Demon Alliance Invasion/History

From SMT: Dx2 Wiki
Revision as of 13:14, 2 March 2023 by Boblers (talk | contribs) (starting up history page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

"Revival of the Mantra's Leader" event

[News Announcement]

Oni

Encounter oni.jpg

First and easiest battle you will encounter.
This enemy, just like regular Oni is weak to Elec attacks.


Battle 1

Phys Fire Ice Elec Force Light Dark
Oni - - - Wk - - -

Tetra-break.jpg Mortal-jihad+.jpg Herculean-strike.jpg Fierce-oni-kagura.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Oni - - - Wk - - -

The second fight is exactly the same, except for the addition of the skill below.
Soul-fracture-20.jpg

Notes

  • Phys Anti-Pierce is possible, but since Oni has single target attacks and, on the second fight, a fractional move, he will likely not attack into repel/drain reliably.
  • Very easy, very simple fight. No gimmicks, no insane HP, just hit him a few times and he should be dead.

Thor

Encounter thor.jpg

The second boss. Considerably more dangerous, this is where you need to start understanding the event mechanics.


Battle 1

Phys Fire Ice Elec Force Light Dark
Thor Rs Nu - Dr Wk Rs -

Thunder-gods-strike.jpg Fierce-thunderous-hammer.jpg Battlefield-morale-boost.jpg Drain-pierce.jpg Fierce-attribute-reaction-elec-attack.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Thor Rs Nu - Rs Wk Rs -

Thunder-gods-strike.jpg Fierce-mjolnir.jpg Elec-charge.jpg Drain-pierce.jpg Super-resistance-elec.jpg Attribute-reaction-elec-attack.jpg Super-auto-recovery-bind.jpg

Notes:

  • Phase 1 has both Drain Elec and Drain Pierce. This means he's completely immune to Elec Elec attacks (unless you use Zeus.jpg Zeus to change his resistances). In addition, he takes -50% damage from all non-Elec skills and attacks.
  • Thor will counter any non-Elec skills you throw at him. The damage from these counters is not big, but it will add up, especially if you're abusing his Force Force weakness. You can use these counters to trigger skills on your own demons, for example Demeter.jpg Demeter, Demiurge.jpg Demiurge, or Orcus.jpg Orcus.
  • However, he's still weak to Force Force attacks, and thus will take more damage from them, which should offset the damage reduction.
  • Phase 2 will no longer Drain Pierce, but will take -90% damage from non-Elec attacks. This makes anything other than Elec Elec simply not worth using.
  • Regarding Chalk.png Chalk Eater:
    • If you have Zeus.jpg Zeus, then use him with Chalk Eater in phase 2 (Zeus makes the boss weak to Elec).
    • If no Zeus, use Chalk Eater with Force casters in phase 1.

Recommended Demons:

  • Phase 1 (gist: Force spam and/or crits. Need something like reduction, bulwarks, and/or healing to weather the boss's Elec counter attacks.)
    • Susano-o.jpg Susano-o: Kusanagi is a very strong Force attack that also casts Icon ATK Buff.png Tarukaja, to increase your attack % on subsequent fights. If Teal Teal, he also has Drain Elec to synergize with Demiurge.jpg Demiurge.
    • Mahamayuri.jpg Mahamayuri: solid Force attacker which will also heal your party when used. However, be careful of his Elec weakness.
    • Sabaoth.jpg Sabaoth: careful turn order management might be necessary, but Sanction provides a bonus press turn every turn on top of hitting Thor's weak spot.
    • Ame no Uzume.jpg Ame no Uzume: casts Icon ATK Buff.png Tarukaja when a skill with a healing effect is used. Has good synergy with Force users that heal by attacking or automatically, such as Seth.jpg Seth and Mahamayuri.jpg Mahamayuri.
    • Good Drain Elec partners for Demiurge include:
  • Phase 2 (gist: Elec spam)
    • Thor.jpg Thor: Mjolnir deals solid damage across multiple hits. If Zeus enables Elec weakness, then each of Mjolnir's separate hits has its own chance of triggering Chalk Eater's passives for buffs, more press turns, etc.
    • Izanami.jpg Izanami: Team-wide Elec damage aura, and Bolt Storm synergizes with Zeus and Chalk Eater in the same way Thor's Mjolnir does. If panel 1, Bolt Storm costs only 4 MP, so Divines allow her to always cast it - if panel 4, it only costs 3 MP, allowing for Spell Brands instead. Panel 4 can also ease MP management on the party with -1 MP cost.
  • Either Phase
    • Barong.jpg Barong: Panel 3 will make your whole party take -20% Elec damage, and another -70% for himself. In addition, Barong Dance is not only a good healing move, it will also cast and recast Luster Candy which will stack your buff % for future fights. Can be used on either team.
    • Zeus.jpg Zeus: will of course lower Thor's Elec resistance and keep it down through multiple uses of Keraunos. This lets you bypass the Elec immunity on phase 1 and do big damage to him, ignoring the damage reduction to other elements. He also has high value for phase 2, where you're essentially forced to use Elec.
    • Orcus.jpg Orcus: when your team uses a non-Elec attack, Thor will counter with an Elec AoE. This will hit Orcus, who's weak to Elec himself, triggering his passives, most notably his Panel 2 which casts a free Icon ATK Buff.png Tarukaja when a weakness is exploited. He will also prevent bonus turns when Thor uses his regular AoE attack.

Gozu-Tennoh

Encounter gozutennoh.jpg

The Main Man. Featured demon, rarest and toughest boss.


Battle 1

Phys Fire Ice Elec Force Light Dark
Gozu-Tennoh Dr Nu Nu Nu Nu Rs Rs

Magic-resistance+.jpg Magic-counter.jpg Restrain-and-release.jpg Rule-control.jpg Fierce-megaton-raid.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Gozu-Tennoh Dr Nu Nu Nu Nu Rs Rs

Soul-fracture-20.jpg Phys-counter.jpg Fierce-mortal-jihad.jpg Rule-control.jpg Fierce-megaton-press.jpg Super-auto-recovery-bind.jpg


Notes:

  • Do NOT try to revive spam with this guy.
  • If you bring an Intimidating-Stance-like effect to remove enemy press turns, then Restrain and Release causes the boss to lose 3 more press turns and Debilitate himself. If you bring Gozu-Tennoh.jpg Gozu-Tennoh, then you can trigger this on all 3 turns, completely cancelling the Boss's ability to attack you, while also debuffing him for free.
    • Due to how low the boss's AGI is, it's not really feasible to set up normal Intimidating Stance effects - you can't out-slow him. But even if you did, most IS effects only activate on the first turn, while Gozu's activates on all 3 turns.
  • No weaknesses on either phase, so you will need pure, raw damage. Unless you have Zeus.jpg Zeus and you can abuse that Elec Elec weakness.
  • Phase 1 will reduce magic damage by 90%, in addition to punishing you with a 200 BP attack every time you attack him with magic. Do not bring magic units in phase 1.
    • Your best bet here is to bring a physical team and spam crits for extra turns. CarbonBlack.png Carbon Black is helpful for extra damage.
  • Phase 2 does not take reduced damage from physical attacks, but it does counter them with an AoE Phys. Note that while the skills say Phys, they in fact mean Physical, so any skill that can crit or miss will trigger a counter move.
    • Due to having no weaknesses and heavily punishing physical moves (and thus crits), bonus turns are hard to come by. Skills like Solar Flare or Sword of Izumo can help provide extra turns through their Remnants attribute. Turn generators like Vishnu A.jpg Vishnu A can also help.
    • Shionyan.png Shionyan is a good default choice for phase 2, due to her +12 MAG.
  • The boss will crit. A lot. The damage he does will add up quickly, so you want a healer on phase 2.

Recommended Demons:

  • Phase 1 (gist: physical attacks, crit spam)
    • Gozu-Tennoh.jpg Gozu-Tennoh completely cancels the boss's first turn, while also casting Debilitate the boss for 3 turns, due to Restrain and Release. Gozu will also remove one press turn from each of boss turns 2 and 3. However, since Mantra and Crushing Force are HP-based, this means spending 2 or 3 BP will not increase their damage, as those only boost PAtk and MAtk. It may be better to have him use standard attacks instead.
    • Panel 3 Zaou-Gongen.jpg Zaou-Gongen provides infinite Icon Critical.png Might to ensure you get crits. Panel 4 is ideal for the discounted God's Hand.
    • Panel 3 Mara.jpg Mara has infinite Icon Charge.png Charge when spamming Hell Thrust, providing great damage output. Panel 4 gives him Charge before his first use of Hell Thrust, as well. For MP management, it's highly recommended to have Hell Thrust's level maxed.
    • Futsunushi.jpg Futsunushi will counter every attack the boss does, making the damage add up. Also sets up Icon Critical.png Might to get Panel 3 Zaou-Gongen.jpg Zaou-Gongen started without need of Auto-Rebellion.
    • Chi You.jpg Chi You will also deal big damage when the boss's turn ends, entering Icon Charge.png Charge for more damage on the next hit.
    • Odin A.jpg Odin A grants all your allies +40% Phys/Elec damage when under Icon Zenith.png Zenith.
    • Asura Lord.jpg Asura Lord will boost your allies' crit damage.
    • Gogmagog.jpg Gogmagog can help allies weather the boss's Phys attacks with panel 2, and reduce the chance of boss crits with panel 3. His usual issue of missing shouldn't apply, since the boss's AGI is effectively nothing. Note that he won't have natural Phys Pierce unless panel 4 though, so consider running him alongside Zaou-Gongen.jpg Zaou-Gongen. Spending 2 or 3 BP will also not increase the damage of Earthquake or Muscle Punch, as those are PDef-based, but BP boosts only PAtk and MAtk. As a result, his standard attack would be his strongest attack.
  • Phase 2 (gist: magic attacks, Remnants if possible)
    • Elohim.jpg Elohim is a peak choice for phase 2 thanks to Remnants and Offensive Cry when casting Solar Flare, as well as the large damage numbers.
    • Panel 3 Mahakala.jpg Mahakala can keep offensive buffs up, and gets auto Icon Concentrate.png Concentrate at the start of the second turn for increased damage.
    • Vishnu A.jpg Vishnu A and Sabaoth.jpg Sabaoth can generate extra press turns, to help alleviate the lack of bonus turns from crits. Vishnu also provides attack buffs.
    • Demeter.jpg Demeter is helpful for buffs and Bulwarks as usual. In phase 1 she won't be able to cast My Harvest! without triggering a retaliation, but in phase 2 she can cast it no problem.