Difference between revisions of "Archangels"

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'''WIP by Reika'''
 
 
 
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*The three Archangels each have a passive that will trigger at the start of your turn if you have at least three Herald and/or Divine demons alive.
 
*The three Archangels each have a passive that will trigger at the start of your turn if you have at least three Herald and/or Divine demons alive.
**[[Uriel]] has [[God's Fire]], which deals piercing fire damage to three random enemies and buffs your whole party's attack.  
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**{{DemonIcon|Uriel|size=32px}} has [[God's Fire]], which deals piercing fire damage to three random enemies and buffs your whole party's attack.  
**[[Raphael]] has [[God's Blessing]], which heals your team and buffs their defense.
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**{{DemonIcon|Raphael|size=32px}} has [[God's Blessing]], which heals your team and buffs their defense.
**[[Gabriel]] has [[God's Word]], which deals piercing light damage to all enemies while buffing your whole party's EV/AC.
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**{{DemonIcon|Gabriel|size=32px}} has [[God's Word]], which deals piercing light damage to all enemies while buffing your whole party's EV/AC.
 
*This lets your deal massive damage and buff up at the start of your turn, without using any press turn icons. Additionally, as it is a chain attack hitting into Anti-Pierce will not consume press turns.
 
*This lets your deal massive damage and buff up at the start of your turn, without using any press turn icons. Additionally, as it is a chain attack hitting into Anti-Pierce will not consume press turns.
 
*On top of this, all three Archangels have powerful piercing spells of their own:
 
*On top of this, all three Archangels have powerful piercing spells of their own:
**[[Uriel]]'s [[Sunrise]] deals piercing fire damage to all enemies.
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**{{DemonIcon|Uriel|size=32px}}'s [[Sunrise]] deals piercing fire damage to all enemies.
**[[Raphael]]'s [[Tailwind]] deals piercing force damage to four random enemies.
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**{{DemonIcon|Raphael|size=32px}}'s [[Tailwind]] deals piercing force damage to four random enemies.
**[[Gabriel]]'s [[Ascension]] deals piercing light damage to a single target.
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**{{DemonIcon|Gabriel|size=32px}}'s [[Ascension]] deals piercing light damage to a single target.
 
*Combined with the initial damage and buffs offered by their passives, they can easily nuke an entire team down Turn 1, making them a very formidable Turn-1-Kill team comp.
 
*Combined with the initial damage and buffs offered by their passives, they can easily nuke an entire team down Turn 1, making them a very formidable Turn-1-Kill team comp.
  
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Now lets go in-depth as to how to build this Team.
 
Now lets go in-depth as to how to build this Team.
  
===Demons===
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=== Core Demons===
To fully utilise this teams potential, an Attacker in this team needs to bring a few things:
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Although there is no hard rule on which of the Archangels you must use for the strat, it is generally agreed that {{DemonIcon|Uriel|size=32px}} and {{DemonIcon|Gabriel|size=32px}} are the two core demons for this team:
 
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*They both deal piercing AOE damage to every enemy (Uriel through Sunrise, Gabriel through God's Word).
*It needs to use its AoE Attack Skill '''at least''' three times. (Once per Wave to clear it)
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*Uriel's attack buff is very much appreciated for a glass cannon team.
**To do this, there are three main ways:
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*Gabriel has the option of running {{ArchIcon|arch=Red|size=15px}} Red for [[Mahamadyne]], giving her an active AOE. Bear in mind that it will '''not pierce''' though.
***Use manual play to Pass when necessary
 
***Transfer [[Mana Aid]]
 
***Use a low MP skill, so natural MP regen fills enough MP.
 
****A 5MP Skill (such as [[Herculean Strike]]) can be used 3 times in a row with War brands. To use a 6MP Skill (such as [[Hades Blast]]) in this setup, the demon needs Divine Brands. (If you have a choice, use War Brands and a 5 MP skill - the set bonus will boost damage more than switching to a 6 MP skill will.)
 
***There are other shenanigans you can use to do this, such as transfer [[Mana Bonus]] or [[Mana Surge]] to fiddle around with MP Management, but this guide will not go into these.
 
*It needs to be fairly fast, as to outspeed all encounters.
 
**Ideally, we clear each wave in one turn, letting us ignore defense in most circumstances and get away with things like not covering weaknesses or not using Ward brands to guard against ailments.
 
*And of course, it needs to have high STR as to actually output good damage.
 
*Best case it also brings a ST Skill for Bosses.
 
 
 
Lets first look at our two core Demons.
 
 
 
====Hell Biker====
 
 
 
*He needs to spam Red Zone.
 
**For this he NEEDS the Attack AI Tendency. Do '''not''' shift him!
 
*In order for him to spam Red Zone three times (once every wave), there are two ways:
 
**Transfer [[Mana Aid]] to him.
 
**Max [[Red Zone]]s level to decrease its use cost by 1MP and give him Divine Brands.
 
*Color does not really matter, though Teal or Purple is most used.
 
**Other colors give more skills, which (in theory) could mess with AI on Auto.
 
 
 
=====Skills=====
 
 
 
*If you need two rotations on the boss wave, youd want him to attack as to proc his Critical Hit, so you get another Press Turn.
 
**As he does not have a good Attack Skill, [[Deathbound]] suits him well.
 
*For second Skill slot, [[Phys Boost]] works well, so he does some more damage.
 
*For Kiwami or other hard bosses, consider a debuff such as [[Offensive Cry]] or [[Acid Breath]].
 
*For Aura Gate or PvP, where there are no waves, Auto buff/debuff skills are very helpful.
 
 
 
====Zaou-Gongen====
 
 
 
*Mostly used for his passive effect.
 
*Since he does have fairly high STR and we need to use him anyway, we will build him to attack.
 
**For this he needs to be Red. This gives him [[Herculean Strike]] at 4MP.
 
*As his AGI is really low, he needs all the Acc he can get.
 
**For this, transfer [[Good Aim]] (Or [[Great Aim]], if you have it).
 
** If you feel you have enough accuracy from Tertiary brand attributes, you can go with Phys Boost/Amp for extra damage.
 
 
 
====Rest of the Team====
 
Now that two of our four slots are filled, we need to think about the other two Demons. Which ones you choose is just what you have (and/or already invested into) and personal preference.
 
 
 
=====Gacha Exclusives=====
 
The best choices are, sadly, Gacha-Exclusive:
 
======[[Yoshitsune]]======
 
*Inherent [[Mana Aid]], [[Vorpal Blade]], pretty high STR, decent AGI and one of the best Multi-Hit Attacks in the game, [[Hassou Tobi]].
 
*If you have him, definitely use him! As Purple he also gains [[Phys Amp]], which really helps his damage.
 
*Consider transferring [[Phys Boost]] and [[Good Aim]] (if you struggle with Acc) or [[Serial Killer]] ([[Butcher]] if you have it) or [[Berserker]].
 
 
 
======[[Asura]]======
 
*Really good STR, decent AGI, Inherent [[Mana Aid]], [[Ashura]] as great ST but also good AoE.
 
*Essentially Yoshi 1.5. His Purple Archetype also gives him [[Great Aim]] (and [[Phys Amp]] as Gacha), which helps him with actually hitting.
 
*Consider transferring [[Phys Boost]] and [[Good Aim]] (if you struggle with Acc) or [[Serial Killer]] ([[Butcher]] if you have it) or [[Berserker]].
 
 
 
======[[Guan Yu]]======
 
*Really good STR, fairly low AGI, but [[Dragon Blade]] is the best Skill for this team though!
 
**Good ST, which then inflicts good AoE Damage! [[Loyal God of War]] also regenerates MP on Kill (and gives AC%!), which makes him be able to use it multiple times.
 
*Archetype does not matter here.
 
*Consider transferring [[Phys Boost]] and [[Good Aim]] (if you struggle with Acc) or [[Serial Killer]] ([[Butcher]] if you have it) or [[Berserker]].
 
 
 
======[[Masakado]]======
 
*Highest STR in Game, low AGI, good AoE Skill with inherent [[Vorpal Blade]], really good ST Skill [[Occult Flash]].
 
*Purple Archetype is best, as it gives [[Phys Amp]].
 
*As he does not have a way to regen MP as the other three do, we need [[Mana Aid]] on him for perfect auto-battling. Other Transfer should be [[Phys Boost]].
 
 
 
Other good Gacha Choices include:
 
 
 
======[[Siegfried]]======
 
*High STR, fairly low AGI, good Passive
 
*Three ways to build him:
 
**Red Archetype and Divine Brands to utilize [[Titanomachia]].
 
**Transfer [[Hades Blast]] and use Divine Brands.
 
**Transfer [[Herculean Strike]].
 
*Transfers should be [[Phys Amp]] and [[Phys Boost]]. [[Good Aim]] if you struggle for Acc.
 
 
 
======[[Matador]]======
 
*High STR, really high AGI
 
*As no AoE Skill is inherent, Red Archetype is recommended for 5MP [[Hades Blast]].
 
*Transfers should be [[Phys Amp]] and [[Phys Boost]]. You shouldnt have Acc problems with his amount of AGI and decent luck.
 
 
 
======[[Huang Di]]======
 
*Pretty high STR, decent AGI, inherent [[Hades Blast]], needs Divine though.
 
*Archetype doesnt matter
 
*Transfer [[Phys Amp]] and [[Phys Boost]].
 
*May fuck up with AI using [[Yinlong Killer]]...Consider Mana Aid.
 
 
 
======[[Shiva A]]======
 
*Unique skill [[Third Eye]] is a Mag Atk-based skill that can critical and benefits from Red Zone the same way as physical attacks.
 
*Very high MAG, high AGI, decent LUK
 
*Archetype doesn't matter. Comes with [[Mana Aid]] when summoned as Purple and [[Great Aim]] when summoned as Yellow.
 
*Because [[Third Eye]] costs 8 MP (or 7 at max level), [[Mana Aid]] is highly recommended, even for manual play.
 
 
 
=====Non-Gacha Demons=====
 
Now, there are multiple other Demons that fit well in to this team:
 
 
 
======[[Hanuman]]======
 
*Really high STR, subpar AGI, inherent [[Vorpal Blade]]
 
*Clear Archetype gives 4MP [[Madness Nails]], which enables him to function on War Brands. (also, its cheaper that way)
 
*[[Mana Aid]] is needed because he will prefer [[Vorpal Blade]] when there is more than one enemy remaining.
 
*Other transfer is [[Phys Amp]] or [[Phys Boost]].
 
 
 
======[[Pallas Athena]]======
 
*Decent STR, good AGI, inherent [[Myriad Arrows]] for bosses.
 
*Purple Archetype gets [[Mana Aid]], which makes her a budget Yoshi.
 
*Transfer a high MP Skill like [[Hades Blast]] or [[Vorpal Blade]] and [[Phys Boost]]/[[Phys Amp]].
 
 
 
======[[Wu Kong]]======
 
*Really high STR, low AGI, decent Luck, inherent [[Phys Boost]]
 
*Archetype doesnt matter.
 
*Transfer [[Herculean Strike]] and [[Phys Boost]]/[[Phys Amp]].
 
 
 
======[[Shiva]]======
 
*Really high STR, good AGI, decent Luck, inherent [[Vorpal Blade]] and [[Serial Killer]]
 
*Archetype doesnt matter.
 
*[[Pralaya]] can't critical, but it can be useful in PvP against Alilat and Rama, or against enemies with extremely high evasion.
 
*[[Mana Aid]] or Panel 3 completion is needed for perfect auto-battling; other transfer [[Phys Boost]]/[[Phys Amp]] or [[Butcher]].
 
 
 
======[[Seth]]======
 
*Really high STR, decent AGI, really high Luck, one of the best ST Nukes in game with [[Ouas]]
 
*Archetype doesnt matter - Preferably Teal to not fuck up AI.
 
*If Clear, use [[Titanomachia]] and Divine brands. Otherwise transfer [[Herculean Strike]] and use War.
 
*Transfer [[Phys Boost]]/[[Phys Amp]].
 
 
 
======[[Rakshasa]]======
 
*Really high STR, high AGI, decent luck.
 
*In wave-less fights (PvP and Aura Gate), Rakshasa's auto-Might effect will let you get in an extra action if it acts before Hell Biker.
 
*Archetype doesnt matter.
 
*Transfer [[Herculean Strike]] and [[Phys Boost]]/[[Phys Amp]].
 
  
======[[Yatagarasu]]======
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====Uriel====
*Decent STR, Really high AGI, inherent [[Hades Blast]], inherent [[Speedster]], inherent [[Auto-Sukunda]]
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{{DemonIcon|Uriel}}
*Low VIT and HP, but evasion makes up for it somewhat.
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*A very powerful Fire Mage
*Clear Archetype gets [[Phys Boost]]. Red Archetype gets [[Mortal Jihad]] at 5 MP. Purple Archetype gets [[Evade]] and is sometimes used in PvP.
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*{{ArchIcon|arch=Purple|size=15px}} Purple is his best color, as all your relevant skills are of the Fire element and will greatly benefit from [[Fire Enhancement]].
*At level 50, Yatagarasu will have an AGI stat that's two points higher than Hell Biker, making him go first. This is fine for manual play - just Pass on the first action - but for auto-battling you should correct this with Mitama Infusion or Lead Brands. (If two demons have exactly the same AGI, turn order is determined by their placement in the party select screen.)
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*In terms of Team order, you will want him to go before your other Heralds, so that they can benefit from the attack buff granted by [[God's Fire]]. There are two ways of doing this, either through lead brands or Mitama.
*Probably the best overall 4* physical attacker, its speed can make it as useful as many of the natural 5* demons.
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**Lead brands will bump you up 1 slot in turn order. They are farmed from [[Brands of Sin]] Vanity stages.
 +
**You can also use Mitama infusion to bump up his AGI. As all the Heralds are pretty close in AGI and you can infuse a max of +20 AGI, you can easily manipulate the turn order to your liking.
 +
**In the event two demons have the same AGI, turn order for the two is determined via '''their position on the team roster'''. As such, it is better to speed tie demons, so you can freely switch them up as you wish.
 +
*[[Sunrise]] should be maxed with Kasane for T1 potential and additional damage.
 +
*He has the best panels among all Archangels. P2 chains a [[Rakunda]] (defense down) debuff on your opponent after [[God's Fire]] procs. This greatly increases your team's damage, and should be a priority to panel if you get the choice.
  
======[[Kartikeya]]======
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=====Skills and Brands=====
*Decent STR, tied for highest AGI in game
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*[[Fire Amp]] and [[Fire Boost]] are good choices to further boost his damage
*Excellent passive skills: [[Great Aim]], [[Speedster]], and unique skill [[Skanda]]
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*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed. Going first is vital for the team.
*Inherent [[Mortal Jihad]] is a decent ST attack
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*Divine Brands are required to cast [[Sunrise]] on Turn 1. Speed brands are the recommended sub-set to raise battle speed.
*Will have 27 more AGI than Hell Biker at level 50, which requires manual play or Lead Brands on Hell Biker
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**Lead Brands can also be used to better manipulate Turn Order on Defense.
*Transfer [[Herculean Strike]] and [[Phys Boost]]/[[Phys Amp]]
 
*Incredibly expensive to fuse. Fusing the necessary ingredients and then performing the Multi-Fusion to create it will require about ''eight million'' Magnetite.
 
  
===Alternative to Zaou-Gongen===
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====Gabriel====
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{{DemonIcon|Gabriel}}
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*A light specialist.
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*She can run either {{ArchIcon|arch=Red|size=15px}} Red or {{ArchIcon|arch=Purple|size=15px}} Purple, depending on your preference:
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**{{ArchIcon|arch=Red|size=15px}} Red grants her access to discounted [[Mahamadyne]]. This is useful to sweep teams without Light NDR, like certain Intimidating Stance teams. However, be careful as it '''does not pierce'''.
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**{{ArchIcon|arch=Purple|size=15px}} Purple gives her [[Elec Enhancement]]. As she wants to focus on Light damage, the increased Elec damage portion of the passive is largely wasted. It will however let her nuke slightly harder against demons with uncovered Light weakness, for example [[Hecate]] and [[Lilith]].
 +
*[[Ascension]] should be maxed with Kasane for T1 potential and additional damage.
  
If you don't have ZG or don't want to use him, you can also use Hell Biker with 3 Phys Pierce Demons. In this case ZGs Unique Ability would be wasted and you can use a better Attacker instead.
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=====Skills and Brands=====
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*[[Light Amp]], [[Light Enhancement]] and [[Fire Boost]] are good choices to further boost her damage
 +
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.
 +
*Maxed [[Ascension]] has a MP cost of 5. As such, she can run Spell brands for more damage and still be able to cast it T1. Speed brands are the recommended sub-set to raise battle speed.
 +
**If you picked Red, you will need to run Divines in order to cast [[Mahamadyne]] turn 1. This can impact her damage.
 +
**Lead Brands can also be used to better manipulate Turn Order on Defense.
  
The rest of this Guide is still valid, but theres a lot less Demons to choose from in this case.
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=== Third Herald ===
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In order to unlock their passives, a minimum of three Herald / Divine demons are required. As such, one of the following demons is used to fulfill the requirements.  
  
Our List boils down to:
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====Raphael====
*[[Masakado]]
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{{DemonIcon|Raphael}}
*[[Asura]]
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*Third of the Archangel trio. As his passive does not deal damage, he is not treated as a core demon.
*[[Mara]]
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*He does however complement the team very well, being a powerful Force mage. [[Tailwind]] is useful for cleaning up any demons that survive your initial onslaught and it also breaks [[Endure]]s. It should also be maxed with Kasane for reduced MP cost and more damage.
**Needs Purple and [[Mana Aid]]. Transfer [[Phys Amp]] or [[Phys Boost]].
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*{{ArchIcon|arch=Purple|size=15px}} Purple is the recommended color, as [[Force Enhancement]] lets him nuke even harder.
*[[Huang Di]]
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*[[Force Amp]] and [[Force Boost]] are good choices to further boost his damage.
*[[Siegfried]] '''with Panel 2!'''
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*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.
*[[Susano-o A]]
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*Maxed [[Tailwind]] has a MP cost of 5. As such, he can run Spell brands for more damage and still be able to cast it T1. Speed brands are the recommended sub-set to raise battle speed.
*[[Masakado A]]
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*Compared to the other options, Raphael is a lot faster, letting the team hit higher battle speeds. On the flip side, Tailwind's random targeting nature might backfire at times due to bad RNG, and it can be stopped by certain Anti-Pierce combinations such as [[Rama]] + [[Susano-o A]].
**Isn't really recommended since [[Kuyo Flash]] is what you would usually use him for.
 
*[[Guan Yu]]
 
  
This strategy can also be used without phys pierce in some areas which don't have phys resistances like [[Kiwami/Mara]].
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====Mastema====
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{{DemonIcon|Mastema}}
 +
*Mastema's signature skill [[Trial of Hate]] is a powerful AOE light attack that also applies a random debuff.
 +
**This attack '''does not pierce''' by default though. [[Light Pierce (weak)]] is mandatory as NDR Light is common.
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**With Panel 3, he will apply two random debuffs instead.
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*He gains access to [[Light Amp]] in {{ArchIcon|arch=Purple|size=15px}} Purple, and P1 further increases his light damage.
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*As he is one of the easier 4x4 fusions in the game, he is one of the more achievable P3 demons.
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*He needs to run Divine Brands in order to cast [[Trial of Hate]] T1. Speed brands are the recommended sub-set to raise battle speed.
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*Pick Mastema if you want another AOE sweeper to go with your other AOEs.
  
==Brands==
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====Metatron====
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{{DemonIcon|Metatron}}
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*Metatron's [[Fire of Sinai]] is similar to Raphael's Tailwind, a random-targeting skill. However, it does 5 hits instead of 4, and is almighty element instead of Force.
 +
**This makes it a lot safer for him to spam, as Almighty can only be stopped by [[Five Elements]] (which you should not be seeing if you are going first!)
 +
**As with [[Tailwind]], this is a very useful spell for cleaning up and breaking Endures.
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*{{ArchIcon|arch=Red|size=15px}} Red gains access to discounted [[Mahamadyne]], giving you the option of casting either an AOE or [[Fire of Sinai]] for clean-up.
 +
**Mahamadyne will '''not pierce''' though, so bear that in mind.
 +
*Metatron has the highest Base Magic among the options, and has access to [[Infinite Chakra]] by default, allowing him to run Spell Brands and still be able to spam either [[Mahamadyne]] or [[Fire of Sinai]] turn 1.
 +
**While not easy to achieve, Panel 3 increases all damage dealt by a significant margin.
 +
*Pick Metatron if you are okay with sacrificing a bit of battle speed for more reliable firepower.
  
*Generally you want to use War Brands on all Attackers as to maximise the damage.
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The other Herald / Divine demons don't provide enough advantages to be considered. Please keep your [[Seraph]]s on Democalypse duty.
**If using a 6MP Skill without Mana Aid, use Divine.
 
*Second Set for Attackers is generally Aim, unless your Terts are really good and/or you got Panel upgrades for Acc (such as Yoshi Panel 1)
 
*You want to Aim for 15% to 25% Acc minimum, depending on Demon (AGI and Luck Stat) and Content you want to do (S10 needs more Acc than D10 for example)
 
**Acc is crucial in Hell Gongen Teams, as a miss can potentially ruin your whole run by killing your team outright or messing up your rotation.
 
**If you can hit that Acc without Aim Set, you can also go for Speed Set, if needed.
 
*As mentioned above, Hell Biker needs Divine Set (if maxed Red Zone and no Mana Aid), second Set doesnt matter, can be Speed if you want/need.
 
**If using Mana Aid, go for War.
 
  
*On everything else, go for as much PAtk% as possible.
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=== Fourth demon ===
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While you could run 4 Heralds, aesthetics aside there is little reason to do so. Your last team slot is better suited for another demon that compliments the team better, namely for improving battle speed.
  
Perfect RArm/LArm/Legs would look like:
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====Masakado A====
*PAtk% Primary
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{{DemonIcon|Masakado A}}
*PAtk+ Secondary
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*Arguably one of the most meta-defining demons. [[Guardian of the East]] provides your team an additional Press Turn going first, giving you even more turns to delete them Turn 1.
*Acc% Tert
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*[[Kuyo Flash]] swings offensive buffs entirely to your favor, countering any defensive Autos.
*Speed% Tert
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*As his kit is fully self-sufficient, he has great flexibility over transfer skills and brands:
*Last slot does not really matter, "perfect" would be HP%, but you want every upgrade to go to Acc ideally.
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**[[Speedster]] and [[Epitome of Swiftness]] are recommended to raise battle speed.
 +
**[[Auto-Rakunda]] can be used to increase your combo's damage right off the bat.
 +
**Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, and Speed Tertiaries for everything else.
 +
*'''Pick Masakado A if you have him.''' The only exception is if you are manually choosing targets and need a faster demon to outspeed.
  
Perfect Head/Body:
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====Hresvelgr====
*PAtk+ Secondary
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{{DemonIcon|Hresvelgr}}
*PAtk% Tert
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*Second fastest demon in the game after [[Kartikeya]].
*Acc% Tert
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*Innate [[Auto-Rakunda]] in {{ArchIcon|arch=Purple|size=15px}} Purple helps to increase your team's firepower.
*Speed% Tert (Same as above, you want all upgrades to go to Acc ideally)
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*[[North Wind]] triggers an Ice AOE whenever an opposing demon dies. This lets you add even more damage to your combo and allow you to clear [[Endure]]s.
 +
*[[Bufudyne]] gives him a cheap spell to cast T1 (requires Panel 1 for the MP reduction). This is especially useful in PVP as Ice Weakness is rarely covered.
 +
*[[Speedster]] and [[Epitome of Swiftness]] are recommended to raise battle speed.
 +
*[[Ice Amp]] increases damage from both his skills.
 +
*Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, and Speed Tertiaries for everything else.
 +
**P1 is required for him to cast [[Bufudyne]] T1 on defense, otherwise he will not have enough MP and end up auto-attacking, running the risk of missing or hitting into [[Tetra Shift]].
 +
*Panel 3 increases his Battle Speed and is worth aiming for.
 +
*'''Hresvelgr is an upgrade over Garuda in every way''', and a great investment for long-term PVP.
  
==Alterations for Kiwami==
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====Garuda====
*To easily do Kiwamis, you can change out Phys Boost on most Attackers in a Hell Gongen team with [[Charge]].
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{{DemonIcon|Garuda}}
*To pull this off, a [[Yoshitsune]] is ideal, as his [[Hassou Tobi]] is ideal for finishing off the Boss in the end.
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*Third fastest demon in the game.
**[[Asura]] could work too, its untested for now.
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*Innate [[Auto-Rakunda]] helps to increase your team's firepower.
*A good Debuff for Hell Biker is recommended, see his section.
+
*Colors don't really matter for him. Most go with {{ArchIcon|arch=Purple|size=15px}} Purple for [[Berserker]] for a minor boost in damage.
*Be sure to outspeed the boss (Check [[Kiwami]] for Battlespeed information).
+
*[[Speedster]] and [[Epitome of Swiftness]] are recommended to raise battle speed.
*For most, you do not even need Zaou-Gongen, as there is no NDR Phys.
+
*[[Bufula L]] is a nice, cheap spell to exploit Ice weakness (which is usually uncovered) for Press Turns.  
 +
*Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, and Speed Tertiaries for everything else.
 +
**P1 is required for him to cast [[Zandyne]] T1 on defense, otherwise he will not have enough MP and end up auto-attacking, running the risk of missing or hitting into [[Tetra Shift]].
 +
*Panel 3 increases his Battle Speed and is worth aiming for.
 +
*'''Garuda is the "tried-and-true, can't-go-wrong" option'''.  
  
 +
====Kartikeya====
 +
{{DemonIcon|Kartikeya}}
 +
*The fastest demon in the game.
 +
*His unique skill [[Skanda]] raises his Crit rate. Combine this with innate [[Mortal Jihad]] (a high base crit rate skill) and high base LUK, he can reliably crit for Press Turns.
 +
*Comes with innate [[Speedster]] in Clear. Some potential transfer skills include:
 +
**[[Phys Pierce (weak)]] is highly recommended to avoid being walled by [[Tetra Shift]]
 +
**[[Epitome of Swiftness]] can be used to raise battle speed. It's a very rare transfer skill though.
 +
**[[Savage Glee]] brings his already impressive Crit rate to near-guaranteed levels.
 +
**[[Auto-Rakunda]] can be used to increase your combo's damage right off the bat.
 +
**Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, Crit rate for the Arms and Speed Tertiaries for everything else.
 +
***With P1, you can run double speed and still T1 Mortal Jihad. Unfortunately, Kartikeya is notoriously difficult to fuse, costing upwards of 8 million Mag from scratch.
 +
*'''Kartikeya is the luxury option'''. While he brings a lot to the table, he also requires a lot of investment in terms of Magnetite and rare transfer skills.
  
*Any Kiwami can be cheesed this way except for Orcus, Garuda and Lakshmi.
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==Finalized Team==
**Most are very brand-dependant though, as they are still hard encounters.
+
To recap, your finalized team should contain both [[Uriel]] and [[Gabriel]], another Herald and one Speedster demon. It should look something like this:
  
Steps:
+
{| border=0 align="left"
*Start clearing Wave 1, but leave one demon alive with low HP. Leave 2 uses of Red Zone.
+
|+ Sample Archangel Team.
*Cast Red Zone, so everyone gains Might.
+
| valign="top" |{{DemonBuild:Thin|demon=Garuda|archetype=Purple|skill1=Bufula L|skill2=Speedster|brands=Speed, Speed|statreq=40% speed, +20 AGI from Mitama}}
*Use Charge on all your attackers.
+
| valign="top" |{{DemonBuild:Thin|demon=Uriel|archetype=Purple|skill1=Fire Amp|skill2=Speedster|brands=Divine, Speed|statreq=10% speed, +20 AGI from Mitama}}
*Pass until everyone is at full MP.
+
| valign="top" |{{DemonBuild:Thin|demon=Raphael|archetype=Purple|skill1=Force Amp|skill2=Speedster|brands=Spell, Speed|statreq=10% speed, +8 AGI from Mitama}}
*Kill the last demon using HB.
+
| valign="top" |{{DemonBuild:Thin|demon=Gabriel|archetype=Purple|skill1=Light Amp|skill2=Speedster|brands=Spell, Speed|statreq=10% speed, +20 AGI from Mitama}}
*As you go first, debuff the enemy team with HB, then clear the adds with your non-Yoshi(or Asura) Attackers. Pass with Yoshi (or Asura).
+
|}
*When its HBs turn again, use Red Zone again.
+
<div style="clear: both;"></div>
*When only the boss is alive, use Hassou Tobi for huge Damage on the Boss.
 
  
 +
The above team hits 41k battle speed, enough to outspeed every PVE challenge and the vast majority of PVP defenses.
  
*If the Boss is not dead, you can either pray one of your attackers survives so he can finish it off or you need better brands.
+
== Checks and Counters ==
 +
While they are a powerful combination, the Archangels are by no means invincible. There are several ways to counter angels both on offense and defense.
  
 +
=== Outspeed ===
 +
{{DemonIcon|Kartikeya}}
 +
{{DemonIcon|Nekomata A}}
 +
{{DemonIcon|Garuda A}}
 +
*While Archangel teams are fast, they are not the '''fastest'''. This is especially evident if you chose to run Metatron or Mastema as your third Herald.
 +
*Being outsped is almost an automatic loss. Even if they do not teamwipe you on their turn, losing just one Herald means your chain effects will not trigger the next turn, severely reducing your damage output.
  
*[https://www.youtube.com/watch?v=p07BaxmOWqA Example Video]
+
=== Repel Pierce ===
**With better brands, it is possible to T1 her. This is true for most Kiwamis.
+
{{DemonIcon|Asura Lord}}
 +
{{DemonIcon|Vairocana}}
 +
{{DemonIcon|Atavaka}}
 +
{{DemonIcon|Alilat}}
 +
*[[Asura Lord]] and [[Vairocana]] innately repel both Fire and Light, the main two elements in an Archangel team.
 +
*[[Alilat]]'s [[Repel Pierce]] and [[Atavaka]]'s [[War Aid]] both prevent Repel resistances from being pierced.  
 +
*This team composition is extremely hard to attack into, as the repelled attacks will carry over their piercing properties, dealing full damage to you. Casting AOEs like [[Sunrise]] will also result in Press Turns being burned as a penalty for attacking into NDR.
 +
*It is almost impossible to wipe this team T1, and they will no doubt hit back hard on their counterswing.
  
==PvP==
+
=== Asherah and Daisoujou ===
 +
{{DemonIcon|Asherah}}
 +
{{DemonIcon|Daisoujou}}
 +
*[[Asherah]] and [[Daisoujou]] are both bulky support demons that are often run together as a support duo.
 +
*[[Asherah]]'s Panel 2 halves the damage she takes from Fire attacks, while [[Daisoujou]]'s Panel 1 halves the damage he takes from Light attacks. These resistances '''cannot be pierced''' as they are not your typical NDR.
 +
*Combined with their natural bulk, they are almost impossible to burst down T1.
 +
*[[Asherah]] carries [[Mother's Creation]], the strongest revival spell in the game. It resurrects a teammate while refunding a full press turn, giving the revived teammate a chance to act immediately.
 +
*[[Daisoujou]] typically carries [[Recarmdra]], a party-wide resurrection.
 +
*They can usually tank your entire combo, revive their fallen DPS demons and wipe you on the counterswing.
  
Because Hell Gongen teams are very good at doing damage quickly, they seem like an obvious choice for a PvP Offense team. Unfortunately their raw power means that (almost) every defense team you will face will have a way not to get immediately shredded by Phys Pierce attackers. Usually this means [[Alilat]] for Repel Pierce or [[Rama]] for Drain Pierce, but teams with [[Orcus]], double Intimidating Stance, extremely high Phys Evasion, or extremely high Battle Speed can also avoid automatically losing to Hell Gongen offenses.
+
=== Quetzalcoatl A ===
 +
{{DemonIcon|Quetzalcoatl A}}
 +
*[[Quetzalcoatl A]] is a deadly Fire mage that is capable of dealing high amounts of damage, thanks to having innate [[Fire Amp]] and [[Butcher]].
 +
*His unique passive [[Ce Acatl]] automatically revives him if he is dead at the start of your turn, and refunds a Press Turn icon.
 +
*When paired with a bulky demon like {{DemonIcon|Orcus|size=32px}} or {{DemonIcon|Asherah|size=32px}}, he becomes a soft counter for Archangel teams used on defense.
 +
** As long as the tank survives, [[Quetzalcoatl A]] will come back to life the next turn and respond with two [[Aztec Pulse]] (pass on the tank).
  
On the other hand, an extremely fast Hell Gongen team can work tolerably well in PvP defense, because many offense teams expect to go first against most opponents and aren't prepared to endure a round of Hell Gongen attacks before they get to act. A Hell Gongen defense team should have at least 30,000 Battle Speed and usually includes [[Yatagarasu]], [[Fenrir]], and/or [[Kartikeya]] in its two flexible slots.
+
==See also==
 +
*[[Tier List]]
 +
*[[Skill List]]
 +
*[[Brands]]
 +
*[[PVP Team Guide]] for more Team guides

Latest revision as of 00:28, 11 June 2022

Overview

Archangels is a term for a team consisting of (at least one) of the three Archangels Uriel, Gabriel and/or Raphael, with a total of three Herald or Divine demons in the party to unlock their passives.

Concept

  • The three Archangels each have a passive that will trigger at the start of your turn if you have at least three Herald and/or Divine demons alive.
    • Uriel.jpg Uriel has God's Fire, which deals piercing fire damage to three random enemies and buffs your whole party's attack.
    • Raphael.jpg Raphael has God's Blessing, which heals your team and buffs their defense.
    • Gabriel.jpg Gabriel has God's Word, which deals piercing light damage to all enemies while buffing your whole party's EV/AC.
  • This lets your deal massive damage and buff up at the start of your turn, without using any press turn icons. Additionally, as it is a chain attack hitting into Anti-Pierce will not consume press turns.
  • On top of this, all three Archangels have powerful piercing spells of their own:
  • Combined with the initial damage and buffs offered by their passives, they can easily nuke an entire team down Turn 1, making them a very formidable Turn-1-Kill team comp.

Pros and Cons

Pros:

  • Very powerful team, capable of ending battles in a single turn.
  • As most fights end very quickly, it allows you to climb the PVP ladder faster if doing last minute pot rushes.
  • Magic is very reliable as it doesn't miss, and the Archangels have Pierce on all of their spells. Even when faced with Anti-Pierce, their passives hitting into NDR will not lose them press turns, allowing them to keep the momentum going.
  • Has a very high damage ceiling, depending on how much you are willing to invest in the team.
  • Thematically pleasing.

Cons:

  • Pretty high entry cost - all three Archangels are Banner exclusives.
  • Very reliant on going first. Being outsped is a death sentence.
  • Pass a certain point in PVP, a lot of defense teams are designed to hate on Archangels.

Team

Now lets go in-depth as to how to build this Team.

Core Demons

Although there is no hard rule on which of the Archangels you must use for the strat, it is generally agreed that Uriel.jpg Uriel and Gabriel.jpg Gabriel are the two core demons for this team:

  • They both deal piercing AOE damage to every enemy (Uriel through Sunrise, Gabriel through God's Word).
  • Uriel's attack buff is very much appreciated for a glass cannon team.
  • Gabriel has the option of running Red Red for Mahamadyne, giving her an active AOE. Bear in mind that it will not pierce though.

Uriel

Uriel.jpg Uriel

  • A very powerful Fire Mage
  • Purple Purple is his best color, as all your relevant skills are of the Fire element and will greatly benefit from Fire Enhancement.
  • In terms of Team order, you will want him to go before your other Heralds, so that they can benefit from the attack buff granted by God's Fire. There are two ways of doing this, either through lead brands or Mitama.
    • Lead brands will bump you up 1 slot in turn order. They are farmed from Brands of Sin Vanity stages.
    • You can also use Mitama infusion to bump up his AGI. As all the Heralds are pretty close in AGI and you can infuse a max of +20 AGI, you can easily manipulate the turn order to your liking.
    • In the event two demons have the same AGI, turn order for the two is determined via their position on the team roster. As such, it is better to speed tie demons, so you can freely switch them up as you wish.
  • Sunrise should be maxed with Kasane for T1 potential and additional damage.
  • He has the best panels among all Archangels. P2 chains a Rakunda (defense down) debuff on your opponent after God's Fire procs. This greatly increases your team's damage, and should be a priority to panel if you get the choice.
Skills and Brands
  • Fire Amp and Fire Boost are good choices to further boost his damage
  • Speedster and Epitome of Swiftness can be used to raise battle speed. Going first is vital for the team.
  • Divine Brands are required to cast Sunrise on Turn 1. Speed brands are the recommended sub-set to raise battle speed.
    • Lead Brands can also be used to better manipulate Turn Order on Defense.

Gabriel

Gabriel.jpg Gabriel

  • A light specialist.
  • She can run either Red Red or Purple Purple, depending on your preference:
    • Red Red grants her access to discounted Mahamadyne. This is useful to sweep teams without Light NDR, like certain Intimidating Stance teams. However, be careful as it does not pierce.
    • Purple Purple gives her Elec Enhancement. As she wants to focus on Light damage, the increased Elec damage portion of the passive is largely wasted. It will however let her nuke slightly harder against demons with uncovered Light weakness, for example Hecate and Lilith.
  • Ascension should be maxed with Kasane for T1 potential and additional damage.
Skills and Brands
  • Light Amp, Light Enhancement and Fire Boost are good choices to further boost her damage
  • Speedster and Epitome of Swiftness can be used to raise battle speed.
  • Maxed Ascension has a MP cost of 5. As such, she can run Spell brands for more damage and still be able to cast it T1. Speed brands are the recommended sub-set to raise battle speed.
    • If you picked Red, you will need to run Divines in order to cast Mahamadyne turn 1. This can impact her damage.
    • Lead Brands can also be used to better manipulate Turn Order on Defense.

Third Herald

In order to unlock their passives, a minimum of three Herald / Divine demons are required. As such, one of the following demons is used to fulfill the requirements.

Raphael

Raphael.jpg Raphael

  • Third of the Archangel trio. As his passive does not deal damage, he is not treated as a core demon.
  • He does however complement the team very well, being a powerful Force mage. Tailwind is useful for cleaning up any demons that survive your initial onslaught and it also breaks Endures. It should also be maxed with Kasane for reduced MP cost and more damage.
  • Purple Purple is the recommended color, as Force Enhancement lets him nuke even harder.
  • Force Amp and Force Boost are good choices to further boost his damage.
  • Speedster and Epitome of Swiftness can be used to raise battle speed.
  • Maxed Tailwind has a MP cost of 5. As such, he can run Spell brands for more damage and still be able to cast it T1. Speed brands are the recommended sub-set to raise battle speed.
  • Compared to the other options, Raphael is a lot faster, letting the team hit higher battle speeds. On the flip side, Tailwind's random targeting nature might backfire at times due to bad RNG, and it can be stopped by certain Anti-Pierce combinations such as Rama + Susano-o A.

Mastema

Mastema.jpg Mastema

  • Mastema's signature skill Trial of Hate is a powerful AOE light attack that also applies a random debuff.
    • This attack does not pierce by default though. Light Pierce (weak) is mandatory as NDR Light is common.
    • With Panel 3, he will apply two random debuffs instead.
  • He gains access to Light Amp in Purple Purple, and P1 further increases his light damage.
  • As he is one of the easier 4x4 fusions in the game, he is one of the more achievable P3 demons.
  • He needs to run Divine Brands in order to cast Trial of Hate T1. Speed brands are the recommended sub-set to raise battle speed.
  • Pick Mastema if you want another AOE sweeper to go with your other AOEs.

Metatron

Metatron.jpg Metatron

  • Metatron's Fire of Sinai is similar to Raphael's Tailwind, a random-targeting skill. However, it does 5 hits instead of 4, and is almighty element instead of Force.
    • This makes it a lot safer for him to spam, as Almighty can only be stopped by Five Elements (which you should not be seeing if you are going first!)
    • As with Tailwind, this is a very useful spell for cleaning up and breaking Endures.
  • Red Red gains access to discounted Mahamadyne, giving you the option of casting either an AOE or Fire of Sinai for clean-up.
    • Mahamadyne will not pierce though, so bear that in mind.
  • Metatron has the highest Base Magic among the options, and has access to Infinite Chakra by default, allowing him to run Spell Brands and still be able to spam either Mahamadyne or Fire of Sinai turn 1.
    • While not easy to achieve, Panel 3 increases all damage dealt by a significant margin.
  • Pick Metatron if you are okay with sacrificing a bit of battle speed for more reliable firepower.

The other Herald / Divine demons don't provide enough advantages to be considered. Please keep your Seraphs on Democalypse duty.

Fourth demon

While you could run 4 Heralds, aesthetics aside there is little reason to do so. Your last team slot is better suited for another demon that compliments the team better, namely for improving battle speed.

Masakado A

Masakado A.jpg Masakado A

  • Arguably one of the most meta-defining demons. Guardian of the East provides your team an additional Press Turn going first, giving you even more turns to delete them Turn 1.
  • Kuyo Flash swings offensive buffs entirely to your favor, countering any defensive Autos.
  • As his kit is fully self-sufficient, he has great flexibility over transfer skills and brands:
    • Speedster and Epitome of Swiftness are recommended to raise battle speed.
    • Auto-Rakunda can be used to increase your combo's damage right off the bat.
    • Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, and Speed Tertiaries for everything else.
  • Pick Masakado A if you have him. The only exception is if you are manually choosing targets and need a faster demon to outspeed.

Hresvelgr

Hresvelgr.jpg Hresvelgr

  • Second fastest demon in the game after Kartikeya.
  • Innate Auto-Rakunda in Purple Purple helps to increase your team's firepower.
  • North Wind triggers an Ice AOE whenever an opposing demon dies. This lets you add even more damage to your combo and allow you to clear Endures.
  • Bufudyne gives him a cheap spell to cast T1 (requires Panel 1 for the MP reduction). This is especially useful in PVP as Ice Weakness is rarely covered.
  • Speedster and Epitome of Swiftness are recommended to raise battle speed.
  • Ice Amp increases damage from both his skills.
  • Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, and Speed Tertiaries for everything else.
    • P1 is required for him to cast Bufudyne T1 on defense, otherwise he will not have enough MP and end up auto-attacking, running the risk of missing or hitting into Tetra Shift.
  • Panel 3 increases his Battle Speed and is worth aiming for.
  • Hresvelgr is an upgrade over Garuda in every way, and a great investment for long-term PVP.

Garuda

Garuda.jpg Garuda

  • Third fastest demon in the game.
  • Innate Auto-Rakunda helps to increase your team's firepower.
  • Colors don't really matter for him. Most go with Purple Purple for Berserker for a minor boost in damage.
  • Speedster and Epitome of Swiftness are recommended to raise battle speed.
  • Bufula L is a nice, cheap spell to exploit Ice weakness (which is usually uncovered) for Press Turns.
  • Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, and Speed Tertiaries for everything else.
    • P1 is required for him to cast Zandyne T1 on defense, otherwise he will not have enough MP and end up auto-attacking, running the risk of missing or hitting into Tetra Shift.
  • Panel 3 increases his Battle Speed and is worth aiming for.
  • Garuda is the "tried-and-true, can't-go-wrong" option.

Kartikeya

Kartikeya.jpg Kartikeya

  • The fastest demon in the game.
  • His unique skill Skanda raises his Crit rate. Combine this with innate Mortal Jihad (a high base crit rate skill) and high base LUK, he can reliably crit for Press Turns.
  • Comes with innate Speedster in Clear. Some potential transfer skills include:
    • Phys Pierce (weak) is highly recommended to avoid being walled by Tetra Shift
    • Epitome of Swiftness can be used to raise battle speed. It's a very rare transfer skill though.
    • Savage Glee brings his already impressive Crit rate to near-guaranteed levels.
    • Auto-Rakunda can be used to increase your combo's damage right off the bat.
    • Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, Crit rate for the Arms and Speed Tertiaries for everything else.
      • With P1, you can run double speed and still T1 Mortal Jihad. Unfortunately, Kartikeya is notoriously difficult to fuse, costing upwards of 8 million Mag from scratch.
  • Kartikeya is the luxury option. While he brings a lot to the table, he also requires a lot of investment in terms of Magnetite and rare transfer skills.

Finalized Team

To recap, your finalized team should contain both Uriel and Gabriel, another Herald and one Speedster demon. It should look something like this:

Sample Archangel Team.
ArchPurple.png Garuda.jpg Garuda
Skills
Bufula L
Speedster
Brands
Speed, Speed
Requirements
40% speed, +20 AGI from Mitama
ArchPurple.png Uriel.jpg Uriel
Skills
Fire Amp
Speedster
Brands
Divine, Speed
Requirements
10% speed, +20 AGI from Mitama
ArchPurple.png Raphael.jpg Raphael
Skills
Force Amp
Speedster
Brands
Spell, Speed
Requirements
10% speed, +8 AGI from Mitama
ArchPurple.png Gabriel.jpg Gabriel
Skills
Light Amp
Speedster
Brands
Spell, Speed
Requirements
10% speed, +20 AGI from Mitama

The above team hits 41k battle speed, enough to outspeed every PVE challenge and the vast majority of PVP defenses.

Checks and Counters

While they are a powerful combination, the Archangels are by no means invincible. There are several ways to counter angels both on offense and defense.

Outspeed

Kartikeya.jpg Kartikeya Nekomata A.jpg Nekomata A Garuda A.jpg Garuda A

  • While Archangel teams are fast, they are not the fastest. This is especially evident if you chose to run Metatron or Mastema as your third Herald.
  • Being outsped is almost an automatic loss. Even if they do not teamwipe you on their turn, losing just one Herald means your chain effects will not trigger the next turn, severely reducing your damage output.

Repel Pierce

Asura Lord.jpg Asura Lord Vairocana.jpg Vairocana Atavaka.jpg Atavaka Alilat.jpg Alilat

  • Asura Lord and Vairocana innately repel both Fire and Light, the main two elements in an Archangel team.
  • Alilat's Repel Pierce and Atavaka's War Aid both prevent Repel resistances from being pierced.
  • This team composition is extremely hard to attack into, as the repelled attacks will carry over their piercing properties, dealing full damage to you. Casting AOEs like Sunrise will also result in Press Turns being burned as a penalty for attacking into NDR.
  • It is almost impossible to wipe this team T1, and they will no doubt hit back hard on their counterswing.

Asherah and Daisoujou

Asherah.jpg Asherah Daisoujou.jpg Daisoujou

  • Asherah and Daisoujou are both bulky support demons that are often run together as a support duo.
  • Asherah's Panel 2 halves the damage she takes from Fire attacks, while Daisoujou's Panel 1 halves the damage he takes from Light attacks. These resistances cannot be pierced as they are not your typical NDR.
  • Combined with their natural bulk, they are almost impossible to burst down T1.
  • Asherah carries Mother's Creation, the strongest revival spell in the game. It resurrects a teammate while refunding a full press turn, giving the revived teammate a chance to act immediately.
  • Daisoujou typically carries Recarmdra, a party-wide resurrection.
  • They can usually tank your entire combo, revive their fallen DPS demons and wipe you on the counterswing.

Quetzalcoatl A

Quetzalcoatl A.jpg Quetzalcoatl A

  • Quetzalcoatl A is a deadly Fire mage that is capable of dealing high amounts of damage, thanks to having innate Fire Amp and Butcher.
  • His unique passive Ce Acatl automatically revives him if he is dead at the start of your turn, and refunds a Press Turn icon.
  • When paired with a bulky demon like Orcus.jpg Orcus or Asherah.jpg Asherah, he becomes a soft counter for Archangel teams used on defense.
    • As long as the tank survives, Quetzalcoatl A will come back to life the next turn and respond with two Aztec Pulse (pass on the tank).

See also