Demon Alliance Invasion

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Revision as of 02:43, 20 January 2023 by Gattane (talk | contribs) (added tips section, reworked oni info, added thor info, added gozu info)
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Due to the ongoing nature of this event, information posted on this page will be expanded and updated as learn more. In addition, due to this being a beta version we can expect significant changes to the functioning of the event. Feel free to discuss strategies and information on discord or reddit.


Getting Boss Spawns

Bosses may spawn from most mission types. Brands of Sin, Strange Signal and Leveling quests are the most convenient, since they are commonly farmed for other stuff, letting you make the most of your stamina. Story quests that play cutscenes before or after the fight will not trigger boss spawns.
Alter-World and Hell's park do not spawn bosses. (hells park needs confirmation)

Battle Basics

Example of the buff stacking in effect. Notice the +420% attack bonus due to several stacked Tarukaja effects.

These boss fights will allow you to field two parties, similarly to Leveling Quests or Aura Gate exploration parties. Important to note that the party configurations are saved independently from Dx2 selected, so you may form a party, decide that a different Dx2 would be a better match, and change them without needing to re-select your demons once again.

  • Both fights have a 3-turn limit
  • If your first team can't defeat the boss in time, the battle will progress to it's second phase, with your second team.
  • If the second team also can't beat the boss within the turn limit, the battle will end inconclusively, and you will request an S.O.S. from a group of random players. This SOS will prioritize friends and fellow Faction members, and also let you send friend requests if the player in question isn't already a friend.
  • If the boss's HP reaches 0, the battle will end immediately, regardless of which team is currently fighting.


Buff Stacking

One player's buffs will carry over to other players fights, stacking to high numbers, allowing the participants to deal increasing amounts of damage to high level bosses. This is necessary to even be able to survive high level boss attacks. Liberator effects (such as Chalk.png Chalk Eater) also count for this.

BP and Attack Modes

With this new event comes a new form of Stamina, called BP. These are used exclusively on this kind of battle, and recovers independently from normal Stamina, Duel Stamina, or Aura Gate Steps.
When selecting a fight, three options are available,

Tips

  • Once you start fighting higher level bosses, the damage you can deal during your first battle will be very low compared to their scaling Hp stat. It's best to do one or two battles using the standard 1 BP attack option to build your buff stock, then use the 3 BP option to attack for massive damage.
  • You may be able to kill the first or second boss quickly enough to not worry about their damage, but in time you will have to bring healer/tank units to keep your team alive.

Useful Liberators

  • Chalk.png Chalk Eater is the man to use if you find yourself fighting a boss with an exploitable weakness. He will provide you with constant buffs, MP recovery, and occasionally bonus turns. If no weaknesses are present, he can still give your demons a minor MAGIC boost.
  • Kangaroo.png Kangaroo Boxer & CarbonBlack.png Vince) will both boost your physical attacks and crits. Vince in particular will help if you have demons that can cast Rebellion or Charge automatically through passives, by providing buff support.
  • Eileen.png Eileen will make random attacks better, and occasionally give you extra press turns.
  • Balloon.png Meat Balloon fits more defensive parties, will cast Rakukaja when hit by magic or Tarunda when hit by a critical attack.
  • Templar.png Templar Dragon will boost Charge and Concentrate effects, like those provided by Mahakala or Panel 2 Cu Chulainn A

Useful Demons

These demons should work well against almost any boss, whereas other demons might be punished by the current boss's gimmick (for example, heavily reduced damage from certain elements)

  • Erlkonig.jpg Erlkonig will consistently heal your party and provide you with defensive buffs every turn, which will carry over to other fights.
  • Barong.jpg Barong can help keep your party alive but will cast Luster Candy in addition to healing, increasing your offensive power.
  • Demeter.jpg Demeter can keep your party's bulwark topped off consistently, trivializing damage taken, as well as casting Luster Candy whenever any other party member receives an attack.
  • Orcus.jpg Orcus reduces damage taken for AoE attacks for the party. He will also cast Tarukaja when a party member's weakness is exploited. This can let you stack attack buffs quickly.
  • Ananta.jpg Ananta will cast Luster Candy automatically every turn, making him a good budget option for stacking buffs.
  • Elohim.jpg Elohim follows up every Solar Flare with automatic Offensive Cry to stack up the attack buffs, in addition to his massive damage.

"Revival of the Mantra's Leader" event

[News Announcement]

Oni

Encounter oni.jpg

First and easiest battle you will encounter.
This enemy, just like regular Oni is weak to Elec attacks.


Battle 1

Phys Fire Ice Elec Force Light Dark
Oni - - - Wk - - -

Tetra-break.jpg Mortal-jihad+.jpg Herculean-strike.jpg Fierce-oni-kagura.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Oni - - - Wk - - -

The second fight is exactly the same, except for the addition of the skill below.
Soul-fracture-20.jpg

Notes

  • Phys Anti-Pierce is possible, but since Oni has single target attacks and, on the second fight, a fractional move, he will likely not attack into repel/drain reliably.
  • Very easy, very simple fight. No gimmicks, no insane hp, just hit him a few times and he should be dead.

Thor

Encounter thor.jpg

The second boss. Considerably more dangerous, this is where you need to start understanding the event mechanics.


Battle 1

Phys Fire Ice Elec Force Light Dark
Thor Rs Nu - Dr Wk Rs -

Thunder-gods-strike.jpg Fierce-thunderous-hammer.jpg Battlefield-morale-boost.jpg Drain-pierce.jpg Fierce-attribute-reaction-elec-attack.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Thor Rs Nu - Dr Wk Rs -

Thunder-gods-strike.jpg Fierce-mjolnir.jpg Elec-charge.jpg Drain-pierce.jpg Super-resistance-elec.jpg Attribute-reaction-elec-attack.jpg Super-auto-recovery-bind.jpg

Notes:

  • Phase 1 has both Drain Elec and Drain Pierce. This means he's completely immune to Elec attacks (unless you can use Zeus to change his resistances). In addition, he takes -50% damage from all non-Elec skills and attacks.
  • Thor will counter any non-Elec skills you through at him. The damage from these counters is not big, but it will add up, especially if youre abusing his Force weakness. You can use these counters to trigger skills on your own demons, for example Demeter or Orcus
  • However, he's still weak to Force attacks, and thus will take more damage from them, which should offset the damage reduction.
  • Phase 2 will no longer Drain Pierce, but will take -90% damage from non-Elec attacks. This makes anything else simply not worth using.

Recommended Demons:

  • Barong: Panel 3 will make your whole party take -20% Elec damage, and take -70% himself. In addition, Barong Dance is not only a good healing move, it will also cast and recast Luster Candy which will stack your buff % for future fights. Can be used on either team.
  • Susano-o: Kusanagi is a very strong Force attack as well as cast Tarukaja, and increase your attack % on subsequent fights. Use on team 1.
  • Mahamayuri: solid Force attacker which will also heal your party when used. Use on team 1, but be careful of their Elec weakness.
  • Zeus: will of course lower Thor's Elec resistance and keep it down through multiple uses of Keraunos. This lets you bypass the Elec immunity on phase 1 and do big damage to him, ignoring the damage reduction to other elements.
  • Sabaoth: careful turn order management might be necessary, but Sanction provides a bonus press turn every turn on top of hitting Thor's weak spot. Use on team 1.
  • Orcus: when using a non-Elec attack, Thor will counter with an Elec AoE. This will hit Orcus, who's weak to Elec himself, triggering his passives, most notably his Panel 2 which casts a free Tarukaja when a weakness is exploited. He will also prevent bonus turns when Thor uses his regular AoE attack.

Gozu-Tennoh

Encounter oni.jpg

The Main Man. Featured demon, rarest and toughest boss.


Battle 1

Phys Fire Ice Elec Force Light Dark
Gozu-Tennoh Dr Nu Nu Nu Nu Rs Rs

Magic-resistance+.jpg Magic-counter.jpg Restrain-and-release.jpg Rule-control.jpg Fierce-megaton-raid.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Gozu-Tennoh Dr Nu Nu Nu Nu Rs Rs

Soul-fracture-20.jpg Phys-counter.jpg Fierce-mortal-jihad.jpg Rule-control.jpg Fierce-megaton-raid.jpg Super-auto-recovery-bind.jpg


Notes:

  • Do NOT try to revive spam with this guy.
  • Do NOT try to use Intimidating Stance effects on this guy on phase 1.
  • No weaknesses on either phase, so you will need pure, raw damage. Unless you have Zeus and you can abuse that Elec weakness.
  • Phase 1 will reduce magic damage by 90%, in addition to punishing you with a 200 BP attack every time you attack him with magic. Do not bring magic units.
  • Phase 2 does not take reduced damage from physical attacks, but it does counter them with an AoE Phys. Note that while the skills say Phys, they in fact mean Physical, so any skill that can crit or miss will trigger a counter move.
  • Due to having no weaknesses and heavily punishing physical moves (and thus crits) bonus turns are hard to come by. Skills like Solar Flare or Sword of Izumo can help provide extra turns through their Remnant attribute. Turn generators like Vishnu A can also help.
  • Gozu-Tennoh will crit. A lot. The damage he does will add up quickly, so you want a healer on phase 2.

Recommended Demons:

  • Futsunushi will counter every attack Gozu-Tennoh does, making the damage add up and increasing your Combo.
  • Chi You will also deal big damage when the boss's turn ends, entering Charge for more damage on the next hit.
  • Asura Lord will boost your demon's crit damage.
  • Odin A grants all your allies +40% Phys damage when under Zenith.
  • Elohim is a peak choice for phase 2 thanks to Remnants and Offensive Cry when casting Solar Flare, as well as the large damage numbers.
  • Panel 3 Mahakala can keep offensive buffs up, and gets auto Concentrate every other turn for increased damage.
  • Vishnu A and Sabaoth can generate extra press turns, to help alleviate the lack of bonus turns from crits. Vishnu also provides attack buffs.
Quest Areas
Permanent Content StoryDx2 QuestsAlter-WorldAura Gate (1, 2, SP)
Farming Quests Strange SignalBrands of SinWanted
Recurring Events EclipseHell's ParkAdventKiwamiTokyo AbyssTake Back TokyoDemon Alliance Invasion
Competitive DemocalypseD2 DuelBattle Tower