon|Susano-o|size=32px}} || {{DemonIcon|Kodama|size=32px}} || - || 3,000,000
 
 
|}
 
|}
 +
 +
==Turn order notes==
 +
The following are notes about the order in which chain effects will activate.
 +
 +
We will sort effects into '''timing tiers'''. The game will start by using effects according to the timing tier. All effects in a timing tier are resolved before moving to the next timing tier.
 +
 +
Within a tier, several tie-breakers will be used to determine the order of chain effects:
 +
* For clarity, let's say team 1 is the faster one, while team 2 is the slower one.
 +
* Within a tier, team 1's effects will activate first. Team 2's effects will activate after all of team 1's effects are done.
 +
* Within a team, chains will progress according to the team's action order. By default, action order is based on the agility stat, however this order can be changed by using {{BrandIcon|Lead|name=1}} or {{BrandIcon|Trail|name=1}} brands.
 +
 +
Let's say demon 1 is the first acting demon in a team, demon 2 is the second, etc.
 +
* Normally, all of demon 1's effects resolve, then all of demon 2's effects resolve, and so on.
 +
* If demon 1's chain effect causes another chain effect to activate, then that new chain will resolve before moving on to demon 1's other chain effects, and before moving on to demon 2.
 +
* For example: suppose team 1 is an archangels team with {{DemonIcon|Raphael|size=32px}} in the first spot, while team 2 has a {{DemonIcon|Black Rider|size=32px}}. Team 1's turn starts, and Raphael's chain effect heal from [[God's Blessing]] activates. This heal triggers Black Rider's [[Soul Divide]], which will immediately execute. Afterwards, Raphael's remaining chain effects (if any) will execute, and then Raphael's teammates will trigger their chain effects.
 +
 +
===Timing tiers===
 +
An effect's timing tier can usually be determined by the way the effect is phrased. Example phrases will be listed in quotes below:
 +
 +
;Timing tier 0 - before battle
 +
Effects in this timing tier:
 +
* Brands (ward, embattle)
 +
* "this demon starts the battle with" (example: [[Golden Apple]])
 +
 +
;Timing tier DC - Devil Connector
 +
This tier exclusively holds the effects of Devil Connectors.
 +
 +
Note that Devil Connectors cannot trigger other chain effects, so this tier is effectively just team 1's DC executing, followed by team 2's DC executing.
 +
 +
;Timing tier 1 - start of a battle
 +
Effects in this timing tier:
 +
* "start of battle"
 +
* "start of the first turn"
 +
* "when attacking first"
 +
* "when attacking second"
 +
* "when the enemy attacks first"
 +
 +
;Timing tier 2 - start of a turn
 +
Effects in this timing tier:
 +
* "start of own turn"
 +
* "start of the enemy's turn"
 +
 +
;Timing tier 3 - Demon action start
 +
Effects in this timing tier:
 +
* "when a demon is about to act"
 +
 +
;Timing tier 4 - Demon action has ended
 +
Effects in this timing tier:
 +
* "when a demon has completed an action"
 +
 +
;Timing tier 5 - End of a turn
 +
Effects in this timing tier:
 +
* "end of own turn"
 +
* "end of the enemy's turn"
 +
 +
===Example combat flow===
 +
* At the start of a battle, tier 0 effects will execute, then tier DC, then tier 1.
 +
* Team 1's turn:
 +
** Team 1's turn starts. Tier 2 executes.
 +
** Tier 3 executes, and then the first demon in team 1 can act.
 +
** Team 1 picks an action, it executes, and then tier 4 effects execute.
 +
** The flow of tier 3 -> pick an action -> tier 4 continues until team 1's turn has ended.
 +
** Team 1's turn ends. Tier 5 executes.
 +
* Team 2's turn:
 +
** Control moves to team 2. Tier 2 executes. (Tiers 0, DC, and 1 will not happen anymore, because it is no longer the start of the battle)
 +
** Tier 3 -> pick an action -> tier 4. Flow continues until team 2's turn has ended.
 +
** Team 2's turn ends. Tier 5 executes.

Latest revision as of 22:13, 24 August 2024

Frequent wiki editor and video game enthusiast. Thank you for stopping by!

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Userspace links

The following box automatically keeps track of all pages in my userspace:

In this userspace:

User talk:

To-do Items

To-dos:

Bot To-dos (tasks where the bot must co-operate; currently, it will undo manual edits on demon pages and skills list):

  • Implement "armament flags" on demon pages, so that sword/shield subpages are not transcluded unless the demon actually has a sword/shield (this will eliminate many red links).
  • Display each demon's "blue transcend stat" on their page.
  • Display each demon and skill's original release date (will need to do lots of historical digging for this). Possibly also panel 4 date.
  • Implement Template:AltsBox on pages of demons that have alts.

Off-site:

  • Label skills with tags in excel sheet
    • Then, use this with ctrl + F to make element/ailment/effect pages
    • Do the same with armament skills, but also include Blood Crystal cost
  • Track demon transcend stats in excel sheet
    • (Maybe) Track panel/p4 release dates
  • (maybe) Track skill release dates in excel sheet

Navboxes

Genome-only skills

Category Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark Multi.png Heal
Single Target Single Target Slash (Elemental physical) - Fire Slash Ice Slash Thunder Slash Wind Slash White Slash Black Slash -
All Targets All Targets Rending (Elemental physical) - Rending Fire Rending Ice Rending Thunder Rending Wind Rending White Rending Black -
All Targets All Targets Ma-barion (stronger than Ma-dyne) - Maragibarion Mabufubarion Maziobarion Mazanbarion Mahamabarion Mamudobarion -
All Targets All Targets H (same as normal but costs 1 more MP) Gigantomachia H Maragidyne H Mabufudyne H Maziodyne H Mazandyne H Mahamadyne H Mamudodyne H Mediarahan H
Single Target Single Target L (same as normal but costs 1 less MP) Fatal Sword L Agilao L Bufula L Zionga L Zanma L Hamaon L Mudoon L Diara L
All Targets All Targets L (same as normal but costs 1 less MP) Herculean Strike L Maragi L Mabufu L Mazio L Mazan L Mahama L Mamudo L Mediara L
Random Targets Random Targets high-tier - Fiery Soul Prison Frozen World Thunderous Advent Turbulent Advent Divine Massacre Eternal Hell -
Passive Prana Phys Prana Fire Prana Ice Prana Elec Prana Force Prana Light Prana Dark Prana -
Passive Vital - Fire Vital Ice Vital Elec Vital Force Vital Light Vital Dark Vital -
Passive Pierce (weak) Fire Pierce (weak) Ice Pierce (weak) Elec Pierce (weak) Force Pierce (weak) Light Pierce (weak) -

Misc:

Users for Slash and Rending (in democ):

Armament groupings

Swords

Group Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark Almighty Almighty
(3★) stage 1 ST + stage 1 AoE Valkyrie.jpg Efreet.jpg Gui Xian.jpg Baihu.jpg Moh Shuvuu.jpg Lailah.jpg Kaiwan.jpg
(4★) stage 2 ST + stage 2 AoE + stage 3 ST Wu Kong.jpg Prometheus.jpg Beiji-Weng.jpg Titania.jpg Long.jpg Sleipnir.jpg Anubis.jpg
(5★ fusible healing) stage 2 ST + dual buff/dual debuff + stage 1 AoE w/400 HP heal
  • panel 1: +15% healing effectiveness
  • panel 2: -1mp to cost of unique third skill
  • panel 3: -5% <element> damage received by party
Gogmagog.jpg Amaterasu.jpg Ananta.jpg Barong.jpg Garuda.jpg Ishtar.jpg Lilith.jpg
(5★ fusible attack) stage 3 ST + stage 2 AoE + stage 4 AoE (pseudo-barion)
  • panel 1: +15% <element> damage
  • panel 2: -1mp to cost of unique third skill
  • panel 3: +10% <element> damage dealt by party
Cu Chulainn.jpg Surt.jpg Vasuki.jpg Thor.jpg Susano-o.jpg Mastema.jpg Black Frost.jpg
Unique Fusibles Asherah.jpg Izanami.jpg Lakshmi.jpg Izanami.jpg Samael.jpg Lucifer.jpg Metatron.jpg
Unique Gacha Yoshitsune.jpg Huang Di.jpg Frost Ace.jpg Rama.jpg Baal.jpg Ixtab.jpg Alice.jpg
Unique Banner Masakado.jpg Masakado A.jpg Asura.jpg Mahakala.jpg Indrajit.jpg Garuda A.jpg Alice A.jpg Masakado A.jpg
Unique Other Seraph.jpg Seraph.jpg

Shields

Group Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark Almighty Almighty Other
(3★) Magic Amp II/Strength Amp II + Life Bonus + <Element> Resist Mitra.jpg Feng Huang.jpg Silky.jpg Koumokuten.jpg Jatayu.jpg Horus.jpg Baphomet.jpg
(4★) <Element> Boost + Life Gain + Null <Element> Titan.jpg Cerberus.jpg Sarasvati.jpg Anzu.jpg Oberon.jpg Throne.jpg Kudlak.jpg
(5★ fusible healing) <Element> Boost + Life Surge + Drain <Element>
  • panel 1: +10% <element> damage
  • panel 2: +30% max HP
  • panel 3: +20% to max HP. -10% to <element> damage received.
Gogmagog.jpg Amaterasu.jpg Ananta.jpg Barong.jpg Garuda.jpg Ishtar.jpg Lilith.jpg
(5★ fusible attack) <Element> Amp + Life Gain + Repel <Element>
  • panel 1: +10% <element> damage
  • panel 2: +30% max HP
  • panel 3: +20% <element> damage
Cu Chulainn.jpg Surt.jpg Vasuki.jpg Thor.jpg Susano-o.jpg Mastema.jpg Black Frost.jpg
Unique Fusibles Asherah.jpg Izanami.jpg Lucifer.jpg Lakshmi.jpg Samael.jpg Metatron.jpg
Unique Gacha Yoshitsune.jpg Huang Di.jpg Frost Ace.jpg Rama.jpg Baal.jpg Alice.jpg Ixtab.jpg
Unique Banner Masakado.jpg Asura.jpg Mahakala.jpg Indrajit.jpg Garuda A.jpg Masakado A.jpg Alice A.jpg
Unique Other Seraph.jpg

Unique Armament Skills

For ease of ctrl + f searching. Does not include Talents.

Swords

Armament Type Name MP Cost Target Effect
SwordIcon.png Gogmagog.jpg Gogmagog Sword Phys Phys Albion Giant 7 MP All Targets All Targets Inflicts Phys (Physical) damage (Power: 100) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Amaterasu.jpg Amaterasu Sword Fire Fire Ukehi 7 MP All Targets All Targets Inflicts Fire (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Ananta.jpg Ananta Sword Ice Ice Primordial Water 7 MP All Targets All Targets Inflicts Ice (Magic) damage with Power 80 on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Barong.jpg Barong Sword Elec Elec Calon Arang 7 MP All Targets All Targets Inflicts Elec (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Garuda.jpg Garuda Sword Force Force Immortal Shrine 7 MP All Targets All Targets Inflicts Force (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Ishtar.jpg Ishtar Sword Light Light Starry Passion 7 MP All Targets All Targets Inflicts Light (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Lilith.jpg Lilith Sword Dark Dark Midnight Feast 7 MP All Targets All Targets Inflicts Dark (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Cu Chulainn.jpg Cu Chulainn Sword Phys Phys Tie-Breaker 7 MP All Targets All Targets Inflicts Phys (Physical) damage (Power: 150) on a all enemies.
SwordIcon.png Surt.jpg Surt Sword Fire Fire Scathe of Branches 7 MP All Targets All Targets Inflicts Fire (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Vasuki.jpg Vasuki Sword Ice Ice Samudra Manthan 7 MP All Targets All Targets Inflicts Ice (Magic) damage (Power: 130) on all enemies
SwordIcon.png Thor.jpg Thor Sword Elec Elec Crackling Thunder 7 MP All Targets All Targets Inflicts Elec (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Susano-o.jpg Susano-o Sword Force Force Serpent Killer 7 MP All Targets All Targets Inflicts Force (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Mastema.jpg Mastema Sword Light Light Last Plague 7 MP All Targets All Targets Inflicts Light (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Black Frost.jpg Black Frost Sword Dark Dark Mahelldyne 7 MP All Targets All Targets Inflicts Dark (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Lucifer.jpg Lucifer Sword Almighty Almighty Stellar Light 7 MP All Targets All Targets Inflicts Almighty (Magic) damage (Power: 150) on all enemies.
SwordIcon.png Yoshitsune.jpg Yoshitsune Sword Phys Phys Kurama Flash 7 MP Single Target Single Target Inflicts Phys (Physical) damage 8 times (Power: 30) with 30% crit rate on a single enemy. *Counter effects will not work on this skill.
SwordIcon.png Frost Ace.jpg Frost Ace Sword Ice Ice Frozen Fist 5 MP Single Target Single Target Inflicts Ice (Physical) Pierce effect damage (Power: 130) on a single enemy, and enters a state of Might if the attack is successful. *The damage inflicted by this skill is dependent on Mag ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
SwordIcon.png Garuda A.jpg Garuda A Sword Force Force Tempest Talon 6 MP Single Target Single Target Inflicts Force (Magic) damage (Power: 100) on a single enemy. Activates the following Chain Effect when the attack is successful: Inflicts Force (Magic) damage 2 times (Power: 35) on random enemies. This skill will gain 1 Boost level with each use. [Boost Level: 1] Increases the number of random attacks to 4. [Boost Level: 2] Increases the number of random attacks to 5.
SwordIcon.png Seraph.jpg Seraph Sword Fire.pngLight.png Fire/Light Pure Holy Fire 6 MP Single Target Single Target Inflicts Fire (Magic) or Light (Magic) damage (Power: 180) on a single enemy. The attribute will be selected automatically based on the situation. This skill will have attribute piercing effect.
SwordIcon.png Izanami.jpg Izanami Sword Elec.pngDark.png Elec/Dark Thunderous Curse 6 MP Single Target Single Target Inflicts Elec/Dark (Magic) damage (Power:180) on a single enemy. Automatically selects an Attribute depending on the situation.
SwordIcon.png Metatron.jpg Metatron Sword Almighty Almighty Pillar of Godly Light 6 MP Single Target Single Target Inflicts Almighty (Magic) damage 3 times (Power: 70) on a single enemy.
SwordIcon.png Mahakala.jpg Mahakala Sword Fire Fire Purging Flame 5 MP Single Target Single Target Inflicts Fire (Magic) damage 3 times (Power: 60) on a single enemy. Reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns)
SwordIcon.png Rama.jpg Rama Sword Ice Ice Rakshasa Cleaver 5 MP Single Target Single Target Inflicts Ice (Magic) damage (Power: 160) on a single enemy. Reduces ATK and EV/AC of all enemies by 20% if the attack is successful. (3 turns)
SwordIcon.png Baal.jpg Baal Sword Force Force Rainstorm 6 MP All Targets All Targets Inflicts Force (Magic) Pierce effect damage (Power: 120) on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)
SwordIcon.png Masakado A.jpg Masakado A Sword Almighty Almighty Kuyo Sword Dance 6 MP All Targets All Targets Inflicts Almighty (Magic) damage (Power:100) with Remnants on All Enemies. Reduces DEF and EV/AC of all enemies by 20%, increases own party's ATK and EV/AC by 20%. (1 turn) when attack is successful. *The damage inflicted by this skill is dependent on Phys ATK.
SwordIcon.png Indrajit.jpg Indrajit Sword Elec Elec Rakshasa Thunder 5 MP Single Target Single Target Inflicts Elec (Magic) damage 5 times (Power: 40) on a single enemy with 30% chance to inflict Bind on hit enemies if the attack is successful.
SwordIcon.png Samael.jpg Samael Sword Almighty Almighty Red Serpent Venom 5 MP Single Target Single Target Inflict Almighty (Magic) damage (Power: 120) on a single enemy with 20% chance to inflict Poison, Bind, Charm and Mute if the attack is successful.
SwordIcon.png Masakado.jpg Masakado Sword Phys Phys Divine Flash 5 MP Single Target Single Target Inflicts Phys (Physical) damage (Power: 200) with 80% crit rate on a single enemy, with 100% chance to inflict Mortal on hit enemies if the attack is successful. * Nullifies all death prevention skills.
SwordIcon.png Alice.jpg Alice Sword Dark Dark Gotcha! 6 MP Single Target Single Target Inflicts Dark (Magic) damage (Power: 160) on a single enemy with 100% chance to inflict Mortal on hit enemies if the attack is successful. *Nullifies all death prevention skills.
SwordIcon.png Huang Di.jpg Huang Di Sword Phys Phys Yinglong Flash 6 MP All Targets All Targets Inflicts Phys (Physical) damage (Power: 130) with 50% crit rate on all enemies.
SwordIcon.png Asura.jpg Asura Sword Phys Phys Unholy Strike 7 MP Random Targets Random Targets Inflicts Phys (Physical) damage 10 times (Power: 30) with 30% crit rate on random enemy/ies. *Counter effects will not work on this skill.
SwordIcon.png Asherah.jpg Asherah Sword Multi.png Support Holy Union 5 MP Random Targets Random Targets Revives a random party member with 100% HP and adds Mortal immunity. (1 turn)
SwordIcon.png Lakshmi.jpg Lakshmi Sword Multi.png Support Seductive Lotus 6 MP All Targets All Targets 50% chance to Charm all enemies. Increases EV/AC of all party members by 20%. (3 turns)
SwordIcon.png Ixtab.jpg Ixtab Sword Multi.png Support Offering Guidance 6 MP All Targets All Targets 50% chance to Bind all enemies. Reduces DEF of all enemies by 20%. (3 turns)
SwordIcon.png Alice A.jpg Alice A Sword Multi.png Fractional What Should We Play 6 MP Single Target Single Target Inflicts 50% fractional damage (Max: 3000) on a single enemy based on max HP, with the following Chain Effect: 100% chance to inflict Curse on all enemies.
SwordIcon.png Alice A.jpg Alice A Sword Multi.png Fractional I Want Friends 6 MP All Targets All Targets Activates [I Wanna Be Together] when there is a Cursed enemy, activates [It's Fine, Right?] when there isn't.

[It's Fine, Right?]: Inflicts 50% fractional damage (Max: 3000) on all enemies based on current HP, with an 80% chance to inflict Curse.

[I Wanna Be Together]: Inflicts 50% fractional damage (Max: 3000) on all Cursed enemies based on max HP, with a 100% chance to inflict Mortal\n*Ignores all death prevention skills.

Shields

Armament Type Name MP Cost Target Effect
ShieldIcon.png Lucifer.jpg Lucifer Shield Passive Passive Abyssal Magic Passive Self +20 to Ma, +20 to Vi. +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.
ShieldIcon.png Metatron.jpg Metatron Shield Passive Passive Angel Halo Passive Self -15% to Magic damage received. +15% to Magic damage inflicted.
ShieldIcon.png Huang Di.jpg Huang Di Shield Passive Passive Dragon Rain Passive Self +25% to Phys hit rate, +25% to Critical hit rate.
ShieldIcon.png Masakado A.jpg Masakado A Shield Passive Passive New Emperor's Revelation Passive Self +15% to St/Ma/Vi/Ag/Lu. Adds Null Phys/Light/Dark.
ShieldIcon.png Rama.jpg Rama Shield Passive Passive Vishvakarman's Shelter Passive Self +20% to Ice damage. -40% chance of receiving status ailments.
ShieldIcon.png Frost Ace.jpg Frost Ace Shield Passive Passive Sad Vengeance Passive Self +10% to Ice damage. Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Might.
ShieldIcon.png Masakado.jpg Masakado Shield Passive Passive Righteous Rebellion Passive Self +10% to critical hit damage. +10% to Phys hit rate. Activates the following Counter Effect when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage (Power: 100).
ShieldIcon.png Yoshitsune.jpg Yoshitsune Shield Passive Passive Tiger Strategy Passive Self +10% to Phys hit rate. Activates the following Chain Effect when this character downs another demon: Recovers 5 MP.
ShieldIcon.png Indrajit.jpg Indrajit Shield Passive Passive Rite of Divine Power Passive Self + All Allies Activates the following Chain Effect when the one with this skill downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn)
ShieldIcon.png Mahakala.jpg Mahakala Shield Passive Passive Clear Space Passive All Targets All Targets Activates the following Chain Effect at the beginning of every own third turn: Inflicts Fire (Magic) Pierce effect damage (Power: 100) on all enemies. Recovers 5 MP and enters into a state of Concentrate if the attack is successful.
ShieldIcon.png Ixtab.jpg Ixtab Shield Passive Passive Summons to Sacrifice Passive Random Targets Random Targets Activates the following Chain Effect at the beginning of every own third turn: Inflicts Almighty (Magic) damage (Power: 120) on a random enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills.
ShieldIcon.png Asura.jpg Asura Shield Passive Passive Unholy Delusion Passive All Targets All Targets Activates the following Chain Effect when this character receives an enemy's Physical attack: Inflicts Phys (Physical) Pierce effect damage (Power: 50) with 30% crit rate on all enemies, and removes all enemy status buffs if the attack is successful. *Counter effects will not work on this skill.
ShieldIcon.png Garuda A.jpg Garuda A Shield Passive Passive Dazzling Wings Passive All Targets All Targets +10% Phys evasion rate. Activates the following Chain Effect when this character evades an enemy's Physical attack: Inflicts Force (Magic) Pierce effect damage (Power: 90) on all enemies.
ShieldIcon.png Alice.jpg Alice Shield Passive Passive Innocent Laughter Passive All Targets All Targets Activates the following Chain Effect when this character downs another demon: Inflicts Dark (Magic) Pierce effect damage (Power: 80) on all enemies.
ShieldIcon.png Baal.jpg Baal Shield Passive Passive Rains of Fertility Passive All Allies While the one with this skill is alive, all party members will receive the following effect: +5% to Force damage, +15% to status ailment auto cure rate.
ShieldIcon.png Seraph.jpg Seraph Shield Passive Passive Resplendent Voice Passive All Allies While the demon with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point and -15% to damage received when own weak point is attacked.
ShieldIcon.png Alice A.jpg Alice A Shield Passive Passive Won't You Play With Me Passive All Targets All Targets + Single Target Single Target Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage to all enemies (Max: 300) based on current HP and steal 2 MP. Activates the following Chain Effect at the start of own turn: Inflicts 10% fractional damage (Max: 300) based on current HP to the enemy party leader, and steal 3 MP.

Tier List WIPs

(empty for now)

SMT Anniversaries

  • At certain times of year, Dx2 will hold anniversary events for the mainline SMT games.
  • These events sometimes (but not always) have special event files available.
  • Only mainline counts, no spinoffs.
Icon Game Date
SMT IV Apocalypse file.png SMT IV Apocalypse February 10, 2016
SMT III Nocturne file.png SMT III Nocturne February 20, 2003
SMT II file.png SMT II March 18, 1994
SMT IV file.png SMT IV May 23, 2013
SMT Strange Journey file.png SMT Strange Journey October 8, 2009
SMT I file.png SMT I October 30, 1992
SMT V file.png SMT V November 11, 2021

Icon Sword of Kusanagi.png Sword of Kusanagi EXP

  • Cost to use a sword seems to depend on level you enter the menu at?
    • lv49: 1,568 Macca
    • lv48: 1,536 Macca
    • lv45: 1,440 Macca
Rarity EXP given
5★ 20,000
4★ 10,000
3★ 2,000
2★ 1,000
1★ 500

Turn order notes

The following are notes about the order in which chain effects will activate.

We will sort effects into timing tiers. The game will start by using effects according to the timing tier. All effects in a timing tier are resolved before moving to the next timing tier.

Within a tier, several tie-breakers will be used to determine the order of chain effects:

  • For clarity, let's say team 1 is the faster one, while team 2 is the slower one.
  • Within a tier, team 1's effects will activate first. Team 2's effects will activate after all of team 1's effects are done.
  • Within a team, chains will progress according to the team's action order. By default, action order is based on the agility stat, however this order can be changed by using Icon BrandEffect Lead.png Lead or Icon BrandEffect Trail.png Trail brands.

Let's say demon 1 is the first acting demon in a team, demon 2 is the second, etc.

  • Normally, all of demon 1's effects resolve, then all of demon 2's effects resolve, and so on.
  • If demon 1's chain effect causes another chain effect to activate, then that new chain will resolve before moving on to demon 1's other chain effects, and before moving on to demon 2.
  • For example: suppose team 1 is an archangels team with Raphael.jpg Raphael in the first spot, while team 2 has a Black Rider.jpg Black Rider. Team 1's turn starts, and Raphael's chain effect heal from God's Blessing activates. This heal triggers Black Rider's Soul Divide, which will immediately execute. Afterwards, Raphael's remaining chain effects (if any) will execute, and then Raphael's teammates will trigger their chain effects.

Timing tiers

An effect's timing tier can usually be determined by the way the effect is phrased. Example phrases will be listed in quotes below:

Timing tier 0 - before battle

Effects in this timing tier:

  • Brands (ward, embattle)
  • "this demon starts the battle with" (example: Golden Apple)
Timing tier DC - Devil Connector

This tier exclusively holds the effects of Devil Connectors.

Note that Devil Connectors cannot trigger other chain effects, so this tier is effectively just team 1's DC executing, followed by team 2's DC executing.

Timing tier 1 - start of a battle

Effects in this timing tier:

  • "start of battle"
  • "start of the first turn"
  • "when attacking first"
  • "when attacking second"
  • "when the enemy attacks first"
Timing tier 2 - start of a turn

Effects in this timing tier:

  • "start of own turn"
  • "start of the enemy's turn"
Timing tier 3 - Demon action start

Effects in this timing tier:

  • "when a demon is about to act"
Timing tier 4 - Demon action has ended

Effects in this timing tier:

  • "when a demon has completed an action"
Timing tier 5 - End of a turn

Effects in this timing tier:

  • "end of own turn"
  • "end of the enemy's turn"

Example combat flow

  • At the start of a battle, tier 0 effects will execute, then tier DC, then tier 1.
  • Team 1's turn:
    • Team 1's turn starts. Tier 2 executes.
    • Tier 3 executes, and then the first demon in team 1 can act.
    • Team 1 picks an action, it executes, and then tier 4 effects execute.
    • The flow of tier 3 -> pick an action -> tier 4 continues until team 1's turn has ended.
    • Team 1's turn ends. Tier 5 executes.
  • Team 2's turn:
    • Control moves to team 2. Tier 2 executes. (Tiers 0, DC, and 1 will not happen anymore, because it is no longer the start of the battle)
    • Tier 3 -> pick an action -> tier 4. Flow continues until team 2's turn has ended.
    • Team 2's turn ends. Tier 5 executes.