Difference between revisions of "Glossary"

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(Glossary)
(Glossary)
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===Glossary===
 
===Glossary===
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* '''AC''': "Accuracy" stat of a character/demon, increases the chances of it landing a Physical attack on the targets and getting Critical hits. Doesn't affect Magical attacks.
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* '''Ag''': "Agility" stat of a character/demon, increases EV/AC and turn speed.
  
 
* '''Ailment''': states a demon may be inflicted with by Skills (Bind/Bound, Charmed, Cursed, Dead, Muted, Poisoned, Weakened).
 
* '''Ailment''': states a demon may be inflicted with by Skills (Bind/Bound, Charmed, Cursed, Dead, Muted, Poisoned, Weakened).
  
* '''Anti Pierce''': a team consisting of either [[Alilat]], [[Rama]], [[Atavaka]] or [[Demiurge]], and corresponding demons that utilize [[Repel Pierce]], [[Drain Pierce]], [[War Aid]] or [[False God]] & [[Supreme Creator]] respectively. Used to counter Pierce from the enemy team.
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* '''Anti Pierce''': a team consisting of either [[Alilat]], [[Rama]], [[Atavaka]] or [[Demiurge]], and corresponding demons that utilize [[Repel Pierce]], [[Drain Pierce]], [[War Aid]] or [[False God]] & [[Supreme Creator]], respectively. Used to counter Pierce from the enemy team.
  
 
* '''AoE''': "Area of Effect," a Skill that does Damage to multiple (random) or all enemies.
 
* '''AoE''': "Area of Effect," a Skill that does Damage to multiple (random) or all enemies.
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* '''BT''': Battle Tower.
 
* '''BT''': Battle Tower.
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* '''Chain Reaction''': effect triggered by specific events during a battle. Chain Reactions may be part of a skill or a demon's Panel.
  
 
* '''Charge''': a state a Demon may enter, using a Skill, which increases the next Phys attack damage by 125%. Entering a Charge state cancels Concentrate.
 
* '''Charge''': a state a Demon may enter, using a Skill, which increases the next Phys attack damage by 125%. Entering a Charge state cancels Concentrate.
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* '''Crit''': a physical attack has a chance to yield a Critical hit, which not only does more damage to the target, but also spends half Press Turn.
 
* '''Crit''': a physical attack has a chance to yield a Critical hit, which not only does more damage to the target, but also spends half Press Turn.
  
* '''DfM/D4M''': [[Die for Me!]], a skill used by [[Alice]].
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* '''DfM/D4M''': [[Die for Me!]], an Instant Kill skill. See [[Alice]].
  
 
* '''Element''': refers to a demon's affinity to Physical (Phys), Fire, Ice, Electrical (Elec), Force, Light and Dark attacks, which can be neutral (-), Weak (Wk), Resistant (Rs), Nullifying (Nu), Repelling (Rp) or Draining (Dr).
 
* '''Element''': refers to a demon's affinity to Physical (Phys), Fire, Ice, Electrical (Elec), Force, Light and Dark attacks, which can be neutral (-), Weak (Wk), Resistant (Rs), Nullifying (Nu), Repelling (Rp) or Draining (Dr).
  
* '''Five Elements''': a Skill that  
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* '''EV''': "Evacuation" stat of a character/demon, increases the chances of it dodging a Physical attack. Doesn't help avoiding Magical attacks.
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* '''Five Elements''': a Skill that adds Repel Magic to all Party members. See [[Huang Long]].
  
 
* '''Fusion''': merging (fusing) two or more demons to create a new one. It's one of the most iconic features of Megami Tensei. In Dx2, it becomes less important over time, as gacha demons have, usually, a lot more powerful skills.
 
* '''Fusion''': merging (fusing) two or more demons to create a new one. It's one of the most iconic features of Megami Tensei. In Dx2, it becomes less important over time, as gacha demons have, usually, a lot more powerful skills.
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* '''Gen Masa''': Referring to [[Masakado]] or General Masakado to differentiate between his 2 forms.
 
* '''Gen Masa''': Referring to [[Masakado]] or General Masakado to differentiate between his 2 forms.
  
* '''Hell Gongen''': A team consisting of [[Hell Biker]] and [[Zaou-Gongen]], used to ignore Phys NDR. Further Information: [[Hell Gongen]]
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* '''Hell Gongen''': A team consisting of [[Hell Biker]] and [[Zaou-Gongen]], used to ignore Phys NDR. Further Information: [[Hell Gongen]].
  
 
* '''Herokado''': Referring to [[Masakado A]] or Hero Masakado to differentiate between his 2 forms.
 
* '''Herokado''': Referring to [[Masakado A]] or Hero Masakado to differentiate between his 2 forms.
  
 
* '''HL''': [[Huang Long]].
 
* '''HL''': [[Huang Long]].
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* '''HP''': Health Points, stat indicating the vital energy of a character/demon.
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* '''Lu''': "Luck" stat of a character/demon, increases EV/AC and the chances of inflicting/resisting status ailments.
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* '''Ma''': "Magic" stat of a character/demon, increases Magical attack and defense.
  
 
* '''Macca''': game's money, one of the main currencies, the others being [[Magnetite]], [[Karma]], Gems, Spirits, Spirit Shards, Summoning Files, Tomes, Parchments, Hell Buns, Tamas... Are them enough?
 
* '''Macca''': game's money, one of the main currencies, the others being [[Magnetite]], [[Karma]], Gems, Spirits, Spirit Shards, Summoning Files, Tomes, Parchments, Hell Buns, Tamas... Are them enough?
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* '''Nuker''': a demon that uses a (or multiple) ST Skill(s).
 
* '''Nuker''': a demon that uses a (or multiple) ST Skill(s).
  
*'''Nergbog''': a team consisting of [[Nergal]] and [[Chernobog]], used to chain [[Plague of Babylon]] and [[Fog of Death]].
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* '''Nergbog''': a team consisting of [[Nergal]] and [[Chernobog]], used to chain [[Plague of Babylon]] and [[Fog of Death]].
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* '''P1''' / '''P2''' / '''P3''' / '''P4''': a Demon's completed Panels 1, 2, 3 and 4, respectively.
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* '''Panel''': most 4★ and 5★ Demons have extra features, accessible in its "Spirit" menu, which are activated when the corresponding Panels are completed. Most of those Demons have 3 Panels, though a few have 4 (''e.g.'', [[Lucifer]]). See [[Spirit Merge]].
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* '''Pierce''': a skill/effect that ignores the demon's/character's resistance to the piercing element. Variant "Pierce [weak]" skills exist, which deal less damage (usually, a lot less) if the target has an NDR attribute for the element, but they're usually sought for the piercing effect itself, not the potential damage yielded, because hitting the target would still trigger powerful Chain Reactions (''e.g.'', [[Die for Me!|Die For Me!]] + [[Dark Pierce (weak)]]).
  
 
* '''Press Turn''': Dx2 fights are turn based, with the number of allowed actions per turn counted by the so-called Press Turns.
 
* '''Press Turn''': Dx2 fights are turn based, with the number of allowed actions per turn counted by the so-called Press Turns.
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* '''ST''': Single Target, a Skill that does damage to a single enemy.
 
* '''ST''': Single Target, a Skill that does damage to a single enemy.
  
* '''St''': abbreviation of "Strong," as opposed to "Wk" (Weak), appears in the demon filter options.
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* '''St''': 1. "Strength" stat of a character/demon, increases Physical attack and defense; 2. "Strong," as opposed to "Wk" (Weak), appears in the demon filter options.
  
 
* '''Sweeper''': a demon that uses a (or multiple) AoE Skill(s), often with great damage to quickly kill the enemy team.
 
* '''Sweeper''': a demon that uses a (or multiple) AoE Skill(s), often with great damage to quickly kill the enemy team.
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* '''Ubeelze/Uber Beelzebub''': refers to [[Beelzebub☆]], to differentiate it from the lower Rarity [[Beelzebub]]. Also Uber as in super strong or overpowered.
 
* '''Ubeelze/Uber Beelzebub''': refers to [[Beelzebub☆]], to differentiate it from the lower Rarity [[Beelzebub]]. Also Uber as in super strong or overpowered.
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* '''Vi''': "Vitality" stat of a character/demon, increases HP and Physical and Magical defense.
  
 
* '''Wave''': each stage of a Battle. Some Skill effects may be triggered at the beginning or the end of a Wave, while others may only trigger once per Battle, usually right in the beginning of the first Wave.
 
* '''Wave''': each stage of a Battle. Some Skill effects may be triggered at the beginning or the end of a Wave, while others may only trigger once per Battle, usually right in the beginning of the first Wave.

Revision as of 04:55, 30 August 2021

Overview

This is an alphabetical list of terms used in Dx2 or the community with a brief explanation.

Glossary

  • AC: "Accuracy" stat of a character/demon, increases the chances of it landing a Physical attack on the targets and getting Critical hits. Doesn't affect Magical attacks.
  • Ag: "Agility" stat of a character/demon, increases EV/AC and turn speed.
  • Ailment: states a demon may be inflicted with by Skills (Bind/Bound, Charmed, Cursed, Dead, Muted, Poisoned, Weakened).
  • AoE: "Area of Effect," a Skill that does Damage to multiple (random) or all enemies.
  • Bait: Refers to time-limited gacha banners that are released a few weeks before a big event such as Dx2 collaborations, Anniversaries, etc. to get players to waste their gems before the anticipated banner and require them to spend money on buying gems to not miss out on said banner. Also refers to banners that feature demons that are not viable in PvE and/or PvP.
  • Battle: Dx2 fights, may be composed of one or more Waves of demons, usually up to three in PvE and one in PvP.
  • BoS: "Brands of Sin," quest areas where Brands can be harvested, often also referred to as "BoS10" or "BoS11", indicating the level of the area.
  • Brand: equipments worn by demons that enhance their Stats and may activate special effects, like auto-casting Barrier at the beginning of a Wave, regardless of the demon wearing it having that Skill.
  • BT: Battle Tower.
  • Chain Reaction: effect triggered by specific events during a battle. Chain Reactions may be part of a skill or a demon's Panel.
  • Charge: a state a Demon may enter, using a Skill, which increases the next Phys attack damage by 125%. Entering a Charge state cancels Concentrate.
  • Concentrate: a state a Demon may enter, using a Skill, which increases the next Magical attack damage by 125%. Entering a Concentrate state cancels Charge.
  • Crit: a physical attack has a chance to yield a Critical hit, which not only does more damage to the target, but also spends half Press Turn.
  • Element: refers to a demon's affinity to Physical (Phys), Fire, Ice, Electrical (Elec), Force, Light and Dark attacks, which can be neutral (-), Weak (Wk), Resistant (Rs), Nullifying (Nu), Repelling (Rp) or Draining (Dr).
  • EV: "Evacuation" stat of a character/demon, increases the chances of it dodging a Physical attack. Doesn't help avoiding Magical attacks.
  • Five Elements: a Skill that adds Repel Magic to all Party members. See Huang Long.
  • Fusion: merging (fusing) two or more demons to create a new one. It's one of the most iconic features of Megami Tensei. In Dx2, it becomes less important over time, as gacha demons have, usually, a lot more powerful skills.
  • Gacha: 1. summoned demons (as opposed of fused demons), usually of colored Archetypes, or Skill Genomes; 2. Demons/Skill Genomes which can only be obtained by summoning; 3. the act of summoning demons or Skill Genomes, trying to get that very needed, very desired one that will be the best for your almost perfect party, at least until SEGA/Atlus introduces another one that thoroughly nullifies it two weeks later... Gatcha!
  • Gen Masa: Referring to Masakado or General Masakado to differentiate between his 2 forms.
  • Herokado: Referring to Masakado A or Hero Masakado to differentiate between his 2 forms.
  • HP: Health Points, stat indicating the vital energy of a character/demon.
  • Lu: "Luck" stat of a character/demon, increases EV/AC and the chances of inflicting/resisting status ailments.
  • Ma: "Magic" stat of a character/demon, increases Magical attack and defense.
  • Macca: game's money, one of the main currencies, the others being Magnetite, Karma, Gems, Spirits, Spirit Shards, Summoning Files, Tomes, Parchments, Hell Buns, Tamas... Are them enough?
  • Mag: 1. Magnetite; 2. Magical Skill, effect or attack.
  • Megami Tensei: the short version of the original Japanese game's name, デジタル・デビル物語 女神転生 (DIGITAL DEVIL Monogatari Megami Tensei = Digital Devil Story Goddess Reincarnation), released in 1986/1987, also known as DDS or メガテン ("Megaten").
  • Meta: Metatron OR also used as a way to describe the common tactics used in PvP.
  • Might: a state a demon may enter, using some skill (e.g., Red Zone), which will grant it a Critical effect on its next Physical attack.
  • Miss: a Physical attack has a chance to miss the target(s), which not only fails to cause any damage to the missed target(s), but also wastes another Press Turn.
  • NDR: refers to an attack of an Element that gets Nullified, Drained or Repelled, which not only causes no damage to the demon, but also costs an extra Press Turn to the attacker.
  • Nuker: a demon that uses a (or multiple) ST Skill(s).
  • P1 / P2 / P3 / P4: a Demon's completed Panels 1, 2, 3 and 4, respectively.
  • Panel: most 4★ and 5★ Demons have extra features, accessible in its "Spirit" menu, which are activated when the corresponding Panels are completed. Most of those Demons have 3 Panels, though a few have 4 (e.g., Lucifer). See Spirit Merge.
  • Pierce: a skill/effect that ignores the demon's/character's resistance to the piercing element. Variant "Pierce [weak]" skills exist, which deal less damage (usually, a lot less) if the target has an NDR attribute for the element, but they're usually sought for the piercing effect itself, not the potential damage yielded, because hitting the target would still trigger powerful Chain Reactions (e.g., Die For Me! + Dark Pierce (weak)).
  • Press Turn: Dx2 fights are turn based, with the number of allowed actions per turn counted by the so-called Press Turns.
  • PvE: Player vs. Environment, that is, fight between the player and the game's AI.
  • PvP: Player vs. Player fight.
  • Skill Genome: item used to transfer a Skill to a demon or upgrade it. See Skill Transfer.
  • ST: Single Target, a Skill that does damage to a single enemy.
  • St: 1. "Strength" stat of a character/demon, increases Physical attack and defense; 2. "Strong," as opposed to "Wk" (Weak), appears in the demon filter options.
  • Sweeper: a demon that uses a (or multiple) AoE Skill(s), often with great damage to quickly kill the enemy team.
  • T1: "Turn-1", the 1st turn of a Wave, or a Battle, depending on context.
  • Tag Bros: (Also referred to as Jack Bros) Referring to the two demons that have the Tag Skill in the protector archetype, Jack Frost and Pyro Jack.
  • Ubeelze/Uber Beelzebub: refers to Beelzebub☆, to differentiate it from the lower Rarity Beelzebub. Also Uber as in super strong or overpowered.
  • Vi: "Vitality" stat of a character/demon, increases HP and Physical and Magical defense.
  • Wave: each stage of a Battle. Some Skill effects may be triggered at the beginning or the end of a Wave, while others may only trigger once per Battle, usually right in the beginning of the first Wave.
  • Weakness: an Element to which a demon is Weak against, not only does it receive more damage when hit by an attack of that type, but also grants the attacker a half Press Turn bonus.
  • Xisters: refers to a team consisting of the Moirai Sisters (Clotho, Lachesis & Atropos) plus Xi Wangmu. At least 2 of the sisters + Xi Wangmu is needed to fulfil the "3 or more Femme/Lady Race" to activate the Sisters' passive skills.