Difference between revisions of "Ailment Team"

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m (Lakshmi)
(Ailments 1st draft done)
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**This chip damage actually helps push [[Pestilence]] kill threshold up to 4700 HP, as it will damage them first before [[Pestilence]] kicks in.
 
**This chip damage actually helps push [[Pestilence]] kill threshold up to 4700 HP, as it will damage them first before [[Pestilence]] kicks in.
  
=====Skills and Brands=====
+
'''Skills and Brands'''
 
*As [[Plague]] will automatically poison all enemies at the end of turn, most players opt to give him a skill like [[Mahamakajam]] to further support the team with Ailments.
 
*As [[Plague]] will automatically poison all enemies at the end of turn, most players opt to give him a skill like [[Mahamakajam]] to further support the team with Ailments.
 
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed. Going first is vital for the team.
 
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed. Going first is vital for the team.
 
*[[Insanity]] raises Ailment infliction rate.
 
*[[Insanity]] raises Ailment infliction rate.
*[[Evade]] is useful for dodgin Muted enemies, wasting their press turns.
+
*[[Evade]] is useful for dodging Muted enemies, wasting their press turns.
 
*Divine Brands are required to cast [[Mahamakajam]] Turn 1. Speed brands are the recommended sub-set for Battle Speed.  
 
*Divine Brands are required to cast [[Mahamakajam]] Turn 1. Speed brands are the recommended sub-set for Battle Speed.  
 +
 +
=== Anti-Cleric ===
 +
The biggest counter to Ailment Teams are Clerics like [[Kinmamon]] and [[Daisoujou]], who are immune to ailments and can cure them. Certain demons like Yellow [[Asherah]] with [[Null Charm]] and [[Null Bind]] transferred can also act as pseudo-clerics, being immune to the two most common Ailments.
 +
 +
While not strictly required, having a demon capable of outright killing the opposing Cleric will make your life a lot easier, especially when running random PVP offense.
 +
 +
====Alice====
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{{DemonIcon|Alice}}
 +
*The most reliable demon with removal.
 +
*[[Alice]]'s unique [[Die for Me!]] kills her target instantly regardless of HP, ignoring [[Endure]]s.
 +
*While panels are nice, she does not necessarily need them, as one use of [[Die for Me!]] is usually enough.
 +
*The only Cleric she cannot kill is [[Hecate]] when paired with [[Alilat]] or [[Atavaka]], as [[Hecate]]'s innate Repel Dark resistance cannot be pierced while [[Repel Pierce]] is active.
 +
**Panel 3 Alice gets around this by having three casts of [[Die For Me!]]. The first can be used to kill off [[Alilat]] / [[Atavaka]] and the second reserved for [[Hecate]] herself.
 +
 +
'''Skills and Brands'''
 +
*[[Dark pierce (weak)]] is mandatory for her to kill targets indiscriminately.
 +
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.
 +
*[[Endure]] and [[Enduring Soul]] gives her more chances to live survive [[Hecate]]'s turn, and kill her the next.
 +
*Life Brands provide her additional bulk. Speed brands are the recommended sub-set for Battle Speed.
  
 
=== Barrier Breaking Demons ===
 
=== Barrier Breaking Demons ===
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'''Skills and Brands''':
 
'''Skills and Brands''':
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed. Going first is vital for the team.
+
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.  
 
*[[Insanity]] raises Ailment Infliction rate.
 
*[[Insanity]] raises Ailment Infliction rate.
 
*Sick-Speed and double Speed are both acceptable brand combinations. Either combination will still allow you to cast maxed [[God's Malice]] twice in a row thanks to [[Infinite Chakra]]. While Sick brands increase your Ailment Infliction rate, double Speed gives your team more battle speed.
 
*Sick-Speed and double Speed are both acceptable brand combinations. Either combination will still allow you to cast maxed [[God's Malice]] twice in a row thanks to [[Infinite Chakra]]. While Sick brands increase your Ailment Infliction rate, double Speed gives your team more battle speed.
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'''Skills and Brands''':
 
'''Skills and Brands''':
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed. Going first is vital for the team.
+
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.  
 
*[[Phys Amp]] and [[Epitome of Carnage]] increase his damage, allowing him to sweep better.
 
*[[Phys Amp]] and [[Epitome of Carnage]] increase his damage, allowing him to sweep better.
 
*Sick-Speed and double Speed are both acceptable brand combinations. While Sick brands increase your Ailment Infliction rate, double Speed gives your team more battle speed.  
 
*Sick-Speed and double Speed are both acceptable brand combinations. While Sick brands increase your Ailment Infliction rate, double Speed gives your team more battle speed.  
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*Sick-Speed and double Speed are both acceptable brand combinations. While Sick brands increase your Ailment Infliction rate, double Speed gives your team more battle speed. Divine is required if running [[Mahamakajam]].
 
*Sick-Speed and double Speed are both acceptable brand combinations. While Sick brands increase your Ailment Infliction rate, double Speed gives your team more battle speed. Divine is required if running [[Mahamakajam]].
  
'''WIP'''
 
  
 +
=== Speed control Demon ===
 +
As Ailment Teams want to go first, Battle Speed is of utmost importance. Considering running one (or more!) of these demons if you are constantly getting outsped in your Tier.
  
 +
====Masakado A====
 +
{{DemonIcon|Masakado A}}
 +
*Arguably one of the most meta-defining demons. [[Guardian of the East]] provides your team an additional Press Turn going first, giving you even more turns to throw down Ailments.
 +
**[[Speedster]] and [[Epitome of Swiftness]] are recommended to raise battle speed.
 +
**Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, and Speed Tertiaries for everything else.
 +
*'''Pick Masakado A if you have him.''' The only exception is if you are manually choosing targets and need a faster demon to outspeed.
  
{{DemonIcon|Shiva A}}
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====Kartikeya====
*[[Shiva A]] is a powerful Almighty Sweeper.
+
{{DemonIcon|Kartikeya}}
*[[Ishvara]] gives him a guaranteed Crit on his first attack to get the Crit Ball rolling.
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*The fastest demon in the game.
*[[Third Eye]] is a fully unblockable Almighty attack that can also Crit for massive damage.  
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*His unique skill [[Skanda]] raises his Crit rate. Combine this with innate [[Mortal Jihad]] (a high base crit rate skill) and high base LUK, he can reliably crit for Press Turns.
*'''Panel 2 is mandatory for him, as he is walled by [[Tetra Shift]] otherwise.'''
+
*Comes with innate [[Speedster]] in Clear. Some potential transfer skills include:
*It is recommended to make him the lead demon, as [[Ishvara]] guarantees he will crit pass for [[Masakado A]]. This will also allow him to gather enough MP to cast [[Third Eye]] in the same turn, even if he is running Spell Brands.
+
**[[Phys Pierce (weak)]] is highly recommended to avoid being walled by [[Tetra Shift]]
**You will need to do some creative branding if you plan to run him with [[Kartikeya]]. He needs to have a minimum of +3 AGI Mitama to speed tie [[Masakado A]], with both him and [[Masakado A]] running Lead Brands in order to go before Kartikeya.
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**[[Epitome of Swiftness]] can be used to raise battle speed. It's a very rare transfer skill though.
*Purple is the recommended color. [[Savage Glee]] increases the odds of [[Third Eye]] landing a crit.  
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**[[Savage Glee]] brings his already impressive Crit rate to near-guaranteed levels.
*'''[[Shiva A]] is the luxury option, pick him if you managed to Panel him.'''  
+
**Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, Crit rate for the Arms and Speed Tertiaries for everything else.
 +
***With P1, you can run double speed and still T1 Mortal Jihad. Unfortunately, Kartikeya is notoriously difficult to fuse, costing upwards of 8 million Mag from scratch.  
 +
*'''Kartikeya is the luxury option'''. While he brings a lot to the table, he also requires a lot of investment in terms of Magnetite and rare transfer skills.
  
'''Skills and Brands''':
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====Hresvelgr====
*[[Butcher]] is used to increase [[Third Eye]]'s damage.
+
{{DemonIcon|Hresvelgr}}
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.  
+
*Second fastest demon in the game after [[Kartikeya]].
*[[Great Aim]] can be used to patch up his accuracy if required.
+
*[[North Wind]] triggers an Ice AOE whenever an opposing demon dies. This lets you clean up any demons above 4700 HP who barely survived the second tick of [[Pestilence]].
*Spell Brands are recommended to increase his damage. Aim and Speed brands are acceptable sub-sets depending on preference.
+
**[[Speedster]] and [[Epitome of Swiftness]] are recommended to raise battle speed.
 +
**[[Ice Amp]] increases damage from both his skills.
 +
*Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, and Speed Tertiaries for everything else.
 +
*Panel 3 increases his Battle Speed and is worth aiming for.
 +
*Hresvelgr is an upgrade over Garuda in every way, and a''' great investment for long-term PVP'''.
  
====Asura Lord====
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====Garuda====
{{DemonIcon|Asura Lord}}
+
{{DemonIcon|Garuda}}
*[[Asura Lord]] is a single-target Nuker that carries a valuable aura.
+
*Third fastest demon in the game.  
*His unique aura [[Endless War]] buffs the critical rate and damage of all your teammates.
+
**[[Speedster]] and [[Epitome of Swiftness]] are recommended to raise battle speed.
**It also stacks with [[Kartikeya]]'s [[Skanda]], giving your whole team a whopping +40% to crit!
+
*Panel 3 increases his Battle Speed and is worth aiming for.
*[[Slaughter All]] is a ''fully unblockable'' Almighty Single Target attack that deal '''ridiculous damage''', has above average Crit rate, bypasses [[Endure]]s and can be casted T1, either through Divine Brands or Panels.
+
*He is used purely for Battle Speed in this team. '''Use him if you don't have any other options'''.
**Did I mention '''ridiculous damage'''? Not taking into account any transfer skills, [[Slaughter All]] has '''210 BP''', plus 12% from levels, 20% from Master Assassin and 10% from his Aura, with 40% base crit rate fired off a Titanic '''242 STR''' (4th highest in the whole game).
 
*Purple is recommended to boost his damage further through [[Master Assassin]].
 
*He is best run in the 3rd position, abusing [[Slaughter All]]'s high crit rate to generate a Press Turn for your 4th attacker. This also lets him take full advantage of [[Kuyo Flash]]'s buff swing to assassinate a key opponent even through [[Endure]]s.
 
*'''[[Asura Lord]] is a very solid Nuker with a very helpful Aura, pick him if you have him.'''
 
 
 
'''Skills and Brands''':
 
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.  
 
*[[Great Aim]] can be used to patch up his accuracy if required.
 
*[[Assassin]] and [[Berserker]] can be used to buff [[Slaughter All]]'s damage.
 
*[[Savage Glee]] lets him reliably Crit for press turns, while indirectly buffing [[Slaughter All]]'s damage.
 
*Divine is required to cast [[Slaughter All]] turn 1 without Panels. If you have Panel 2, War Brands are also acceptable to increase his damage.
 
*Aim and Speed brands are acceptable sub-sets depending on preference.
 
 
 
====Susano-o A====
 
{{DemonIcon|Susano-o A}}
 
*[[Susano-o A]] is a Physical Nuker that excels in defense teams, as his unique passive [[Heavenly Valor]] deals piercing AOE damage whenever the enemy passes.
 
*[[Violent Slash]] is a hard-hitting single target Physical attack that grows in power the more it is cast. The skill has 150 Base Power initially and can be cast T1 even without Divine Brands, making him a great candidate for the team.
 
**Purple is recommended for [[Master Assassin]], which raises [[Violent Slash]]'s damage.
 
*Innate [[Epitome of Carnage]] means he will naturally crit a lot, especially if paired with [[Kartikeya]] and [[Asura Lord]] auras.
 
*He is best run in the 3rd position, abusing his high crit rate to generate a Press Turn for your 4th attacker. This also lets him take full advantage of [[Kuyo Flash]]'s buff swing to assassinate a key opponent.
 
*'''A very good candidate for Defense Teams'''. If you plan to run this team on Defense, definitely try to slot him in!
 
 
 
'''Skills and Brands''':
 
*[[Phys Amp]] and [[Phys Boost]] can be used to increase his damage.
 
*[[Great Aim]] and [[Epitome of Aggression]] can be used to patch up his shaky accuracy.
 
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.
 
*War Brands are usually used to maximize his damage potential. Aim brands are the recommended sub-set.
 
 
 
====Cu Chulainn A====
 
{{DemonIcon|Cu Chulainn A}}
 
*[[Cu Chulainn A]] is a dual-element physical sweeper.
 
*[[Barbed Spear]] is a piercing Force-element Physical attack that deals multiple hits on all enemies.
 
**This gives him increased chances to crit for a half turn. On the other hand, it is also possible to lose turns from missing. As such, he is typically run in the 3rd or 4th position, depending on your risk aversion.
 
**Beware teams running [[Rama]] + [[Susano-o A]], as the combo walls him.
 
*'''[[Cu Chulainn A]] is a high risk high return pick.''' Against teams without Force Anti-Pierce, he can deal massive amounts of damage while generating Press Turns from crits. Inversely, teams that do run Force Anti-Pierce will completely invalidate him.
 
 
 
'''Skills and Brands''':
 
*[[Force Amp]] can be used to increase his damage.
 
*As Accuracy is very important for him (Barbed Spear has 12 chances to miss and lose Press Turns), [[Great Aim]] is recommended.
 
*Due to [[Barbed Spear]]'s low MP cost, he can run War Brands for increased damage. Aim or Speed brands are acceptable sub-sets.
 
 
 
====V☆====
 
{{DemonIcon|V☆}}
 
*[[V☆]] is an Almighty Mage that excels at dealing spread damage.
 
*Whenever someone on your team does an auto-attack, V will follow up with [[Griffon-Bolt]], dealing light Almighty damage to 4 random enemies.
 
**This is an incredible follow up to [[Kartikeya]] and/or [[Shiva A]]'s initial attack, and [[Masakado A]]'s own auto-attack after running out of MP.
 
**It also allows him to clean up any [[Endure]]s remaining, and balance up the team by providing Magic damage.
 
*[[Shadow-Shock]] essentially guarantees he will never have MP issues, as it gives him a free Almighty ST attack that also triggers his own [[Griffon-Bolt]].
 
*He is best run in the 4th slot, as his auto-attack is not able to crit for Press Turns.
 
*'''[[V☆]] is the safer option compared to [[Cu Chulainn A]]. While less explosive, he does not have to worry about NDR and Accuracy.'''
 
 
 
'''Skills and Brands''':
 
*[[Butcher]] and [[Serial Killer]] can used to increase [[Griffon-Bolt]]'s damage.
 
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.
 
*Spell Brands are used to increase his damage. Speed brands are the preferred sub-set.
 
  
 
==Finalized Team==
 
==Finalized Team==
 
To recap, your finalized team should typically look something like this:
 
To recap, your finalized team should typically look something like this:
*1st demon should have high Crit rate to start the crit chain.
 
*2nd demon should be [[Masakado A]].
 
*3rd demon should have high Crit rate to generate another press turn.
 
*4th demon is flexible, though an AOE is appreciated at this point.
 
  
=== High Speed Hero Masakado ===
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=== Pale Rider Offense ===
 
{| border=0 align="left"
 
{| border=0 align="left"
| valign="top" |{{DemonBuild:Thin|demon=Kartikeya|archetype=Clear|skill1=Phys Pierce (weak)|skill2=Savage Glee|brands=Speed, Speed|statreq=40% speed}}
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| valign="top" |{{DemonBuild:Thin|demon=Kartikeya|archetype=Clear|skill1=Phys Pierce (weak)|skill2=Savage Glee|brands=Speed, Speed|statreq=40% speed, +20 AGI}}
| valign="top" |{{DemonBuild:Thin|demon=Masakado A|archetype=Purple|skill1=Herculean Strike L|skill2=Speedster|brands=Divine, Speed|statreq=15% speed}}
+
| valign="top" |{{DemonBuild:Thin|demon=Alice|archetype=Teal|skill1=Dark Pierce (weak)|skill2=Speedster|brands=Life, Speed|statreq=10% speed, +20 AGI}}
| valign="top" |{{DemonBuild:Thin|demon=Susano-o A|archetype=Purple|skill1=Phys Amp|skill2=Speedster|brands=War, Aim|statreq=15% speed}}
+
| valign="top" |{{DemonBuild:Thin|demon=Samael|archetype=Purple|skill1=Insanity|skill2=Speedster|brands=Speed, Lead|statreq=P3 unlocked, 10% speed, +20 AGI}}
| valign="top" |{{DemonBuild:Thin|demon=Cu Chulainn A|archetype=Purple|skill1=Force Amp|skill2=Speedster|brands=War, Aim|statreq=15% speed}}
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| valign="top" |{{DemonBuild:Thin|demon=Pale Rider|archetype=Yellow|skill1=Mahamakajam|skill2=Speedster|brands=Divine, Speed|statreq=10% speed, +20 AGI}}
 
|}
 
|}
 
<div style="clear: both;"></div>
 
<div style="clear: both;"></div>
  
Assuming maxed AGI Mitama on everyone, the above team can reach 40k Battle Speed, enough to outspeed the majority of the metagame. Both [[Susano-o A]] and [[Cu Chulainn A]] are capable of unleashing their unique skills Turn 1, and [[Masakado A]] can mop up any remaining demons with [[Herculean Strike L]].
+
2 AGI Mitama on Pale Rider allows max-AGI Alice to speed tie him, with Samael on Lead brands for better rotations versus [[Hecate]]. The team above hits ~42k Battle Speed, while still being able to [[Die for Me!]] and [[Mahamakajam]] against most cleric Teams.  
 +
*Against [[Daisoujou]] + Double [[Intimidating Stance]]: Pass --> DFM Daisoujou --> Pass --> Mahamakajam
 +
*Against [[Daisoujou]] + Single [[Intimidating Stance]]: Pass --> DFM Daisoujou --> God's Malice most threatening target --> Mahamakajam
 +
*Against [[Hecate]] + [[Atavaka]] single [[Intimidating Stance]]: Pass --> DFM Alilat / Atavaka --> Pass --> Mahamakajam --> Pass --> DFM Hecate
  
=== Anti-Midrange Hero Masakado ===
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However, this team is prone to getting outsped by [[Hero Masakado T1]] Teams, who can go even faster. Against such teams, swap [[Samael]] for a [[Nekomata A]] with [[Barrier Break]].
 +
 
 +
=== Pale Rider Defense===
 
{| border=0 align="left"
 
{| border=0 align="left"
| valign="top" |{{DemonBuild:Thin|demon=Shiva A|archetype=Purple|skill1=Butcher|skill2=Great Aim|brands=Spell, Aim|statreq=15% speed, P2 unlocked}}
+
| valign="top" |{{DemonBuild:Thin|demon=Kartikeya|archetype=Clear|skill1=Phys Pierce (weak)|skill2=Savage Glee|brands=Speed, Speed|statreq=40% speed}}
| valign="top" |{{DemonBuild:Thin|demon=Masakado A|archetype=Purple|skill1=Epitome of Swiftness|skill2=Speedster|brands=Divine, Speed|statreq=40% speed}}
+
| valign="top" |{{DemonBuild:Thin|demon=Pale Rider|archetype=Yellow|skill1=Mahamakajam|skill2=Speedster|brands=Divine, Speed|statreq=10% speed}}
| valign="top" |{{DemonBuild:Thin|demon=Asura Lord|archetype=Purple|skill1=Assassin|skill2=Savage Glee|brands=Divine, Aim|statreq=15% speed}}
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| valign="top" |{{DemonBuild:Thin|demon=Samael|archetype=Purple|skill1=Insanity|skill2=Speedster|brands=Speed, Speed|statreq=P3 unlocked, 10% speed}}
| valign="top" |{{DemonBuild:Thin|demon=V☆|archetype=Red|skill1=Butcher|skill2=Serial Killer|brands=Spell, Speed|statreq=15% speed}}
+
| valign="top" |{{DemonBuild:Thin|demon=Lilith|archetype=Clear|skill1=Dark pierce (weak)|skill2=Speedster|brands=Sick, Speed|statreq=P3 unlocked, 10% speed}}
 
|}
 
|}
 
<div style="clear: both;"></div>
 
<div style="clear: both;"></div>
  
Unlike the high speed version above, this variant sacrifices speed in order to improve the matchup versus [[Intimidating Stance Teams]] and [[Drain Teams]]. Assuming maxed AGI Mitama on everyone, the team can still reach ~27k Battle Speed (enough to outspeed Midrange Teams) while still running offensive passives and brands on the main attackers. All of the attacks are Almighty element, allowing the team to counter [[Drain Teams]].
+
The team above hits 43k Battle Speed. Even against double [[Intimidating Stance]], [[Kartikeya]]'s high crit allows him to critpass into [[Mahamakajam]], with [[God's Malice]] chaining into P3 [[Lilith]]'s AOE Bind on the second Press Turn. This team is effective in catching players that random without [[Daisoujou]], and the Mute from [[Mahamakajam]] acts as a soft counter against Yellow Null Bind + Null Charm Asherah.
 
 
A typical battle versus double [[Intimidating Stance Teams]] (5 initial Press Turns reduced to 3) will look something like this:
 
*Press Turn 1: [[Shiva A]] crits from [[Ishvara]] --> [[Griffon-Bolt]] follow-up.
 
**Half Turn 1: [[Masakado A]] casts [[Kuyo Flash]].
 
*Press Turn 2: [[Asura Lord]] casts [[Slaughter All]], deleting a demon and scoring a crit.
 
**Half Turn 2: [[V☆]] auto-attacks (turns into [[Shadow-Shock]]) --> [[Griffon-Bolt]] follow-up.
 
*Press Turn 3: [[Shiva A]] casts [[Third Eye]], scoring a crit. By this point the enemy team should be mostly annihilated.
 
**Half Turn 3: [[Masakado A]] auto-attacks --> [[Griffon-Bolt]] follow-up to clean up any remaining demons.
 
  
 
== Checks and Counters ==
 
== Checks and Counters ==
While very oppressive, Hero Masakado teams are by no means unstoppable. There are several ways to counter them on both offense and defense.
 
  
 
=== Outspeed ===
 
=== Outspeed ===
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{{DemonIcon|Nekomata A}}
 
{{DemonIcon|Nekomata A}}
 
{{DemonIcon|Garuda A}}  
 
{{DemonIcon|Garuda A}}  
*Hero Masakado teams are glass cannons, being outsped is usually a death sentence.
+
*Ailment Teams '''must''' go first in order to disable the enemy. Being outsped is an automatic loss.
*Speedy teams like [[Archangels]] can outspeed and decimate them T1.
+
*Speedy teams like [[Archangels]] and [[Hero Masakado T1]] can outspeed and decimate them T1.  
*This is especially true versus the Anti-Midrange variant that sacrifices speed for power.
 
  
=== Crit Resistance ===
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=== Clerics ===
{{SkillIcon|icon=yes|name=Wild Instinct}} <br />
+
{{DemonIcon|Daisoujou}}
{{SkillIcon|icon=yes|name=Epitome of Fortitude}} <br />
+
{{DemonIcon|Kinmamon}}
*As Hero Masakado teams rely on crits to generate press turns and have highly optimized turn orders, missing a single crit can be game-losing.
+
{{DemonIcon|Hecate}}  
*Crit Resistance swings this in your favor, especially versus Hero Masakado defense teams as the AI will always try to attacking low LUK demons for Press Turns.  
+
*Clerics are effective versus Ailment defense, as the AI is not smart enough to use Anti-Cleric demons properly.
**Bulky Demons like [[Asherah]] who have low LUK are the best carriers of the skill, as the AI will likely target her and fail to crit.
+
*[[Hecate]] + [[Atavaka]] makes her immune to [[Die for Me!]], making her a very powerful counter.
**She also appreciates the extra HP granted from [[Epitome of Fortitude]].  
 
  
=== Bulky Teams and AOE Resistance ===
+
=== Pseudo-Clerics ===
{{DemonIcon|Orcus}}
 
 
{{DemonIcon|Asherah}}
 
{{DemonIcon|Asherah}}
{{DemonIcon|Nidhoggr}}
+
{{DemonIcon|Jeanne d'Arc}}
{{DemonIcon|Gogmagog}}
+
{{DemonIcon|Nekomata A}}
*[[Orcus]] helps to soften the damage from [[Third Eye]], [[Kuyo Flash]] and [[Griffon-Bolt]].
+
{{DemonIcon|Persephone}}  
*[[Asherah]] is bulky and [[Mother's Creation]] allows her to revive a sweeper with an extra press turn for the counter-sweep.
+
*A combination of [[Prayer]] or [[Silent Prayer]] + [[Null Bind]] + [[Null Charm]] allows a demon to act as a Pseudo-Cleric, as they are immune to the two most common elements.
*[[Nidhoggr]] is naturally bulky and has innate [[Enduring Soul]] plus [[Wild Instinct]] (in purple).  
+
*These demons have one of the above in their kit, with the last two transfer slots used to round up the combo.
**His unique skill [[Nastrond]] heals a large portion of his HP whenever a teammate is killed. This greatly increases his chances of surviving the Turn 1 onslaught (provided he is not killed through Endure by [[Slaughter All]]) and turning the tables through [[Recarmdra]].
+
*These demons are soft-counters at best, as they are still vulnerable to [[Mute]], which [[Pale Rider]] teams often run.
*[[Gogmagog]] bears special mention. When fully paneled, he will provide your '''entire team''' 30% Crit Resistance, as well as reduce the damage taken from Physical attacks.
 
  
=== Quetzalcoatl A ===
+
=== Ailment Resistance ===
{{DemonIcon|Quetzalcoatl A}}
+
{{SkillIcon|icon=yes|name=Infernal Mask}} <br />
*[[Quetzalcoatl A]] is a deadly Fire mage that is capable of dealing high amounts of damage, thanks to having innate [[Fire Amp]] and [[Butcher]].
+
{{SkillIcon|icon=yes|name=Epitome of Aggression}} <br />
**His unique passive [[Ce Acatl]] automatically revives him if he is dead at the start of your turn, and refunds a Press Turn icon.
+
{{SkillIcon|icon=yes|name=Epic Recovery}} <br />
**Paired with [[Nidhoggr]] (who is almost guaranteed to survive) or another tank like [[Orcus]] or [[Asherah]], [[Ce Acatl]] will automatically bring him back to life the next turn, letting him sweep with two [[Aztec Pulse]]s (pass on the tank).
+
*These skills increase your Ailment Resistance / Recovery rate.  
 +
*They are incredibly inconsistent, use at your own peril.
  
=== Intimidating Stance ===
 
{{DemonIcon|Masakado}}
 
{{DemonIcon|Atavaka}}
 
*Less press turns = Less turns for Hero Masakado teams to deal damage.
 
*[[Asherah]] is a very good teammate, as [[Mother's Creation]] allows her to revive your sweeper with an extra press turn for the counter-sweep.
 
*Beware the AntiMidrange variants though, which are crafted specifically to counter these teams.
 
  
 
==See also==
 
==See also==

Revision as of 11:33, 5 April 2020

Written by Reika

Overview

Ailment Teams specialize in crippling their foes through the use of Status Ailments. These teams aim to disable the enemy team long enough for them to be killed by secondary mechanics such as Pale Rider's Pestilence.

Although these teams can be directly countered by clerics such as Kinmamon and Daisoujou, there are ways to play around them on offense, and are great to catch teams that random without clerics on defense.

Concept

  • Bind and Charm are two ailments that will completely prevent a demon from taking action.
  • Mute will prevent a demon from casting skills, and has a lower cure rate compared to Bind and Charm.
  • Pale Rider's Pestilence removes 50% of a poisoned demon's Max Health at the end of their turn (capped at 2000 damage).
  • If you can keep them poisoned for two turns (or three, if a demon has above 4000 HP) in a row, Pestilence will automatically kill all demons.
  • While it is possible to build an Ailment Team without Pale Rider and rely on some other alternate wincon (Poison damage, Defense Support etc), they are generally less reliable compared to Pestilence. As such, this article will focus mainly on the Pale Rider strat, feel free to adapt these for generic ailment teams though!

Pros and Cons

Pros:

  • Very powerful team for Revenging, as most defense teams don't run Clerics and clear speeds are very high.
  • Unique playstyle.
  • Only team with a guaranteed wincon.

Cons:

  • High entry cost - Pale Rider is a Banner exclusive and is mandatory for the team.
  • Most demons require Max Panel investment.
  • Frail, will easily roll over if outsped.
  • Prone to RNG.

Team

Now lets go in-depth as to how to build this Team.

Core Demons

The only core demon is Pale Rider, your main win condition.

Pale Rider

Pale Rider.jpg Pale Rider

  • The best Poison caster in the game.
  • His signature Pestilence deals 50% of Max HP as damage (capped at 2k) to every poisoned enemy at the end of their turn.
  • Plague automatically poisons all enemies at the end of your turn, in additional to dealing minor chip damage.
    • This chip damage actually helps push Pestilence kill threshold up to 4700 HP, as it will damage them first before Pestilence kicks in.

Skills and Brands

  • As Plague will automatically poison all enemies at the end of turn, most players opt to give him a skill like Mahamakajam to further support the team with Ailments.
  • Speedster and Epitome of Swiftness can be used to raise battle speed. Going first is vital for the team.
  • Insanity raises Ailment infliction rate.
  • Evade is useful for dodging Muted enemies, wasting their press turns.
  • Divine Brands are required to cast Mahamakajam Turn 1. Speed brands are the recommended sub-set for Battle Speed.

Anti-Cleric

The biggest counter to Ailment Teams are Clerics like Kinmamon and Daisoujou, who are immune to ailments and can cure them. Certain demons like Yellow Asherah with Null Charm and Null Bind transferred can also act as pseudo-clerics, being immune to the two most common Ailments.

While not strictly required, having a demon capable of outright killing the opposing Cleric will make your life a lot easier, especially when running random PVP offense.

Alice

Alice.jpg Alice

  • The most reliable demon with removal.
  • Alice's unique Die for Me! kills her target instantly regardless of HP, ignoring Endures.
  • While panels are nice, she does not necessarily need them, as one use of Die for Me! is usually enough.
  • The only Cleric she cannot kill is Hecate when paired with Alilat or Atavaka, as Hecate's innate Repel Dark resistance cannot be pierced while Repel Pierce is active.
    • Panel 3 Alice gets around this by having three casts of Die For Me!. The first can be used to kill off Alilat / Atavaka and the second reserved for Hecate herself.

Skills and Brands

Barrier Breaking Demons

Ward Brands are the first obstacles to Ailment Teams. Demons equipped with Ward Brands will automatically be granted Barrier at the start of battle, making them immune to Ailments. As such, it is mandatory to have a demon that can remove Barriers.

P3 Samael

Samael.jpg Samael

  • With Panel 3 unlocked, Samael will automatically cast Barrier Break at the start of your turn.
  • Being able to Barrier Break without consuming a Press Turn is very strong. This gives you one extra action to land a second ailment, remove their cleric etc.
  • His unique skill God's Malice instantly sticks every single ailment on a demon. This can be useful to control dangerous targets like Guan Yu and Masakado, and pairs well with P3 Lilith.
  • Purple is his recommended color. Infinite Chakra increases his natural MP regeneration, giving him more flexibility when choosing brands.
  • P3 Samael is the best Barrier Breaker, though he requires a lot of grinding to unlock. There is no reason to not use him if you have him.

Skills and Brands:

  • Speedster and Epitome of Swiftness can be used to raise battle speed.
  • Insanity raises Ailment Infliction rate.
  • Sick-Speed and double Speed are both acceptable brand combinations. Either combination will still allow you to cast maxed God's Malice twice in a row thanks to Infinite Chakra. While Sick brands increase your Ailment Infliction rate, double Speed gives your team more battle speed.

Nergal

Nergal.jpg Nergal

  • Nergal's unique Plague of Babylon removes Barries inflicts Weak.
    • This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
  • His other passive Meslamtaea automatically gives him Might (auto-Crit on next hit) whenever a demon is Poisoned. Coupled with his decent stats, this lets him function as a secondary Phys sweeper.
  • Compared to P3 Samael, Nergal gives your other demons more freedom in choosing Brands, while bringing some Physical damage to the table. However, this comes at the cost of consuming a Press Turn for Plague of Babylon, which may backfire when going against Intimidating Stance Teams.
  • Nergal is the second best alternative to P3 Samael. You should still consider grinding for P3 Samael eventually though if you plan to make Ailments your main PVP team.

Skills and Brands:

  • Speedster and Epitome of Swiftness can be used to raise battle speed.
  • Phys Amp and Epitome of Carnage increase his damage, allowing him to sweep better.
  • Sick-Speed and double Speed are both acceptable brand combinations. While Sick brands increase your Ailment Infliction rate, double Speed gives your team more battle speed.
    • War-Speed can also be used if going for a more Physical focus.

Nekomata A

Nekomata A.jpg Nekomata A

  • While she does not possess innate Barrier Break, it can be transferred to her relatively easily to let her act as a Barrier Breaker.
  • While P3 Samael and Nergal do the job better, their middling AGI unfortunately means you will not be able to outspeed dedicated T1 teams with over 50k Battle Speed.
  • Nekomata A helps to alleviate that problem by acting as a speedy Barrier Breaker. Not only is she one of the fastest demons in the game, she also comes with innate Speedster, giving you more flexibility over transfer slots.
  • As a bonus, Pussyfoot increases your team's evasion, which synergizes well if you choose to run Mute on Pale Rider.
  • Yellow is her preferred color as it gives her access to discounted Mahamarin Karin, which she can spam on subsequent turns or against teams without Ward brands.
  • Nekomata A with transferred Barrier Break is useful if you need a fast breaker for random PVP. If your current PVP tier is filled with fast T1 teams, consider running her for battle speed.

Skills and Brands:

  • Barrier Break is necessary for her to act as a Barrier Breaker.
  • Epitome of Swiftness can be used to raise battle speed. It is a very rare transfer skill though.
  • Insanity raises Ailment infliction rate.
  • Double speed Brands are recommended to raise Battle Speed.

P2 Trumpeter

Trumpeter.jpg Trumpeter

  • Trumpeter's Panel 2 auto-casts Barrier Break after casting Concentrate.
  • His unique skill Apocalypse deals Almighty damage while having a high chance of Mute.
    • With his recent buffs, this can be cast T1 with Divine Brands.
  • Decent MAG combined with innate Concentrate let him function as an Almighty sweeper, especially after enemies have been softened up by Pestilence.
  • Trumpeter is an offensive Barrier Breaker who can also function as an almighty sweeper if needed.

Skills and Brands:

  • Speedster and Epitome of Swiftness can be used to raise battle speed.
  • Insanity can be used to increase Ailment Infliction rate.
  • Butcher increases Apocalypse damage.
  • Divine Brands are required to cast Concentrate or Apocalypse T1. Speed is the recommended sub-set for Battle Speed.

Ailment Demons

The namesake of this Archetype, good Ailment demons are typically fast, have a party-wide strong Ailment skill and preferably have increased Ailment Infliction rates. Charm and Bind are the two ailments that completely disable a demon, and are hence the most popular. Mute, although less debilitating, is rarely covered and can be an enticing option for some.

Lilith

Lilith.jpg Lilith

  • Lilith's unique skill Allure deals Dark damage while inflicting Charm.
  • With Panel 3 unlocked, Lilith will automatically cast a party-wide Bind upon any enemy being charmed.
  • When combined with Allure or other forms of charm such as God's Malice from Samael or Mahamarin Karin from Nekomata A, this allows her to chain disable enemies without consuming Press Turns.
  • Clear is her best color as it gives her access to Insanity.
  • On the flip side, she is not very fast and has two weaknesses.
  • P3 Lilith is a very Press Turn efficient Bind engine. Bear in mind her low speed though.

Skills and Brands:

  • As Allure is a Dark-type attack, Dark Pierce (weak) lets her spam it versus NDR.
  • Speedster and Epitome of Swiftness can be used to raise battle speed.
  • Madness can be used to increase Ailment Infliction rate.
  • Sick-Speed and double Speed both allow you to cast Allure T1 if maxed. While Sick brands increase your Ailment Infliction rate, double Speed gives your team more battle speed.

Dionysus

Dionysus.jpg Dionysus

  • Dionysus's unique passive Euphoric Frenzy inflicts Charm whenever receiving physical attacks.
  • This is the only way to inflict Charm on the enemy turn, and when paired with P3 Lilith turns into a party-wide Bind.
    • This is especially powerful versus AOE sweepers who are guaranteed to hit into him, triggering his Charm and Lilith's AOE Bind.
  • High LUK means he will have little problems landing ailments.

Skills and Brands:

  • Speedster and Epitome of Swiftness can be used to raise battle speed.
  • Insanity can be used to increase Ailment Infliction rate.
  • Endure and Enduring Soul let him stay alive longer to inflict Charm.
  • Life brands increase his durability. Speed brands are the recommended sub-set for battle speed.

Lakshmi

Lakshmi.jpg Lakshmi

  • Lakshmi's unique Lotus Dance has the highest charm rate in the game (80% if maxed).
  • She also gains Insanity in Purple and additional Ailment Infliction with Panel 1, allowing her to hit over 100% charm rate.
  • Panel 3 restores 1 MP to the whole party after cast.
    • Due to this, she is usually run in Hybrid Ailment Teams who splash in high MP attackers like Shiva A to take advantage of the MP regen.
  • The most reliable charmer in the game. However she provides little outside of charm, as such she is better suited for Hybrid Ailment Teams.

Skills and Brands:

  • Speedster and Epitome of Swiftness can be used to raise battle speed.
  • Madness can be used to increase Ailment Infliction rate.
  • Auto-Skills allow her to further support her party. This is less important for Pure Ailment Teams, but much appreciated by Hybrid Ailments.
  • Sick-Speed and double Speed are both acceptable brand combinations. While Sick brands increase your Ailment Infliction rate, double Speed gives your team more battle speed. Both combinations allow for T1 Lotus Dance if maxed.

Kabuso

Kabuso.jpg Kabuso

  • Kabuso's unique passive Master Prankster inflicts Charm on random enemies when they are poisoned.
    • When paired with P3 Lilith, this further extends into a second round of Bind.
  • He also possesses innate Madness, and Toxic Sting helps him trigger his own Passive.
  • On the other hand, his low AGI hurts battle speed.

Skills and Brands:

  • Speedster and Epitome of Swiftness can be used to raise battle speed.
  • Insanity can be used to increase Ailment Infliction rate.
  • As Master Prankster will passively charm, an Ailment skill like Mahamakajam lets him land additional Ailments.
  • Sick-Speed and double Speed are both acceptable brand combinations. While Sick brands increase your Ailment Infliction rate, double Speed gives your team more battle speed. Divine is required if running Mahamakajam.


Speed control Demon

As Ailment Teams want to go first, Battle Speed is of utmost importance. Considering running one (or more!) of these demons if you are constantly getting outsped in your Tier.

Masakado A

Masakado A.jpg Masakado A

  • Arguably one of the most meta-defining demons. Guardian of the East provides your team an additional Press Turn going first, giving you even more turns to throw down Ailments.
    • Speedster and Epitome of Swiftness are recommended to raise battle speed.
    • Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, and Speed Tertiaries for everything else.
  • Pick Masakado A if you have him. The only exception is if you are manually choosing targets and need a faster demon to outspeed.

Kartikeya

Kartikeya.jpg Kartikeya

  • The fastest demon in the game.
  • His unique skill Skanda raises his Crit rate. Combine this with innate Mortal Jihad (a high base crit rate skill) and high base LUK, he can reliably crit for Press Turns.
  • Comes with innate Speedster in Clear. Some potential transfer skills include:
    • Phys Pierce (weak) is highly recommended to avoid being walled by Tetra Shift
    • Epitome of Swiftness can be used to raise battle speed. It's a very rare transfer skill though.
    • Savage Glee brings his already impressive Crit rate to near-guaranteed levels.
    • Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, Crit rate for the Arms and Speed Tertiaries for everything else.
      • With P1, you can run double speed and still T1 Mortal Jihad. Unfortunately, Kartikeya is notoriously difficult to fuse, costing upwards of 8 million Mag from scratch.
  • Kartikeya is the luxury option. While he brings a lot to the table, he also requires a lot of investment in terms of Magnetite and rare transfer skills.

Hresvelgr

Hresvelgr.jpg Hresvelgr

  • Second fastest demon in the game after Kartikeya.
  • North Wind triggers an Ice AOE whenever an opposing demon dies. This lets you clean up any demons above 4700 HP who barely survived the second tick of Pestilence.
  • Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, and Speed Tertiaries for everything else.
  • Panel 3 increases his Battle Speed and is worth aiming for.
  • Hresvelgr is an upgrade over Garuda in every way, and a great investment for long-term PVP.

Garuda

Garuda.jpg Garuda

  • Third fastest demon in the game.
  • Panel 3 increases his Battle Speed and is worth aiming for.
  • He is used purely for Battle Speed in this team. Use him if you don't have any other options.

Finalized Team

To recap, your finalized team should typically look something like this:

Pale Rider Offense

ArchClear.png Kartikeya.jpg Kartikeya
Skills
Phys Pierce (weak)
Savage Glee
Brands
Speed, Speed
Requirements
40% speed, +20 AGI
ArchTeal.png Alice.jpg Alice
Skills
Dark Pierce (weak)
Speedster
Brands
Life, Speed
Requirements
10% speed, +20 AGI
ArchPurple.png Samael.jpg Samael
Skills
Insanity
Speedster
Brands
Speed, Lead
Requirements
P3 unlocked, 10% speed, +20 AGI
ArchYellow.png Pale Rider.jpg Pale Rider
Skills
Mahamakajam
Speedster
Brands
Divine, Speed
Requirements
10% speed, +20 AGI

2 AGI Mitama on Pale Rider allows max-AGI Alice to speed tie him, with Samael on Lead brands for better rotations versus Hecate. The team above hits ~42k Battle Speed, while still being able to Die for Me! and Mahamakajam against most cleric Teams.

However, this team is prone to getting outsped by Hero Masakado T1 Teams, who can go even faster. Against such teams, swap Samael for a Nekomata A with Barrier Break.

Pale Rider Defense

ArchClear.png Kartikeya.jpg Kartikeya
Skills
Phys Pierce (weak)
Savage Glee
Brands
Speed, Speed
Requirements
40% speed
ArchYellow.png Pale Rider.jpg Pale Rider
Skills
Mahamakajam
Speedster
Brands
Divine, Speed
Requirements
10% speed
ArchPurple.png Samael.jpg Samael
Skills
Insanity
Speedster
Brands
Speed, Speed
Requirements
P3 unlocked, 10% speed
ArchClear.png Lilith.jpg Lilith
Skills
Dark pierce (weak)
Speedster
Brands
Sick, Speed
Requirements
P3 unlocked, 10% speed

The team above hits 43k Battle Speed. Even against double Intimidating Stance, Kartikeya's high crit allows him to critpass into Mahamakajam, with God's Malice chaining into P3 Lilith's AOE Bind on the second Press Turn. This team is effective in catching players that random without Daisoujou, and the Mute from Mahamakajam acts as a soft counter against Yellow Null Bind + Null Charm Asherah.

Checks and Counters

Outspeed

Uriel.jpg Uriel Nekomata A.jpg Nekomata A Garuda A.jpg Garuda A

  • Ailment Teams must go first in order to disable the enemy. Being outsped is an automatic loss.
  • Speedy teams like Archangels and Hero Masakado T1 can outspeed and decimate them T1.

Clerics

Daisoujou.jpg Daisoujou Kinmamon.jpg Kinmamon Hecate.jpg Hecate

  • Clerics are effective versus Ailment defense, as the AI is not smart enough to use Anti-Cleric demons properly.
  • Hecate + Atavaka makes her immune to Die for Me!, making her a very powerful counter.

Pseudo-Clerics

Asherah.jpg Asherah Jeanne d'Arc.jpg Jeanne d'Arc Nekomata A.jpg Nekomata A Persephone.jpg Persephone

  • A combination of Prayer or Silent Prayer + Null Bind + Null Charm allows a demon to act as a Pseudo-Cleric, as they are immune to the two most common elements.
  • These demons have one of the above in their kit, with the last two transfer slots used to round up the combo.
  • These demons are soft-counters at best, as they are still vulnerable to Mute, which Pale Rider teams often run.

Ailment Resistance

Passive.png Infernal Mask Passive -60% chance of receiving status ailments.
Passive.png Epitome of Aggression Passive +15% to Phys hit rate, -45% chance of receiving status ailments.
Passive.png Epic Recovery Passive +30% to status ailment auto cure rate.

  • These skills increase your Ailment Resistance / Recovery rate.
  • They are incredibly inconsistent, use at your own peril.


See also