Difference between revisions of "Demon Alliance Invasion"

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(Getting Boss Spawns: 10-boss limit for personal discoveries)
(/* "Ravaging Bull Soaked in Blood" Event - Horkos data)
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* {{DemonIcon|Ame no Uzume|size=32px}} will cast [[File:Icon ATK Buff.png|32px|link=]] [[Tarukaja]] after any skill heals the party - this includes not just heal skills, but also life-steal effects such as [[Ouas]], and chain effects such as [[Blossoming Cyclone]] or [[Supreme Creator]] (but it does NOT count {{EffectIcon|Lydia|name=1}} or Dx2 skills). If panel 2, she also casts [[File:Icon DEF Buff.png|32px|link=]] [[Rakukaja]].
 
* {{DemonIcon|Ame no Uzume|size=32px}} will cast [[File:Icon ATK Buff.png|32px|link=]] [[Tarukaja]] after any skill heals the party - this includes not just heal skills, but also life-steal effects such as [[Ouas]], and chain effects such as [[Blossoming Cyclone]] or [[Supreme Creator]] (but it does NOT count {{EffectIcon|Lydia|name=1}} or Dx2 skills). If panel 2, she also casts [[File:Icon DEF Buff.png|32px|link=]] [[Rakukaja]].
  
=="Otherworldly Primordial Mother" event==
+
=="Ravaging Bull Soaked in Blood" event==
[[https://d2-megaten-l.sega.com/en/news/detail/095500.html|Official News Announcement]]
+
[[https://d2-megaten-l.sega.com/en/news/detail/095789.html Official News Announcement]]
  
===Normal: Anzu===
+
===Normal: Horkos===
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
[[File:encounter_anzu.jpg|thumb]]
+
[[File:encounter_horkos.jpg|thumb]]
 
<br><big>'''Battle 1'''</big>
 
<br><big>'''Battle 1'''</big>
 
{| class="wikitable"
 
{| class="wikitable"
Line 147: Line 147:
 
!align="center"| {{ElementIcon|Dark}}
 
!align="center"| {{ElementIcon|Dark}}
 
|-
 
|-
| '''Anzu'''
+
| '''Horkos'''
| -
+
| Rs
| -
 
 
| -
 
| -
| Nu
 
 
| Wk
 
| Wk
 
| -
 
| -
 
| -
 
| -
|-
 
|}
 
* [[Ziodyne]]
 
* [[War Cry]]
 
* [[Thunder of Destiny]]
 
* [[Wild Instinct]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
 
 
<br><big>'''Battle 2'''</big>
 
{| class="wikitable"
 
!align="center"|
 
!align="center"| {{ElementIcon|Phys}}
 
!align="center"| {{ElementIcon|Fire}}
 
!align="center"| {{ElementIcon|Ice}}
 
!align="center"| {{ElementIcon|Elec}}
 
!align="center"| {{ElementIcon|Force}}
 
!align="center"| {{ElementIcon|Light}}
 
!align="center"| {{ElementIcon|Dark}}
 
|-
 
| '''Anzu'''
 
| -
 
| -
 
| -
 
| Nu
 
 
| Wk
 
| Wk
| -
 
 
| -
 
| -
 
|-
 
|-
 
|}
 
|}
  
Same as the first battle, but now also has [[Bolt Storm]].
+
* [[File:Icon DEF Buff.png|32px|link=]] [[Auto-Rakuka]]
 
+
* [[File:Fire.png|20px|link=]] [[Hellfire]]
'''Notes'''
+
[[File:soul-fracture-20.jpg|300px]]
* Boss has no pierce.
+
[[File:mortal-jihad+.jpg|300px]]
* Just hit him with {{ElementIcon|Force|name=1}} (or at least make sure you don't hit his null Elec) and he should go down quickly.
 
</div>
 
 
 
===Superior: Pazuzu===
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
[[File:encounter_pazuzu.jpg|thumb]]
 
<br><big>'''Battle 1'''</big>
 
{| class="wikitable"
 
!align="center"|
 
!align="center"| {{ElementIcon|Phys}}
 
!align="center"| {{ElementIcon|Fire}}
 
!align="center"| {{ElementIcon|Ice}}
 
!align="center"| {{ElementIcon|Elec}}
 
!align="center"| {{ElementIcon|Force}}
 
!align="center"| {{ElementIcon|Light}}
 
!align="center"| {{ElementIcon|Dark}}
 
|-
 
| '''Pazuzu'''
 
| -
 
| Rp
 
| -
 
| Rp
 
| -
 
| Rp
 
| Wk
 
|-
 
|}
 
* [[Repel Pierce]]
 
[[File:blazing-gust.jpg|300px]]
 
[[File:fierce-purgatory.jpg|300px]]
 
[[File:repel-pierce-charge.jpg|300px]]
 
[[File:attribute-affinity-fire-elec-light.jpg|300px]]
 
 
[[File:super-auto-recovery-bind.jpg|300px]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
  
Line 234: Line 175:
 
!align="center"| {{ElementIcon|Dark}}
 
!align="center"| {{ElementIcon|Dark}}
 
|-
 
|-
| '''Pazuzu'''
+
| '''Horkos'''
| Rp
+
| Rs
 
| -
 
| -
| Rp
+
| Wk
 
| -
 
| -
| Rp
 
 
| -
 
| -
 
| Wk
 
| Wk
|-
 
|}
 
* [[Repel Pierce]]
 
[[File:blazing-gust.jpg|300px]]
 
[[File:fierce-judgement-light.jpg|300px]]
 
[[File:fierce-repel-pierce-charge.jpg|300px]]
 
[[File:attribute-affinity-phys-ice-force.jpg|300px]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
 
 
'''Notes'''
 
* The boss's repel resistances are unpiercable due to Repel Pierce.
 
* The boss is weak to {{ElementIcon|Dark|name=1}} in both phases, so bring Dark attackers.
 
** In phase 1, crits from {{ElementIcon|Phys|name=1}} attackers can help with spending only half-press turns.
 
** In either phase, crits from elemental physical attackers can work too.
 
* {{LiberatorIcon|Chalk Eater|name=1}} can easily farm buffs due to the consistent weakness.
 
 
'''Recommended demons'''
 
* {{DemonIcon|Demeter|size=32px}}: Provides survival and Luster Candy buffs during the boss's turn.
 
* {{DemonIcon|Zeus|size=32px}}: opens up an {{ElementIcon|Elec|name=1}} weakness, expanding team options.
 
* {{DemonIcon|Izanami|size=32px}}: Team-wide Elec/Dark damage aura. If {{ArchIcon|arch=Red|size=15px|name=1}}, she also comes with [[Hell Gaze]]. Panel 4 can also ease the team's MP management with -1 MP cost. Innate Drain Dark can chain into {{DemonIcon|Demiurge|size=32px}} for additional HP + MP recovery. Also a [[File:silveruniticon.png|32px|link=]] bonus unit.
 
* {{DemonIcon|Lucifuge|size=32px}}: [[Light Devourer]] deals good damage as well as a self-heal, chaining into {{DemonIcon|Ame no Uzume|size=32px}} for [[File:Icon ATK Buff.png|32px|link=]] ATK buffs. Innate Drain Dark can also chain into {{DemonIcon|Demiurge|size=32px}} for additional HP + MP recovery. Lucifuge also grants a team-wide damage aura for Tyrants, which are [[File:silveruniticon.png|32px|link=]] bonus units in the second half of the event.
 
</div>
 
 
===Ultimate: Tiamat A===
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
[[File:encounter_tiamat_a.jpg|thumb]]
 
<br><big>'''Battle 1'''</big>
 
{| class="wikitable"
 
!align="center"|
 
!align="center"| {{ElementIcon|Phys}}
 
!align="center"| {{ElementIcon|Fire}}
 
!align="center"| {{ElementIcon|Ice}}
 
!align="center"| {{ElementIcon|Elec}}
 
!align="center"| {{ElementIcon|Force}}
 
!align="center"| {{ElementIcon|Light}}
 
!align="center"| {{ElementIcon|Dark}}
 
|-
 
| '''Tiamat A'''
 
| -
 
| Rs
 
| Rs
 
| Rs
 
| -
 
| Rs
 
 
| -
 
| -
 
|-
 
|-
 
|}
 
|}
[[File:primordial-sea.jpg|300px]]
 
[[File:fierce-mortal-jihad.jpg|300px]]
 
[[File:fierce-auto-mahapoismaon.jpg|300px]]
 
[[File:fierce-physical-resistance.jpg|300px]]
 
[[File:rule-control-bulwark.jpg|300px]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
 
  
<br><big>'''Battle 2'''</big>
+
Same as the first battle, but replaces Auto-Rakuka with [[File:Icon ATK Buff.png|32px|link=]] [[Auto-Taruka]].
{| class="wikitable"
 
!align="center"|
 
!align="center"| {{ElementIcon|Phys}}
 
!align="center"| {{ElementIcon|Fire}}
 
!align="center"| {{ElementIcon|Ice}}
 
!align="center"| {{ElementIcon|Elec}}
 
!align="center"| {{ElementIcon|Force}}
 
!align="center"| {{ElementIcon|Light}}
 
!align="center"| {{ElementIcon|Dark}}
 
|-
 
| '''Tiamat A'''
 
| -
 
| Rs
 
| Rs
 
| Rs
 
| -
 
| Rs
 
| -
 
|-
 
|}
 
 
 
[[File:primordial-sea.jpg|300px]]
 
[[File:twilight-melody.jpg|300px]]
 
[[File:fierce-auto-mahapoismaon.jpg|300px]]
 
[[File:Magic-resistance+.jpg|300px]]
 
[[File:rule-control-bulwark.jpg|300px]]
 
[[File:super-auto-recovery-bind.jpg|300px]]
 
  
 
'''Notes'''
 
'''Notes'''
* Do NOT use Bulwarks.
+
* Boss has no pierce.
** Certain demons only cast Bulwarks when they are paneled, such as {{DemonIcon|Barong|size=32px}}. If they don't have their Bulwark-granting panel unlocked, they should be safe to use.
+
* Just hit him with {{ElementIcon|Ice|name=1}} or {{ElementIcon|Light|name=1}} and he should go down quickly.
* Boss has no weaknesses.
+
* Some form of [[File:Icon DEF Debuff.png|32px|link=]] DEF debuff to neutralize his [[File:Icon DEF Buff.png|32px|link=]] Auto-Rakuka may be helpful.
** Getting extra turns will require: getting crits, using [[Elemental resistance down]] to open a weakness, or using attacks with [[Remnants]].
 
** If opening a weakness, use {{LiberatorIcon|Chalk Eater|name=1}} to farm buffs.
 
* Boss auto-casts poison at the start of your turn, and her attacks deal double damage if you are poisoned.
 
** She does not break barriers though, so Ward Brands can handle this in place of a cleanser.
 
** The poison procs after {{DemonIcon|Mahamayuri|size=32px}}'s auto-cure, so he is NOT effective for dealing with this.
 
* Primordial Sea casts Luster Candy on your party, not on the boss. So even though you take a lot of damage from it, you get that round of buffs as consolation.
 
* Phase 1 must use magic attacks.
 
** {{LiberatorIcon|Shionyan|name=1}} is a good default damage-booster, with her +12 Mag.
 
* Phase 2 must use physical attacks.
 
** {{LiberatorIcon|Carbon Black|name=1}} is effective for damage, if you can consistently crit.
 
** {{LiberatorIcon|Templar Dragon|name=1}} can boost the damage of {{EffectIcon|Charge|name=1}}rs, such as {{DemonIcon|Mara|size=32px}} or {{DemonIcon|Ose Hallel|size=32px}}.
 
* Phase 2 spams an Almighty magic AoE. If this is too much damage pressure, {{EffectIcon|Repel Almighty Magic|name=1}} or some kind of Almighty/AoE damage reduction can help keep the team alive. Alternatively, an auto-reviver such as {{DemonIcon|Maria|size=32px}} may help.
 
** {{LiberatorIcon|Meat Balloon|name=1}} can boost the team's bulk with his +12 Vit, as well as a chance to cast a [[File:Icon DEF Buff.png|32px|link=]] DEF buff when the boss uses magic.
 
 
 
Recommended demons:
 
* Phase 1 (gist: magic, handle ailments.)
 
** {{DemonIcon|Elohim|size=32px}}: His [[Solar Flare]] has [[Remnants]] and grants an [[File:Icon ATK Buff.png|32px|link=]] ATK buff (plus [[File:Icon DEF Debuff.png|32px|link=]] DEF debuff) with every cast.
 
** {{DemonIcon|Kalki|size=32px}}: His [[Ratnamaru]] has Remnants, and casts Luster Candy + healing (combo-ing into {{DemonIcon|Ame no Uzume|size=32px}} for another [[File:Icon ATK Buff.png|32px|link=]] ATK buff) with every use. He also increases everyone's MP recovery by 1 MP, and grants Drain Pierce + Repel Pierce. Also a [[File:silveruniticon.png|32px|link=]] bonus unit.
 
*** However, be careful to make sure nobody dies - if someone does, then Ratnamaru will revive them and give them a Bulwark, which will trigger the boss's revenge.
 
** {{DemonIcon|Ananta|size=32px}}: Free Luster Candy on every player turn and every boss turn.
 
** {{DemonIcon|Susano-o|size=32px}}: His [[Kusanagi]] grants an [[File:Icon ATK Buff.png|32px|link=]] ATK buff with every use.
 
** {{DemonIcon|Indrajit|size=32px}}: His [[Lightning Shower]] grants an [[File:Icon ATK Buff.png|32px|link=]] ATK buff and a [[File:Icon DEF Buff.png|32px|link=]] DEF buff with every use.
 
 
 
* Phase 2 (gist: physical crits, handle ailments. Consider repel almighty magic.)
 
** panel 3 {{DemonIcon|Zaou-Gongen|size=32px}}: can grant infinite {{EffectIcon|Might|name=1}} to the team to ensure they always crit. Panel 4 is ideal for the discount on [[God's Hand]].
 
** panel 3 {{DemonIcon|Mara|size=32px}}: has infinite {{EffectIcon|Charge|name=1}} when using Hell Thrust. Panel 4 gives him Charge before his first use of Hell Thrust, as well. For MP management, it's highly recommended to have Hell Thrust's level maxed. Also a [[File:silveruniticon.png|32px|link=]] bonus unit for the second half of the event.
 
** {{DemonIcon|Futsunushi|size=32px}}: Helps get the ball rolling for Zaou-Gongen.
 
** {{DemonIcon|Flauros|size=32px}}: Gives an [[File:Icon ATK Buff.png|32px|link=]] ATK buff and [[File:Icon EVAC Buff.png|32px|link=]] EVAC buff with every cast of [[Iron Fist]].
 
** {{DemonIcon|Tokisada|size=32px}}: Gives an [[File:Icon ATK Buff.png|32px|link=]] ATK buff and [[File:Icon EVAC Buff.png|32px|link=]] EVAC buff with every cast of [[Amakusa Uprising]]. If panel 2, also grants himself {{EffectIcon|Might|name=1}} with every cast.
 
** {{DemonIcon|Chi You|size=32px}}: Takes -40% damage from AoEs (-80% if in {{EffectIcon|Charge|name=1}}), letting him survive the boss's attacks easily. He also deals big damage when his team's turn ends, entering {{EffectIcon|Charge|name=1}} for more damage on the next hit. Also a [[File:silveruniticon.png|32px|link=]] bonus unit for the second half of the event.
 
*** However, a downside is that he can't crit without support. Consider pairing him with Zaou-Gongen and/or Futsunushi.
 
** {{DemonIcon|Odin A|size=32px}}: Grants all your allies +40% Phys/Elec damage when under {{EffectIcon|Zenith|name=1}}.
 
** {{DemonIcon|Asura Lord|size=32px}}: Team-wide critical rate and critical damage aura.
 
** {{DemonIcon|Orcus|size=32px}}: Reduce damage taken from the boss's AoEs, 5% for each weakness on the team (at least 10% due to Orcus' own weaknesses). Also a [[File:silveruniticon.png|32px|link=]] bonus unit for the first half of the event.
 
** {{DemonIcon|Huang Long|size=32px}}: {{EffectIcon|Repel Almighty Magic|name=1}} blocks the boss's AoE, forcing her to lose turns. At panel 3, he also reduces {{ElementIcon|Almighty|name=1}} damage taken by the team by 15%.
 
 
 
* Either phase:
 
** {{DemonIcon|Zeus|size=32px}}: Opens up an {{ElementIcon|Elec|name=1}} weakness, which pairs well with {{LiberatorIcon|Chalk Eater|name=1}}. If you have other Elec-physical demons, such as {{DemonIcon|Odin A|size=32px}}, run Zeus in phase 2. If you don't, then run him in phase 1 with some Elec magic attackers.
 
** {{DemonIcon|Tiamat A|size=32px}}: Similar idea to Zeus, but she opens up a {{ElementIcon|Dark|name=1}} weakness.
 
** {{DemonIcon|Izanami|size=32px}}'s is a great partner for Zeus or Tiamat A, as she offers an Elec/Dark damage aura to the team. If panel 4, she also offers -1 MP cost to the team's Elec/Dark spells.
 
** {{DemonIcon|Maria|size=32px}}: Immune to ailments, can cleanse ailments + heal the team, and provides +1 MP recovery to the team. If the boss manages to kill anyone other than Maria herself, Maria will automatically revive them at the end of the boss's turn.
 
 
</div>
 
</div>
  

Revision as of 15:22, 22 June 2023

Due to the ongoing nature of this event, information posted on this page will be expanded and updated as learn more. In addition, due to this being a beta version we can expect significant changes to the functioning of the event. Feel free to discuss strategies and information on discord or reddit.

Getting Boss Spawns

Bosses may spawn from most mission types.

Bosses will NOT spawn from the following:

  • Story quests that play cutscenes after the fight. Seemingly, ones that play the cutscene before the fight will spawn the bosses normally.
  • Alter-World quests.

Once a boss appears, it will be available to fight for 8 hours, or until it is defeated - whichever happens first.

Up to 10 bosses discovered by the player can be stored in the battle menu at a time. Bosses discovered by other players are not subject to this limit.

Boss tiers

There are three tiers of bosses that can spawn:

  • Normal Boss (tier 1)
  • Superior Boss (tier 2)
  • Ultimate Boss (tier 3)

When a boss spawns from completing quests, it will always be a Normal Boss.

When a boss spawns from defeating another boss, it will be a Superior or Ultimate Boss (never a Normal Boss).

Higher-tier bosses have much more HP per level, and will give much more event points.

Battle Basics

Example of the buff stacking in effect. Notice the +420% attack bonus due to several stacked Tarukaja effects.

These boss fights will allow you to field two parties, similarly to Leveling Quests or Aura Gate exploration parties. Important to note that the party configurations are saved independently from Dx2 selected, so you may form a party, decide that a different Dx2 would be a better match, and change them without needing to re-select your demons once again.

  • Both fights have a 2-turn limit
  • If your first team can't defeat the boss in time, the battle will progress to its second phase, with your second team.
  • If your first team dies to the boss, the battle will simply move to the next phase.
  • If the second team also can't beat the boss within the turn limit, the battle will end inconclusively, and you will request an S.O.S. from a group of random players.
    • This SOS will target 10 players who have played within the last 3 days, divided into: 4 friends, 4 faction users, and 2 random players. You can also send friend requests if the player in question isn't already a friend.
  • If the boss's HP reaches 0, the battle will end immediately, regardless of which team is currently fighting.

Buff Stacking

One player's buffs will carry over to other players' fights, stacking to high numbers, allowing the participants to deal increasing amounts of damage to high level bosses. This is necessary to even be able to survive high level boss attacks.

  • Buffs you cast during a run will be added to your total buffs immediately.
  • Buffs cast by other players will be applied to your total buffs only after the other player finishes their run.

There doesn't seem to be a cap to attack and defense buffs, however the Icon EVAC Buff.png Sukukaja buffs cap out at +100%, likely to avoid instances where the boss is completely unable to hit any player demon and maintain a certain level of difficulty.

Liberator effects (such as Chalk.png Chalk Eater) also count for this.

However, debuffs will NOT stack. Only buffs will stack!

BP and Attack Modes

With this new event comes a new form of Stamina, called BP. These are used exclusively on this kind of battle, and recovers independently from normal Stamina, Duel Stamina, or Aura Gate Steps. 1 BP recovers every 10 minutes.

BP has its own refill drinks as well, called Icon Rader Pepper.png Rader Pepper and Icon Time Limited Rader Pepper.png Time-Limited Rader Pepper.

When selecting a fight, three options are available, each with a different cost and different boost to the team's damage output:

Option Cost ATK boost
Attack 1 BP 1x
Strong Attack 2 BP 3x
Full Power 3 BP 5x

When responding to another player's SOS call, the first run against that boss will have all BP options discounted by 1 BP.

Point Calculation

After each run you are awarded points depending on your performance. There are two types of scores awarded:

  • If you did not kill the boss, and nobody killed the boss while you were running your attempt, you will just get points based on your current run.
  • Else if the boss did die, you will also get an additional set of points for your total performance in that boss fight.

The general formula for score calculation is the following:

BATTLE POINTS * DISCOVERY BONUS * LAST ATTACK BONUS * BUFF BONUS * DAMAGE BONUS
LAST ATTACK BONUS = 3 if boss is killed during run, 1 otherwise
DISCOVERY BONUS = 4 if boss is discovered by you, 1 otherwise
BUFF BONUS = 1 + X * (0.15), where X is the amount of times a buff effect was used while one of the corresponding buffs was already active (max X = 40)
DAMAGE BONUS = 0.5 + Y * (0.005), Y increases by 1 for every 0.33% of boss health you do in damage (max Y = 300)

Further explanations:

  • Battle Points varies depending on the boss, in general the rarer the boss the higher the Battle Points you receive. Increases with Bonus SP demons
  • Buff Bonus only looks if one of the stats is already buffed, meaning if you have both DEF, and ATK up and cast War Dance, the factor X will still just go up by 1. This means you want as many chain effects/separate skills that apply buffs as possible
  • Damage bonus scales linearly, meaning if you did the entire boss health as damage, damage bonus will be 2x on the other hand if your run deals less than 0.33% of the bosses health it will be 0.5x
  • Total Score when the boss is killed is calculated using the same formula, only using the total amount of damage you did across all runs of the boss for the Damage Bonus and the total amount of times you triggered the Buff Bonus

General Pointers

When looking at the formula, the following guidelines appear for maximizing your own points:

  • Always fight your own bosses to make use of the discovery multiplier.
  • Having a team that can apply buffs while also still dealing damage is optimal, to also make use of the buff multiplier as much as possible.
  • The buff bonus has a cap of being increased 40 times, meaning that at some point you will get no more score increases from buffs during your run. Since this is after at least 41 instances of applying buffs, this will rarely happen during a single run. The damage/defense multiplier will still increase though, so it's usually still effective to get as many ways to buff your team as possible
  • You want to deal most of the damage in the same run that you finish off the boss, to combine the final blow multiplier with the damage multiplier. Finishing off a boss with just a sliver of health will generally give very little points.
  • Use Silveruniticon.pngGolduniticon.pngBonus SP demons whenever possible.

Tips

  • Once you start fighting higher level bosses, the damage you can deal during your first battle will be very low compared to their scaling HP stat. It's best to do one or two battles using the standard 1 BP attack option to build your buff stock, then use the 3 BP option to attack for massive damage.
  • You may be able to kill the first or second boss quickly enough to not worry about their damage, but in time you will have to bring healer/tank units to keep your team alive.
  • Do not neglect Icon EVAC Buff.png Sukukaja buffs. They may not increase your damage but a lucky dodge may well save your team from death to let them fight another turn.

Useful Liberators

Utility

  • Chalk.png Chalk Eater is the man to use if you find yourself fighting a boss with an exploitable weakness. He will repeatedly provide you with buffs of all 3 types, MP recovery, and occasionally extra press turns. If no weaknesses are present, he can still give your demons +7 MAG.
  • Eileen.png Eileen will make Random Targets Random Targets attacks have higher minimum hits, and will occasionally not use up any press turns when Passing. This is especially helpful as the fight drags on, as your demons might eventually not have enough MP to attack, making you Pass their turns. Getting that Pass for free could let you squeeze in a couple more skill uses.

Offensive

  • Kangaroo.png Kangaroo Boxer boosts your physical attacks (+7 STR, +7 AGI), and casts Icon EVAC Buff.png Sukukaja and Icon EVAC Debuff.png Sukunda to help with accuracy.
  • CarbonBlack.png Vince boosts physical attacks as well (+12 STR), while also boosting critical hit damage and casting Icon EVAC Buff.png Sukukaja and Icon EVAC Debuff.png Sukunda when you land them. If you have demons that can cast Icon Critical.png Rebellion automatically through passives, Vince can also cast Icon DEF Debuff.png Rakunda.
  • Templar.png Templar Dragon will boost Icon Concentrate.png Concentrate and Icon Charge.png Charge effects, like those provided by Mahakala.jpg Mahakala or Panel 2 Cu Chulainn A.jpg Cu Chulainn A. She also gives +5 STR/MAG, and improves healing.
  • Shionyan.png Shionyan grants +12 MAG to the party, improving magic damage. Good choice if you can't meet the conditions of other Liberators.

Defensive

  • Balloon.png Meat Balloon fits more defensive parties (+12 VIT), and will cast Icon DEF Buff.png Rakukaja when hit by magic or Icon ATK Debuff.png Tarunda when hit by a critical attack. Counter effects will have a higher chance to activate, and will deal more damage.
  • Megakin.png Megakin supports NDR tanking by having a chance to cast Icon DEF Buff.png Rakukaja when Nulling, Icon ATK Buff.png Tarukaja when Repelling, or Icon EVAC Buff.png Sukukaja when Draining a boss's attack. Repels will deal more damage, while Drains will heal more. He also provides +5 VIT/AGI/LUK to slightly improve bulk and accuracy/evasion.

Useful Demons

These demons should work well against almost any boss, whereas other demons might be punished by the current boss's gimmick (for example, heavily reduced damage from certain elements)

  • Erlkonig.jpg Erlkonig will consistently heal your party every turn, and cast Icon ATK Debuff.png Tarunda at the start of the enemy's turn (plus Icon DEF Buff.png Rakukaja if panel 3) to lessen the boss's onslaught.
  • Barong.jpg Barong can cast Luster Candy in addition to healing, increasing your offensive power. If he's panel 4, he can also generate Bulwarks.
  • Demeter.jpg Demeter can keep your party's Bulwarks topped off consistently, trivializing damage taken, as well as casting Luster Candy whenever any other party member receives an attack. My Harvest! additionally grants MP to party members, helping them to keep casting skills.
  • Demiurge.jpg Demiurge, if paired with "Drain <element> " party members corresponding to the boss, can both automatically heal and generate MP for the party - on top of making the boss lose turns, of course.
  • Kalki.jpg Kalki casts Luster Candy and a team heal when using Ratnamaru, which itself uses only half a press turn due to Remnants. This skill can also revive a fallen ally, and give them a Bulwark. To top it all off, Kalki also grants +1 MP recovery to the team, and Repel Pierce + Drain Pierce.
  • Orcus.jpg Orcus reduces damage taken from AoE attacks for the party. If panel 2, he will also cast Icon ATK Buff.png Tarukaja when a party member's weakness is exploited. This can let you stack attack buffs quickly.
  • Ananta.jpg Ananta will cast Luster Candy automatically every player and enemy turn (effectively twice per turn), making him a good budget option for stacking buffs. If panel 4, he will also cast Debilitate at the start of the boss's turn, or whenever you use a skill or chain effect that heals.
  • Elohim.jpg Elohim follows up every Solar Flare with an automatic Offensive Cry to stack up the Icon ATK Buff.png ATK buffs, in addition to his massive damage.
  • Uriel.jpg Uriel, Gabriel.jpg Gabriel, & Raphael.jpg Raphael will cast each of the three buffs as part of their beginning-of-turn chain when 3 or more Divine/Herald demons are in the party.
  • Ame no Uzume.jpg Ame no Uzume will cast Icon ATK Buff.png Tarukaja after any skill heals the party - this includes not just heal skills, but also life-steal effects such as Ouas, and chain effects such as Blossoming Cyclone or Supreme Creator (but it does NOT count Icon Lydia.png Lydia or Dx2 skills). If panel 2, she also casts Icon DEF Buff.png Rakukaja.

"Ravaging Bull Soaked in Blood" event

[Official News Announcement]

Normal: Horkos


Battle 1

Phys Fire Ice Elec Force Light Dark
Horkos Rs - Wk - - Wk -

Soul-fracture-20.jpg Mortal-jihad+.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Horkos Rs - Wk - - Wk -

Same as the first battle, but replaces Auto-Rakuka with Icon ATK Buff.png Auto-Taruka.

Notes

  • Boss has no pierce.
  • Just hit him with Ice Ice or Light Light and he should go down quickly.
  • Some form of Icon DEF Debuff.png DEF debuff to neutralize his Icon DEF Buff.png Auto-Rakuka may be helpful.

Archive

For older events, see Demon Alliance Invasion/History
Quest Areas
Permanent Content StoryDx2 QuestsAlter-WorldAura Gate (1, 2, SP)
Farming Quests Strange SignalBrands of SinWanted
Recurring Events EclipseHell's ParkAdventKiwamiTokyo AbyssTake Back TokyoDemon Alliance Invasion
Competitive DemocalypseD2 DuelBattle Tower