Spike Hell Area (weak to
Fire)
Overview
General strategy
- Your primary objective is to kill King Frost with
Fire attacks on the first turn. If you don't, then he will hit into your
Ice weaknesses, apply
DEF Debuff to you, and steal all your MP. The Mandrakes should go down easily afterwards, allowing you to isolate Heimdall.
- MP management is very tight in this fight, consider running Divine brands on as many demons as possible.
- If you have a
Baphomet with the skill
Baphomet (Underside), bring him.
- For survival, it's recommended to use
Repel Almighty Magic (such as from
Huang Long) or
Spirit Chains of Intimidation (such as from
Lost Name). If neither is available, go all-in on attack.
Repel Almighty Magic will stop Heimdall from using his unique
Almighty attack. Now, Heimdall will resort to standard attacks.
- If possible, have Huang Long at panel 4 for his magic damage aura (+20% magic dealt and -20% magic received for the party while under Repel Magic). In this case, cast Five Elements ASAP to help push damage against King Frost.
- Heimdall doesn't have Phys Pierce, so Demons with innate Null/Repel/Drain Phys or a Null Phys transfer can wall Heimdall's standard attacks and his enrage.
- If you cast Tetrakarn or use a
Phys Reflector (for
Repel Physical) just before Heimdall's enrage, then you can reflect it back at him, potentially dealing a lot of damage to finish him off.
- However, you cannot have both Repel Physical and Repel Magic active at the same time, so only take this chance if you are sure the reflect will kill Heimdall. If Heimdall survives, then he will be free to use his Almighty attack, and might kill you.
- If you plan to do this, make sure Heimdall doesn't have any stacks of
Intimidation, as those will reduce the power of the reflected damage.
Underside skill demons
Baphomet
Baphomet (Underside) effect overview
- Self gets 50% HP, 180% Fire damage, 20% accuracy, 3 MP discount for Fire skills, and immunity to
Spirit Chains of Suppression.
- The team gets 20% Fire damage and 20% accuracy.
- If any team member hits a weak point, Baphomet restores 2 MP to the whole team (up to 3 times per turn).
- Colors
Clear for the fusibles ruleset. The other colors don't offer anything useful for a Fire build.
- Skill Transfer
Trisagion (Underside) is ideal, otherwise use the highest-damage single-target attack skill you have. For example:
Trisagion.
Agidyne works as a cheap alternative.
- His innate
Maragi can be leveled cheaply by transferring it from 2★.
- Brands
- MATK% Spell.
- Due to his MP discount and MP restores (counteracting the enemy's MP drains), Divine's MP regen is probably not necessary.
Jack Frost
Jack Frost (Underside) effect overview
- Self gets
Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to
Spirit Chains of Suppression.
- Colors
- Skill Transfer
- Use
Agidyne.
- Jack Frost does not have any MP discounts, so 7 MP skills such as
Trisagion may be too expensive to cast repeatedly.
Trisagion (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
- Brands
- Misc notes
Fusibles challenge
Team restrictions:
| Difficulty |
Restriction
|
| Lv 3-5 |
3 or more demons must be fusible*.
|
| Lv 6-8 |
4 or more demons must be fusible.
|
| Lv 9+ |
All 5 demons must be fusible.
|
| Lv 6+ |
1 or more demons must be grade 79 (4★ base) or lower.
|
| Lv 9+ |
1 or more demons must be Clear .
|
Notes regarding fusibles:
- Multi-fusions count.
Pixie and
Slime count, even though you cannot fuse them.
Team notes:
- Everyone should have Divine brands, due to the tightness of MP in this fight.
Huang Long for
Repel Almighty Magic and his panel 4 magic damage aura. Yellow can also buff with Luster Candy to push more damage. He should go first in the party, so he can activate his magic damage aura ASAP.
Cybele satisfies the
Clear requirement, offers a team Fire damage aura (10% at base, 20% at p3), and has good innate Fire skills.
Metatron for his panel 3's 20% magic damage aura. He also has
Maragidyne so he can contribute his own damage.
Surt pushes damage against King Frost.
- Remember to use Tetrakarn or use a
Phys Reflector just before Heimdall does his Phys enrage!
Other options worth considering:
Cerberus: 170 str and 150 mag, P3 gives a 20% phys/fire damage aura, 20% all-damage to Beast race, and 50% crit to self.
Agidyne. War Cry for 
ATK and DEF Debuffs, and Yellow has War Dance for 
ATK and DEF Buffs.
Hell Claw also applies
Spirit Chains of Intimidation to help survival.
Prometheus: 226 magic, has Fire Boost, p3 has 10% fire damage.
Agidyne and discounted
Maragidyne.
Purple is also an option, swapping out the Maragidyne for Infinite Chakra.
Anubis: 217 magic, Purple has Merciless Blow. Transfer
Agidyne + Fire Boost.
Titania: 235 magic, Purple has Back Attack. Transfer
Agidyne + Fire Boost.
Efreet: 208 magic, has Fire Boost, Purple has Back Attack.
Maragi and
Agilao. Alternatively, can use
Clear for discounted
Agidyne.
Race challenges
Beast, Vile, Tyrant
Team restrictions:
| Difficulty |
Restriction
|
| Lv 3-5 |
All 5 demons must be of the races Beast, Vile, Femme, Tyrant, or Godly.
|
| Lv 6-8 |
All 5 demons must be of the races Beast, Vile, Femme, or Godly.
|
| Lv 9+ |
All 5 demons must be of the races Beast, Vile, or Tyrant.
|
Team notes:
Lost Name is easily accessible, does good damage based on HP, and applies
Spirit Chains of Intimidation to help the team survive. His panel 1 helps significantly, dropping the cost of
Fatal Burn to just 4 MP at max skill level.
Moloch: Does decent damage based on HP, and provides a 40% Fire damage aura.
Surt A: 201 magic, has Fire Amp and 20% damage, P3 gives 25% damage.
Eruption (120 power AoE + ramping 100-175 power random). Applies
DEF Debuff when Eruption is used. Panel 2 can also change his Standard Attack into
magic, allowing him to attack without needing MP.
- The remaining members are just whatever Fire users are available.
- Remember to use Tetrakarn or use a
Phys Reflector just before Heimdall does his Phys enrage!
Other options worth considering:
Low-grade challenge
Team restrictions:
| Difficulty |
Restriction
|
| Lv 3-5 |
3 or more demons must be grade 83 or lower.
|
| Lv 6-8 |
4 or more demons must be grade 83 or lower.
|
| Lv 9+ |
All 5 demons must be grade 83 or lower.
|
| Lv 6-8 |
1 or more demons must be grade 79 (4★ base) or lower.
|
| Lv 9+ |
2 or more demons must be grade 79 (4★ base) or lower.
|
| Lv 9+ |
1 or more demons must be grade 59 (3★ base) or lower.
|
Team notes:
Prometheus: 226 magic, has Fire Boost, p3 has 10% fire damage.
Agidyne and discounted
Maragidyne. Satisfies the 4★ requirement.
Purple is also an option, swapping out the Maragidyne for Infinite Chakra.
Queen Mab: 223 magic, has Merciless Blow and 15% damage, P1 gives 20% damage, P3 gives 30% damage. Also has 25% Fire damage aura for the team.
Cuailnge (180 power AoE w/
Concentrate). Sets up a 1-turn
ATK Buff at start of combat.
Moloch: Does decent damage based on HP, and provides a 40% Fire damage aura.
Quetzalcoatl A: 190 magic, has Fire Amp, P3 gives 25% damage.
Aztec Pulse (ramping 120-160 power AoE). Applies 
ATK and DEF debuffs after every cast of his unique. Also, if he dies, then he will revive himself on your turn, cleansing off his own
Spirit Chains of Suppression (since that disappears upon death), and casts a 1-turn Luster Candy. If he dies a second time, he will repeat this, on top of granting bulwarks and healing to the team.
Other options worth considering:
Cerberus: 170 str and 150 mag, P3 gives a 20% phys/fire damage aura, 20% all-damage to Beast race, and 50% crit to self.
Agidyne. War Cry for 
ATK and DEF Debuffs, and Yellow has War Dance for 
ATK and DEF Buffs.
Hell Claw also applies
Spirit Chains of Intimidation to help survival.
Surt A: 201 magic, has Fire Amp and 20% damage, P3 gives 25% damage.
Eruption (120 power AoE + ramping 100-175 power random). Applies
DEF Debuff when Eruption is used. Panel 2 can also change his Standard Attack into
magic, allowing him to attack without needing MP.
Agni: 207 magic, has Fire Boost, P1 has 5% damage.
Maragion.
Purple applies
DEF Debuff at start of combat.
Anubis: 217 magic, Purple has Merciless Blow. Transfer
Agidyne + Fire Boost.
Titania: 235 magic, Purple has Back Attack. Transfer
Agidyne + Fire Boost.
Efreet: 208 magic, has Fire Boost and Purple has Back Attack.
Maragi and
Agilao. Alternatively, can use
Clear for discounted
Agidyne.