Difference between revisions of "User:Boblers/sandbox2"
(→Shields: alice a, yoshi. Also splitting entries into offensive and defensive points, for easier comparison) |
(toc and headers) |
||
| (14 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
WIP: 5★ armaments tier list | WIP: 5★ armaments tier list | ||
| − | + | __TOC__ | |
| − | Swords | + | ==Stat expectations== |
| − | + | ===Swords=== | |
| − | + | Most 5★ swords have the following stats: | |
| − | + | {| class="wikitable" | |
| − | + | |- | |
| + | ! Stat !! Amount | ||
| + | |- | ||
| + | | Phys/Mag ATK || 120% | ||
| + | |- | ||
| + | | Elemental damage boost || (Element) 20% | ||
| + | |- | ||
| + | | Accuracy || 20% | ||
| + | |- | ||
| + | | Critical Rate || 20% | ||
| + | |} | ||
| − | + | The following swords deviate from the average stats: | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | Errors | + | ATK variants: |
| + | * 110% ATK (low): {{DemonIcon|Huang Di|size=32px}} | ||
| + | * 125% ATK (high): {{DemonIcon|Mahakala|size=32px}}, {{DemonIcon|Masakado A|size=32px}} | ||
| + | * 130% ATK (high): {{DemonIcon|Izanami|size=32px}}, {{DemonIcon|Lakshmi|size=32px}}, {{DemonIcon|Masakado|size=32px}} | ||
| + | |||
| + | Damage boost variants: | ||
| + | * 25% damage (high): {{DemonIcon|Alice|size=32px}}, {{DemonIcon|Indrajit|size=32px}}, {{DemonIcon|Izanami|size=32px}}, {{DemonIcon|Mahakala|size=32px}}, {{DemonIcon|Baal|size=32px}}, {{DemonIcon|Masakado|size=32px}} | ||
| + | * 30% damage (high): {{DemonIcon|Ixtab|size=32px}}, {{DemonIcon|Frost Ace|size=32px}}, {{DemonIcon|Asura|size=32px}}, and fusible attack/heal swords. | ||
| + | |||
| + | Accuracy variants: | ||
| + | * 25% accuracy (high): {{DemonIcon|Frost Ace|size=32px}}, {{DemonIcon|Lakshmi|size=32px}}, {{DemonIcon|Masakado A|size=32px}}, {{DemonIcon|Cu Chulainn|size=32px}}, {{DemonIcon|Gogmagog|size=32px}}, {{DemonIcon|Rama|size=32px}}, {{DemonIcon|Yoshitsune|size=32px}}. | ||
| + | * 30% accuracy (high): {{DemonIcon|Asura|size=32px}} {{DemonIcon|Masakado|size=32px}} | ||
| + | * 35% accuracy (high): {{DemonIcon|Huang Di|size=32px}} | ||
| + | |||
| + | Critical rate variants: | ||
| + | * 25% (high): {{DemonIcon|Asura|size=32px}}, {{DemonIcon|Cu Chulainn|size=32px}}, {{DemonIcon|Gogmagog|size=32px}}, {{DemonIcon|Rama|size=32px}}, {{DemonIcon|Yoshitsune|size=32px}} | ||
| + | * 30% (high): {{DemonIcon|Masakado|size=32px}} | ||
| + | * 35% (high): {{DemonIcon|Huang Di|size=32px}} | ||
| + | |||
| + | ===Shields=== | ||
| + | Most 5★ shields have the following stats: | ||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Stat !! Amount | ||
| + | |- | ||
| + | | HP || 120% | ||
| + | |- | ||
| + | | Elemental damage reduction || (Element) 20% | ||
| + | |- | ||
| + | | PDEF || 50% | ||
| + | |- | ||
| + | | MDEF || 100% | ||
| + | |} | ||
| + | |||
| + | The following shields deviate from the average stats: | ||
| + | |||
| + | HP variants: | ||
| + | * 100% HP (low): {{DemonIcon|Alice|size=32px}}, {{DemonIcon|Garuda A|size=32px}}, {{DemonIcon|Ixtab|size=32px}}, {{DemonIcon|Lakshmi|size=32px}}, {{DemonIcon|Rama|size=32px}} | ||
| + | * 110% HP (low): {{DemonIcon|Baal|size=32px}}, {{DemonIcon|Frost Ace|size=32px}}, {{DemonIcon|Huang Di|size=32px}}, {{DemonIcon|Masakado|size=32px}}, {{DemonIcon|Samael|size=32px}} | ||
| + | * 125% HP (high): {{DemonIcon|Asura|size=32px}} | ||
| + | * 130% HP (high): {{DemonIcon|Lucifer|size=32px}} | ||
| + | * 140% HP (high): {{DemonIcon|Asherah|size=32px}} | ||
| + | |||
| + | Damage reduction variants: | ||
| + | * 10% DR (low): {{DemonIcon|Huang Di|size=32px}} | ||
| + | * 15% DR (low): {{DemonIcon|Lakshmi|size=32px}} | ||
| + | * 30% DR (high): {{DemonIcon|Seraph|size=32px}} | ||
| + | |||
| + | PDEF variants: | ||
| + | * 30% PDEF (low): {{DemonIcon|Izanami|size=32px}}, {{DemonIcon|Metatron|size=32px}} | ||
| + | * 40% PDEF (low): {{DemonIcon|Asherah|size=32px}} | ||
| + | * 80% PDEF (high): {{DemonIcon|Huang Di|size=32px}} | ||
| + | * 100% PDEF (high): {{DemonIcon|Asura|size=32px}}, {{DemonIcon|Cu Chulainn|size=32px}}, {{DemonIcon|Gogmagog|size=32px}}, {{DemonIcon|Masakado|size=32px}}, {{DemonIcon|Masakado A|size=32px}}, {{DemonIcon|Yoshitsune|size=32px}} | ||
| + | |||
| + | MDEF variants: | ||
| + | * 30% MDEF (low): {{DemonIcon|Asura|size=32px}}, {{DemonIcon|Cu Chulainn|size=32px}}, {{DemonIcon|Gogmagog|size=32px}}, {{DemonIcon|Masakado|size=32px}}, {{DemonIcon|Yoshitsune|size=32px}} | ||
| + | * 50% MDEF (low): {{DemonIcon|Masakado A|size=32px}} | ||
| + | * 80% MDEF (low): {{DemonIcon|Huang Di|size=32px}} | ||
| + | * 90% MDEF (low): {{DemonIcon|Asherah|size=32px}} | ||
| + | * 120% MDEF (high): {{DemonIcon|Lakshmi|size=32px}}, {{DemonIcon|Izanami|size=32px}}, {{DemonIcon|Metatron|size=32px}} | ||
| + | |||
| + | --- | ||
| + | |||
| + | Errors | ||
* Asherah sword dmg increase 120% (should be lower?) | * Asherah sword dmg increase 120% (should be lower?) | ||
* Moh Shuvuu sword MATK 120% (should be lower?) | * Moh Shuvuu sword MATK 120% (should be lower?) | ||
| Line 21: | Line 90: | ||
* Thor sword "Mag" (missing "ATK") | * Thor sword "Mag" (missing "ATK") | ||
* Masakado sword "Phys atk" (should be capitalized, i.e. "Phys ATK") | * Masakado sword "Phys atk" (should be capitalized, i.e. "Phys ATK") | ||
| + | * Asherah shield is missing the percentage symbol on panels 1 and 3. | ||
| + | * Izanami shield says it nulls Force, but it actually nulls Elec. | ||
__TOC__ | __TOC__ | ||
| − | ==Swords== | + | ==Analysis== |
| + | ===Swords=== | ||
[[File:Xuanyuan Sword.jpg|right|thumb]] | [[File:Xuanyuan Sword.jpg|right|thumb]] | ||
{| class="wikitable sortable" style="width: 50%;" | {| class="wikitable sortable" style="width: 50%;" | ||
| Line 40: | Line 112: | ||
|pro=*[[Gotcha!]] is single-target [[Mortal]] with 1 use (2 if panel 2). This can be useful for deleting threats in early floors of Tokyo Abyss, and the occasional enemy lacking Null Mortal in PvP. | |pro=*[[Gotcha!]] is single-target [[Mortal]] with 1 use (2 if panel 2). This can be useful for deleting threats in early floors of Tokyo Abyss, and the occasional enemy lacking Null Mortal in PvP. | ||
*After the Mortal skill runs out, the sword also has single-target and AoE Dark skills. | *After the Mortal skill runs out, the sword also has single-target and AoE Dark skills. | ||
| + | *Grants Dark Pierce. | ||
*Up to 20% Dark damage aura for the party, and another 25% for the MC. | *Up to 20% Dark damage aura for the party, and another 25% for the MC. | ||
| − | |||
|con= | |con= | ||
|notes=*The MC and Alt-World farming stages are immune to Mortal. | |notes=*The MC and Alt-World farming stages are immune to Mortal. | ||
| Line 65: | Line 137: | ||
|defensive= | |defensive= | ||
|pro=*[[Ukehi]] heals the party after performing a Fire AoE. | |pro=*[[Ukehi]] heals the party after performing a Fire AoE. | ||
| + | Offensive points: | ||
*[[Blood Rush]] to buff the party's ATK and EV/AC. | *[[Blood Rush]] to buff the party's ATK and EV/AC. | ||
*Up to 30% Fire damage boost. | *Up to 30% Fire damage boost. | ||
| + | Defensive points: | ||
*Up to 15% Fire damage reduction for the team. | *Up to 15% Fire damage reduction for the team. | ||
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | |con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | ||
| Line 78: | Line 152: | ||
|pro=*[[Primordial Water]] heals the party after performing an Ice AoE. | |pro=*[[Primordial Water]] heals the party after performing an Ice AoE. | ||
*[[War Cry]] to debuff enemies' ATK and DEF. | *[[War Cry]] to debuff enemies' ATK and DEF. | ||
| + | Offensive points: | ||
*Up to 30% Ice damage boost. | *Up to 30% Ice damage boost. | ||
| + | Defensive points: | ||
*Up to 15% Ice damage reduction for the team. | *Up to 15% Ice damage reduction for the team. | ||
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | |con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | ||
| Line 90: | Line 166: | ||
|pro=*[[Holy Union]] revives a random party member at 100% HP, and gives them an Evade Mortal buff. This has 1 use (2 if panel 3). | |pro=*[[Holy Union]] revives a random party member at 100% HP, and gives them an Evade Mortal buff. This has 1 use (2 if panel 3). | ||
*[[Mediarama]] for team healing. | *[[Mediarama]] for team healing. | ||
| − | *5% Fire damage boost | + | Offensive points: |
| + | *5% Fire damage boost for the team. | ||
| + | Defensive points: | ||
| + | *5% Fire damage reduction for the team. | ||
|con=*If multiple demons are down, Holy Union does not let you pick which one to revive. | |con=*If multiple demons are down, Holy Union does not let you pick which one to revive. | ||
*No pierce. | *No pierce. | ||
| Line 101: | Line 180: | ||
|defensive= | |defensive= | ||
|pro=*[[Unholy Strike]] deals 300-power Phys damage, split across 10 random hits. It also has +30% crit rate and ignores counters. | |pro=*[[Unholy Strike]] deals 300-power Phys damage, split across 10 random hits. It also has +30% crit rate and ignores counters. | ||
| + | |||
| + | Offensive points: | ||
*[[Blood Rush]] to buff the team's ATK and EVAC. | *[[Blood Rush]] to buff the team's ATK and EVAC. | ||
| − | * | + | *Grants Phys Pierce. |
*Up to 30% Phys damage boost. | *Up to 30% Phys damage boost. | ||
*Up to 50% accuracy and 50% crit rate. | *Up to 50% accuracy and 50% crit rate. | ||
| − | * | + | |
| + | Defensive points: | ||
| + | *Reduces enemies' crit rate by up to 80%. | ||
| + | |||
|con=*Reducing crit rate will not stop crits guaranteed by [[Might]]. It also doesn't offer any defense against magic, which can't crit anyway. | |con=*Reducing crit rate will not stop crits guaranteed by [[Might]]. It also doesn't offer any defense against magic, which can't crit anyway. | ||
*The random-targeting of Unholy Strike can be a problem in PvP, if it hits into a reinforced NDR. The sword also doesn't offer any single-target attack skill, so you may need to rely on the standard attack. | *The random-targeting of Unholy Strike can be a problem in PvP, if it hits into a reinforced NDR. The sword also doesn't offer any single-target attack skill, so you may need to rely on the standard attack. | ||
| Line 116: | Line 200: | ||
|pro=*[[Rainstorm]] is a 120-power, piercing Force AoE. | |pro=*[[Rainstorm]] is a 120-power, piercing Force AoE. | ||
*[[Debilitate]] to debuff enemies' ATK, DEF, and EVAC. | *[[Debilitate]] to debuff enemies' ATK, DEF, and EVAC. | ||
| + | Offensive points: | ||
*Up to 20% Force damage boost for the team, and another 40% for the MC. | *Up to 20% Force damage boost for the team, and another 40% for the MC. | ||
|con=*The EVAC debuff on Rainstorm and the 10% ailment auto cure rate for the team, are both unlikely to be useful. | |con=*The EVAC debuff on Rainstorm and the 10% ailment auto cure rate for the team, are both unlikely to be useful. | ||
| Line 127: | Line 212: | ||
|pro=*[[Calon Arang]] heals the party after performing an Elec AoE. | |pro=*[[Calon Arang]] heals the party after performing an Elec AoE. | ||
*[[War Dance]] to buff the party's ATK and DEF. | *[[War Dance]] to buff the party's ATK and DEF. | ||
| + | Offensive points: | ||
*Up to 30% Elec damage boost. | *Up to 30% Elec damage boost. | ||
| + | Defensive points: | ||
*Up to 15% Elec damage reduction for the team. | *Up to 15% Elec damage reduction for the team. | ||
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | |con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | ||
| Line 172: | Line 259: | ||
|defensive= | |defensive= | ||
|pro=*[[Immortal Shrine]] heals the party after performing a Force AoE. | |pro=*[[Immortal Shrine]] heals the party after performing a Force AoE. | ||
| + | Offensive points: | ||
| + | *Up to 30% Force damage boost. | ||
| + | Defensive points: | ||
*[[Fog Breath]] to debuff the enemy's ATK and EV/AC. | *[[Fog Breath]] to debuff the enemy's ATK and EV/AC. | ||
| − | |||
*Up to 15% Force damage reduction for the team. | *Up to 15% Force damage reduction for the team. | ||
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | |con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | ||
| Line 185: | Line 274: | ||
|pro=*[[Tempest Talon]] deals 100-power Force damage to a single target, and then up to 175 damage spread across 5 random targets. Since the random-targeting is a chain effect, it hitting NDR will not lead to losing Press Turns. | |pro=*[[Tempest Talon]] deals 100-power Force damage to a single target, and then up to 175 damage spread across 5 random targets. Since the random-targeting is a chain effect, it hitting NDR will not lead to losing Press Turns. | ||
*[[Agile Cry]] buffs your EVAC and debuffs the enemy's EVAC. | *[[Agile Cry]] buffs your EVAC and debuffs the enemy's EVAC. | ||
| + | Offensive points: | ||
| + | *Grants Force Pierce. | ||
| + | *Up to 40% Force damage boost. | ||
| + | Defensive points: | ||
*Up to 20% evasion for the team. | *Up to 20% evasion for the team. | ||
| − | |||
| − | |||
|con=*The random targeting is inconsistent, and can cause problems if enemies need to die in a specific order. | |con=*The random targeting is inconsistent, and can cause problems if enemies need to die in a specific order. | ||
*Tempest Talon starts with only 2 random hits, and has to be used twice to ramp up to 5 hits. In order to actually use it at full power, you therefore need to survive the enemy turn. | *Tempest Talon starts with only 2 random hits, and has to be used twice to ramp up to 5 hits. In order to actually use it at full power, you therefore need to survive the enemy turn. | ||
| Line 198: | Line 289: | ||
|defensive= | |defensive= | ||
|pro=*[[Albion Giant]] heals the party after performing a Phys AoE. | |pro=*[[Albion Giant]] heals the party after performing a Phys AoE. | ||
| + | Offensive points: | ||
*[[Acid Breath]] to debuff the enemy's DEF and EV/AC. | *[[Acid Breath]] to debuff the enemy's DEF and EV/AC. | ||
*Up to 30% Phys damage boost. | *Up to 30% Phys damage boost. | ||
| + | *Above-average accuracy and crit rate (25% instead of 20%). | ||
| + | Defensive points: | ||
*Up to 15% Phys damage reduction for the team. | *Up to 15% Phys damage reduction for the team. | ||
| − | |||
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | |con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | ||
|notes=*Standard fusible heal sword for Phys. | |notes=*Standard fusible heal sword for Phys. | ||
| Line 212: | Line 305: | ||
|pro=*[[Yinglong Flash]] is 130 power Phys AoE with +50% crit rate. | |pro=*[[Yinglong Flash]] is 130 power Phys AoE with +50% crit rate. | ||
*[[Blood Rush]] to buff the team's ATK and EVAC. | *[[Blood Rush]] to buff the team's ATK and EVAC. | ||
| + | *Grants Phys Pierce. | ||
| + | *Up to 30% Phys damage boost. | ||
*Up to 25% crit rate boost for the team, and another 35% for the MC. | *Up to 25% crit rate boost for the team, and another 35% for the MC. | ||
| − | |||
*Up to 45% accuracy boost. | *Up to 45% accuracy boost. | ||
| − | |||
*Overall, crits very consistently and deals high AoE damage. | *Overall, crits very consistently and deals high AoE damage. | ||
|con=*Below-average PATK (110% instead of 120%) | |con=*Below-average PATK (110% instead of 120%) | ||
| Line 225: | Line 318: | ||
|defensive= | |defensive= | ||
|pro=*[[Rakshasa Thunder]] deals 200 power Elec damage to a single target, split across 5 hits to break endures. It also has a chance to [[Bind]]. | |pro=*[[Rakshasa Thunder]] deals 200 power Elec damage to a single target, split across 5 hits to break endures. It also has a chance to [[Bind]]. | ||
| + | Offensive points: | ||
*[[Concentrate]] to boost magic damage. | *[[Concentrate]] to boost magic damage. | ||
| + | *Grants Elec Pierce. | ||
*Up to 20% Elec damage boost for the team, and another 35% for the MC. | *Up to 20% Elec damage boost for the team, and another 35% for the MC. | ||
| + | Defensive points: | ||
*Up to 10% Elec damage reduction for the team. | *Up to 10% Elec damage reduction for the team. | ||
| − | + | ||
|con=* | |con=* | ||
}} | }} | ||
| Line 238: | Line 334: | ||
|pro=*[[Starry Passion]] heals the party after performing a Light AoE. | |pro=*[[Starry Passion]] heals the party after performing a Light AoE. | ||
*[[War Dance]] to buff the party's ATK and DEF. | *[[War Dance]] to buff the party's ATK and DEF. | ||
| + | Offensive points: | ||
*Up to 30% Light damage boost. | *Up to 30% Light damage boost. | ||
| + | Defensive points: | ||
*Up to 15% Light damage reduction for the team. | *Up to 15% Light damage reduction for the team. | ||
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | |con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | ||
| Line 251: | Line 349: | ||
*When an ally is killed, debuffs the enemy's ATK and EVAC, softening their sweep. If panel 3, also removes Barrier and Evade Mortal to prepare your counter-attack. | *When an ally is killed, debuffs the enemy's ATK and EVAC, softening their sweep. If panel 3, also removes Barrier and Evade Mortal to prepare your counter-attack. | ||
**Since Battle Tower gives the MC damage reduction while their demons are alive, and you get more points if you kill all demons instead of just the MC, this chain effect should activate consistently in defense teams. | **Since Battle Tower gives the MC damage reduction while their demons are alive, and you get more points if you kill all demons instead of just the MC, this chain effect should activate consistently in defense teams. | ||
| + | Offensive points: | ||
*Up to 30% Dark damage boost. | *Up to 30% Dark damage boost. | ||
|con=*No pierce. | |con=*No pierce. | ||
| Line 265: | Line 364: | ||
|defensive= | |defensive= | ||
|pro=*[[Thunderous Curse]] deals 180 power Elec/Dark damage to a single target. | |pro=*[[Thunderous Curse]] deals 180 power Elec/Dark damage to a single target. | ||
| + | Offensive points: | ||
*[[Concentrate]] to boost magic damage. | *[[Concentrate]] to boost magic damage. | ||
*Up to 20% Elec/Dark damage boost for the team. | *Up to 20% Elec/Dark damage boost for the team. | ||
| Line 294: | Line 394: | ||
|defensive= | |defensive= | ||
|pro=*[[Midnight Feast]] heals the party after performing a Dark AoE. | |pro=*[[Midnight Feast]] heals the party after performing a Dark AoE. | ||
| + | Offensive points: | ||
| + | *Up to 30% Dark damage boost. | ||
| + | Defensive points: | ||
*[[Nocturne]] to buff the party's DEF and EV/AC. | *[[Nocturne]] to buff the party's DEF and EV/AC. | ||
| − | |||
*Up to 15% Dark damage reduction for the team. | *Up to 15% Dark damage reduction for the team. | ||
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | |con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP. | ||
| Line 320: | Line 422: | ||
|defensive= | |defensive= | ||
|pro=*[[Purging Flame]] deals 180-power Fire damage to a single target, split across 3 hits to break endures. Afterward, it debuffs enemies' ATK and DEF. | |pro=*[[Purging Flame]] deals 180-power Fire damage to a single target, split across 3 hits to break endures. Afterward, it debuffs enemies' ATK and DEF. | ||
| + | Offensive points: | ||
*[[Concentrate]] to boost magic damage. | *[[Concentrate]] to boost magic damage. | ||
| + | *Grants Fire Pierce. | ||
*Up to 20% Fire damage for the team, and another 35% for the MC. | *Up to 20% Fire damage for the team, and another 35% for the MC. | ||
| + | *Above-average MATK (125% instead of 120%) | ||
| + | Defensive points: | ||
*10% Fire damage reduction for the team. | *10% Fire damage reduction for the team. | ||
*Grants 10% evasion. | *Grants 10% evasion. | ||
| − | |||
| − | |||
|con=* | |con=* | ||
}} | }} | ||
| Line 336: | Line 440: | ||
*[[Iai Isshin]] is a Phys AoE that grants [[Charge]] after every use. You can then spend the charge on Iai Isshin itself, or on Divine Flash for high single-target damage. | *[[Iai Isshin]] is a Phys AoE that grants [[Charge]] after every use. You can then spend the charge on Iai Isshin itself, or on Divine Flash for high single-target damage. | ||
*[[Offensive Cry]] provides a full offensive buff swing. | *[[Offensive Cry]] provides a full offensive buff swing. | ||
| − | * | + | *Grants Phys Pierce. |
*Up to 40% Phys damage boost. | *Up to 40% Phys damage boost. | ||
*Up to 25% single-target damage boost for the team. | *Up to 25% single-target damage boost for the team. | ||
| − | * | + | *Above-average PATK (130% instead of 120%), accuracy and crit rate (30% instead of 20%). |
*At panel 2, grants [[Might]] to the MC when they land a kill. | *At panel 2, grants [[Might]] to the MC when they land a kill. | ||
|con=* | |con=* | ||
| Line 350: | Line 454: | ||
|defensive= | |defensive= | ||
|pro=*[[Kuyo Sword Dance]] is an Almighty AoE with Remnants (efficient for press turns) that provides a full offensive buff swing, and a full EVAC buff swing. | |pro=*[[Kuyo Sword Dance]] is an Almighty AoE with Remnants (efficient for press turns) that provides a full offensive buff swing, and a full EVAC buff swing. | ||
| − | *[[ | + | *Overall, a support-oriented sword that provides buff swings and team damage auras. |
| + | Offensive points: | ||
| + | *Grants Phys Pierce. While the included Phys skill isn't very good, this pierce means you can still standard-attack through Repel Almighty Magic, when at low MP, or when under [[Spirit Chains of Indignation]]. | ||
*10% Phys/Almighty damage boost for the team. | *10% Phys/Almighty damage boost for the team. | ||
| − | * | + | *Up to 20% Almighty damage boost for the MC (on top of the team effect). |
*At panel 3, grants a 10% random/all-targets damage boost to the team. | *At panel 3, grants a 10% random/all-targets damage boost to the team. | ||
| − | |||
*Above-average PATK (125% instead of 120%) and accuracy (25% instead of 20%). | *Above-average PATK (125% instead of 120%) and accuracy (25% instead of 20%). | ||
| − | * | + | Defensive points: |
| − | * | + | *[[Defensive Cry]] gives the team a full defensive buff swing. |
| + | *At panel 2, grants Evade Mortal to the team on the first turn. | ||
|con=*[[Tempest Slash +]] is random-target, which can be a liability in PvP should you hit into a reinforced NDR. | |con=*[[Tempest Slash +]] is random-target, which can be a liability in PvP should you hit into a reinforced NDR. | ||
*Damage isn't especially high. | *Damage isn't especially high. | ||
| Line 379: | Line 485: | ||
|defensive= | |defensive= | ||
|pro=*[[Pillar of Godly Light]] deals 210-power Almighty damage to a single target. It's also split across 3 hits, to break endures. | |pro=*[[Pillar of Godly Light]] deals 210-power Almighty damage to a single target. It's also split across 3 hits, to break endures. | ||
| − | *20% magic damage boost | + | Offensive points: |
| + | *[[Offensive Cry]] provides a full offensive buff swing. | ||
| + | *20% magic damage boost for the team. | ||
*Up to 20% Almighty damage boost. | *Up to 20% Almighty damage boost. | ||
| − | * | + | Defensive points: |
| + | *10% magic damage reduction for the team. | ||
|con=*Almighty-based kit with no pierce means this sword is shut down by Repel Almighty Magic. | |con=*Almighty-based kit with no pierce means this sword is shut down by Repel Almighty Magic. | ||
*MP-hungry if using anything other than the unique skill. | *MP-hungry if using anything other than the unique skill. | ||
| Line 393: | Line 502: | ||
|pro=*[[Rakshasa Cleaver]] deals 160-power Ice damage to a single target, and debuffs ATK and EVAC. | |pro=*[[Rakshasa Cleaver]] deals 160-power Ice damage to a single target, and debuffs ATK and EVAC. | ||
*[[Luster Candy]] buffs the team's ATK, DEF, and EVAC. | *[[Luster Candy]] buffs the team's ATK, DEF, and EVAC. | ||
| + | Offensive points: | ||
| + | *Grants Ice Pierce. | ||
*10% Ice damage aura for the party, and another 30% for the MC. | *10% Ice damage aura for the party, and another 30% for the MC. | ||
| + | *Above-average accuracy and crit rate (25% instead of 20%). | ||
| + | Defensive points: | ||
*5% Fire/Ice damage reduction for the party. | *5% Fire/Ice damage reduction for the party. | ||
*Grants 10% evasion. | *Grants 10% evasion. | ||
| − | |||
| − | |||
|con=* | |con=* | ||
}} | }} | ||
| Line 420: | Line 531: | ||
|defensive= | |defensive= | ||
|pro=*[[Pure Holy Fire]] deals 180-power piercing Fire/Light damage to a single target. | |pro=*[[Pure Holy Fire]] deals 180-power piercing Fire/Light damage to a single target. | ||
| − | * | + | Offensive points: |
| − | *Up to 20% Light damage boost. | + | *10% Fire/Light damage boost, and -1 MP cost to Fire/Light skills for the team. |
| + | *Up to 20% Light damage boost for the MC (on top of the team effect). | ||
| + | Defensive points: | ||
| + | *10% Fire/Light damage reduction for the team. | ||
|con=*[[Mahamadyne]] and [[Maragidyne]] do not pierce. | |con=*[[Mahamadyne]] and [[Maragidyne]] do not pierce. | ||
}} | }} | ||
| Line 471: | Line 585: | ||
|pro=*[[Kurama Flash]] deals 240-power Phys damage to a single target, with +30% crit rate. It also ignores counters, and splits its damage across 8 hits to break endures. | |pro=*[[Kurama Flash]] deals 240-power Phys damage to a single target, with +30% crit rate. It also ignores counters, and splits its damage across 8 hits to break endures. | ||
*Has [[Charge]] to significantly boost the MC's physical damage. | *Has [[Charge]] to significantly boost the MC's physical damage. | ||
| + | *Grants Phys Pierce. | ||
*Up to 20% Phys damage for the party, and another 20% for the MC. | *Up to 20% Phys damage for the party, and another 20% for the MC. | ||
| − | *Up to 35% accuracy and 45% crit rate | + | *Up to 35% accuracy and 45% crit rate. |
| − | |||
*Panel 1 recovers 2 MP to the MC on the 1st turn, possibly counteracting MP drain. | *Panel 1 recovers 2 MP to the MC on the 1st turn, possibly counteracting MP drain. | ||
|con=*MP-hungry, as both attack skills cost 7 MP. | |con=*MP-hungry, as both attack skills cost 7 MP. | ||
| Line 479: | Line 593: | ||
|} | |} | ||
| − | ==Shields== | + | ===Shields=== |
[[File:White Cliff.jpg|right|thumb]] | [[File:White Cliff.jpg|right|thumb]] | ||
{| class="wikitable sortable" style="width: 50%;" | {| class="wikitable sortable" style="width: 50%;" | ||
| Line 501: | Line 615: | ||
*Up to 40% HP boost and 35% Dark damage reduction. | *Up to 40% HP boost and 35% Dark damage reduction. | ||
|con=*Weak to Light. | |con=*Weak to Light. | ||
| − | *Below-average HP (100% instead of 120%). | + | *Below-average base HP (100% instead of 120%). |
}} | }} | ||
{{User:Boblers/TierListShield|demon=Alice A | {{User:Boblers/TierListShield|demon=Alice A | ||
| Line 555: | Line 669: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro=*Up to 45% healing boost. |
| − | |con=* | + | *Grants Drain Fire and Null Force. |
| + | *Up to 20% Fire damage reduction. | ||
| + | *Above-average base HP (140% instead of 120%) | ||
| + | *Up to 110% HP boost. | ||
| + | |con=*Weak to Ice and Dark. | ||
| + | *Below-average PDEF (40% instead of 50%) and MDEF (90% instead of 100%) | ||
| + | |notes=*Highest HP of any shield, before factoring in passives. This can be useful for Tokyo Abyss backup stats. | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Asura | {{User:Boblers/TierListShield|demon=Asura | ||
| Line 563: | Line 683: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro=*When an enemy hits the MC with a physical attack, the MC will perform a piercing Phys AoE with +30% crit rate, and remove all the enemy's buffs. This attack also ignores counters. |
| − | |con=* | + | *Overall, a shield that hard-counters physical AoE users: dealing revenge damage, deleting their buffs, and drastically reducing their chance to crit. |
| + | Offensive points: | ||
| + | *25% Phys damage boost. | ||
| + | Defensive points: | ||
| + | *80% crit rate reduction on damage received by the team, and another 50% on damage received by the MC. | ||
| + | *Grants Repel Fire and Null Phys/Light/Dark. | ||
| + | *Up to 70% HP boost and 30% Phys damage reduction. | ||
| + | *Above-average base HP (125% instead of 120%). | ||
| + | *Very high PDEF (100% instead of 50%). | ||
| + | |con=*Weak to Ice. | ||
| + | *Very low MDEF (30% instead of 100%). | ||
| + | *Reducing crit rate will not stop crits guaranteed by Might. It also doesn't offer any defense against magic, which can't crit anyway. | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Baal | {{User:Boblers/TierListShield|demon=Baal | ||
| Line 571: | Line 702: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro= |
| − | |con=* | + | Offensive points: |
| + | *5% Force damage boost for the team, and another 50% for the MC. | ||
| + | *20% weak-point damage boost. | ||
| + | Defensive points: | ||
| + | *Grants Drain Force and Null Elec. | ||
| + | *Up to 30% HP boost and 20% Force damage reduction. | ||
| + | |con=*Weak to Ice. | ||
| + | *Below-average base HP (110% instead of 120%). | ||
| + | *The ailment auto-cure rate (15% for the team, another 15% for the MC) is unlikely to be helpful. | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Barong | {{User:Boblers/TierListShield|demon=Barong | ||
| Line 619: | Line 758: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro=Offensive points: |
| − | |con=* | + | *[[Sad Vengeance]] grants the MC [[Might]] on the first turn. This synergizes with the Frost Ace sword, ensuring the MC has Might before the first cast of [[Frozen Fist]]. |
| + | *Up to 30% Ice damage boost. | ||
| + | *10% accuracy boost. | ||
| + | Defensive points: | ||
| + | *Grants Repel Fire/Ice. | ||
| + | *Up to 30% Fire/Ice damage reduction. | ||
| + | *Up to 70% HP boost. | ||
| + | |con=*Below-average base HP (110% instead of 120%). | ||
| + | *Weak to Dark. | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Garuda | {{User:Boblers/TierListShield|demon=Garuda | ||
| Line 640: | Line 787: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro=*When the MC dodges an enemy's physical attack, they cast a piercing Force AoE. |
| − | |con=* | + | Offensive points: |
| + | *Up to 35% Force damage boost. | ||
| + | Defensive points: | ||
| + | *Grants Repel Fire and Drain Force. | ||
| + | *20% HP boost, and up to 10% Fire and 30% Force damage reduction. | ||
| + | *Up to 50% evasion. | ||
| + | |con=*Below-average base HP (100% instead of 120%) | ||
| + | *Weak to Ice. | ||
| + | *The evasion stacking won't stop incoming magic damage. | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Gogmagog | {{User:Boblers/TierListShield|demon=Gogmagog | ||
| Line 662: | Line 817: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro= |
| − | |con=* | + | Offensive points: |
| + | *Up to 25% Phys damage boost. | ||
| + | *25% accuracy and 45% crit rate boost. | ||
| + | Defensive points: | ||
| + | *No weaknesses. | ||
| + | *Up to 60% HP boost. | ||
| + | *Up to 20% Phys and 10% Fire/Ice/Elec/Force damage reduction. | ||
| + | *30% crit rate reduction on damage received by the MC. | ||
| + | *Above-average PDEF (80% instead of 50%) | ||
| + | |con=*Below-average base HP (110% instead of 120%) | ||
| + | *Below-average MDEF (80% instead of 100%) | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Indrajit | {{User:Boblers/TierListShield|demon=Indrajit | ||
| Line 670: | Line 835: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro=*Up to 35% [[Battle Speed]] boost, to help your team go first. |
| − | |con=* | + | *When the MC kills a demon, they automatically cast Repel Almighty Magic and recover 3 MP. This can hard-counter Almighty revenge effects, such as from [[The 10th Angel]]. |
| + | Offensive points: | ||
| + | *Up to 35% Elec damage boost. | ||
| + | *20% single-target damage boost. | ||
| + | Defensive points: | ||
| + | *Grants Drain Elec. | ||
| + | *Up to 40% HP boost and 30% Elec damage reduction. | ||
| + | |con=*Weak to Ice. | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Ishtar | {{User:Boblers/TierListShield|demon=Ishtar | ||
| Line 691: | Line 863: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro=*Every 3rd turn, inflicts an Almighty attack with Mortal to a random enemy. This also ignores endures. |
| − | |con=* | + | Offensive points: |
| − | |notes=*MC | + | *Up to 50% ailment chance boost. |
| + | *10% Dark/Almighty damage boost on panel 2. | ||
| + | Defensive points: | ||
| + | *Grants Repel Dark. | ||
| + | *Up to 30% Dark damage reduction. | ||
| + | *Up to 20% HP boost. | ||
| + | *15% evasion. | ||
| + | |con=*Weak to Light. | ||
| + | *Below-average base HP (100% instead of 120%) | ||
| + | *3 turns is a long time to wait for the Mortal - by then, the fight might already be over. | ||
| + | **You also can't choose which enemy it will hit. It could target an enemy that has Null Mortal, wasting the Mortal effect. | ||
| + | **Since the attack is Almighty, it can be reflected by Repel Almighty Magic (but it won't kill the MC if reflected). | ||
| + | |notes=*The MC and Alt-World farming stages are immune to Mortal. | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Izanami | {{User:Boblers/TierListShield|demon=Izanami | ||
| Line 700: | Line 884: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro= |
| − | |con=* | + | Offensive points: |
| + | *Up to 45% Elec and 20% Dark damage boost. | ||
| + | *20% weak-point damage boost. | ||
| + | Defensive points: | ||
| + | *Grants Drain Elec. | ||
| + | *Up to 30% HP boost and 15% Elec/Dark damage reduction. | ||
| + | *Above-average MDEF (120% instead of 100%). | ||
| + | |con=*Weak to Fire. | ||
| + | *Below-average PDEF (30% instead of 50%). | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Lakshmi | {{User:Boblers/TierListShield|demon=Lakshmi | ||
| Line 708: | Line 900: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro= |
| − | |con=* | + | *Grants Null Dark. |
| + | *Up to 70% HP boost and 15% Dark damage reduction. | ||
| + | *10% evasion boost. | ||
| + | *Above-average MDEF (120% instead of 100%). | ||
| + | *Grants Null Charm. | ||
| + | |con=*Weak to Force. | ||
| + | *Below-average base HP (100% instead of 120%). | ||
| + | *The 15% ailment auto-cure rate is unlikely to be helpful. | ||
| + | *The +15 Luck is pitifully bad. An ailment chance boost would have been better, to at least synergize with the sword. | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Lilith | {{User:Boblers/TierListShield|demon=Lilith | ||
| Line 729: | Line 929: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro=*[[Abyssal Magic]] grants +20 Mag and Vit, as well as an endure. |
| − | |con=* | + | *Panel 3 automatically casts [[Debilitate]] on the first turn. |
| + | Offensive points: | ||
| + | *Up to 35% Almighty damage boost. | ||
| + | *20% random/all-targets damage boost. | ||
| + | Defensive points: | ||
| + | *Grants Repel Dark. | ||
| + | *Up to 50% HP boost and 20% Dark damage reduction. | ||
| + | *Above-average base HP (130% instead of 120%). | ||
| + | *Grants Null Bind. | ||
| + | |con=*Weak to Light. | ||
|notes=*The wings are cool. | |notes=*The wings are cool. | ||
}} | }} | ||
| Line 738: | Line 947: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro=Offensive points: |
| − | |con=* | + | *Up to 40% Fire damage boost. |
| + | *20% single-target damage boost. | ||
| + | *On every 3rd turn, casts a piercing Fire AoE, recovers 5 MP, and gains [[Concentrate (status effect)|Concentrate]]. | ||
| + | |||
| + | Defensive points: | ||
| + | *Grants Drain Fire and Null Dark, and has no weaknesses. | ||
| + | *Up to 35% Fire damage reduction. | ||
| + | *Up to 50% HP boost. | ||
| + | |con=*3 turns is a long time to wait for the chain effect - by then, the fight is likely already over. | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Masakado | {{User:Boblers/TierListShield|demon=Masakado | ||
| Line 746: | Line 963: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro=*Has [[Intimidating Stance]] (removes 1 enemy [[Press Turn]] when you go second). |
| − | |con=* | + | *The MC counters with a Phys AoE when hit by a physical attack. |
| + | |||
| + | Offensive points: | ||
| + | *Up to 35% Phys damage boost. | ||
| + | *Up to 20% crit-damage boost. | ||
| + | *Up to 35% accuracy and 20% crit rate. | ||
| + | |||
| + | Defensive points: | ||
| + | *Grants Null Phys and Drain Dark. | ||
| + | *Up to 40% HP boost and 30% Phys damage reduction. | ||
| + | *Very high PDEF (100% instead of 50%) | ||
| + | |con=*The counter does not pierce. | ||
| + | *Below-average base HP (110% instead of 120%). | ||
| + | *Very low MDEF (30% instead of 100%). | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Masakado A | {{User:Boblers/TierListShield|demon=Masakado A | ||
| Line 754: | Line 984: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro=*Grants 1 extra [[Press Turn]] when you go first. Also grants 15% [[Battle Speed]] on panel 1. |
| − | |con=* | + | *Gives +15 to all basic stats (Str, Mag, Vit, Agi, Luk). |
| + | |||
| + | Offensive points: | ||
| + | *Up to 20% Phys/Almighty damage boost. | ||
| + | *20% random/all-targets damage boost. | ||
| + | |||
| + | Defensive points: | ||
| + | *Grants Null Phys/Light/Dark. | ||
| + | *Up to 30% Phys and 10% Almighty damage reduction | ||
| + | *Up to 35% HP boost. | ||
| + | *Very high PDEF (100% instead of 50%) | ||
| + | *[[Enduring Soul]] grants an endure. | ||
| + | |con=*Very low MDEF (50% instead of 100%). | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Mastema | {{User:Boblers/TierListShield|demon=Mastema | ||
| Line 775: | Line 1,017: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro=Offensive points: |
| − | |con=* | + | *Up to 30% magic damage boost. |
| + | |||
| + | Defensive points: | ||
| + | *Grants Null Light, and has no weaknesses. | ||
| + | *Up to 20% Light damage reduction. | ||
| + | *Up to 35% magic damage reduction. | ||
| + | *Up to 50% HP boost. | ||
| + | *Above-average MDEF (120% instead of 100%). | ||
| + | *[[Enduring Soul]] provides an endure. | ||
| + | |con=*Below-average PDEF (30% instead of 50%). | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Rama | {{User:Boblers/TierListShield|demon=Rama | ||
| Line 783: | Line 1,034: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro=Offensive points: |
| − | |con=* | + | * Up to 30% Ice damage boost. |
| + | |||
| + | Defensive points: | ||
| + | *Grants Null Fire/Ice, and has no weaknesses. | ||
| + | *Up to 10% Fire and 30% Ice damage reduction. | ||
| + | *Up to 40% HP boost. | ||
| + | *Up to 30% evasion boost. | ||
| + | *Up to 60% reduced chance of receiving ailments. | ||
| + | |con=*Below-average base HP (100% instead of 120%) | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Samael | {{User:Boblers/TierListShield|demon=Samael | ||
| Line 791: | Line 1,050: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro= |
| − | |con=* | + | Offensive points: |
| + | *Panel 3 automatically removes the enemy's Barriers at the start of the first turn. | ||
| + | *Up to 30% ailment chance boost. | ||
| + | |||
| + | Defensive points: | ||
| + | *Grants Null Light and Repel Dark. | ||
| + | *20% Light/Dark damage reduction. | ||
| + | *Up to 50% HP boost. | ||
| + | *Grants Null Mute. | ||
| + | |con=*Weak to Elec. | ||
| + | *Below-average base HP (110% instead of 120%) | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Seraph | {{User:Boblers/TierListShield|demon=Seraph | ||
| Line 799: | Line 1,068: | ||
|offensive= | |offensive= | ||
|defensive= | |defensive= | ||
| − | |pro=* | + | |pro= |
| − | |con=* | + | Offensive points: |
| + | *Up to 20% weak-point damage boost for the team, and another 20% for the MC. | ||
| + | Defensive points: | ||
| + | *Grants Drain Fire/Light. | ||
| + | *Up to 60% HP boost and 30% Fire/Light damage reduction. | ||
| + | *Up to 30% weak-point damage reduction for the team. | ||
| + | |con=*Weak to Ice. | ||
| + | |notes=*Highest light damage reduction of any shield, without considering passives. This can be useful for Tokyo Abyss backup stats. | ||
}} | }} | ||
{{User:Boblers/TierListShield|demon=Surt | {{User:Boblers/TierListShield|demon=Surt | ||
Latest revision as of 06:23, 15 February 2025
WIP: 5★ armaments tier list
Stat expectations
Swords
Most 5★ swords have the following stats:
| Stat | Amount |
|---|---|
| Phys/Mag ATK | 120% |
| Elemental damage boost | (Element) 20% |
| Accuracy | 20% |
| Critical Rate | 20% |
The following swords deviate from the average stats:
ATK variants:
- 110% ATK (low):
Huang Di - 125% ATK (high):
Mahakala,
Masakado A - 130% ATK (high):
Izanami,
Lakshmi,
Masakado
Damage boost variants:
- 25% damage (high):
Alice,
Indrajit,
Izanami,
Mahakala,
Baal,
Masakado - 30% damage (high):
Ixtab,
Frost Ace,
Asura, and fusible attack/heal swords.
Accuracy variants:
- 25% accuracy (high):
Frost Ace,
Lakshmi,
Masakado A,
Cu Chulainn,
Gogmagog,
Rama,
Yoshitsune. - 30% accuracy (high):
Asura
Masakado - 35% accuracy (high):
Huang Di
Critical rate variants:
- 25% (high):
Asura,
Cu Chulainn,
Gogmagog,
Rama,
Yoshitsune - 30% (high):
Masakado - 35% (high):
Huang Di
Shields
Most 5★ shields have the following stats:
| Stat | Amount |
|---|---|
| HP | 120% |
| Elemental damage reduction | (Element) 20% |
| PDEF | 50% |
| MDEF | 100% |
The following shields deviate from the average stats:
HP variants:
- 100% HP (low):
Alice,
Garuda A,
Ixtab,
Lakshmi,
Rama - 110% HP (low):
Baal,
Frost Ace,
Huang Di,
Masakado,
Samael - 125% HP (high):
Asura - 130% HP (high):
Lucifer - 140% HP (high):
Asherah
Damage reduction variants:
PDEF variants:
- 30% PDEF (low):
Izanami,
Metatron - 40% PDEF (low):
Asherah - 80% PDEF (high):
Huang Di - 100% PDEF (high):
Asura,
Cu Chulainn,
Gogmagog,
Masakado,
Masakado A,
Yoshitsune
MDEF variants:
- 30% MDEF (low):
Asura,
Cu Chulainn,
Gogmagog,
Masakado,
Yoshitsune - 50% MDEF (low):
Masakado A - 80% MDEF (low):
Huang Di - 90% MDEF (low):
Asherah - 120% MDEF (high):
Lakshmi,
Izanami,
Metatron
---
Errors
- Asherah sword dmg increase 120% (should be lower?)
- Moh Shuvuu sword MATK 120% (should be lower?)
- Lailah sword "ATK Mag" (should format as "Mag ATK")
- Thor sword "Mag" (missing "ATK")
- Masakado sword "Phys atk" (should be capitalized, i.e. "Phys ATK")
- Asherah shield is missing the percentage symbol on panels 1 and 3.
- Izanami shield says it nulls Force, but it actually nulls Elec.
Analysis
Swords
| Name | PVE | PVP (Battle Tower) | |||||
|---|---|---|---|---|---|---|---|
| Alt-World | Abyss | Offense | Defense | ||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons | - | ||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
Shields
| Name | PVE | PVP (Battle Tower) | |||||
|---|---|---|---|---|---|---|---|
| Alt-World | Abyss | Offense | Defense | ||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros |
Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| - | - | - | - | ||||
| Pros | Offensive points:
Defensive points:
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||

