Name
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PVE
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PVP (Battle Tower)
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Alt-World |
Abyss |
Offense |
Defense
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 Alice Sword
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Pros |
- Gotcha! is single-target Mortal with 1 use (2 if panel 2). This can be useful for deleting threats in early floors of Tokyo Abyss, and the occasional enemy lacking Null Mortal in PvP.
- After the Mortal skill runs out, the sword also has single-target and AoE Dark skills.
- Grants Dark Pierce.
- Up to 20% Dark damage aura for the party, and another 25% for the MC.
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Cons |
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Notes |
- The MC and Alt-World farming stages are immune to Mortal.
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 Alice A Sword
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Pros |
- Sets up Curse, removes Evade Mortal buffs, and applies AoE Mortal to Cursed enemies. Most enemies don't bother running Null Curse, so this should allow for sweeping as long as foes don't have Null Mortal.
- Decent at setting up Curse without the assistance of a team member.
- Grants 10% ailment chance boost to the team.
- The sword mainly uses Fractional Damage, which ignores damage reduction.
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Cons |
- Heavily reliant on landing curse.
- Alt-World farming stages are immune to ailments.
- Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
- The Mudodyne (even with piercing and the 20% Dark damage boost) is not useful unless it hits a weakness.
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Notes |
- The MC and Alt-World farming stages are immune to Mortal.
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 Amaterasu Sword
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Pros |
- Ukehi heals the party after performing a Fire AoE.
Offensive points:
- Blood Rush to buff the party's ATK and EV/AC.
- Up to 30% Fire damage boost.
Defensive points:
- Up to 15% Fire damage reduction for the team.
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Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
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Notes |
- Standard fusible heal sword for Fire.
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 Ananta Sword
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Pros |
Offensive points:
- Up to 30% Ice damage boost.
Defensive points:
- Up to 15% Ice damage reduction for the team.
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Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
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Notes |
- Standard fusible heal sword for Ice.
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 Asherah Sword
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Pros |
- Holy Union revives a random party member at 100% HP, and gives them an Evade Mortal buff. This has 1 use (2 if panel 3).
- Mediarama for team healing.
Offensive points:
- 5% Fire damage boost for the team.
Defensive points:
- 5% Fire damage reduction for the team.
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Cons |
- If multiple demons are down, Holy Union does not let you pick which one to revive.
- No pierce.
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Notes |
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 Asura Sword
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Pros |
- Unholy Strike deals 300-power Phys damage, split across 10 random hits. It also has +30% crit rate and ignores counters.
Offensive points:
- Blood Rush to buff the team's ATK and EVAC.
- Grants Phys Pierce.
- Up to 30% Phys damage boost.
- Up to 50% accuracy and 50% crit rate.
Defensive points:
- Reduces enemies' crit rate by up to 80%.
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Cons |
- Reducing crit rate will not stop crits guaranteed by Might. It also doesn't offer any defense against magic, which can't crit anyway.
- The random-targeting of Unholy Strike can be a problem in PvP, if it hits into a reinforced NDR. The sword also doesn't offer any single-target attack skill, so you may need to rely on the standard attack.
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Notes |
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 Baal Sword
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Pros |
- Rainstorm is a 120-power, piercing Force AoE.
- Debilitate to debuff enemies' ATK, DEF, and EVAC.
Offensive points:
- Up to 20% Force damage boost for the team, and another 40% for the MC.
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Cons |
- The EVAC debuff on Rainstorm and the 10% ailment auto cure rate for the team, are both unlikely to be useful.
- Killing Wind does not pierce.
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Notes |
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 Barong Sword
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Pros |
- Calon Arang heals the party after performing an Elec AoE.
- War Dance to buff the party's ATK and DEF.
Offensive points:
- Up to 30% Elec damage boost.
Defensive points:
- Up to 15% Elec damage reduction for the team.
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Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
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Notes |
- Standard fusible heal sword for Elec.
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 Black Frost Sword
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Pros |
- Mahelldyne is a 130 power Dark AoE.
- Up to 25% Dark damage aura for the party, and another 45% for the MC.
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Cons |
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Notes |
- Standard fusible attack sword for Dark.
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 Cu Chulainn Sword
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Pros |
- Tie-Breaker is a 130 power Phys AoE.
- Up to 25% Phys damage aura for the party, and another 45% for the MC.
- Above-average accuracy and crit rate (25% instead of 20%)
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Cons |
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Notes |
- Standard fusible attack sword for Phys.
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 Frost Ace Sword
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Pros |
- Frozen Fist deals 130-power, piercing, physical Ice damage to a single target, and gives the MC Might afterwards, allowing for crit spam.
- War Dance buffs the team's ATK and DEF.
- 10% Ice/Light damage boost for the team.
- Up to 60% Ice damage boost for the MC (on top of the team effect).
- Up to 35% accuracy.
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Cons |
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Notes |
- Frozen Fist uses the MATK stat but deals physical damage. This may affect your choice of demonite.
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 Garuda Sword
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Pros |
Offensive points:
- Up to 30% Force damage boost.
Defensive points:
- Fog Breath to debuff the enemy's ATK and EV/AC.
- Up to 15% Force damage reduction for the team.
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Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
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Notes |
- Standard fusible heal sword for Force.
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 Garuda A Sword
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Pros |
- Tempest Talon deals 100-power Force damage to a single target, and then up to 175 damage spread across 5 random targets. Since the random-targeting is a chain effect, it hitting NDR will not lead to losing Press Turns.
- Agile Cry buffs your EVAC and debuffs the enemy's EVAC.
Offensive points:
- Grants Force Pierce.
- Up to 40% Force damage boost.
Defensive points:
- Up to 20% evasion for the team.
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Cons |
- The random targeting is inconsistent, and can cause problems if enemies need to die in a specific order.
- Tempest Talon starts with only 2 random hits, and has to be used twice to ramp up to 5 hits. In order to actually use it at full power, you therefore need to survive the enemy turn.
- The evasion stacking won't stop incoming magic damage.
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Notes |
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 Gogmagog Sword
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Pros |
Offensive points:
- Acid Breath to debuff the enemy's DEF and EV/AC.
- Up to 30% Phys damage boost.
- Above-average accuracy and crit rate (25% instead of 20%).
Defensive points:
- Up to 15% Phys damage reduction for the team.
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Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
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Notes |
- Standard fusible heal sword for Phys.
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 Huang Di Sword
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Pros |
- Yinglong Flash is 130 power Phys AoE with +50% crit rate.
- Blood Rush to buff the team's ATK and EVAC.
- Grants Phys Pierce.
- Up to 30% Phys damage boost.
- Up to 25% crit rate boost for the team, and another 35% for the MC.
- Up to 45% accuracy boost.
- Overall, crits very consistently and deals high AoE damage.
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Cons |
- Below-average PATK (110% instead of 120%)
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Notes |
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 Indrajit Sword
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Pros |
- Rakshasa Thunder deals 200 power Elec damage to a single target, split across 5 hits to break endures. It also has a chance to Bind.
Offensive points:
- Concentrate to boost magic damage.
- Grants Elec Pierce.
- Up to 20% Elec damage boost for the team, and another 35% for the MC.
Defensive points:
- Up to 10% Elec damage reduction for the team.
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Cons |
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Notes |
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 Ishtar Sword
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Pros |
Offensive points:
- Up to 30% Light damage boost.
Defensive points:
- Up to 15% Light damage reduction for the team.
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Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
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Notes |
- Standard fusible heal sword for Light.
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 Ixtab Sword
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Pros |
- Offering Guidance attempts to Bind all enemies, and debuffs DEF.
- When an ally is killed, debuffs the enemy's ATK and EVAC, softening their sweep. If panel 3, also removes Barrier and Evade Mortal to prepare your counter-attack.
- Since Battle Tower gives the MC damage reduction while their demons are alive, and you get more points if you kill all demons instead of just the MC, this chain effect should activate consistently in defense teams.
Offensive points:
- Up to 30% Dark damage boost.
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Cons |
- No pierce.
- Offers little in terms of offense. Reliant on landing Bind.
- Alt-World farming stages are immune to ailments.
- Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
- The revenge effects don't do anything to stop or kill the enemy, they just soften the blow.
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Notes |
- Only the base effect and panel 3 effect are notable. Either go all-in, or don't use this sword.
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 Izanami Sword
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Pros |
Offensive points:
- Concentrate to boost magic damage.
- Up to 20% Elec/Dark damage boost for the team.
- Up to 35% Elec and 10% Dark damage boost for the MC (on top of the team effect).
- Above-average MATK (130% instead of 120%)
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Cons |
- No pierce.
- No AoE option for Dark.
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Notes |
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 Lakshmi Sword
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Pros |
- Seductive Lotus attempts to Charm all enemies, and buffs your team's EVAC.
- Diarahan for single-target healing.
- At panel 3, recovers 1 MP for the team at end of turn, if there is a Charmed enemy.
- Above-average MATK (130% instead of 120%)
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Cons |
- No pierce.
- Twister being random-target is a liability in PvP, should you hit into NDR.
- Reliant on landing Charm.
- Alt-World farming stages are immune to ailments.
- Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
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Notes |
- Only the panel 3 effect is notable. Either go all-in, or don't use this sword.
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 Lilith Sword
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Pros |
Offensive points:
- Up to 30% Dark damage boost.
Defensive points:
- Nocturne to buff the party's DEF and EV/AC.
- Up to 15% Dark damage reduction for the team.
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Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
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Notes |
- Standard fusible heal sword for Dark.
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 Lucifer Sword
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Pros |
- Stellar Light is a 150 power Almighty AoE.
- Concentrate to boost magic damage.
- Up to 35% Almighty damage boost.
- Up to 25% random/all-targets damage boost for the team.
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Cons |
- Stellar Light is limited to 3 uses, after which you have no AoE option.
- Almighty-based kit with no pierce means this sword is shut down by Repel Almighty Magic.
- MP-hungry until panel 2 is unlocked.
- Useless in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%.
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Notes |
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 Mahakala Sword
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Pros |
- Purging Flame deals 180-power Fire damage to a single target, split across 3 hits to break endures. Afterward, it debuffs enemies' ATK and DEF.
Offensive points:
- Concentrate to boost magic damage.
- Grants Fire Pierce.
- Up to 20% Fire damage for the team, and another 35% for the MC.
- Above-average MATK (125% instead of 120%)
Defensive points:
- 10% Fire damage reduction for the team.
- Grants 10% evasion.
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Cons |
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Notes |
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 Masakado Sword
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Pros |
- Divine Flash is a 200-power Phys attack with +80% crit rate, ignores endures, and inflicts Mortal. This can quickly remove threats in early floors of Tokyo Abyss, and the occasional enemy lacking Null Mortal in PvP. Even if the Mortal doesn't land, it does great Phys damage with a reliable chance to crit. Has 3 uses.
- Iai Isshin is a Phys AoE that grants Charge after every use. You can then spend the charge on Iai Isshin itself, or on Divine Flash for high single-target damage.
- Offensive Cry provides a full offensive buff swing.
- Grants Phys Pierce.
- Up to 40% Phys damage boost.
- Up to 25% single-target damage boost for the team.
- Above-average PATK (130% instead of 120%), accuracy and crit rate (30% instead of 20%).
- At panel 2, grants Might to the MC when they land a kill.
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Cons |
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Notes |
- The MC and Alt-World farming stages are immune to Mortal.
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 Masakado A Sword
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Pros |
- Kuyo Sword Dance is an Almighty AoE with Remnants (efficient for press turns) that provides a full offensive buff swing, and a full EVAC buff swing.
- Overall, a support-oriented sword that provides buff swings and team damage auras.
Offensive points:
- Grants Phys Pierce. While the included Phys skill isn't very good, this pierce means you can still standard-attack through Repel Almighty Magic, when at low MP, or when under Spirit Chains of Indignation.
- 10% Phys/Almighty damage boost for the team.
- Up to 20% Almighty damage boost for the MC (on top of the team effect).
- At panel 3, grants a 10% random/all-targets damage boost to the team.
- Above-average PATK (125% instead of 120%) and accuracy (25% instead of 20%).
Defensive points:
- Defensive Cry gives the team a full defensive buff swing.
- At panel 2, grants Evade Mortal to the team on the first turn.
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Cons |
- Tempest Slash + is random-target, which can be a liability in PvP should you hit into a reinforced NDR.
- Damage isn't especially high.
- Questionable in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%. The buffs can still be valuable, though.
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Notes |
- Kuyo Sword Dance uses the PATK stat, but deals magic damage. This may affect your choice of demonite.
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 Mastema Sword
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Pros |
- Last Plague is a 130 power Light AoE.
- Up to 25% Light damage aura for the party, and another 45% for the MC.
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Cons |
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Notes |
- Standard fusible attack sword for Light.
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 Metatron Sword
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Pros |
- Pillar of Godly Light deals 210-power Almighty damage to a single target. It's also split across 3 hits, to break endures.
Offensive points:
- Offensive Cry provides a full offensive buff swing.
- 20% magic damage boost for the team.
- Up to 20% Almighty damage boost.
Defensive points:
- 10% magic damage reduction for the team.
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Cons |
- Almighty-based kit with no pierce means this sword is shut down by Repel Almighty Magic.
- MP-hungry if using anything other than the unique skill.
- Useless in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%.
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Notes |
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 Rama Sword
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Pros |
Offensive points:
- Grants Ice Pierce.
- 10% Ice damage aura for the party, and another 30% for the MC.
- Above-average accuracy and crit rate (25% instead of 20%).
Defensive points:
- 5% Fire/Ice damage reduction for the party.
- Grants 10% evasion.
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Cons |
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Notes |
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 Samael Sword
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Pros |
- Red Serpent Venom attempts to apply Poison, Bind, Charm, and Mute to a single enemy. At panel 2, it costs only 4 MP.
- Grants 10% ailment chance boost to the team, and another 30% to the MC.
- Up to 30% Almighty damage boost.
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Cons |
- Almighty-based kit with no pierce means this sword is shut down by Repel Almighty Magic.
- Only really offers ailments. If they don't land, the Almighty damage is lackluster.
- Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
- Useless in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%, and the enemies are immune to ailments.
- Salvation is expensive at 9 MP, and the MC isn't a good cleric as they can only null one of Bind, Charm, or Mute (from Lucifer, Lakshmi, or Samael shield).
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Notes |
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 Seraph Sword
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Pros |
- Pure Holy Fire deals 180-power piercing Fire/Light damage to a single target.
Offensive points:
- 10% Fire/Light damage boost, and -1 MP cost to Fire/Light skills for the team.
- Up to 20% Light damage boost for the MC (on top of the team effect).
Defensive points:
- 10% Fire/Light damage reduction for the team.
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Cons |
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Notes |
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 Surt Sword
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Pros |
- Scathe of Branches is a 130 power Fire AoE.
- Up to 25% Fire damage aura for the party, and another 45% for the MC.
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Cons |
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Notes |
- Standard fusible attack sword for Fire.
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 Susano-o Sword
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Pros |
- Serpent Killer is a 130 power Force AoE.
- Up to 25% Force damage aura for the party, and another 45% for the MC.
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Cons |
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Notes |
- Standard fusible attack sword for Force.
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 Thor Sword
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Pros |
- Crackling Thunder is a 130 power Elec AoE.
- Up to 25% Elec damage aura for the party, and another 45% for the MC.
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Cons |
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Notes |
- Standard fusible attack sword for Elec.
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 Vasuki Sword
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Pros |
- Samudra Manthan is a 130 power Ice AoE.
- Up to 25% Ice damage aura for the party, and another 45% for the MC.
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Cons |
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Notes |
- Standard fusible attack sword for Ice.
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 Yoshitsune Sword
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Pros |
- Kurama Flash deals 240-power Phys damage to a single target, with +30% crit rate. It also ignores counters, and splits its damage across 8 hits to break endures.
- Has Charge to significantly boost the MC's physical damage.
- Grants Phys Pierce.
- Up to 20% Phys damage for the party, and another 20% for the MC.
- Up to 35% accuracy and 45% crit rate.
- Panel 1 recovers 2 MP to the MC on the 1st turn, possibly counteracting MP drain.
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Cons |
- MP-hungry, as both attack skills cost 7 MP.
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Notes |
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