Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Alice
|
 |
 |
4 |
4 |
4 |
Pros |
- Very powerful in PVP as Die for Me! bypasses Endure-type skills and Instant Kills a demon allowing her to swiftly delete key threats.
- Godly Panels, especially Panel 3, as this allow her to spam Die for Me!: this makes her Top Tier.
- High damage potential due to good stats and Dark Amp in Purple.
- Can be used to in most PVE content like Aura Gate, Brands of Sin (especially Vanity 11) and certain Kiwami.
- She's cute!!
|
Cons |
- Needs Dark Pierce (weak) and Panel 3 to really shine, without those her PVP rating would be around 7.
- Needs to run Divines without Panel 2 for first turn Die for Me!.
- Skilled players will play around Alice defense, manipulating her to cast Mamudoon instead of Die for Me!. To mitigate this, have her MAtk as low as possible.
|
|
Alice A
|
 |
 |
5 |
5 |
5 |
Pros |
- The only demon in the game with AOE Mortal. When paired with curse support like Nebiros, she can easily decimate entire teams without Null Curse and/or Null Mortal.
- Drains 1 MP from the enemy at the start of their turn, which stops MANY T1 sweepers (eg Baal, Anat, Uriel) in their tracks.
- Trivializes almost all PVE content like Aura Gate and Hell's Park - pair her with an AOE curse inflictor and instakill everyone!
- Purple gains Null Mortal which prevents her from being killed by other Mortal users.
- She's cute!!
|
Cons |
- Hard countered by Null Curse and Null Mortal.
- Weak to light and by extension the Archangels matchup. Teal fixes this somewhat but you lose Null Mortal in return.
- Cannot be used in the same team with OG Alice.
|
|
Alilat
|
 |
 |
4 |
3 |
3 |
Pros |
- While alive, Repel Pierce will prevent pierce skills from going through Repel resistances. Pair her with demons with a lot of Repels (like Asura Lord or Vairocana) or with Repel Phys (like Teal Gogmagog and Teal Quetzalcoatl).
- Very high LUK stat allows her to be built as an Ailment caster by transfering an Ailment skill.
- Thanks to stats and passives, she has extreme Ailment resistance: transfer her Silent Prayer or Prayer, she will be an Ailment cleanser.
- A near Must-Have demon for PVE, particularly Aura Gate 2, as Repel Pierce paired with appropriate demons is perfect for cheesing most Boss fights.
- Good HP and Vit stats and no weaknesses give her a lot of bulk.
- Very cheap to fuse.
|
Cons |
- Megidola is a wasted skill as her Magic stat is low.
- Lack of offensive demons with Repel Phys makes it hard to craft teams around her in PVP.
|
|
Amaterasu
|
 |
 |
4 |
2 |
2 |
Pros |
- One of the best PVE support demons in the game. Tenson Kourin is the best buff spell in the game, guaranteeing you will have all 3 buffs at the end of cast.
- Gains access to discounted Mediarahan in Yellow, which heals for a lot thanks to her high magic stat.
|
Cons |
- High MP cost
- Elec Weakness
- Panels are very lackluster.
- Maragion is a wasted slot for support builds.
- Healing is less important in PvP, reducing her potential there.
|
|
Ananta
|
 |
 |
1 |
3 |
3 |
Pros |
- Purple provides all 3 Auto-Buffs, which is incredibly strong
- Reasonable bulky with 3 Nulls makes him a decent support demon.
- Works well in slow double Intimidating Stance Teams, and can be left at level 1 to lower battle speed if used as a pure buff bot.
|
Cons |
- Force weakness and no attack skills
- Buffs disappear after a wave is cleared in PvE, so Auto-Skills arent as valuable there.
- Relies heavily on transfer skills to function well. Unfortunately most good transfer skills are Gacha-only.
|
|
Anat
|
 |
 |
4 |
4 |
5 |
Pros |
- Thunderstorm is an extremely powerful piercing AOE.
- High MAG stat, passive skills and Panels further her AOE DPS.
- Killer Impulse may add another layer of damage.
- Red gives Thunder Reign which can circumvent Elec Anti-Pierce such as Rama + Mother Harlot. Note that it does not pierce though!
|
Cons |
- Force weakness
- Without Panel 2, her PVP tier rating is lower than 8.
- Expensive to fuse and only available in clear. Colored variants are Gacha exclusive.
- Only Thunderstorm and Killer Impulse have pierce.
|
|
Asherah
|
 |
 |
3 |
4 |
4 |
Pros |
|
Cons |
- Two weaknesses to common attacking elements.
- Low AGI means she will need Lead Brands or even slower teammates to work as a Ailment cleanser.
- Resurrection is not useful in PVE as your demons are not supposed to die. Healing is also subpar in PVE.
|
|
Asura
|
 |
 |
4 |
2 |
2 |
Pros |
|
Cons |
- As nothing in his kit provides damage, damage booster transfers are mandatory.
- His only Piercing attack being Random Target makes him near unusable in PvP. Using Ashura against Masakado means your death.
|
|
Asura Lord
|
 |
 |
4 |
4 |
5 |
Pros |
- Very high ST damage that also generates press turns thanks to his high Crit Rate.
- Slaughter All is fully unblockable and ignores Endure-type skills, allowing you to delete key demons in PVP.
- Endless War passively increases Crit Rate and Crit Damage of the team. Paired with Kartikeya, the total is +40% Crit Rate.
- Very good synergy with Hero Masakado T1, an excellent Defense Team for PVP.
- Gigantomachia in Red and his innate passives makes him an excellent PVE sweeper.
- Good repel resistances makes him a natural partner for Alilat or Atavaka. Fire and Light repel perfectly counter Archangels teams.
|
Cons |
- Hard to raise Slaughter All's damage further as it is of the Almighty element.
- High MP cost mandates the use of Divine Brands, if not P2, this reduces his damage output.
- Risky to use for PVP Random Battle as he is suboptimal in Slow or Midrange teams and may put you in a difficult position in Fast teams whenever he fails to crit.
|
|
Atavaka
|
 |
 |
4 |
4 |
5 |
Pros |
- While alive, War Aid will prevent pierce skills from going through Repel resistances. Pair him with multiple-Repels Demons (like Asura Lord or Vairocana) or with Phys Repel (like Teal Gogmagog).
- Intimidating Stance is a very powerful passive for PVP and synergizes with his low AGI.
- Enemy Annihilation fully debuffs enemies before chaining into a piercing physical AOE sweep. Because the AOE is a chain effect, you will not lose press turns even if it misses and/or hits into Physical NDR, allowing him to spam it without concern.
- Amazing set of panels that provide him extra damage.
- Like Alilat, his Repel Pierce ability is perfect for cheesing Aura Gate 2 Boss fights.
|
Cons |
- Very high MP costs. And compensating with Divine Brands hurts his damage/Bulk.
- Weak to Ice. A common element in PVP especially in very Offensive Teams.
- Does not have natural Pierce. This can cause issues with his PVP AI attacking into Tetra Shift and/or Physical NDR when out of MP.
- The fact the debuff from Enemy Annihilation only lasts 1 turn with high MP-cost makes him unsuitable as a debuffer in PVE unless Panel 2.
|
|
Baal
|
 |
 |
4 |
4 |
5 |
Pros |
|
Cons |
- Ice weakness
- Without Panel 2, his PVP tier rating is lower than 8.
- Expensive to fuse and only available in clear. Colored variants are Gacha exclusive.
- Only has pierce through Tempest.
|
|
Barong
|
 |
Any |
4 |
2 |
2 |
Pros |
- Barong Dance is a healing skill with infinite uses which is useful for drawn out battles in PvE while buffing the team.
- If Panel 1 + max lvl, it can be cast Turn 1 PvP or spammed in PvE.
- Niche use in Aura Gate as giving him Support AI with his MAtk low enough guarantees he'll heal you with Barong Dance no matter your HP.
- This is useful to recover HP lost from Talk and in F50 of Aura Gate 2 where you meet the Self Destruct Forneuses.
|
Cons |
- 2 weaknesses if not in Teal archetype.
- Low Magic and Bulk is inconvenient as a healer/support.
- PvP is too fast for healings that are not passives to be useful.
|
|
Bayonetta☆
|
 |
Any |
2 |
2 |
2 |
Pros |
- Madama Stomp levels and Savage Glee in purple give her enormous crit rates.
- Madama Stomp autocasts an Almighty attack that also charms whenever she lands a crit. Deals decent damage after being buffed to scale off her PATK.
- Recent buffs have made her a lot more viable. Panel 2 in particular gives her Pierce which she desperately needs.
- Gomorrah (B) has high base damage and crit chance, letting you delete an enemy and charm the rest of the team.
|
Cons |
- Gomorrah (B) takes two turns to charge: impossible to use T1.
- Difficult to build due to Gomorrah (B) scaling off both PATK and MATK.
- Mediocre overall stats, bad bulk.
- Absolutely requires at least P2 to have any relevancy in PVP: get a PVP rating much lower than 6 if not paneled.
- No longer meme :(
|
|
Belial
|
 |
 |
4 |
3 |
3 |
Pros |
- Flames of Gomorrah is a hard hitting fire phys skill that pierces, crits and can be cast T1 even with War brands. Fire Amp in Purple makes it even deadlier.
- Sins of Sodom provides Fast-Debilitate if an enemy is cursed which pairs perfectly with the 80% curse-rate of Flames of Gomorrah.
- He pairs well with Nebiros who can curse before your turn.
- PvE enemies including Bosses are not immune to curse, making him an insane PvE Debuffer.
- Panel 2 allows him to Crit indefinitely.
|
Cons |
|
|
Black Frost
|
Any |
Any |
3 |
2 |
2 |
Pros |
- High Magic stat and innate Pierce on Go to Hell! makes him a good magic sweeper.
- Curse of Anguish and Panels pair well with Yama who automatically curses everyone at the start of the Boss wave.
- Go to Hell! has a high Curse chance, which lets him setup for other curse-based sweepers like Alice A.
- Yellow gains access to Concentrate to further increase his sweeping potential.
- His innate Mabufudyne and Ice Amp (in Purple) is excellent for Democalypse.
|
Cons |
- Light Weakness
- Go to Hell! has low base power and does not gain damage on level up.
- His damage output is below average and needs his Curse gimmick.
- Dark element AOEs are severely countered by the PVP Meta (Masakado + Rama or Atavaka + Hecate)
|
|
Black Rider
|
 |
 |
2 |
3 |
3 |
Pros |
- Soul Divide punishes healing by dealing Fractional damage based on their current health. Useful in Brands of Sin Vanity stages where healing is abundant.
- Famine deals fractional damage and saps MP at the end of enemies turn.
- Best used to deal with enemies that have auto-healing such as P2 Vishnu.
- Decent Magic stat and good Panels can make him a strong Ice mage.
|
Cons |
- Soul Divide damage is based on Current Health and cannot kill targets.
- Healing is not very common rendering his utility niche at best.
- Needs Panels (especially P2) to be an effective Mage.
|
|
Cu Chulainn
|
 |
 |
3 |
2 |
2 |
Pros |
- One of the budget pierce sweeper, he can be fused cheaply through 4x4 fusions.
- One of the best demons to fuse early: trivializes early PVE.
- Panels maintain his relevance late game. He's cheap to Panel.
- Innate Savage Glee and powerful Gae Bolg mean you can build him as a Phys attacker and he will be good for Phys Democalypse.
- Low AGI makes him useable in Intimidating Stance teams.
|
Cons |
- High MP costs, cannot sweep Turn 1 in PVP unless Panel 3.
- Purple Archetype mandatory for PVP as he needs Force Pierce.
- Mediocre Magic stat: needs passives to be transferred for decent damage.
- No Single-Target attack: he will have trouble against Anti-Force-Pierce like Rama + Susano-o A, popular in PVP.
|
|
Cu Chulainn A
|
 |
 |
4 |
4 |
4 |
Pros |
- Has full pierce on two elements.
- Barbed Spear deals three separate hits, allowing it to function as an Endure breaker. He is a good candidate for Hero Masakado T1
- Auto-Charge at end of turn allows him to deal massive damage if he is not taken out.
- Teal has Drain Phys to pair with Rama in Drain Teams, increasing his survivability which is needed if you want to use Auto-Charge.
|
Cons |
- Needs to survive an entire round to make use of Auto-Charge.
- Missing just one of Barbed Spear's 12 hits results in lost press turns.
- Requires damage booster transfers kit provides none.
- Auto-Charge does not activate when waves are cleared in PVE! This reduces his damage potential in auto-farming PVE greatly!
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