Difference between revisions of "Brands of Sin: Sloth"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Example Party)
(Explanation: notes on ailment chain timing, Mahamayuri, Demeter)
 
(17 intermediate revisions by 4 users not shown)
Line 5: Line 5:
  
 
=Stages=
 
=Stages=
== Kikuri-Hime (Stage 1~5) ==
+
== [[File:Kikuri-Hime.jpg|32px|link=]] Kikuri-Hime (Stage 1~5) ==
  
  
Line 454: Line 454:
 
</div>
 
</div>
  
== Trumpeter (Stage 6~9) ==
+
== [[File:Trumpeter.jpg|32px|link=]] Trumpeter (Stage 6~9) ==
  
 
=== Stage 6~7 ===
 
=== Stage 6~7 ===
Line 1,348: Line 1,348:
 
* Try to finish each battle within 3 turns before Auto Barrier wears off.
 
* Try to finish each battle within 3 turns before Auto Barrier wears off.
 
* Trumpeter will combo Concentrate with Apocalypse, so be wary of how much damage it can do. Apocalypse can also mute your entire party, so bring Phys attackers.
 
* Trumpeter will combo Concentrate with Apocalypse, so be wary of how much damage it can do. Apocalypse can also mute your entire party, so bring Phys attackers.
* Recommended Demons: 3★ Ose, 3★ Horus, 4★ Sandalphon, 5★ Surt, 5★ Vishnu, 5★ Yoshitsune
+
* Recommended Demons: 3★ {{DemonIcon|Ose|size=32px}}, 3★ {{DemonIcon|Horus|size=32px}}, 4★ {{DemonIcon|Sandalphon|size=32px}}, 5★ {{DemonIcon|Surt|size=32px}}, 5★ {{DemonIcon|Vishnu|size=32px}}, 5★ {{DemonIcon|Yoshitsune|size=32px}}
  
 
</div>
 
</div>
  
 
+
== [[File:Lucifer.jpg|32px|link=]] Lucifer (Stage 10) ==
== Lucifer (Stage 10) ==
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
'''Wave 1'''
 
'''Wave 1'''
Line 1,386: Line 1,385:
 
* [[Horus]] is used because of high Agility + Light Boost on awakening.
 
* [[Horus]] is used because of high Agility + Light Boost on awakening.
 
* [[Sandalphon]] is used because of Null Dark that saves us a Resist Dark transfer on Horus, as well as having access to Hamadyne and Hamamaon.
 
* [[Sandalphon]] is used because of Null Dark that saves us a Resist Dark transfer on Horus, as well as having access to Hamadyne and Hamamaon.
* [[Mermaid]] is used because she's the most budget Infinite Chakra user - Tsukuyomi/Prometheus are too slow and do not have two free slots for Light magic.
+
* [[Mermaid]] is used because she's the most budget Infinite Chakra user - {{DemonIcon|Tsukuyomi|size=32px}}/{{DemonIcon|Prometheus|size=32px}} are too slow and do not have two free slots for Light magic.
  
 
====Example Party====
 
====Example Party====
Line 1,395: Line 1,394:
 
* Battle Speed should be 17,000+. MATK should be 1,100+.
 
* Battle Speed should be 17,000+. MATK should be 1,100+.
 
* Light Boost can be dropped if you feel that you have enough MATK to kill the waves within 3 turns without dying. Alternatively, take Light Boost if you're lacking in damage.
 
* Light Boost can be dropped if you feel that you have enough MATK to kill the waves within 3 turns without dying. Alternatively, take Light Boost if you're lacking in damage.
* Alternatives include: Red [[Kushinada]], Red [[Feng Huang]], Purple [[Kresnik]], Red [[Lailah]]
+
* Alternatives include: Red {{ArchIcon|arch=Red|size=15px}} {{DemonIcon|Kushinada|size=32px}}, Red {{ArchIcon|arch=Red|size=15px}} {{DemonIcon|Feng Huang|size=32px}}, Purple {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Kresnik|size=32px}}, Red {{ArchIcon|arch=Red|size=15px}} {{DemonIcon|Lailah|size=32px}}
* Purple [[Mastema]] is an extremely powerful Light element attacker. It's overkill, but if you do happen to have access to a Mastema of any archetype, use it.
+
* Purple {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Mastema|size=32px}} is an extremely powerful Light element attacker. It's overkill, but if you do happen to have access to a Mastema of any archetype, use it.
 
* Brands should be Divine + Ward, prioritize MATK then Speed. You can take Hama instead of Hamaon on Mermaid if you run Spell Brands.
 
* Brands should be Divine + Ward, prioritize MATK then Speed. You can take Hama instead of Hamaon on Mermaid if you run Spell Brands.
* Judgement Light can work as better replacement of Hama when the Dx2 is Eileen due her skills Fragant Lily, Lucky Press II, Post Script and Happy Ending. Getting Judgement Light and level it tends to be uncommon and difficult.
+
* Judgement Light can work as better replacement of Hama when the Dx2 is Eileen due to her skills Fragant Lily, Lucky Press II, Post Script and Happy Ending. However, getting Judgement Light and leveling it tends to be uncommon and difficult.
 
* Mana Aid is a skill that sometimes appears as a featured Skill Extraction skill. It's not very useful in general, but this is one of the few situations in which it comes in handy - one of the common ways to lose this fight when auto-battling is to run out of MP just before the Lucifer fight and be unable to kill him before dying to Almighty spells.  
 
* Mana Aid is a skill that sometimes appears as a featured Skill Extraction skill. It's not very useful in general, but this is one of the few situations in which it comes in handy - one of the common ways to lose this fight when auto-battling is to run out of MP just before the Lucifer fight and be unable to kill him before dying to Almighty spells.  
  
Line 1,409: Line 1,408:
 
</div>
 
</div>
  
 
+
== [[File:Lucifer.jpg|32px|link=]] Lucifer (Stage 11) ==
== Lucifer (Stage 11) ==
 
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
Line 1,448: Line 1,446:
  
 
*As the enemies use Auto Ailment Skills and Auto-Barrier Break, an Ailment cleanse is needed.
 
*As the enemies use Auto Ailment Skills and Auto-Barrier Break, an Ailment cleanse is needed.
**[[Daisoujou]] is the best ailment cleanser, but [[Kinmamon]] with [[Prayer]] and Divine brands can work too. [[Silent Prayer]] can work for manual play, but the AI can use up its MP and not be able to cast it when needed.
+
**[[Daisoujou]] is the best ailment cleanser, but {{DemonIcon|Kinmamon|size=32px}} with [[Prayer]] and Divine brands can work too. [[Silent Prayer]] can work for manual play, but the AI can use up its MP and not be able to cast it when needed.
 
*[[Huang Long]] is needed to Repel incoming Spells, should you not kill each wave Turn 1. Recommended [[Speedster]] to hit speed needed to go first.
 
*[[Huang Long]] is needed to Repel incoming Spells, should you not kill each wave Turn 1. Recommended [[Speedster]] to hit speed needed to go first.
**If you have a lot of damage, you can substitute HL with another Light Attacker to kill everything Turn 1.
+
**If you have a lot of damage, you can substitute HL with another {{ElementIcon|Light|name=1}} Attacker to kill everything Turn 1.
*The last two slots are Light Attackers. Mastema and Red Metatron are the most used, though other such as [[Lailah]] or [[Uriel]] can work.
+
*The last two slots are Light Attackers. Mastema and Red Metatron are the most used, though others such as {{DemonIcon|Lailah|size=32px}} or {{DemonIcon|Uriel|size=32px}} can work.
 
**Mastema can use Spell Brands if maxed [[Trial of Hate]]
 
**Mastema can use Spell Brands if maxed [[Trial of Hate]]
 
**Metatron can use Spell Brands due to [[Infinite Chakra]]
 
**Metatron can use Spell Brands due to [[Infinite Chakra]]
Line 1,481: Line 1,479:
 
====Party Explanation====
 
====Party Explanation====
 
*[[Daisoujou]]
 
*[[Daisoujou]]
**He can be Teal Or Purple
+
**He can be {{ArchIcon|arch=Teal|size=15px|name=1}} Or {{ArchIcon|arch=Purple|size=15px|name=1}}
 
**Divine brand and Lead Brand
 
**Divine brand and Lead Brand
 
**[[Cleansing Shout]] MUST BE level 4, you can use it always
 
**[[Cleansing Shout]] MUST BE level 4, you can use it always
**Why [[Auto-Tarunda]]? He borns as Red but I change it because the AI only used [[Mahamadyne]]
+
**Why [[Auto-Tarunda]]? He borns as {{ArchIcon|arch=Red|size=15px|name=1}} but I change it because the AI only used [[Mahamadyne]]
 
*[[Huang Long]]
 
*[[Huang Long]]
 
**Teal to focuse it on cast [[Five Elements]]
 
**Teal to focuse it on cast [[Five Elements]]
Line 1,505: Line 1,503:
 
*Extra tips
 
*Extra tips
 
**No select a support demon
 
**No select a support demon
**Use Kangaroo Boxer or Chalk Eater as Dx2 for extra damage
+
**Use {{LiberatorIcon|Kangaroo Boxer|name=1}} or {{LiberatorIcon|Chalk Eater|name=1}} as Dx2 for extra damage
 
**On Auto Quest Settings check *Auto select Cheer in Battle Assists
 
**On Auto Quest Settings check *Auto select Cheer in Battle Assists
 
**On Auto Quest Settings uncheck *Auto Select an available Support Demon
 
**On Auto Quest Settings uncheck *Auto Select an available Support Demon
Line 1,511: Line 1,509:
 
</div>
 
</div>
  
== Lucifer (Stage 12) ==
+
== [[File:Lucifer.jpg|32px|link=]] Lucifer (Stage 12) ==
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
Line 1,556: Line 1,554:
 
<div style="clear: both;"></div>
 
<div style="clear: both;"></div>
 
*Fast, consistent clears requires a good support demon, like another paneled [[Yoshitsune]]
 
*Fast, consistent clears requires a good support demon, like another paneled [[Yoshitsune]]
*You can remove [[Speedster]] and Speed brands as long as you hit the BS=18766
+
*You can remove [[Speedster]] and Speed brands as long as you hit the BS>=18766
 
*If you don't run [[Mana Aid]] use Divine brands, if you do you can use another set like Life on [[Daisoujou]], or War on [[Masakado A]]
 
*If you don't run [[Mana Aid]] use Divine brands, if you do you can use another set like Life on [[Daisoujou]], or War on [[Masakado A]]
 
*Divine on [[Zaou-Gongen]] so he can use [[God's Hand]] turn 1 on last wave. War brands are also viable; it shouldn't matter too much.
 
*Divine on [[Zaou-Gongen]] so he can use [[God's Hand]] turn 1 on last wave. War brands are also viable; it shouldn't matter too much.
Line 1,568: Line 1,566:
 
By the end of your turn Lucifer should be dead
 
By the end of your turn Lucifer should be dead
  
</div>
+
 
  
  
Line 1,582: Line 1,580:
 
*Basic turn order is as follows: [[Five Elements]] -> [[Herculean Strike]] -> [[Hassou Tobi]] -> [[Blossoming Cyclone]]. [[Kongo Zaou]] will allow everyone's basic attack to pierce, and [[Zaou-Gongen]]'s P3 will allow you to crit-pass back to [[Huang Long]] so that he has enough MP to cast [[Five Elements]] the next turn. Lather, rinse, repeat.
 
*Basic turn order is as follows: [[Five Elements]] -> [[Herculean Strike]] -> [[Hassou Tobi]] -> [[Blossoming Cyclone]]. [[Kongo Zaou]] will allow everyone's basic attack to pierce, and [[Zaou-Gongen]]'s P3 will allow you to crit-pass back to [[Huang Long]] so that he has enough MP to cast [[Five Elements]] the next turn. Lather, rinse, repeat.
 
*[[Yoshitsune]]'s gonna be your main DPS here, so give him the best brands and transfers possible. If you don't have [[Death Blow]], you could also give him [[Phys Boost]], [[Epitome of Carnage]], or [[Phys Survivor]], since all of those increase his phys damage by 15%.  
 
*[[Yoshitsune]]'s gonna be your main DPS here, so give him the best brands and transfers possible. If you don't have [[Death Blow]], you could also give him [[Phys Boost]], [[Epitome of Carnage]], or [[Phys Survivor]], since all of those increase his phys damage by 15%.  
*Since [[Hassou Tobi]] pierces innately, you could probably get away with swapping out [[Zaou-Gongen]] for [[Hell Biker]] if you don't have a fully paneled [[Zaou-Gongen]] at your disposal. However, [[Zaou-Gongen]] has the bonus of repelling fire, and [[Lucifer]] does not have fire pierce for his [[Trisagion]]. Just make sure you have a way of taking down [[Rangda]] since she repels physical attacks.
+
*Since [[Hassou Tobi]] pierces innately, you could probably get away with swapping out [[Zaou-Gongen]] for {{DemonIcon|Hell Biker|size=32px}} if you don't have a fully paneled [[Zaou-Gongen]] at your disposal. However, [[Zaou-Gongen]] has the bonus of repelling fire, and [[Lucifer]] does not have fire pierce for his [[Trisagion]]. Just make sure you have a way of taking down [[Rangda]] since she repels physical attacks.
*If you have him unlocked and at level 50, I would STRONGLY recommend playing as Vince for this stage. Not only does he boost the strength of physical demons and their critical hits, but he also has a chance of casting tarukaja and sukukaja at the start of your turn. Additionally, he has a chance to cast rakunda when your demons enter a state of might (which is every turn thanks to Zaou's P3), as well as a chance to cast sukukaja and sukunda upon landing a critical hit.
+
*If you have him unlocked and at level 50, I would STRONGLY recommend playing as {{LiberatorIcon|Vince|name=1}} for this stage. Not only does he boost the strength of physical demons and their critical hits, but he also has a chance of casting tarukaja and sukukaja at the start of your turn. Additionally, he has a chance to cast rakunda when your demons enter a state of {{EffectIcon|Might|name=1}} (which is every turn thanks to Zaou's P3), as well as a chance to cast sukukaja and sukunda upon landing a critical hit.
 +
 
 +
</div>
 +
 
 +
== [[File:Lucifer.jpg|32px|link=]] Lucifer (Stage 13) ==
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 +
 
 +
'''Wave 1'''
 +
{{EnemyParty|d1=Ym|d2=Girimekhala|d3=Gurr|i1=S13Ym|i2=S13Girimekhala|i3=S13Gurr
 +
|ice1=Nu|force1=Wk|dark1=Rs|
 +
|phys2=Rp|elec2=Wk|force2=Wk|light2=Wk|dark2=Rs|
 +
|phys3=Wk|force3=Nu|light3=Wk
 +
|speed=24.066
 +
}}
 +
'''Wave 2'''
 +
{{EnemyParty|d1=Gurr|d2=Girimekhala|d3=Odin|i1=S13Gurr|i2=S13Girimekhala|i3=S13Odin
 +
|phys1=Wk|force1=Nu|light1=Wk
 +
|phys2=Rp|elec2=Wk|force2=Wk|light2=Wk|dark2=Rs|
 +
|ice3=Rs|elec3=Rp|force3=Wk|light3=Rs|dark3=Rs
 +
|speed=23.966
 +
}}
 +
'''Wave 3'''
 +
{{EnemyParty|d1=Succubus|d2=Lucifer|d3=Kudlak|i1=S13Succubus|i2=S13Lucifer|i3=S13Kudlak
 +
|fire1=Rs|ice1=Nu|light1=Wk|
 +
|phys2=Rs|light2=Wk|dark2=Rp
 +
|fire3=Rs||light3=Wk|dark3=Nu
 +
|speed=18.733
 +
}}
 +
 
 +
====Explanation====
 +
 
 +
* In addition to enemies being considerably beefier than the ones in Sloth 12, all demons (except [[Succubus]] and [[Kudlak]] in the boss wave) have Phys Reduction+, which will reduce all {{ElementIcon|Phys|name=1}} (not to be confused with Physical) damage by 80%, making most unga bunga phys attackers largely useless.
 +
* Wave 1 and 2 have [[Gurr]], a demon weak to {{ElementIcon|Phys|name=1}}. He exists to bait {{DemonIcon|Lakshmi A|size=32px}} into regular attacks instead of using [[Virtuous Prosperity]]. Be careful when using her, as she may end up not reaching boost level 1 in time for the Boss wave.
 +
 
 +
====Example Party====
 +
=====Auto Party=====
 +
{| border=0 align="left"
 +
|+'''Cyberknight's Semi-expensive Auto-Party'''
 +
| valign="top" |{{DemonBuild:Thin|demon=Huang Long|archetype=Purple|skill1=-|skill2=-|brands=Divine, Speed|statreq=-}}
 +
| valign="top" |{{DemonBuild:Thin|demon=Mahamayuri|archetype=Teal|skill1=-|skill2=-|brands=Hasty, Speed|statreq=-}}
 +
| valign="top" |{{DemonBuild:Thin|demon=Erlkonig|archetype=Clear|skill1=Resist Fire|skill2=-|brands=Life+Heal, 2xHeal|statreq=-}}
 +
| valign="top" |{{DemonBuild:Thin|demon=Seraph|archetype=Clear|skill1=Resist Ice|skill2=-|brands=Spell, Shield|statreq=-}}
 +
|}
 +
<div style="clear: both;"></div>
 +
 
 +
*[[Huang Long]] blocks magical attacks. {{ArchIcon|arch=Purple|size=15px|name=1}} is better, as it has [[Speedster]], but it can be of any [[Archetypes|Archetype]] except {{ArchIcon|arch=Yellow|size=15px|name=1}}, as its A.I. tends to waste time performing ineffective Normal physical attacks to save MP for [[Luster Candy]] instead of casting [[Five Elements]], opening the whole Party's defences to [[Lucifer|Lucifer's]] Magical attacks.
 +
*[[Mahamayuri]] cleanses ailments at the beginning of the turn without wasting Press Turns. He can be of any [[Archetypes|Archetype]], but {{ArchIcon|arch=Teal|size=15px|name=1}} covers his Weakness (transfer [[Resist Elec]] or [[Null Elec]] if not Teal, as [[Odin]] has [[Bolt Storm]]).
 +
*[[Erlkonig]] heals the whole party without wasting Press Turns. He could be of any [[Archetypes|Archetype]]. [[Resist Fire]] (or [[Null Fire]]) is mandatory, as [[Lucifer]] has [[Trisagion]].
 +
*[[Seraph]] does most of the damage. It can be replaced by any other magical attacker, preferably with {{ElementIcon|Light|name=1}} Skills to exploit [[Lucifer|Lucifer's]] Light Weakness.
 +
 
 +
The only ''non-fusable'' Demons in this Party are [[Seraph]] (but he's technically free from [[Democalypse]]) and [[Mahamayuri]], but he could be replaced (''e.g.'', {{DemonIcon|Daisoujou|size=32px}} with Lead [[Brands]] to cast [[Cleansing Shout]] before any {{EffectIcon|Charmed|name=1}} or {{EffectIcon|Bound|name=1}} team member would have a chance to waste Press Turns), so it's reasonably cheap to build.
 +
 
 +
[[Huang Long]] is the only mandatory Demon in this Party build, as [[Five Elements]] is one of few skills that can set up {{EffectIcon|Repel Almighty Magic|name=1}}.
 +
* Alternatively, {{DemonIcon|Aniel|size=32px}}'s [[God's Grace]] auto-casts it if your team has 3 Herald/Divine demons.
 +
* {{DemonIcon|Lakshmi A|size=32px}}'s [[Virtuous Prosperity]] can cast it at Boost Level 2, but the Gurr in waves 1 and 2 can cause her to not reach that boost level by the boss wave.
 +
* {{DemonIcon|Indrajit|size=32px}}'s [[Lord of Clouds]] requires a kill for each cast, so it's unfit for this.
 +
 
 +
Except for Passives to cover Weaknesses, no Skills are mandatory, but some may make things easier:
 +
*[[Evade]] (or even [[Dodge]]) may be transferred to raise the chances of the enemies missing physical attacks. Although that's not necessary, as [[Erlkonig]] is more than enough to heal the whole party throughout the battle, it speeds up farming.
 +
*[[Speedster]] may be necessary to reach the required Battle Speed. Only the last wave's Battle Speed must be reached, so [[Huang Long|Huang Long's]] [[Five Elements]] is up against [[Lucifer]].
 +
</div>
 +
 
 +
== [[File:Lucifer.jpg|32px|link=]] Lucifer (Stage 14) ==
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 +
 
 +
'''Wave 1'''
 +
{{EnemyParty|d1=White Rider|d2=Neko Shogun|d3=Hecatoncheires|i1=S14WhiteRider|i2=S14NekoShogun|i3=S14Hecatoncheires
 +
|elec1=Dr|force1=Wk
 +
|phys2=Rs|elec2=Rp|force2=Wk|Dark2=Nu
 +
|phys3=Nu|force3=Wk|light3=Wk
 +
|speed=16,000
 +
}}
 +
 
 +
[[File:Auto Barrier Break.jpg|300px]]
 +
[[File:Surprise Attack Mute.jpg|300px]]
 +
[[File:Surprise Attack Curse.jpg|300px]]
 +
[[File:Rot.jpg|300px]]
 +
[[File:Calm Repose.jpg|300px]]
 +
[[File:Debilitate Guard.jpg|300px]]
 +
[[File:Force Light Sloth+.jpg|300px]]
 +
 
 +
'''Wave 2'''
 +
{{EnemyParty|d1=Succubus|d2=Lucifer|d3=Man Eater|i1=S14Succubus|i2=S14Lucifer|i3=S14ManEater
 +
|fire1=Rs|ice1=Nu|light1=Wk
 +
|phys2=Rs|light2=Wk|dark2=Rp
 +
|elec3=Rs|light3=Wk|dark3=Rp
 +
|speed=18,300
 +
}}
 +
[[File:Auto Barrier Break.jpg|300px]]
 +
[[File:Mad King.jpg|300px]]
 +
[[File:Surprise Attack Bondage.jpg|300px]]
 +
[[File:Surprise Attack Charm.jpg|300px]]
 +
[[File:Rot.jpg|300px]]
 +
[[File:Calm Repose.jpg|300px]]
 +
[[File:Debilitate Guard.jpg|300px]]
 +
[[File:Old Testament Morning Star.jpg|300px]]
 +
[[File:Force Light Sloth+.jpg|300px]]
 +
 
 +
===Explanation===
 +
* '''Force/Light Sloth+''' reduces all damage by 80%, except from {{ElementIcon|Force|name=1}} and {{ElementIcon|Light|name=1}}, so take Demons with Force and Light Skills into the battle.
 +
* These enemies will spam massive 100% HP [[Bulwark]]s every turn, so you must bring Bulwark-piercing attacks to make progress.
 +
* Ailment cleansing is still needed, as usual for Sloth.
 +
** However, this time ailments get re-applied at the start of your turn. If you have start-of-turn chain effects and you outspeed the enemy, then your chains will trigger first. If you're slower than the enemy, then the enemy's chains happen first.
 +
** This means that outspeeding with {{DemonIcon|Mahamayuri|size=32px}} makes him useless, as his cleanse chain will trigger before the enemy's ailment chain - meaning no cleanse for you.
 +
** Since [[Bulwark]]s wear off at the start of your turn, this also makes {{DemonIcon|Demeter|size=32px}} unreliable as an ailment guard, unless you have a chain to re-cast the Bulwarks at the start of your turn - such as from {{DemonIcon|Anahita|size=32px}}.
 +
 
 +
===Example Party===
 +
====Auto Party====
 +
{| border=0 align="left"
 +
|+'''Boblers's Auto-Party'''
 +
| valign="top" |{{DemonBuild:Thin|demon=Lugh|archetype=Purple|skill1=Force Accele|skill2=Merciless Blow|brands=War|statreq=Must be 1st in party<br>Maxed Tathlum Strike}}
 +
| valign="top" |{{DemonBuild:Thin|demon=Idun|archetype=Yellow|skill1=Great Idea|skill2=Light Boost|brands=Spell|statreq=-}}
 +
| valign="top" |{{DemonBuild:Thin|demon=The 6th Angel|archetype=Purple|skill1=Light Survivor|skill2=Light Boost|brands=Spell|statreq=Maxed Last Nemesis}}
 +
| valign="top" |{{DemonBuild:Thin|demon=Narcissus|archetype=Clear|skill1=Force Boost|skill2=Back Attack|brands=Spell|statreq=-}}
 +
|}
 +
<div style="clear: both;"></div>
 +
 
 +
Team notes:
 +
* Dx2 is {{LiberatorIcon|Chalk Eater|size=32px|name=1}} for buffs and press turns, as we'll be hitting weakness constantly thanks to Lugh's [[Attribute affinity down]].
 +
** If buffs are already handled by someone like {{DemonIcon|Morrighan|size=32px}}, then we can run {{LiberatorIcon|Templar Dragon|size=32px|name=1}} instead to enhance Lugh's {{EffectIcon|Charge|name=1}} each turn.
 +
* Everyone except Idun has [[Bulwark]] pierce, to try and speed up the fight a bit. At time of writing, there are no fusible or otherwise cheap options for Force/Light Bulwark piercing, so you'll have to rely on gacha pulls until more older units receive it.
 +
* Idun offers +2 MP regen to everyone so they can run War/Spell brands, as well as some bulk from Fortify and debuffs. The enemies actually don't hurt very much, so she's mainly here for the MP. She also doesn't need bulk from her brands, hence running Spell on her.
 +
* Lugh is here to cleanse everyone of ailments, so he must act 1st in the party. Tathlum Strike is max level so it costs 5 MP and can consistently be cast. He also does great damage, reduces enemies' Force and Light affinity, and provides a weakness damage boost to the party.
 +
* The 6th Angel is here for damage and debuffs. Last Nemesis is max level so it costs 5 MP, allowing for consistent casting.
 +
* Narcissus deals damage through several chain effects, each of which count as separate rolls for Chalk Eater's buffs and press turns. Narcissus also offers Bulwarks to the party, increasing bulk just in case. In The 6th Angel's case, the Bulwarks also give it a 40% damage boost.
 +
** Succubus and Man Eater in wave 2 will also trigger Narcissus to retaliate during the enemy turn, when Surprise Attack: Charm activates.
 +
** Try to avoid running Narcissus with {{DemonIcon|Demeter|size=32px}}, as she'll make him immune to his own Charm and make him lose out on lots of DPS.
 +
* This team clears in about 11-14 minutes, depending on the friend support.
 +
 
 +
Other notes:
 +
* In wave 1, the AI on auto tends to leave Hecatoncheires for last. Since Heca has passives that decrease damage from AoEs (see [[Guards of Tartarus]]) and from ailmented foes (Rot), those reductions are effectively active for the whole fight. If trying for a sub-5 minute clear (to unlock skip ticket usage), you may want to manually pilot the team to eliminate Heca first. Similar logic applies to Succubus in wave 2, as she also has Rot.
 +
* Debilitate Guard stops granting Bulwarks at 50% HP, so the damage of your non-Bulwark-piercing units does eventually matter once that threshold is hit.
  
 
</div>
 
</div>

Latest revision as of 17:45, 22 July 2024

Brands of Sin

Brands

Stages

Kikuri-Hime.jpg Kikuri-Hime (Stage 1~5)

Stage 1-3

Wave 1

Raijuu Cu Sith


Raijuu.jpg Cu Sith.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Raijuu - - - Rs Wk - -
Cu Sith - - - - - Nu -
Battle Speed ?

Wave 2

Black Ooze Raijuu


Black Ooze.jpg Raijuu.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Black Ooze Rs - - Wk - Wk Nu
Raijuu - - - Rs Wk - -
Battle Speed ?

Boss

Kikuri-Hime



Kikuri-Hime.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Kikuri-Hime - - - Wk Nu - Wk
Battle Speed ?

Stage 4~5

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Incubus - - - Weak Resist - -
Marin Karin, Mudoon, Zan, ---
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, ---
Blob Resist - Weak - - Weak Null
Poisma, Zan, Mazan, ---

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Mermaid - - Resist Weak Resist - -
Ice Breath, Wind Breath, Media, ---
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, ---
Blob Resist - Weak - - Weak Null
Poisma, Zan, Mazan, ---

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Mermaid - - Resist Weak Resist - -
Ice Breath, Wind Breath, Media, ---
Kikuri-Hime (Boss) - - - Weak Null - Weak
Redia, Maragion, Marin Karion, ---
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, ---

Trumpeter.jpg Trumpeter (Stage 6~9)

Stage 6~7

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, Disturbance
Silky - Weak Null - - - -
Meweakdi, Null Weak, Bufudyne, Mediara
Mad Gasser - - - - - Weak Resist
Mapoisma, Poison Pursuit, Mudodyne, Hellish Mask

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Shiki-Ouji Null Weak Weak - - Resist Resist
Resist Mute, Hama, Mudo, Dekaja
Silky - Weak Null - - - -
Meweakdi, Null Weak, Bufudyne, Mediara
Mad Gasser - - - - - Weak Resist
Mapoisma, Poison Pursuit, Mudodyne, Hellish Mask

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Shiki-Ouji Null Weak Weak - - Resist Resist
Resist Mute, Hama, Mudo, Dekaja
Silky - Weak Null - - - -
Meweakdi, Null Weak, Bufudyne, Mediara
Trumpeter - - - - - Null Null
Concentrate, Soul Drain, Apocalypse, Mamakajaon

Stage 8~9

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Shiki-Ouji Null Weak Weak - - Resist Resist
Resist Mute, Hama, Mudo, Dekaja, Mamarin Karion
Lilim - - Weak - Null - -
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion
Lailah - - - Weak Resist Null Weak
Mediara, Light Boost, Mahamaon, Makajamaon, Mamarin Karion
Battle Speed (10000 / 11234)

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Dakini Resist Drain Weak - - - -
Barrier Break, Agilao, Berserker God, Poismaon, Mamarin Karion
Lilim - - Weak - Null - -
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion
Lailah - - - Weak Resist Null Weak
Mediara, Light Boost, Mahamaon, Makajamaon, Mamarin Karion
Battle Speed (10967 / 12300)

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Dakini (2.1k HP / 2.3k HP) Resist Drain Weak - - - -
Barrier Break, Agilao, Berserker God, Poismaon, Mamarin Karion
Lilim (1.9k HP / 2.1k HP) - - Weak - Null - -
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion
Trumpeter (3.5k HP / 4k HP) - - - - - Null Null
Concentrate, Mad King, Apocalypse, Mamakajaon, Ceaseless Mute, Mamarin Karion
Battle Speed (13134 / 14734)
  • A Ward Brand Set is mandatory as this stage is full of status ailment users.
  • Try to finish each battle within 3 turns before Auto Barrier wears off.
  • Trumpeter will combo Concentrate with Apocalypse, so be wary of how much damage it can do. Apocalypse can also mute your entire party, so bring Phys attackers.
  • Recommended Demons: 3★ Ose.jpg Ose, 3★ Horus.jpg Horus, 4★ Sandalphon.jpg Sandalphon, 5★ Surt.jpg Surt, 5★ Vishnu.jpg Vishnu, 5★ Yoshitsune.jpg Yoshitsune

Lucifer.jpg Lucifer (Stage 10)

Wave 1

Girimekhala Isis Lilim


Deceit-10-girimekhala.jpg Deceit-10-isis.jpg Deceit-10-lilim.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Girimekhala Rp - - Wk Wk Wk Rs
Isis - Rs - Nu - - -
Lilim - - Wk - Nu - -
Battle Speed 16,000

Wave 2

Skadi Girimekhala Isis


Deceit-10-skadi.jpg Deceit-10-girimekhala.jpg Deceit-10-isis.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Skadi - Wk Dr - - - -
Girimekhala Rp - - Wk Wk Wk Rs
Isis - Rs - Nu - - -
Battle Speed 16,933

Wave 3

Skadi Lucifer Girimekhala


Deceit-10-skadi.jpg Deceit-10-lucifer.jpg Deceit-10-girimekhala-2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Skadi - Wk Dr - - - -
Lucifer Rs - - - - Wk Rp
Girimekhala Rp - - Wk Wk Wk Rs
Battle Speed 16,733

Auto-Battle Party

Explanation

  • Almost all of the demons in this node are weak to Light. The goal is to go first, and get your demons to spam Hama to get extra press turns and easily kill the demons. They all need the Ward set because without it, they will get statused when it's the enemy's turn to act. There's a timer of 3 turns per wave that you need to hit, and the timer for the last wave is a lot shorter due to Lucifer being a threat with Morning Star and Megidolaon spam.

Demons:

  • Sleipnir is used because of innate Light Boost + Speedster as well as access to Mahamaon.
  • Horus is used because of high Agility + Light Boost on awakening.
  • Sandalphon is used because of Null Dark that saves us a Resist Dark transfer on Horus, as well as having access to Hamadyne and Hamamaon.
  • Mermaid is used because she's the most budget Infinite Chakra user - Tsukuyomi.jpg Tsukuyomi/Prometheus.jpg Prometheus are too slow and do not have two free slots for Light magic.

Example Party

Sweeper 1 Sweeper 2 Sweeper 3 Sweeper 4
Sleipnir.jpg Sleipnir ArchPurple.png Horus.jpg Horus ArchPurple.png Mermaid.jpg Mermaid ArchRed.png Sandalphon.jpg Sandalphon
Resist Fire Hama Hamaon Light Boost
Hama Mahama Hama
  • Battle Speed should be 17,000+. MATK should be 1,100+.
  • Light Boost can be dropped if you feel that you have enough MATK to kill the waves within 3 turns without dying. Alternatively, take Light Boost if you're lacking in damage.
  • Alternatives include: Red Red Kushinada.jpg Kushinada, Red Red Feng Huang.jpg Feng Huang, Purple Purple Kresnik.jpg Kresnik, Red Red Lailah.jpg Lailah
  • Purple Purple Mastema.jpg Mastema is an extremely powerful Light element attacker. It's overkill, but if you do happen to have access to a Mastema of any archetype, use it.
  • Brands should be Divine + Ward, prioritize MATK then Speed. You can take Hama instead of Hamaon on Mermaid if you run Spell Brands.
  • Judgement Light can work as better replacement of Hama when the Dx2 is Eileen due to her skills Fragant Lily, Lucky Press II, Post Script and Happy Ending. However, getting Judgement Light and leveling it tends to be uncommon and difficult.
  • Mana Aid is a skill that sometimes appears as a featured Skill Extraction skill. It's not very useful in general, but this is one of the few situations in which it comes in handy - one of the common ways to lose this fight when auto-battling is to run out of MP just before the Lucifer fight and be unable to kill him before dying to Almighty spells.

Videos of clears:

Additional discussion:

Lucifer.jpg Lucifer (Stage 11)

Wave 1

Rangda Loki Rakshasa


S11Rangda.jpg S11Loki.jpg S11Rakshasa.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Rangda Rp - - Wk - - -
Loki - - Nu - Rs Wk Rs
Rakshasa Rs - - Wk - Wk -
Battle Speed 18300

Wave 2

Rakshasa Loki Beiji-Weng


S11Rakshasa.jpg S11Loki.jpg S11Beiji.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Rakshasa Rs - - Wk - Wk -
Loki - - Nu - Rs Wk Rs
Beiji-Weng - Wk Nu - - Rs -
Battle Speed 18766

Wave 3

Succubus Lucifer Kudlak


S11Succubus.jpg S11Luci.jpg S11Kudlak.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Succubus - Rs Nu - - Wk -
Lucifer Rs - - - - Wk Rp
Kudlak - Rs - - - Wk Nu
Battle Speed 18266

Auto-Battle Party

Ailment Cleanse 5Elements Light Damage Light Damage
Daisoujou.jpg Daisoujou ArchPurple.png Huang Long.jpg Huang Long ArchPurple.png Mastema.jpg Mastema ArchRed.png Metatron.jpg Metatron
Hamaon L Endure
Prayer Samrecarm Light Boost Light Boost

Explanation

  • As the enemies use Auto Ailment Skills and Auto-Barrier Break, an Ailment cleanse is needed.
    • Daisoujou is the best ailment cleanser, but Kinmamon.jpg Kinmamon with Prayer and Divine brands can work too. Silent Prayer can work for manual play, but the AI can use up its MP and not be able to cast it when needed.
  • Huang Long is needed to Repel incoming Spells, should you not kill each wave Turn 1. Recommended Speedster to hit speed needed to go first.
    • If you have a lot of damage, you can substitute HL with another Light Light Attacker to kill everything Turn 1.
  • The last two slots are Light Attackers. Mastema and Red Metatron are the most used, though others such as Lailah.jpg Lailah or Uriel.jpg Uriel can work.

Example Party

Nirvash
Ailment Cleanse 5Elements Damage Damage
Kinmamon.jpg Kinmamon ArchPurple.png Huang Long.jpg Huang Long ArchPurple.png Mastema.jpg Mastema ArchRed.png Metatron.jpg Metatron
Hama Endure Mana Aid Back Attack
Prayer Samrecarm Light Boost Light Boost
  • Mastema unmaxed ToH, Divine Brands, 1700Matk
  • HL Speed & Divine Brands, 1.8k HP
  • Kinmamon Divine Brands, 1.9k HP
  • Meta Divine Brands 1.5k Matk


Urabe
Ailment Cleanse 5Elements Damage Damage
ArchTeal.png Daisoujou.jpg Daisoujou ArchTeal.png Huang Long.jpg Huang Long ArchPurple.png Mastema.jpg Mastema ArchRed.png Metatron.jpg Metatron
Auto-Tarunda Speedster Mana Aid Back Attack
Hama Tarunda Resist Fire Light Boost

Party Explanation

Fight Explanation

Daisoujou attacks first (lead brand) using Hama giving you an extra turn, this is essential for a constant use of Five Elements because Huang Long going to have 2 turn, Mastema and Metatron kill everyting on turn 1 in the first wave. In the second wave Beiji-Weng survives but he is not a real problem. Metatron need Divine brand to spamming Mahamadyne 2 waves and sometimes in the last wave. This alignment have a really hight percent of success.

  • Extra tips
    • No select a support demon
    • Use Kangaroo.png Kangaroo Boxer or Chalk.png Chalk Eater as Dx2 for extra damage
    • On Auto Quest Settings check *Auto select Cheer in Battle Assists
    • On Auto Quest Settings uncheck *Auto Select an available Support Demon

Lucifer.jpg Lucifer (Stage 12)

Wave 1

Rangda Loki Rakshasa


BOS Sloth12Rangda.jpg BOS Sloth12Loki.jpg BOS Sloth12Rakshasa.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Rangda Rp - - Wk - - -
Loki - - Nu - Rs Wk Rs
Rakshasa Rs - - Wk - Wk -
Battle Speed 18300

Wave 2

Rakshasa Loki Beiji-Weng


BOS Sloth12Rakshasa.jpg BOS Sloth12Loki.jpg BOS Sloth12Beiji.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Rakshasa Rs - - Wk - Wk -
Loki - - Nu - Rs Wk Rs
Beiji-Weng - Wk Nu - - Rs -
Battle Speed 18766

Wave 3

Succubus Lucifer Kudlak


BOS Sloth12Succubus.jpg BOS Sloth12Lucifer.jpg BOS Sloth12Kudlak.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Succubus - Rs Nu - - Wk -
Lucifer Rs - - - - Wk Rp
Kudlak - Rs - - - Wk Nu
Battle Speed 18533


Explanation

  • Same as S11, but with beefier demons

Example Party

The parties to use are the same as Sloth 11, but maybe a bit stronger/ better brands.


Fast Clear End Game Party
ArchRed.png Daisoujou.jpg Daisoujou
Skills
Mana Aid
Speedster
Brands
Divine or Life, Speed
Requirements
-
ArchRed.png Masakado A.jpg Masakado A
Skills
Mana Aid
Speedster
Brands
Divine, Speed
Requirements
-
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Auto-Rebellion
Phys Amp
Brands
Divine or War, Lead
Requirements
P3
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Epitome of Carnage
Butcher
Brands
War
Requirements
>=P2

The rundown:

  • 1st turn: Mahamadyne - Kuyo Flash - Herc Strike - Vorpal Blade
  • 2nd turn: Mahamadyne - Kuyo Flash - Herc Strike - Vorpal Blade
  • 3rd turn: Cleansing Shout - Kuyo Flash - Herc Strike - Vorpal Blade - Vorpal/HT - Mahamadyne - Myriad Arrows - God's Hand - HT - HT

By the end of your turn Lucifer should be dead



Patfast's Party
ArchPurple.png Mahamayuri.jpg Mahamayuri
Skills
Epitome of Hardiness
Force Survivor
Brands
Life, Lost x2
Requirements
-
ArchPurple.png Huang Long.jpg Huang Long
Skills
Mana Surge
Mana Aid
Brands
Divine, Speed
Requirements
-
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Auto-Rebellion
Phys Amp
Brands
Lead x2, Destruct
Requirements
P3
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Butcher
Death Blow
Brands
War, Destruct x2
Requirements
>=P2
  • Mahamayuri makes this stage extremely easy because, not only does Blossoming Cyclone heal most of the damage done by Lucifer, but Kujaku Myo-o automatically cleanses your team at the start of your turn for free, regardless of team order. This allows you to let Huang Long to go first and cast Five Elements without having to worry about losing 2 press turns due to status ailments.
  • Basic turn order is as follows: Five Elements -> Herculean Strike -> Hassou Tobi -> Blossoming Cyclone. Kongo Zaou will allow everyone's basic attack to pierce, and Zaou-Gongen's P3 will allow you to crit-pass back to Huang Long so that he has enough MP to cast Five Elements the next turn. Lather, rinse, repeat.
  • Yoshitsune's gonna be your main DPS here, so give him the best brands and transfers possible. If you don't have Death Blow, you could also give him Phys Boost, Epitome of Carnage, or Phys Survivor, since all of those increase his phys damage by 15%.
  • Since Hassou Tobi pierces innately, you could probably get away with swapping out Zaou-Gongen for Hell Biker.jpg Hell Biker if you don't have a fully paneled Zaou-Gongen at your disposal. However, Zaou-Gongen has the bonus of repelling fire, and Lucifer does not have fire pierce for his Trisagion. Just make sure you have a way of taking down Rangda since she repels physical attacks.
  • If you have him unlocked and at level 50, I would STRONGLY recommend playing as CarbonBlack.png Vince for this stage. Not only does he boost the strength of physical demons and their critical hits, but he also has a chance of casting tarukaja and sukukaja at the start of your turn. Additionally, he has a chance to cast rakunda when your demons enter a state of Icon Critical.png Might (which is every turn thanks to Zaou's P3), as well as a chance to cast sukukaja and sukunda upon landing a critical hit.

Lucifer.jpg Lucifer (Stage 13)

Wave 1

Ym Girimekhala Gurr


S13Ym.jpg S13Girimekhala.jpg S13Gurr.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Ym - - Nu - Wk - Rs
Girimekhala Rp - - Wk Wk Wk Rs
Gurr Wk - - - Nu Wk -
Battle Speed 24.066

Wave 2

Gurr Girimekhala Odin


S13Gurr.jpg S13Girimekhala.jpg S13Odin.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Gurr Wk - - - Nu Wk -
Girimekhala Rp - - Wk Wk Wk Rs
Odin - - Rs Rp Wk Rs Rs
Battle Speed 23.966

Wave 3

Succubus Lucifer Kudlak


S13Succubus.jpg S13Lucifer.jpg S13Kudlak.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Succubus - Rs Nu - - Wk -
Lucifer Rs - - - - Wk Rp
Kudlak - Rs - - - Wk Nu
Battle Speed 18.733

Explanation

  • In addition to enemies being considerably beefier than the ones in Sloth 12, all demons (except Succubus and Kudlak in the boss wave) have Phys Reduction+, which will reduce all Phys Phys (not to be confused with Physical) damage by 80%, making most unga bunga phys attackers largely useless.
  • Wave 1 and 2 have Gurr, a demon weak to Phys Phys. He exists to bait Lakshmi A.jpg Lakshmi A into regular attacks instead of using Virtuous Prosperity. Be careful when using her, as she may end up not reaching boost level 1 in time for the Boss wave.

Example Party

Auto Party
Cyberknight's Semi-expensive Auto-Party
ArchPurple.png Huang Long.jpg Huang Long
Skills
-
-
Brands
Divine, Speed
Requirements
-
ArchTeal.png Mahamayuri.jpg Mahamayuri
Skills
-
-
Brands
Hasty, Speed
Requirements
-
ArchClear.png Erlkonig.jpg Erlkonig
Skills
Resist Fire
-
Brands
Life+Heal, 2xHeal
Requirements
-
ArchClear.png Seraph.jpg Seraph
Skills
Resist Ice
-
Brands
Spell, Shield
Requirements
-

The only non-fusable Demons in this Party are Seraph (but he's technically free from Democalypse) and Mahamayuri, but he could be replaced (e.g., Daisoujou.jpg Daisoujou with Lead Brands to cast Cleansing Shout before any Icon Charm.png Charmed or Icon Bind.png Bound team member would have a chance to waste Press Turns), so it's reasonably cheap to build.

Huang Long is the only mandatory Demon in this Party build, as Five Elements is one of few skills that can set up Icon Repel Almighty Magic.png Repel Almighty Magic.

Except for Passives to cover Weaknesses, no Skills are mandatory, but some may make things easier:

  • Evade (or even Dodge) may be transferred to raise the chances of the enemies missing physical attacks. Although that's not necessary, as Erlkonig is more than enough to heal the whole party throughout the battle, it speeds up farming.
  • Speedster may be necessary to reach the required Battle Speed. Only the last wave's Battle Speed must be reached, so Huang Long's Five Elements is up against Lucifer.

Lucifer.jpg Lucifer (Stage 14)

Wave 1

White Rider Neko Shogun Hecatoncheires


S14WhiteRider.jpg S14NekoShogun.jpg S14Hecatoncheires.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
White Rider - - - Dr Wk - -
Neko Shogun Rs - - Rp Wk - -
Hecatoncheires Nu - - - Wk Wk -
Battle Speed 16,000

Auto Barrier Break.jpg Surprise Attack Mute.jpg Surprise Attack Curse.jpg Rot.jpg Calm Repose.jpg Debilitate Guard.jpg Force Light Sloth+.jpg

Wave 2

Succubus Lucifer Man Eater


S14Succubus.jpg S14Lucifer.jpg S14ManEater.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Succubus - Rs Nu - - Wk -
Lucifer Rs - - - - Wk Rp
Man Eater - - - Rs - Wk Rp
Battle Speed 18,300

Auto Barrier Break.jpg Mad King.jpg Surprise Attack Bondage.jpg Surprise Attack Charm.jpg Rot.jpg Calm Repose.jpg Debilitate Guard.jpg Old Testament Morning Star.jpg Force Light Sloth+.jpg

Explanation

  • Force/Light Sloth+ reduces all damage by 80%, except from Force Force and Light Light, so take Demons with Force and Light Skills into the battle.
  • These enemies will spam massive 100% HP Bulwarks every turn, so you must bring Bulwark-piercing attacks to make progress.
  • Ailment cleansing is still needed, as usual for Sloth.
    • However, this time ailments get re-applied at the start of your turn. If you have start-of-turn chain effects and you outspeed the enemy, then your chains will trigger first. If you're slower than the enemy, then the enemy's chains happen first.
    • This means that outspeeding with Mahamayuri.jpg Mahamayuri makes him useless, as his cleanse chain will trigger before the enemy's ailment chain - meaning no cleanse for you.
    • Since Bulwarks wear off at the start of your turn, this also makes Demeter.jpg Demeter unreliable as an ailment guard, unless you have a chain to re-cast the Bulwarks at the start of your turn - such as from Anahita.jpg Anahita.

Example Party

Auto Party

Boblers's Auto-Party
ArchPurple.png Lugh.jpg Lugh
Skills
Force Accele
Merciless Blow
Brands
War
Requirements
Must be 1st in party
Maxed Tathlum Strike
ArchYellow.png Idun.jpg Idun
Skills
Great Idea
Light Boost
Brands
Spell
Requirements
-
ArchPurple.png The 6th Angel.jpg The 6th Angel
Skills
Light Survivor
Light Boost
Brands
Spell
Requirements
Maxed Last Nemesis
ArchClear.png Narcissus.jpg Narcissus
Skills
Force Boost
Back Attack
Brands
Spell
Requirements
-

Team notes:

  • Dx2 is Chalk.png Chalk Eater for buffs and press turns, as we'll be hitting weakness constantly thanks to Lugh's Attribute affinity down.
  • Everyone except Idun has Bulwark pierce, to try and speed up the fight a bit. At time of writing, there are no fusible or otherwise cheap options for Force/Light Bulwark piercing, so you'll have to rely on gacha pulls until more older units receive it.
  • Idun offers +2 MP regen to everyone so they can run War/Spell brands, as well as some bulk from Fortify and debuffs. The enemies actually don't hurt very much, so she's mainly here for the MP. She also doesn't need bulk from her brands, hence running Spell on her.
  • Lugh is here to cleanse everyone of ailments, so he must act 1st in the party. Tathlum Strike is max level so it costs 5 MP and can consistently be cast. He also does great damage, reduces enemies' Force and Light affinity, and provides a weakness damage boost to the party.
  • The 6th Angel is here for damage and debuffs. Last Nemesis is max level so it costs 5 MP, allowing for consistent casting.
  • Narcissus deals damage through several chain effects, each of which count as separate rolls for Chalk Eater's buffs and press turns. Narcissus also offers Bulwarks to the party, increasing bulk just in case. In The 6th Angel's case, the Bulwarks also give it a 40% damage boost.
    • Succubus and Man Eater in wave 2 will also trigger Narcissus to retaliate during the enemy turn, when Surprise Attack: Charm activates.
    • Try to avoid running Narcissus with Demeter.jpg Demeter, as she'll make him immune to his own Charm and make him lose out on lots of DPS.
  • This team clears in about 11-14 minutes, depending on the friend support.

Other notes:

  • In wave 1, the AI on auto tends to leave Hecatoncheires for last. Since Heca has passives that decrease damage from AoEs (see Guards of Tartarus) and from ailmented foes (Rot), those reductions are effectively active for the whole fight. If trying for a sub-5 minute clear (to unlock skip ticket usage), you may want to manually pilot the team to eliminate Heca first. Similar logic applies to Succubus in wave 2, as she also has Rot.
  • Debilitate Guard stops granting Bulwarks at 50% HP, so the damage of your non-Bulwark-piercing units does eventually matter once that threshold is hit.