Difference between revisions of "Hollow World/Floors 21-30"

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(Tested Teams: berserk levels; note on Skull Knight)
m (Floor 23: typo)
 
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==Floor 22==
 
==Floor 22==
You need 3 AG Extracts to trade for a key so make sure to be on the look out for AG Extracts in the Black Market.
 
The mom and son hollow are the hollow at the bottom right. The best route is to first go through the portals to get the key then talk to the mom and son hollow (needed for the next floor) on the way to the boss room.
 
 
[[File:AG2Floor22.png|center|500px|thumb|Map Layout]]
 
[[File:AG2Floor22.png|center|500px|thumb|Map Layout]]
 +
 +
Notes:
 +
* You need [[File:Icon Purge Extract Ag.png|32px|link=]] Purge Extract Ag x3 to trade for a key, so make sure to be on the lookout for them in the Black Market.
 +
* Talk to the mother-and-son hollow at the bottom right for a key on a later floor.
 +
* The fastest route is to first go through the portals to get the key, then talk to the mother-and-son hollow on the way to the boss room.
  
 
===Boss===
 
===Boss===
Line 28: Line 31:
 
[[File:AG2Floor23.png|center|500px|thumb|Map Layout]]
 
[[File:AG2Floor23.png|center|500px|thumb|Map Layout]]
  
To get the key, head south-west from the spawn point and take warp point A, then warp point C. Talk to the hollow and tell her you won't hurt her, and she'll give you the key.
+
Notes:
 
+
* To get the key, head south-west from the spawn point and take warp point A, then warp point C. Talk to the hollow and tell her you won't hurt her, and she'll give you the key.
Warp point G is locked by default, you have to talk to the mother and son hollow in F22. If you have talked to them the son hollow will appear one tile south of the warp point G, talk to him and he'll unlocks the warp point.
+
* Warp point G is locked by default, you have to talk to the mother and son hollow in F22. If you have talked to them the son hollow will appear one tile south of the warp point G, talk to him and he'll unlock the warp point.
 
+
* Head south-east from the spawn point and take warp point G to get to the boss room.
Head south-east from the spawn point and take warp point G to get to the boss room.
 
  
 
===Boss===
 
===Boss===
Line 41: Line 43:
  
 
==Floor 24==
 
==Floor 24==
The key is locked behind a barrier which is unlocked by fighting someone special (uwu) which is directly opposite (by horizontal symmetry) to where the key is.
 
 
[[File:AG2Floor24.png|center|500px|thumb|Map Layout]]
 
[[File:AG2Floor24.png|center|500px|thumb|Map Layout]]
 +
 +
Notes:
 +
* Defeat Chagrin to unlock the barrier guarding the key. He's at the dead-end path to the west of the key.
 +
* Defeat Ammut in the upper teleport area, to get a key on a later floor.
 +
* Talk to Letter Hollow 1 (in the lower teleport area) for a letter, and bring it to Letter Hollow 2 on 25F. You will need to deliver multiple letters between these two Hollows, to get a key for 25F.
  
 
===Boss===
 
===Boss===
Line 51: Line 57:
  
 
==Floor 25==
 
==Floor 25==
You'll be asked to deliver a letter multiple times between two hollows in F24 and F25 (bottom leftmost hollow) to get one of the keys. The second key will be in a pile you'll have to loot in the top left right.
 
 
[[File:AG2Floor25.png|center|500px|thumb|Map Layout]]
 
[[File:AG2Floor25.png|center|500px|thumb|Map Layout]]
 +
 +
Notes:
 +
* Talk to Letter Hollow 1 on 24F for a letter, and bring it to Letter Hollow 2 on 25F (bottom-left of the map). You will need to deliver multiple letters between these two Hollows, until Letter Hollow 2 gives you a key for 25F.
 +
* For 25F's second key, take teleporter E to enter the top-left house, then loot the pile of debris in the bottom-right of the house.
 +
* Talk to the Hollow couple for a key on a later floor. To find them, take teleporter C to enter the bottom-left house, then talk to them in the middle of the house.
  
 
===Boss===
 
===Boss===
Line 68: Line 78:
 
[[File:AGFloor26.png|center|500px|thumb|Map Layout]]
 
[[File:AGFloor26.png|center|500px|thumb|Map Layout]]
  
*To get the Key, kill Ammut on Floor 24, then help the couple out by exchanging lettern for them between Floor 26 and 25.
+
Notes:
*Was able to get key by killing Ammut in F24, talk to couple hollow in F25, talk to dying husband in F26. The warp point SW brings you to wife hollow, who gives you a key.
+
*To get the Key, you need to do these steps in order:
 +
** Kill Ammut on 24F
 +
** Talk to the Hollow couple on 25F
 +
** Talk to the husband hollow on this floor (marked 3) to unlock teleporter E
 +
** Talk to the wife hollow (marked 4) to get the Key.
  
 
===Boss===
 
===Boss===
Line 83: Line 97:
 
[[File:AG2Floor27.png|center|500px|thumb|Map Layout]]
 
[[File:AG2Floor27.png|center|500px|thumb|Map Layout]]
  
*To get the Key, a [[King Frost]] is needed in either your main or your sub-party.
+
Notes:
 +
*To get the Key, a {{DemonIcon|King Frost|size=32px}} is needed in either your main or your sub-party.
  
 
===Boss===
 
===Boss===
Line 96: Line 111:
  
 
[[File:AG2Floor28.png|center|500px|thumb|Map Layout]]
 
[[File:AG2Floor28.png|center|500px|thumb|Map Layout]]
 +
 +
Notes:
 +
* This floor has some false walls that you can walk through. The key requires passing through one.
  
 
===Boss===
 
===Boss===
Line 109: Line 127:
 
[[File:AG2Floor29.png|center|500px|thumb|Map Layout]]
 
[[File:AG2Floor29.png|center|500px|thumb|Map Layout]]
 
*One of the keys is guarded by Abaddon, the barrier will open up after defeating him
 
*One of the keys is guarded by Abaddon, the barrier will open up after defeating him
*The northwest barrier needs a Mara in your party to open (the Hollow in this floor, near by the barrier, mentions how "only Lord Mara can pass here")
+
*The northwest barrier holds an optional chest containing Mitama extract (NOT a key!). To unlock it, you will need a {{DemonIcon|Mara|size=32px}} (the Hollow next to the the barrier mentions how "only Lord Mara can pass here")
  
 
===Boss===
 
===Boss===
Line 147: Line 165:
 
Tested by Boblers; team suggested by SnippyTheRat
 
Tested by Boblers; team suggested by SnippyTheRat
  
'''Party 1: Kangaroo Boxer'''
+
'''Party 1: {{LiberatorIcon|Kangaroo Boxer|name=1}}'''
  
Strategy: revive-seal the Pixies, while [[Daisoujou]] cleanses ailments.
+
Strategy: {{EffectIcon|Revive Seal|name=1}} the Pixies, while [[Daisoujou]] cleanses ailments.
 
{{Party
 
{{Party
 
|h1=Cleanser|h2=Revive Sealer|h3=Damage|h4=Damage
 
|h1=Cleanser|h2=Revive Sealer|h3=Damage|h4=Damage
Line 170: Line 188:
 
* If you don't have enough speed to go first, close and re-open the game until Kangaroo Boxer's Position Hack lets you go first.
 
* If you don't have enough speed to go first, close and re-open the game until Kangaroo Boxer's Position Hack lets you go first.
 
* You need to make sure that the revive-sealer scores the killing blow on the Pixies. Use the other damage-dealers to soften the enemy up.
 
* You need to make sure that the revive-sealer scores the killing blow on the Pixies. Use the other damage-dealers to soften the enemy up.
** [[Skull Knight]] isn't really ideal for the sealer, since [[Sword of Actuation]] is Almighty, which cannot be boosted by Berserk levels and is difficult to boost with transfers. This makes it tricky to reach the "sweet spot" amount of HP to let him kill. Someone like {{DemonIcon|Astaroth|size=32px}} would likely be easier to use.
+
** [[Skull Knight]] isn't really ideal for the sealer, since [[Sword of Actuation]] is {{ElementIcon|Almighty|name=1}}, which cannot be boosted by Berserk levels and is difficult to boost with transfers. This makes it tricky to reach the "sweet spot" amount of HP to let him kill. Someone like {{DemonIcon|Astaroth|size=32px}} would likely be easier to use.
* The damage-dealers and revive-sealer should either have piercing, or should deal Force damage (the only element that the Pixies don't Null). Something that can crit would be best, so you can get more press turns.
+
* The damage-dealers and revive-sealer should either have piercing, or should deal {{ElementIcon|Force|name=1}} damage (the only element that the Pixies don't Null). Something that can crit would be best, so you can get more press turns.
 
* Daisoujou's color isn't really important. Ose Hallel doesn't need to be {{ArchIcon|arch=Red|size=15px}} Red, but if he's {{ArchIcon|arch=Purple|size=15px}} Purple then be careful not to kill the Pixies with him.
 
* Daisoujou's color isn't really important. Ose Hallel doesn't need to be {{ArchIcon|arch=Red|size=15px}} Red, but if he's {{ArchIcon|arch=Purple|size=15px}} Purple then be careful not to kill the Pixies with him.
 
* This team needs to survive long enough to seal both Pixies, but after that, you can let Mara kill them. Since Mara has 50% phys damage reduction, there's not much point to keeping this team alive after the sealing is done.
 
* This team needs to survive long enough to seal both Pixies, but after that, you can let Mara kill them. Since Mara has 50% phys damage reduction, there's not much point to keeping this team alive after the sealing is done.
  
'''Party 2: Templar Dragon'''
+
'''Party 2: {{LiberatorIcon|Templar Dragon|name=1}}'''
  
Strategy: Repel Pierce, debuff, and exploit Mara's ice weakness.
+
Strategy: Repel Pierce, debuff, and exploit Mara's {{ElementIcon|Ice|name=1}} weakness.
 
{{Party
 
{{Party
 
|h1=Repel Pierce|h2=Repel Phys|h3=Repel Phys/Damage|h4=Repel Phys/Damage
 
|h1=Repel Pierce|h2=Repel Phys|h3=Repel Phys/Damage|h4=Repel Phys/Damage
Line 202: Line 220:
 
* When you need to heal or cleanse Alilat, use an item - Templar Dragon ensures you only use up 1/2 a press turn icon when you do this.
 
* When you need to heal or cleanse Alilat, use an item - Templar Dragon ensures you only use up 1/2 a press turn icon when you do this.
 
* Fog Breath on Yellow Mitra helps to make Mara's attacks less threatening. Alilat with War Cry also reduces Mara's def, to speed up the fight a bit.
 
* Fog Breath on Yellow Mitra helps to make Mara's attacks less threatening. Alilat with War Cry also reduces Mara's def, to speed up the fight a bit.
* The damage dealers should have Bufu- spells transferred, to exploit Mara's ice weakness.
+
* The damage dealers should have {{ElementIcon|Ice|name=1}} spells transferred, to exploit Mara's ice weakness.
 
* Rangda's color isn't really important.
 
* Rangda's color isn't really important.
 
</div>
 
</div>
Line 277: Line 295:
 
|s1=Mudo|s2=Zan|s3=Rakunda|s4=Zio|s4b=Mudo}}
 
|s1=Mudo|s2=Zan|s3=Rakunda|s4=Zio|s4b=Mudo}}
  
*With this Setup you are looking at 23175 BS with Megakin (The main Liberator you want to use in AG because of talking to Rare Encounters such as Mitama).
+
*With this Setup you are looking at 23175 BS with {{LiberatorIcon|Megakin|name=1}} (The main Liberator you want to use in AG because of talking to Rare Encounters such as Mitama).
 
**That means you need either 13% Speed via Brands on Fenrir, 18% Speed on Sleipnir or just one Speed Set of Brands on either of them (as they give 25% Speed Boost)
 
**That means you need either 13% Speed via Brands on Fenrir, 18% Speed on Sleipnir or just one Speed Set of Brands on either of them (as they give 25% Speed Boost)
  
Line 289: Line 307:
  
 
*Use Flex to hit Battle Speed of 23900+ and with a nice AoE.
 
*Use Flex to hit Battle Speed of 23900+ and with a nice AoE.
*Dark AoE Replacement: [[Black Frost]]
+
*Dark AoE Replacement: {{DemonIcon|Black Frost|size=32px}}
*[[Cybele]] is also good in this Floor
+
*{{DemonIcon|Cybele|size=32px}} is also good in this Floor

Latest revision as of 14:15, 7 February 2024

General

K denotes a Key Location.

Floor 21

Map Layout

Boss

Decarabia Ikusa Decarabia


Ag2f21add1.jpg Ag2f21boss.jpg Ag2f21add2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Decarabia - - - - - - -
Ikusa - - - - - - -
Decarabia - - - - - - -
Battle Speed 19700

Floor 22

Map Layout

Notes:

  • You need Icon Purge Extract Ag.png Purge Extract Ag x3 to trade for a key, so make sure to be on the lookout for them in the Black Market.
  • Talk to the mother-and-son hollow at the bottom right for a key on a later floor.
  • The fastest route is to first go through the portals to get the key, then talk to the mother-and-son hollow on the way to the boss room.

Boss

Apis Forneus Isis


Ag2f22add1.jpg Ag2f22boss.jpg Ag2f22add2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Apis - - - - - - -
Forneus - - - - - - -
Isis - - - - - - -
Battle Speed 18166

Floor 23

Map Layout

Notes:

  • To get the key, head south-west from the spawn point and take warp point A, then warp point C. Talk to the hollow and tell her you won't hurt her, and she'll give you the key.
  • Warp point G is locked by default, you have to talk to the mother and son hollow in F22. If you have talked to them the son hollow will appear one tile south of the warp point G, talk to him and he'll unlock the warp point.
  • Head south-east from the spawn point and take warp point G to get to the boss room.

Boss

Black Ooze Incubus Black Ooze


Ag2f23add1.jpg Ag2f23boss.jpg Ag2f23add1.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Black Ooze - - - - - - -
Incubus - - - - - - -
Black Ooze - - - - - - -
Battle Speed 15300

Floor 24

Map Layout

Notes:

  • Defeat Chagrin to unlock the barrier guarding the key. He's at the dead-end path to the west of the key.
  • Defeat Ammut in the upper teleport area, to get a key on a later floor.
  • Talk to Letter Hollow 1 (in the lower teleport area) for a letter, and bring it to Letter Hollow 2 on 25F. You will need to deliver multiple letters between these two Hollows, to get a key for 25F.

Boss

Mitra Shiki-Ouji Berserker


Ag2f24add1.jpg Ag2f24boss.jpg Ag2f24add2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Mitra - - - - - - -
Shiki-Ouji - - - - - - -
Berserker - - - - - - -
Battle Speed 17700

Floor 25

Map Layout

Notes:

  • Talk to Letter Hollow 1 on 24F for a letter, and bring it to Letter Hollow 2 on 25F (bottom-left of the map). You will need to deliver multiple letters between these two Hollows, until Letter Hollow 2 gives you a key for 25F.
  • For 25F's second key, take teleporter E to enter the top-left house, then loot the pile of debris in the bottom-right of the house.
  • Talk to the Hollow couple for a key on a later floor. To find them, take teleporter C to enter the bottom-left house, then talk to them in the middle of the house.

Boss

Grendel Jatayu Grendel


Ag2f25add1.jpg Ag2f25boss.jpg Ag2f25add1.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Grendel - - - - - - -
Jatayu - - - - - - -
Grendel - - - - - - -
Battle Speed 18666


Ag2f25AvianJudgment.jpg Ag2f25PhysReduction.jpg

Floor 26

Map Layout

Notes:

  • To get the Key, you need to do these steps in order:
    • Kill Ammut on 24F
    • Talk to the Hollow couple on 25F
    • Talk to the husband hollow on this floor (marked 3) to unlock teleporter E
    • Talk to the wife hollow (marked 4) to get the Key.

Boss

Mara



Ag2f26boss.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Mara - - - - - - -
Battle Speed 22200

Ag2f26Hellthrust.jpg

Floor 27

Map Layout

Notes:

  • To get the Key, a King Frost.jpg King Frost is needed in either your main or your sub-party.

Boss

Mermaid Horus Unicorn


Ag2f27add1.jpg Ag2f27boss.jpg Ag2f27add2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Mermaid - - - - - - -
Horus - - - - - - -
Unicorn - - - - - - -
Battle Speed 30833

Ag2f27FirstJab.jpg

Floor 28

Map Layout

Notes:

  • This floor has some false walls that you can walk through. The key requires passing through one.

Boss

Hamsa Pisaca Hamsa


Ag2f28add1.jpg Ag2f28boss.jpg Ag2f28add1.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Hamsa - - - - - - -
Pisaca - - - - - - -
Hamsa - - - - - - -
Battle Speed 24400
  • Berserk Spells: Damage is reduced by 30% if your berserk level in this element is 20 or higher

Floor 29

Map Layout
  • One of the keys is guarded by Abaddon, the barrier will open up after defeating him
  • The northwest barrier holds an optional chest containing Mitama extract (NOT a key!). To unlock it, you will need a Mara.jpg Mara (the Hollow next to the the barrier mentions how "only Lord Mara can pass here")

Boss

Efreet Hanuman Hel


Ag2f29add1.jpg Ag2f29boss.jpg Ag2f29add2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Efreet - - - - - - -
Hanuman - - - - - - -
Hel - - - - - - -
Battle Speed 22000

Floor 30

Map Layout

MF = Mishaguji Fight

MB = Mishaguji Barrier

GF = Girimekhala Fight

GB = Girimekhala Barrier

Go to GF and MF to beat the mini bosses.After beating them go to GB and GF respectively to get the keys.

Boss

Pixie Mara Pixie


Ag2f30add1.jpg Ag2f30boss.jpg Ag2f30add2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Pixie - - - - - - -
Mara - - - - - - -
Pixie - - - - - - -
Battle Speed 26066

Ag2f26Hellthrust.jpg Ag2f30MadFever.jpg Ag2f30Magnificence.jpg Ag2f30Mediarahan.jpg Ag2f30Samrecarm.jpg

Tested Teams

Tested by Boblers; team suggested by SnippyTheRat

Party 1: Kangaroo.png Kangaroo Boxer

Strategy: Icon Revive Ban.png Revive Seal the Pixies, while Daisoujou cleanses ailments.

Cleanser Revive Sealer Damage Damage
ArchClear.png Daisoujou.jpg Daisoujou ArchPurple.png Skull Knight.jpg Skull Knight ArchPurple.png Marici.jpg Marici ArchRed.png Ose Hallel.jpg Ose Hallel
Void Dark Zones Enduring Soul Death Blow
Phys Boost

Brands:

  • Daisoujou: HP %, life + lead (make sure he goes first, so he can cleanse the party!)
  • Everyone else: PAtk %, divine. (Try to fit some HP% in there too, to help the team survive long enough to seal the pixies.)

Panels:

  • Marici: panel 1

Berserk levels:

  • Phys: 20

Notes:

  • If you don't have enough speed to go first, close and re-open the game until Kangaroo Boxer's Position Hack lets you go first.
  • You need to make sure that the revive-sealer scores the killing blow on the Pixies. Use the other damage-dealers to soften the enemy up.
    • Skull Knight isn't really ideal for the sealer, since Sword of Actuation is Almighty Almighty, which cannot be boosted by Berserk levels and is difficult to boost with transfers. This makes it tricky to reach the "sweet spot" amount of HP to let him kill. Someone like Astaroth.jpg Astaroth would likely be easier to use.
  • The damage-dealers and revive-sealer should either have piercing, or should deal Force Force damage (the only element that the Pixies don't Null). Something that can crit would be best, so you can get more press turns.
  • Daisoujou's color isn't really important. Ose Hallel doesn't need to be Red Red, but if he's Purple Purple then be careful not to kill the Pixies with him.
  • This team needs to survive long enough to seal both Pixies, but after that, you can let Mara kill them. Since Mara has 50% phys damage reduction, there's not much point to keeping this team alive after the sealing is done.

Party 2: Templar.png Templar Dragon

Strategy: Repel Pierce, debuff, and exploit Mara's Ice Ice weakness.

Repel Pierce Repel Phys Repel Phys/Damage Repel Phys/Damage
ArchClear.png Alilat.jpg Alilat ArchTeal.png Gogmagog.jpg Gogmagog ArchClear.png Rangda.jpg Rangda ArchYellow.png Mitra.jpg Mitra
Lydia Epitome of Aggression Mabufula Bufula
War Cry

Brands:

  • Alilat: HP%, life + guard
  • Gogmagog: PDef %, divine + guard
  • Rangda/Mitra: MAtk %, divine

Panels:

  • Alilat: panel 3
  • Gogmagog: panels 1 + 2

Berserk levels:

  • Ice: 30

Notes:

  • Alilat ideally should NOT go first (but you can still win if she does). The team is effectively immune to damage/ailments aside from her, so there is a chance she could get charmed. Having her non-first means you can cleanse charm off her before she does something bad.
  • It is crucial that Alilat stays alive, to maintain Repel Pierce. Her panels decrease her chance of getting charmed (p1) and increase her bulk (p2, p3). Gogmagog's p2 also helps Alilat's bulk, but might not be necessary.
  • When you need to heal or cleanse Alilat, use an item - Templar Dragon ensures you only use up 1/2 a press turn icon when you do this.
  • Fog Breath on Yellow Mitra helps to make Mara's attacks less threatening. Alilat with War Cry also reduces Mara's def, to speed up the fight a bit.
  • The damage dealers should have Ice Ice spells transferred, to exploit Mara's ice weakness.
  • Rangda's color isn't really important.

Encounters

Take-Minakata Counter

Take-Minakata Take-Minakata Take-Minakata


AG2F30Take.jpg AG2F30Take.jpg AG2F30Take.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Take-Minakata - Wk - Rs - - -
Take-Minakata - Wk - Rs - - -
Take-Minakata - Wk - Rs - - -
Battle Speed 18900

Variety Fight

Fomorian Kodama Naga Suparna
AG2F30Fomorian.jpg AG2F30Kodama.jpg AG2F30Naga.jpg AG2F30Suparna.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Fomorian - Wk Nu - - - -
Kodama - Wk - - Nu - -
Naga - Wk Rs Rs Wk - Wk
Suparna - - - Nu - Rs Wk
Battle Speed 20900

Speedy Fight

Hathor High Pixie Hathor High Pixie
AG2F30Hathor.jpg AG2F30HighPixie.jpg AG2F30Hathor.jpg AG2F30HighPixie.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Hathor Wk - Rs - Rs Nu -
High Pixie - - - - Rs - -
Hathor Wk - Rs - Rs Nu -
High Pixie - - - - Rs - -
Battle Speed 23900

Ose Retaliate

Ose Ose


AG2F30Ose.jpg AG2F30Ose.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Ose - - - - - - Rs
Ose - - - - - - Rs
Battle Speed 22600

Oni Gang

Kamiotoko Oni Oni Kamiotoko
AG2F30Kamiotoko.jpg AG2F30Oni.jpg AG2F30Oni.jpg AG2F30Kamiotoko.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Kamiotoko - - - - - Wk Rp
Oni - Wk - Wk - - -
Oni - Wk - Wk - - -
Kamiotoko - - - - - Wk Rp
Battle Speed 19250

Shiisaa/Decarabia Gang

Decarabia Shiisaa Shiisaa Decarabia
AG2F30Decarabia.jpg AG2F30Shiisaa.jpg AG2F30Shiisaa.jpg AG2F30Decarabia.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Decarabia - - - - - Wk Rs
Shiisaa - Rs - - Nu Rs -
Shiisaa - Rs - - Nu Rs -
Decarabia - - - - - Wk Rs
Battle Speed 22000

Teams

  • You want to beat 23900 BS to go first.
  • Try to get a Fire AoE in, as a lot of encounters are weak to it.

Budget

Fire AoE Fire AoE #2 Speedster Light AoE
ArchPurple.png Hua Po.jpg Hua Po ArchPurple.png Efreet.jpg Efreet ArchPurple.png Fenrir.jpg Fenrir Sleipnir.jpg Sleipnir
Mudo Zan Rakunda Zio
Mudo
  • With this Setup you are looking at 23175 BS with Megakin.png Megakin (The main Liberator you want to use in AG because of talking to Rare Encounters such as Mitama).
    • That means you need either 13% Speed via Brands on Fenrir, 18% Speed on Sleipnir or just one Speed Set of Brands on either of them (as they give 25% Speed Boost)

Expensive

Dark AoE Flex Speedster Light AoE
ArchPurple.png Alice.jpg Alice Any Demon ArchRed.png Garuda.jpg Garuda ArchPurple.png Mastema.jpg Mastema
Speedster
  • Use Flex to hit Battle Speed of 23900+ and with a nice AoE.
  • Dark AoE Replacement: Black Frost.jpg Black Frost
  • Cybele.jpg Cybele is also good in this Floor