Spirit Chains of Salvation
Spirit Chains of Salvation, or more-simply Salvation, is a Spirit Chain effect that deals damage over time.
Contents
Mechanics
When Salvation is active, the target will take damage equal to 100% of their max HP (with a cap of 7500 HP) when they complete an action.
- This damage pierces Bulwarks and ignores death prevention.
Salvation cannot be removed by skills that would remove status Ailments, such as Prayer.
- Salvation also cannot be prevented by skills that would prevent ailments, such as
Barrier.
Salvation cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.
If the target is affected by Fortify or
Decay, which increase or decrease the target's max HP, then Salvation will consider the post-increase/decrease max HP.
Duration
Salvation can have up to 5 counts. Applying the effect will add counts, and 1 count will be removed each time the target demon completes an action (use a skill, pass a turn, etc). The effect will be removed when its count reaches 0.
Resistance
Salvation resistance will reduce the amount of counts of Salvation received per application attempt.
Salvation appliers
Skills that apply Salvation
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
![]() |
Origin Avatar | Passive | 1-2 Enemies | - | ![]() |
Additional effects
Skills that grant additional effects against Salvationed enemies
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
![]() |
Origin Avatar | Passive | ![]() |
- | ![]() |
Salvation removers
Skills that remove one or more counts of Salvation
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
![]() |
Salvation's Melody | 6 MP | All Allies | - | ![]() |