Lose MP

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Losing MP is when the number of MP a demon currently has is forcefully reduced without being used.

Mechanics

Through certain effects, demons can lose MP at moments other than by using them to activate their skills. Effects that make demons lose MP will deplete a set amount - unlike HP, there is no formula to calculate the amount of MP restored.

It is impossible for a demon to get below 0 MP, so if an effect is supposed to make a demon lose more MP than it currently has in reserve, it will just bring it to 0 MP.

Losing MP is always the secondary effect of a skill, which means that if the primary effect doesn't work, the MP loss won't take place. This will happen when a skill that causes MP reduction misses, is nullified, drained or repelled (by the same logic it can never be countered when it is the secondary effect of Fractional Damage, like with Black Rider.jpg Black Rider's Famine).

The effects to Steal MP are rooted in MP loss, but also includes the ability to Recover MP, and thus will not be discussed in this page.

MP Loss

Skills that reduce MP

Type Name MP Cost Target Amount Skill Points Exclusive?
Light Light Cleaving Light 6 MP All Targets All Targets 2 MP - Camael.jpg Camael
Almighty Almighty Lost Sanity 6 MP All Targets All Targets 2 MP - Cthulhu.jpg Cthulhu
Passive Passive Call of R'lyeh Passive All Targets All Targets 1 MP - Cthulhu.jpg Cthulhu
Passive Passive Famine Passive All Targets All Targets 2 MP - Black Rider.jpg Black Rider
Passive Passive Hell's Gunner Passive All Targets All Targets 1 MP - Barbatos.jpg Barbatos
Passive Passive Sabaoth's Voice Passive All Targets All Targets 2 MP - Sabaoth.jpg Sabaoth
Passive Passive Sun God's Majesty Passive All Targets All Targets 1 MP - Adramelech.jpg Adramelech
Passive Passive Tempestuous Malice Passive All Targets All Targets 2 MP - Tiamat A.jpg Tiamat A

Panels that reduce MP

Demon Panel # Effect
Adramelech.jpg Adramelech Panel 4 Activates the following Chain Effect upon the activation of the Fractional damage effect of Sun God's Majesty: Decreases the Fire Attribute Affinity of all enemies by 1 level (1 turn) and Inflicts 10% fractional damage (500 max) on all enemies based on their current HP and reduces MP by 1. *Activates once per turn.
Susano-o A.jpg Susano-o A Panel 3 +25% to Phys damage. Activates the following Chain Effect at the start of the enemy turn: Inflicts Phys damage (Physical, Power: 50) to all enemies, and decreases hit enemies' MP by 1.
Zodd.jpg Zodd Panel 4 +30% to Max HP. Activates the following Chain Effect when the one with this skill receives a Physical attack: Inflicts Phys damage (Physical, Power: 80) with Bulwark Pierce to a single enemy, causing them to lose 1 MP and self recovers 100% of the damage dealt.
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png Weak
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostAnti-damage reduction
Defense Pierce NegationBulwarkCounterDeath PreventionRevivalAnti-damage boostDamage reduction
Other Press TurnRemnantsPassingBattle SpeedBoost Level
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up