Difference between revisions of "Digest Apr 2"

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== New Demon Analysis ==
 
== New Demon Analysis ==
 +
 +
 +
EVERYTHING BELOW IS WIP
 +
 +
 +
== Events ==
 +
 +
[[File:AGPowerWeek.png|left]]
 +
<br clear=all>
 +
 +
Aura Gate Power Week returns! This time, a new bonus is added: Double Mitama Extract dropped! Run in conjunction with increased Mitama encounter rate, this is a great chance to burn any stocked Gate-Aids! 
 +
 +
*'''Starts:''' 15 April 2021, 3 pm
 +
*'''Ends:''' 22 April 2021, 11 am
 +
* Full Bonuses:
 +
** Doubled Mitama Extract drops
 +
** Doubled base Magnetite drops
 +
** Increased Mitama encounter rate
 +
** Yasaka Magatama (green beans) added to drops from '''15th April 3 pm until 18th April 11.59 pm'''
 +
** All brand drops changed to Divine brands from '''19th April 12 midnight until 22nd April 11 am'''
 +
 +
== Democalypse ==
 +
[[File:democalypsebanner.png|left]]
 +
<br clear=all>
 +
 +
Democalypse is '''ON''' this week, with '''Force''' as the bonus area.
 +
 +
*'''Season:''' 36
 +
*'''Elements:''' Light, Phys, '''Force'''
 +
*'''Before Cull:''' 19 April 2021, 12 noon
 +
*'''During Cull:''' 23 April 2021, 12 noon
 +
 +
The optimal Force teams should remain the same as the previous Force bonus cull, as none of the demons released since then are related to Force.
 +
** [[Democalypse#Force|Force Tier List]]
 +
** [[Democalypse#Light|Light Tier List]]
 +
** [[Democalypse#Phys|Phys Tier List]]
 +
 +
{| border=0 align="left"
 +
|+ '''Optimal Force Team A'''
 +
| valign="top" |{{DemonBuild:Thin|demon=Garuda A|archetype=Purple|skill1=Force Enhancement|skill2=Merciless Blow}}
 +
| valign="top" |{{DemonBuild:Thin|demon=Susano-o|archetype=Purple|skill1=Force Enhancement|skill2=Force Amp}}
 +
| valign="top" |{{DemonBuild:Thin|demon=Mot|archetype=Purple|skill1=Luster Candy|skill2=Killing Wind}}
 +
|}
 +
 +
{| border=0 align="left"
 +
|+ '''Optimal Force Team B'''
 +
| valign="top" |{{DemonBuild:Thin|demon=Uriel|archetype=Purple|skill1=Merciless Blow|skill2=Killing Wind}}
 +
| valign="top" |{{DemonBuild:Thin|demon=Raphael|archetype=Purple|skill1=Merciless Blow|skill2=Force Amp}}
 +
| valign="top" |{{DemonBuild:Thin|demon=Seraph|archetype=Clear|skill1=Master Assassin|skill2=Killing Wind}}
 +
|}
 +
<div style="clear: both;"></div>
 +
 +
== Battle Tower ==
 +
 +
[[File:towerbanner.png|left]]
 +
<br clear=all>
 +
 +
*'''Season:''' 4
 +
*'''Round:''' 1
 +
 +
A new season of Battle Tower begins this week!
 +
 +
List of handicaps:
 +
** <span style="color:blue">Attack first at start of battle (-30%)</span>
 +
** <span style="color:blue">Party immune to ailments (-30%)</span>
 +
** <span style="color:purple">+15% to enemy damage output (+20%)</span>
 +
** <span style="color:purple">+25% to enemy damage output (+20%)</span>
 +
** <span style="color:purple">-80% to party Phys damage output (+20%)</span>
 +
** <span style="color:purple">+50% to enemy Fire/'''Force''' damage output (+20%)</span> '''This display is bugged on the Global client, the damage increase is to Force, not Elec!!'''
 +
** <span style="color:purple">Enemy nulls mortal (+20%)</span>
 +
** <span style="color:purple">+50% to enemy HP (+20%)</span>
 +
 +
List of sidegoals:
 +
** Activate an Almighty skill (+1500)
 +
** Perform a Physical attack (normal attack included) (+1500)
 +
** Win without ally being downed (+1500)
 +
 +
=== Meta Predictions ===
 +
This section attempts to analyze and predict the upcoming Tower meta. All teams are assumed to be running full debilitating handicaps (+120%) and trying to clear all 3 side goals (+4500).
 +
 +
*Some notes on the damage reduction handicap
 +
** The handicap interacts ''additively'' with any boosts you have, instead of being a flat out reduction of final damage. This makes it a lot less painful than one would think.
 +
** Let's take [[Ardha]] for example, with [[Phys Amp]] and [[Master Assassin]] transfer. Sahasvara (10%) + innate [[Epitome of Carnage]] (15%) + transferred Phys Amp (25%) + Master Assassin (20%) = 70% boost
 +
** So in reality you are going from 170% down to 90%, which is slightly less than half of your "usual" damage. The more damage boosts you can stack, the lesser the effect of the handicap.
 +
 +
*Defense:
 +
** '''Bulky Slow IS Teams''': A combination of Null Mortal, +50% HP and -80% reduced Phys damage dealt means they will likely survive the first turn, especially if double [[Intimidating Stance]] is included.
 +
** '''Moirai Sisters''': In addition to all the points covered above, [[Atropos]] also gets a whopping +90% to the second part of her chain. Forgoing Atropos for the bulky [[Xi Wangmu]] + [[Lachesis]] + [[Clotho]] core is also possible, since +40% damage means the MC can carry DPS alone.
 +
** '''Fast teams''': These teams can very likely deny the third goal, especially if [[Huang Di]] sword is not used (so players can't cheese it with Double Stance + Repel shield tricking the AI into Yinglong Flash) and/or if [[Masakado A]] is included. On the flip side, getting outsped will likely mean conferring full points to the attacker.
 +
** Everyone's favorite purple bug [[Angra Mainyu]] is of course unaffected by any of the handicaps, and [[16 Scourges]] is still as strong as ever. Though with teams naturally shying away from Phys due to the handicap and coupled with the fact you can run wards again this season, he might be slightly less popular on defense.
 +
 +
*Offense:
 +
** With slow teams looking to be a popular defense, an anti-slow team core should be greatly considered.
 +
** [[Skull Knight]] is a clear winner this season. Not only will he net you two goals on his own, his damage is unaffected by handicaps and will allow you to quickly assassinate dangerous targets, especially if supported by [[Masakado A]]. The last slot can be something like [[Asura Lord]] or [[Shiva A]] who can serve as extra DPS, or an ailment demon like [[Angra Mainyu]] or [[Motoko Kusanagi]] to lock down the rest of the team (specifically the MC!) while you mop up key threats.
 +
** [[Demiurge]] + [[Angra Mainyu]] is a great counter to Moirai, as it stops the second half of [[Passionate Rage]] from firing (haha get it, ''fire''), while also netting you the first goal for free thanks to [[False God]] (chain effects count towards side goals). If you pair him with a Drain Elec demon like [[Mother Harlot]], his heal might be enough to keep everyone alive for the third side goal.
 +
** Ward brands work again this season, making splashed [[Angra Mainyu]] a bit easier to deal with. If this catches on though, expect to start seeing Barrier Break on their [[Daisoujou]] again.
 +
** A fast team should also be considered, though you will probably need some sort of Ailment control to keep everyone alive for the third goal. With 80% reduced Phys damage and +50% HP (mainly concerns their MC), it will be difficult to sweep them in one turn, before their MC inevitably kills your [[Hresvelgr]] or [[Kartikeya]] on the swingback. Transfer Drain or some cheap Almighty spell to Hresvelgr, and remember to Mortal Jihad once with Kartikeya to complete all side goals.
 +
 +
*Avoid:
 +
** Even though '''Ailments''' are unaffected by the handicaps, team-wide [[Null Mortal]] means a single cleric like [[Daisoujou]] will instantly hard-counter your entire team, as you cannot simply mortal him to solve the problem. In addition, panelled Moirai sisters also hard-counter Ailments, making dedicated Ailments a very risky pick this season.

Revision as of 03:17, 21 April 2021

Welcome to the second issue of the Dx2 Digest! This is going to be EXTREMELY packed week, we apologize in advanced for the long article!

All times and dates mentioned are in JPT.

  • Issue: 2
  • Date: 2021/04/22 - 2021/04/28
  • Written by User:Reika

Featured Banner

Thorsurtbanner.png


Dimensional Banner is getting rerun with two new demon additions! For an in-depth analysis of them, scroll down below.

New Demons: Thor A, Surt A Also Featured: Shiva A, Susano-o A, Garuda A, Quetzalcoatl A, Lakshmi A

Most of the Dimensionals are pretty useful for PVP, consider rolling one of the banners if you want to shake up your PVP teams. Check Tier List for an idea of how they can be used.

There are four different type of banners this time, make sure you don't end up accidentally rolling the wrong one! A very important point to note is that these banners will all refresh next week, when Part 2 of the event commences. This means exhausted banners will be made available again, and more crucially your step progress will be reset!!

Another important note is there are no single-demon guarantees this time. This means you could theoretically roll an infinite times and never get a Surt A. If you are chasing a specific demon, you might want to reconsider.

Featured Dimensional Step-up Summons

(Image to be uploaded once update is live)

Brief Description: 9,000 gems for a Guaranteed Surt A or Thor A at the end, and bonus 100 Dimensional Tomes. Limited to one cycle.

Verdict: This is the best banner to roll if you are chasing after either of the new demons.

Special Dimensional Step-up Summons

(Image to be uploaded once update is live)

Brief Description: 5,500 gems for a Guaranteed Dimensional Demon, and bonus 60 Dimensional Tomes. Limited to one cycle.

Verdict: This is a good banner to roll for if your roster lacks Dimensionals (or simply for Dimensional panels).

Dimensional Step-up Summons

(Image to be uploaded once update is live)

Brief Description: 9,000 gems for 100 Dimensional Tomes. Limited to two cycles.

Verdict: This banner is purely for those who have exhausted all the other banners and need more Dimensional Tomes. You should stay far away from this one, though doing just the discounted step 1 isn't a bad idea.

Dimensional Gem Summons

(Image to be uploaded once update is live)

Brief Description: 100 gems for 1 try and 1 Dimensional Tome.

Verdict: This is for those who have exhausted every single step-up available. Avoid this like 16 Scourges.

Dimensional Absolute Summons

(Image to be uploaded once update is live)

Brief Description: 200 Dimensional Tomes for 1 random Dimensional.

Verdict: We will need to wait for the update to see if Surt A and Thor A have boosted rates like Shiva A and Susano-o A did on their previous shared banner. Assuming they do, you should be fine cashing in your tomes if you want either of them.

New Demon Analysis

EVERYTHING BELOW IS WIP


Events

AGPowerWeek.png


Aura Gate Power Week returns! This time, a new bonus is added: Double Mitama Extract dropped! Run in conjunction with increased Mitama encounter rate, this is a great chance to burn any stocked Gate-Aids!

  • Starts: 15 April 2021, 3 pm
  • Ends: 22 April 2021, 11 am
  • Full Bonuses:
    • Doubled Mitama Extract drops
    • Doubled base Magnetite drops
    • Increased Mitama encounter rate
    • Yasaka Magatama (green beans) added to drops from 15th April 3 pm until 18th April 11.59 pm
    • All brand drops changed to Divine brands from 19th April 12 midnight until 22nd April 11 am

Democalypse

Democalypsebanner.png


Democalypse is ON this week, with Force as the bonus area.

  • Season: 36
  • Elements: Light, Phys, Force
  • Before Cull: 19 April 2021, 12 noon
  • During Cull: 23 April 2021, 12 noon

The optimal Force teams should remain the same as the previous Force bonus cull, as none of the demons released since then are related to Force.

Optimal Force Team A
ArchPurple.png Garuda A.jpg Garuda A
Skills
Force Enhancement
Merciless Blow
ArchPurple.png Susano-o.jpg Susano-o
Skills
Force Enhancement
Force Amp
ArchPurple.png Mot.jpg Mot
Skills
Luster Candy
Killing Wind
Optimal Force Team B
ArchPurple.png Uriel.jpg Uriel
Skills
Merciless Blow
Killing Wind
ArchPurple.png Raphael.jpg Raphael
Skills
Merciless Blow
Force Amp
ArchClear.png Seraph.jpg Seraph
Skills
Master Assassin
Killing Wind

Battle Tower

Towerbanner.png


  • Season: 4
  • Round: 1

A new season of Battle Tower begins this week!

List of handicaps:

    • Attack first at start of battle (-30%)
    • Party immune to ailments (-30%)
    • +15% to enemy damage output (+20%)
    • +25% to enemy damage output (+20%)
    • -80% to party Phys damage output (+20%)
    • +50% to enemy Fire/Force damage output (+20%) This display is bugged on the Global client, the damage increase is to Force, not Elec!!
    • Enemy nulls mortal (+20%)
    • +50% to enemy HP (+20%)

List of sidegoals:

    • Activate an Almighty skill (+1500)
    • Perform a Physical attack (normal attack included) (+1500)
    • Win without ally being downed (+1500)

Meta Predictions

This section attempts to analyze and predict the upcoming Tower meta. All teams are assumed to be running full debilitating handicaps (+120%) and trying to clear all 3 side goals (+4500).

  • Some notes on the damage reduction handicap
    • The handicap interacts additively with any boosts you have, instead of being a flat out reduction of final damage. This makes it a lot less painful than one would think.
    • Let's take Ardha for example, with Phys Amp and Master Assassin transfer. Sahasvara (10%) + innate Epitome of Carnage (15%) + transferred Phys Amp (25%) + Master Assassin (20%) = 70% boost
    • So in reality you are going from 170% down to 90%, which is slightly less than half of your "usual" damage. The more damage boosts you can stack, the lesser the effect of the handicap.
  • Defense:
    • Bulky Slow IS Teams: A combination of Null Mortal, +50% HP and -80% reduced Phys damage dealt means they will likely survive the first turn, especially if double Intimidating Stance is included.
    • Moirai Sisters: In addition to all the points covered above, Atropos also gets a whopping +90% to the second part of her chain. Forgoing Atropos for the bulky Xi Wangmu + Lachesis + Clotho core is also possible, since +40% damage means the MC can carry DPS alone.
    • Fast teams: These teams can very likely deny the third goal, especially if Huang Di sword is not used (so players can't cheese it with Double Stance + Repel shield tricking the AI into Yinglong Flash) and/or if Masakado A is included. On the flip side, getting outsped will likely mean conferring full points to the attacker.
    • Everyone's favorite purple bug Angra Mainyu is of course unaffected by any of the handicaps, and 16 Scourges is still as strong as ever. Though with teams naturally shying away from Phys due to the handicap and coupled with the fact you can run wards again this season, he might be slightly less popular on defense.
  • Offense:
    • With slow teams looking to be a popular defense, an anti-slow team core should be greatly considered.
    • Skull Knight is a clear winner this season. Not only will he net you two goals on his own, his damage is unaffected by handicaps and will allow you to quickly assassinate dangerous targets, especially if supported by Masakado A. The last slot can be something like Asura Lord or Shiva A who can serve as extra DPS, or an ailment demon like Angra Mainyu or Motoko Kusanagi to lock down the rest of the team (specifically the MC!) while you mop up key threats.
    • Demiurge + Angra Mainyu is a great counter to Moirai, as it stops the second half of Passionate Rage from firing (haha get it, fire), while also netting you the first goal for free thanks to False God (chain effects count towards side goals). If you pair him with a Drain Elec demon like Mother Harlot, his heal might be enough to keep everyone alive for the third side goal.
    • Ward brands work again this season, making splashed Angra Mainyu a bit easier to deal with. If this catches on though, expect to start seeing Barrier Break on their Daisoujou again.
    • A fast team should also be considered, though you will probably need some sort of Ailment control to keep everyone alive for the third goal. With 80% reduced Phys damage and +50% HP (mainly concerns their MC), it will be difficult to sweep them in one turn, before their MC inevitably kills your Hresvelgr or Kartikeya on the swingback. Transfer Drain or some cheap Almighty spell to Hresvelgr, and remember to Mortal Jihad once with Kartikeya to complete all side goals.
  • Avoid:
    • Even though Ailments are unaffected by the handicaps, team-wide Null Mortal means a single cleric like Daisoujou will instantly hard-counter your entire team, as you cannot simply mortal him to solve the problem. In addition, panelled Moirai sisters also hard-counter Ailments, making dedicated Ailments a very risky pick this season.