Difference between revisions of "Demon Alliance Invasion"

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m (details)
(mechanics changes; tiamat a event bosses (first draft))
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* Story quests that play cutscenes after the fight. Seemingly, ones that play the cutscene ''before'' the fight will spawn the bosses normally.
 
* Story quests that play cutscenes after the fight. Seemingly, ones that play the cutscene ''before'' the fight will spawn the bosses normally.
 
* [[Alter-World]] quests.
 
* [[Alter-World]] quests.
 +
 +
Once a boss appears, it will be available to fight for 8 hours, or until it is defeated - whichever happens first.
 +
 +
===Boss tiers===
 +
There are three tiers of bosses that can spawn:
 +
* Normal Boss (tier 1)
 +
* Superior Boss (tier 2)
 +
* Ultimate Boss (tier 3)
 +
 +
When a boss spawns from completing quests, it will always be a Normal Boss.
 +
 +
When a boss spawns from defeating another boss, it will be a Superior or Ultimate Boss (never a Normal Boss).
 +
 +
Higher-tier bosses have much more HP per level, and will give much more event points.
  
 
==Battle Basics==
 
==Battle Basics==
Line 25: Line 39:
 
===Buff Stacking===
 
===Buff Stacking===
 
One player's buffs will carry over to other players' fights, stacking to high numbers, allowing the participants to deal increasing amounts of damage to high level bosses. This is necessary to even be able to survive high level boss attacks.
 
One player's buffs will carry over to other players' fights, stacking to high numbers, allowing the participants to deal increasing amounts of damage to high level bosses. This is necessary to even be able to survive high level boss attacks.
<br>There doesnt seem to be a cap to attack and defense buffs, however the [[File:Icon EVAC Buff.png|32px|link=]] Sukukaja buffs cap out at +100%, likely to avoid instances where the boss is completely unable to hit any player demon and maintain a certain level of difficulty.
+
* Buffs you cast during a run will be added to your total buffs immediately.
 +
* Buffs cast by other players will be applied to your total buffs only after the other player finishes their run.
 +
 
 +
There doesn't seem to be a cap to attack and defense buffs, however the [[File:Icon EVAC Buff.png|32px|link=]] Sukukaja buffs cap out at +100%, likely to avoid instances where the boss is completely unable to hit any player demon and maintain a certain level of difficulty.
  
 
Liberator effects (such as {{LiberatorIcon|Chalk Eater|name=1}}) also count for this.
 
Liberator effects (such as {{LiberatorIcon|Chalk Eater|name=1}}) also count for this.
Line 46: Line 63:
 
| Full Power || 3 BP || 5x
 
| Full Power || 3 BP || 5x
 
|}
 
|}
 +
 +
When responding to another player's SOS call, the first run against that boss will have all BP options discounted by 1 BP.
  
 
==Point Calculation==
 
==Point Calculation==
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* {{DemonIcon|Ame no Uzume|size=32px}} will cast [[File:Icon ATK Buff.png|32px|link=]] [[Tarukaja]] after any skill heals the party - this includes not just heal skills, but also life-steal effects such as [[Ouas]], and chain effects such as [[Blossoming Cyclone]] or [[Supreme Creator]] (but it does NOT count {{EffectIcon|Lydia|name=1}} or Dx2 skills). If panel 2, she also casts [[File:Icon DEF Buff.png|32px|link=]] [[Rakukaja]].
 
* {{DemonIcon|Ame no Uzume|size=32px}} will cast [[File:Icon ATK Buff.png|32px|link=]] [[Tarukaja]] after any skill heals the party - this includes not just heal skills, but also life-steal effects such as [[Ouas]], and chain effects such as [[Blossoming Cyclone]] or [[Supreme Creator]] (but it does NOT count {{EffectIcon|Lydia|name=1}} or Dx2 skills). If panel 2, she also casts [[File:Icon DEF Buff.png|32px|link=]] [[Rakukaja]].
  
=="Chaos Dragon of the Abyss" event==
+
=="Otherworldly Primordial Mother" event==
[[https://d2-megaten-l.sega.com/en/news/detail/095329.html|Official News Announcement]]
+
[[https://d2-megaten-l.sega.com/en/news/detail/095500.html|Official News Announcement]]
  
===Tiamat===
+
===Normal: Anzu===
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
[[File:encounter_tiamat.jpg|thumb]]
+
[[File:encounter_anzu.jpg|thumb]]
First and easiest battle you will encounter.
 
 
 
 
<br><big>'''Battle 1'''</big>
 
<br><big>'''Battle 1'''</big>
 
{| class="wikitable"
 
{| class="wikitable"
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!align="center"| {{ElementIcon|Dark}}
 
!align="center"| {{ElementIcon|Dark}}
 
|-
 
|-
| '''Tiamat'''
+
| '''Anzu'''
 +
| -
 +
| -
 
| -
 
| -
| Nu
 
 
| Nu
 
| Nu
 
| Wk
 
| Wk
 
| -
 
| -
 
| -
 
| -
| Rs
 
 
|-
 
|-
 
|}
 
|}
 +
* [[Ziodyne]]
 +
* [[War Cry]]
 +
* [[Thunder of Destiny]]
 +
* [[Wild Instinct]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
  
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!align="center"| {{ElementIcon|Dark}}
 
!align="center"| {{ElementIcon|Dark}}
 
|-
 
|-
| '''Tiamat'''
+
| '''Anzu'''
 +
| -
 +
| -
 
| -
 
| -
| Nu
 
 
| Nu
 
| Nu
 
| Wk
 
| Wk
 
| -
 
| -
 
| -
 
| -
| Rs
 
 
|-
 
|-
 
|}
 
|}
  
Exactly the same as the first battle, even has the same skills.
+
Same as the first battle, but now also has [[Bolt Storm]].
  
 
'''Notes'''
 
'''Notes'''
 
* Boss has no pierce.
 
* Boss has no pierce.
* Just hit her with {{ElementIcon|Elec|name=1}} (or at least make sure you don't hit her nulls) and she should go down quickly.
+
* Just hit him with {{ElementIcon|Force|name=1}} (or at least make sure you don't hit his null Elec) and he should go down quickly.
 
</div>
 
</div>
  
===Ym===
+
===Superior: Pazuzu===
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
[[File:encounter_ym.jpg|thumb]]
+
[[File:encounter_pazuzu.jpg|thumb]]
 
 
 
<br><big>'''Battle 1'''</big>
 
<br><big>'''Battle 1'''</big>
 
{| class="wikitable"
 
{| class="wikitable"
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!align="center"| {{ElementIcon|Dark}}
 
!align="center"| {{ElementIcon|Dark}}
 
|-
 
|-
| '''Ym'''
+
| '''Pazuzu'''
 
| -
 
| -
 +
| Rp
 
| -
 
| -
| Nu
+
| Rp
 
| -
 
| -
 +
| Rp
 
| Wk
 
| Wk
| -
 
| Rs
 
 
|-
 
|-
 
|}
 
|}
[[File:judgement of nahar beginning.jpg|300px]]
+
* [[Repel Pierce]]
[[File:physical resistance.jpg|300px]]
+
[[File:blazing-gust.jpg|300px]]
[[File:pass punisher.jpg|300px]]
+
[[File:fierce-purgatory.jpg|300px]]
 +
[[File:repel-pierce-charge.jpg|300px]]
 +
[[File:attribute-affinity-fire-elec-light.jpg|300px]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
  
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!align="center"| {{ElementIcon|Dark}}
 
!align="center"| {{ElementIcon|Dark}}
 
|-
 
|-
| '''Ym'''
+
| '''Pazuzu'''
 +
| Rp
 
| -
 
| -
 +
| Rp
 
| -
 
| -
| Nu
+
| Rp
 
| -
 
| -
 
| Wk
 
| Wk
| -
 
| Rs
 
 
|-
 
|-
 
|}
 
|}
[[File:judgement of nahar end.jpg|300px]]
+
* [[Repel Pierce]]
[[File:magic resistance.jpg|300px]]
+
[[File:blazing-gust.jpg|300px]]
[[File:pass punisher.jpg|300px]]
+
[[File:fierce-judgement-light.jpg|300px]]
 +
[[File:fierce-repel-pierce-charge.jpg|300px]]
 +
[[File:attribute-affinity-phys-ice-force.jpg|300px]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
  
'''Notes:'''
+
'''Notes'''
* Boss has no pierce.
 
** In phase 2, bringing a single NDR ice demon will cancel the boss's automatic Debilitate, which requires his automatic Ice AoE to land. After that, NDR will make him lose a turn when casting Mabufudyne, reducing his total AoE casts per turn from 4 to 3.
 
* Phase 1 inflicts ailments, and reduces Physical damage.
 
** A cleanser works, but since the boss does not have Barrier Break, Ward brands can be used instead. {{DemonIcon|Demeter|size=32px}} can also just prevent ailments entirely.
 
** Bring demons with either {{ElementIcon|Force|name=1}} magic or [[Remnants]].
 
* Phase 2 no longer applies ailments (aside from Pass Punisher), but reduces Magic damage. A Hell Gongen team to spam crits is effective.
 
* To get around Pass Punisher, you should be hitting weakness (or using Remnants) repeatedly in phase 1, and hitting weakness or critting in phase 2.
 
** Run {{LiberatorIcon|Chalk Eater|name=1}} in phase 1, since you'll want to hit weakness a lot anyway.
 
** Run {{LiberatorIcon|Carbon Black|name=1}} in phase 2, for more crit damage.
 
 
 
'''Recommended Demons:'''
 
* Phase 1 (gist: 1 ailment cleanser/blocker or ward brands on everyone + 3 magic attackers with {{ElementIcon|Force|name=1}} or Remnants to avoid needing to pass):
 
** {{DemonIcon|Demeter|size=32px}}: Prevents ailments entirely when Bulwarks are up, and her skill to cast Bulwarks has Remnants. She can also squeeze in some more buffs during the boss's turn.
 
** {{DemonIcon|Mahamayuri|size=32px}}: Cleanses without using a press turn, and comes with Force magic as well as healing. Good synergy with {{DemonIcon|Ame no Uzume|size=32px}} to generate [[File:Icon ATK Buff.png|32px|link=]] ATK buffs.
 
** {{DemonIcon|Okuninushi|size=32px}}: Cleanser with Remnants to compensate for no Force magic. He gives himself {{EffectIcon|Concentrate|name=1}} after a cleanse for a bit more damage, and grants one [[File:Icon ATK Buff.png|32px|link=]] ATK buff at the start of his team's turn. Also a [[File:silveruniticon.png|32px|link=]] bonus unit.
 
** {{DemonIcon|Daisoujou|size=32px}}: Cleanser, though will take 1 whole press turn to cleanse. Also a [[File:silveruniticon.png|32px|link=]] bonus unit. However, if only 2 teammates are ailmented instead of all 3, his AI won't cleanse them. He also will not cleanse if you give him an attack skill, so DO NOT give him an attack skill.
 
** {{DemonIcon|Sabaoth|size=32px}}: Careful turn ordering can grant you an extra press turn, plus he has Force magic to hit weakness.
 
** {{DemonIcon|Susano-o|size=32px}}: Force magic that also grants an [[File:Icon ATK Buff.png|32px|link=]] ATK buff with every use.
 
** {{DemonIcon|Elohim|size=32px}}: [[Solar Flare]] is magic with Remnants that also grants an [[File:Icon ATK Buff.png|32px|link=]] ATK buff and [[File:Icon DEF Debuff.png|32px|link=]] DEF Debuff with every use.
 
** {{DemonIcon|Vishnu|size=32px}}: Has Drain Ice to make the boss lose turns. He will need a Force skill transfer, though. Also a [[File:silveruniticon.png|32px|link=]] bonus unit.
 
*** Could be combo'd with {{DemonIcon|Demiurge|size=32px}} for a team heal and MP recovery, if the boss happens to hit Vishnu. Demiurge is also a [[File:silveruniticon.png|32px|link=]] bonus unit, but only for part 1 of the event.
 
*** The heal can further combo into {{DemonIcon|Ame no Uzume|size=32px}} to generate [[File:Icon ATK Buff.png|32px|link=]] ATK buffs.
 
 
 
* Phase 2 (gist: 1 defender + 3 physical attackers, physical force if possible. Crit spam to avoid needing to pass. NDR ice to prevent boss's debilitate.)
 
** {{DemonIcon|Ananta|size=32px}}: panel 3 can decrease Ice damage taken by the team. Also has Null Ice. However, note that the boss will remove all buffs/debuffs from the field at the start of the boss turn, and this happens ''after'' Ananta's chain effects.
 
** {{DemonIcon|Demeter|size=32px}}: Bulwarks help the team live through Ice AoEs, and she also casts buffs every time the boss casts an AoE.
 
** {{DemonIcon|Barong|size=32px}}: panel 4's bulwarks help the team to live through the Ice AoEs, though it's not as effective as Demeter.
 
** {{DemonIcon|Seth|size=32px}}: [[Ouas]] is a strong physical force attack with a high crit rate and self-heal. Since he's able to hit weakness, he doesn't actually need to crit to use only half a press turn. He's also a [[File:silveruniticon.png|32px|link=]] bonus unit, but only for part 1 of the event.
 
** {{DemonIcon|Tokisada|size=32px}}: Grants an [[File:Icon ATK Buff.png|32px|link=]] ATK buff [[File:Icon EVAC Buff.png|32px|link=]] EVAC buff with every use of [[Amakusa Uprising]], plus he can give himself infinite {{EffectIcon|Rebellion|name=1}} if panel 2. Also a [[File:silveruniticon.png|32px|link=]] bonus unit.
 
** {{DemonIcon|Kali|size=32px}}: Grants herself {{EffectIcon|Rebellion|name=1}} with every cast of [[Violent Dance]]. Also a [[File:silveruniticon.png|32px|link=]] bonus unit, but only for part 2 of the event. Be careful about her Ice weakness, though - have an NDR ice demon on the team to ensure the boss doesn't get turns off her.
 
** {{DemonIcon|Zaou-Gongen|size=32px}}: Infinite team-wide {{EffectIcon|Rebellion|name=1}} to guarantee crits, if he's panel 3.
 
** {{DemonIcon|Futsunushi|size=32px}}: Gets the ball rolling for Zaou-Gongen, since [[Auto-Rebellion]] doesn't work in phase 2. Also increases the team's crit damage when in {{EffectIcon|Rebellion|name=1}}.
 
** {{DemonIcon|Gogmagog|size=32px}}: Repel Ice to make the boss lose a turn, while still offering phys damage.
 
 
 
* Extra notes
 
** {{DemonIcon|Frost Ace|size=32px}}: Repel Ice is helpful, and [[Vengeful Frost Fist]] gives him {{EffectIcon|Rebellion|name=1}} with every use. '''However, he MUST be panel 3 to have Ice Pierce!'''
 
 
 
 
</div>
 
</div>
  
===Rahab===
+
===Ultimate: Tiamat A===
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
[[File:encounter_rahab.jpg|thumb]]
+
[[File:encounter_tiamat_a.jpg|thumb]]
 
 
 
<br><big>'''Battle 1'''</big>
 
<br><big>'''Battle 1'''</big>
 
{| class="wikitable"
 
{| class="wikitable"
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!align="center"| {{ElementIcon|Dark}}
 
!align="center"| {{ElementIcon|Dark}}
 
|-
 
|-
| '''Rahab'''
+
| '''Tiamat A'''
| Nu
+
| -
 
| Rs
 
| Rs
| Wk
 
 
| Rs
 
| Rs
 
| Rs
 
| Rs
| Wk
+
| -
 
| Rs
 
| Rs
 +
| -
 
|-
 
|-
 
|}
 
|}
[[File:Soul-fracture-20.jpg|300px]]
+
[[File:primordial-sea.jpg|300px]]
[[File:frail-fortress-ice-light.jpg|300px]]
+
[[File:fierce-mortal-jihad.jpg|300px]]
[[File:fierce-attribute-reaction-ice-light.jpg|300px]]
+
[[File:fierce-auto-mahapoismaon.jpg|300px]]
[[File:Rule-control.jpg|300px]]
+
[[File:fierce-physical-resistance.jpg|300px]]
 +
[[File:rule-control-bulwark.jpg|300px]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
  
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!align="center"| {{ElementIcon|Dark}}
 
!align="center"| {{ElementIcon|Dark}}
 
|-
 
|-
| '''Rahab'''
+
| '''Tiamat A'''
| Nu
+
| -
| Wk
 
| Wk
 
 
| Rs
 
| Rs
 
| Rs
 
| Rs
 
| Rs
 
| Rs
 +
| -
 
| Rs
 
| Rs
 +
| -
 
|-
 
|-
 
|}
 
|}
[[File:fusion-phenomenon.jpg|300px]]
+
 
[[File:frail-fortress-fire-ice.jpg|300px]]
+
[[File:primordial-sea.jpg|300px]]
[[File:attribute-reaction-fire-ice.jpg|300px]]
+
[[File:twilight-melody.jpg|300px]]
[[File:Rule-control.jpg|300px]]
+
[[File:fierce-auto-mahapoismaon.jpg|300px]]
 +
[[File:Magic-resistance+.jpg|300px]]
 +
[[File:rule-control-bulwark.jpg|300px]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
  
'''Notes:'''
+
'''Notes'''
* Do NOT try to revive spam with this guy.
 
* Phase 1 forces you to use {{ElementIcon|Light|name=1}} or {{ElementIcon|Ice|name=1}}.
 
* Phase 2 forces you to use {{ElementIcon|Fire|name=1}} or {{ElementIcon|Ice|name=1}}.
 
* When you hit a weak point in phase 1, the boss casts Luster Candy on you and gives your team 2 MP. This should make MP costs irrelevant in this phase, so bring your heaviest-hitting ice/light attackers.
 
** Chain effects in phase 1 count as separate weakness hits from skill casts. This can allow you to grind out more buffs and MP from the boss if you use chain-effect-heavy demons like {{DemonIcon|Sukuna-Hikona|size=32px}} or {{DemonIcon|Mithras|size=32px}}.
 
* Hitting weakness in phase 2 at least once is important, to remove the boss's {{EffectIcon|Charge|name=1}} before he can use it.
 
* Phase 2's reaction AoE upon using a non-Fire/Ice attack can be exploited by {{DemonIcon|Demeter|size=32px}} to generate buffs.
 
** However, you should NOT attempt this in phase 1, where the punishment for an off-ele attack is a 50% fractional AoE, which Demeter's Bulwarks are not enough to stop.
 
* {{LiberatorIcon|Chalk Eater|name=1}} performs well in both phases, since the main gimmick of this fight is hitting weakness as much as possible.
 
** He should probably go in phase 1, to make use of any chain effect attacks. If you're not triggering chains, then put him on whichever team you expect to deal more damage - that way you benefit more from any extra press turns that are generated.
 
** The other team can use a standard damage booster, such as {{LiberatorIcon|Shionyan|name=1}} for magic.
 
 
 
'''Recommended Demons:'''
 
* Phase 1 (gist: {{ElementIcon|Light|name=1}}/{{ElementIcon|Ice|name=1}} spam, bring chain effect attacks if possible)
 
** {{DemonIcon|Sukuna-Hikona|size=32px}}: Chain effect attack upon an ally gaining {{EffectIcon|Might|name=1}}, {{EffectIcon|Charge|name=1}}, or {{EffectIcon|Concentrate|name=1}}, and grants an [[File:Icon ATK Buff.png|32px|link=]] ATK buff and [[File:Icon EVAC Buff.png|32px|link=]] EVAC buff on top of that (once per effect, per turn). He gives Might to himself as well, assuring you get at least one proc of this effect per team turn.
 
** {{DemonIcon|Mithras|size=32px}}: Chain effect attack upon any ally using a light attack, letting you farm buffs and deal more damage. Also a [[File:silveruniticon.png|32px|link=]] bonus unit.
 
** {{DemonIcon|Tokisada|size=32px}}: Gives an [[File:Icon ATK Buff.png|32px|link=]] ATK buff and [[File:Icon EVAC Buff.png|32px|link=]] EVAC buff with every cast of [[Amakusa Uprising]]. Also a [[File:silveruniticon.png|32px|link=]] bonus unit.
 
** {{DemonIcon|Vishnu|size=32px}}: Comes with Light and Ice spells, as well as Drain Ice to make the boss lose turns. Also a [[File:silveruniticon.png|32px|link=]] bonus unit.
 
 
 
* Phase 2 (gist: {{ElementIcon|Fire|name=1}}/{{ElementIcon|Ice|name=1}} spam)
 
** {{DemonIcon|Elohim|size=32px}}: High damage and an [[File:Icon ATK Buff.png|32px|link=]] ATK buff (plus [[File:Icon DEF Debuff.png|32px|link=]] DEF Debuff) with every cast of [[Solar Flare]].
 
** {{DemonIcon|Demeter|size=32px}}: Intentionally baiting out the Ice AoE to generate more buffs.
 
** {{DemonIcon|Cybele|size=32px}}: Good damage, and an aura that improves team Fire damage. If panel 4, she grants an [[File:Icon ATK Buff.png|32px|link=]] ATK buff at the start of her team's turn, and whenever she uses her innate Fire skills. Also a [[File:silveruniticon.png|32px|link=]] bonus unit, but only for part 2 of the event.
 
 
 
* Either phase:
 
** {{DemonIcon|Anahita|size=32px}}: Grants an [[File:Icon ATK Buff.png|32px|link=]] ATK buff and [[File:Icon DEF Buff.png|32px|link=]] DEF buff with every cast of [[Hell Stream]]. Also a [[File:silveruniticon.png|32px|link=]] bonus unit.
 
** {{DemonIcon|Frost Ace|size=32px}}: Good damage, gives himself {{EffectIcon|Might|name=1}} with every cast of [[Vengeful Frost Fist]] after the first, and has an aura to improve team Ice damage. Also a [[File:silveruniticon.png|32px|link=]] bonus unit.
 
** {{DemonIcon|Vasuki|size=32px}}: [[Halahala]] is a random-targets attack, which does good damage against the lone boss, as well as repeatedly rolling Chalk Eater's effects. Also a [[File:silveruniticon.png|32px|link=]] bonus unit, but only for part 2 of the event.
 
** {{DemonIcon|Seraph|size=32px}}: Good damage, and an aura that improves team damage against weaknesses.
 
 
</div>
 
</div>
  

Revision as of 20:42, 15 April 2023

Due to the ongoing nature of this event, information posted on this page will be expanded and updated as learn more. In addition, due to this being a beta version we can expect significant changes to the functioning of the event. Feel free to discuss strategies and information on discord or reddit.

Getting Boss Spawns

Bosses may spawn from most mission types.

Bosses will NOT spawn from the following:

  • Story quests that play cutscenes after the fight. Seemingly, ones that play the cutscene before the fight will spawn the bosses normally.
  • Alter-World quests.

Once a boss appears, it will be available to fight for 8 hours, or until it is defeated - whichever happens first.

Boss tiers

There are three tiers of bosses that can spawn:

  • Normal Boss (tier 1)
  • Superior Boss (tier 2)
  • Ultimate Boss (tier 3)

When a boss spawns from completing quests, it will always be a Normal Boss.

When a boss spawns from defeating another boss, it will be a Superior or Ultimate Boss (never a Normal Boss).

Higher-tier bosses have much more HP per level, and will give much more event points.

Battle Basics

Example of the buff stacking in effect. Notice the +420% attack bonus due to several stacked Tarukaja effects.

These boss fights will allow you to field two parties, similarly to Leveling Quests or Aura Gate exploration parties. Important to note that the party configurations are saved independently from Dx2 selected, so you may form a party, decide that a different Dx2 would be a better match, and change them without needing to re-select your demons once again.

  • Both fights have a 2-turn limit
  • If your first team can't defeat the boss in time, the battle will progress to its second phase, with your second team.
  • If your first team dies to the boss, the battle will simply move to the next phase.
  • If the second team also can't beat the boss within the turn limit, the battle will end inconclusively, and you will request an S.O.S. from a group of random players.
    • This SOS will target 10 players who have played within the last 3 days, divided into: 4 friends, 4 faction users, and 2 random players. You can also send friend requests if the player in question isn't already a friend.
  • If the boss's HP reaches 0, the battle will end immediately, regardless of which team is currently fighting.

Buff Stacking

One player's buffs will carry over to other players' fights, stacking to high numbers, allowing the participants to deal increasing amounts of damage to high level bosses. This is necessary to even be able to survive high level boss attacks.

  • Buffs you cast during a run will be added to your total buffs immediately.
  • Buffs cast by other players will be applied to your total buffs only after the other player finishes their run.

There doesn't seem to be a cap to attack and defense buffs, however the Icon EVAC Buff.png Sukukaja buffs cap out at +100%, likely to avoid instances where the boss is completely unable to hit any player demon and maintain a certain level of difficulty.

Liberator effects (such as Chalk.png Chalk Eater) also count for this.

However, debuffs will NOT stack. Only buffs will stack!

BP and Attack Modes

With this new event comes a new form of Stamina, called BP. These are used exclusively on this kind of battle, and recovers independently from normal Stamina, Duel Stamina, or Aura Gate Steps. 1 BP recovers every 10 minutes.

BP has its own refill drinks as well, called Icon Rader Pepper.png Rader Pepper and Icon Time Limited Rader Pepper.png Time-Limited Rader Pepper.

When selecting a fight, three options are available, each with a different cost and different boost to the team's damage output:

Option Cost ATK boost
Attack 1 BP 1x
Strong Attack 2 BP 3x
Full Power 3 BP 5x

When responding to another player's SOS call, the first run against that boss will have all BP options discounted by 1 BP.

Point Calculation

After each run you are awarded points depending on your performance. There are two types of scores awarded:

  • If you did not kill the boss, and nobody killed the boss while you were running your attempt, you will just get points based on your current run.
  • Else if the boss did die, you will also get an additional set of points for your total performance in that boss fight.

The general formula for score calculation is the following:

BATTLE POINTS * DISCOVERY BONUS * LAST ATTACK BONUS * BUFF BONUS * DAMAGE BONUS
LAST ATTACK BONUS = 3 if boss is killed during run, 1 otherwise
DISCOVERY BONUS = 4 if boss is discovered by you, 1 otherwise
BUFF BONUS = 1 + X * (0.15), where X is the amount of times a buff effect was used while one of the corresponding buffs was already active (max X = 40)
DAMAGE BONUS = 0.5 + Y * (0.005), Y increases by 1 for every 0.33% of boss health you do in damage (max Y = 300)

Further explanations:

  • Battle Points varies depending on the boss, in general the rarer the boss the higher the Battle Points you receive. Increases with Bonus SP demons
  • Buff Bonus only looks if one of the stats is already buffed, meaning if you have both DEF, and ATK up and cast War Dance, the factor X will still just go up by 1. This means you want as many chain effects/separate skills that apply buffs as possible
  • Damage bonus scales linearly, meaning if you did the entire boss health as damage, damage bonus will be 2x on the other hand if your run deals less than 0.33% of the bosses health it will be 0.5x
  • Total Score when the boss is killed is calculated using the same formula, only using the total amount of damage you did across all runs of the boss for the Damage Bonus and the total amount of times you triggered the Buff Bonus

General Pointers

When looking at the formula, the following guidelines appear for maximizing your own points:

  • Always fight your own bosses to make use of the discovery multiplier.
  • Having a team that can apply buffs while also still dealing damage is optimal, to also make use of the buff multiplier as much as possible.
  • The buff bonus has a cap of being increased 40 times, meaning that at some point you will get no more score increases from buffs during your run. Since this is after at least 41 instances of applying buffs, this will rarely happen during a single run. The damage/defense multiplier will still increase though, so it's usually still effective to get as many ways to buff your team as possible
  • You want to deal most of the damage in the same run that you finish off the boss, to combine the final blow multiplier with the damage multiplier. Finishing off a boss with just a sliver of health will generally give very little points.
  • Use Silveruniticon.pngGolduniticon.pngBonus SP demons whenever possible.

Tips

  • Once you start fighting higher level bosses, the damage you can deal during your first battle will be very low compared to their scaling HP stat. It's best to do one or two battles using the standard 1 BP attack option to build your buff stock, then use the 3 BP option to attack for massive damage.
  • You may be able to kill the first or second boss quickly enough to not worry about their damage, but in time you will have to bring healer/tank units to keep your team alive.
  • Do not neglect Icon EVAC Buff.png Sukukaja buffs. They may not increase your damage but a lucky dodge may well save your team from death to let them fight another turn.

Useful Liberators

Utility

  • Chalk.png Chalk Eater is the man to use if you find yourself fighting a boss with an exploitable weakness. He will repeatedly provide you with buffs of all 3 types, MP recovery, and occasionally extra press turns. If no weaknesses are present, he can still give your demons +7 MAG.
  • Eileen.png Eileen will make Random Targets Random Targets attacks have higher minimum hits, and will occasionally not use up any press turns when Passing. This is especially helpful as the fight drags on, as your demons might eventually not have enough MP to attack, making you Pass their turns. Getting that Pass for free could let you squeeze in a couple more skill uses.

Offensive

  • Kangaroo.png Kangaroo Boxer boosts your physical attacks (+7 STR, +7 AGI), and casts Icon EVAC Buff.png Sukukaja and Icon EVAC Debuff.png Sukunda to help with accuracy.
  • CarbonBlack.png Vince boosts physical attacks as well (+12 STR), while also boosting critical hit damage and casting Icon EVAC Buff.png Sukukaja and Icon EVAC Debuff.png Sukunda when you land them. If you have demons that can cast Icon Critical.png Rebellion automatically through passives, Vince can also cast Icon DEF Debuff.png Rakunda.
  • Templar.png Templar Dragon will boost Icon Concentrate.png Concentrate and Icon Charge.png Charge effects, like those provided by Mahakala.jpg Mahakala or Panel 2 Cu Chulainn A.jpg Cu Chulainn A. She also gives +5 STR/MAG, and improves healing.
  • Shionyan.png Shionyan grants +12 MAG to the party, improving magic damage. Good choice if you can't meet the conditions of other Liberators.

Defensive

  • Balloon.png Meat Balloon fits more defensive parties (+12 VIT), and will cast Icon DEF Buff.png Rakukaja when hit by magic or Icon ATK Debuff.png Tarunda when hit by a critical attack. Counter effects will have a higher chance to activate, and will deal more damage.
  • Megakin.png Megakin supports NDR tanking by having a chance to cast Icon DEF Buff.png Rakukaja when Nulling, Icon ATK Buff.png Tarukaja when Repelling, or Icon EVAC Buff.png Sukukaja when Draining a boss's attack. Repels will deal more damage, while Drains will heal more. He also provides +5 VIT/AGI/LUK to slightly improve bulk and accuracy/evasion.

Useful Demons

These demons should work well against almost any boss, whereas other demons might be punished by the current boss's gimmick (for example, heavily reduced damage from certain elements)

  • Erlkonig.jpg Erlkonig will consistently heal your party every turn, and cast Icon ATK Debuff.png Tarunda at the start of the enemy's turn (plus Icon DEF Buff.png Rakukaja if panel 3) to lessen the boss's onslaught.
  • Barong.jpg Barong can cast Luster Candy in addition to healing, increasing your offensive power. If he's panel 4, he can also generate Bulwarks.
  • Demeter.jpg Demeter can keep your party's Bulwarks topped off consistently, trivializing damage taken, as well as casting Luster Candy whenever any other party member receives an attack. My Harvest! additionally grants MP to party members, helping them to keep casting skills.
  • Demiurge.jpg Demiurge, if paired with "Drain <element> " party members corresponding to the boss, can both automatically heal and generate MP for the party - on top of making the boss lose turns, of course.
  • Orcus.jpg Orcus reduces damage taken from AoE attacks for the party. If panel 2, he will also cast Icon ATK Buff.png Tarukaja when a party member's weakness is exploited. This can let you stack attack buffs quickly.
  • Ananta.jpg Ananta will cast Luster Candy automatically every player and enemy turn (effectively twice per turn), making him a good budget option for stacking buffs. If panel 4, he will also cast Debilitate at the start of the boss's turn, or whenever you use a skill or chain effect that heals.
  • Elohim.jpg Elohim follows up every Solar Flare with an automatic Offensive Cry to stack up the Icon ATK Buff.png ATK buffs, in addition to his massive damage.
  • Uriel.jpg Uriel, Gabriel.jpg Gabriel, & Raphael.jpg Raphael will cast each of the three buffs as part of their beginning-of-turn chain when 3 or more Divine/Herald demons are in the party.
  • Ame no Uzume.jpg Ame no Uzume will cast Icon ATK Buff.png Tarukaja after any skill heals the party - this includes not just heal skills, but also life-steal effects such as Ouas, and chain effects such as Blossoming Cyclone or Supreme Creator (but it does NOT count Icon Lydia.png Lydia or Dx2 skills). If panel 2, she also casts Icon DEF Buff.png Rakukaja.

"Otherworldly Primordial Mother" event

[News Announcement]

Normal: Anzu

Encounter anzu.jpg


Battle 1

Phys Fire Ice Elec Force Light Dark
Anzu - - - Nu Wk - -

Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Anzu - - - Nu Wk - -

Same as the first battle, but now also has Bolt Storm.

Notes

  • Boss has no pierce.
  • Just hit him with Force Force (or at least make sure you don't hit his null Elec) and he should go down quickly.

Superior: Pazuzu

Encounter pazuzu.jpg


Battle 1

Phys Fire Ice Elec Force Light Dark
Pazuzu - Rp - Rp - Rp Wk

Blazing-gust.jpg Fierce-purgatory.jpg Repel-pierce-charge.jpg Attribute-affinity-fire-elec-light.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Pazuzu Rp - Rp - Rp - Wk

Blazing-gust.jpg Fierce-judgement-light.jpg Fierce-repel-pierce-charge.jpg Attribute-affinity-phys-ice-force.jpg Super-auto-recovery-bind.jpg

Notes

Ultimate: Tiamat A

Encounter tiamat a.jpg


Battle 1

Phys Fire Ice Elec Force Light Dark
Tiamat A - Rs Rs Rs - Rs -

Primordial-sea.jpg Fierce-mortal-jihad.jpg Fierce-auto-mahapoismaon.jpg Fierce-physical-resistance.jpg Rule-control-bulwark.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Tiamat A - Rs Rs Rs - Rs -

Primordial-sea.jpg Twilight-melody.jpg Fierce-auto-mahapoismaon.jpg Magic-resistance+.jpg Rule-control-bulwark.jpg Super-auto-recovery-bind.jpg

Notes

Archive

For older events, see Demon Alliance Invasion/History
Quest Areas
Permanent Content StoryDx2 QuestsAlter-WorldAura Gate (1, 2, SP)
Farming Quests Strange SignalBrands of SinWanted
Recurring Events EclipseHell's ParkAdventKiwamiTokyo AbyssTake Back TokyoDemon Alliance Invasion
Competitive DemocalypseD2 DuelBattle Tower