Difference between revisions of "Leveling"

From SMT: Dx2 Wiki
Jump to: navigation, search
(13a placeholders, cleanup)
(EXP per Stage per Stamina for each Leveling Quest: 13a data)
Line 116: Line 116:
 
| Chapter 13 (HELL) || 11 || 1637 || <span style="color:red">'''148.8'''</span> || <span style="color:red">'''327.4'''</span>
 
| Chapter 13 (HELL) || 11 || 1637 || <span style="color:red">'''148.8'''</span> || <span style="color:red">'''327.4'''</span>
 
|-
 
|-
| Chapter 13a (NORMAL) || 9 ||  
+
| Chapter 13a (NORMAL) || 9 || 1160 || 128.9 || 290
 
|-
 
|-
| Chapter 13a (HARD) || 10 ||  
+
| Chapter 13a (HARD) || 10 || 1416 || 141.6 || 283.2
 
|-
 
|-
| Chapter 13a (HELL) || 11 ||
+
| Chapter 13a (HELL) || 11 || 1815 || <span style="color:red">'''165'''</span> || <span style="color:red">'''363'''</span>
 
|}
 
|}
  

Revision as of 03:07, 30 December 2022

Overview

Image of the "Leveling Quest" at Chapter 8. At the bottom are the difficulty levels of the quest (Normal, Hard, Hell). The stamina cost indicated for this quest is 11.

PvE contents grant EXP points. However, in order to level up demons, the best way is to use "Leveling Quests". Every Story Chapter has a Leveling Quest. Leveling Quests not only let you bring two parties (i.e., two Liberators and 8 demons) to level them up, but will give you much more EXP than a regular quest. There also exists Liberators (e.g., the Hero.png main character) and demons (e.g., Kanbari.jpg Kanbari) that increase the EXP you gain by a substantial amount.

Now onto evolving:

Evolving a demon increases their rarity and level cap, which lets them obtain higher base stats.

To evolve a demon, you need to sacrifice demons with the same current rarity (unlike with skill points where you needed to sacrifice demons with the same base rarity - if you have a 4★ Pixie.jpg Pixie, which is a base 1★ demon, and want to evolve her to 5★, you need to sacrifice demons with 4★ rarity - but the sacrifices could be other base 1★ or 2★ demons that were evolved to 4★).

Alternatively, you can use a Icon Yata Mirror.png Yata Mirror, an item that can substitute a sacrifice; Yata Mirrors come with different rarities, so you need a 2★ Yata Mirror to evolve a 2★ demon, for example.

EXP per Stage per Stamina for each Leveling Quest

Leveling Quest Icon Stamina.png Stamina Exp Exp/Stamina Exp/Stamina (1/2 Stamina)
Chapter 1 (NORMAL) 2 66 33 66
Chapter 1 (HARD) 3 182 60.6 182
Chapter 1 (HELL) 4 342 85.5 171
Chapter 2 (NORMAL) 3 133 44.3 133
Chapter 2 (HARD) 4 301 75.2 150.5
Chapter 2 (HELL) 5 410 82 205
Chapter 3 (NORMAL) 4 234 58.5 117
Chapter 3 (HARD) 5 356 71.2 178
Chapter 3 (HELL) 6 499 83.1 166.3
Chapter 4 (NORMAL) 5 336 67.2 168
Chapter 4 (HARD) 6 465 77.5 155
Chapter 4 (HELL) 7 585 83.6 195
Chapter 5 (NORMAL) 6 474 79 158
Chapter 5 (HARD) 7 573 81.8 191
Chapter 5 (HELL) 8 716 89.5 179
Chapter 6 (NORMAL) 7 576 82.3 192
Chapter 6 (HARD) 8 691 86.4 172.75
Chapter 6 (HELL) 9 840 93.3 210
Chapter 7 (NORMAL) 8 638 79.7 159.5
Chapter 7 (HARD) 9 765 85 191.25
Chapter 7 (HELL) 10 957 95.7 191.4
Chapter 7a (NORMAL) 8 693 86.6 173.25
Chapter 7a (HARD) 9 831 92.3 207.75
Chapter 7a (HELL) 10 1039 103.9 207.8
Intermission Ep3 Leveling (NORMAL) 8 733 91.625 183.25
Intermission Ep3 Leveling (HARD) 9 898 99.8 224.5
Intermission Ep3 Leveling (HELL) 10 1097 109.7 219.4
Intermission Ep6 Leveling (NORMAL) 8 767 95.875 191.75
Intermission Ep6 Leveling (HARD) 9 912 101.3 228
Intermission Ep6 Leveling (HELL) 10 1168 116.8 233.6
Chapter 8 (NORMAL) 9 914 101.6 228.5
Chapter 8 (HARD) 10 1097 109.7 219.4
Chapter 8 (HELL) 11 1370 124.5 273.9
Chapter 9 (NORMAL) 9 941 104.6 235.25
Chapter 9 (HARD) 10 1137 113.7 227.4
Chapter 9 (HELL) 11 1425 130 285
Chapter 10 (NORMAL) 9 989 109.9 247.25
Chapter 10 (HARD) 10 1205 120.5 241
Chapter 10 (HELL) 11 1514 137 302.8
Chapter 11 (NORMAL) 9 1006 111.8 251.5
Chapter 11 (HARD) 10 1210 121 242
Chapter 11 (HELL) 11 1520 138.2 304
Chapter 12 (NORMAL) 9 1048 116.4 262
Chapter 12 (HARD) 10 1290 129 258
Chapter 12 (HELL) 11 1630 148.2 326
Chapter 13 (NORMAL) 9 1069 118.8 267.25
Chapter 13 (HARD) 10 1304 130.4 260.8
Chapter 13 (HELL) 11 1637 148.8 327.4
Chapter 13a (NORMAL) 9 1160 128.9 290
Chapter 13a (HARD) 10 1416 141.6 283.2
Chapter 13a (HELL) 11 1815 165 363

In terms of EXP/Stamina efficiency, the quests highlighted in Red are the most-efficient at their point in the story.

  • Basically, you should run the furthest highlighted quest that you have access to. For example: run Chapter 1 HELL until you have access to Chapter 5 HELL.

"Half-stamina" events will change the efficiency of each quest - the "1/2 Stamina" column recalculates the efficiency with this in mind.

  • If the halved stamina cost would have a decimal, then the cost is rounded down. For example: a quest that normally costs 3 stamina will instead cost 1 stamina when halved, as it is rounded down from 1.5.

To maximize the amount of EXP you get, bring your Hero.png Main Character as the Liberator of one of the groups, as they have a passive skill to increase EXP. Bring a Kanbari.jpg Kanbari demon in both parties (2★ demon that is fused in multi-fusion), as it has a skill to increase EXP gains too.

Leveling Quests of lesser efficiency can still have their uses. Since each Leveling Quest has different demons, you can use specific lower-efficiency Quests to recruit specific demons you need en mass, for purposes such as fusion. For example: Chapter 3, 4 or 5 Leveling Quests. See the Icon Mag.png Magnetite guide for listings of what demons are available in each quest.

Chapter 1 HARD is a good alternative for half-stamina events, if your team isn't ready for the higher chapters.

  • Later chapters can be difficult to do with a full team of low-level demons, so you may need to bring 1 or 2 "carry" demons to ensure you can clear.
  • Chapter 10 is especially difficult, since the two demons in the quest do not share a weakness.

General Strategy when leveling

The Problem of Evolution

Leveling does not simply consist of farming the highest Leveling Quests using the demons you try to level. Indeed, you do not just need EXP but you also want to "Evolve" demons.

"Evolving" a demon increases their rarity and level cap, allowing them to get higher base stats.

Max level for each rarity is
1★ = 25
2★ = 30
3★ = 35
4★ = 40
5★ = 45
6★ = 50

To evolve a demon, you need to sacrifice demons with the same current rarity (Warning current rarity =/= natural/base rarity - if you have a 4★ Pixie.jpg Pixie, which is a base 1★ demon, and want to evolve her to 5★ you need to sacrifice demons with 4★ rarity - but the sacrificed demon could be another Pixie that you evolved to 4★).

Alternatively, you can use a Icon Yata Mirror.png Yata Mirror, an item that can substitute a sacrifice; Yata Mirrors come with different rarities, so you need a 2★ Yata Mirror to evolve a 2★ demon, for example.

You should NOT fuse Natural 3/4/5★s for evolve fodder. The recommended way to evolve is by using Yata Mirrors, base 2★s, or useless gacha 3★s to save Icon Mag.png Magnetite.

If you need 4/5★ evolution fodders but lack the mirrors, simply use natural 2★s, evolve the 2★ to 3★, then evolve it again to 4/5★. This is the best way to evolve demons into 6★.

  • To evolve a 3★ to 4★, you need to level it to max level then fodderize 3x 3★ demons
  • To evolve this same demon to 5★ you need to level it to max level again and fodderize 4x 4★
  • 6★ evolution: you need to level it to max then fodderize 5x 5★

The trick to make the process inexpensive is the fact you don't need the fodders to be natural 3/4/5★, they could be natural 2★ that you evolved as 5★ to be used as fodder for your future 6★. This means leveling up a single demon from 5★ level 1 to 6★ level 50 requires you to level up and evolve dozens to hundreds of 2★ and/or higher ★ in some sort of pyramidal scheme.

Suitable Evolution fodders and unsuitable ones

Unsuitable fodders:

  • Fusing a 3★ or 4★ to be used as evolution fodders is an extremely bad practice as Icon Mag.png Magnetite is a more precious resource than evolution fodders / Icon Yata Mirror.png Yata Mirrors.
  • Natural 4★ pulled from Summoning/Gacha are NOT to be used as evolution fodders (there are better uses: Skill Transfer fodders, fusion fodders or Icon Karma.png Karma fodders).
  • Natural 5★ must ABSOLUTELY NOT be used as evolution fodders!!!

Suitable fodders:

  • Natural 2★ demons you recruited or summoned are the best evolution fodders.
  • Fusing 2★ demons from 1★ you recruited or summoned is very good. The Icon Mag.png Magnetite cost is negligeable enough in this particular case.
  • Natural 1★ demons are subpar evolution fodders (but still suitable) as you could very easily fuse them into 2★ demons (best fodders).
  • Natural 3★ recruited through "Talk" (i.e. Clear Common Archetype). They are best kept as fusion fodder, but are okay-ish evolve fodder.
  • Natural 3★ demons obtained through Summoning/Gacha. You will get them in very very large numbers, many of them will be useless. As such evolution can be a potent way to get rid of them. But using them as Icon Karma.png Karma fodder is better, especially for new players.

Kanbari.jpg Kanbari Evolution

For 3★ and 4★ evolution fodders all kind of Naturally 2★ demons could be used. But for 5★ evolution fodders, this demon is one of the best: Kanbari.jpg Kanbari.

Indeed, Kanbari provides experience bonuses. But being constantly in your party means he will reach max level. In order to avoid wasting EXP on a max level demon the solution is to evolve him: eventually, Kanbari will become a 5★, at that instant just use him as a evolution fooder for 5★ and fuse a new Kanbari for your parties (then repeat the cycle).

This does create the question of where additional Kanbaris will be sourced:

  • a guide listed below tell you how to fuse Kanbari: simply run the aforementioned leveling quests while farming EXP in order to get the demons needed for a Kanbari.
  • The Compendium is an easier route: either directly summon Kanbari for Icon Karma.png Karma x20, or summon the fusion ingredients you lack to get him.
    • But Icon Karma.png Karma is precious though, so it should only be used when you are really feeling lazy.

So, in essence, Kanbari is the quintessential evolution fodder for (4★s and) 5★s.

Steps to fuse a Kanbari:

  1. First, make sure you already completed Chapter 3-5
  2. Collect 5 Slime.jpg Slimes in Chapter 1’s Leveling Quest.
  3. Collect 2 Melchom.jpg Melchoms and 1 Preta.jpg Preta in Chapter 2’s Leveling Quest.
  4. Collect 1 Nekomata.jpg Nekomata and 1 Sandman.jpg Sandman in Chapter 3’s Leveling Quest.
  5. Fuse Bicorn.jpg Bicorn with Slime.jpg Slime x Nekomata.jpg Nekomata.
  6. Fuse Inugami.jpg Inugami with Bicorn.jpg Bicorn x Slime.jpg Slime.
  7. Fuse 2 Kurama Tengu.jpg Kurama Tengu with Slime.jpg Slime x Melchom.jpg Melchom.
  8. Fuse Shikome.jpg Shikome with Preta.jpg Preta x Kurama Tengu.jpg Kurama Tengu.
  9. Fuse 1 Koppa Tengu.jpg Koppa Tengu with Slime.jpg Slime x Sandman.jpg Sandman.
  10. Multi-Fuse Kanbari.jpg Kanbari.

The Evolution/Leveling flow and Guidelines

The Issue of Game Over

So you want to evolve large batches of 2★ demons (or at least low grade demons) including Kanbari.jpg Kanbari... And you want to do it on the most difficult Leveling Quests. Obviously a bunch of 2★ + Kanbaris versus Difficult Quests can only lead to a Game Over.

Solutions can be:

  • Get help from your friends list.
    • When auto-ing Leveling Quests, you can turn on auto-selection of available Support Demons from your friends list.
    • However, this might not be enough, due to cooldown periods after using a demon - you'd need to either wait an hour, or wait for your friend to clear a quest.
  • Bring a "Carry Demon" that can clear the quest by itself.
    • One option is to use the 5★ you want to evolve as the Carry demon (you may want to equip it with some brands).
    • Alternatively, you can use a strong level 50 Demon. However, you would miss out on a bit of EXP on a capped demon.

Most leveling quests will have a shared weakness between the demons that appear. Bringing a carry that can exploit this weakness would be ideal:

Leveling Quest Shared Weakness(es)
Ch 1 Any
Ch 2 Force.png Force & Light.png Light
Ch 3 Elec.png Elec
Ch 4 Force.pngForce
Ch 5 Fire.png Fire & Light.png Light
Ch 6 Light.png Light
Ch 7 Dark.png Dark
Ch 7a Light.png Light
Intermission Ep3 Elec.png Elec
Intermission Ep6 Fire.png Fire
Ch 8 Ice.png Ice
Ch 9 Force.png Force
Ch 10 None (one weak to Fire.png Fire, other weak to Force.png Force)
Ch 11 Light.png Light
Ch 12 Elec.png Elec
Ch 13 Dark.png Dark
Ch 13a Force.png Force

Flow of 2 star demons

How to get the natural 2★ (or 1★ if you're still a beginner) evolution fodder demons in large number? The answer is "Leveling Quests". The Leveling Quests you will be farming is the most efficient and obvious way to get a constant flow of 1★ or 2★ to farm. A complement would be Aura Gate: as you'll want to farm Icon Mag.png Magnetite, you'll end up spending Aura Gate Action Points there, and you'll encounter 1★ or 2★ to talk/recruit.

Either way, here are the general guidelines:

  • Use the highest leveling quest you can easily clear with one carry demon
  • Use Megakin.png Megakin (increase the number of "Talk"/recruitment) in first Party and Hero.png MC in second (his EXP Bonus still applies)
  • Use Kanbari.jpg Kanbari in both teams
  • Use Friend Support demon for 20% EXP Bonus and also Icon Tome of Exp 12h.png EXP Tome if you have any
  • Fill rest with 2★ fodder and units you actually want to level
  • Evolve fodder when max level until its 5★
  • Use 5★ fodder to get your main units to level 6★

Use natural 3★s?

If you have spare natural 3★s that you don't need, feel free to use these to skip on 2★ fodder.

  • "Not needing" means not needing them for their Transfer Skills (see: Skill Transfer) or for fusion.

NEVER use natural 4★s, unless you are a whale and swimming in them. They are much better used for Icon Karma.png Karma, fusion or their transfer Skills.

Resources needed

  • Assuming we are farming Intermission 3 Hell Leveling Quest, with 2 Kanbari.jpg Kanbaris and Main Liberator
    • This results in 75% bonus which means 1919xp per run.
    • Bringing a friend support adds another 20%, which we won't factor in here, as it's likely you will run out.
    • Same with Icon Tome of Exp 12h.png EXP tome.

How many fodders are needed, math:

  • 2x 2★ needed for 1x 3★
  • 3x 3★ needed for 1x 4★
  • 4x 4★ needed for 1x 5★
  • 5x 5★ needed for 1x 6★
  • 6(2*3)x 2★ needed for 1x 4★
  • 24(6*4)x 2★ needed for 1x 5★
  • 120(24*5)x 2★ needed for 1x 6★
  • 12(3*4)x 3★ needed for 1x 5★
  • 60(12*5)x 3★ needed for 1x 6★
  • 20(4*5)x 4★ needed for 1x 6★
Resources needed to level for given rarity
Target Rarity EXP needed Runs needed Icon Stamina.png Stamina needed
1★ 13410 7 70
2★ 23655 13 130
3★ 53900 29 290
4★ 111900 59 590
5★ 227900 119 1190
6★ 449900 235 2350
Resources needed to 6★ (lv1) when starting from given rarity
Starting Rarity EXP needed Runs needed Icon Stamina.png Stamina needed Cumulative 2★ fodder needed
2★ 417355 218 2180 120
3★ 393700 206 2060 118
4★ 339800 178 1780 114
5★ 227900 119 1190 96

See also

Game Mechanics
Resources ItemsTalkMagnetite/Fusion (Fusible Demons) • KarmaSummoning (Demon Summoning Pool, Skill Summoning Pool, Choice File) • Event Reward DemonsSeason Pass
Team Building Battle SpeedTeam restrictionsLiberatorsArmamentsDemonite
Upgrading Leveling/EvolvingAwakeningSpirit MergeTranscend
Customization ArchetypesSkill TransferBrandsMitamaSin InfusionDevil Connector
Misc FormulasAR ScannerDeviconAlignment