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Demonite article WIP

Basics

Demonite are stat-boosting items that the Main Character can equip in Alter-World, similar to the Brands that demons can use.

Demonite comes in 1~6★ varieties like Brands, with higher rarities having better stat bonuses.

However, there are several important differences between Demonite and Brands:

  • Up to 3 pieces of Demonite can be equipped at a time. There is no separation into body parts: any 3 pieces of Demonite can be equipped.
  • Demonite cannot be leveled up. Whatever stats you rolled on them, you're stuck with.
  • Demonite stats are always percentages, never flat numbers.
  • Demonite does not have set bonuses. Instead, each individual piece of Demonite has a type, which gives a guaranteed primary effect. The intensity of this primary depends on the Demonite's rarity.
  • Elemental types of Demonite will drop from quests in Alter-World. Additional special types without an element can be made through Synthesis, which uses shards obtained from selling unwanted Demonite.

All bonuses from Demonite will only apply to the Main Character, not any of their demons.

Demonite can only be used in Alter-World quests and the Battle Tower. They cannot be used in Tokyo Abyss.

Bonus

Primary

Each piece of Demonite is assigned a type. This type determines the Demonite's Primary bonus, and the intensity of this bonus depends on the rarity of the Demonite.

The most basic type of Demonite is elemental Demonite, which can drop from Alter-World quests:

Type Primary bonus Intensity
5★ 6★
Phys Valor Phys Damage +3% +5%
Fire Heat Fire Damage +3% +5%
Ice Freeze Ice Damage +3% +5%
Elec Thunder Elec Damage +3% +5%
Force Tornedo Force Damage +3% +5%
Light Daylight Light Damage +3% +5%
Dark Night Dark Damage +3% +5%

The following types of Demonite can only be created through Synthesis. These types are always 6★.

  • Performing synthesis requires elemental shards, which are obtained by selling elemental Demonite (see the table above).
    • Selling a 5★ Demonite will give 40 shards, while selling a 6★ will give 60 shards.
Type Primary bonus Shards needed
Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Physical Physical Damage +7% 40 - - 40 40 - -
Magic Magic Damage +7% - - 40 - - 40 40
Fast Speed +10% 40 40 - 40 - - -
Delay Speed -10% - - 40 - 40 - 40
Agility Evasion +5%, & accuracy +5% - 60 60 - - - -
Dream -15% chance to receive status ailments, & +10% chance to inflict status ailments - - - - - 60 60
Bold +5% max HP, & -15% critical hit rate of damage received 60 - - - 60 - -
Despotic +10% critical hit rate, & +5% physical hit rate - 60 - 60 - - -
Fog +5% physical evasion, & -15% chance to receive status ailments - - 60 - - 60 -
Mute Res Chance to be Muted reduced by 35% - 60 - - - 60 -
Bind Res Chance to be Bound reduced by 35% 60 - - 60 - - -
Charm Res Chance to be Charmed reduced by 35% - - - - 60 - 60

Secondary

Tertiary

The best bonuses to look for

Game Mechanics
Resources ItemsTalkMagnetite/Fusion (Fusible Demons) • KarmaSummoning (Demon Summoning Pool, Skill Summoning Pool, Choice File) • Event Reward DemonsSeason Pass
Team Building Battle SpeedTeam restrictionsLiberatorsArmamentsDemonite
Upgrading Leveling/EvolvingAwakeningSpirit MergeTranscend
Customization ArchetypesSkill TransferBrandsMitamaSin InfusionDevil Connector
Misc FormulasAR ScannerDeviconAlignment