Difference between revisions of "Brands of Sin: Deceit"

From SMT: Dx2 Wiki
Jump to: navigation, search
(fortify icon)
(Explanation: update note on curse)
 
(7 intermediate revisions by the same user not shown)
Line 1,024: Line 1,024:
 
* '''Uncertain Ordinance''' makes enemies only take damage from {{TargetingIcon|Random|name=1}} attacks. Further, Athena's Target Marker in wave 1 makes all random attacks hit her until she's eliminated.
 
* '''Uncertain Ordinance''' makes enemies only take damage from {{TargetingIcon|Random|name=1}} attacks. Further, Athena's Target Marker in wave 1 makes all random attacks hit her until she's eliminated.
 
** At time of writing, {{ElementIcon|Almighty|name=1}} doesn't have a lot of random-target options, and none of them are transferable. {{ElementIcon|Phys|name=1}} on the other hand can transfer [[Nihil Claw]] from [[Fenrir]], if needed.
 
** At time of writing, {{ElementIcon|Almighty|name=1}} doesn't have a lot of random-target options, and none of them are transferable. {{ElementIcon|Phys|name=1}} on the other hand can transfer [[Nihil Claw]] from [[Fenrir]], if needed.
* '''Curse Gear''' makes enemies deal more damage and take more damage while {{EffectIcon|Curse|name=1}}d. Synergizing with this, the enemy will inflict Curse on themselves at the start of their turn, then '''Guardian's Vow''' cleanses it off at the end of their turn. You'll need to apply Curse during your own turn in order to get the benefits.
+
* '''Curse Gear''' makes enemies deal more damage while {{EffectIcon|Curse|name=1}}d. Synergizing with this, the enemy will inflict Curse on themselves at the start of their turn, then '''Guardian's Vow''' cleanses it off at the end of their turn.
 
* The enemies will automatically give themselves heals and revives, though it's limited to 2 heals per wave and 3 revives in the first wave (Metatron will not revive himself).
 
* The enemies will automatically give themselves heals and revives, though it's limited to 2 heals per wave and 3 revives in the first wave (Metatron will not revive himself).
 
** The heals will exhaust themselves in 2 turns, and applying Curse can reduce the amount of healing. The revives can drag the fight on, but {{EffectIcon|Revive Ban|name=1}} is helpful to put a stop to this.
 
** The heals will exhaust themselves in 2 turns, and applying Curse can reduce the amount of healing. The revives can drag the fight on, but {{EffectIcon|Revive Ban|name=1}} is helpful to put a stop to this.
 
* '''Lucky Punch''' casts random-target [[Mortal]] and 10% fractional damage against your party when Cerberus or Athena land all hits of their random-target Phys attacks.
 
* '''Lucky Punch''' casts random-target [[Mortal]] and 10% fractional damage against your party when Cerberus or Athena land all hits of their random-target Phys attacks.
** Your options are: use {{EffectIcon|Null Mortal|name=1}} buffs or passives to block it, or use Teal {{ArchIcon|arch=Teal|size=15px}}{{DemonIcon|Asura|size=32px}} + [[Anti-pierce]] to draw in and negate all the random Phys hits (meaning Lucky Punch doesn't trigger).
+
** Your options are: use {{EffectIcon|Null Mortal|name=1}} buffs or passives to block it (such as from {{DemonIcon|Kali A|size=32px}}, who automatically re-casts it every turn), or use Teal {{ArchIcon|arch=Teal|size=15px}}{{DemonIcon|Asura|size=32px}} + [[Anti-pierce]] to draw in and negate all the random Phys hits (meaning Lucky Punch doesn't trigger).
  
 
===Example Party===
 
===Example Party===
Line 1,036: Line 1,036:
 
| valign="top" |{{DemonBuild:Thin|demon=Asura|archetype=Teal|skill1=Good Aim|skill2=Phys Boost|brands=Divine (PAtk%)|statreq= Panel 2 }}
 
| valign="top" |{{DemonBuild:Thin|demon=Asura|archetype=Teal|skill1=Good Aim|skill2=Phys Boost|brands=Divine (PAtk%)|statreq= Panel 2 }}
 
| valign="top" |{{DemonBuild:Thin|demon=Black Frost|archetype=Purple|skill1=-|skill2=-|brands=Divine|statreq= Panel 4}}
 
| valign="top" |{{DemonBuild:Thin|demon=Black Frost|archetype=Purple|skill1=-|skill2=-|brands=Divine|statreq= Panel 4}}
| valign="top" |{{DemonBuild:Thin|demon=Metatron|archetype=Red|skill1=Butcher|skill2=Serial Killer|brands=Divine (MAtk%) or Spell|statreq= Panel 4}}
+
| valign="top" |{{DemonBuild:Thin|demon=Metatron|archetype=Red|skill1=Butcher|skill2=Serial Killer|brands=Divine (MAtk%) or Spell|statreq=-}}
 
| valign="top" |{{DemonBuild:Thin|demon=Erlkonig|archetype=Purple|skill1=-|skill2=-|brands=-|statreq=-}}
 
| valign="top" |{{DemonBuild:Thin|demon=Erlkonig|archetype=Purple|skill1=-|skill2=-|brands=-|statreq=-}}
 
|}
 
|}
 
<div style="clear: both;"></div>
 
<div style="clear: both;"></div>
 
* Dx2 is {{LiberatorIcon|Eileen|name=1}} since we'll be using a lot of {{TargetingIcon|Random|name=1}} attacks, as well as Passing a lot.
 
* Dx2 is {{LiberatorIcon|Eileen|name=1}} since we'll be using a lot of {{TargetingIcon|Random|name=1}} attacks, as well as Passing a lot.
* Asura baits all of the enemy's attacks, and takes -95% damage (due to [[Three Faces Six Arms]] at 50% + his own P2 at 30% + Black Frost's panel 2 at 15%). Asura must be {{ArchIcon|arch=Teal|size=15px|name=1}} to negate the enemies' {{ElementIcon|Phys|name=1}} attacks, preventing the [[Mortal]] follow-up in wave 1. He may have accuracy issues, so consider accuracy-boosting transfers. Levels on [[Ashura]] are highly recommended so he can cast it more often.
+
* Asura baits all of the enemy's attacks, and takes -95% damage (due to [[Three Faces Six Arms]] at 50% + his own P2 at 30% + Black Frost's panel 2 at 15%). Asura must be {{ArchIcon|arch=Teal|size=15px|name=1}} to negate the enemies' {{ElementIcon|Phys|name=1}} attacks, preventing the [[Mortal]] follow-up in wave 1. He may have accuracy issues, so consider accuracy-boosting transfers. Levels on [[Ashura]] (and/or his P3's MP reduction) are highly recommended so he can cast it more often.
* Black Frost's P4 generates MP and buffs for the team whenever the enemies Curse themselves, as well as when he Curses them. He also provides a 30% team-wide damage boost and 15% damage reduction while the enemy is cursed. Since his attacks are not random-target, he won't deal any damage, meaning his brands don't need any particular stat. We just run Divines so he can cast more often.
+
* Black Frost's P4 generates MP and buffs for the team whenever the enemies Curse themselves, as well as when he Curses them. He also provides a 30% team-wide damage boost (from P3 + P4) and 15% damage reduction (from P2) while the enemy is cursed. Since his attacks are not random-target, he won't deal any damage, meaning his brands don't need any particular stat. We just run Divines so he can cast more often.
* Metatron's [[Divine Proxy]] reinforces Asura's Repel Phys, and gives himself {{EffectIcon|Concentrate|name=1}} whenever Asura repels an attack, which will be every turn in wave 1. He also applies {{EffectIcon|Revive Ban|name=1}} if he scores a kill, speeding up the fight a little. Levels on [[Fire of Sinai]] are highly recommended so he can cast it more often.
+
* Metatron's [[Divine Proxy]] reinforces Asura's Repel Phys, and gives himself {{EffectIcon|Concentrate|name=1}} whenever Asura repels an attack, which will be very often in wave 1. He also applies {{EffectIcon|Revive Ban|name=1}} if he scores a kill, speeding up the fight a little. Levels on [[Fire of Sinai]] are highly recommended so he can cast it more often.
 
** However, the boss Metatron takes -30% magic damage, so our Metatron's progress will be slowed down a bit.
 
** However, the boss Metatron takes -30% magic damage, so our Metatron's progress will be slowed down a bit.
 +
** Panel 4 is highly recommended to help speed up the fight.
 
* Erlkonig provides some healing. This is for two reasons:
 
* Erlkonig provides some healing. This is for two reasons:
 
** In phase 1, while Asura nullifies all random attacks, Hell Biker's attack is not random-target, so he can slap anyone in your team. Who he hits is random, and he doesn't deal much - but if you're unlucky, he can eventually kill someone.
 
** In phase 1, while Asura nullifies all random attacks, Hell Biker's attack is not random-target, so he can slap anyone in your team. Who he hits is random, and he doesn't deal much - but if you're unlucky, he can eventually kill someone.
Line 1,052: Line 1,053:
  
 
Notes:
 
Notes:
* {{DemonIcon|Idun|size=32px}} offers Fortify, +2 MP regen, one revive every turn, and debuffs on the boss. She perfectly takes Erlkonig's spot and offers more for it. Idun won't do damage, so run Divines with any stat boosts.
+
* {{DemonIcon|Idun|size=32px}} offers Fortify, 20% damage reduction, +2 MP regen, one revive every turn, and debuffs on the boss. She perfectly takes Erlkonig's spot and offers more for it. Idun won't do damage, so run Divines with any stat boosts.
 +
** Amusingly, this 20% reduction combined with Asura's 80% reduction results in 100% reduction, causing the boss to deal 0 damage.
 
* {{DemonIcon|Kalki|size=32px}} offers healing, +1 MP regen, up to 3 revives total, some buffs, and Drain Pierce + Repel Pierce. Again, he can take Erlkonig's spot and perform much better than him. This can also open up replacing Metatron with {{DemonIcon|Mara|size=32px}}, who can do more damage against the Metatron boss (who takes -30% magic damage). Kalki himself won't do damage, so run Divines with any stat boosts.
 
* {{DemonIcon|Kalki|size=32px}} offers healing, +1 MP regen, up to 3 revives total, some buffs, and Drain Pierce + Repel Pierce. Again, he can take Erlkonig's spot and perform much better than him. This can also open up replacing Metatron with {{DemonIcon|Mara|size=32px}}, who can do more damage against the Metatron boss (who takes -30% magic damage). Kalki himself won't do damage, so run Divines with any stat boosts.
 +
* {{DemonIcon|Demeter|size=32px}}'s Bulwarks can defend the party from damage well, but her chain effects will make the fight take a long time.
 
* {{DemonIcon|Kali A|size=32px}} is great as a friend support, offering more DPS and accuracy to the team. Run Divine (PAtk%) or War brands on her.
 
* {{DemonIcon|Kali A|size=32px}} is great as a friend support, offering more DPS and accuracy to the team. Run Divine (PAtk%) or War brands on her.
  
 
</div>
 
</div>

Latest revision as of 22:16, 7 September 2024

Brands of Sin

Brands of Deceit

Wu Kong.jpg Wu Kong (Stage 1~5)

Stage 4~5

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Yomotsu-Shikome - Weak - - - Weak Resist
Tarunda, Toxic Sting, Bufula, —
Oni - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, —
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, —

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Zouchouten - Null Weak - - Resist -
Rakukaja, Vajra Blast, Agilao, —
Oni - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, —
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, —

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Wu Kong Resist Resist - Weak Resist Resist Weak
Phys Boost, Taunt, Oni-Kagura, Charge

Vishnu.jpg Vishnu (Stage 6~9)

Stage 6~7

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Virtue - - - Weak Null Null Weak
Meclosedi, Null Mute, Hamaon, Barrier
Gui Xian - Weak Null - - - -
Bufula, Mabufula, Ice Boost, Rakukaja
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, Ju

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Virtue - - - Weak Null Null Weak
Meclosedi, Null Mute, Hamaon, Barrier
Gui Xian - Weak Null - - - -
Bufula, Mabufula, Ice Boost, Rakukaja
Mitra Repel - Weak - - Resist Resist
Maju, Barrier Break, Evil Gaze, Megido

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Vishnu - Null Drain - Null Null Null
Bufudyne, Holy Wrath, Avatar, Mudodyne, Null Fire
  • Vishnu has Null Fire!
  • Vishnu has the skill Avatar, which revives it with 1 HP on death.
  • Vishnu is not weak to Phys, so using Phys attackers work.
  • Recommended Demons: 3★ Ose.jpg Ose, 3★ Horus.jpg Horus, 4★ Sandalphon.jpg Sandalphon, 4★ Beelzebub.jpg Beelzebub, 5★ Yoshitsune.jpg Yoshitsune

Stage 8~9

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Mitra Repel Resist Weak Resist - Resist Resist
Maju, Barrier Break, Evil Gaze, Megido, Resist Fire, Resist Elec
Hanuman Resist - Null Weak Null - Resist
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark
Berserker Null - - Null Resist - -
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force
Battle Speed (12667 / 13800)

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Ose - - - - Resist Resist Resist
Hades Blast, Mazionga, Charge, Counterstrike, Resist Force, Resist Light
Hanuman Resist - Null Weak Null - Resist
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark
Berserker Null - - Null Resist - -
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force
Battle Speed (12867 / 14467)

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Vishnu (4.2k HP / 4.9k HP) - Drain Drain Repel - Null Null
Ice Age, Holy Wrath, Avatar, Thunderclap, Null Fire, Repel Elec
Battle Speed (12000 / 13800)

Metatron.jpg Metatron (Stage 10)

Wave 1

Hanuman Orochi Horus


Deceit-10-hanuman.jpg Deceit-10-orochi.jpg Deceit-10-horus.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Hanuman Rs - - Rs Nu Dr -
Orochi - Nu Nu Rs Rs - Rs
Horus Rs Rs - Rs - Rp Wk
Battle Speed 18,700

Wave 2

Titania Orochi Horus


Deceit-10-titania.jpg Deceit-10-orochi.jpg Deceit-10-horus.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Titania - - - - - Rs Rp
Orochi - Nu Nu Rs Rs - Rs
Horus Rs Rs - Rs - Rp Wk
Battle Speed 17,600

Wave 3

Metatron



Deceit-10-metatron.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Metatron Rs Rs Rs Rs Rs Nu -
Battle Speed 16,200

Auto-Battle Team

Explanation

The party goes like this:

Speedster + Debuffer DPS Phys Null/Repel/Drain or High Phys Evasion Healer
Any Demon Any Demon Any Demon Any Demon

or

DPS DPS DPS Healer
Any Demon Any Demon Any Demon Any Demon
  • Speedster + Debuffer: Must have Speedster, Makarakarn, and Tarunda. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
  • DPS: Must have an AoE, preferably Phys Phys or Dark Dark. Dark magic as Metatron is resistant to everything but Dark, and the Horus in the first two waves is weak to Dark. Physical DPS will get extra turns for the party whenever it crits, which is why AoE w/ acc is recommended to raise the chances of getting a single crit.
  • Phys Null/Evasion: Treat as a DPS. If Phys Null/Repel/Drain, it will stop the Hanuman/Orochi from using their AoE phys which hurts. If Phys Evasion, it'll lose them turns.
  • Healer: Must have Mediarama, other slot is for Diarama + Resists. Diarama is used as if you run any Phys Null/Repel/Drain, the enemies will regular attack a target, and the auto AI will heal that targeted ally up.

As for brands:

  • Speedster - Divine + Ward/Speed (Speed, HP, Phys Evasion)
  • Magic DPS - Divine + Ward (MATK, HP, Speed, Phys Evasion)
  • Phys DPS - War + Ward (PATK, ACC)
  • Healer - Divine + Ward (Recovery, HP, MATK, Speed, Phys Evasion)

Demons:

  • Fenrir.jpg Fenrir: Speedster for getting your party's battle speed up to the required amount. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
  • Pazuzu.jpg Pazuzu: Nulls Force/Dark/Light and heals. The force null loses turns for Hanuman when it uses Mazanma, and Light/Dark Null works wonders against Metatron after it blasts through the first Makarakarn.
  • Feng Huang.jpg Feng Huang: A speedier option than Pazuzu as a healer without any relevant Nulls and low HP. However, it can have way higher evasion + crit resistance which helps if you have trouble with the first two waves.
  • Pallas Athena.jpg Pallas Athena: A good Physical DPS that comes with Mana Aid. Basically, a "budget" Yoshitsune.jpg Yoshitsune.
  • Ose.jpg Ose: Phys Null and Hades Blast.
  • Rangda.jpg Rangda: Phys Repel and Mudodyne

Videos of clears:

Additional discussion:

Example Parties

Speedster + Debuffer Magic Attacker (Dark) Phys Null Healer
ArchPurple.png Fenrir.jpg Fenrir ArchPurple.png Beelzebub.jpg Beelzebub ArchTeal.png Ose.jpg Ose ArchTeal.png Feng Huang.jpg Feng Huang
Makarakarn Dark Boost Oni-Kagura Resist Ice
Tarunda Samrecarm Bloody Glee Diarama
Speedster + Debuffer Phys Attacker Phys Repel Healer
ArchPurple.png Fenrir.jpg Fenrir ArchPurple.png Pallas Athena.jpg Pallas Athena Rangda.jpg Rangda ArchTeal.png Pazuzu.jpg Pazuzu
Makarakarn Hades Blast Resist Elec Resist Ice
Tarunda Phys Boost Mudo Diarama


  • Battle Speed needs to be 18,700+. If you cannot hit the battle speed, use a Purple Purple Beelzebub.jpg Beelzebub for initial Makara Shift. Transfer Diarama for Beelzebub, and Mamudo + Diarama for Prometheus.jpg Prometheus.
  • Templar.png Templar Dragon helps a lot until you can get to a stable point with farming.
  • If you have excess skill points and free slots, transfer Samrecarm.

Strategy (Manual Play)

  • 1st wave - Kill order is Hanuman > Orochi > Horus. Hanuman will start off the fight always with Vorpal Blade (unless you have two nulls/repels/drains), and will start using it if the only one alive. Horus will just spam Diarama for 450, it's not a lot.
  • 2nd wave - If you have Makarakarn or an Elec Null/Drain/Repel, Titania will use Makajamaon. You can exploit that if playing manual - kill order should be Titania > Orochi > Horus.
  • 3rd wave - Metatron is really easy compared to the waves before, just outlast it.

Metatron.jpg Metatron (Stage 11)

Wave 1

Zhong Kui Horus Pazuzu


D11ZhongKui.jpg D11Horus.jpg D11Pazuzu.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Zhong Kui - Rs - Rs Rs Rs Rs
Horus Rs Rs - Rs - Rp Wk
Pazuzu - Rs Wk - Nu Dr Nu
Battle Speed 17,500

Wave 2

Horus Pazuzu Long


D11Horus.jpg D11Pazuzu.jpg D11Long.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Horus Rs Rs - Rs - Rp Wk
Pazuzu - Rs Wk - Nu Dr Nu
Long - - Rs Wk Nu - Rp
Battle Speed 19,833

Wave 3

Metatron



D11Meta.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Metatron Rs Rs Rs Rs Rs Nu -
Battle Speed 17,400

Auto Party

Horse's Speed Clear Team
ArchClear.png Kartikeya.jpg Kartikeya
Skills
Offensive Cry
Mana Aid
Brands
Speed, HP%, Acc%
ArchPurple.png Asura.jpg Asura
Skills
Phys Amp
Phys Boost
Brands
War, Shield, Phys ATK%
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Phys Boost
Epitome of Carnage
Brands
War, Phys ATK%
ArchRed.png Siegfried.jpg Siegfried
Skills
Great Aim
Epitome of Carnage
Brands
War, Phys ATK%

Kartikeya casts Offensive Cry each wave. Skanda provides critical %, and is a suitable replacement for Hell Biker.jpg Hell Biker's Red Zone if your demons have enough critical % of their own. Siegfried is not necessary, and any physical attacker will work just fine in his slot.

It's likely that Metatron will be killed T1 if crits land consistently. If he's not killed T1, Asura can tank 2-3 casts of Fire of Sinai before dying, at which point a single Hassou Tobi! from Yoshitsune should be more than enough to finish him off.

Use Kangaroo.png Kangaroo Boxer for his cumulative damage buff.

Clear time ranges from 40-50 seconds.


Ronfar's Hell Gongen Team
ArchPurple.png Hell Biker.jpg Hell Biker
Brands
Divine, Speed+
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Savage Glee
Epitome of Carnage
Brands
Divine, Phys ATK%
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Phys Amp
Brands
War, Phys ATK%
ArchTeal.png Abaddon A.jpg Abaddon A
Skills
Muscle Punch
Phys Boost
Brands
Guard, Phys DEF%

Abaddon A's unique skill cancels Metatron's Auto-Luster Candy and then inflicts Debilitate, making the boss fight much easier. Muscle Punch seems to be the best way to get a decent damage output from a demon with otherwise generally weak stats. The rest is a standard Hell Gongen team; panels on Yoshitsune and Zaou-Gongen are nice but should not be necessary.

Metatron.jpg Metatron (Stage 12)

Wave 1

Zhong Kui Horus Pazuzu


D12ZK.jpg D12Horus.jpg D12Pazuzu.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Zhong Kui - Rs - Rs Rs Rs Rs
Horus Rs Rs - Rs - Rp Wk
Pazuzu - Rs Wk - Nu Dr Nu
Battle Speed 17,500

Wave 2

Horus Pazuzu Long


D12Horus.jpg D12Pazuzu.jpg D12Long.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Horus Rs Rs - Rs - Rp Wk
Pazuzu - Rs Wk - Nu Dr Nu
Long - - Rs Wk Nu - Rp
Battle Speed 19,833

Wave 3

Metatron



D12Metatron.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Metatron Rs Rs Rs Rs Rs Nu -
Battle Speed 18,000


Example Party

Fast Clear End Game Party
ArchPurple.png Asura.jpg Asura
Skills
Phys Amp
Epitome of Carnage
Brands
Life, Shield
Requirements
-
ArchRed.png Masakado A.jpg Masakado A
Skills
Mana Aid
Speedster
Brands
Divine, Speed
Requirements
-
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Auto-Rebellion
Phys Amp
Brands
Divine or War, Lead
Requirements
P3
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Epitome of Carnage
Butcher
Brands
War
Requirements
>=P2


Extremely Slow Clear End Game Party
ArchPurple.png Asura.jpg Asura
Skills
Vitality Amp II
Vitality Amp III
Brands
Life, Shield
Requirements
-
ArchClear.png Jeanne d'Arc.jpg Jeanne d'Arc
Skills
Diarama
-
Brands
Life/Spell, Heal
Requirements
-
ArchClear.png Ardha.jpg Ardha
Skills
-
-
Brands
Life/Spell, Heal
Requirements
-
ArchClear.png Lakshmi A.jpg Lakshmi A
Skills
Resist Force
-
Brands
Life/Spell, Heal
Requirements
-
  • The idea behind this team is to be able to outheal Metatron's damage, even if he uses Fire of Sinai four times, so that you can reliably clear even without a support demon.
  • Archetypes don't matter, although Red Red and Yellow Yellow are both useful on Lakshmi A, with Red Red's Deathtouch triggering Diwali, and Yellow Yellow's Defensive Cry giving buff control to make Asura even tankier.
  • Jeanne d'Arc should have Diarama or some other healing spell, so that she can still heal after using Orlean Prayer 3 turns in a row.
  • Lakshmi A needs Resist Force to avoid dying to Long's Mazandyne.
  • This team clears extremely slowly (up to 10 minutes per clear, with no support demon), which is actually somewhat beneficial: if you use all of your Aura Gate/duel stamina, you can leave it on auto and use more regular stamina than you started with.


Poor man's D12 team
ArchClear.png Kartikeya.jpg Kartikeya
Skills
Mana Aid
Offensive Cry
Brands
Life, Shield
Requirements
-
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Auto-Rebellion
Phys Amp
Brands
Divine or War, Lead
Requirements
P3
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Epitome of Carnage
Butcher
Brands
War
Requirements
>=P2
ArchTeal.png Abaddon A.jpg Abaddon A
Skills
Luster Candy
Muscle Punch
Brands
Guard x2
Requirements
-
  • Will also require a good support demon
  • Kartikeya is only here to hit the BS limit; if you can hit it with Masakado A.jpg Masakado A use him
  • Zaou-Gongen for the crit passing, Yoshitsune for damage dealing
  • Abaddon A removes LC, and debilitates Metatron.
    • He will LC our team on our turn to make sure we can tank Fire of Sinai more than 1-2 turns.
    • Instead of Muscle Punch and Guard brands you can also run a damage boost/phys AOE, and run Divine brands


Bricks, a dog and gongen
ArchTeal.png Barong.jpg Barong
Skills
Recovery Boost
Speedster
Brands
Life, Heal
Requirements
P1
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
-
-
Brands
Divine or War, Lead
Requirements
P3
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Phys Boost
Butcher
Brands
War
Requirements
>=P2
ArchYellow.png Orcus.jpg Orcus
Skills
Samrecarm
-
Brands
Life, Shield
Requirements
-
  • The idea behind this team is to have both damage and survivability.
  • Minimum Battle Speed is 18000 to outspeed Metatron. Getting outsped the 2nd wave is fine.
  • Barong provides Luster Candy with Barong Dance, healing and Speedster.
    • Teal Teal gives you more chances to null Metatron's Purgatory and decrease his Press Turns.
  • Zaou-Gongen for the infinite crit spam with Panel 3.
  • Yoshitsune is the main damage dealer.
  • Orcus serves two purposes. Not only does he decrease the AOE damage from Metatron because of Hell's Gate but he also debuffs with War Cry.
    • Buff control is very important since without it you will die.
    • Ideally you want orcus to War Cry the first turn against the boss to reduce his attack.
    • Samrecarm is for insurance. You might need it.
    • Some notes on the AI:
      • If Barong doesn't have enough MP for Barong Dance and Orcus is Yellow Yellow, he'll use Nocturne instead of war cry. It's not the best but hopefully you can survive anyway.

Metatron.jpg Metatron (Stage 13)

Wave 1

Ongyo-Ki Pallas Athena Yurlungur


D13OK.jpg D13PA.jpg D13Y.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Ongyo-Ki Rs - Rs - Rs Nu -
Pallas Athena Rs - - - Rs Nu Nu
Yurlungur - Nu Nu Rs - - Nu
Battle Speed 18,733

Wave 2

Pallas Athena Yurlungur Anzu


D13PA.jpg D13Y.jpg D13Anzu.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Pallas Athena Rs - - - Rs Nu Nu
Yurlungur - Nu Nu Rs - - Nu
Anzu - - - Nu Nu - -
Battle Speed 19,766

Wave 3

Metatron



D13Metatron.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Metatron Rs Rs Rs Rs Rs Nu -
Battle Speed 18,400

Notes:

  • Metatron has his old panel 1-3 effects. The notable parts are: -1 mp cost of Almighty skills, and -30% to magic damage received.

Metatron.jpg Metatron (Stage 14)

Wave 1

Cerberus Hell Biker Pallas Athena


D14Cerberus.jpg D14HellBiker.jpg D14PallasAthena.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Cerberus - Rp Wk - - - -
Hell Biker - Rp - - Rs Wk -
Pallas Athena - - - - - Nu Wk
Battle Speed 20,813

Lucky Punch.jpg Master of Accuracy+.jpg Curse Gear.jpg Guardian's Vow.jpg Uncertain Ordinance.jpg Target Marker.jpg Almighty Phys Deceit+.jpg

Wave 2

Metatron



D14Metatron.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Metatron - Rs Rs Rs Rs Nu -
Battle Speed 18,800

Old Testament Fire of Sinai.jpg Curse Gear.jpg Guardian's Vow.jpg Intimidating Stance+.jpg Uncertain Ordinance.jpg Almighty Phys Deceit+.jpg

Explanation

  • The first wave of enemies have their panel 1-3 effects. The notable one is Hell Biker, who gets +20% speed and -1 mp cost of Red Zone from panel 3.
  • Metatron has his old panel 1-4 effects. The notable parts are: -1 mp cost of Almighty skills, -30% to magic damage received, -20% to all damage received, and 3 more random Almighty hits after casting Old Testament: Fire of Sinai.
  • Almighty/Phys Deceit+ reduces all damage by 80%, except from Almighty Almighty and Phys Phys, so take Demons with Almighty and Phys Skills into the battle.
  • Uncertain Ordinance makes enemies only take damage from Random Targets Random Targets attacks. Further, Athena's Target Marker in wave 1 makes all random attacks hit her until she's eliminated.
    • At time of writing, Almighty Almighty doesn't have a lot of random-target options, and none of them are transferable. Phys Phys on the other hand can transfer Nihil Claw from Fenrir, if needed.
  • Curse Gear makes enemies deal more damage while Icon Curse.png Cursed. Synergizing with this, the enemy will inflict Curse on themselves at the start of their turn, then Guardian's Vow cleanses it off at the end of their turn.
  • The enemies will automatically give themselves heals and revives, though it's limited to 2 heals per wave and 3 revives in the first wave (Metatron will not revive himself).
    • The heals will exhaust themselves in 2 turns, and applying Curse can reduce the amount of healing. The revives can drag the fight on, but Icon Revive Ban.png Revive Ban is helpful to put a stop to this.
  • Lucky Punch casts random-target Mortal and 10% fractional damage against your party when Cerberus or Athena land all hits of their random-target Phys attacks.
    • Your options are: use Icon Null Mortal.png Null Mortal buffs or passives to block it (such as from Kali A.jpg Kali A, who automatically re-casts it every turn), or use Teal Teal Asura.jpg Asura + Anti-pierce to draw in and negate all the random Phys hits (meaning Lucky Punch doesn't trigger).

Example Party

Auto-Party

Asura-tank auto
ArchTeal.png Asura.jpg Asura
Skills
Good Aim
Phys Boost
Brands
Divine (PAtk%)
Requirements
Panel 2
ArchPurple.png Black Frost.jpg Black Frost
Skills
-
-
Brands
Divine
Requirements
Panel 4
ArchRed.png Metatron.jpg Metatron
Skills
Butcher
Serial Killer
Brands
Divine (MAtk%) or Spell
Requirements
-
ArchPurple.png Erlkonig.jpg Erlkonig
Skills
-
-
Brands
-
Requirements
-
  • Dx2 is Eileen.png Eileen since we'll be using a lot of Random Targets Random Targets attacks, as well as Passing a lot.
  • Asura baits all of the enemy's attacks, and takes -95% damage (due to Three Faces Six Arms at 50% + his own P2 at 30% + Black Frost's panel 2 at 15%). Asura must be Teal Teal to negate the enemies' Phys Phys attacks, preventing the Mortal follow-up in wave 1. He may have accuracy issues, so consider accuracy-boosting transfers. Levels on Ashura (and/or his P3's MP reduction) are highly recommended so he can cast it more often.
  • Black Frost's P4 generates MP and buffs for the team whenever the enemies Curse themselves, as well as when he Curses them. He also provides a 30% team-wide damage boost (from P3 + P4) and 15% damage reduction (from P2) while the enemy is cursed. Since his attacks are not random-target, he won't deal any damage, meaning his brands don't need any particular stat. We just run Divines so he can cast more often.
  • Metatron's Divine Proxy reinforces Asura's Repel Phys, and gives himself Icon Concentrate.png Concentrate whenever Asura repels an attack, which will be very often in wave 1. He also applies Icon Revive Ban.png Revive Ban if he scores a kill, speeding up the fight a little. Levels on Fire of Sinai are highly recommended so he can cast it more often.
    • However, the boss Metatron takes -30% magic damage, so our Metatron's progress will be slowed down a bit.
    • Panel 4 is highly recommended to help speed up the fight.
  • Erlkonig provides some healing. This is for two reasons:
    • In phase 1, while Asura nullifies all random attacks, Hell Biker's attack is not random-target, so he can slap anyone in your team. Who he hits is random, and he doesn't deal much - but if you're unlucky, he can eventually kill someone.
    • In phase 2, Asura will be taking damage from Metatron. While each hit is small, it will add up over time and eventually kill him, which means the run is over.
    • We aren't using the effects of Erlkonig's panels, so another healer such as Barong.jpg Barong could go in his place. The amount of healing needed is not very high, you just need to make sure the healing source does not have a usage cap.
    • Other forms of bulk such as Bulwarks or Icon Fortify.png Fortify also work in place of healing.

Notes:

  • Idun.jpg Idun offers Fortify, 20% damage reduction, +2 MP regen, one revive every turn, and debuffs on the boss. She perfectly takes Erlkonig's spot and offers more for it. Idun won't do damage, so run Divines with any stat boosts.
    • Amusingly, this 20% reduction combined with Asura's 80% reduction results in 100% reduction, causing the boss to deal 0 damage.
  • Kalki.jpg Kalki offers healing, +1 MP regen, up to 3 revives total, some buffs, and Drain Pierce + Repel Pierce. Again, he can take Erlkonig's spot and perform much better than him. This can also open up replacing Metatron with Mara.jpg Mara, who can do more damage against the Metatron boss (who takes -30% magic damage). Kalki himself won't do damage, so run Divines with any stat boosts.
  • Demeter.jpg Demeter's Bulwarks can defend the party from damage well, but her chain effects will make the fight take a long time.
  • Kali A.jpg Kali A is great as a friend support, offering more DPS and accuracy to the team. Run Divine (PAtk%) or War brands on her.