Difference between revisions of "User:Boblers/sandbox2"

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WIP: 5★ armaments tier list
 
WIP: 5★ armaments tier list
  
Stat expectations:
+
__TOC__
 +
 
 +
==Stat expectations==
 +
===Swords===
 +
Most 5★ swords have the following stats:
 +
{| class="wikitable"
 +
|-
 +
! Stat !! Amount
 +
|-
 +
| Phys/Mag ATK || 120%
 +
|-
 +
| Elemental damage boost || (Element) 20%
 +
|-
 +
| Accuracy || 20%
 +
|-
 +
| Critical Rate || 20%
 +
|}
  
Swords
+
The following swords deviate from the average stats:
* 120% Phys/Mag ATK (110% PATK on Huang Di. 125% PATK on Masakado A. 130% PATK on Masakado. 125% MATK on Mahakala. 130% MATK on Izanami, Lakshmi.
 
* 20% Element dmg increase (25% on Alice, Indrajit, Izanami, Mahakala, Baal, Masakado. 30% on fusible attack/heal swords, Ixtab, Frost Ace, Asura.)
 
* 20% Accuracy (25% on Frost Ace, Lakshmi, Masakado A, Cu Chulainn, Gogmagog, Rama, Yoshitsune. 30% on Asura, Masakado. 35% on Huang Di.)
 
* 20% Critical rate (25% on Asura, Cu Chulainn, Gogmagog, Rama, Yoshitsune. 30% on Masakado. 35% on Huang Di.)
 
  
Shields
+
ATK variants:
* 20% Element dmg reduction (10% on Huang Di, 15% on Lakshmi, 30% on Seraph)
+
* 110% ATK (low): {{DemonIcon|Huang Di|size=32px}}
* 50% PDEF (30% on Izanami, Metatoron. 40% on Asherah. 80% on Huang Di. 100% on Asura, Cu Chulainn, Gogmagog, Masakado, Masakado A, Yoshitsune)
+
* 125% ATK (high): {{DemonIcon|Mahakala|size=32px}}, {{DemonIcon|Masakado A|size=32px}}
* 100% MDEF (30% on Asura, Cu Chulainn, Gogmagog, Masakado, Yoshitsune. 50% on Masakado A. 80% on Huang Di, 90% on Asherah, 120% on Lakshmi, Izanami, Metatron)
+
* 130% ATK (high): {{DemonIcon|Izanami|size=32px}}, {{DemonIcon|Lakshmi|size=32px}}, {{DemonIcon|Masakado|size=32px}}
* 120% HP (100% on Alice, Garuda A, Ixtab, Lakshmi, Rama. 110% on Baal, Frost Ace, Huang Di, Masakado, Samael. 125% on Asura. 130% on Lucifer. 140% on Asherah.)
 
  
Errors?
+
Damage boost variants:
 +
* 25% damage (high): {{DemonIcon|Alice|size=32px}}, {{DemonIcon|Indrajit|size=32px}}, {{DemonIcon|Izanami|size=32px}}, {{DemonIcon|Mahakala|size=32px}}, {{DemonIcon|Baal|size=32px}}, {{DemonIcon|Masakado|size=32px}}
 +
* 30% damage (high): {{DemonIcon|Ixtab|size=32px}}, {{DemonIcon|Frost Ace|size=32px}}, {{DemonIcon|Asura|size=32px}}, and fusible attack/heal swords.
 +
 
 +
Accuracy variants:
 +
* 25% accuracy (high): {{DemonIcon|Frost Ace|size=32px}}, {{DemonIcon|Lakshmi|size=32px}}, {{DemonIcon|Masakado A|size=32px}}, {{DemonIcon|Cu Chulainn|size=32px}}, {{DemonIcon|Gogmagog|size=32px}}, {{DemonIcon|Rama|size=32px}}, {{DemonIcon|Yoshitsune|size=32px}}.
 +
* 30% accuracy (high): {{DemonIcon|Asura|size=32px}} {{DemonIcon|Masakado|size=32px}}
 +
* 35% accuracy (high):  {{DemonIcon|Huang Di|size=32px}}
 +
 
 +
Critical rate variants:
 +
* 25% (high): {{DemonIcon|Asura|size=32px}}, {{DemonIcon|Cu Chulainn|size=32px}}, {{DemonIcon|Gogmagog|size=32px}}, {{DemonIcon|Rama|size=32px}}, {{DemonIcon|Yoshitsune|size=32px}}
 +
* 30% (high): {{DemonIcon|Masakado|size=32px}}
 +
* 35% (high): {{DemonIcon|Huang Di|size=32px}}
 +
 
 +
===Shields===
 +
Most 5★ shields have the following stats:
 +
{| class="wikitable"
 +
|-
 +
! Stat !! Amount
 +
|-
 +
| HP || 120%
 +
|-
 +
| Elemental damage reduction || (Element) 20%
 +
|-
 +
| PDEF || 50%
 +
|-
 +
| MDEF || 100%
 +
|}
 +
 
 +
The following shields deviate from the average stats:
 +
 
 +
HP variants:
 +
* 100% HP (low): {{DemonIcon|Alice|size=32px}}, {{DemonIcon|Garuda A|size=32px}}, {{DemonIcon|Ixtab|size=32px}}, {{DemonIcon|Lakshmi|size=32px}}, {{DemonIcon|Rama|size=32px}}
 +
* 110% HP (low): {{DemonIcon|Baal|size=32px}}, {{DemonIcon|Frost Ace|size=32px}}, {{DemonIcon|Huang Di|size=32px}}, {{DemonIcon|Masakado|size=32px}}, {{DemonIcon|Samael|size=32px}}
 +
* 125% HP (high): {{DemonIcon|Asura|size=32px}}
 +
* 130% HP (high): {{DemonIcon|Lucifer|size=32px}}
 +
* 140% HP (high): {{DemonIcon|Asherah|size=32px}}
 +
 
 +
Damage reduction variants:
 +
* 10% DR (low): {{DemonIcon|Huang Di|size=32px}}
 +
* 15% DR (low): {{DemonIcon|Lakshmi|size=32px}}
 +
* 30% DR (high): {{DemonIcon|Seraph|size=32px}}
 +
 
 +
PDEF variants:
 +
* 30% PDEF (low): {{DemonIcon|Izanami|size=32px}}, {{DemonIcon|Metatron|size=32px}}
 +
* 40% PDEF (low): {{DemonIcon|Asherah|size=32px}}
 +
* 80% PDEF (high): {{DemonIcon|Huang Di|size=32px}}
 +
* 100% PDEF (high): {{DemonIcon|Asura|size=32px}}, {{DemonIcon|Cu Chulainn|size=32px}}, {{DemonIcon|Gogmagog|size=32px}}, {{DemonIcon|Masakado|size=32px}}, {{DemonIcon|Masakado A|size=32px}}, {{DemonIcon|Yoshitsune|size=32px}}
 +
 
 +
MDEF variants:
 +
* 30% MDEF (low): {{DemonIcon|Asura|size=32px}}, {{DemonIcon|Cu Chulainn|size=32px}}, {{DemonIcon|Gogmagog|size=32px}}, {{DemonIcon|Masakado|size=32px}}, {{DemonIcon|Yoshitsune|size=32px}}
 +
* 50% MDEF (low): {{DemonIcon|Masakado A|size=32px}}
 +
* 80% MDEF (low): {{DemonIcon|Huang Di|size=32px}}
 +
* 90% MDEF (low): {{DemonIcon|Asherah|size=32px}}
 +
* 120% MDEF (high): {{DemonIcon|Lakshmi|size=32px}}, {{DemonIcon|Izanami|size=32px}}, {{DemonIcon|Metatron|size=32px}}
 +
 
 +
---
 +
 
 +
Errors
 
* Asherah sword dmg increase 120% (should be lower?)
 
* Asherah sword dmg increase 120% (should be lower?)
 
* Moh Shuvuu sword MATK 120% (should be lower?)
 
* Moh Shuvuu sword MATK 120% (should be lower?)
Line 21: Line 90:
 
* Thor sword "Mag" (missing "ATK")
 
* Thor sword "Mag" (missing "ATK")
 
* Masakado sword "Phys atk" (should be capitalized, i.e. "Phys ATK")
 
* Masakado sword "Phys atk" (should be capitalized, i.e. "Phys ATK")
 +
* Asherah shield is missing the percentage symbol on panels 1 and 3.
 +
* Izanami shield says it nulls Force, but it actually nulls Elec.
  
 
__TOC__
 
__TOC__
  
==Swords==
+
==Analysis==
 +
===Swords===
 
[[File:Xuanyuan Sword.jpg|right|thumb]]
 
[[File:Xuanyuan Sword.jpg|right|thumb]]
 
{| class="wikitable sortable" style="width: 50%;"
 
{| class="wikitable sortable" style="width: 50%;"
Line 40: Line 112:
 
|pro=*[[Gotcha!]] is single-target [[Mortal]] with 1 use (2 if panel 2). This can be useful for deleting threats in early floors of Tokyo Abyss, and the occasional enemy lacking Null Mortal in PvP.
 
|pro=*[[Gotcha!]] is single-target [[Mortal]] with 1 use (2 if panel 2). This can be useful for deleting threats in early floors of Tokyo Abyss, and the occasional enemy lacking Null Mortal in PvP.
 
*After the Mortal skill runs out, the sword also has single-target and AoE Dark skills.
 
*After the Mortal skill runs out, the sword also has single-target and AoE Dark skills.
 +
*Grants Dark Pierce.
 
*Up to 20% Dark damage aura for the party, and another 25% for the MC.
 
*Up to 20% Dark damage aura for the party, and another 25% for the MC.
*Grants Dark Pierce.
 
 
|con=
 
|con=
|notes=*MC is immune to Mortal.
+
|notes=*The MC and Alt-World farming stages are immune to Mortal.
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Alice A
 
{{User:Boblers/TierListSword|demon=Alice A
Line 54: Line 126:
 
*Grants 10% ailment chance boost to the team.
 
*Grants 10% ailment chance boost to the team.
 
*The sword mainly uses [[Fractional Damage]], which ignores [[damage reduction]].
 
*The sword mainly uses [[Fractional Damage]], which ignores [[damage reduction]].
|con=*Heavily reliant on landing curse, which can be a problem in higher Tokyo Abyss floors
+
|con=*Heavily reliant on landing curse.
*The [[Mudodyne]] (even with the 20% Dark damage boost) is not useful unless it hits a weakness.
+
**Alt-World farming stages are immune to ailments.
|notes=*MC is immune to Mortal.
+
**Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
 +
*The [[Mudodyne]] (even with piercing and the 20% Dark damage boost) is not useful unless it hits a weakness.
 +
|notes=*The MC and Alt-World farming stages are immune to Mortal.
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Amaterasu
 
{{User:Boblers/TierListSword|demon=Amaterasu
Line 63: Line 137:
 
|defensive=
 
|defensive=
 
|pro=*[[Ukehi]] heals the party after performing a Fire AoE.
 
|pro=*[[Ukehi]] heals the party after performing a Fire AoE.
 +
Offensive points:
 
*[[Blood Rush]] to buff the party's ATK and EV/AC.
 
*[[Blood Rush]] to buff the party's ATK and EV/AC.
 
*Up to 30% Fire damage boost.
 
*Up to 30% Fire damage boost.
 +
Defensive points:
 
*Up to 15% Fire damage reduction for the team.
 
*Up to 15% Fire damage reduction for the team.
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
Line 76: Line 152:
 
|pro=*[[Primordial Water]] heals the party after performing an Ice AoE.
 
|pro=*[[Primordial Water]] heals the party after performing an Ice AoE.
 
*[[War Cry]] to debuff enemies' ATK and DEF.
 
*[[War Cry]] to debuff enemies' ATK and DEF.
 +
Offensive points:
 
*Up to 30% Ice damage boost.
 
*Up to 30% Ice damage boost.
 +
Defensive points:
 
*Up to 15% Ice damage reduction for the team.
 
*Up to 15% Ice damage reduction for the team.
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
Line 86: Line 164:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Holy Union]] revives a random party member at 100% HP, and gives them an Evade Mortal buff. This has 1 use (2 if panel 3).
|con=*
+
*[[Mediarama]] for team healing.
 +
Offensive points:
 +
*5% Fire damage boost for the team.
 +
Defensive points:
 +
*5% Fire damage reduction for the team.
 +
|con=*If multiple demons are down, Holy Union does not let you pick which one to revive.
 +
*No pierce.
 +
|note=*[[Revive Ban]] will make the revive useless.
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Asura
 
{{User:Boblers/TierListSword|demon=Asura
Line 94: Line 179:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Unholy Strike]] deals 300-power Phys damage, split across 10 random hits. It also has +30% crit rate and ignores counters.
|con=*
+
 
 +
Offensive points:
 +
*[[Blood Rush]] to buff the team's ATK and EVAC.
 +
*Grants Phys Pierce.
 +
*Up to 30% Phys damage boost.
 +
*Up to 50% accuracy and 50% crit rate.
 +
 
 +
Defensive points:
 +
*Reduces enemies' crit rate by up to 80%.
 +
 
 +
|con=*Reducing crit rate will not stop crits guaranteed by [[Might]]. It also doesn't offer any defense against magic, which can't crit anyway.
 +
*The random-targeting of Unholy Strike can be a problem in PvP, if it hits into a reinforced NDR. The sword also doesn't offer any single-target attack skill, so you may need to rely on the standard attack.
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Baal
 
{{User:Boblers/TierListSword|demon=Baal
Line 102: Line 198:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Rainstorm]] is a 120-power, piercing Force AoE.
|con=*
+
*[[Debilitate]] to debuff enemies' ATK, DEF, and EVAC.
 +
Offensive points:
 +
*Up to 20% Force damage boost for the team, and another 40% for the MC.
 +
|con=*The EVAC debuff on Rainstorm and the 10% ailment auto cure rate for the team, are both unlikely to be useful.
 +
*[[Killing Wind]] does not pierce.
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Barong
 
{{User:Boblers/TierListSword|demon=Barong
Line 112: Line 212:
 
|pro=*[[Calon Arang]] heals the party after performing an Elec AoE.
 
|pro=*[[Calon Arang]] heals the party after performing an Elec AoE.
 
*[[War Dance]] to buff the party's ATK and DEF.
 
*[[War Dance]] to buff the party's ATK and DEF.
 +
Offensive points:
 
*Up to 30% Elec damage boost.
 
*Up to 30% Elec damage boost.
 +
Defensive points:
 
*Up to 15% Elec damage reduction for the team.
 
*Up to 15% Elec damage reduction for the team.
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
Line 143: Line 245:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Frozen Fist]] deals 130-power, piercing, physical Ice damage to a single target, and gives the MC [[Might]] afterwards, allowing for crit spam.
|con=*
+
*[[War Dance]] buffs the team's ATK and DEF.
|notes=*[[Frozen Fist]] uses the MATK stat but deals physical damage, so it may affect your choice of demonite.
+
*10% Ice/Light damage boost for the team.
 +
*Up to 60% Ice damage boost for the MC (on top of the team effect).
 +
*Up to 35% accuracy.
 +
|con=*[[Mabufula]] does not pierce.
 +
|notes=*[[Frozen Fist]] uses the MATK stat but deals physical damage. This may affect your choice of demonite.
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Garuda
 
{{User:Boblers/TierListSword|demon=Garuda
Line 153: Line 259:
 
|defensive=
 
|defensive=
 
|pro=*[[Immortal Shrine]] heals the party after performing a Force AoE.
 
|pro=*[[Immortal Shrine]] heals the party after performing a Force AoE.
 +
Offensive points:
 +
*Up to 30% Force damage boost.
 +
Defensive points:
 
*[[Fog Breath]] to debuff the enemy's ATK and EV/AC.
 
*[[Fog Breath]] to debuff the enemy's ATK and EV/AC.
*Up to 30% Force damage boost.
 
 
*Up to 15% Force damage reduction for the team.
 
*Up to 15% Force damage reduction for the team.
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
Line 164: Line 272:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Tempest Talon]] deals 100-power Force damage to a single target, and then up to 175 damage spread across 5 random targets. Since the random-targeting is a chain effect, it hitting NDR will not lead to losing Press Turns.
|con=*
+
*[[Agile Cry]] buffs your EVAC and debuffs the enemy's EVAC.
 +
Offensive points:
 +
*Grants Force Pierce.
 +
*Up to 40% Force damage boost.
 +
Defensive points:
 +
*Up to 20% evasion for the team.
 +
|con=*The random targeting is inconsistent, and can cause problems if enemies need to die in a specific order.
 +
*Tempest Talon starts with only 2 random hits, and has to be used twice to ramp up to 5 hits. In order to actually use it at full power, you therefore need to survive the enemy turn.
 +
*The evasion stacking won't stop incoming magic damage.
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Gogmagog
 
{{User:Boblers/TierListSword|demon=Gogmagog
Line 173: Line 289:
 
|defensive=
 
|defensive=
 
|pro=*[[Albion Giant]] heals the party after performing a Phys AoE.
 
|pro=*[[Albion Giant]] heals the party after performing a Phys AoE.
 +
Offensive points:
 
*[[Acid Breath]] to debuff the enemy's DEF and EV/AC.
 
*[[Acid Breath]] to debuff the enemy's DEF and EV/AC.
 
*Up to 30% Phys damage boost.
 
*Up to 30% Phys damage boost.
 +
*Above-average accuracy and crit rate (25% instead of 20%).
 +
Defensive points:
 
*Up to 15% Phys damage reduction for the team.
 
*Up to 15% Phys damage reduction for the team.
*Above-average accuracy and crit rate (25% instead of 20%).
 
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
 
|notes=*Standard fusible heal sword for Phys.
 
|notes=*Standard fusible heal sword for Phys.
Line 185: Line 303:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Yinglong Flash]] is 130 power Phys AoE with +50% crit rate.
|con=*
+
*[[Blood Rush]] to buff the team's ATK and EVAC.
 +
*Grants Phys Pierce.
 +
*Up to 30% Phys damage boost.
 +
*Up to 25% crit rate boost for the team, and another 35% for the MC.
 +
*Up to 45% accuracy boost.
 +
*Overall, crits very consistently and deals high AoE damage.
 +
|con=*Below-average PATK (110% instead of 120%)
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Indrajit
 
{{User:Boblers/TierListSword|demon=Indrajit
Line 193: Line 317:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Rakshasa Thunder]] deals 200 power Elec damage to a single target, split across 5 hits to break endures. It also has a chance to [[Bind]].
 +
Offensive points:
 +
*[[Concentrate]] to boost magic damage.
 +
*Grants Elec Pierce.
 +
*Up to 20% Elec damage boost for the team, and another 35% for the MC.
 +
Defensive points:
 +
*Up to 10% Elec damage reduction for the team.
 +
 
 
|con=*
 
|con=*
 
}}
 
}}
Line 203: Line 334:
 
|pro=*[[Starry Passion]] heals the party after performing a Light AoE.
 
|pro=*[[Starry Passion]] heals the party after performing a Light AoE.
 
*[[War Dance]] to buff the party's ATK and DEF.
 
*[[War Dance]] to buff the party's ATK and DEF.
 +
Offensive points:
 
*Up to 30% Light damage boost.
 
*Up to 30% Light damage boost.
 +
Defensive points:
 
*Up to 15% Light damage reduction for the team.
 
*Up to 15% Light damage reduction for the team.
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
Line 213: Line 346:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Offering Guidance]] attempts to [[Bind]] all enemies, and debuffs DEF.
|con=*
+
*When an ally is killed, debuffs the enemy's ATK and EVAC, softening their sweep. If panel 3, also removes Barrier and Evade Mortal to prepare your counter-attack.
 +
**Since Battle Tower gives the MC damage reduction while their demons are alive, and you get more points if you kill all demons instead of just the MC, this chain effect should activate consistently in defense teams.
 +
Offensive points:
 +
*Up to 30% Dark damage boost.
 +
|con=*No pierce.
 +
*Offers little in terms of offense. Reliant on landing Bind.
 +
**Alt-World farming stages are immune to ailments.
 +
**Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
 +
*The revenge effects don't do anything to stop or kill the enemy, they just soften the blow.
 +
|notes=*Only the base effect and panel 3 effect are notable. Either go all-in, or don't use this sword.
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Izanami
 
{{User:Boblers/TierListSword|demon=Izanami
Line 221: Line 363:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Thunderous Curse]] deals 180 power Elec/Dark damage to a single target.
|con=*
+
Offensive points:
 +
*[[Concentrate]] to boost magic damage.
 +
*Up to 20% Elec/Dark damage boost for the team.
 +
*Up to 35% Elec and 10% Dark damage boost for the MC (on top of the team effect).
 +
*Above-average MATK (130% instead of 120%)
 +
|con=*No pierce.
 +
*No AoE option for Dark.
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Lakshmi
 
{{User:Boblers/TierListSword|demon=Lakshmi
Line 229: Line 377:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Seductive Lotus]] attempts to [[Charm]] all enemies, and buffs your team's EVAC.
|con=*
+
*[[Diarahan]] for single-target healing.
 +
*At panel 3, recovers 1 MP for the team at end of turn, if there is a Charmed enemy.
 +
*Above-average MATK (130% instead of 120%)
 +
|con=*No pierce.
 +
*[[Twister]] being random-target is a liability in PvP, should you hit into NDR.
 +
*Reliant on landing Charm.
 +
**Alt-World farming stages are immune to ailments.
 +
**Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
 +
|notes=*Only the panel 3 effect is notable. Either go all-in, or don't use this sword.
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Lilith
 
{{User:Boblers/TierListSword|demon=Lilith
Line 238: Line 394:
 
|defensive=
 
|defensive=
 
|pro=*[[Midnight Feast]] heals the party after performing a Dark AoE.
 
|pro=*[[Midnight Feast]] heals the party after performing a Dark AoE.
 +
Offensive points:
 +
*Up to 30% Dark damage boost.
 +
Defensive points:
 
*[[Nocturne]] to buff the party's DEF and EV/AC.
 
*[[Nocturne]] to buff the party's DEF and EV/AC.
*Up to 30% Dark damage boost.
 
 
*Up to 15% Dark damage reduction for the team.
 
*Up to 15% Dark damage reduction for the team.
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
 
|con=*No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
Line 249: Line 407:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Stellar Light]] is a 150 power Almighty AoE.
|con=*
+
*[[Concentrate]] to boost magic damage.
 +
*Up to 35% Almighty damage boost.
 +
*Up to 25% random/all-targets damage boost for the team.
 +
|con=*Stellar Light is limited to 3 uses, after which you have no AoE option.
 +
*Almighty-based kit with no pierce means this sword is shut down by Repel Almighty Magic.
 +
*MP-hungry until panel 2 is unlocked.
 +
*Useless in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%.
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Mahakala
 
{{User:Boblers/TierListSword|demon=Mahakala
Line 257: Line 421:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Purging Flame]] deals 180-power Fire damage to a single target, split across 3 hits to break endures. Afterward, it debuffs enemies' ATK and DEF.
 +
Offensive points:
 +
*[[Concentrate]] to boost magic damage.
 +
*Grants Fire Pierce.
 +
*Up to 20% Fire damage for the team, and another 35% for the MC.
 +
*Above-average MATK (125% instead of 120%)
 +
Defensive points:
 +
*10% Fire damage reduction for the team.
 +
*Grants 10% evasion.
 
|con=*
 
|con=*
 
}}
 
}}
Line 265: Line 437:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Divine Flash]] is a 200-power Phys attack with +80% crit rate, ignores endures, and inflicts Mortal. This can quickly remove threats in early floors of Tokyo Abyss, and the occasional enemy lacking Null Mortal in PvP. Even if the Mortal doesn't land, it does great Phys damage with a reliable chance to crit. Has 3 uses.
 +
*[[Iai Isshin]] is a Phys AoE that grants [[Charge]] after every use. You can then spend the charge on Iai Isshin itself, or on Divine Flash for high single-target damage.
 +
*[[Offensive Cry]] provides a full offensive buff swing.
 +
*Grants Phys Pierce.
 +
*Up to 40% Phys damage boost.
 +
*Up to 25% single-target damage boost for the team.
 +
*Above-average PATK (130% instead of 120%), accuracy and crit rate (30% instead of 20%).
 +
*At panel 2, grants [[Might]] to the MC when they land a kill.
 
|con=*
 
|con=*
|notes=*MC is immune to Mortal.
+
|notes=*The MC and Alt-World farming stages are immune to Mortal.
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Masakado A
 
{{User:Boblers/TierListSword|demon=Masakado A
Line 274: Line 453:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Kuyo Sword Dance]] is an Almighty AoE with Remnants (efficient for press turns) that provides a full offensive buff swing, and a full EVAC buff swing.
|con=*
+
*Overall, a support-oriented sword that provides buff swings and team damage auras.
 +
Offensive points:
 +
*Grants Phys Pierce. While the included Phys skill isn't very good, this pierce means you can still standard-attack through Repel Almighty Magic, when at low MP, or when under [[Spirit Chains of Indignation]].
 +
*10% Phys/Almighty damage boost for the team.
 +
*Up to 20% Almighty damage boost for the MC (on top of the team effect).
 +
*At panel 3, grants a 10% random/all-targets damage boost to the team.
 +
*Above-average PATK (125% instead of 120%) and accuracy (25% instead of 20%).
 +
Defensive points:
 +
*[[Defensive Cry]] gives the team a full defensive buff swing.
 +
*At panel 2, grants Evade Mortal to the team on the first turn.
 +
|con=*[[Tempest Slash +]] is random-target, which can be a liability in PvP should you hit into a reinforced NDR.
 +
*Damage isn't especially high.
 +
*Questionable in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%. The buffs can still be valuable, though.
 +
|notes=*Kuyo Sword Dance uses the PATK stat, but deals magic damage. This may affect your choice of demonite.
 
}}
 
}}
 
{{User:Boblers/TierListSword|demon=Mastema
 
{{User:Boblers/TierListSword|demon=Mastema
Line 293: Line 485:
 
|defensive=
 
|defensive=
 
|pro=*[[Pillar of Godly Light]] deals 210-power Almighty damage to a single target. It's also split across 3 hits, to break endures.
 
|pro=*[[Pillar of Godly Light]] deals 210-power Almighty damage to a single target. It's also split across 3 hits, to break endures.
*20% magic damage boost and 10% magic damage reduction for the team.
+
Offensive points:
 +
*[[Offensive Cry]] provides a full offensive buff swing.
 +
*20% magic damage boost for the team.
 
*Up to 20% Almighty damage boost.
 
*Up to 20% Almighty damage boost.
*[[Offensive Cry]] provides a full offensive buff swing.
+
Defensive points:
 +
*10% magic damage reduction for the team.
 
|con=*Almighty-based kit with no pierce means this sword is shut down by Repel Almighty Magic.
 
|con=*Almighty-based kit with no pierce means this sword is shut down by Repel Almighty Magic.
 
*MP-hungry if using anything other than the unique skill.
 
*MP-hungry if using anything other than the unique skill.
Line 307: Line 502:
 
|pro=*[[Rakshasa Cleaver]] deals 160-power Ice damage to a single target, and debuffs ATK and EVAC.
 
|pro=*[[Rakshasa Cleaver]] deals 160-power Ice damage to a single target, and debuffs ATK and EVAC.
 
*[[Luster Candy]] buffs the team's ATK, DEF, and EVAC.
 
*[[Luster Candy]] buffs the team's ATK, DEF, and EVAC.
 +
Offensive points:
 +
*Grants Ice Pierce.
 
*10% Ice damage aura for the party, and another 30% for the MC.
 
*10% Ice damage aura for the party, and another 30% for the MC.
 +
*Above-average accuracy and crit rate (25% instead of 20%).
 +
Defensive points:
 
*5% Fire/Ice damage reduction for the party.
 
*5% Fire/Ice damage reduction for the party.
 
*Grants 10% evasion.
 
*Grants 10% evasion.
*Above-average accuracy and crit rate (25% instead of 20%).
 
*Grants Ice Pierce.
 
 
|con=*
 
|con=*
 
}}
 
}}
Line 323: Line 520:
 
*Up to 30% Almighty damage boost.
 
*Up to 30% Almighty damage boost.
 
|con=*Almighty-based kit with no pierce means this sword is shut down by [[Repel Magic|Repel Almighty Magic]].
 
|con=*Almighty-based kit with no pierce means this sword is shut down by [[Repel Magic|Repel Almighty Magic]].
*Only really offers ailments. If they don't land (which is the case in higher Tokyo Abyss floors), the Almighty damage is lackluster.
+
*Only really offers ailments. If they don't land, the Almighty damage is lackluster.
*Useless in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%.
+
**Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
 +
*Useless in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%, and the enemies are immune to ailments.
 
*[[Salvation]] is expensive at 9 MP, and the MC isn't a good cleric as they can only null one of Bind, Charm, or Mute (from Lucifer, Lakshmi, or Samael shield).
 
*[[Salvation]] is expensive at 9 MP, and the MC isn't a good cleric as they can only null one of Bind, Charm, or Mute (from Lucifer, Lakshmi, or Samael shield).
 
}}
 
}}
Line 333: Line 531:
 
|defensive=
 
|defensive=
 
|pro=*[[Pure Holy Fire]] deals 180-power piercing Fire/Light damage to a single target.
 
|pro=*[[Pure Holy Fire]] deals 180-power piercing Fire/Light damage to a single target.
*10% Fire/Light damage reduction, 10% Fire/Light damage boost, and -1 MP cost to Fire/Light skills for the team.
+
Offensive points:
*Up to 20% Light damage boost.
+
*10% Fire/Light damage boost, and -1 MP cost to Fire/Light skills for the team.
 +
*Up to 20% Light damage boost for the MC (on top of the team effect).
 +
Defensive points:
 +
*10% Fire/Light damage reduction for the team.
 
|con=*[[Mahamadyne]] and [[Maragidyne]] do not pierce.
 
|con=*[[Mahamadyne]] and [[Maragidyne]] do not pierce.
 
}}
 
}}
Line 344: Line 545:
 
|pro=*[[Scathe of Branches]] is a 130 power Fire AoE.
 
|pro=*[[Scathe of Branches]] is a 130 power Fire AoE.
 
*Up to 25% Fire damage aura for the party, and another 45% for the MC.
 
*Up to 25% Fire damage aura for the party, and another 45% for the MC.
|con=*No Fire Pierce.
+
|con=*No pierce.
 
|notes=*Standard fusible attack sword for Fire.
 
|notes=*Standard fusible attack sword for Fire.
 
}}
 
}}
Line 354: Line 555:
 
|pro=*[[Serpent Killer]] is a 130 power Force AoE.
 
|pro=*[[Serpent Killer]] is a 130 power Force AoE.
 
*Up to 25% Force damage aura for the party, and another 45% for the MC.
 
*Up to 25% Force damage aura for the party, and another 45% for the MC.
|con=*No Force Pierce.
+
|con=*No pierce.
 
|notes=*Standard fusible attack sword for Force.
 
|notes=*Standard fusible attack sword for Force.
 
}}
 
}}
Line 364: Line 565:
 
|pro=*[[Crackling Thunder]] is a 130 power Elec AoE.
 
|pro=*[[Crackling Thunder]] is a 130 power Elec AoE.
 
*Up to 25% Elec damage aura for the party, and another 45% for the MC.
 
*Up to 25% Elec damage aura for the party, and another 45% for the MC.
|con=*No Elec Pierce.
+
|con=*No pierce.
 
|notes=*Standard fusible attack sword for Elec.
 
|notes=*Standard fusible attack sword for Elec.
 
}}
 
}}
Line 374: Line 575:
 
|pro=*[[Samudra Manthan]] is a 130 power Ice AoE.
 
|pro=*[[Samudra Manthan]] is a 130 power Ice AoE.
 
*Up to 25% Ice damage aura for the party, and another 45% for the MC.
 
*Up to 25% Ice damage aura for the party, and another 45% for the MC.
|con=*No Ice Pierce.
+
|con=*No pierce.
 
|notes=*Standard fusible attack sword for Ice.
 
|notes=*Standard fusible attack sword for Ice.
 
}}
 
}}
Line 384: Line 585:
 
|pro=*[[Kurama Flash]] deals 240-power Phys damage to a single target, with +30% crit rate. It also ignores counters, and splits its damage across 8 hits to break endures.
 
|pro=*[[Kurama Flash]] deals 240-power Phys damage to a single target, with +30% crit rate. It also ignores counters, and splits its damage across 8 hits to break endures.
 
*Has [[Charge]] to significantly boost the MC's physical damage.
 
*Has [[Charge]] to significantly boost the MC's physical damage.
 +
*Grants Phys Pierce.
 
*Up to 20% Phys damage for the party, and another 20% for the MC.
 
*Up to 20% Phys damage for the party, and another 20% for the MC.
*Up to 35% accuracy and 45% crit rate for the MC.
+
*Up to 35% accuracy and 45% crit rate.
*Grants Phys Pierce.
 
 
*Panel 1 recovers 2 MP to the MC on the 1st turn, possibly counteracting MP drain.
 
*Panel 1 recovers 2 MP to the MC on the 1st turn, possibly counteracting MP drain.
 
|con=*MP-hungry, as both attack skills cost 7 MP.
 
|con=*MP-hungry, as both attack skills cost 7 MP.
Line 392: Line 593:
 
|}
 
|}
  
==Shields==
+
===Shields===
 
[[File:White Cliff.jpg|right|thumb]]
 
[[File:White Cliff.jpg|right|thumb]]
 
{| class="wikitable sortable" style="width: 50%;"
 
{| class="wikitable sortable" style="width: 50%;"
Line 406: Line 607:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 50% Dark damage boost.
+
|pro=Offensive points:
* Up to 40% HP boost and 35% Dark damage reduction.
+
*Up to 50% Dark damage boost.
 
*[[Auto-Rakunda]] to assist with turn-1 sweeping.
 
*[[Auto-Rakunda]] to assist with turn-1 sweeping.
 
*[[Innocent Laughter]] casts a piercing Dark AoE when the MC gets a kill. This synergizes with the Alice sword's [[Mortal]] skill.
 
*[[Innocent Laughter]] casts a piercing Dark AoE when the MC gets a kill. This synergizes with the Alice sword's [[Mortal]] skill.
 +
Defensive points:
 
*Grants Repel Dark.
 
*Grants Repel Dark.
 +
*Up to 40% HP boost and 35% Dark damage reduction.
 
|con=*Weak to Light.
 
|con=*Weak to Light.
*Below-average HP (100% instead of 120%).
+
*Below-average base HP (100% instead of 120%).
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Alice A
 
{{User:Boblers/TierListShield|demon=Alice A
Line 419: Line 622:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=
|con=*
+
*Steals the enemy team's MP at the start of their turn, and steals the enemy MC's MP at the start of your turn.
 +
**This can defuse or at least slow down the enemy team's offense, and possibly force the enemy MC to use a standard attack. If the enemy MC's sword doesn't have phys pierce, this can then lead to them losing turns.
 +
**This also gives you plenty of MP to use your own MC's skills.
 +
*Automatically casts Curse if an ally dies. If panel 3, it also Curses at the start of the first turn. This synergizes well with the Alice A sword.
 +
*Up to 25% ailment chance boost.
 +
Defensive points:
 +
*Grants Null Dark.
 +
*Up to 20% HP boost and 20% Dark damage reduction.
 +
*20% damage reduction from [[Curse]]d enemies.
 +
*Up to 30% evasion.
 +
*Up to 75% reduced chance of receiving ailments.
 +
|con=*Weak to Light.
 +
*PvE enemies have infinite MP, and thus will not be slowed down by MP steal.
 +
*Alt-World farming stages are immune to ailments.
 +
**Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Amaterasu
 
{{User:Boblers/TierListShield|demon=Amaterasu
Line 426: Line 643:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 25% Fire damage boost.
+
|pro=Offensive points:
 +
*Up to 25% Fire damage boost.
 +
Defensive points:
 +
*Grants Drain Fire.
 
*Up to 80% HP boost and 35% Fire damage reduction.
 
*Up to 80% HP boost and 35% Fire damage reduction.
*Grants Drain Fire.
 
 
|con=*Weak to Ice.
 
|con=*Weak to Ice.
 
|notes=*Standard fusible heal shield for Fire.
 
|notes=*Standard fusible heal shield for Fire.
Line 437: Line 656:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 25% Ice damage boost.
+
|pro=Offensive points:
 +
*Up to 25% Ice damage boost.
 +
Defensive points:
 +
*Grants Drain Ice.
 
*Up to 80% HP boost and 35% Ice damage reduction.
 
*Up to 80% HP boost and 35% Ice damage reduction.
*Grants Drain Ice.
 
 
|con=*Weak to Fire.
 
|con=*Weak to Fire.
 
|notes=*Standard fusible heal shield for Ice.
 
|notes=*Standard fusible heal shield for Ice.
Line 448: Line 669:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*Up to 45% healing boost.
|con=*
+
*Grants Drain Fire and Null Force.
 +
*Up to 20% Fire damage reduction.
 +
*Above-average base HP (140% instead of 120%)
 +
*Up to 110% HP boost.
 +
|con=*Weak to Ice and Dark.
 +
*Below-average PDEF (40% instead of 50%) and MDEF (90% instead of 100%)
 +
|notes=*Highest HP of any shield, before factoring in passives. This can be useful for Tokyo Abyss backup stats.
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Asura
 
{{User:Boblers/TierListShield|demon=Asura
Line 456: Line 683:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*When an enemy hits the MC with a physical attack, the MC will perform a piercing Phys AoE with +30% crit rate, and remove all the enemy's buffs. This attack also ignores counters.
|con=*
+
*Overall, a shield that hard-counters physical AoE users: dealing revenge damage, deleting their buffs, and drastically reducing their chance to crit.
 +
Offensive points:
 +
*25% Phys damage boost.
 +
Defensive points:
 +
*80% crit rate reduction on damage received by the team, and another 50% on damage received by the MC.
 +
*Grants Repel Fire and Null Phys/Light/Dark.
 +
*Up to 70% HP boost and 30% Phys damage reduction.
 +
*Above-average base HP (125% instead of 120%).
 +
*Very high PDEF (100% instead of 50%).
 +
|con=*Weak to Ice.
 +
*Very low MDEF (30% instead of 100%).
 +
*Reducing crit rate will not stop crits guaranteed by Might. It also doesn't offer any defense against magic, which can't crit anyway.
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Baal
 
{{User:Boblers/TierListShield|demon=Baal
Line 464: Line 702:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=
|con=*
+
Offensive points:
 +
*5% Force damage boost for the team, and another 50% for the MC.
 +
*20% weak-point damage boost.
 +
Defensive points:
 +
*Grants Drain Force and Null Elec.
 +
*Up to 30% HP boost and 20% Force damage reduction.
 +
|con=*Weak to Ice.
 +
*Below-average base HP (110% instead of 120%).
 +
*The ailment auto-cure rate (15% for the team, another 15% for the MC) is unlikely to be helpful.
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Barong
 
{{User:Boblers/TierListShield|demon=Barong
Line 472: Line 718:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 25% Elec damage boost.
+
|pro=Offensive points:
 +
*Up to 25% Elec damage boost.
 +
Defensive points:
 +
*Grants Drain Elec.
 
*Up to 80% HP boost and 35% Elec damage reduction.
 
*Up to 80% HP boost and 35% Elec damage reduction.
*Grants Drain Elec.
 
 
|con=*Weak to Force.
 
|con=*Weak to Force.
 
|notes=*Standard fusible heal shield for Elec.
 
|notes=*Standard fusible heal shield for Elec.
Line 483: Line 731:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 60% Dark damage boost.
+
|pro=Offensive points:
 +
*Up to 60% Dark damage boost.
 +
Defensive points:
 +
*Grants Repel Dark.
 
*Up to 50% HP boost and 20% Dark damage reduction.
 
*Up to 50% HP boost and 20% Dark damage reduction.
*Grants Repel Dark.
 
 
|con=*Weak to Light.
 
|con=*Weak to Light.
 
|notes=*Standard fusible attack shield for Dark.
 
|notes=*Standard fusible attack shield for Dark.
Line 494: Line 744:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 60% Phys damage boost.
+
|pro=Offensive points:
 +
*Up to 60% Phys damage boost.
 +
Defensive points:
 +
*Grants Repel Phys, and has no weaknesses.
 
*Up to 50% HP boost and 20% Phys damage reduction.
 
*Up to 50% HP boost and 20% Phys damage reduction.
*Grants Repel Phys.
 
*No weaknesses.
 
 
*Very high PDEF (100% instead of 50%).
 
*Very high PDEF (100% instead of 50%).
 
|con=*Very low MDEF (30% instead of 100%).
 
|con=*Very low MDEF (30% instead of 100%).
Line 507: Line 758:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=Offensive points:
|con=*
+
*[[Sad Vengeance]] grants the MC [[Might]] on the first turn. This synergizes with the Frost Ace sword, ensuring the MC has Might before the first cast of [[Frozen Fist]].
 +
*Up to 30% Ice damage boost.
 +
*10% accuracy boost.
 +
Defensive points:
 +
*Grants Repel Fire/Ice.
 +
*Up to 30% Fire/Ice damage reduction.
 +
*Up to 70% HP boost.
 +
|con=*Below-average base HP (110% instead of 120%).
 +
*Weak to Dark.
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Garuda
 
{{User:Boblers/TierListShield|demon=Garuda
Line 515: Line 774:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 25% Force damage boost.
+
|pro=Offensive points:
 +
*Up to 25% Force damage boost.
 +
Defensive points:
 +
*Grants Drain Force.
 
*Up to 80% HP boost and 35% Force damage reduction.
 
*Up to 80% HP boost and 35% Force damage reduction.
*Grants Drain Force.
 
 
|con=*Weak to Elec.
 
|con=*Weak to Elec.
 
|notes=*Standard fusible heal shield for Force.
 
|notes=*Standard fusible heal shield for Force.
Line 526: Line 787:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*When the MC dodges an enemy's physical attack, they cast a piercing Force AoE.
|con=*
+
Offensive points:
 +
*Up to 35% Force damage boost.
 +
Defensive points:
 +
*Grants Repel Fire and Drain Force.
 +
*20% HP boost, and up to 10% Fire and 30% Force damage reduction.
 +
*Up to 50% evasion.
 +
|con=*Below-average base HP (100% instead of 120%)
 +
*Weak to Ice.
 +
*The evasion stacking won't stop incoming magic damage.
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Gogmagog
 
{{User:Boblers/TierListShield|demon=Gogmagog
Line 534: Line 803:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 25% Phys damage boost.
+
|pro=Offensive points:
 +
*Up to 25% Phys damage boost.
 +
Defensive points:
 +
*Grants Drain Phys, and has no weaknesses.
 
*Up to 80% HP boost and 25% Phys damage reduction.
 
*Up to 80% HP boost and 25% Phys damage reduction.
*Grants Drain Phys.
 
*No weaknesses.
 
 
*Very high PDEF (100% instead of 50%).
 
*Very high PDEF (100% instead of 50%).
 
|con=*Very low MDEF (30% instead of 100%).
 
|con=*Very low MDEF (30% instead of 100%).
Line 547: Line 817:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=
|con=*
+
Offensive points:
 +
*Up to 25% Phys damage boost.
 +
*25% accuracy and 45% crit rate boost.
 +
Defensive points:
 +
*No weaknesses.
 +
*Up to 60% HP boost.
 +
*Up to 20% Phys and 10% Fire/Ice/Elec/Force damage reduction.
 +
*30% crit rate reduction on damage received by the MC.
 +
*Above-average PDEF (80% instead of 50%)
 +
|con=*Below-average base HP (110% instead of 120%)
 +
*Below-average MDEF (80% instead of 100%)
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Indrajit
 
{{User:Boblers/TierListShield|demon=Indrajit
Line 555: Line 835:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*Up to 35% [[Battle Speed]] boost, to help your team go first.
|con=*
+
*When the MC kills a demon, they automatically cast Repel Almighty Magic and recover 3 MP. This can hard-counter Almighty revenge effects, such as from [[The 10th Angel]].
 +
Offensive points:
 +
*Up to 35% Elec damage boost.
 +
*20% single-target damage boost.
 +
Defensive points:
 +
*Grants Drain Elec.
 +
*Up to 40% HP boost and 30% Elec damage reduction.
 +
|con=*Weak to Ice.
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Ishtar
 
{{User:Boblers/TierListShield|demon=Ishtar
Line 563: Line 850:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 25% Light damage boost.
+
|pro=Offensive points:
 +
*Up to 25% Light damage boost.
 +
Defensive points:
 +
*Grants Drain Light.
 
*Up to 80% HP boost and 35% Light damage reduction.
 
*Up to 80% HP boost and 35% Light damage reduction.
*Grants Drain Light.
 
 
|con=*Weak to Dark.
 
|con=*Weak to Dark.
 
|notes=*Standard fusible heal shield for Light.
 
|notes=*Standard fusible heal shield for Light.
Line 574: Line 863:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*Every 3rd turn, inflicts an Almighty attack with Mortal to a random enemy. This also ignores endures.
|con=*
+
Offensive points:
|notes=*MC is immune to Mortal.
+
*Up to 50% ailment chance boost.
 +
*10% Dark/Almighty damage boost on panel 2.
 +
Defensive points:
 +
*Grants Repel Dark.
 +
*Up to 30% Dark damage reduction.
 +
*Up to 20% HP boost.
 +
*15% evasion.
 +
|con=*Weak to Light.
 +
*Below-average base HP (100% instead of 120%)
 +
*3 turns is a long time to wait for the Mortal - by then, the fight might already be over.
 +
**You also can't choose which enemy it will hit. It could target an enemy that has Null Mortal, wasting the Mortal effect.
 +
**Since the attack is Almighty, it can be reflected by Repel Almighty Magic (but it won't kill the MC if reflected).
 +
|notes=*The MC and Alt-World farming stages are immune to Mortal.
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Izanami
 
{{User:Boblers/TierListShield|demon=Izanami
Line 583: Line 884:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=
|con=*
+
Offensive points:
 +
*Up to 45% Elec and 20% Dark damage boost.
 +
*20% weak-point damage boost.
 +
Defensive points:
 +
*Grants Drain Elec.
 +
*Up to 30% HP boost and 15% Elec/Dark damage reduction.
 +
*Above-average MDEF (120% instead of 100%).
 +
|con=*Weak to Fire.
 +
*Below-average PDEF (30% instead of 50%).
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Lakshmi
 
{{User:Boblers/TierListShield|demon=Lakshmi
Line 591: Line 900:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=
|con=*
+
*Grants Null Dark.
 +
*Up to 70% HP boost and 15% Dark damage reduction.
 +
*10% evasion boost.
 +
*Above-average MDEF (120% instead of 100%).
 +
*Grants Null Charm.
 +
|con=*Weak to Force.
 +
*Below-average base HP (100% instead of 120%).
 +
*The 15% ailment auto-cure rate is unlikely to be helpful.
 +
*The +15 Luck is pitifully bad. An ailment chance boost would have been better, to at least synergize with the sword.
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Lilith
 
{{User:Boblers/TierListShield|demon=Lilith
Line 599: Line 916:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 25% Dark damage boost.
+
|pro=Offensive points:
 +
*Up to 25% Dark damage boost.
 +
Defensive points:
 +
*Grants Drain Dark.
 
*Up to 80% HP boost and 35% Dark damage reduction.
 
*Up to 80% HP boost and 35% Dark damage reduction.
*Grants Drain Dark.
 
 
|con=*Weak to Light.
 
|con=*Weak to Light.
 
|notes=*Standard fusible heal shield for Dark.
 
|notes=*Standard fusible heal shield for Dark.
Line 610: Line 929:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*[[Abyssal Magic]] grants +20 Mag and Vit, as well as an endure.
|con=*
+
*Panel 3 automatically casts [[Debilitate]] on the first turn.
 +
Offensive points:
 +
*Up to 35% Almighty damage boost.
 +
*20% random/all-targets damage boost.
 +
Defensive points:
 +
*Grants Repel Dark.
 +
*Up to 50% HP boost and 20% Dark damage reduction.
 +
*Above-average base HP (130% instead of 120%).
 +
*Grants Null Bind.
 +
|con=*Weak to Light.
 
|notes=*The wings are cool.
 
|notes=*The wings are cool.
 
}}
 
}}
Line 619: Line 947:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=Offensive points:
|con=*
+
*Up to 40% Fire damage boost.
 +
*20% single-target damage boost.
 +
*On every 3rd turn, casts a piercing Fire AoE, recovers 5 MP, and gains [[Concentrate (status effect)|Concentrate]].
 +
 
 +
Defensive points:
 +
*Grants Drain Fire and Null Dark, and has no weaknesses.
 +
*Up to 35% Fire damage reduction.
 +
*Up to 50% HP boost.
 +
|con=*3 turns is a long time to wait for the chain effect - by then, the fight is likely already over.
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Masakado
 
{{User:Boblers/TierListShield|demon=Masakado
Line 627: Line 963:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*Has [[Intimidating Stance]] (removes 1 enemy [[Press Turn]] when you go second).
|con=*
+
*The MC counters with a Phys AoE when hit by a physical attack.
 +
 
 +
Offensive points:
 +
*Up to 35% Phys damage boost.
 +
*Up to 20% crit-damage boost.
 +
*Up to 35% accuracy and 20% crit rate.
 +
 
 +
Defensive points:
 +
*Grants Null Phys and Drain Dark.
 +
*Up to 40% HP boost and 30% Phys damage reduction.
 +
*Very high PDEF (100% instead of 50%)
 +
|con=*The counter does not pierce.
 +
*Below-average base HP (110% instead of 120%).
 +
*Very low MDEF (30% instead of 100%).
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Masakado A
 
{{User:Boblers/TierListShield|demon=Masakado A
Line 635: Line 984:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=*Grants 1 extra [[Press Turn]] when you go first. Also grants 15% [[Battle Speed]] on panel 1.
|con=*
+
*Gives +15 to all basic stats (Str, Mag, Vit, Agi, Luk).
 +
 
 +
Offensive points:
 +
*Up to 20% Phys/Almighty damage boost.
 +
*20% random/all-targets damage boost.
 +
 
 +
Defensive points:
 +
*Grants Null Phys/Light/Dark.
 +
*Up to 30% Phys and 10% Almighty damage reduction
 +
*Up to 35% HP boost.
 +
*Very high PDEF (100% instead of 50%)
 +
*[[Enduring Soul]] grants an endure.
 +
|con=*Very low MDEF (50% instead of 100%).
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Mastema
 
{{User:Boblers/TierListShield|demon=Mastema
Line 643: Line 1,004:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 60% Light damage boost.
+
|pro=Offensive points:
 +
*Up to 60% Light damage boost.
 +
Defensive points:
 +
*Grants Repel Light.
 
*Up to 50% HP boost and 20% Light damage reduction.
 
*Up to 50% HP boost and 20% Light damage reduction.
*Grants Repel Light.
 
 
|con=*Weak to Dark.
 
|con=*Weak to Dark.
 
|notes=*Standard fusible attack shield for Light.
 
|notes=*Standard fusible attack shield for Light.
Line 654: Line 1,017:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=Offensive points:
|con=*
+
*Up to 30% magic damage boost.
 +
 
 +
Defensive points:
 +
*Grants Null Light, and has no weaknesses.
 +
*Up to 20% Light damage reduction.
 +
*Up to 35% magic damage reduction.
 +
*Up to 50% HP boost.
 +
*Above-average MDEF (120% instead of 100%).
 +
*[[Enduring Soul]] provides an endure.
 +
|con=*Below-average PDEF (30% instead of 50%).
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Rama
 
{{User:Boblers/TierListShield|demon=Rama
Line 662: Line 1,034:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=Offensive points:
|con=*
+
* Up to 30% Ice damage boost.
 +
 
 +
Defensive points:
 +
*Grants Null Fire/Ice, and has no weaknesses.
 +
*Up to 10% Fire and 30% Ice damage reduction.
 +
*Up to 40% HP boost.
 +
*Up to 30% evasion boost.
 +
*Up to 60% reduced chance of receiving ailments.
 +
|con=*Below-average base HP (100% instead of 120%)
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Samael
 
{{User:Boblers/TierListShield|demon=Samael
Line 670: Line 1,050:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=
|con=*
+
Offensive points:
 +
*Panel 3 automatically removes the enemy's Barriers at the start of the first turn.
 +
*Up to 30% ailment chance boost.
 +
 
 +
Defensive points:
 +
*Grants Null Light and Repel Dark.
 +
*20% Light/Dark damage reduction.
 +
*Up to 50% HP boost.
 +
*Grants Null Mute.
 +
|con=*Weak to Elec.
 +
*Below-average base HP (110% instead of 120%)
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Seraph
 
{{User:Boblers/TierListShield|demon=Seraph
Line 678: Line 1,068:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=
|con=*
+
Offensive points:
 +
*Up to 20% weak-point damage boost for the team, and another 20% for the MC.
 +
Defensive points:
 +
*Grants Drain Fire/Light.
 +
*Up to 60% HP boost and 30% Fire/Light damage reduction.
 +
*Up to 30% weak-point damage reduction for the team.
 +
|con=*Weak to Ice.
 +
|notes=*Highest light damage reduction of any shield, without considering passives. This can be useful for Tokyo Abyss backup stats.
 
}}
 
}}
 
{{User:Boblers/TierListShield|demon=Surt
 
{{User:Boblers/TierListShield|demon=Surt
Line 686: Line 1,083:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 60% Fire damage boost.
+
|pro=Offensive points:
 +
*Up to 60% Fire damage boost.
 +
Defensive points:
 +
*Grants Repel Fire.
 
*Up to 50% HP boost and 20% Fire damage reduction.
 
*Up to 50% HP boost and 20% Fire damage reduction.
*Grants Repel Fire.
 
 
|con=*Weak to Ice.
 
|con=*Weak to Ice.
 
|notes=*Standard fusible attack shield for Fire.
 
|notes=*Standard fusible attack shield for Fire.
Line 697: Line 1,096:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 60% Force damage boost.
+
|pro=Offensive points:
 +
*Up to 60% Force damage boost.
 +
Defensive points:
 +
*Grants Repel Force.
 
*Up to 50% HP boost and 20% Force damage reduction.
 
*Up to 50% HP boost and 20% Force damage reduction.
*Grants Repel Force.
 
 
|con=*Weak to Elec.
 
|con=*Weak to Elec.
 
|notes=*Standard fusible attack shield for Force.
 
|notes=*Standard fusible attack shield for Force.
Line 708: Line 1,109:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 60% Elec damage boost.
+
|pro=Offensive points:
 +
*Up to 60% Elec damage boost.
 +
Defensive points:
 +
*Grants Repel Elec.
 
*Up to 50% HP boost and 20% Elec damage reduction.
 
*Up to 50% HP boost and 20% Elec damage reduction.
*Grants Repel Elec.
 
 
|con=*Weak to Force.
 
|con=*Weak to Force.
 
|notes=*Standard fusible attack shield for Elec.
 
|notes=*Standard fusible attack shield for Elec.
Line 719: Line 1,122:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*Up to 60% Ice damage boost.
+
|pro=Offensive points:
 +
*Up to 60% Ice damage boost.
 +
Defensive points:
 +
*Grants Repel Ice.
 
*Up to 50% HP boost and 20% Ice damage reduction.
 
*Up to 50% HP boost and 20% Ice damage reduction.
*Grants Repel Ice.
 
 
|con=*Weak to Fire.
 
|con=*Weak to Fire.
 
|notes=*Standard fusible attack shield for Ice.
 
|notes=*Standard fusible attack shield for Ice.
Line 730: Line 1,135:
 
|offensive=
 
|offensive=
 
|defensive=
 
|defensive=
|pro=*
+
|pro=Offensive points:
|con=*
+
*Up to 50% Phys damage boost.
 +
*Up to 20% accuracy and 55% crit rate boost.
 +
*Recovers 5 MP when the MC lands a kill.
 +
Defensive points:
 +
*Grants Null Phys, and has no weaknesses.
 +
*Up to 40% HP boost and 30% Phys damage reduction.
 +
*Very high PDEF (100% instead of 50%).
 +
|con=*Very low MDEF (30% instead of 100%).
 
}}
 
}}
 
|}
 
|}

Latest revision as of 06:23, 15 February 2025

WIP: 5★ armaments tier list

Stat expectations

Swords

Most 5★ swords have the following stats:

Stat Amount
Phys/Mag ATK 120%
Elemental damage boost (Element) 20%
Accuracy 20%
Critical Rate 20%

The following swords deviate from the average stats:

ATK variants:

Damage boost variants:

Accuracy variants:

Critical rate variants:

Shields

Most 5★ shields have the following stats:

Stat Amount
HP 120%
Elemental damage reduction (Element) 20%
PDEF 50%
MDEF 100%

The following shields deviate from the average stats:

HP variants:

Damage reduction variants:

PDEF variants:

MDEF variants:

---

Errors

  • Asherah sword dmg increase 120% (should be lower?)
  • Moh Shuvuu sword MATK 120% (should be lower?)
  • Lailah sword "ATK Mag" (should format as "Mag ATK")
  • Thor sword "Mag" (missing "ATK")
  • Masakado sword "Phys atk" (should be capitalized, i.e. "Phys ATK")
  • Asherah shield is missing the percentage symbol on panels 1 and 3.
  • Izanami shield says it nulls Force, but it actually nulls Elec.


Analysis

Swords

Xuanyuan Sword.jpg
Name PVE PVP (Battle Tower)
Alt-World Abyss Offense Defense
SwordIcon.pngAlice.jpg Alice Sword
- - - -
Pros
  • Gotcha! is single-target Mortal with 1 use (2 if panel 2). This can be useful for deleting threats in early floors of Tokyo Abyss, and the occasional enemy lacking Null Mortal in PvP.
  • After the Mortal skill runs out, the sword also has single-target and AoE Dark skills.
  • Grants Dark Pierce.
  • Up to 20% Dark damage aura for the party, and another 25% for the MC.
Cons -
Notes
  • The MC and Alt-World farming stages are immune to Mortal.
SwordIcon.pngAlice A.jpg Alice A Sword
- - - -
Pros
  • Sets up Curse, removes Evade Mortal buffs, and applies AoE Mortal to Cursed enemies. Most enemies don't bother running Null Curse, so this should allow for sweeping as long as foes don't have Null Mortal.
  • Decent at setting up Curse without the assistance of a team member.
  • Grants 10% ailment chance boost to the team.
  • The sword mainly uses Fractional Damage, which ignores damage reduction.
Cons
  • Heavily reliant on landing curse.
    • Alt-World farming stages are immune to ailments.
    • Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
  • The Mudodyne (even with piercing and the 20% Dark damage boost) is not useful unless it hits a weakness.
Notes
  • The MC and Alt-World farming stages are immune to Mortal.
SwordIcon.pngAmaterasu.jpg Amaterasu Sword
- - - -
Pros
  • Ukehi heals the party after performing a Fire AoE.

Offensive points:

  • Blood Rush to buff the party's ATK and EV/AC.
  • Up to 30% Fire damage boost.

Defensive points:

  • Up to 15% Fire damage reduction for the team.
Cons
  • No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
Notes
  • Standard fusible heal sword for Fire.
SwordIcon.pngAnanta.jpg Ananta Sword
- - - -
Pros

Offensive points:

  • Up to 30% Ice damage boost.

Defensive points:

  • Up to 15% Ice damage reduction for the team.
Cons
  • No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
Notes
  • Standard fusible heal sword for Ice.
SwordIcon.pngAsherah.jpg Asherah Sword
- - - -
Pros
  • Holy Union revives a random party member at 100% HP, and gives them an Evade Mortal buff. This has 1 use (2 if panel 3).
  • Mediarama for team healing.

Offensive points:

  • 5% Fire damage boost for the team.

Defensive points:

  • 5% Fire damage reduction for the team.
Cons
  • If multiple demons are down, Holy Union does not let you pick which one to revive.
  • No pierce.
Notes -
SwordIcon.pngAsura.jpg Asura Sword
- - - -
Pros
  • Unholy Strike deals 300-power Phys damage, split across 10 random hits. It also has +30% crit rate and ignores counters.

Offensive points:

  • Blood Rush to buff the team's ATK and EVAC.
  • Grants Phys Pierce.
  • Up to 30% Phys damage boost.
  • Up to 50% accuracy and 50% crit rate.

Defensive points:

  • Reduces enemies' crit rate by up to 80%.
Cons
  • Reducing crit rate will not stop crits guaranteed by Might. It also doesn't offer any defense against magic, which can't crit anyway.
  • The random-targeting of Unholy Strike can be a problem in PvP, if it hits into a reinforced NDR. The sword also doesn't offer any single-target attack skill, so you may need to rely on the standard attack.
Notes -
SwordIcon.pngBaal.jpg Baal Sword
- - - -
Pros
  • Rainstorm is a 120-power, piercing Force AoE.
  • Debilitate to debuff enemies' ATK, DEF, and EVAC.

Offensive points:

  • Up to 20% Force damage boost for the team, and another 40% for the MC.
Cons
  • The EVAC debuff on Rainstorm and the 10% ailment auto cure rate for the team, are both unlikely to be useful.
  • Killing Wind does not pierce.
Notes -
SwordIcon.pngBarong.jpg Barong Sword
- - - -
Pros
  • Calon Arang heals the party after performing an Elec AoE.
  • War Dance to buff the party's ATK and DEF.

Offensive points:

  • Up to 30% Elec damage boost.

Defensive points:

  • Up to 15% Elec damage reduction for the team.
Cons
  • No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
Notes
  • Standard fusible heal sword for Elec.
SwordIcon.pngBlack Frost.jpg Black Frost Sword
- - - -
Pros
  • Mahelldyne is a 130 power Dark AoE.
  • Up to 25% Dark damage aura for the party, and another 45% for the MC.
Cons
  • No pierce.
Notes
  • Standard fusible attack sword for Dark.
SwordIcon.pngCu Chulainn.jpg Cu Chulainn Sword
- - - -
Pros
  • Tie-Breaker is a 130 power Phys AoE.
  • Up to 25% Phys damage aura for the party, and another 45% for the MC.
  • Above-average accuracy and crit rate (25% instead of 20%)
Cons
  • No pierce.
Notes
  • Standard fusible attack sword for Phys.
SwordIcon.pngFrost Ace.jpg Frost Ace Sword
- - - -
Pros
  • Frozen Fist deals 130-power, piercing, physical Ice damage to a single target, and gives the MC Might afterwards, allowing for crit spam.
  • War Dance buffs the team's ATK and DEF.
  • 10% Ice/Light damage boost for the team.
  • Up to 60% Ice damage boost for the MC (on top of the team effect).
  • Up to 35% accuracy.
Cons
Notes
  • Frozen Fist uses the MATK stat but deals physical damage. This may affect your choice of demonite.
SwordIcon.pngGaruda.jpg Garuda Sword
- - - -
Pros

Offensive points:

  • Up to 30% Force damage boost.

Defensive points:

  • Fog Breath to debuff the enemy's ATK and EV/AC.
  • Up to 15% Force damage reduction for the team.
Cons
  • No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
Notes
  • Standard fusible heal sword for Force.
SwordIcon.pngGaruda A.jpg Garuda A Sword
- - - -
Pros
  • Tempest Talon deals 100-power Force damage to a single target, and then up to 175 damage spread across 5 random targets. Since the random-targeting is a chain effect, it hitting NDR will not lead to losing Press Turns.
  • Agile Cry buffs your EVAC and debuffs the enemy's EVAC.

Offensive points:

  • Grants Force Pierce.
  • Up to 40% Force damage boost.

Defensive points:

  • Up to 20% evasion for the team.
Cons
  • The random targeting is inconsistent, and can cause problems if enemies need to die in a specific order.
  • Tempest Talon starts with only 2 random hits, and has to be used twice to ramp up to 5 hits. In order to actually use it at full power, you therefore need to survive the enemy turn.
  • The evasion stacking won't stop incoming magic damage.
Notes -
SwordIcon.pngGogmagog.jpg Gogmagog Sword
- - - -
Pros

Offensive points:

  • Acid Breath to debuff the enemy's DEF and EV/AC.
  • Up to 30% Phys damage boost.
  • Above-average accuracy and crit rate (25% instead of 20%).

Defensive points:

  • Up to 15% Phys damage reduction for the team.
Cons
  • No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
Notes
  • Standard fusible heal sword for Phys.
SwordIcon.pngHuang Di.jpg Huang Di Sword
- - - -
Pros
  • Yinglong Flash is 130 power Phys AoE with +50% crit rate.
  • Blood Rush to buff the team's ATK and EVAC.
  • Grants Phys Pierce.
  • Up to 30% Phys damage boost.
  • Up to 25% crit rate boost for the team, and another 35% for the MC.
  • Up to 45% accuracy boost.
  • Overall, crits very consistently and deals high AoE damage.
Cons
  • Below-average PATK (110% instead of 120%)
Notes -
SwordIcon.pngIndrajit.jpg Indrajit Sword
- - - -
Pros
  • Rakshasa Thunder deals 200 power Elec damage to a single target, split across 5 hits to break endures. It also has a chance to Bind.

Offensive points:

  • Concentrate to boost magic damage.
  • Grants Elec Pierce.
  • Up to 20% Elec damage boost for the team, and another 35% for the MC.

Defensive points:

  • Up to 10% Elec damage reduction for the team.
Cons
Notes -
SwordIcon.pngIshtar.jpg Ishtar Sword
- - - -
Pros

Offensive points:

  • Up to 30% Light damage boost.

Defensive points:

  • Up to 15% Light damage reduction for the team.
Cons
  • No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
Notes
  • Standard fusible heal sword for Light.
SwordIcon.pngIxtab.jpg Ixtab Sword
- - - -
Pros
  • Offering Guidance attempts to Bind all enemies, and debuffs DEF.
  • When an ally is killed, debuffs the enemy's ATK and EVAC, softening their sweep. If panel 3, also removes Barrier and Evade Mortal to prepare your counter-attack.
    • Since Battle Tower gives the MC damage reduction while their demons are alive, and you get more points if you kill all demons instead of just the MC, this chain effect should activate consistently in defense teams.

Offensive points:

  • Up to 30% Dark damage boost.
Cons
  • No pierce.
  • Offers little in terms of offense. Reliant on landing Bind.
    • Alt-World farming stages are immune to ailments.
    • Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
  • The revenge effects don't do anything to stop or kill the enemy, they just soften the blow.
Notes
  • Only the base effect and panel 3 effect are notable. Either go all-in, or don't use this sword.
SwordIcon.pngIzanami.jpg Izanami Sword
- - - -
Pros

Offensive points:

  • Concentrate to boost magic damage.
  • Up to 20% Elec/Dark damage boost for the team.
  • Up to 35% Elec and 10% Dark damage boost for the MC (on top of the team effect).
  • Above-average MATK (130% instead of 120%)
Cons
  • No pierce.
  • No AoE option for Dark.
Notes -
SwordIcon.pngLakshmi.jpg Lakshmi Sword
- - - -
Pros
  • Seductive Lotus attempts to Charm all enemies, and buffs your team's EVAC.
  • Diarahan for single-target healing.
  • At panel 3, recovers 1 MP for the team at end of turn, if there is a Charmed enemy.
  • Above-average MATK (130% instead of 120%)
Cons
  • No pierce.
  • Twister being random-target is a liability in PvP, should you hit into NDR.
  • Reliant on landing Charm.
    • Alt-World farming stages are immune to ailments.
    • Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
Notes
  • Only the panel 3 effect is notable. Either go all-in, or don't use this sword.
SwordIcon.pngLilith.jpg Lilith Sword
- - - -
Pros

Offensive points:

  • Up to 30% Dark damage boost.

Defensive points:

  • Nocturne to buff the party's DEF and EV/AC.
  • Up to 15% Dark damage reduction for the team.
Cons
  • No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
Notes
  • Standard fusible heal sword for Dark.
SwordIcon.pngLucifer.jpg Lucifer Sword
- - - -
Pros
  • Stellar Light is a 150 power Almighty AoE.
  • Concentrate to boost magic damage.
  • Up to 35% Almighty damage boost.
  • Up to 25% random/all-targets damage boost for the team.
Cons
  • Stellar Light is limited to 3 uses, after which you have no AoE option.
  • Almighty-based kit with no pierce means this sword is shut down by Repel Almighty Magic.
  • MP-hungry until panel 2 is unlocked.
  • Useless in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%.
Notes -
SwordIcon.pngMahakala.jpg Mahakala Sword
- - - -
Pros
  • Purging Flame deals 180-power Fire damage to a single target, split across 3 hits to break endures. Afterward, it debuffs enemies' ATK and DEF.

Offensive points:

  • Concentrate to boost magic damage.
  • Grants Fire Pierce.
  • Up to 20% Fire damage for the team, and another 35% for the MC.
  • Above-average MATK (125% instead of 120%)

Defensive points:

  • 10% Fire damage reduction for the team.
  • Grants 10% evasion.
Cons
Notes -
SwordIcon.pngMasakado.jpg Masakado Sword
- - - -
Pros
  • Divine Flash is a 200-power Phys attack with +80% crit rate, ignores endures, and inflicts Mortal. This can quickly remove threats in early floors of Tokyo Abyss, and the occasional enemy lacking Null Mortal in PvP. Even if the Mortal doesn't land, it does great Phys damage with a reliable chance to crit. Has 3 uses.
  • Iai Isshin is a Phys AoE that grants Charge after every use. You can then spend the charge on Iai Isshin itself, or on Divine Flash for high single-target damage.
  • Offensive Cry provides a full offensive buff swing.
  • Grants Phys Pierce.
  • Up to 40% Phys damage boost.
  • Up to 25% single-target damage boost for the team.
  • Above-average PATK (130% instead of 120%), accuracy and crit rate (30% instead of 20%).
  • At panel 2, grants Might to the MC when they land a kill.
Cons
Notes
  • The MC and Alt-World farming stages are immune to Mortal.
SwordIcon.pngMasakado A.jpg Masakado A Sword
- - - -
Pros
  • Kuyo Sword Dance is an Almighty AoE with Remnants (efficient for press turns) that provides a full offensive buff swing, and a full EVAC buff swing.
  • Overall, a support-oriented sword that provides buff swings and team damage auras.

Offensive points:

  • Grants Phys Pierce. While the included Phys skill isn't very good, this pierce means you can still standard-attack through Repel Almighty Magic, when at low MP, or when under Spirit Chains of Indignation.
  • 10% Phys/Almighty damage boost for the team.
  • Up to 20% Almighty damage boost for the MC (on top of the team effect).
  • At panel 3, grants a 10% random/all-targets damage boost to the team.
  • Above-average PATK (125% instead of 120%) and accuracy (25% instead of 20%).

Defensive points:

  • Defensive Cry gives the team a full defensive buff swing.
  • At panel 2, grants Evade Mortal to the team on the first turn.
Cons
  • Tempest Slash + is random-target, which can be a liability in PvP should you hit into a reinforced NDR.
  • Damage isn't especially high.
  • Questionable in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%. The buffs can still be valuable, though.
Notes
  • Kuyo Sword Dance uses the PATK stat, but deals magic damage. This may affect your choice of demonite.
SwordIcon.pngMastema.jpg Mastema Sword
- - - -
Pros
  • Last Plague is a 130 power Light AoE.
  • Up to 25% Light damage aura for the party, and another 45% for the MC.
Cons
  • No pierce.
Notes
  • Standard fusible attack sword for Light.
SwordIcon.pngMetatron.jpg Metatron Sword
- - - -
Pros
  • Pillar of Godly Light deals 210-power Almighty damage to a single target. It's also split across 3 hits, to break endures.

Offensive points:

  • Offensive Cry provides a full offensive buff swing.
  • 20% magic damage boost for the team.
  • Up to 20% Almighty damage boost.

Defensive points:

  • 10% magic damage reduction for the team.
Cons
  • Almighty-based kit with no pierce means this sword is shut down by Repel Almighty Magic.
  • MP-hungry if using anything other than the unique skill.
  • Useless in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%.
Notes -
SwordIcon.pngRama.jpg Rama Sword
- - - -
Pros

Offensive points:

  • Grants Ice Pierce.
  • 10% Ice damage aura for the party, and another 30% for the MC.
  • Above-average accuracy and crit rate (25% instead of 20%).

Defensive points:

  • 5% Fire/Ice damage reduction for the party.
  • Grants 10% evasion.
Cons
Notes -
SwordIcon.pngSamael.jpg Samael Sword
- - - -
Pros
  • Red Serpent Venom attempts to apply Poison, Bind, Charm, and Mute to a single enemy. At panel 2, it costs only 4 MP.
  • Grants 10% ailment chance boost to the team, and another 30% to the MC.
  • Up to 30% Almighty damage boost.
Cons
  • Almighty-based kit with no pierce means this sword is shut down by Repel Almighty Magic.
  • Only really offers ailments. If they don't land, the Almighty damage is lackluster.
    • Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
  • Useless in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%, and the enemies are immune to ailments.
  • Salvation is expensive at 9 MP, and the MC isn't a good cleric as they can only null one of Bind, Charm, or Mute (from Lucifer, Lakshmi, or Samael shield).
Notes -
SwordIcon.pngSeraph.jpg Seraph Sword
- - - -
Pros
  • Pure Holy Fire deals 180-power piercing Fire/Light damage to a single target.

Offensive points:

  • 10% Fire/Light damage boost, and -1 MP cost to Fire/Light skills for the team.
  • Up to 20% Light damage boost for the MC (on top of the team effect).

Defensive points:

  • 10% Fire/Light damage reduction for the team.
Cons
Notes -
SwordIcon.pngSurt.jpg Surt Sword
- - - -
Pros
  • Scathe of Branches is a 130 power Fire AoE.
  • Up to 25% Fire damage aura for the party, and another 45% for the MC.
Cons
  • No pierce.
Notes
  • Standard fusible attack sword for Fire.
SwordIcon.pngSusano-o.jpg Susano-o Sword
- - - -
Pros
  • Serpent Killer is a 130 power Force AoE.
  • Up to 25% Force damage aura for the party, and another 45% for the MC.
Cons
  • No pierce.
Notes
  • Standard fusible attack sword for Force.
SwordIcon.pngThor.jpg Thor Sword
- - - -
Pros
  • Crackling Thunder is a 130 power Elec AoE.
  • Up to 25% Elec damage aura for the party, and another 45% for the MC.
Cons
  • No pierce.
Notes
  • Standard fusible attack sword for Elec.
SwordIcon.pngVasuki.jpg Vasuki Sword
- - - -
Pros
  • Samudra Manthan is a 130 power Ice AoE.
  • Up to 25% Ice damage aura for the party, and another 45% for the MC.
Cons
  • No pierce.
Notes
  • Standard fusible attack sword for Ice.
SwordIcon.pngYoshitsune.jpg Yoshitsune Sword
- - - -
Pros
  • Kurama Flash deals 240-power Phys damage to a single target, with +30% crit rate. It also ignores counters, and splits its damage across 8 hits to break endures.
  • Has Charge to significantly boost the MC's physical damage.
  • Grants Phys Pierce.
  • Up to 20% Phys damage for the party, and another 20% for the MC.
  • Up to 35% accuracy and 45% crit rate.
  • Panel 1 recovers 2 MP to the MC on the 1st turn, possibly counteracting MP drain.
Cons
  • MP-hungry, as both attack skills cost 7 MP.
Notes -

Shields

White Cliff.jpg
Name PVE PVP (Battle Tower)
Alt-World Abyss Offense Defense
ShieldIcon.pngAlice.jpg Alice Shield
- - - -
Pros Offensive points:
  • Up to 50% Dark damage boost.
  • Auto-Rakunda to assist with turn-1 sweeping.
  • Innocent Laughter casts a piercing Dark AoE when the MC gets a kill. This synergizes with the Alice sword's Mortal skill.

Defensive points:

  • Grants Repel Dark.
  • Up to 40% HP boost and 35% Dark damage reduction.
Cons
  • Weak to Light.
  • Below-average base HP (100% instead of 120%).
Notes -
ShieldIcon.pngAlice A.jpg Alice A Shield
- - - -
Pros
  • Steals the enemy team's MP at the start of their turn, and steals the enemy MC's MP at the start of your turn.
    • This can defuse or at least slow down the enemy team's offense, and possibly force the enemy MC to use a standard attack. If the enemy MC's sword doesn't have phys pierce, this can then lead to them losing turns.
    • This also gives you plenty of MP to use your own MC's skills.
  • Automatically casts Curse if an ally dies. If panel 3, it also Curses at the start of the first turn. This synergizes well with the Alice A sword.
  • Up to 25% ailment chance boost.

Defensive points:

  • Grants Null Dark.
  • Up to 20% HP boost and 20% Dark damage reduction.
  • 20% damage reduction from Cursed enemies.
  • Up to 30% evasion.
  • Up to 75% reduced chance of receiving ailments.
Cons
  • Weak to Light.
  • PvE enemies have infinite MP, and thus will not be slowed down by MP steal.
  • Alt-World farming stages are immune to ailments.
    • Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
Notes -
ShieldIcon.pngAmaterasu.jpg Amaterasu Shield
- - - -
Pros Offensive points:
  • Up to 25% Fire damage boost.

Defensive points:

  • Grants Drain Fire.
  • Up to 80% HP boost and 35% Fire damage reduction.
Cons
  • Weak to Ice.
Notes
  • Standard fusible heal shield for Fire.
ShieldIcon.pngAnanta.jpg Ananta Shield
- - - -
Pros Offensive points:
  • Up to 25% Ice damage boost.

Defensive points:

  • Grants Drain Ice.
  • Up to 80% HP boost and 35% Ice damage reduction.
Cons
  • Weak to Fire.
Notes
  • Standard fusible heal shield for Ice.
ShieldIcon.pngAsherah.jpg Asherah Shield
- - - -
Pros
  • Up to 45% healing boost.
  • Grants Drain Fire and Null Force.
  • Up to 20% Fire damage reduction.
  • Above-average base HP (140% instead of 120%)
  • Up to 110% HP boost.
Cons
  • Weak to Ice and Dark.
  • Below-average PDEF (40% instead of 50%) and MDEF (90% instead of 100%)
Notes
  • Highest HP of any shield, before factoring in passives. This can be useful for Tokyo Abyss backup stats.
ShieldIcon.pngAsura.jpg Asura Shield
- - - -
Pros
  • When an enemy hits the MC with a physical attack, the MC will perform a piercing Phys AoE with +30% crit rate, and remove all the enemy's buffs. This attack also ignores counters.
  • Overall, a shield that hard-counters physical AoE users: dealing revenge damage, deleting their buffs, and drastically reducing their chance to crit.

Offensive points:

  • 25% Phys damage boost.

Defensive points:

  • 80% crit rate reduction on damage received by the team, and another 50% on damage received by the MC.
  • Grants Repel Fire and Null Phys/Light/Dark.
  • Up to 70% HP boost and 30% Phys damage reduction.
  • Above-average base HP (125% instead of 120%).
  • Very high PDEF (100% instead of 50%).
Cons
  • Weak to Ice.
  • Very low MDEF (30% instead of 100%).
  • Reducing crit rate will not stop crits guaranteed by Might. It also doesn't offer any defense against magic, which can't crit anyway.
Notes -
ShieldIcon.pngBaal.jpg Baal Shield
- - - -
Pros Offensive points:
  • 5% Force damage boost for the team, and another 50% for the MC.
  • 20% weak-point damage boost.

Defensive points:

  • Grants Drain Force and Null Elec.
  • Up to 30% HP boost and 20% Force damage reduction.
Cons
  • Weak to Ice.
  • Below-average base HP (110% instead of 120%).
  • The ailment auto-cure rate (15% for the team, another 15% for the MC) is unlikely to be helpful.
Notes -
ShieldIcon.pngBarong.jpg Barong Shield
- - - -
Pros Offensive points:
  • Up to 25% Elec damage boost.

Defensive points:

  • Grants Drain Elec.
  • Up to 80% HP boost and 35% Elec damage reduction.
Cons
  • Weak to Force.
Notes
  • Standard fusible heal shield for Elec.
ShieldIcon.pngBlack Frost.jpg Black Frost Shield
- - - -
Pros Offensive points:
  • Up to 60% Dark damage boost.

Defensive points:

  • Grants Repel Dark.
  • Up to 50% HP boost and 20% Dark damage reduction.
Cons
  • Weak to Light.
Notes
  • Standard fusible attack shield for Dark.
ShieldIcon.pngCu Chulainn.jpg Cu Chulainn Shield
- - - -
Pros Offensive points:
  • Up to 60% Phys damage boost.

Defensive points:

  • Grants Repel Phys, and has no weaknesses.
  • Up to 50% HP boost and 20% Phys damage reduction.
  • Very high PDEF (100% instead of 50%).
Cons
  • Very low MDEF (30% instead of 100%).
Notes
  • Standard fusible attack shield for Phys.
ShieldIcon.pngFrost Ace.jpg Frost Ace Shield
- - - -
Pros Offensive points:
  • Sad Vengeance grants the MC Might on the first turn. This synergizes with the Frost Ace sword, ensuring the MC has Might before the first cast of Frozen Fist.
  • Up to 30% Ice damage boost.
  • 10% accuracy boost.

Defensive points:

  • Grants Repel Fire/Ice.
  • Up to 30% Fire/Ice damage reduction.
  • Up to 70% HP boost.
Cons
  • Below-average base HP (110% instead of 120%).
  • Weak to Dark.
Notes -
ShieldIcon.pngGaruda.jpg Garuda Shield
- - - -
Pros Offensive points:
  • Up to 25% Force damage boost.

Defensive points:

  • Grants Drain Force.
  • Up to 80% HP boost and 35% Force damage reduction.
Cons
  • Weak to Elec.
Notes
  • Standard fusible heal shield for Force.
ShieldIcon.pngGaruda A.jpg Garuda A Shield
- - - -
Pros
  • When the MC dodges an enemy's physical attack, they cast a piercing Force AoE.

Offensive points:

  • Up to 35% Force damage boost.

Defensive points:

  • Grants Repel Fire and Drain Force.
  • 20% HP boost, and up to 10% Fire and 30% Force damage reduction.
  • Up to 50% evasion.
Cons
  • Below-average base HP (100% instead of 120%)
  • Weak to Ice.
  • The evasion stacking won't stop incoming magic damage.
Notes -
ShieldIcon.pngGogmagog.jpg Gogmagog Shield
- - - -
Pros Offensive points:
  • Up to 25% Phys damage boost.

Defensive points:

  • Grants Drain Phys, and has no weaknesses.
  • Up to 80% HP boost and 25% Phys damage reduction.
  • Very high PDEF (100% instead of 50%).
Cons
  • Very low MDEF (30% instead of 100%).
Notes
  • Standard fusible heal shield for Phys.
ShieldIcon.pngHuang Di.jpg Huang Di Shield
- - - -
Pros Offensive points:
  • Up to 25% Phys damage boost.
  • 25% accuracy and 45% crit rate boost.

Defensive points:

  • No weaknesses.
  • Up to 60% HP boost.
  • Up to 20% Phys and 10% Fire/Ice/Elec/Force damage reduction.
  • 30% crit rate reduction on damage received by the MC.
  • Above-average PDEF (80% instead of 50%)
Cons
  • Below-average base HP (110% instead of 120%)
  • Below-average MDEF (80% instead of 100%)
Notes -
ShieldIcon.pngIndrajit.jpg Indrajit Shield
- - - -
Pros
  • Up to 35% Battle Speed boost, to help your team go first.
  • When the MC kills a demon, they automatically cast Repel Almighty Magic and recover 3 MP. This can hard-counter Almighty revenge effects, such as from The 10th Angel.

Offensive points:

  • Up to 35% Elec damage boost.
  • 20% single-target damage boost.

Defensive points:

  • Grants Drain Elec.
  • Up to 40% HP boost and 30% Elec damage reduction.
Cons
  • Weak to Ice.
Notes -
ShieldIcon.pngIshtar.jpg Ishtar Shield
- - - -
Pros Offensive points:
  • Up to 25% Light damage boost.

Defensive points:

  • Grants Drain Light.
  • Up to 80% HP boost and 35% Light damage reduction.
Cons
  • Weak to Dark.
Notes
  • Standard fusible heal shield for Light.
ShieldIcon.pngIxtab.jpg Ixtab Shield
- - - -
Pros
  • Every 3rd turn, inflicts an Almighty attack with Mortal to a random enemy. This also ignores endures.

Offensive points:

  • Up to 50% ailment chance boost.
  • 10% Dark/Almighty damage boost on panel 2.

Defensive points:

  • Grants Repel Dark.
  • Up to 30% Dark damage reduction.
  • Up to 20% HP boost.
  • 15% evasion.
Cons
  • Weak to Light.
  • Below-average base HP (100% instead of 120%)
  • 3 turns is a long time to wait for the Mortal - by then, the fight might already be over.
    • You also can't choose which enemy it will hit. It could target an enemy that has Null Mortal, wasting the Mortal effect.
    • Since the attack is Almighty, it can be reflected by Repel Almighty Magic (but it won't kill the MC if reflected).
Notes
  • The MC and Alt-World farming stages are immune to Mortal.
ShieldIcon.pngIzanami.jpg Izanami Shield
- - - -
Pros Offensive points:
  • Up to 45% Elec and 20% Dark damage boost.
  • 20% weak-point damage boost.

Defensive points:

  • Grants Drain Elec.
  • Up to 30% HP boost and 15% Elec/Dark damage reduction.
  • Above-average MDEF (120% instead of 100%).
Cons
  • Weak to Fire.
  • Below-average PDEF (30% instead of 50%).
Notes -
ShieldIcon.pngLakshmi.jpg Lakshmi Shield
- - - -
Pros
  • Grants Null Dark.
  • Up to 70% HP boost and 15% Dark damage reduction.
  • 10% evasion boost.
  • Above-average MDEF (120% instead of 100%).
  • Grants Null Charm.
Cons
  • Weak to Force.
  • Below-average base HP (100% instead of 120%).
  • The 15% ailment auto-cure rate is unlikely to be helpful.
  • The +15 Luck is pitifully bad. An ailment chance boost would have been better, to at least synergize with the sword.
Notes -
ShieldIcon.pngLilith.jpg Lilith Shield
- - - -
Pros Offensive points:
  • Up to 25% Dark damage boost.

Defensive points:

  • Grants Drain Dark.
  • Up to 80% HP boost and 35% Dark damage reduction.
Cons
  • Weak to Light.
Notes
  • Standard fusible heal shield for Dark.
ShieldIcon.pngLucifer.jpg Lucifer Shield
- - - -
Pros
  • Abyssal Magic grants +20 Mag and Vit, as well as an endure.
  • Panel 3 automatically casts Debilitate on the first turn.

Offensive points:

  • Up to 35% Almighty damage boost.
  • 20% random/all-targets damage boost.

Defensive points:

  • Grants Repel Dark.
  • Up to 50% HP boost and 20% Dark damage reduction.
  • Above-average base HP (130% instead of 120%).
  • Grants Null Bind.
Cons
  • Weak to Light.
Notes
  • The wings are cool.
ShieldIcon.pngMahakala.jpg Mahakala Shield
- - - -
Pros Offensive points:
  • Up to 40% Fire damage boost.
  • 20% single-target damage boost.
  • On every 3rd turn, casts a piercing Fire AoE, recovers 5 MP, and gains Concentrate.

Defensive points:

  • Grants Drain Fire and Null Dark, and has no weaknesses.
  • Up to 35% Fire damage reduction.
  • Up to 50% HP boost.
Cons
  • 3 turns is a long time to wait for the chain effect - by then, the fight is likely already over.
Notes -
ShieldIcon.pngMasakado.jpg Masakado Shield
- - - -
Pros

Offensive points:

  • Up to 35% Phys damage boost.
  • Up to 20% crit-damage boost.
  • Up to 35% accuracy and 20% crit rate.

Defensive points:

  • Grants Null Phys and Drain Dark.
  • Up to 40% HP boost and 30% Phys damage reduction.
  • Very high PDEF (100% instead of 50%)
Cons
  • The counter does not pierce.
  • Below-average base HP (110% instead of 120%).
  • Very low MDEF (30% instead of 100%).
Notes -
ShieldIcon.pngMasakado A.jpg Masakado A Shield
- - - -
Pros
  • Grants 1 extra Press Turn when you go first. Also grants 15% Battle Speed on panel 1.
  • Gives +15 to all basic stats (Str, Mag, Vit, Agi, Luk).

Offensive points:

  • Up to 20% Phys/Almighty damage boost.
  • 20% random/all-targets damage boost.

Defensive points:

  • Grants Null Phys/Light/Dark.
  • Up to 30% Phys and 10% Almighty damage reduction
  • Up to 35% HP boost.
  • Very high PDEF (100% instead of 50%)
  • Enduring Soul grants an endure.
Cons
  • Very low MDEF (50% instead of 100%).
Notes -
ShieldIcon.pngMastema.jpg Mastema Shield
- - - -
Pros Offensive points:
  • Up to 60% Light damage boost.

Defensive points:

  • Grants Repel Light.
  • Up to 50% HP boost and 20% Light damage reduction.
Cons
  • Weak to Dark.
Notes
  • Standard fusible attack shield for Light.
ShieldIcon.pngMetatron.jpg Metatron Shield
- - - -
Pros Offensive points:
  • Up to 30% magic damage boost.

Defensive points:

  • Grants Null Light, and has no weaknesses.
  • Up to 20% Light damage reduction.
  • Up to 35% magic damage reduction.
  • Up to 50% HP boost.
  • Above-average MDEF (120% instead of 100%).
  • Enduring Soul provides an endure.
Cons
  • Below-average PDEF (30% instead of 50%).
Notes -
ShieldIcon.pngRama.jpg Rama Shield
- - - -
Pros Offensive points:
  • Up to 30% Ice damage boost.

Defensive points:

  • Grants Null Fire/Ice, and has no weaknesses.
  • Up to 10% Fire and 30% Ice damage reduction.
  • Up to 40% HP boost.
  • Up to 30% evasion boost.
  • Up to 60% reduced chance of receiving ailments.
Cons
  • Below-average base HP (100% instead of 120%)
Notes -
ShieldIcon.pngSamael.jpg Samael Shield
- - - -
Pros Offensive points:
  • Panel 3 automatically removes the enemy's Barriers at the start of the first turn.
  • Up to 30% ailment chance boost.

Defensive points:

  • Grants Null Light and Repel Dark.
  • 20% Light/Dark damage reduction.
  • Up to 50% HP boost.
  • Grants Null Mute.
Cons
  • Weak to Elec.
  • Below-average base HP (110% instead of 120%)
Notes -
ShieldIcon.pngSeraph.jpg Seraph Shield
- - - -
Pros Offensive points:
  • Up to 20% weak-point damage boost for the team, and another 20% for the MC.

Defensive points:

  • Grants Drain Fire/Light.
  • Up to 60% HP boost and 30% Fire/Light damage reduction.
  • Up to 30% weak-point damage reduction for the team.
Cons
  • Weak to Ice.
Notes
  • Highest light damage reduction of any shield, without considering passives. This can be useful for Tokyo Abyss backup stats.
ShieldIcon.pngSurt.jpg Surt Shield
- - - -
Pros Offensive points:
  • Up to 60% Fire damage boost.

Defensive points:

  • Grants Repel Fire.
  • Up to 50% HP boost and 20% Fire damage reduction.
Cons
  • Weak to Ice.
Notes
  • Standard fusible attack shield for Fire.
ShieldIcon.pngSusano-o.jpg Susano-o Shield
- - - -
Pros Offensive points:
  • Up to 60% Force damage boost.

Defensive points:

  • Grants Repel Force.
  • Up to 50% HP boost and 20% Force damage reduction.
Cons
  • Weak to Elec.
Notes
  • Standard fusible attack shield for Force.
ShieldIcon.pngThor.jpg Thor Shield
- - - -
Pros Offensive points:
  • Up to 60% Elec damage boost.

Defensive points:

  • Grants Repel Elec.
  • Up to 50% HP boost and 20% Elec damage reduction.
Cons
  • Weak to Force.
Notes
  • Standard fusible attack shield for Elec.
ShieldIcon.pngVasuki.jpg Vasuki Shield
- - - -
Pros Offensive points:
  • Up to 60% Ice damage boost.

Defensive points:

  • Grants Repel Ice.
  • Up to 50% HP boost and 20% Ice damage reduction.
Cons
  • Weak to Fire.
Notes
  • Standard fusible attack shield for Ice.
ShieldIcon.pngYoshitsune.jpg Yoshitsune Shield
- - - -
Pros Offensive points:
  • Up to 50% Phys damage boost.
  • Up to 20% accuracy and 55% crit rate boost.
  • Recovers 5 MP when the MC lands a kill.

Defensive points:

  • Grants Null Phys, and has no weaknesses.
  • Up to 40% HP boost and 30% Phys damage reduction.
  • Very high PDEF (100% instead of 50%).
Cons
  • Very low MDEF (30% instead of 100%).
Notes -