Difference between revisions of "Demon Alliance Invasion"
(→Thor: skill images) |
(added tips section, reworked oni info, added thor info, added gozu info) |
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− | + | Due to the ongoing nature of this event, information posted on this page will be expanded and updated as learn more. In addition, due to this being a beta version we can expect significant changes to the functioning of the event. Feel free to discuss strategies and information on discord or reddit. | |
− | |||
− | + | =Getting Boss Spawns= | |
− | + | Bosses may spawn from most mission types. [[Brands of Sin]], [[Strange Signal]] and [[Story|Leveling quests]] are the most convenient, since they are commonly farmed for other stuff, letting you make the most of your stamina. Story quests that play cutscenes before or after the fight '''will not''' trigger boss spawns. | |
− | + | <br>[[Alter-World]] and [[Hell's park]] do not spawn bosses. (hells park needs confirmation) | |
− | <br> | ||
− | + | =Battle Basics= | |
[[File:demon_alliance_buff_stack.jpg|thumb|Example of the buff stacking in effect. Notice the +420% attack bonus due to several stacked Tarukaja effects.]] | [[File:demon_alliance_buff_stack.jpg|thumb|Example of the buff stacking in effect. Notice the +420% attack bonus due to several stacked Tarukaja effects.]] | ||
These boss fights will allow you to field two parties, similarly to Leveling Quests or Aura Gate exploration parties. Important to note that the party configurations are saved independently from Dx2 selected, so you may form a party, decide that a different Dx2 would be a better match, and change them without needing to re-select your demons once again. | These boss fights will allow you to field two parties, similarly to Leveling Quests or Aura Gate exploration parties. Important to note that the party configurations are saved independently from Dx2 selected, so you may form a party, decide that a different Dx2 would be a better match, and change them without needing to re-select your demons once again. | ||
Line 18: | Line 16: | ||
− | + | ==Buff Stacking== | |
One player's buffs will carry over to other players fights, stacking to high numbers, allowing the participants to deal increasing amounts of damage to high level bosses. This is necessary to even be able to survive high level boss attacks. | One player's buffs will carry over to other players fights, stacking to high numbers, allowing the participants to deal increasing amounts of damage to high level bosses. This is necessary to even be able to survive high level boss attacks. | ||
− | Liberator effects (such as {{LiberatorIcon|Chalk Eater|name=1}}) | + | Liberator effects (such as {{LiberatorIcon|Chalk Eater|name=1}}) also count for this. |
− | + | ==BP and Attack Modes== | |
− | |||
With this new event comes a new form of Stamina, called BP. These are used exclusively on this kind of battle, and recovers independently from normal Stamina, Duel Stamina, or Aura Gate Steps. | With this new event comes a new form of Stamina, called BP. These are used exclusively on this kind of battle, and recovers independently from normal Stamina, Duel Stamina, or Aura Gate Steps. | ||
<br> When selecting a fight, three options are available, | <br> When selecting a fight, three options are available, | ||
− | =="Revival of the Mantra's Leader" event== | + | ==Tips== |
+ | |||
+ | * Once you start fighting higher level bosses, the damage you can deal during your first battle will be very low compared to their scaling Hp stat. It's best to do one or two battles using the standard 1 BP attack option to build your buff stock, then use the 3 BP option to attack for massive damage. | ||
+ | * You may be able to kill the first or second boss quickly enough to not worry about their damage, but in time you will have to bring healer/tank units to keep your team alive. | ||
+ | |||
+ | ===Useful Liberators=== | ||
+ | * {{LiberatorIcon|Chalk Eater|name=1}} is the man to use if you find yourself fighting a boss with an exploitable weakness. He will provide you with constant buffs, MP recovery, and occasionally bonus turns. If no weaknesses are present, he can still give your demons a minor MAGIC boost. | ||
+ | * {{LiberatorIcon|Kangaroo Boxer|name=1}} & {{LiberatorIcon|Vince|name=1}}) will both boost your physical attacks and crits. Vince in particular will help if you have demons that can cast [[Rebellion]] or [[Charge]] automatically through passives, by providing buff support. | ||
+ | * {{LiberatorIcon|Eileen|name=1}} will make random attacks better, and occasionally give you extra press turns. | ||
+ | * {{LiberatorIcon|Meat Balloon|name=1}} fits more defensive parties, will cast [[Rakukaja]] when hit by magic or [[Tarunda]] when hit by a critical attack. | ||
+ | * {{LiberatorIcon|Templar Dragon|name=1}} will boost [[Charge]] and [[Concentrate]] effects, like those provided by [[Mahakala]] or Panel 2 [[Cu Chulainn A]] | ||
+ | |||
+ | ===Useful Demons=== | ||
+ | These demons should work well against almost any boss, whereas other demons might be punished by the current boss's gimmick (for example, heavily reduced damage from certain elements) | ||
+ | * {{DemonIcon|Erlkonig|name=1}} will consistently heal your party and provide you with defensive buffs every turn, which will carry over to other fights. | ||
+ | * {{DemonIcon|Barong|name=1}} can help keep your party alive but will cast [[Luster Candy]] in addition to healing, increasing your offensive power. | ||
+ | * {{DemonIcon|Demeter|name=1}} can keep your party's bulwark topped off consistently, trivializing damage taken, as well as casting Luster Candy whenever any other party member receives an attack. | ||
+ | * {{DemonIcon|Orcus|name=1}} reduces damage taken for AoE attacks for the party. He will also cast [[Tarukaja]] when a party member's weakness is exploited. This can let you stack attack buffs quickly. | ||
+ | * {{DemonIcon|Ananta|name=1}} will cast [[Luster Candy]] automatically every turn, making him a good budget option for stacking buffs. | ||
+ | * {{DemonIcon|Elohim|name=1}} follows up every [[Solar Flare]] with automatic [[Offensive Cry]] to stack up the attack buffs, in addition to his massive damage. | ||
+ | |||
+ | ="Revival of the Mantra's Leader" event= | ||
+ | |||
+ | [[https://d2-megaten-l.sega.com/en/news/detail/095154.html|Official News Announcement]] | ||
+ | |||
+ | ==Oni== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | ||
− | |||
− | |||
[[File:encounter_oni.jpg|thumb]] | [[File:encounter_oni.jpg|thumb]] | ||
First and easiest battle you will encounter. | First and easiest battle you will encounter. | ||
<br>This enemy, just like regular [[Oni]] is weak to Elec attacks. | <br>This enemy, just like regular [[Oni]] is weak to Elec attacks. | ||
− | |||
− | [[File: | + | <br><big>'''Battle 1'''</big> |
− | ===== | + | {| class="wikitable" |
+ | !align="center"| | ||
+ | !align="center"| {{ElementIcon|Phys}} | ||
+ | !align="center"| {{ElementIcon|Fire}} | ||
+ | !align="center"| {{ElementIcon|Ice}} | ||
+ | !align="center"| {{ElementIcon|Elec}} | ||
+ | !align="center"| {{ElementIcon|Force}} | ||
+ | !align="center"| {{ElementIcon|Light}} | ||
+ | !align="center"| {{ElementIcon|Dark}} | ||
+ | |- | ||
+ | | '''Oni''' | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | Wk | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | [[File:tetra-break.jpg|300px]] | ||
+ | [[File:mortal-jihad+.jpg|300px]] | ||
+ | [[File:herculean-strike.jpg|300px]] | ||
+ | [[File:fierce-oni-kagura.jpg|300px]] | ||
+ | [[File:super-auto-recovery-bind.jpg|300px]] | ||
+ | |||
+ | <br><big>'''Battle 2'''</big> | ||
+ | {| class="wikitable" | ||
+ | !align="center"| | ||
+ | !align="center"| {{ElementIcon|Phys}} | ||
+ | !align="center"| {{ElementIcon|Fire}} | ||
+ | !align="center"| {{ElementIcon|Ice}} | ||
+ | !align="center"| {{ElementIcon|Elec}} | ||
+ | !align="center"| {{ElementIcon|Force}} | ||
+ | !align="center"| {{ElementIcon|Light}} | ||
+ | !align="center"| {{ElementIcon|Dark}} | ||
+ | |- | ||
+ | | '''Oni''' | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | Wk | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | |||
+ | |} | ||
− | [[File: | + | The second fight is exactly the same, except for the addition of the skill below. |
+ | <br>[[File:soul-fracture-20.jpg|400px]] | ||
− | + | '''Notes''' | |
− | * | + | * Phys Anti-Pierce is possible, but since Oni has single target attacks and, on the second fight, a fractional move, he will likely not attack into repel/drain reliably. |
+ | * Very easy, very simple fight. No gimmicks, no insane hp, just hit him a few times and he should be dead. | ||
+ | </div> | ||
− | === | + | ==Thor== |
+ | <div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | ||
[[File:encounter_thor.jpg|thumb]] | [[File:encounter_thor.jpg|thumb]] | ||
− | ===== | + | The second boss. Considerably more dangerous, this is where you need to start understanding the event mechanics. |
− | + | ||
+ | <br><big>'''Battle 1'''</big> | ||
+ | {| class="wikitable" | ||
+ | !align="center"| | ||
+ | !align="center"| {{ElementIcon|Phys}} | ||
+ | !align="center"| {{ElementIcon|Fire}} | ||
+ | !align="center"| {{ElementIcon|Ice}} | ||
+ | !align="center"| {{ElementIcon|Elec}} | ||
+ | !align="center"| {{ElementIcon|Force}} | ||
+ | !align="center"| {{ElementIcon|Light}} | ||
+ | !align="center"| {{ElementIcon|Dark}} | ||
+ | |- | ||
+ | | '''Thor''' | ||
+ | | Rs | ||
+ | | Nu | ||
+ | | - | ||
+ | | Dr | ||
+ | | Wk | ||
+ | | Rs | ||
+ | | - | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | |||
+ | [[File:thunder-gods-strike.jpg|300px]] | ||
+ | [[File:fierce-thunderous-hammer.jpg|300px]] | ||
+ | [[File:battlefield-morale-boost.jpg|300px]] | ||
+ | [[File:drain-pierce.jpg|300px]] | ||
+ | [[File:fierce-attribute-reaction-elec-attack.jpg|300px]] | ||
+ | [[File:super-auto-recovery-bind.jpg|300px]] | ||
− | + | <br><big>'''Battle 2'''</big> | |
− | + | {| class="wikitable" | |
− | + | !align="center"| | |
− | + | !align="center"| {{ElementIcon|Phys}} | |
− | + | !align="center"| {{ElementIcon|Fire}} | |
+ | !align="center"| {{ElementIcon|Ice}} | ||
+ | !align="center"| {{ElementIcon|Elec}} | ||
+ | !align="center"| {{ElementIcon|Force}} | ||
+ | !align="center"| {{ElementIcon|Light}} | ||
+ | !align="center"| {{ElementIcon|Dark}} | ||
+ | |- | ||
+ | | '''Thor''' | ||
+ | | Rs | ||
+ | | Nu | ||
+ | | - | ||
+ | | Dr | ||
+ | | Wk | ||
+ | | Rs | ||
+ | | - | ||
+ | |- | ||
− | + | |} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | [[File:thunder-gods-strike.jpg|300px]] | |
+ | [[File:fierce-mjolnir.jpg|300px]] | ||
+ | [[File:elec-charge.jpg|300px]] | ||
+ | [[File:drain-pierce.jpg|300px]] | ||
+ | [[File:super-resistance-elec.jpg|300px]] | ||
+ | [[File:attribute-reaction-elec-attack.jpg|300px]] | ||
+ | [[File:super-auto-recovery-bind.jpg|300px]] | ||
− | + | '''Notes:''' | |
+ | * Phase 1 has both Drain Elec and Drain Pierce. This means he's completely immune to Elec attacks (unless you can use [[Zeus]] to change his resistances). In addition, he takes -50% damage from all non-Elec skills and attacks. | ||
+ | * Thor will counter any non-Elec skills you through at him. The damage from these counters is not big, but it will add up, especially if youre abusing his Force weakness. You can use these counters to trigger skills on your own demons, for example [[Demeter]] or [[Orcus]] | ||
+ | * However, he's still weak to Force attacks, and thus will take more damage from them, which should offset the damage reduction. | ||
+ | * Phase 2 will no longer Drain Pierce, but will take '''-90%''' damage from non-Elec attacks. This makes anything else simply not worth using. | ||
− | + | '''Recommended Demons:''' | |
+ | * [[Barong]]: Panel 3 will make your whole party take -20% Elec damage, and take -70% himself. In addition, [[Barong Dance]] is not only a good healing move, it will also cast and recast [[Luster Candy]] which will stack your buff % for future fights. Can be used on either team. | ||
+ | * [[Susano-o]]: [[Kusanagi]] is a very strong Force attack as well as cast [[Tarukaja]], and increase your attack % on subsequent fights. Use on team 1. | ||
+ | * [[Mahamayuri]]: solid Force attacker which will also heal your party when used. Use on team 1, but be careful of their Elec weakness. | ||
+ | * [[Zeus]]: will of course lower Thor's Elec resistance and keep it down through multiple uses of [[Keraunos]]. This lets you bypass the Elec immunity on phase 1 and do big damage to him, ignoring the damage reduction to other elements. | ||
+ | * [[Sabaoth]]: careful turn order management might be necessary, but [[Sanction]] provides a bonus press turn every turn on top of hitting Thor's weak spot. Use on team 1. | ||
+ | * [[Orcus]]: when using a non-Elec attack, Thor will counter with an Elec AoE. This will hit Orcus, who's weak to Elec himself, triggering his passives, most notably his Panel 2 which casts a free Tarukaja when a weakness is exploited. He will also prevent bonus turns when Thor uses his regular AoE attack. | ||
+ | </div> | ||
+ | |||
+ | ==Gozu-Tennoh== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | ||
[[File:encounter_oni.jpg|thumb]] | [[File:encounter_oni.jpg|thumb]] | ||
− | + | The Main Man. Featured demon, rarest and toughest boss. | |
− | ===== | + | <br><big>'''Battle 1'''</big> |
+ | {| class="wikitable" | ||
+ | !align="center"| | ||
+ | !align="center"| {{ElementIcon|Phys}} | ||
+ | !align="center"| {{ElementIcon|Fire}} | ||
+ | !align="center"| {{ElementIcon|Ice}} | ||
+ | !align="center"| {{ElementIcon|Elec}} | ||
+ | !align="center"| {{ElementIcon|Force}} | ||
+ | !align="center"| {{ElementIcon|Light}} | ||
+ | !align="center"| {{ElementIcon|Dark}} | ||
+ | |- | ||
+ | | '''Gozu-Tennoh''' | ||
+ | | Dr | ||
+ | | Nu | ||
+ | | Nu | ||
+ | | Nu | ||
+ | | Nu | ||
+ | | Rs | ||
+ | | Rs | ||
+ | |- | ||
− | + | |} | |
+ | [[File:magic-resistance+.jpg|300px]] | ||
+ | [[File:magic-counter.jpg|300px]] | ||
+ | [[File:restrain-and-release.jpg|300px]] | ||
+ | [[File:rule-control.jpg|300px]] | ||
+ | [[File:fierce-megaton-raid.jpg|300px]] | ||
+ | [[File:super-auto-recovery-bind.jpg|300px]] | ||
+ | |||
+ | <br><big>'''Battle 2'''</big> | ||
+ | {| class="wikitable" | ||
+ | !align="center"| | ||
+ | !align="center"| {{ElementIcon|Phys}} | ||
+ | !align="center"| {{ElementIcon|Fire}} | ||
+ | !align="center"| {{ElementIcon|Ice}} | ||
+ | !align="center"| {{ElementIcon|Elec}} | ||
+ | !align="center"| {{ElementIcon|Force}} | ||
+ | !align="center"| {{ElementIcon|Light}} | ||
+ | !align="center"| {{ElementIcon|Dark}} | ||
+ | |- | ||
+ | | '''Gozu-Tennoh''' | ||
+ | | Dr | ||
+ | | Nu | ||
+ | | Nu | ||
+ | | Nu | ||
+ | | Nu | ||
+ | | Rs | ||
+ | | Rs | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | |||
+ | [[File:soul-fracture-20.jpg|300px]] | ||
+ | [[File:phys-counter.jpg|300px]] | ||
+ | [[File:fierce-mortal-jihad.jpg|300px]] | ||
+ | [[File:rule-control.jpg|300px]] | ||
+ | [[File:fierce-megaton-raid.jpg|300px]] | ||
+ | [[File:super-auto-recovery-bind.jpg|300px]] | ||
+ | |||
+ | |||
+ | '''Notes:''' | ||
+ | * Do NOT try to revive spam with this guy. | ||
+ | * Do NOT try to use Intimidating Stance effects on this guy on phase 1. | ||
+ | * No weaknesses on either phase, so you will need pure, raw damage. Unless you have [[Zeus]] and you can abuse that Elec weakness. | ||
+ | * Phase 1 will reduce magic damage by 90%, in addition to punishing you with a 200 BP attack every time you attack him with magic. Do not bring magic units. | ||
+ | * Phase 2 does not take reduced damage from physical attacks, but it does counter them with an AoE Phys. Note that while the skills say Phys, they in fact mean Physical, so any skill that can crit or miss will trigger a counter move. | ||
+ | * Due to having no weaknesses and heavily punishing physical moves (and thus crits) bonus turns are hard to come by. Skills like [[Solar Flare]] or [[Sword of Izumo]] can help provide extra turns through their Remnant attribute. Turn generators like [[Vishnu A]] can also help. | ||
+ | * Gozu-Tennoh will crit. A lot. The damage he does will add up quickly, so you want a healer on phase 2. | ||
+ | |||
+ | '''Recommended Demons:''' | ||
+ | * [[Futsunushi]] will counter every attack Gozu-Tennoh does, making the damage add up and increasing your Combo. | ||
+ | * [[Chi You]] will also deal big damage when the boss's turn ends, entering Charge for more damage on the next hit. | ||
+ | * [[Asura Lord]] will boost your demon's crit damage. | ||
+ | * [[Odin A]] grants all your allies +40% Phys damage when under Zenith. | ||
+ | * [[Elohim]] is a peak choice for phase 2 thanks to Remnants and Offensive Cry when casting Solar Flare, as well as the large damage numbers. | ||
+ | * Panel 3 [[Mahakala]] can keep offensive buffs up, and gets auto Concentrate every other turn for increased damage. | ||
+ | * [[Vishnu A]] and [[Sabaoth]] can generate extra press turns, to help alleviate the lack of bonus turns from crits. Vishnu also provides attack buffs. | ||
</div> | </div> | ||
+ | |||
{{Quest Areas navbox}} | {{Quest Areas navbox}} |
Revision as of 02:43, 20 January 2023
Due to the ongoing nature of this event, information posted on this page will be expanded and updated as learn more. In addition, due to this being a beta version we can expect significant changes to the functioning of the event. Feel free to discuss strategies and information on discord or reddit.
Contents
Getting Boss Spawns
Bosses may spawn from most mission types. Brands of Sin, Strange Signal and Leveling quests are the most convenient, since they are commonly farmed for other stuff, letting you make the most of your stamina. Story quests that play cutscenes before or after the fight will not trigger boss spawns.
Alter-World and Hell's park do not spawn bosses. (hells park needs confirmation)
Battle Basics
These boss fights will allow you to field two parties, similarly to Leveling Quests or Aura Gate exploration parties. Important to note that the party configurations are saved independently from Dx2 selected, so you may form a party, decide that a different Dx2 would be a better match, and change them without needing to re-select your demons once again.
- Both fights have a 3-turn limit
- If your first team can't defeat the boss in time, the battle will progress to it's second phase, with your second team.
- If the second team also can't beat the boss within the turn limit, the battle will end inconclusively, and you will request an S.O.S. from a group of random players. This SOS will prioritize friends and fellow Faction members, and also let you send friend requests if the player in question isn't already a friend.
- If the boss's HP reaches 0, the battle will end immediately, regardless of which team is currently fighting.
Buff Stacking
One player's buffs will carry over to other players fights, stacking to high numbers, allowing the participants to deal increasing amounts of damage to high level bosses. This is necessary to even be able to survive high level boss attacks. Liberator effects (such as Chalk Eater) also count for this.
BP and Attack Modes
With this new event comes a new form of Stamina, called BP. These are used exclusively on this kind of battle, and recovers independently from normal Stamina, Duel Stamina, or Aura Gate Steps.
When selecting a fight, three options are available,
Tips
- Once you start fighting higher level bosses, the damage you can deal during your first battle will be very low compared to their scaling Hp stat. It's best to do one or two battles using the standard 1 BP attack option to build your buff stock, then use the 3 BP option to attack for massive damage.
- You may be able to kill the first or second boss quickly enough to not worry about their damage, but in time you will have to bring healer/tank units to keep your team alive.
Useful Liberators
- Chalk Eater is the man to use if you find yourself fighting a boss with an exploitable weakness. He will provide you with constant buffs, MP recovery, and occasionally bonus turns. If no weaknesses are present, he can still give your demons a minor MAGIC boost.
- Kangaroo Boxer & Vince) will both boost your physical attacks and crits. Vince in particular will help if you have demons that can cast Rebellion or Charge automatically through passives, by providing buff support.
- Eileen will make random attacks better, and occasionally give you extra press turns.
- Meat Balloon fits more defensive parties, will cast Rakukaja when hit by magic or Tarunda when hit by a critical attack.
- Templar Dragon will boost Charge and Concentrate effects, like those provided by Mahakala or Panel 2 Cu Chulainn A
Useful Demons
These demons should work well against almost any boss, whereas other demons might be punished by the current boss's gimmick (for example, heavily reduced damage from certain elements)
- Erlkonig will consistently heal your party and provide you with defensive buffs every turn, which will carry over to other fights.
- Barong can help keep your party alive but will cast Luster Candy in addition to healing, increasing your offensive power.
- Demeter can keep your party's bulwark topped off consistently, trivializing damage taken, as well as casting Luster Candy whenever any other party member receives an attack.
- Orcus reduces damage taken for AoE attacks for the party. He will also cast Tarukaja when a party member's weakness is exploited. This can let you stack attack buffs quickly.
- Ananta will cast Luster Candy automatically every turn, making him a good budget option for stacking buffs.
- Elohim follows up every Solar Flare with automatic Offensive Cry to stack up the attack buffs, in addition to his massive damage.
"Revival of the Mantra's Leader" event
Oni
First and easiest battle you will encounter.
This enemy, just like regular Oni is weak to Elec attacks.
Battle 1
Oni | - | - | - | Wk | - | - | - |
Battle 2
Oni | - | - | - | Wk | - | - | - |
The second fight is exactly the same, except for the addition of the skill below.
Notes
- Phys Anti-Pierce is possible, but since Oni has single target attacks and, on the second fight, a fractional move, he will likely not attack into repel/drain reliably.
- Very easy, very simple fight. No gimmicks, no insane hp, just hit him a few times and he should be dead.
Thor
The second boss. Considerably more dangerous, this is where you need to start understanding the event mechanics.
Battle 1
Thor | Rs | Nu | - | Dr | Wk | Rs | - |
Battle 2
Thor | Rs | Nu | - | Dr | Wk | Rs | - |
Notes:
- Phase 1 has both Drain Elec and Drain Pierce. This means he's completely immune to Elec attacks (unless you can use Zeus to change his resistances). In addition, he takes -50% damage from all non-Elec skills and attacks.
- Thor will counter any non-Elec skills you through at him. The damage from these counters is not big, but it will add up, especially if youre abusing his Force weakness. You can use these counters to trigger skills on your own demons, for example Demeter or Orcus
- However, he's still weak to Force attacks, and thus will take more damage from them, which should offset the damage reduction.
- Phase 2 will no longer Drain Pierce, but will take -90% damage from non-Elec attacks. This makes anything else simply not worth using.
Recommended Demons:
- Barong: Panel 3 will make your whole party take -20% Elec damage, and take -70% himself. In addition, Barong Dance is not only a good healing move, it will also cast and recast Luster Candy which will stack your buff % for future fights. Can be used on either team.
- Susano-o: Kusanagi is a very strong Force attack as well as cast Tarukaja, and increase your attack % on subsequent fights. Use on team 1.
- Mahamayuri: solid Force attacker which will also heal your party when used. Use on team 1, but be careful of their Elec weakness.
- Zeus: will of course lower Thor's Elec resistance and keep it down through multiple uses of Keraunos. This lets you bypass the Elec immunity on phase 1 and do big damage to him, ignoring the damage reduction to other elements.
- Sabaoth: careful turn order management might be necessary, but Sanction provides a bonus press turn every turn on top of hitting Thor's weak spot. Use on team 1.
- Orcus: when using a non-Elec attack, Thor will counter with an Elec AoE. This will hit Orcus, who's weak to Elec himself, triggering his passives, most notably his Panel 2 which casts a free Tarukaja when a weakness is exploited. He will also prevent bonus turns when Thor uses his regular AoE attack.
Gozu-Tennoh
The Main Man. Featured demon, rarest and toughest boss.
Battle 1
Gozu-Tennoh | Dr | Nu | Nu | Nu | Nu | Rs | Rs |
Battle 2
Gozu-Tennoh | Dr | Nu | Nu | Nu | Nu | Rs | Rs |
Notes:
- Do NOT try to revive spam with this guy.
- Do NOT try to use Intimidating Stance effects on this guy on phase 1.
- No weaknesses on either phase, so you will need pure, raw damage. Unless you have Zeus and you can abuse that Elec weakness.
- Phase 1 will reduce magic damage by 90%, in addition to punishing you with a 200 BP attack every time you attack him with magic. Do not bring magic units.
- Phase 2 does not take reduced damage from physical attacks, but it does counter them with an AoE Phys. Note that while the skills say Phys, they in fact mean Physical, so any skill that can crit or miss will trigger a counter move.
- Due to having no weaknesses and heavily punishing physical moves (and thus crits) bonus turns are hard to come by. Skills like Solar Flare or Sword of Izumo can help provide extra turns through their Remnant attribute. Turn generators like Vishnu A can also help.
- Gozu-Tennoh will crit. A lot. The damage he does will add up quickly, so you want a healer on phase 2.
Recommended Demons:
- Futsunushi will counter every attack Gozu-Tennoh does, making the damage add up and increasing your Combo.
- Chi You will also deal big damage when the boss's turn ends, entering Charge for more damage on the next hit.
- Asura Lord will boost your demon's crit damage.
- Odin A grants all your allies +40% Phys damage when under Zenith.
- Elohim is a peak choice for phase 2 thanks to Remnants and Offensive Cry when casting Solar Flare, as well as the large damage numbers.
- Panel 3 Mahakala can keep offensive buffs up, and gets auto Concentrate every other turn for increased damage.
- Vishnu A and Sabaoth can generate extra press turns, to help alleviate the lack of bonus turns from crits. Vishnu also provides attack buffs.
Quest Areas | |
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Permanent Content | Story • Dx2 Quests • Alter-World • Aura Gate (1, 2, SP) |
Farming Quests | Strange Signal • Brands of Sin • Wanted |
Recurring Events | Eclipse • Hell's Park • Advent • Kiwami • Tokyo Abyss • Take Back Tokyo • Demon Alliance Invasion |
Competitive | Democalypse • D2 Duel • Battle Tower |