| Name
|
PVE
|
PVP (Battle Tower)
|
| Alt-World |
Abyss |
Offense |
Defense
|
 Alice Sword
|
- |
- |
- |
- |
| Pros |
- Gotcha! is single-target Mortal with 1 use (2 if panel 2). This can be useful for deleting threats in early floors of Tokyo Abyss, and the occasional enemy lacking Null Mortal in PvP.
- After the Mortal skill runs out, the sword also has single-target and AoE Dark skills.
- Up to 20% Dark damage aura for the party, and another 25% for the MC.
- Grants Dark Pierce.
|
| Cons |
- |
| Notes |
- The MC and Alt-World farming stages are immune to Mortal.
|
|
 Alice A Sword
|
- |
- |
- |
- |
| Pros |
- Sets up Curse, removes Evade Mortal buffs, and applies AoE Mortal to Cursed enemies. Most enemies don't bother running Null Curse, so this should allow for sweeping as long as foes don't have Null Mortal.
- Decent at setting up Curse without the assistance of a team member.
- Grants 10% ailment chance boost to the team.
- The sword mainly uses Fractional Damage, which ignores damage reduction.
|
| Cons |
- Heavily reliant on landing curse.
- Alt-World farming stages are immune to ailments.
- Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
- The Mudodyne (even with piercing and the 20% Dark damage boost) is not useful unless it hits a weakness.
|
| Notes |
- The MC and Alt-World farming stages are immune to Mortal.
|
|
 Amaterasu Sword
|
- |
- |
- |
- |
| Pros |
- Ukehi heals the party after performing a Fire AoE.
- Blood Rush to buff the party's ATK and EV/AC.
- Up to 30% Fire damage boost.
- Up to 15% Fire damage reduction for the team.
|
| Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
|
| Notes |
- Standard fusible heal sword for Fire.
|
|
 Ananta Sword
|
- |
- |
- |
- |
| Pros |
- Primordial Water heals the party after performing an Ice AoE.
- War Cry to debuff enemies' ATK and DEF.
- Up to 30% Ice damage boost.
- Up to 15% Ice damage reduction for the team.
|
| Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
|
| Notes |
- Standard fusible heal sword for Ice.
|
|
 Asherah Sword
|
- |
- |
- |
- |
| Pros |
- Holy Union revives a random party member at 100% HP, and gives them an Evade Mortal buff. This has 1 use (2 if panel 3).
- Mediarama for team healing.
- 5% Fire damage boost and 5% Fire damage reduction for the team.
|
| Cons |
- If multiple demons are down, Holy Union does not let you pick which one to revive.
- No pierce.
|
| Notes |
- |
|
 Asura Sword
|
- |
- |
- |
- |
| Pros |
|
| Cons |
|
| Notes |
- |
|
 Baal Sword
|
- |
- |
- |
- |
| Pros |
|
| Cons |
|
| Notes |
- |
|
 Barong Sword
|
- |
- |
- |
- |
| Pros |
- Calon Arang heals the party after performing an Elec AoE.
- War Dance to buff the party's ATK and DEF.
- Up to 30% Elec damage boost.
- Up to 15% Elec damage reduction for the team.
|
| Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
|
| Notes |
- Standard fusible heal sword for Elec.
|
|
 Black Frost Sword
|
- |
- |
- |
- |
| Pros |
- Mahelldyne is a 130 power Dark AoE.
- Up to 25% Dark damage aura for the party, and another 45% for the MC.
|
| Cons |
|
| Notes |
- Standard fusible attack sword for Dark.
|
|
 Cu Chulainn Sword
|
- |
- |
- |
- |
| Pros |
- Tie-Breaker is a 130 power Phys AoE.
- Up to 25% Phys damage aura for the party, and another 45% for the MC.
- Above-average accuracy and crit rate (25% instead of 20%)
|
| Cons |
|
| Notes |
- Standard fusible attack sword for Phys.
|
|
 Frost Ace Sword
|
- |
- |
- |
- |
| Pros |
- Frozen Fist deals 130-power, piercing, physical Ice damage to a single target, and gives the MC Might afterwards, allowing for crit spam.
- War Dance buffs the team's ATK and DEF.
- 10% Ice/Light damage boost for the team.
- Up to 60% Ice damage boost for the MC (on top of the team effect).
- Up to 35% accuracy.
|
| Cons |
|
| Notes |
- Frozen Fist uses the MATK stat but deals physical damage, so it may affect your choice of demonite.
|
|
 Garuda Sword
|
- |
- |
- |
- |
| Pros |
- Immortal Shrine heals the party after performing a Force AoE.
- Fog Breath to debuff the enemy's ATK and EV/AC.
- Up to 30% Force damage boost.
- Up to 15% Force damage reduction for the team.
|
| Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
|
| Notes |
- Standard fusible heal sword for Force.
|
|
 Garuda A Sword
|
- |
- |
- |
- |
| Pros |
- Tempest Talon deals 100-power Force damage to a single target, and then up to 175 damage spread across 5 random targets. Since the random-targeting is a chain effect, it hitting NDR will not lead to losing Press Turns.
- Agile Cry buffs your EVAC and debuffs the enemy's EVAC.
- Up to 20% evasion for the team.
- Up to 40% Force damage boost.
- Grants Force Pierce.
|
| Cons |
- The random targeting is inconsistent, and can cause problems if enemies need to die in a specific order.
- Tempest Talon starts with only 2 random hits, and has to be used twice to ramp up to 5 hits. In order to actually use it at full power, you therefore need to survive the enemy turn.
- The evasion stacking won't stop incoming magic damage.
|
| Notes |
- |
|
 Gogmagog Sword
|
- |
- |
- |
- |
| Pros |
- Albion Giant heals the party after performing a Phys AoE.
- Acid Breath to debuff the enemy's DEF and EV/AC.
- Up to 30% Phys damage boost.
- Up to 15% Phys damage reduction for the team.
- Above-average accuracy and crit rate (25% instead of 20%).
|
| Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
|
| Notes |
- Standard fusible heal sword for Phys.
|
|
 Huang Di Sword
|
- |
- |
- |
- |
| Pros |
|
| Cons |
|
| Notes |
- |
|
 Indrajit Sword
|
- |
- |
- |
- |
| Pros |
|
| Cons |
|
| Notes |
- |
|
 Ishtar Sword
|
- |
- |
- |
- |
| Pros |
- Starry Passion heals the party after performing a Light AoE.
- War Dance to buff the party's ATK and DEF.
- Up to 30% Light damage boost.
- Up to 15% Light damage reduction for the team.
|
| Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
|
| Notes |
- Standard fusible heal sword for Light.
|
|
 Ixtab Sword
|
- |
- |
- |
- |
| Pros |
|
| Cons |
|
| Notes |
- |
|
 Izanami Sword
|
- |
- |
- |
- |
| Pros |
|
| Cons |
|
| Notes |
- |
|
 Lakshmi Sword
|
- |
- |
- |
- |
| Pros |
|
| Cons |
|
| Notes |
- |
|
 Lilith Sword
|
- |
- |
- |
- |
| Pros |
- Midnight Feast heals the party after performing a Dark AoE.
- Nocturne to buff the party's DEF and EV/AC.
- Up to 30% Dark damage boost.
- Up to 15% Dark damage reduction for the team.
|
| Cons |
- No pierce. Since the heal skill requires the AoE to succeed, this makes the heal unreliable in PvP.
|
| Notes |
- Standard fusible heal sword for Dark.
|
|
 Lucifer Sword
|
- |
- |
- |
- |
| Pros |
|
| Cons |
|
| Notes |
- |
|
 Mahakala Sword
|
- |
- |
- |
- |
| Pros |
|
| Cons |
|
| Notes |
- |
|
 Masakado Sword
|
- |
- |
- |
- |
| Pros |
- Divine Flash is a 200-power Phys attack with +80% crit rate, ignores endures, and inflicts Mortal. This can quickly remove threats in early floors of Tokyo Abyss, and the occasional enemy lacking Null Mortal in PvP. Even if the Mortal doesn't land, it does great Phys damage with a reliable chance to crit. Has 3 uses.
- Iai Isshin is a Phys AoE that grants Charge after every use. You can then spend the charge on Iai Isshin itself, or on Divine Flash for high single-target damage.
- Offensive Cry provides a full offensive buff swing.
- Above-average accuracy and crit rate (30% instead of 20%).
- Up to 40% Phys damage boost.
- Up to 25% single-target damage boost for the team.
- Grants Phys Pierce.
- At panel 2, grants Might to the MC when they land a kill.
|
| Cons |
|
| Notes |
- The MC and Alt-World farming stages are immune to Mortal.
|
|
 Masakado A Sword
|
- |
- |
- |
- |
| Pros |
|
| Cons |
|
| Notes |
- |
|
 Mastema Sword
|
- |
- |
- |
- |
| Pros |
- Last Plague is a 130 power Light AoE.
- Up to 25% Light damage aura for the party, and another 45% for the MC.
|
| Cons |
|
| Notes |
- Standard fusible attack sword for Light.
|
|
 Metatron Sword
|
- |
- |
- |
- |
| Pros |
- Pillar of Godly Light deals 210-power Almighty damage to a single target. It's also split across 3 hits, to break endures.
- 20% magic damage boost and 10% magic damage reduction for the team.
- Up to 20% Almighty damage boost.
- Offensive Cry provides a full offensive buff swing.
|
| Cons |
- Almighty-based kit with no pierce means this sword is shut down by Repel Almighty Magic.
- MP-hungry if using anything other than the unique skill.
- Useless in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%.
|
| Notes |
- |
|
 Rama Sword
|
- |
- |
- |
- |
| Pros |
- Rakshasa Cleaver deals 160-power Ice damage to a single target, and debuffs ATK and EVAC.
- Luster Candy buffs the team's ATK, DEF, and EVAC.
- 10% Ice damage aura for the party, and another 30% for the MC.
- 5% Fire/Ice damage reduction for the party.
- Grants 10% evasion.
- Above-average accuracy and crit rate (25% instead of 20%).
- Grants Ice Pierce.
|
| Cons |
|
| Notes |
- |
|
 Samael Sword
|
- |
- |
- |
- |
| Pros |
- Red Serpent Venom attempts to apply Poison, Bind, Charm, and Mute to a single enemy. At panel 2, it costs only 4 MP.
- Grants 10% ailment chance boost to the team, and another 30% to the MC.
- Up to 30% Almighty damage boost.
|
| Cons |
- Almighty-based kit with no pierce means this sword is shut down by Repel Almighty Magic.
- Only really offers ailments. If they don't land, the Almighty damage is lackluster.
- Ailments work in Tokyo Abyss (even on bosses), but only up to floor 60 due to stat inflation.
- Useless in Alt-World elemental stages, as Affinity Shift reduces Almighty damage by 70%, and the enemies are immune to ailments.
- Salvation is expensive at 9 MP, and the MC isn't a good cleric as they can only null one of Bind, Charm, or Mute (from Lucifer, Lakshmi, or Samael shield).
|
| Notes |
- |
|
 Seraph Sword
|
- |
- |
- |
- |
| Pros |
- Pure Holy Fire deals 180-power piercing Fire/Light damage to a single target.
- 10% Fire/Light damage reduction, 10% Fire/Light damage boost, and -1 MP cost to Fire/Light skills for the team.
- Up to 20% Light damage boost.
|
| Cons |
|
| Notes |
- |
|
 Surt Sword
|
- |
- |
- |
- |
| Pros |
- Scathe of Branches is a 130 power Fire AoE.
- Up to 25% Fire damage aura for the party, and another 45% for the MC.
|
| Cons |
|
| Notes |
- Standard fusible attack sword for Fire.
|
|
 Susano-o Sword
|
- |
- |
- |
- |
| Pros |
- Serpent Killer is a 130 power Force AoE.
- Up to 25% Force damage aura for the party, and another 45% for the MC.
|
| Cons |
|
| Notes |
- Standard fusible attack sword for Force.
|
|
 Thor Sword
|
- |
- |
- |
- |
| Pros |
- Crackling Thunder is a 130 power Elec AoE.
- Up to 25% Elec damage aura for the party, and another 45% for the MC.
|
| Cons |
|
| Notes |
- Standard fusible attack sword for Elec.
|
|
 Vasuki Sword
|
- |
- |
- |
- |
| Pros |
- Samudra Manthan is a 130 power Ice AoE.
- Up to 25% Ice damage aura for the party, and another 45% for the MC.
|
| Cons |
|
| Notes |
- Standard fusible attack sword for Ice.
|
|
 Yoshitsune Sword
|
- |
- |
- |
- |
| Pros |
- Kurama Flash deals 240-power Phys damage to a single target, with +30% crit rate. It also ignores counters, and splits its damage across 8 hits to break endures.
- Has Charge to significantly boost the MC's physical damage.
- Up to 20% Phys damage for the party, and another 20% for the MC.
- Up to 35% accuracy and 45% crit rate for the MC.
- Grants Phys Pierce.
- Panel 1 recovers 2 MP to the MC on the 1st turn, possibly counteracting MP drain.
|
| Cons |
- MP-hungry, as both attack skills cost 7 MP.
|
| Notes |
- |
|