Difference between revisions of "Repel Physical"
(→Duration Ticks: tick timing) |
(→Mechanics: a miss will still remove this effect) |
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Note that this shield only applies for one hit - after that, the effect will be removed. | Note that this shield only applies for one hit - after that, the effect will be removed. | ||
* If a multiple-hit attack is used, only the first hit is repelled. | * If a multiple-hit attack is used, only the first hit is repelled. | ||
+ | * If a physical attack misses, that still counts as a hit, and will cause Repel Physical to be removed. | ||
Repel Physical cannot stop piercing effects, nor will piercing effects cause the effect to be removed. | Repel Physical cannot stop piercing effects, nor will piercing effects cause the effect to be removed. |
Revision as of 20:08, 5 April 2023
Repel Physical (sometimes called "Tetrakarn") is a Good Status Effect that repels an incoming physical attack one time.
Contents
Mechanics
If a demon is affected by Repel Physical, the next physical hit (excluding Almighty physical) they receive will be repelled back at the attacker.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys attribute.
Note that this shield only applies for one hit - after that, the effect will be removed.
- If a multiple-hit attack is used, only the first hit is repelled.
- If a physical attack misses, that still counts as a hit, and will cause Repel Physical to be removed.
Repel Physical cannot stop piercing effects, nor will piercing effects cause the effect to be removed.
Repel Almighty Physical
Repel Almighty Physical is a variant that acts the same as Repel Physical, but can also block Almighty physical.
Chain effects and additional effects that apply to Repel Physical, will also apply to Repel Almighty Physical.
Duration Ticks
The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.
- For example, if your team set up Repel Physical on itself, then Repel Physical's duration will tick down at the start of your next turn.
Misc
- Repel Physical cannot be active at the same time as Repel Magic (or Repel Almighty Magic). Only the most-recently-cast effect will be kept.
- Repel Physical is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
Repel Physical Appliers
Skills that apply Repel Physical
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Support | Tetrakarn | 7 MP | All Allies | 8 |
Passive | Tetraka Shift | Passive | All Allies | 18 |
Repel Almighty Physical Appliers
Skills that apply Repel Almighty Physical
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Hawk of Light | Passive | All Allies | - |
Passive | Lord of the Dead | Passive | All Allies | - |
Removing Repel Physical
Skills that remove Repel Physical
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Support | Tetra Break | 3 MP | All Targets | 6 |
Recovery | Silent Prayer | 7 MP | All Enemies + All Allies | 8 |
Almighty | Pralaya | 7 MP | All Targets | - |