Hell's Park Underside/Hell Cafe Area/Fire
Hell Cafe (weak to
Fire)
Overview
| Berserker | Black Maria | Odin | Berserker |
|---|---|---|---|
| Resistances | |||||||
|---|---|---|---|---|---|---|---|
| Berserker | Nu | Wk | - | Rs | - | Nu | Wk |
| Black Maria | - | Wk | - | Nu | - | Nu | Rs |
| Odin | - | Wk | - | Rp | - | Rs | Rs |
| Berserker | Nu | Wk | - | Rs | - | Nu | Wk |
| Battle Speed | 10,000 | ||||||
Skills on multiple demons:
Skills on
Black Maria only:
Skills on
Odin only:
Skills on right
Berserker only:
Explanation
- At the start of the player turn, Black Maria applies a 5% Bulwark to herself, and Odin applies an 8% Bulwark to the entire enemy team.
- If Black Maria still has a Bulwark when your turn ends, she will hit your party with 50% Fractional Damage based on current HP. After that, she will remove
Revive Ban from her entire team and revive them at full health.
- For every turn she is alive, the fractional damage will ramp up to use max HP instead, increase from 50% to 75%, and increase its damage cap to 5,000 and then 10,000 HP.
- Black Maria's attacks are
Almighty-based. Deathtouch heals her, while Sea of Chaos applies a 3-turn
DEF Debuff to your party. - The left Berserker can sometimes apply
Mute with
Dark Sword. - Hellbound: Almighty will apply 5 stacks of
Spirit Chains of Suppression to you. - If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Black Maria will do one too, if she isn't dead by her third turn.
General strategy
- You must break or remove Black Maria's Bulwark each turn, to avoid her revenge fractional hit and revives. The Bulwark is 13% of her max HP (5% from herself + 8% from Odin).
Efreet with the skill
Efreet (Underside) will automatically remove the enemies' Bulwarks the first time you use a
Fire attack, but only once per battle.- If you intend to break the Bulwark manually, then you must use attacks that do NOT pierce Bulwarks. Demons with Bulwark-piercing innate skills can consider transferring attacks that don't pierce, such as
Agidyne or
Fire Slash.
- Once the Bulwark is down, kill Maria ASAP.
Underside skill demons
Efreet (Underside) effect overview
- Self gets 50% HP, 180% Fire damage, 20% accuracy, 3 MP discount for Fire skills, and immunity to
Spirit Chains of Suppression. - The team gets 40% Fire damage and 40% accuracy.
- If any team member uses a Fire skill, Efreet removes all of the enemy team's Bulwarks (once per battle).
- Colors
Clear for the fusibles ruleset, and for
Agidyne.
Purple for Back Attack, for about a 3% overall damage gain (assuming
Trisagion is used).
- Skill Transfer
- Damage-wise,
Trisagion (Underside) >
Trisagion >
Agidyne.
- Brands
- MATK% Spell.
- Due to his MP discount, Divine's MP regen is probably not necessary.
- Misc notes
- The Bulwark removal effect only works once per battle, meaning you can't rely on it in turn 2 onwards.
Jack Frost (Underside) effect overview
- Self gets
Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to
Spirit Chains of Suppression.
- Colors
- (Any)
- Skill Transfer
- Use
Agidyne. - Jack Frost does not have any MP discounts, so 7 MP skills such as
Trisagion may be too expensive to cast repeatedly.
Trisagion (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
- Brands
- MATK% Spell or Divine.
- Misc notes
- If using
Trisagion (Underside), then
Concentrate only affects the initial hit, not the AoE chain. - Consider transcending him for skill switches, as that lets him easily swap builds between multiple areas.
Low-grade challenge
Team restrictions:
| Difficulty | Restriction |
|---|---|
| Lv 3-5 | 3 or more demons must be grade 83 or lower. |
| Lv 6-8 | 4 or more demons must be grade 83 or lower. |
| Lv 9+ | All 5 demons must be grade 83 or lower. |
| Lv 6-8 | 1 or more demons must be grade 79 (4★ base) or lower. |
| Lv 9+ | 2 or more demons must be grade 79 (4★ base) or lower. |
| Lv 9+ | 1 or more demons must be grade 59 (3★ base) or lower. |
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Team notes:
Prometheus: 226 magic, has Fire Boost, p3 has 10% fire damage.
Agidyne and discounted
Maragidyne. Satisfies the 4★ requirement.
Purple is also an option, swapping out the Maragidyne for Infinite Chakra.
Queen Mab: 223 magic, has Merciless Blow and 15% damage, P1 gives 20% damage, P3 gives 30% damage. Also has 25% Fire damage aura for the team.
Cuailnge (180 power AoE w/
Concentrate). Sets up a 1-turn
ATK Buff at start of combat.
Moloch: Does decent damage based on HP, and provides a 40% Fire damage aura.
Albion: Deals high damage based on PDEF. Purple has Wretched Blow. 15% damage from p1, 30% damage from p3. 30% damage aura for the team.
Pure All-Out Ruin (200 power single-target, pierces bulwarks). Also has an Order Crest that frequently hits the lowest-HP enemy with a 100-power single-target attack (inscribes when an ally hits an enemy weakness, an enemy hits your party's weaknesses, or a party member is revived).
Other options worth considering:
Quetzalcoatl A: 190 magic, has Fire Amp, P3 gives 25% damage.
Aztec Pulse (ramping 120-160 power AoE). Applies 
ATK and DEF debuffs after every cast of his unique. Also, if he dies, then he will revive himself on your turn, cleansing off his own
Spirit Chains of Suppression (since that disappears upon death), and casts a 1-turn Luster Candy. If he dies a second time, he will repeat this, on top of granting bulwarks and healing to the team.
Cerberus: 170 str and 150 mag, P3 gives a 20% phys/fire damage aura, 20% all-damage to Beast race, and 50% crit to self.
Agidyne. War Cry for 
ATK and DEF Debuffs, and Yellow has War Dance for 
ATK and DEF Buffs.
Hell Claw also applies
Spirit Chains of Intimidation to help survival.
Surt A: 201 magic, has Fire Amp and 20% damage, P3 gives 25% damage.
Eruption (120 power AoE + ramping 100-175 power random). Applies
DEF Debuff when Eruption is used. Panel 2 can also change his Standard Attack into
magic, allowing him to attack without needing MP.
Agni: 207 magic, has Fire Boost, P1 has 5% damage.
Maragion.
Purple applies
DEF Debuff at start of combat.
Anubis: 217 magic, Purple has Merciless Blow. Transfer
Agidyne + Fire Boost.
Titania: 235 magic, Purple has Back Attack. Transfer
Agidyne + Fire Boost.
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