Difference between revisions of "Archetypes"
(adding demon icons and archetype icons, for easier browsing) |
(navbox) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | |||
[[File:Arch-Selector 4★ on Sonic (Psychic).png|thumb|Archetypes: Aragami (Red), Protector (Yellow), Psychic (Purple), and Elementalist (Teal/Cyan).]] | [[File:Arch-Selector 4★ on Sonic (Psychic).png|thumb|Archetypes: Aragami (Red), Protector (Yellow), Psychic (Purple), and Elementalist (Teal/Cyan).]] | ||
− | Each demon may exist in | + | Each demon may exist in one of five possible '''Archetypes''': |
* {{ArchIcon|arch=Clear|size=15px}} '''Common''' (素体 [sotai] = primal form, Clear/Grey) | * {{ArchIcon|arch=Clear|size=15px}} '''Common''' (素体 [sotai] = primal form, Clear/Grey) | ||
* {{ArchIcon|arch=Red|size=15px}} '''Aragami''' (荒神 [aragami] = wild god, Red) | * {{ArchIcon|arch=Red|size=15px}} '''Aragami''' (荒神 [aragami] = wild god, Red) | ||
Line 8: | Line 7: | ||
* {{ArchIcon|arch=Purple|size=15px}} '''Psychic''' (異能 [inou] = supernatural power, Purple) | * {{ArchIcon|arch=Purple|size=15px}} '''Psychic''' (異能 [inou] = supernatural power, Purple) | ||
* {{ArchIcon|arch=Teal|size=15px}} '''Elementalist''' (防魔 [bouma] = defensive demon, Teal/Cyan). | * {{ArchIcon|arch=Teal|size=15px}} '''Elementalist''' (防魔 [bouma] = defensive demon, Teal/Cyan). | ||
− | The color/archetype of a demon is shown on its status screen or | + | The color/archetype of a demon is shown on its status screen, or in some places on its avatar, as a hexagonal icon with Japanese ideograms inscribed. |
− | + | __TOC__ | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ==Overview== | ||
+ | Archetypes are assigned to demons when they are first obtained: | ||
+ | *'''Demons from Talk and Event Rewards (such as login bonuses, item trade shops, etc)''' - These will always be {{ArchIcon|arch=Clear|size=15px}} Common/Clear. | ||
+ | *'''Demons summoned through "Normal Summon" and "Hell Bun Summon"''' - These will always be {{ArchIcon|arch=Clear|size=15px}} Common/Clear. | ||
+ | *'''Demons [[Summoning Guide|summoned]] through any other means''' - These will be assigned one of the four non-Common Archetypes at random. | ||
+ | |||
+ | ===Purpose=== | ||
+ | The Archetype of a demon is solely used to determine the Awaken Skill it possesses (check each Demon's wiki entry to see the different Awaken Skills it may have). Generally speaking: | ||
+ | * {{ArchIcon|arch=Clear|size=15px}} '''Common''' skills can vary widely. | ||
+ | * {{ArchIcon|arch=Red|size=15px}} '''Aragami''' skills will be an attack skill such as [[Agi]] or [[Mow Down]], and its MP cost is reduced by 1. | ||
+ | * {{ArchIcon|arch=Yellow|size=15px}} '''Protector''' skills are support skills such as [[Charge]], healing, ailments, buffs, or debuffs. If it's an active skill, then its MP cost is reduced by 1. | ||
+ | * {{ArchIcon|arch=Purple|size=15px}} '''Psychic''' skills are passive skills such as [[Fire Boost]]. These do not affect elemental resistances (only Elementalist can do that). | ||
+ | * {{ArchIcon|arch=Teal|size=15px}} '''Elementalist''' skills are Resist, Null, Repel, or Drain passive skills for one or more elements. | ||
+ | |||
+ | ===Awakening=== | ||
+ | :''Main Article: [[Awakening]]'' | ||
+ | Awaken Skills are locked until the demon is [[Awakening|Awakened]] in Pandemonium. | ||
+ | *Awakening a Demon requires Aethers, items that are mostly farmed/harvested in [[Strange Signal|Strange Signal quest area]]. | ||
+ | *Some Event-exclusive Demons require special types of Aethers, which are only available during those Events. | ||
+ | *[[File:Icon Aether Crystal.png|32px|link=]] '''Aether Crystals''' may be used to Awaken Demons without using Aether, but they are rare and expensive, so only use them if really in a hurry, or if the Demon requires a special Aether and not enough is gathered during its Event. | ||
+ | |||
+ | ===Preferred Archetypes=== | ||
+ | For a given Demon, some Archetypes may be better than others (see [[Tier List]], or the demon's wiki profile page to know what is the best Archetype for a given demon). | ||
+ | *Some Archetypes may be better for specific uses, which may differ from those recommended in the [[Tier List]]. | ||
+ | |||
+ | ===Fusion=== | ||
+ | Fusing a demon allows you to fully decide which Archetype it will have: it requires one of the two fusion materials to be {{ArchIcon|arch=Clear|size=15px}} Common, and the result of the Fusion will inherit the Archetype of the other Fusion material. | ||
+ | *Multi-fusions usually require only {{ArchIcon|arch=Clear|size=15px}} Common Archetype Demons as materials, thus they usually cannot yield non-Common Demons. | ||
+ | |||
+ | ===Changing Archetypes=== | ||
Whenever a Demon is [[Summoning Guide|Summoned]], there's only a 1/4 chance of getting the demon's optimal/desired Archetype. This problem can be solved by items called Arch-Shifters and Arch-Selectors, which change the Archetype of a Colored Demon. | Whenever a Demon is [[Summoning Guide|Summoned]], there's only a 1/4 chance of getting the demon's optimal/desired Archetype. This problem can be solved by items called Arch-Shifters and Arch-Selectors, which change the Archetype of a Colored Demon. | ||
*{{ArchIcon|arch=Clear|size=15px}} Common Archetype Demons cannot be changed to Colored and vice versa. | *{{ArchIcon|arch=Clear|size=15px}} Common Archetype Demons cannot be changed to Colored and vice versa. | ||
− | * | + | *Shifters and Selectors can be obtained as rewards, mostly from Events, or in the [[File:Icon Karma.png|32px|link=]] [[Karma]] shop. |
− | =Archetype Shifting Items= | + | ==Archetype Shifting Items== |
[[File:Karma_Shop.jpg|thumb|270px|Picture of the different Arch-Shifters]] | [[File:Karma_Shop.jpg|thumb|270px|Picture of the different Arch-Shifters]] | ||
− | Arch-Shifters are consumable items that can be used on a '''non-Common''' Archetype demon and, when used, '''randomly''' change the demon's Archetype. | + | '''Arch-Shifters''' are consumable items that can be used on a '''non-Common''' Archetype demon and, when used, '''randomly''' change the demon's Archetype. |
+ | *These come in two types: one that can only be used on '''Natural''' 4★ (Arch-Shifter 4★) and the other on '''Natural''' 5★ (Arch-Shifter 5★). That is, it doesn't matter that a demon was evolved, if it's originally a 4★ or a 5★ demon, it'll still require a 4★ or 5★ Shifter, respectively. | ||
+ | *The random aspect of the Archetype change means you will often need to use more than one Arch-Shifter on the same demon to obtain the desired Archetype. | ||
− | + | [[File:Arch-Selector 3 Stars.png|thumb|Arch-Selector 3★]] | |
− | ** | + | '''Arch-Selectors''' are similar to Arch-Shifters, but they allow you to '''choose''' the resulting Archetype. They come in three types: |
+ | *3★ (only changes the Archetype of Demons below Grade 60). Usually only available in time-limited events. | ||
+ | *4★ (only changes Demons of Grade from 60 to 79) | ||
+ | *5★ (only changes Demons of Grade 80 or above). | ||
− | + | On a price-per-utility basis, Arch-Shifters are '''better''' than Arch-Selectors (on average, you only need 3 Arch-Shifters to get the desired Archetype, while Selectors cost 5 times more Karma). | |
− | |||
− | |||
− | + | Beware about the availability of the Arch-Shifters/Selectors though, as they are offered in limited quantities per month. Although expensive, it may be a good idea to have one or two Arch-Shifters in case of need. | |
− | + | ===Managing Arch-Shifters=== | |
− | + | Arch-Shifters 5★ are very expensive: 3000 Karma represents 10 non-Common 4★ demons sold... and you usually need around 3 Shifters per demon you want to shift. The 4★ version is also expensive for what it does. As such, Arch-Shifters should be kept for: | |
+ | *'''Non-fusible Demons''' - Fusible ones should be fused with the correct Archetype instead. | ||
+ | *'''Demons you plan to use immediately, and who would benefit a lot from having the correct Archetype''' - If you don't plan to use the demon in the near future, it is smarter to wait as there is a chance you would summon the Demon again but in its correct Archetype. | ||
+ | *'''Very-expensive fusible demons''' - It can be acceptable to use Shifters on very-high-Grade 5★ demons ({{DemonIcon|Lucifer|size=32px}}, {{DemonIcon|Metatron|size=32px}}, {{DemonIcon|Shiva|size=32px}} etc.) if you absolutely need them now. | ||
− | + | Aside from the very expensive [[File:Icon Karma.png|32px|link=]] [[Karma]] shop, Arch-Shifters can be obtained through events. It is not impossible to get one Arch-Shifter 5★ each month from events, if Sega is being generous. | |
− | |||
− | |||
− | |||
− | + | {{Game Mechanics navbox}} |
Latest revision as of 10:40, 26 December 2022
Each demon may exist in one of five possible Archetypes:
- Common (素体 [sotai] = primal form, Clear/Grey)
- Aragami (荒神 [aragami] = wild god, Red)
- Protector (加護 [kago] = divine protection, Yellow)
- Psychic (異能 [inou] = supernatural power, Purple)
- Elementalist (防魔 [bouma] = defensive demon, Teal/Cyan).
The color/archetype of a demon is shown on its status screen, or in some places on its avatar, as a hexagonal icon with Japanese ideograms inscribed.
Contents
Overview
Archetypes are assigned to demons when they are first obtained:
- Demons from Talk and Event Rewards (such as login bonuses, item trade shops, etc) - These will always be Common/Clear.
- Demons summoned through "Normal Summon" and "Hell Bun Summon" - These will always be Common/Clear.
- Demons summoned through any other means - These will be assigned one of the four non-Common Archetypes at random.
Purpose
The Archetype of a demon is solely used to determine the Awaken Skill it possesses (check each Demon's wiki entry to see the different Awaken Skills it may have). Generally speaking:
- Common skills can vary widely.
- Aragami skills will be an attack skill such as Agi or Mow Down, and its MP cost is reduced by 1.
- Protector skills are support skills such as Charge, healing, ailments, buffs, or debuffs. If it's an active skill, then its MP cost is reduced by 1.
- Psychic skills are passive skills such as Fire Boost. These do not affect elemental resistances (only Elementalist can do that).
- Elementalist skills are Resist, Null, Repel, or Drain passive skills for one or more elements.
Awakening
- Main Article: Awakening
Awaken Skills are locked until the demon is Awakened in Pandemonium.
- Awakening a Demon requires Aethers, items that are mostly farmed/harvested in Strange Signal quest area.
- Some Event-exclusive Demons require special types of Aethers, which are only available during those Events.
- Aether Crystals may be used to Awaken Demons without using Aether, but they are rare and expensive, so only use them if really in a hurry, or if the Demon requires a special Aether and not enough is gathered during its Event.
Preferred Archetypes
For a given Demon, some Archetypes may be better than others (see Tier List, or the demon's wiki profile page to know what is the best Archetype for a given demon).
- Some Archetypes may be better for specific uses, which may differ from those recommended in the Tier List.
Fusion
Fusing a demon allows you to fully decide which Archetype it will have: it requires one of the two fusion materials to be Common, and the result of the Fusion will inherit the Archetype of the other Fusion material.
- Multi-fusions usually require only Common Archetype Demons as materials, thus they usually cannot yield non-Common Demons.
Changing Archetypes
Whenever a Demon is Summoned, there's only a 1/4 chance of getting the demon's optimal/desired Archetype. This problem can be solved by items called Arch-Shifters and Arch-Selectors, which change the Archetype of a Colored Demon.
- Common Archetype Demons cannot be changed to Colored and vice versa.
- Shifters and Selectors can be obtained as rewards, mostly from Events, or in the Karma shop.
Archetype Shifting Items
Arch-Shifters are consumable items that can be used on a non-Common Archetype demon and, when used, randomly change the demon's Archetype.
- These come in two types: one that can only be used on Natural 4★ (Arch-Shifter 4★) and the other on Natural 5★ (Arch-Shifter 5★). That is, it doesn't matter that a demon was evolved, if it's originally a 4★ or a 5★ demon, it'll still require a 4★ or 5★ Shifter, respectively.
- The random aspect of the Archetype change means you will often need to use more than one Arch-Shifter on the same demon to obtain the desired Archetype.
Arch-Selectors are similar to Arch-Shifters, but they allow you to choose the resulting Archetype. They come in three types:
- 3★ (only changes the Archetype of Demons below Grade 60). Usually only available in time-limited events.
- 4★ (only changes Demons of Grade from 60 to 79)
- 5★ (only changes Demons of Grade 80 or above).
On a price-per-utility basis, Arch-Shifters are better than Arch-Selectors (on average, you only need 3 Arch-Shifters to get the desired Archetype, while Selectors cost 5 times more Karma).
Beware about the availability of the Arch-Shifters/Selectors though, as they are offered in limited quantities per month. Although expensive, it may be a good idea to have one or two Arch-Shifters in case of need.
Managing Arch-Shifters
Arch-Shifters 5★ are very expensive: 3000 Karma represents 10 non-Common 4★ demons sold... and you usually need around 3 Shifters per demon you want to shift. The 4★ version is also expensive for what it does. As such, Arch-Shifters should be kept for:
- Non-fusible Demons - Fusible ones should be fused with the correct Archetype instead.
- Demons you plan to use immediately, and who would benefit a lot from having the correct Archetype - If you don't plan to use the demon in the near future, it is smarter to wait as there is a chance you would summon the Demon again but in its correct Archetype.
- Very-expensive fusible demons - It can be acceptable to use Shifters on very-high-Grade 5★ demons ( Lucifer, Metatron, Shiva etc.) if you absolutely need them now.
Aside from the very expensive Karma shop, Arch-Shifters can be obtained through events. It is not impossible to get one Arch-Shifter 5★ each month from events, if Sega is being generous.
Game Mechanics | |
---|---|
Resources | Items • Talk • Magnetite/Fusion (Fusible Demons) • Karma • Summoning (Demon Summoning Pool, Skill Summoning Pool, Choice File) • Event Reward Demons • Season Pass |
Team Building | Battle Speed • Team restrictions • Liberators • Armaments • Demonite |
Upgrading | Leveling/Evolving • Awakening • Spirit Merge • Transcend |
Customization | Archetypes • Skill Transfer • Brands • Mitama • Sin Infusion • Devil Connector |
Misc | Formulas • AR Scanner • Devicon • Alignment |