Hell's Park Underside/Hell Cafe Area/Force

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Hell Cafe (weak to Force Force)

Overview


Berserker Black Maria Odin Berserker
HPUCafeBerserker L.jpg HPUCafeBlack Maria.jpg HPUCafeOdin.jpg HPUCafeBerserker R.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Berserker Nu - - Rs Wk Nu Wk
Black Maria - - - Nu Wk Nu Rs
Odin - - - Rp Wk Rs Rs
Berserker Nu - - Rs Wk Nu Wk
Battle Speed 10,000

Skills on multiple demons:

Phys Pierce Weak Underside.png Hell Booster.png Hell Recovery.png Hell Ultra Booster.png Hellsent Phys.png

Skills on Black Maria.jpg Black Maria only:

Black Beckoning Underside.png Hell Mega Booster.png Hellbound Almighty.png

Skills on Odin.jpg Odin only:

Hell Guard.png

Skills on right Berserker.jpg Berserker only:

Ice Pierce Weak Underside.png Hellsent Ice.png

Explanation

  • At the start of the player turn, Black Maria applies a 5% Bulwark to herself, and Odin applies an 8% Bulwark to the entire enemy team.
  • If Black Maria still has a Bulwark when your turn ends, she will hit your party with 50% Fractional Damage based on current HP. After that, she will remove Icon Revive Ban.png Revive Ban from her entire team and revive them at full health.
    • For every turn she is alive, the fractional damage will ramp up to use max HP instead, increase from 50% to 75%, and increase its damage cap to 5,000 and then 10,000 HP.
  • Black Maria's attacks are Almighty Almighty-based. Deathtouch heals her, while Sea of Chaos applies a 3-turn Icon DEF Debuff.png DEF Debuff to your party.
  • The left Berserker can sometimes apply Icon Mute.png Mute with Phys Dark Sword.
  • Hellbound: Almighty will apply 5 stacks of Icon Spirit Chains of Suppression.png Spirit Chains of Suppression to you.
  • If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Black Maria will do one too, if she isn't dead by her third turn.

General strategy

  • You must break or remove Black Maria's Bulwark each turn, to avoid her revenge fractional hit and revives. The Bulwark is 13% of her max HP (5% from herself + 8% from Odin).
    • Scathach.jpg Scathach with the skill Icon Skill Genome.png Scathach (Underside) will automatically remove the enemies' Bulwarks the first time you use a Force Force attack, but only once per battle.
    • If you intend to break the Bulwark manually, then you must use attacks that do NOT pierce Bulwarks. Demons with Bulwark-piercing innate skills can consider transferring attacks that don't pierce, such as Force Zandyne or Force Wind Slash.
  • Once the Bulwark is down, kill Maria ASAP.

Underside skill demons

Scathach.jpg Scathach
Icon Skill Genome.png Scathach (Underside) effect overview
  • Self gets 50% HP, 180% Force damage, 20% accuracy, 3 MP discount for Force skills, and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
  • The team gets 40% Force damage and 40% accuracy.
  • If any team member uses a Force skill, Scathach removes all of the enemy team's Bulwarks (once per battle).
Colors
  • Clear Clear for the fusibles ruleset. The other colors don't offer anything useful for a Force build.
Skill Transfer
Brands
  • PATK% War, if using a strength-based attack (such as Force Wind Slash)
  • MATK% Spell, if using a magic-based attack.
  • Due to her MP discount, Divine's MP regen is probably not necessary.
Misc notes
  • The Bulwark removal effect only works once per battle, meaning you can't rely on it in turn 2 onwards.
  • Warning: Force chain effects with the "start of battle" or "start of your turn" timing (see turn order) will activate before the enemy Bulwarks are up, causing Scathach's Bulwark removal effect to be wasted. This causes anti-synergy with Harpy.jpg Harpy.
Jack Frost.jpg Jack Frost
Icon Skill Genome.png Jack Frost (Underside) effect overview
  • Self gets Icon Concentrate.png Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
Colors
  • (Any)
Skill Transfer
  • Use Force Zandyne.
  • Jack Frost does not have any MP discounts, so 7 MP skills such as Force Killing Wind may be too expensive to cast repeatedly.
    • Force Killing Wind (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
Brands
  • MATK% Spell or Divine.
Misc notes

Fusibles challenge

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be fusible*.
Lv 6-8 4 or more demons must be fusible.
Lv 9+ All 5 demons must be fusible.
Lv 6+ 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be Clear Clear .

Notes regarding fusibles:

  • Multi-fusions count.
  • Pixie.jpg Pixie and Slime.jpg Slime count, even though you cannot fuse them.
Sample party
ArchPurple.png Baal.jpg Baal
Skills
Force Boost
Back Attack
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Susano-o.jpg Susano-o
Skills
Force Boost
Force Amp
Brands
PATK% Divine or War
Requirements
-
ArchPurple.png Seth.jpg Seth
Skills
Force Boost
Master Assassin
Brands
PATK% Divine or War
Requirements
-
ArchPurple.png Oberon.jpg Oberon
Skills
Assassin
Back Attack
Brands
MATK% Divine or Spell
Requirements
-
ArchClear.png Scathach.jpg Scathach
Skills
Scathach (Underside)
Wind Slash
Brands
PATK% War
Requirements
-

Team notes:

Other options worth considering:

Race Challenges

Lady, Genma, Avian

Team restrictions:

Difficulty Restriction
Lv 3-5 All 5 demons must be of the races Lady, Genma, Avian, Deity, or Entity
Lv 6-8 All 5 demons must be of the races Lady, Genma, Avian, or Deity.
Lv 9+ All 5 demons must be of the races Lady, Genma, or Avian.
Sample party
ArchRed.png Garuda.jpg Garuda
Skills
Force Boost
Auto-Taruka
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Cu Chulainn.jpg Cu Chulainn
Skills
Force Boost
Force Amp
Brands
MATK% Divine or Spell
Requirements
-
ArchRed.png Cu Chulainn A.jpg Cu Chulainn A
Skills
Serial Killer
Force Boost
Brands
PATK% Divine or War
Requirements
-
ArchRed.png Tsukuyomi.jpg Tsukuyomi
Skills
Resist Phys
Force Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Isis.jpg Isis
Skills
Force Boost
Assassin
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

  • Garuda.jpg Garuda innately has Auto-Rakunda to apply Icon DEF Debuff.png DEF Debuff. We have Auto-Taruka transferred to apply Icon ATK Buff.png ATK Buff as well, providing a full buff swing.
  • Cu Chulainn A.jpg Cu Chulainn A's Force Barbed Spear pierces Bulwarks, which is unfortunate, as it cannot help break Maria's Bulwark. However, he still deals good damage to push for a kill.
    • Transferring Force Wind Slash is an option, since it does not pierce Bulwarks.
    • His color does not really matter.
  • Cu Chulainn.jpg Cu Chulainn: 190 magic, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. Force Mazandyne (120 power AoE).
  • Tsukuyomi.jpg Tsukuyomi is weak to Phys Phys, so he has Resist Phys transferred to cover it.
    • Damage-wise, he prefers using max-level Force Zanma plus a damage booster, over using Force Zandyne with no damage booster. Zanma can be leveled cheaply using 3★ fodder.
    • His color does not really matter, unless you specifically need more HP from Purple.

Other options worth considering:

Low-grade challenge

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be grade 83 or lower.
Lv 6-8 4 or more demons must be grade 83 or lower.
Lv 9+ All 5 demons must be grade 83 or lower.
Lv 6-8 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 2 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be grade 59 (3★ base) or lower.
Sample party
ArchClear.png Scathach.jpg Scathach
Skills
Scathach (Underside)
Wind Slash
Brands
PATK% War
Requirements
-
ArchPurple.png Susano-o.jpg Susano-o
Skills
Force Boost
Force Amp
Brands
PATK% Divine or War
Requirements
-
ArchPurple.png Cu Chulainn.jpg Cu Chulainn
Skills
Force Boost
Force Amp
Brands
MATK% Divine or Spell
Requirements
-
ArchRed.png Cu Chulainn A.jpg Cu Chulainn A
Skills
Force Boost
Serial Killer
Brands
PATK% Divine or War
Requirements
-
ArchPurple.png Oberon.jpg Oberon
Skills
Back Attack
Assassin
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

Other options worth considering:

3★ options

Icon Friendship Badge Gold.png Hell's Park Underside Icon Friendship Badge Silver.png
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Heimdall.jpg Spike Hell - Baphomet.jpg Spike Hell (Fire) - - Mermaid.jpg Spike Hell (Force) -
Hresvelgr.jpg Kawara Koumokuten.jpg Kawara (Phys) - - - - - -
Mithras.jpg Grave - - Illuyanka.jpg Grave (Ice) - - - -
Ixtab.jpg Sanzu River - - - - - Arianrhod.jpg Sanzu River (Light) Shiki-Ouji.jpg Sanzu River (Dark)
Fafnir.jpg Blood Pond - - - Dominion.jpg Blood Pond (Elec) - - Kaiwan.jpg Blood Pond (Dark)
Black Maria.jpg Hell Cafe - Efreet.jpg Hell Cafe (Fire) - - Scathach.jpg Hell Cafe (Force) - -
Mada.jpg Burning - - - Baihu.jpg Burning (Elec) - - -