Difference between revisions of "Hell's Park Underside"

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(Low-grade challenge: Seth MP note)
(Special Skills: Efreet)
 
(34 intermediate revisions by the same user not shown)
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* [[Anti-pierce]] effects do not work.
 
* [[Anti-pierce]] effects do not work.
 
* [[Press Turn Generation]] and [[Press Turn Removal]] do not work.
 
* [[Press Turn Generation]] and [[Press Turn Removal]] do not work.
* [[Press Turn Retention]] (such as [[Chief God's Rage]]) do not work.
+
* [[Press Turn Retention]] (such as [[Chief God's Rage]] or [[Tag]]) do not work.
 
* [[Remnants]] and Critical Hits will not use half a Press Turn, unless they also hit a weakness.
 
* [[Remnants]] and Critical Hits will not use half a Press Turn, unless they also hit a weakness.
 
* [[Damage reduction]] and [[reverse damage reduction]] do not work.
 
* [[Damage reduction]] and [[reverse damage reduction]] do not work.
Line 163: Line 163:
 
| {{ElementIcon|Passive|name=1}} || [[Dominion (Underside)]] || {{ElementIcon|Elec}} Blood Pond Area only || {{DemonIcon|Dominion|size=32px}} || Available through [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges in Jun 2025.
 
| {{ElementIcon|Passive|name=1}} || [[Dominion (Underside)]] || {{ElementIcon|Elec}} Blood Pond Area only || {{DemonIcon|Dominion|size=32px}} || Available through [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges in Jun 2025.
 
|-
 
|-
| {{ElementIcon|Passive|name=1}} || [[Fortunate park visitor]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges)
+
| {{ElementIcon|Passive|name=1}} || [[Jack Frost (Underside)]] || - || {{DemonIcon|Jack Frost|size=32px}} || Available through [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges (Jun 2025 onwards)
 +
|-
 +
| {{ElementIcon|Passive|name=1}} || [[Scathach (Underside)]] || {{ElementIcon|Force}} Hell Cafe Area only || {{DemonIcon|Scathach|size=32px}} || Available through [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges in Jul 2025.
 +
|-
 +
| {{ElementIcon|Passive|name=1}} || [[Shiki-Ouji (Underside)]] || {{ElementIcon|Dark}} Sanzu River Area only || {{DemonIcon|Shiki-Ouji|size=32px}} || Available through [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges in Aug 2025.
 +
|-
 +
| {{ElementIcon|Passive|name=1}} || [[Mermaid (Underside)]] || {{ElementIcon|Force}} Spike Hell Area only || {{DemonIcon|Mermaid|size=32px}} || Available through [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges in Sep 2025.
 +
|-
 +
| {{ElementIcon|Passive|name=1}} || [[Baihu (Underside)]] || {{ElementIcon|Elec}} Burning Area only || {{DemonIcon|Baihu|size=32px}} || Available through [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges in Oct 2025.
 +
|-
 +
| {{ElementIcon|Passive|name=1}} || [[Kaiwan (Underside)]] || {{ElementIcon|Dark}} Blood Pond Area only || {{DemonIcon|Kaiwan|size=32px}} || Available through [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges in Nov 2025.
 +
|-
 +
| {{ElementIcon|Passive|name=1}} || [[Efreet (Underside)]] || {{ElementIcon|Fire}} Hell Cafe Area only || {{DemonIcon|Efreet|size=32px}} || Available through [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges in Dec 2025.
 +
|-
 +
| {{ElementIcon|Passive|name=1}} || [[Fortunate Park Visitor]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges)
 
|-
 
|-
 
| {{ElementIcon|Phys|name=1}} || [[Struggle Slash (Underside)]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges)
 
| {{ElementIcon|Phys|name=1}} || [[Struggle Slash (Underside)]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges)
Line 186: Line 200:
 
|-
 
|-
 
| {{ElementIcon|Light|name=1}} || [[White Slash (Underside)]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges)
 
| {{ElementIcon|Light|name=1}} || [[White Slash (Underside)]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges)
 +
|-
 +
| {{ElementIcon|Dark|name=1}} || [[Hell Gaze (Underside)]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges)
 +
|-
 +
| {{ElementIcon|Dark|name=1}} || [[Black Slash (Underside)]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges)
 
|}
 
|}
  
Line 219: Line 237:
 
| [[File:Icon Hell Genome Cube.png|32px|link=]] Hell Genome Cube × 1 || 1,000 || No Cap
 
| [[File:Icon Hell Genome Cube.png|32px|link=]] Hell Genome Cube × 1 || 1,000 || No Cap
 
|-
 
|-
| [[File:Icon Skill Genome.png|32px|link=]][[File:Pixie.jpg|32px|link=Pixie]] [[Pixie (Underside)]] Genome || 3,000 || 1
+
| [[File:Icon Skill Genome.png|32px|link=]][[File:Pixie.jpg|32px|link=Pixie]] [[Pixie (Underside)]] Genome || 3,000 || 1 (rotating)
 +
|-
 +
| [[File:Icon Skill Genome.png|32px|link=]][[File:Illuyanka.jpg|32px|link=Illuyanka]] [[Illuyanka (Underside)]] Genome || 3,000 || 1 (rotating)
 
|-
 
|-
| [[File:Icon Skill Genome.png|32px|link=]][[File:Illuyanka.jpg|32px|link=Illuyanka]] [[Illuyanka (Underside)]] Genome || 3,000 || 1
+
| [[File:Icon Skill Genome.png|32px|link=]][[File:Koumokuten.jpg|32px|link=Koumokuten]] [[Koumokuten (Underside)]] Genome || 3,000 || 1 (rotating)
 
|-
 
|-
| [[File:Icon Skill Genome.png|32px|link=]][[File:Koumokuten.jpg|32px|link=Koumokuten]] [[Koumokuten (Underside)]] Genome || 3,000 || 1
+
| [[File:Icon Skill Genome.png|32px|link=]][[File:Baphomet.jpg|32px|link=Baphomet]] [[Baphomet (Underside)]] Genome || 3,000 || 1 (rotating)
 
|-
 
|-
| [[File:Icon Skill Genome.png|32px|link=]][[File:Baphomet.jpg|32px|link=Baphomet]] [[Baphomet (Underside)]] Genome || 3,000 || 1
+
| [[File:Icon Skill Genome.png|32px|link=]][[File:Arianrhod.jpg|32px|link=Arianrhod]] [[Arianrhod (Underside)]] Genome || 3,000 || 1 (rotating)
 
|-
 
|-
| [[File:Icon Skill Genome.png|32px|link=]][[File:Arianrhod.jpg|32px|link=Arianrhod]] [[Arianrhod (Underside)]] Genome || 3,000 || 1
+
| [[File:Icon Skill Genome.png|32px|link=]][[File:Dominion.jpg|32px|link=Dominion]] [[Dominion (Underside)]] Genome || 3,000 || 1 (rotating)
 
|-
 
|-
| [[File:Icon Skill Genome.png|32px|link=]][[File:Dominion.jpg|32px|link=Arianrhod]] [[Dominion (Underside)]] Genome || 3,000 || 1
+
| [[File:Icon Skill Genome.png|32px|link=]][[File:Jack Frost.jpg|32px|link=Jack Frost]] [[Jack Frost (Underside)]] Genome || 3,000 || 1
 +
|-
 +
| [[File:Icon Skill Genome.png|32px|link=]][[File:Scathach.jpg|32px|link=Scathach]] [[Scathach (Underside)]] Genome || 3,000 || 1 (rotating)
 +
|-
 +
| [[File:Icon Skill Genome.png|32px|link=]][[File:Shiki-Ouji.jpg|32px|link=Shiki-Ouji]] [[Shiki-Ouji (Underside)]] Genome || 3,000 || 1 (rotating)
 +
|-
 +
| [[File:Icon Skill Genome.png|32px|link=]][[File:Mermaid.jpg|32px|link=Mermaid]] [[Mermaid (Underside)]] Genome || 3,000 || 1 (rotating)
 +
|-
 +
| [[File:Icon Skill Genome.png|32px|link=]][[File:Baihu.jpg|32px|link=Baihu]] [[Baihu (Underside)]] Genome || 3,000 || 1 (rotating)
 +
|-
 +
| [[File:Icon Skill Genome.png|32px|link=]][[File:Kaiwan.jpg|32px|link=Kaiwan]] [[Kaiwan (Underside)]] Genome || 3,000 || 1 (rotating)
 +
|-
 +
| [[File:Icon Skill Genome.png|32px|link=]][[File:Efreet.jpg|32px|link=Efreet]] [[Efreet (Underside)]] Genome || 3,000 || 1 (rotating)
 
|-
 
|-
 
| [[File:Icon Sword of Kusanagi.png|32px|link=]] Sword of Kusanagi 5★ || 100 || 20 / Month
 
| [[File:Icon Sword of Kusanagi.png|32px|link=]] Sword of Kusanagi 5★ || 100 || 20 / Month
Line 270: Line 302:
 
! Genome !! Notes
 
! Genome !! Notes
 
|-
 
|-
| {{ElementIcon|Passive}} [[Fortunate park visitor]] || Rare, exclusive
+
| {{ElementIcon|Passive}} [[Fortunate Park Visitor]] || Rare, exclusive
 
|-
 
|-
 
| {{ElementIcon|Phys}} [[Struggle Slash (Underside)]] || Rare, exclusive
 
| {{ElementIcon|Phys}} [[Struggle Slash (Underside)]] || Rare, exclusive
Line 293: Line 325:
 
|-
 
|-
 
| {{ElementIcon|Light}} [[White Slash (Underside)]] || Rare, exclusive
 
| {{ElementIcon|Light}} [[White Slash (Underside)]] || Rare, exclusive
 +
|-
 +
| {{ElementIcon|Dark}} [[Hell Gaze (Underside)]] || Rare, exclusive
 +
|-
 +
| {{ElementIcon|Dark}} [[Black Slash (Underside)]] || Rare, exclusive
 
|}
 
|}
  
Line 303: Line 339:
 
! Fusibles !! Race !! Low-grade
 
! Fusibles !! Race !! Low-grade
 
|-
 
|-
| Jan 2025 || {{ElementIcon|Fire}} Spike Hell || {{ElementIcon|Phys}} Kawara || {{ElementIcon|Ice}} Grave || [[File:Pixie.jpg|32px|link=Pixie]] [[Pixie (Underside)]]
+
! Jan 2025
|-
+
| [[File:Baphomet.jpg|32px|link=]] {{ElementIcon|Fire}} [[Hell's Park Underside/Spike Hell Area/Fire|Spike Hell (Fire)]]
| Feb 2025 || {{ElementIcon|Fire}} Spike Hell || {{ElementIcon|Phys}} Kawara || {{ElementIcon|Ice}} Grave || [[File:Illuyanka.jpg|32px|link=Illuyanka]] [[Illuyanka (Underside)]]
+
| [[File:Koumokuten.jpg|32px|link=]] {{ElementIcon|Phys}} [[Hell's Park Underside/Kawara Area/Phys|Kawara (Phys)]]<br>(Kishin, Genma, Night)
|-
+
| [[File:Illuyanka.jpg|32px|link=]] {{ElementIcon|Ice}} [[Hell's Park Underside/Grave Area/Ice|Grave (Ice)]]
| Mar 2025 || {{ElementIcon|Phys}} Kawara || {{ElementIcon|Fire}} Spike Hell || {{ElementIcon|Light}} Sanzu River || [[File:Koumokuten.jpg|32px|link=Koumokuten]] [[Koumokuten (Underside)]]
+
! style="text-align: left;" | [[File:Pixie.jpg|32px|link=Pixie]] [[Pixie (Underside)]]
|-
 
| Apr 2025 || {{ElementIcon|Elec}} Blood Pond || {{ElementIcon|Light}} Sanzu River || {{ElementIcon|Fire}} Spike Hell || [[File:Baphomet.jpg|32px|link=Baphomet]] [[Baphomet (Underside)]]
 
|-
 
| May 2025 || {{ElementIcon|Light}} Sanzu River || {{ElementIcon|Force}} Hell Cafe || {{ElementIcon|Elec}} Blood Pond || [[File:Arianrhod.jpg|32px|link=Arianrhod]] [[Arianrhod (Underside)]]
 
|-
 
| Jun 2025 || {{ElementIcon|Force}} Hell Cafe || {{ElementIcon|Elec}} Blood Pond || {{ElementIcon|Phys}} Kawara || [[File:Dominion.jpg|32px|link=Dominion]] [[Dominion (Underside)]]
 
|}
 
 
 
==Guide==
 
===Kawara Area (weak to {{ElementIcon|Phys|name=1}})===
 
====Overview====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
 
 
{{EnemyParty|d1=Feng Huang|d2=Hresvelgr|d3=Tsukuyomi|d4=Feng Huang|i1=HPUKawaraFeng Huang L|i2=HPUKawaraHresvelgr|i3=HPUKawaraTsukuyomi|i4=HPUKawaraFeng Huang R
 
|phys1=Wk|fire1=Nu|ice1=Wk
 
|phys2=Wk|fire2=Wk|ice2=Dr|force2=Nu
 
|phys3=Wk|fire3=Nu|ice3=Nu|elec3=Rs|force3=Rs
 
|phys4=Wk|fire4=Nu|ice4=Wk
 
|speed=10,000
 
}}
 
 
 
Skills on multiple demons:
 
 
 
[[File:Hell Recovery.png|300px]]
 
[[File:Hell Ultra Booster.png|300px]]
 
 
 
Skills on {{DemonIcon|Feng Huang|size=32px}}s only:
 
 
 
[[File:Fire Pierce Weak Underside.png|300px]]
 
[[File:Hellsent Fire.png|300px]]
 
 
 
Skills on {{DemonIcon|Hresvelgr|size=32px}} only:
 
 
 
[[File:Ice Pierce Weak Underside.png|300px]]
 
[[File:North Wind Underside.png|300px]]
 
[[File:Hell Mega Booster.png|300px]]
 
[[File:Hellbound Ice.png|300px]]
 
 
 
Skills on {{DemonIcon|Tsukuyomi|size=32px}} only:
 
 
 
[[File:Force Pierce Weak Underside.png|300px]]
 
[[File:Fast Tetraka Underside.png|300px]]
 
[[File:Hellsent Force.png|300px]]
 
 
 
'''Explanation'''
 
* The enemy will start the battle by casting {{EffectIcon|Repel Physical|name=1}}. Tsukuyomi will cast it again when the enemy turn starts, and Hresvelgr will cast it if anyone on your team dies.
 
* The Feng Huangs apply {{EffectIcon|ATK Buff}}{{EffectIcon|DEF Buff}}{{EffectIcon|EVAC Buff}} [[Luster Candy]] and {{EffectIcon|ATK Debuff}}{{EffectIcon|DEF Debuff}}{{EffectIcon|EVAC Debuff}} [[Debilitate]] at the start of the battle.
 
* '''Hellbound: Ice''' will apply 5 stacks of {{EffectIcon|Spirit Chains of Suppression|name=1}} to you.
 
* If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Hresvelgr will do one too, if he isn't dead by his third turn.
 
</div>
 
 
 
====Fusibles challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
|-
 
| Lv 3-5 || 3 or more demons must be [[Fusible Demons|fusible]]*.
 
|-
 
| Lv 6-8 || 4 or more demons must be fusible.
 
|-
 
| Lv 9+ || All 5 demons must be fusible.
 
|-
 
| Lv 6+ || 1 or more demons must be grade 79 (4★ base) or lower.
 
|-
 
| Lv 9+ || 1 or more demons must be {{ArchIcon|arch=Clear|name=1|size=15px}}.
 
|}
 
 
 
Notes regarding fusibles:
 
* Multi-fusions count.
 
** {{DemonIcon|Beelzebub☆|size=32px}} counts, despite needing a gacha-exclusive material to make him.
 
** The following [[Fusible Demons#Limited-Time Multi-fusions|limited-time multi-fusions]] count: {{DemonIcon|Masakado A|size=32px}}, {{DemonIcon|Alice A|size=32px}}, {{DemonIcon|Asura|size=32px}}, {{DemonIcon|Indrajit|size=32px}}. All other limited-time multi-fusions do not count.
 
* {{DemonIcon|Pixie|size=32px}} and {{DemonIcon|Slime|size=32px}} count, even though you cannot fuse them.
 
 
 
'''General strategy:'''
 
* Transfer [[Tetra Break]] to your fastest unit, and have them cast it when the fight starts, to remove the enemy's shield.
 
* After the shield is down, spam {{ElementIcon|Phys|name=1}} attacks to hit the enemy's weaknesses. Try to ensure Tsukuyomi dies quickly, so he can't re-cast the shield.
 
* Try to bring demons that can counteract the initial Luster Candy and Debilitate. There is a decent chance your attacks will miss the boss if the enemy still has a full EVAC swing in their favor.
 
* If you have a {{DemonIcon|Koumokuten|size=32px}} with the skill [[Koumokuten (Underside)]], bring him.
 
* Cover your {{ElementIcon|Ice|name=1}} weaknesses, to prevent Hresvelgr from killing anyone. If he gets a kill, he re-casts his shield and casts a North Wind AoE. This can quickly snowball into a long combo of North Winds that can wipe your team.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Asura|archetype=Teal|skill1=Tetra Break|skill2=Resist Ice|brands=PATK% Divine|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Shiva|archetype=Red|skill1=Phys Boost|skill2=Resist Ice|brands=PATK% War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Flauros|archetype=Purple|skill1=Phys Amp|skill2=Resist Ice|brands=PATK% Divine or War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Seth|archetype=Purple|skill1=Merciless Blow|skill2=Master Assassin|brands=PATK% Divine or War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Koumokuten|archetype=Clear|skill1=Koumokuten (Underside)|skill2=God's Hand|brands=PATK% War|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* {{DemonIcon|Asura|size=32px}}: 212 strength, 30% crit rate, P1 has 20% crit rate, P3 has 30% random-target damage aura. {{ElementIcon|Phys}} [[Ashura]] (50 power AoE w/ 50% crit + 250 power random w/ 80% crit). Using Ashura also removes all enemy buffs, and panel 4 removes all debuffs on your party. Needs [[Resist Ice]].
 
** He's also the fastest unit in this team, so he has [[Tetra Break]] transferred.
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Shiva|size=32px}}: 229 strength, has [[Serial Killer]], P1 has 15% damage. Has 20% crit rate, P2 has 20% crit, P4 has 50% crit. Standard attack is 0 MP {{ElementIcon|Phys}} [[Vorpal Blade]] (140 power AoE). Red has {{ElementIcon|Phys}} [[God's Hand]] (200 power single). Standard attack is free and God's Hand is 5 MP if P3, so he won't have MP problems and can safely run War brands.
 
** Shiva can also remove the enemy's Repel Physical by using {{ElementIcon|Almighty}} [[Pralaya]], but that won't trigger Koumokuten's bonus effects.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Flauros|size=32px}}: 192 strength, P3 gives 15% phys damage, Purple has [[Epitome of Carnage]]. {{ElementIcon|Phys}} [[Iron Fist]] grants {{EffectIcon|ATK Buff}}{{EffectIcon|EVAC Buff|name=1}} ATK and EVAC buffs, complementing Koumokuten's debuffs.
 
* {{DemonIcon|Seth|size=32px}}: 248 strength, p1 has 15% damage, p4 has 25% damage. {{ElementIcon|Phys}} [[Ouas]] (160 power single-target with 50% crit). P3 makes Ouas cost 4 MP, so he shouldn't have MP problems and can run War brands.
 
* {{DemonIcon|Koumokuten|size=32px}} with his underside skill provides a 20% Phys damage and 50% accuracy aura to the team, and when a team member uses [[Tetra Break]], he reacts with {{EffectIcon|DEF Debuff}}{{EffectIcon|EVAC Debuff}} DEF and EVAC debuffs, plus a Phys hit directed at the boss.
 
** Koumokuten actually has [[Tetra Break]] innately, so he could theoretically trigger his own bonus effects. However, his base agi is so low that getting him to the front of the party may be difficult.
 
** His colors don't offer very much, so we opt to run him in {{ArchIcon|arch=Clear|name=1|size=15px}} to fit multiple rulesets.
 
** Cheap to build by using 3★ to get skill points (4 SP for a Koumokuten dupe, or 1 SP for any other 3★). You can level his {{ElementIcon|Phys}} [[Hades Blast]] by transferring it from {{DemonIcon|Ose|size=32px}} dupes.
 
** He also has a 3 MP discount for Phys skills, meaning he should not have MP problems and can safely run War brands. This also means he can safely use powerful high-MP attack skills such as {{ElementIcon|Phys}} [[God's Hand]], but cheaper options such as {{ElementIcon|Phys}} [[Oni-Kagura]] can also work. Giving him {{ElementIcon|Phys}} [[Struggle Slash (Underside)]] would be ideal, should you pull one from the random cubes.
 
* {{ElementIcon|Ice|name=1}} weaknesses are covered on everyone, to prevent Hresvelgr from setting off a death combo.
 
 
 
Other options worth considering:
 
* {{DemonIcon|Cu Chulainn|size=32px}}: 201 strength, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. Has 100% crit rate at P4. {{ElementIcon|Phys}} [[Gae Bulg]] (400-600 power random). However, he will have accuracy issues if not panel 4.
 
* {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Cerberus|size=32px}}: 170 str, P3 gives a 20% phys damage aura, 20% all-damage to Beast race, and 50% crit to self. {{ElementIcon|Phys}} [[Hell Claw]] (420 power random w/ 50% crit). [[War Cry]] for {{EffectIcon|ATK Debuff}}{{EffectIcon|DEF Debuff}} ATK and DEf Debuffs, and Yellow has [[War Dance]] for {{EffectIcon|ATK Buff}}{{EffectIcon|DEF Buff}} ATK and DEF Buffs. Hell Claw also applies {{EffectIcon|Spirit Chains of Intimidation}} to help survival. Needs [[Resist Ice]].
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Gogmagog|size=32px}}: Good damage based on PDEF, and has Repel Ice for 30% Ice damage reduction. May have accuracy issues if you don't have Koumokuten Underside, though.
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Titan|size=32px}}: Good damage based on PDEF.
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Odin|size=32px}}: 176 str, P3 gives 10% phys damage, Clear has [[Merciless Blow]]. {{ElementIcon|Phys}} [[Gungnir]] (145 power AoE w/ 30% crit). He's expensive to panel, however.
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Wu Kong|size=32px}}: 235 str, has [[Phys Boost]], P3 gives 10% phys damage, P2 gives 10% crit. {{ElementIcon|Phys}} [[Titanomachia]] (125 power AoE w/ 30% crit) and {{ElementIcon|Phys}} [[Oni-Kagura]] (135 power single w/ 30% crit).
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Girimekhala|size=32px}}: 216 str, P3 gives 10% phys damage. {{ElementIcon|Phys}} [[Megaton Press]] (105 power AoE w/ 30% crit) and {{ElementIcon|Phys}} [[Binge Eating]] (140 power single). [[Mega Boost]] gives himself both {{EffectIcon|Charge|name=1}} and {{EffectIcon|Might|name=1}}.
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Hanuman|size=32px}}: 223 str, P3 gives 10% phys damage. {{ElementIcon|Phys}} [[Vorpal Blade]] (140 power AoE) and {{ElementIcon|Phys}} [[Madness Nails]] (130-195 power random). Can be re-used for the race challenge.
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Yatagarasu|size=32px}}: 184 str, P3 gives 10% phys damage, Clear has [[Phys Boost]]. {{ElementIcon|Phys}} [[Hades Blast]] (120 power AoE). Needs [[Resist Ice]].
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Valkyrie|size=32px}}: 196 str, has [[Phys Boost]]. {{ElementIcon|Phys}} [[Heat Wave]] (85 power AoE w/ 10% crit), {{ElementIcon|Phys}} [[Fatal Sword]] (100 power single).
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Fomorian|size=32px}}: 183 str, Clear has [[Back Attack]]. {{ElementIcon|Phys}} [[Herculean Strike]] (100 power AoE). Can be re-used for the race challenge.
 
</div>
 
 
 
====Race challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
 
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
|-
 
| Lv 3-5 || All 5 demons must be of the races Genma, Kishin, Night, Drake, or Tyrant.
 
|-
 
| Lv 6-8 || All 5 demons must be of the races Genma, Kishin, Night, or Drake.
 
|-
 
| Lv 9+ || All 5 demons must be of the races Genma, Kishin, or Night.
 
|}
 
 
 
'''General strategy:'''
 
* Transfer [[Tetra Break]] to your fastest unit, and have them cast it when the fight starts to remove the enemy's shield.
 
* After the shield is down, spam {{ElementIcon|Phys|name=1}} attacks to hit the enemy's weaknesses. Try to ensure Tsukuyomi dies quickly, so he can't re-cast the shield.
 
* Try to bring demons that can counteract the initial Luster Candy and Debilitate. There is a decent chance your attacks will miss the boss if the enemy still has a full EVAC swing in their favor.
 
* If you have a {{DemonIcon|Koumokuten|size=32px}} with the skill [[Koumokuten (Underside)]], bring him.
 
* Cover your {{ElementIcon|Ice|name=1}} weaknesses, to prevent Hresvelgr from killing anyone. If he gets a kill, he re-casts his shield and casts a North Wind AoE. This can quickly snowball into a long combo of North Winds that can wipe your team.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Marici|archetype=Purple|skill1=Tetra Break|skill2=Phys Boost|brands=PATK% Lead x2|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Fionn mac Cumhaill|archetype=Purple|skill1=Back Attack|skill2=Phys Boost|brands=PATK% Divine or War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Futsunushi|archetype=Yellow|skill1=Back Attack|skill2=Phys Boost|brands=PATK% Divine or War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Cu Chulainn|archetype=Purple|skill1=Serial Killer|skill2=Phys Boost|brands=PATK% Divine or War|statreq= Panel 4 }}
 
| valign="top" |{{DemonBuild:Thin|demon=Koumokuten|archetype=Clear|skill1=Koumokuten (Underside)|skill2=God's Hand|brands=PATK% Divine or War|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* {{DemonIcon|Marici|size=32px}}: 195 str, {{ElementIcon|Phys}} [[Daylight Blade]] (200 power single w/ 50% crit). P1 and P2 give accuracy and crit dmg aura. She has 2x Lead set effects to put her in the first spot (otherwise Fionn would be first), and she has [[Tetra Break]] to remove the shield ASAP.
 
* {{DemonIcon|Fionn mac Cumhaill|size=32px}}: Very high damage, applies {{EffectIcon|Zenith|name=1}} with {{ElementIcon|Phys}} [[Moon-White Blade]], and casts one {{EffectIcon|ATK Buff|name=1}} for 1 turn at start of combat.
 
* {{DemonIcon|Futsunushi|size=32px}}: Team-wide {{EffectIcon|Might|name=1}} on the first turn, then he can spam {{ElementIcon|Phys}} [[Iai Isshin]] which grants him {{EffectIcon|Charge|name=1}} with every cast.
 
* {{DemonIcon|Cu Chulainn|size=32px}}: 201 strength, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. Has 100% crit rate at P4. {{ElementIcon|Phys}} [[Gae Bulg]] (400-600 power random). However, he will have accuracy issues if not panel 4.
 
* {{DemonIcon|Koumokuten|size=32px}} with his underside skill provides a 20% Phys damage and 50% accuracy aura to the team, and when a team member uses [[Tetra Break]], he reacts with {{EffectIcon|DEF Debuff}}{{EffectIcon|EVAC Debuff}} DEF and EVAC debuffs, plus a Phys hit directed at the boss.
 
** Koumokuten actually has [[Tetra Break]] innately, so he could theoretically trigger his own bonus effects. However, his base agi is so low that getting him to the front of the party may be difficult.
 
** His colors don't offer very much, so we opt to run him in {{ArchIcon|arch=Clear|name=1|size=15px}} to fit multiple rulesets.
 
** Cheap to build by using 3★ to get skill points (4 SP for a Koumokuten dupe, or 1 SP for any other 3★). You can level his {{ElementIcon|Phys}} [[Hades Blast]] by transferring it from {{DemonIcon|Ose|size=32px}} dupes.
 
** He also has a 3 MP discount for Phys skills, meaning he should not have MP problems and can safely run War brands. This also means he can safely use powerful high-MP attack skills such as {{ElementIcon|Phys}} [[God's Hand]], but cheaper options such as {{ElementIcon|Phys}} [[Oni-Kagura]] can also work. Giving him {{ElementIcon|Phys}} [[Struggle Slash (Underside)]] would be ideal, should you pull one from the random cubes.
 
* {{ElementIcon|Ice|name=1}} weaknesses are covered on everyone, to prevent Hresvelgr from setting off a death combo.
 
 
 
Other options worth considering:
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Albedo|size=32px}}: Good damage and team-wide {{EffectIcon|Zenith|name=1}} for 3 turns.
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Hanuman|size=32px}}: 223 str, P3 gives 10% phys damage. {{ElementIcon|Phys}} [[Vorpal Blade]] (140 power AoE) and {{ElementIcon|Phys}} [[Madness Nails]] (130-195 power random).
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Bishamonten|size=32px}}: 207 str, P3 has 10% phys damage. {{ElementIcon|Phys}} [[Hades Blast]] (120 power AoE) and {{ElementIcon|Phys}} [[Berserker God]] (160 power single). Null Ice for 30% Ice damage reduction.
 
** Alternatively, {{ArchIcon|arch=Purple|size=15px|name=1}} has [[Back Attack]] if you give up Red's AoE.
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Zhong Kui|size=32px}}: 254 str, applies one {{EffectIcon|ATK Buff|name=1}} for 3 turns at start of combat. {{ElementIcon|Phys}} [[Megaton Raid]] (180 power single) and {{ElementIcon|Phys}} [[Oni-Kagura]] (135 power single w/ 35% crit).
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Thor|size=32px}}: 201 str, P1 has 15% AoE damage. {{ElementIcon|Phys}} [[Gigantomachia]] (160 power AoE) and {{ElementIcon|Phys}} [[Megaton Raid]] (180 power single). Has {{EffectIcon|Charge|name=1}}.
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Fomorian|size=32px}}: 183 str, Clear has [[Back Attack]]. {{ElementIcon|Phys}} [[Herculean Strike]] (100 power AoE)
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Jikokuten|size=32px}}: 182 str, P3 has 8% phys damage. {{ElementIcon|Phys}} [[Hades Blast]] (120 power AoE) and {{ElementIcon|Phys}} [[Megaton Raid]] (180 power single).
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Tam Lin|size=32px}}: 196 str. {{ElementIcon|Phys}} [[Dark Sword]] (120 power single) and {{ElementIcon|Phys}} [[Deathbound]] (110-165 power random).
 
</div>
 
 
 
====Low-grade challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
|-
 
| Lv 3-5 || 3 or more demons must be grade 83 or lower.
 
|-
 
| Lv 6-8 || 4 or more demons must be grade 83 or lower.
 
|-
 
| Lv 9+ || All 5 demons must be grade 83 or lower.
 
|-
 
| Lv 6-8 || 1 or more demons must be grade 79 (4★ base) or lower.
 
|-
 
| Lv 9+ || 2 or more demons must be grade 79 (4★ base) or lower.
 
|-
 
| Lv 9+ || 1 or more demons must be grade 59 (3★ base) or lower.
 
|}
 
 
 
'''General strategy:'''
 
* Transfer [[Tetra Break]] to your fastest unit, and have them cast it when the fight starts to remove the enemy's shield.
 
* After the shield is down, spam {{ElementIcon|Phys|name=1}} attacks to hit the enemy's weaknesses. Try to ensure Tsukuyomi dies quickly, so he can't re-cast the shield.
 
* Try to bring demons that can counteract the initial Luster Candy and Debilitate. There is a decent chance your attacks will miss the boss if the enemy still has a full EVAC swing in their favor.
 
* If you have a {{DemonIcon|Koumokuten|size=32px}} with the skill [[Koumokuten (Underside)]], bring him.
 
* Cover your {{ElementIcon|Ice|name=1}} weaknesses, to prevent Hresvelgr from killing anyone. If he gets a kill, he re-casts his shield and casts a North Wind AoE. This can quickly snowball into a long combo of North Winds that can wipe your team.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Asura|archetype=Teal|skill1=Tetra Break|skill2=Resist Ice|brands=PATK% Divine|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Flauros|archetype=Purple|skill1=Phys Amp|skill2=Resist Ice|brands=PATK% Divine or War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Cu Chulainn|archetype=Purple|skill1=Merciless Blow|skill2=Phys Boost|brands=PATK% Divine or War|statreq= Panel 4 }}
 
| valign="top" |{{DemonBuild:Thin|demon=Cerberus|archetype=Yellow|skill1=Merciless Blow|skill2=Resist Ice|brands=PATK% Divine or War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Koumokuten|archetype=Clear|skill1=Koumokuten (Underside)|skill2=God's Hand|brands=PATK% Divine or War|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
Team notes:
 
* {{DemonIcon|Asura|size=32px}}: 212 strength, 30% crit rate, P1 has 20% crit rate, P3 has 30% random-target damage aura. {{ElementIcon|Phys}} [[Ashura]] (50 power AoE w/ 50% crit + 250 power random w/ 80% crit). Using Ashura also removes all enemy buffs, and panel 4 removes all debuffs on your party. Needs [[Resist Ice]].
 
** He's also the fastest unit in this team, so he has [[Tetra Break]] transferred.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Flauros|size=32px}}: 192 str, P3 gives 15% phys damage, Purple has [[Epitome of Carnage]]. {{ElementIcon|Phys}} [[Iron Fist]] grants {{EffectIcon|ATK Buff}}{{EffectIcon|EVAC Buff|name=1}} ATK and EVAC buffs, complementing Koumokuten's debuffs.
 
* {{DemonIcon|Cu Chulainn|size=32px}}: 201 strength, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. Has 100% crit rate at P4. {{ElementIcon|Phys}} [[Gae Bulg]] (400-600 power random). However, he will have accuracy issues if not panel 4.
 
* {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Cerberus|size=32px}}: 170 str, P3 gives a 20% phys damage aura, 20% all-damage to Beast race, and 50% crit to self. {{ElementIcon|Phys}} [[Hell Claw]] (420 power random w/ 50% crit). [[War Cry]] for {{EffectIcon|ATK Debuff}}{{EffectIcon|DEF Debuff}} ATK and DEf Debuffs, and Yellow has [[War Dance]] for {{EffectIcon|ATK Buff}}{{EffectIcon|DEF Buff}} ATK and DEF Buffs. Hell Claw also applies {{EffectIcon|Spirit Chains of Intimidation}} to help survival. Needs [[Resist Ice]].
 
* {{DemonIcon|Koumokuten|size=32px}} with his underside skill provides a 20% Phys damage and 50% accuracy aura to the team, and when a team member uses [[Tetra Break]], he reacts with {{EffectIcon|DEF Debuff}}{{EffectIcon|EVAC Debuff}} DEF and EVAC debuffs, plus a Phys hit directed at the boss.
 
** Koumokuten actually has [[Tetra Break]] innately, so he could theoretically trigger his own bonus effects. However, his base agi is so low that getting him to the front of the party may be difficult.
 
** His colors don't offer very much, so we opt to run him in {{ArchIcon|arch=Clear|name=1|size=15px}} to fit multiple rulesets.
 
** Cheap to build by using 3★ to get skill points (4 SP for a Koumokuten dupe, or 1 SP for any other 3★). You can level his {{ElementIcon|Phys}} [[Hades Blast]] by transferring it from {{DemonIcon|Ose|size=32px}} dupes.
 
** He also has a 3 MP discount for Phys skills, meaning he should not have MP problems and can safely run War brands. This also means he can safely use powerful high-MP attack skills such as {{ElementIcon|Phys}} [[God's Hand]], but cheaper options such as {{ElementIcon|Phys}} [[Oni-Kagura]] can also work. Giving him {{ElementIcon|Phys}} [[Struggle Slash (Underside)]] would be ideal, should you pull one from the random cubes.
 
* {{ElementIcon|Ice|name=1}} weaknesses are covered on everyone, to prevent Hresvelgr from setting off a death combo.
 
 
 
Other options worth considering:
 
* {{DemonIcon|Seth|size=32px}}: 248 strength, p1 has 15% damage, p4 has 25% damage. {{ElementIcon|Phys}} [[Ouas]] (160 power single-target with 50% crit). P3 makes Ouas cost 4 MP, so he shouldn't have MP problems.
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Siegfried|size=32px}}: 201 str, has 30-40% phys damage. {{ElementIcon|Phys}} [[Titanomachia]] (125 power AoE w/ 30% crit) and {{ElementIcon|Phys}} [[Berserker God]] (160 power single).
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Gogmagog|size=32px}}: Good damage based on PDEF, and has Repel Ice for 30% Ice damage reduction. May have accuracy issues if you don't have Koumokuten Underside, though.
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Titan|size=32px}}: Good damage based on PDEF.
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Wu Kong|size=32px}}: 235 str, has [[Phys Boost]], P3 gives 10% phys damage, P2 gives 10% crit. {{ElementIcon|Phys}} [[Titanomachia]] (125 power AoE w/ 30% crit) and {{ElementIcon|Phys}} [[Oni-Kagura]] (135 power single w/ 30% crit).
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Odin|size=32px}}: 176 str, P3 gives 10% phys damage, Clear has [[Merciless Blow]]. {{ElementIcon|Phys}} [[Gungnir]] (145 power AoE w/ 30% crit). He's expensive to panel, however.
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Girimekhala|size=32px}}: 216 str, P3 gives 10% phys damage. {{ElementIcon|Phys}} [[Megaton Press]] (105 power AoE w/ 30% crit) and {{ElementIcon|Phys}} [[Binge Eating]] (140 power single). [[Mega Boost]] gives himself both {{EffectIcon|Charge|name=1}} and {{EffectIcon|Might|name=1}}.
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Hanuman|size=32px}}: 223 str, P3 gives 10% phys damage. {{ElementIcon|Phys}} [[Vorpal Blade]] (140 power AoE) and {{ElementIcon|Phys}} [[Madness Nails]] (130-195 power random). Can be re-used for the race challenge.
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Yatagarasu|size=32px}}: 184 str, P3 gives 10% phys damage, Clear has [[Phys Boost]]. {{ElementIcon|Phys}} [[Hades Blast]] (120 power AoE). Needs [[Resist Ice]].
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Valkyrie|size=32px}}: 196 str, has [[Phys Boost]]. {{ElementIcon|Phys}} [[Heat Wave]] (85 power AoE w/ 10% crit), {{ElementIcon|Phys}} [[Fatal Sword]] (100 power single).
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Fomorian|size=32px}}: 183 str, Clear has [[Back Attack]]. {{ElementIcon|Phys}} [[Herculean Strike]] (100 power AoE). Can be re-used for the race challenge.
 
</div>
 
 
 
===Spike Hell Area (weak to {{ElementIcon|Fire|name=1}})===
 
====Overview====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
 
 
{{EnemyParty|d1=Mandrake|d2=Heimdall|d3=King Frost|d4=Mandrake|i1=HPUSpikeMandrake|i2=HPUSpikeHeimdall|i3=HPUSpikeKing Frost|i4=HPUSpikeMandrake
 
|fire1=Wk|ice1=Wk|dark1=Nu
 
|fire2=Wk|ice2=Nu|force2=Dr|light2=Nu|dark2=Rs
 
|fire3=Wk|ice3=Nu|light3=Rs
 
|fire4=Wk|ice4=Wk|dark4=Nu
 
|speed=10,000
 
}}
 
 
 
Skills on multiple demons:
 
 
 
[[File:Hell Recovery.png|300px]]
 
[[File:Hell Ultra Booster.png|300px]]
 
 
 
Skills on {{DemonIcon|Mandrake|size=32px}}s only:
 
 
 
[[File:Dark Pierce Weak Underside.png|300px]]
 
[[File:Hellsent Dark.png|300px]]
 
 
 
Skills on {{DemonIcon|Heimdall|size=32px}} only:
 
 
 
[[File:Stout Horn Underside.png|300px]]
 
[[File:Hell Eater.png|300px]]
 
[[File:Hell Mega Booster.png|300px]]
 
[[File:Hellbound Phys.png|300px]]
 
 
 
Skills on {{DemonIcon|King Frost|size=32px}} only:
 
 
 
[[File:Ice Pierce Weak Underside.png|300px]]
 
[[File:Cold World Underside.png|300px]]
 
[[File:Hellsent Ice.png|300px]]
 
 
 
'''Explanation'''
 
* '''Hellbound: Phys''' will apply 5 stacks of {{EffectIcon|Spirit Chains of Suppression|name=1}} to you.
 
* '''Hell Eater''' drains your MP whenever your turn starts, and King Frost will drain your MP with '''Cold World Underside''' when he attacks (as well as applying {{EffectIcon|DEF Debuff}}). When Heimdall falls below 50% HP, his '''Stout Horn Underside''' will also start draining your MP.
 
* If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Heimdall will do one too, if he isn't dead by his third turn - however his lacks phys pierce, so it can be reflected back at him with {{EffectIcon|Repel Physical|name=1}}.
 
</div>
 
 
 
====Fusibles challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
|-
 
| Lv 3-5 || 3 or more demons must be [[Fusible Demons|fusible]]*.
 
|-
 
| Lv 6-8 || 4 or more demons must be fusible.
 
|-
 
| Lv 9+ || All 5 demons must be fusible.
 
|-
 
| Lv 6+ || 1 or more demons must be grade 79 (4★ base) or lower.
 
|-
 
| Lv 9+ || 1 or more demons must be {{ArchIcon|arch=Clear|name=1|size=15px}}.
 
|}
 
 
 
Notes regarding fusibles:
 
* Multi-fusions count.
 
** {{DemonIcon|Beelzebub☆|size=32px}} counts, despite needing a gacha-exclusive material to make him.
 
** The following [[Fusible Demons#Limited-Time Multi-fusions|limited-time multi-fusions]] count: {{DemonIcon|Masakado A|size=32px}}, {{DemonIcon|Alice A|size=32px}}, {{DemonIcon|Asura|size=32px}}, {{DemonIcon|Indrajit|size=32px}}. All other limited-time multi-fusions do not count.
 
* {{DemonIcon|Pixie|size=32px}} and {{DemonIcon|Slime|size=32px}} count, even though you cannot fuse them.
 
 
 
'''General strategy:'''
 
* '''Your primary objective is to kill King Frost with {{ElementIcon|Fire|name=1}} attacks on the first turn.''' If you don't, then he will hit into your weaknesses (most fusible Fire attackers are weak to {{ElementIcon|Ice|name=1}}), debuff your defense, and steal all your MP. The Mandrakes should go down easily afterwards, allowing you to isolate Heimdall.
 
* MP management is very tight in this fight, consider running Divine brands on as many demons as possible.
 
* If you have a {{DemonIcon|Baphomet|size=32px}} with the skill [[Baphomet (Underside)]], bring him.
 
* For survival, have {{DemonIcon|Huang Long|size=32px}} use [[Five Elements]] ({{EffectIcon|Repel Almighty Magic|name=1}}), which will stop Heimdall from using his unique {{ElementIcon|Almighty|name=1}} attack. Now, Heimdall will resort to standard attacks.
 
** If possible, have Huang Long at panel 4 for his magic damage aura (+20% magic dealt and -20% magic received for the party while under [[Repel Magic]]). In this case, cast Five Elements ASAP to help push damage against King Frost.
 
* Consider bringing demons with innate Null/Repel/Drain Phys, or a [[Null Phys]] genome transferred. Heimdall doesn't have Phys Pierce, so as long as {{EffectIcon|Repel Almighty Magic|name=1}} is active, he will be unable to attack anyone that blocks Phys. This applies to both his standard attacks and his enrage AoE, which are both Phys.
 
** Example 5★ demons with innate NDR Phys: Teal {{ArchIcon|arch=Teal|size=15px}}{{DemonIcon|Quetzalcoatl|size=32px}}, Teal {{ArchIcon|arch=Teal|size=15px}}{{DemonIcon|Gogmagog|size=32px}}, {{DemonIcon|Zaou-Gongen|size=32px}}, {{DemonIcon|Erlkonig|size=32px}}, {{DemonIcon|Fafnir|size=32px}}, {{DemonIcon|Masakado A|size=32px}}, {{DemonIcon|Beelzebub☆|size=32px}}
 
** Example 4★ demons with innate NDR Phys: {{DemonIcon|Girimekhala|size=32px}}, {{DemonIcon|Rangda|size=32px}}, {{DemonIcon|Hecatoncheires|size=32px}}, Teal {{ArchIcon|arch=Teal|size=15px}}{{DemonIcon|Wu Kong|size=32px}}
 
* If you cast [[Tetrakarn]] or use a [[File:Icon Phys Reflector.png|32px|link=]] Phys Reflector (for {{EffectIcon|Repel Physical|name=1}}) just before Heimdall's enrage, then you can reflect it back at him, potentially dealing a lot of damage to finish him off. However, you cannot have both Repel Physical and Repel Magic active at the same time, so only take this chance if you are sure the reflect will kill Heimdall. If Heimdall survives, then he will be free to use his Almighty attack, and might kill you.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Huang Long|archetype=Yellow|skill1=Speedster|skill2=Tetrakarn|brands=Divine|statreq= Panel 4 }}
 
| valign="top" |{{DemonBuild:Thin|demon=Cybele|archetype=Clear|skill1=Fire Boost|skill2=Back Attack|brands=MATK% Divine|statreq= Panel 3 }}
 
| valign="top" |{{DemonBuild:Thin|demon=Metatron|archetype=Red|skill1=Butcher|skill2=Maragidyne|brands=MATK% Divine|statreq= Panel 3 }}
 
| valign="top" |{{DemonBuild:Thin|demon=Surt|archetype=Purple|skill1=Fire Boost|skill2=Fire Amp|brands=MATK% Divine|statreq= Panel 3 }}
 
| valign="top" |{{DemonBuild:Thin|demon=Baphomet|archetype=Clear|skill1=Baphomet (Underside)|skill2=Trisagion|brands=MATK% Divine|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* Everyone should have Divine brands, due to the tightness of MP in this fight.
 
* {{DemonIcon|Huang Long|size=32px}} for {{EffectIcon|Repel Almighty Magic|name=1}} and his panel 4 magic damage aura. Yellow can also buff with [[Luster Candy]] to push more damage. He should go first in the party, so he can activate his magic damage aura ASAP.
 
* {{DemonIcon|Cybele|size=32px}} satisfies the {{ArchIcon|arch=Clear|name=1|size=15px}} requirement, offers a team Fire damage aura (10% at base, 20% at p3), and has good innate Fire skills.
 
* {{DemonIcon|Metatron|size=32px}} for his panel 3's 20% magic damage aura. He also has {{ElementIcon|Fire}} [[Maragidyne]] so he can contribute his own damage.
 
* {{DemonIcon|Surt|size=32px}} pushes damage against King Frost.
 
* {{DemonIcon|Baphomet|size=32px}} with his underside skill gives a 20% Fire damage and 20% accuracy aura, and whenever a teammate hits an enemy's weakness, everyone on your team recovers 2 MP (up to 3 times per turn). This helps counteract the enemy's MP drains.
 
** His colors don't offer very much, so we opt to run him in {{ArchIcon|arch=Clear|name=1|size=15px}} to fit multiple rulesets.
 
** He also has a 3 MP discount for Fire skills, meaning he should not have MP problems and can safely run Spell brands. This also means he can safely use powerful high-MP attack skills such as {{ElementIcon|Fire}} [[Trisagion]], but cheaper options such as {{ElementIcon|Fire}} [[Agidyne]] can also work. Giving him {{ElementIcon|Fire}} [[Trisagion (Underside)]] would be ideal, should you pull one from the random cubes.
 
* Remember to use [[Tetrakarn]] or use a [[File:Icon Phys Reflector.png|32px|link=]] Phys Reflector just before Heimdall does his Phys enrage!
 
 
 
Other options worth considering:
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Prometheus|size=32px}}: 226 magic, has [[Fire Boost]], p3 has 10% fire damage. {{ElementIcon|Fire}} [[Agidyne]] and discounted {{ElementIcon|Fire}} [[Maragidyne]]. {{ArchIcon|arch=Purple|size=15px|name=1}} is also an option, swapping out the Maragidyne for [[Infinite Chakra]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anubis|size=32px}}: 217 magic, Purple has [[Merciless Blow]]. Transfer {{ElementIcon|Fire}} [[Agidyne]] + [[Fire Boost]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Titania|size=32px}}: 235 magic, Purple has [[Back Attack]]. Transfer {{ElementIcon|Fire}} [[Agidyne]] + [[Fire Boost]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Efreet|size=32px}}: 208 magic, has [[Fire Boost]], Purple has [[Back Attack]]. {{ElementIcon|Fire}} [[Maragi]] and {{ElementIcon|Fire}} [[Agilao]]. Alternatively, can use {{ArchIcon|arch=Clear|size=15px|name=1}} for discounted {{ElementIcon|Fire}} [[Agidyne]].
 
</div>
 
 
 
====Race challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
 
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
|-
 
| Lv 3-5 || All 5 demons must be of the races Beast, Vile, Femme, Tyrant, or Godly.
 
|-
 
| Lv 6-8 || All 5 demons must be of the races Beast, Vile, Femme, or Godly.
 
|-
 
| Lv 9+ || All 5 demons must be of the races Beast, Vile, or Tyrant.
 
|}
 
 
 
'''General strategy:'''
 
* '''Your primary objective is to kill King Frost with {{ElementIcon|Fire|name=1}} attacks on the first turn.''' If you don't, then he will hit into your weaknesses, debuff your defense, and steal all your MP. The Mandrakes should go down easily afterwards, allowing you to isolate Heimdall.
 
* MP management is very tight in this fight, consider running Divine brands on as many demons as possible.
 
* If you have a {{DemonIcon|Baphomet|size=32px}} with the skill [[Baphomet (Underside)]], bring him.
 
* The featured races do not have access to {{EffectIcon|Repel Almighty Magic|name=1}}, so you'll need to use a different method to survive Heimdall's Almighty attack spam. For example: {{EffectIcon|Spirit Chains of Intimidation|name=1}}.
 
* If you cast [[Tetrakarn]] or use a [[File:Icon Phys Reflector.png|32px|link=]] Phys Reflector (for {{EffectIcon|Repel Physical|name=1}}) just before Heimdall's Phys enrage, then you can reflect it back at him, potentially dealing a lot of damage to finish him off.
 
** However, if you plan to do this, make sure Heimdall doesn't have any stacks of {{EffectIcon|Intimidation|name=1}}, as those will reduce the power of the reflected damage.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Lost Name|archetype=Purple|skill1=Fire Boost|skill2=Assassin|brands=HP% Life or Divine|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Moloch|archetype=Teal|skill1=Fire Survivor|skill2=Fire Boost|brands=HP% Life or Divine|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Belial|archetype=Purple|skill1=Serial Killer|skill2=Fire Boost|brands=PATK% Divine|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Surt A|archetype=Purple|skill1=Butcher|skill2=Fire Boost|brands=MATK% Divine|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Baphomet|archetype=Clear|skill1=Baphomet (Underside)|skill2=Trisagion|brands=MATK% Divine|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* {{DemonIcon|Lost Name|size=32px}} is easily accessible, does good damage, and applies {{EffectIcon|Spirit Chains of Intimidation|name=1}} to help the team survive. His panel 1 helps significantly, dropping the cost of {{ElementIcon|Fire}} [[Fatal Burn]] to just 4 MP at max skill level.
 
* {{DemonIcon|Moloch|size=32px}} provides a 40% Fire damage aura.
 
* {{DemonIcon|Surt A|size=32px}} applies {{EffectIcon|DEF Debuff|name=1}}. Panel 2 can also change his [[Standard Attack]] into {{ElementIcon|Fire|name=1}} magic, allowing him to attack without needing MP.
 
* {{DemonIcon|Baphomet|size=32px}} with his underside skill gives a 20% Fire damage and 20% accuracy aura, and whenever a teammate hits an enemy's weakness, everyone on your team recovers 2 MP (up to 3 times per turn). This helps counteract the enemy's MP drains.
 
** His colors don't offer very much, so we opt to run him in {{ArchIcon|arch=Clear|name=1|size=15px}} to fit multiple rulesets.
 
** He also has a 3 MP discount for Fire skills, meaning he should not have MP problems and can safely run Spell brands. This also means he can safely use powerful high-MP attack skills such as {{ElementIcon|Fire}} [[Trisagion]], but cheaper options such as {{ElementIcon|Fire}} [[Agidyne]] can also work. Giving him {{ElementIcon|Fire}} [[Trisagion (Underside)]] would be ideal, should you pull one from the random cubes.
 
* The remaining members are just whatever Fire users are available.
 
* Remember to use [[Tetrakarn]] or use a [[File:Icon Phys Reflector.png|32px|link=]] Phys Reflector just before Heimdall does his Phys enrage!
 
 
 
Other options worth considering:
 
* {{DemonIcon|Moloch A|size=32px}}: Applies {{EffectIcon|Spirit Chains of Corrosion|name=1}}, and offers a 40% damage aura against foes affected by Spirit Chains.
 
* {{DemonIcon|Mada|size=32px}}:
 
* {{DemonIcon|Cerberus A|size=32px}}:
 
* {{DemonIcon|Amon|size=32px}}:
 
* {{DemonIcon|Azazel|size=32px}}:
 
* {{DemonIcon|Mithras|size=32px}}:
 
* {{DemonIcon|Surt|size=32px}}:
 
* {{DemonIcon|Loki|size=32px}}: 198 magic, p3 has 5% damage. {{ElementIcon|Fire}} [[Agidyne]] (160 power single-target).
 
</div>
 
 
 
====Low-grade challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
|-
 
| Lv 3-5 || 3 or more demons must be grade 83 or lower.
 
|-
 
| Lv 6-8 || 4 or more demons must be grade 83 or lower.
 
|-
 
| Lv 9+ || All 5 demons must be grade 83 or lower.
 
|-
 
| Lv 6-8 || 1 or more demons must be grade 79 (4★ base) or lower.
 
|-
 
| Lv 9+ || 2 or more demons must be grade 79 (4★ base) or lower.
 
|-
 
| Lv 9+ || 1 or more demons must be grade 59 (3★ base) or lower.
 
|}
 
 
 
'''General strategy:'''
 
* '''Your primary objective is to kill King Frost with {{ElementIcon|Fire|name=1}} attacks on the first turn.''' If you don't, then he will hit into your weaknesses, debuff your defense, and steal all your MP. The Mandrakes should go down easily afterwards, allowing you to isolate Heimdall.
 
* MP management can be very tight in this fight, consider running Divine brands on as many demons as possible.
 
* If you have a {{DemonIcon|Baphomet|size=32px}} with the skill [[Baphomet (Underside)]], bring him.
 
* Compared to the other rulesets for this area, we don't have defensive utilities like {{EffectIcon|Repel Almighty Magic|name=1}} or {{EffectIcon|Spirit Chains of Intimidation|name=1}} - but we do have ''a lot'' more offensive power to work with. So the strategy here is to simply win by brute force!
 
* If you cast [[Tetrakarn]] or use a [[File:Icon Phys Reflector.png|32px|link=]] Phys Reflector (for {{EffectIcon|Repel Physical|name=1}}) just before Heimdall's Phys enrage, then you can reflect it back at him, potentially dealing a lot of damage to finish him off.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Baphomet|archetype=Clear|skill1=Baphomet (Underside)|skill2=Trisagion|brands=MATK% Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Prometheus|archetype=Red|skill1=Merciless Blow|skill2=Serial Killer|brands=MATK% Spell|statreq= Panel 3 }}
 
| valign="top" |{{DemonBuild:Thin|demon=Queen Mab|archetype=Purple|skill1=Fire Enhancement|skill2=Elec Enhancement|brands=MATK% Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Moloch|archetype=Purple|skill1=Fire Survivor|skill2=Fire Boost|brands=HP% Life|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Quetzalcoatl A|archetype=Purple|skill1=Serial Killer|skill2=Fire Boost|brands=MATK% Spell|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* {{DemonIcon|Baphomet|size=32px}} with his underside skill gives a 20% Fire damage and 20% accuracy aura, and whenever a teammate hits an enemy's weakness, everyone on your team recovers 2 MP (up to 3 times per turn). This helps counteract the enemy's MP drains.
 
** His colors don't offer very much, so we opt to run him in {{ArchIcon|arch=Clear|name=1|size=15px}} to fit multiple rulesets.
 
** He also has a 3 MP discount for Fire skills, meaning he should not have MP problems and can safely run Spell brands. This also means he can safely use powerful high-MP attack skills such as {{ElementIcon|Fire}} [[Trisagion]], but cheaper options such as {{ElementIcon|Fire}} [[Agidyne]] can also work. Giving him {{ElementIcon|Fire}} [[Trisagion (Underside)]] would be ideal, should you pull one from the random cubes.
 
* {{DemonIcon|Prometheus|size=32px}}: 226 magic, has [[Fire Boost]], p3 has 10% fire damage. {{ElementIcon|Fire}} [[Agidyne]] and discounted {{ElementIcon|Fire}} [[Maragidyne]]. Satisfies the 4★ requirement. {{ArchIcon|arch=Purple|size=15px|name=1}} is also an option, swapping out the Maragidyne for [[Infinite Chakra]].
 
* {{DemonIcon|Queen Mab|size=32px}}: 25% Fire damage aura for the team, a 1-turn {{EffectIcon|ATK Buff|name=1}} at start of combat, and automatically gets {{EffectIcon|Concentrate|name=1}} whenever she casts her skill, allowing for a lot of damage output.
 
* {{DemonIcon|Moloch|size=32px}}: 40% Fire damage aura for the team.
 
* {{DemonIcon|Quetzalcoatl A|size=32px}}: Good Fire damage with an {{EffectIcon|ATK Debuff|name=1}} and {{EffectIcon|DEF Debuff|name=1}} after every cast of his unique, offering defensive and offensive utility. Also, if the enemy happens to kill him, then he will revive himself on your turn, cleansing off his own {{EffectIcon|Spirit Chains of Suppression|name=1}} (since that disappears upon death), and casts a 1-turn [[Luster Candy]]. If he dies a second time, he will repeat this, on top of granting bulwarks and healing to the team.
 
 
 
Other options worth considering:
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Surt A|size=32px}}: Good damage, applies {{EffectIcon|DEF Debuff|name=1}} whenever he attacks.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Agni|size=32px}}: Good damage, and {{ArchIcon|arch=Purple|size=15px|name=1}} applies {{EffectIcon|DEF Debuff|name=1}} at start of combat.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anubis|size=32px}}: 217 magic, Purple has [[Merciless Blow]]. Transfer {{ElementIcon|Fire}} [[Agidyne]] + [[Fire Boost]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Titania|size=32px}}: 235 magic, Purple has [[Back Attack]]. Transfer {{ElementIcon|Fire}} [[Agidyne]] + [[Fire Boost]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Efreet|size=32px}}: 208 magic, has [[Fire Boost]] and Purple has [[Back Attack]]. {{ElementIcon|Fire}} [[Maragi]] and {{ElementIcon|Fire}} [[Agilao]]. Alternatively, can use {{ArchIcon|arch=Clear|size=15px|name=1}} for discounted {{ElementIcon|Fire}} [[Agidyne]].
 
</div>
 
 
 
===Grave Area (weak to {{ElementIcon|Ice|name=1}})===
 
====Overview====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
 
 
{{EnemyParty|d1=Shiki-Ouji|d2=Mithras|d3=Cybele|d4=Shiki-Ouji|i1=HPUGraveShiki-Ouji L|i2=HPUGraveMithras|i3=HPUGraveCybele|i4=HPUGraveShiki-Ouji R
 
|phys1=Nu|fire1=Wk|ice1=Wk|light1=Rs|dark1=Rs
 
|fire2=Dr|ice2=Wk|light2=Nu
 
|fire3=Dr|ice3=Wk|force3=Rs|light3=Nu|dark3=Rs
 
|phys4=Nu|fire4=Wk|ice4=Wk|light4=Rs|dark4=Rs
 
|speed=10,000
 
}}
 
 
 
Skills on multiple demons:
 
 
 
[[File:Hell Recovery.png|300px]]
 
[[File:Hell Ultra Booster.png|300px]]
 
 
 
Skills on {{DemonIcon|Shiki-Ouji|size=32px}}s only:
 
 
 
[[File:Light Pierce Weak Underside.png|300px]]
 
[[File:Hell Booster.png|300px]]
 
[[File:Hellsent Light.png|300px]]
 
 
 
Skills on {{DemonIcon|Mithras|size=32px}} only:
 
 
 
[[File:Fire Pierce Weak Underside.png|300px]]
 
[[File:Covenant Bless Underside.png|300px]]
 
[[File:Hell Mega Booster.png|300px]]
 
[[File:Hellbound Fire.png|300px]]
 
 
 
Skills on {{DemonIcon|Cybele|size=32px}} only:
 
 
 
[[File:Fire Pierce Weak Underside.png|300px]]
 
[[File:Magna Mater Underside.png|300px]]
 
[[File:Mediarama plus.png|300px]]
 
[[File:Hellsent Fire.png|300px]]
 
 
 
'''Explanation'''
 
* '''Hellbound: Fire''' will apply 5 stacks of {{EffectIcon|Spirit Chains of Suppression|name=1}} to you.
 
* If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Mithras will do one too, if he isn't dead by his third turn.
 
* Mithras will follow up with '''Covenant Bless Underside''' whenever he, his allies, or you use a {{ElementIcon|Fire|name=1}}/{{ElementIcon|Light|name=1}} attack. The hit doesnt hurt, but it does heal Mithras and his party, which can prolong the fight. Cybele and the Shiki-Ouji on the right also have healing spells.
 
</div>
 
 
 
====Low-grade challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
|-
 
| Lv 3-5 || 3 or more demons must be grade 83 or lower.
 
 
|-
 
|-
| Lv 6-8 || 4 or more demons must be grade 83 or lower.
+
! Feb 2025
 +
| [[File:Baphomet.jpg|32px|link=]] {{ElementIcon|Fire}} [[Hell's Park Underside/Spike Hell Area/Fire|Spike Hell (Fire)]]
 +
| [[File:Koumokuten.jpg|32px|link=]] {{ElementIcon|Phys}} [[Hell's Park Underside/Kawara Area/Phys|Kawara (Phys)]]<br>(Kishin, Genma, Night)
 +
| [[File:Illuyanka.jpg|32px|link=]] {{ElementIcon|Ice}} [[Hell's Park Underside/Grave Area/Ice|Grave (Ice)]]
 +
! style="text-align: left;" | [[File:Illuyanka.jpg|32px|link=Illuyanka]] [[Illuyanka (Underside)]] {{ElementIcon|Ice}}
 
|-
 
|-
| Lv 9+ || All 5 demons must be grade 83 or lower.
+
! Mar 2025
|-
+
| [[File:Koumokuten.jpg|32px|link=]] {{ElementIcon|Phys}} [[Hell's Park Underside/Kawara Area/Phys|Kawara (Phys)]]
| Lv 6-8 || 1 or more demons must be grade 79 (4★ base) or lower.
+
| [[File:Baphomet.jpg|32px|link=]] {{ElementIcon|Fire}} [[Hell's Park Underside/Spike Hell Area/Fire|Spike Hell (Fire)]]<br>(Beast, Vile, Tyrant)
|-
+
| [[File:Arianrhod.jpg|32px|link=]] {{ElementIcon|Light}} [[Hell's Park Underside/Sanzu River Area/Light|Sanzu River (Light)]]
| Lv 9+ || 2 or more demons must be grade 79 (4★ base) or lower.
+
! style="text-align: left;" | [[File:Koumokuten.jpg|32px|link=Koumokuten]] [[Koumokuten (Underside)]] {{ElementIcon|Phys}}
|-
 
| Lv 9+ || 1 or more demons must be grade 59 (3★ base) or lower.
 
|}
 
 
 
'''General strategy:'''
 
* Bring as many {{ElementIcon|Ice|name=1}} attackers as possible, and kill the adds first so they can't heal Mithras.
 
* If you have an {{DemonIcon|Illuyanka|size=32px}} with the skill [[Illuyanka (Underside)]], bring that, as it trivializes this fight.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Black Rider|archetype=Teal|skill1=Mabufudyne|skill2=Ice Boost|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Frost Ace|archetype=Purple|skill1=Ice Amp|skill2=Merciless Blow|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Ym|archetype=Purple|skill1=Merciless Blow|skill2=Serial Killer|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Illuyanka|archetype=Clear|skill1=Illuyanka (Underside)|skill2=Ice Boost|brands=MATK% Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=King Frost|archetype=Teal|skill1=Back Attack|skill2=Auto-Taruka|brands=MATK% Divine or Spell|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* {{DemonIcon|Illuyanka|size=32px}}'s contribution mainly comes from his 80% Ice damage aura and his Ice AoE chain.
 
** He also has a 3 MP discount for Ice skills, meaning he should not have MP problems and can safely run Spell brands. This also means he can safely use powerful high-MP attack skills such as {{ElementIcon|Ice}} [[Ice Age]] or {{ElementIcon|Ice}} [[Ice Age (Underside)]].
 
** We're using {{ArchIcon|arch=Clear|size=15px|name=1}} so Illuyanka can be used in multiple rule sets. This happens to give him {{ElementIcon|Ice}} [[Bufudyne]], meaning the other transfer slot should be a damage booster.
 
** A small optimization is to build a {{ArchIcon|arch=Purple|size=15px|name=1}} Illuyanka for the +10 magic from [[Magic Amp II]]. His transfer should be {{ElementIcon|Ice}} [[Ice Age]].
 
** If you happen to pull {{ElementIcon|Ice}} [[Ice Age (Underside)]] from the random cubes, use that regardless of color (with {{ArchIcon|arch=Purple|size=15px|name=1}} performing slightly better than {{ArchIcon|arch=Clear|size=15px|name=1}}).
 
** Cheap to build by using 3★ to get skill points (4 SP for an Illuyanka dupe, or 1 SP for any other 3★). You can level his {{ElementIcon|Ice}} [[Ice Breath]] by transferring it from {{DemonIcon|Mermaid|size=32px}} or Illuyanka dupes, and can level his {{ElementIcon|Ice}} [[Bufudyne]] by transferring it from {{DemonIcon|Orochi|size=32px}} dupes.
 
* {{DemonIcon|King Frost|size=32px}} provides {{EffectIcon|DEF Debuff|name=1}} via his skill {{ElementIcon|Ice}} [[Cold World]], to help push the damage. We also give him [[Auto-Taruka]] for {{EffectIcon|ATK Buff|name=1}}, ensuring we have a full offensive buff swing. {{ArchIcon|arch=Teal|size=15px|name=1}} covers his weakness.
 
* The rest of the team are just Ice attackers that don't have open weaknesses to {{ElementIcon|Fire|name=1}} or {{ElementIcon|Light|name=1}}, to ensure Mithras can't get extra turns off them. [[Resist Fire]] or [[Resist Light]] can be transferred to patch weaknesses, if needed.
 
 
 
Other options worth considering:
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Kumbhanda|size=32px}}: Deals high-crit physical Ice damage, and applies {{EffectIcon|Spirit Chains of Corrosion|name=1}} to increase the team's DPS.
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Beiji-Weng|size=32px}}: 186 magic, has [[Ice Boost]] and P3 has 10% Ice damage. {{ElementIcon|Ice}} [[Bufudyne]] and {{ElementIcon|Ice}} [[Mabufudyne]]. Will need [[Resist Fire]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anubis|size=32px}}: 217 magic, Purple has [[Merciless Blow]]. Transfer {{ElementIcon|Ice}} [[Bufudyne]] + [[Ice Boost]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Titania|size=32px}}: 235 magic, Purple has [[Back Attack]]. Transfer {{ElementIcon|Ice}} [[Bufudyne]] + [[Ice Boost]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Sarasvati|size=32px}}: 195 magic, P3 has 10% Ice damage, Purple has [[Back Attack]]. {{ElementIcon|Ice}} [[Mabufula]]. Will need [[Resist Fire]].
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Tiamat|size=32px}}: 190 magic, has [[Ice Boost]]. {{ElementIcon|Ice}} [[Bufudyne]] and {{ElementIcon|Ice}} [[Mabufula]]. Null Fire for 30% damage reduction.
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Gui Xian|size=32px}}: 186 magic, has [[Ice Boost]]. {{ElementIcon|Ice}} [[Bufudyne]] and {{ElementIcon|Ice}} [[Mabufula]]. Will need [[Resist Fire]].
 
</div>
 
 
 
===Blood Pond Area (weak to {{ElementIcon|Elec|name=1}})===
 
====Overview====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
{{EnemyParty|d1=Jatayu|d2=Fafnir|d3=Orochi|d4=Jatayu|i1=HPUBloodJatayu L|i2=HPUBloodFafnir|i3=HPUBloodOrochi|i4=HPUBloodJatayu R
 
|fire1=Rs|elec1=Wk|force1=Dr|light1=Nu|dark1=Wk
 
|phys2=Dr|ice2=Wk|elec2=Wk
 
|fire3=Nu|ice3=Nu|elec3=Wk
 
|fire4=Rs|elec4=Wk|force4=Dr|light4=Nu|dark4=Wk
 
|speed=10,000
 
}}
 
 
 
Skills on multiple demons:
 
 
 
[[File:Phys Pierce Weak Underside.png|300px]]
 
[[File:Hell Recovery.png|300px]]
 
[[File:Hell Ultra Booster.png|300px]]
 
 
 
Skills on left {{DemonIcon|Jatayu|size=32px}} only:
 
 
 
[[File:Surprise Attack Curse.jpg|300px]]
 
[[File:Hellsent Phys.png|300px]]
 
 
 
Skills on {{DemonIcon|Fafnir|size=32px}} only:
 
 
 
[[File:Blight+.png|300px]]
 
[[File:Poison Dragons Sympathy Underside.png|300px]]
 
[[File:Hell Mega Booster.png|300px]]
 
[[File:Hellbound Phys.png|300px]]
 
 
 
Skills on {{DemonIcon|Orochi|size=32px}} only:
 
 
 
[[File:Ice Pierce Weak Underside.png|300px]]
 
[[File:Surprise Attack Poison Underside.png|300px]]
 
[[File:Hellsent Ice.png|300px]]
 
 
 
Skills on right {{DemonIcon|Jatayu|size=32px}} only:
 
 
 
[[File:Force Pierce Weak Underside.png|300px]]
 
[[File:Surprise Attack Weak.png|300px]]
 
[[File:Hellsent Force.png|300px]]
 
 
 
'''Explanation'''
 
* '''Hellbound: Phys''' will apply 5 stacks of {{EffectIcon|Spirit Chains of Suppression|name=1}} to you.
 
* Fafnir starts the battle by casting a 1-turn {{EffectIcon|DEF Buff|name=1}} and {{EffectIcon|EV/AC Buff|name=1}}.
 
* The enemy starts each turn with various effects in this order: {{EffectIcon|Curse|name=1}} from the left Jatayu, {{EffectIcon|Weak|name=1}} from the right Jatayu, Barrier Break from Orochi, and finally {{EffectIcon|Poison|name=1}} from Orochi.
 
** Due to this order, the Jatayus' ailments can be blocked by {{EffectIcon|Barrier|name=1}} (such as from {{BrandIcon|Ward|name=1}} brands), but Orochi's ailment cannot be blocked.
 
** The ailments have +350% inflict chance, meaning they are effectively guaranteed to land if not blocked by {{EffectIcon|Barrier|name=1}} or an immunity.
 
* Fafnir's passive makes you take +1500% damage per tick of {{EffectIcon|Poison|name=1}} (effectively 16x, or 80% of your max health), and applies 150% [[reverse damage boost]] per ailment that is on you.
 
* If Orochi is hit by physical, magic, or fractional damage, then he will {{EffectIcon|Poison|name=1}} the demon that attacked him (up to twice per turn).
 
* Fafnir's '''Blight+''' will inflict {{EffectIcon|Poison|name=1}} to your team whenever he casts it.
 
* If the adds are not dead at the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Fafnir will do one too, if he isn't dead by his third turn.
 
</div>
 
 
 
====Fusibles challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
|-
 
| Lv 3-5 || 3 or more demons must be [[Fusible Demons|fusible]]*.
 
|-
 
| Lv 6-8 || 4 or more demons must be fusible.
 
|-
 
| Lv 9+ || All 5 demons must be fusible.
 
|-
 
| Lv 6+ || 1 or more demons must be grade 79 (4★ base) or lower.
 
|-
 
| Lv 9+ || 1 or more demons must be {{ArchIcon|arch=Clear|name=1|size=15px}}.
 
|}
 
 
 
Notes regarding fusibles:
 
* Multi-fusions count.
 
** {{DemonIcon|Beelzebub☆|size=32px}} counts, despite needing a gacha-exclusive material to make him.
 
** The following [[Fusible Demons#Limited-Time Multi-fusions|limited-time multi-fusions]] count: {{DemonIcon|Masakado A|size=32px}}, {{DemonIcon|Alice A|size=32px}}, {{DemonIcon|Asura|size=32px}}, {{DemonIcon|Indrajit|size=32px}}. All other limited-time multi-fusions do not count.
 
* {{DemonIcon|Pixie|size=32px}} and {{DemonIcon|Slime|size=32px}} count, even though you cannot fuse them.
 
 
 
'''General strategy:'''
 
* '''You need to cleanse off all the ailments before you can deal meaningful damage.''' This can be done with a cleanser, or by using an [[File:Icon Amrita Shower.png|32px|link=]] Amrita Shower.
 
** {{DemonIcon|Dominion|size=32px}} with the skill [[Dominion (Underside)]] will automatically cleanse all ailments.
 
** If you go with a cleanser, then note that the cleanser doesn't need to have any immunities. Ideally the cleanser should act first, allowing you to start dealing damage ASAP, and so nobody has to eat the massive {{EffectIcon|Poison|name=1}} damage (80% of max HP).
 
** Among fusibles, cleansers need to rely on [[Prayer]] or [[Silent Prayer]] for cleansing, but those require pulling from the gacha to transfer them. Alternatively, a few fusibles have access to these skills innately:
 
*** Fusible demons with [[Prayer]]: {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Dominion|size=32px}}, {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Titania|size=32px}}
 
*** Fusible demons with [[Silent Prayer]]: {{DemonIcon|Sarasvati|size=32px}}, {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Asherah|size=32px}}, {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Tiamat|size=32px}}
 
* Up to 2 times per turn, Orochi deals a revenge {{EffectIcon|Poison|name=1}} to any demon that attacks him, which then immediately ticks for 80% of max HP. There are multiple ways to deal with this:
 
** '''Option 1:''' Bring {{DemonIcon|Dominion|size=32px}} with the skill [[Dominion (Underside)]], as he automatically gives {{EffectIcon|Barrier|name=1}}s to all team members, blocking the Poison.
 
** '''Option 2:''' Just eat the Poison damage, then cleanse it and heal the lost HP later. For efficient turn usage, use items in half-turns after hitting a weakness - one [[File:Icon Amrita Shower.png|32px|link=]] Amrita Shower to cleanse both attackers, then two [[File:Icon Bead.png|32px|link=]] Beads to heal the HP.
 
** '''Option 3:''' Kill Fafnir first, preferably with single-target attacks. Doing this will de-activate the increased poison damage and the DPS penalty while ailmented, making Orochi and the Jatayus into non-threats.
 
** '''Option 4:''' Transfer [[Null Poison]] to your first 2 attackers, meaning you don't take Poison damage at all. This is a gacha-exclusive skill, though. A few fusibles have it innately, but none of them are good at dealing Elec damage.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Indrajit|archetype=Purple|skill1=Elec Amp|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Anat|archetype=Purple|skill1=Serial Killer|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Izanami|archetype=Purple|skill1=Maziodyne|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Titania|archetype=Purple|skill1=Maziodyne|skill2=Merciless Blow|brands=MATK% Divine or Spell|statreq= Panel 3 }}
 
| valign="top" |{{DemonBuild:Thin|demon=Dominion|archetype=Clear|skill1=Dominion (Underside)|skill2=Thunder Reign|brands=MATK% Divine or Spell|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* This team uses an [[File:Icon Amrita Shower.png|32px|link=]] Amrita Shower to cleanse the initial ailments.
 
* After the ailments are dealt with, we just spam as much Elec damage as possible, with single-target damage directed toward Fafnir.
 
* {{DemonIcon|Indrajit|size=32px}} provides {{EffectIcon|ATK Buff|name=1}} and single-target Elec damage.
 
* {{DemonIcon|Anat|size=32px}} provides {{EffectIcon|ATK Debuff|name=1}} and {{EffectIcon|DEF Debuff|name=1}}, as well as an Elec damage aura and a 1 MP discount for for the team's Elec skills. She also gets a free {{EffectIcon|Concentrate|name=1}} on every second cast of {{ElementIcon|Elec}} [[Thunderstorm]]
 
* {{DemonIcon|Izanami|size=32px}} provides an Elec damage aura, and another 1 MP discount for the team's Elec skills.
 
* {{DemonIcon|Dominion|size=32px}} with his underside skill provides a 30% Elec damage and accuracy aura to the team, and when the first team member is about to act, he cures everyone's ailments and gives them {{EffectIcon|Barrier|name=1}}. This saves you a press turn that would've been spent on cleansing, and the Barriers protect your team from Orochi's revenge Poison.
 
** Dominion himself is also immune to Curse, Poison, and Weak, meaning he won't get ailmented at all in this fight.
 
** We opt to run him in {{ArchIcon|arch=Clear|name=1|size=15px}} to fit multiple rule sets. Alternatively, {{ArchIcon|arch=Red|name=1|size=15px}} comes with {{ElementIcon|Elec}} [[Ziodyne]].
 
** He also has a 3 MP discount for Elec skills, meaning he should not have MP problems and can safely run Spell brands. This also means he can safely use powerful high-MP attack skills such as {{ElementIcon|Elec}} [[Thunder Reign]], but cheaper options such as {{ElementIcon|Elec}} [[Ziodyne]] can also work. Giving him {{ElementIcon|Elec}} [[Thunder Reign (Underside)]] would be ideal, should you pull one from the random cubes.
 
 
 
Other options worth considering:
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anzu|size=32px}}: 170 magic, Purple has [[Elec Boost]] and P3 has 10% Elec damage. Has {{ElementIcon|Elec}} [[Mazionga]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anubis|size=32px}}: 217 magic, Purple has [[Merciless Blow]]. Transfer {{ElementIcon|Elec}} [[Ziodyne]] + [[Elec Boost]].
 
</div>
 
 
 
====Race challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
 
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
 
|-
 
|-
| Lv 3-5 || All 5 demons must be of the races Megami, Night, Divine, Deity, or Lady.
+
! Apr 2025
 +
| [[File:Dominion.jpg|32px|link=]] {{ElementIcon|Elec}} [[Hell's Park Underside/Blood Pond Area/Elec|Blood Pond (Elec)]]
 +
| [[File:Arianrhod.jpg|32px|link=]] {{ElementIcon|Light}} [[Hell's Park Underside/Sanzu River Area/Light|Sanzu River (Light)]]<br>(Holy, Megami, Deity)
 +
| [[File:Baphomet.jpg|32px|link=]] {{ElementIcon|Fire}} [[Hell's Park Underside/Spike Hell Area/Fire|Spike Hell (Fire)]]
 +
! style="text-align: left;" | [[File:Baphomet.jpg|32px|link=Baphomet]] [[Baphomet (Underside)]] {{ElementIcon|Fire}}
 
|-
 
|-
| Lv 6-8 || All 5 demons must be of the races Megami, Night, Divine, or Deity.
+
! May 2025
 +
| [[File:Arianrhod.jpg|32px|link=]] {{ElementIcon|Light}} [[Hell's Park Underside/Sanzu River Area/Light|Sanzu River (Light)]]
 +
| {{ElementIcon|Force}} [[Hell's Park Underside/Hell Cafe Area/Force|Hell Cafe (Force)]]<br>(Lady, Genma, Avian)
 +
| [[File:Dominion.jpg|32px|link=]] {{ElementIcon|Elec}} [[Hell's Park Underside/Blood Pond Area/Elec|Blood Pond (Elec)]]
 +
! style="text-align: left;" | [[File:Arianrhod.jpg|32px|link=Arianrhod]] [[Arianrhod (Underside)]] {{ElementIcon|Light}}
 
|-
 
|-
| Lv 9+ || All 5 demons must be of the races Megami, Night, or Divine.
+
! Jun 2025
|}
+
| [[File:Scathach.jpg|32px|link=]] {{ElementIcon|Force}} [[Hell's Park Underside/Hell Cafe Area/Force|Hell Cafe (Force)]]
 
+
| [[File:Dominion.jpg|32px|link=]] {{ElementIcon|Elec}} [[Hell's Park Underside/Blood Pond Area/Elec|Blood Pond (Elec)]]<br>(Megami, Night, Divine)
'''General strategy:'''
+
| [[File:Koumokuten.jpg|32px|link=]] {{ElementIcon|Phys}} [[Hell's Park Underside/Kawara Area/Phys|Kawara (Phys)]]
* '''You need to cleanse off all the ailments before you can deal meaningful damage.''' This can be done with a cleanser, or by using an [[File:Icon Amrita Shower.png|32px|link=]] Amrita Shower.
+
! style="text-align: left;" | [[File:Dominion.jpg|32px|link=Dominion]] [[Dominion (Underside)]] {{ElementIcon|Elec}}
** {{DemonIcon|Dominion|size=32px}} with the skill [[Dominion (Underside)]] will automatically cleanse all ailments.
 
** If you go with a cleanser, then note that the cleanser doesn't need to have any immunities. Ideally the cleanser should act first, allowing you to start dealing damage ASAP, and so nobody has to eat the massive {{EffectIcon|Poison|name=1}} damage (80% of max HP).
 
** Among fusibles, cleansers need to rely on [[Prayer]] or [[Silent Prayer]] for cleansing, but those require pulling from the gacha to transfer them. Alternatively, a few fusibles have access to these skills innately:
 
*** Fusible demons with [[Prayer]]: {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Dominion|size=32px}}, {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Titania|size=32px}}
 
*** Fusible demons with [[Silent Prayer]]: {{DemonIcon|Sarasvati|size=32px}}, {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Asherah|size=32px}}, {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Tiamat|size=32px}}
 
* Up to 2 times per turn, Orochi deals a revenge {{EffectIcon|Poison|name=1}} to any demon that attacks him, which then immediately ticks for 80% of max HP. There are multiple ways to deal with this:
 
** '''Option 1:''' Bring {{DemonIcon|Dominion|size=32px}} with the skill [[Dominion (Underside)]], as he automatically gives {{EffectIcon|Barrier|name=1}}s to all team members, blocking the Poison.
 
** '''Option 2:''' Just eat the Poison damage, then cleanse it and heal the lost HP later. For efficient turn usage, use items in half-turns after hitting a weakness - one [[File:Icon Amrita Shower.png|32px|link=]] Amrita Shower to cleanse both attackers, then two [[File:Icon Bead.png|32px|link=]] Beads to heal the HP.
 
** '''Option 3:''' Kill Fafnir first, preferably with single-target attacks. Doing this will de-activate the increased poison damage and the DPS penalty while ailmented, making Orochi and the Jatayus into non-threats.
 
** '''Option 4:''' Transfer [[Null Poison]] to your first 2 attackers, meaning you don't take Poison damage at all. This is a gacha-exclusive skill, though. A few fusibles have it innately, but none of them are good at dealing Elec damage.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Queen Mab|archetype=Purple|skill1=Fire Enhancement|skill2=Elec Enhancement|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Anat|archetype=Purple|skill1=Serial Killer|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Izanami|archetype=Purple|skill1=Maziodyne|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Lilith|archetype=Clear|skill1=Elec Boost|skill2=Merciless Blow|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Dominion|archetype=Clear|skill1=Dominion (Underside)|skill2=Thunder Reign|brands=MATK% Divine or Spell|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* {{DemonIcon|Anat|size=32px}} provides {{EffectIcon|ATK Debuff|name=1}} and {{EffectIcon|DEF Debuff|name=1}}, as well as an Elec damage aura and a 1 MP discount for for the team's Elec skills. She also gets a free {{EffectIcon|Concentrate|name=1}} on every second cast of {{ElementIcon|Elec}} [[Thunderstorm]]
 
* {{DemonIcon|Izanami|size=32px}} provides an Elec damage aura, and another 1 MP discount for the team's Elec skills.
 
* {{DemonIcon|Lilith|size=32px}}: 190 magic. {{ElementIcon|Elec}} [[Maziodyne]].
 
* {{DemonIcon|Dominion|size=32px}} with his underside skill provides a 30% Elec damage and accuracy aura to the team, and when the first team member is about to act, he cures everyone's ailments and gives them {{EffectIcon|Barrier|name=1}}. This saves you a press turn that would've been spent on cleansing, and the Barriers protect your team from Orochi's revenge Poison.
 
** Dominion himself is also immune to Curse, Poison, and Weak, meaning he won't get ailmented at all in this fight.
 
** We opt to run him in {{ArchIcon|arch=Clear|name=1|size=15px}} to fit multiple rule sets. Alternatively, {{ArchIcon|arch=Red|name=1|size=15px}} comes with {{ElementIcon|Elec}} [[Ziodyne]].
 
** He also has a 3 MP discount for Elec skills, meaning he should not have MP problems and can safely run Spell brands. This also means he can safely use powerful high-MP attack skills such as {{ElementIcon|Elec}} [[Thunder Reign]], but cheaper options such as {{ElementIcon|Elec}} [[Ziodyne]] can also work. Giving him {{ElementIcon|Elec}} [[Thunder Reign (Underside)]] would be ideal, should you pull one from the random cubes.
 
 
 
Other options worth considering:
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Artemis|size=32px}}: {{ElementIcon|Elec}}[[Thunder Fist]] does good single-target Elec damage.
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Norn|size=32px}}: 193 magic, has [[Merciless Blow]]. Automatic cast of [[Luster Candy]], and can do decent damage if given an Elec transfer.
 
* {{DemonIcon|Ishtar|size=32px}}: 247 magic, {{ElementIcon|Almighty}} [[Mesopotamian Star]] casts [[Luster Candy]] and [[Debilitate]]. Will need an Elec transfer.
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Succubus|size=32px}}: 204 magic. {{ElementIcon|Elec}} [[Mazionga]].
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Ame no Uzume|size=32px}}: 170 magic. {{ElementIcon|Elec}} [[Maziodyne]] and {{ElementIcon|Elec}} [[Ziodyne]].
 
</div>
 
 
 
====Low-grade challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
 
|-
 
|-
| Lv 3-5 || 3 or more demons must be grade 83 or lower.
+
! Jul 2025
 +
| [[File:Illuyanka.jpg|32px|link=]] {{ElementIcon|Ice}} [[Hell's Park Underside/Grave Area/Ice|Grave (Ice)]]
 +
| [[File:Koumokuten.jpg|32px|link=]] {{ElementIcon|Phys}} [[Hell's Park Underside/Kawara Area/Phys|Kawara (Phys)]]<br>(Kishin, Fairy, Fiend)
 +
| [[File:Scathach.jpg|32px|link=]] {{ElementIcon|Force}} [[Hell's Park Underside/Hell Cafe Area/Force|Hell Cafe (Force)]]
 +
! style="text-align: left;" | [[File:Scathach.jpg|32px|link=Scathach]] [[Scathach (Underside)]] {{ElementIcon|Force}}
 
|-
 
|-
| Lv 6-8 || 4 or more demons must be grade 83 or lower.
+
! Aug 2025
 +
| [[File:Koumokuten.jpg|32px|link=]] {{ElementIcon|Phys}} [[Hell's Park Underside/Kawara Area/Phys|Kawara (Phys)]]
 +
| [[File:Shiki-Ouji.jpg|32px|link=]] {{ElementIcon|Dark}} [[Hell's Park Underside/Sanzu River Area/Dark|Sanzu River (Dark)]]<br>(Tyrant, Vile, Brute)
 +
| [[File:Illuyanka.jpg|32px|link=]] {{ElementIcon|Ice}} [[Hell's Park Underside/Grave Area/Ice|Grave (Ice)]]
 +
! style="text-align: left;" | [[File:Shiki-Ouji.jpg|32px|link=Shiki-Ouji]] [[Shiki-Ouji (Underside)]] {{ElementIcon|Dark}}
 
|-
 
|-
| Lv 9+ || All 5 demons must be grade 83 or lower.
+
! Sep 2025
 +
| [[File:Shiki-Ouji.jpg|32px|link=]] {{ElementIcon|Dark}} [[Hell's Park Underside/Sanzu River Area/Dark|Sanzu River (Dark)]]
 +
| [[File:Illuyanka.jpg|32px|link=]] {{ElementIcon|Ice}} [[Hell's Park Underside/Grave Area/Ice|Grave (Ice)]]<br>(Dragon, Femme, Megami)
 +
| [[File:Mermaid.jpg|32px|link=]] {{ElementIcon|Force}} [[Hell's Park Underside/Spike Hell Area/Force|Spike Hell (Force)]]
 +
! style="text-align: left;" | [[File:Mermaid.jpg|32px|link=Mermaid]] [[Mermaid (Underside)]] {{ElementIcon|Force}}
 
|-
 
|-
| Lv 6-8 || 1 or more demons must be grade 79 (4★ base) or lower.
+
! Oct 2025
 +
| [[File:Baihu.jpg|32px|link=]] {{ElementIcon|Elec}} [[Hell's Park Underside/Burning Area/Elec|Burning (Elec)]]
 +
| {{ElementIcon|Force}} [[Hell's Park Underside/Spike Hell Area/Force|Spike Hell (Force)]]<br>(Megami, Genma, Avian)
 +
| [[File:Shiki-Ouji.jpg|32px|link=]] {{ElementIcon|Dark}} [[Hell's Park Underside/Sanzu River Area/Dark|Sanzu River (Dark)]]
 +
! style="text-align: left;" | [[File:Baihu.jpg|32px|link=Baihu]] [[Baihu (Underside)]] {{ElementIcon|Elec}}
 
|-
 
|-
| Lv 9+ || 2 or more demons must be grade 79 (4★ base) or lower.
+
! Nov 2025
 +
| [[File:Mermaid.jpg|32px|link=]] {{ElementIcon|Force}} [[Hell's Park Underside/Spike Hell Area/Force|Spike Hell (Force)]]
 +
| [[File:Kaiwan.jpg|32px|link=]] {{ElementIcon|Dark}} [[Hell's Park Underside/Blood Pond Area/Dark|Blood Pond (Dark)]]<br>(Vile, Fallen, Night)
 +
| [[File:Baihu.jpg|32px|link=]] {{ElementIcon|Elec}} [[Hell's Park Underside/Burning Area/Elec|Burning (Elec)]]
 +
! style="text-align: left;" | [[File:Kaiwan.jpg|32px|link=Kaiwan]] [[Kaiwan (Underside)]] {{ElementIcon|Dark}}
 
|-
 
|-
| Lv 9+ || 1 or more demons must be grade 59 (3★ base) or lower.
+
! Dec 2025
 +
| [[File:Kaiwan.jpg|32px|link=]] {{ElementIcon|Dark}} [[Hell's Park Underside/Blood Pond Area/Dark|Blood Pond (Dark)]]
 +
| [[File:Baihu.jpg|32px|link=]] {{ElementIcon|Elec}} [[Hell's Park Underside/Burning Area/Elec|Burning (Elec)]]<br>(Holy, Deity, Kishin)
 +
| [[File:Efreet.jpg|32px|link=]] {{ElementIcon|Fire}} [[Hell's Park Underside/Hell Cafe Area/Fire|Hell Cafe (Fire)]]
 +
! style="text-align: left;" | [[File:Efreet.jpg|32px|link=Efreet]] [[Efreet (Underside)]] {{ElementIcon|Fire}}
 
|}
 
|}
  
'''General strategy:'''
+
==Guide pages==
* '''You need to cleanse off all the ailments before you can deal meaningful damage.''' This can be done with a cleanser, or by using an [[File:Icon Amrita Shower.png|32px|link=]] Amrita Shower.
+
{{HPU navbox}}
** {{DemonIcon|Dominion|size=32px}} with the skill [[Dominion (Underside)]] will automatically cleanse all ailments.
 
** If you go with a cleanser, then note that the cleanser doesn't need to have any immunities. Ideally the cleanser should act first, allowing you to start dealing damage ASAP, and so nobody has to eat the massive {{EffectIcon|Poison|name=1}} damage (80% of max HP).
 
** Among fusibles, cleansers need to rely on [[Prayer]] or [[Silent Prayer]] for cleansing, but those require pulling from the gacha to transfer them. Alternatively, a few fusibles have access to these skills innately:
 
*** Fusible demons with [[Prayer]]: {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Dominion|size=32px}}, {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Titania|size=32px}}
 
*** Fusible demons with [[Silent Prayer]]: {{DemonIcon|Sarasvati|size=32px}}, {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Asherah|size=32px}}, {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Tiamat|size=32px}}
 
* Up to 2 times per turn, Orochi deals a revenge {{EffectIcon|Poison|name=1}} to any demon that attacks him, which then immediately ticks for 80% of max HP. There are multiple ways to deal with this:
 
** '''Option 1:''' Bring {{DemonIcon|Dominion|size=32px}} with the skill [[Dominion (Underside)]], as he automatically gives {{EffectIcon|Barrier|name=1}}s to all team members, blocking the Poison.
 
** '''Option 2:''' Just eat the Poison damage, then cleanse it and heal the lost HP later. For efficient turn usage, use items in half-turns after hitting a weakness - one [[File:Icon Amrita Shower.png|32px|link=]] Amrita Shower to cleanse both attackers, then two [[File:Icon Bead.png|32px|link=]] Beads to heal the HP.
 
** '''Option 3:''' Kill Fafnir first, preferably with single-target attacks. Doing this will de-activate the increased poison damage and the DPS penalty while ailmented, making Orochi and the Jatayus into non-threats.
 
** '''Option 4:''' Transfer [[Null Poison]] to your first 2 attackers, meaning you don't take Poison damage at all. This is a gacha-exclusive skill, though. A few fusibles have it innately, but none of them are good at dealing Elec damage.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Queen Mab|archetype=Purple|skill1=Fire Enhancement|skill2=Elec Enhancement|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Thor|archetype=Purple|skill1=Elec Amp|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Titania|archetype=Purple|skill1=Ziodyne|skill2=Merciless Blow|brands=MATK% Divine or Spell|statreq= Panel 3 }}
 
| valign="top" |{{DemonBuild:Thin|demon=Anubis|archetype=Purple|skill1=Ziodyne|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Dominion|archetype=Clear|skill1=Dominion (Underside)|skill2=Thunder Reign|brands=MATK% Divine or Spell|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* This team uses an [[File:Icon Amrita Shower.png|32px|link=]] Amrita Shower to cleanse the initial ailments.
 
* After the ailments are dealt with, we just spam as much Elec damage as possible, with single-target damage directed toward Fafnir.
 
* {{DemonIcon|Titania|size=32px}}: 235 magic, has [[Elec Boost]], Purple has [[Back Attack]], P3 has 10% Elec damage. {{ElementIcon|Elec}} [[Ziodyne]] and [[Merciless Blow]] transfers.
 
* {{DemonIcon|Anubis|size=32px}}: 217 magic, Purple has [[Merciless Blow]]. {{ElementIcon|Elec}} [[Ziodyne]] and [[Elec Boost]] transfers.
 
* {{DemonIcon|Dominion|size=32px}} with his underside skill provides a 30% Elec damage and accuracy aura to the team, and when the first team member is about to act, he cures everyone's ailments and gives them {{EffectIcon|Barrier|name=1}}. This saves you a press turn that would've been spent on cleansing, and the Barriers protect your team from Orochi's revenge Poison.
 
** Dominion himself is also immune to Curse, Poison, and Weak, meaning he won't get ailmented at all in this fight.
 
** We opt to run him in {{ArchIcon|arch=Clear|name=1|size=15px}} to fit multiple rule sets. Alternatively, {{ArchIcon|arch=Red|name=1|size=15px}} comes with {{ElementIcon|Elec}} [[Ziodyne]].
 
** He also has a 3 MP discount for Elec skills, meaning he should not have MP problems and can safely run Spell brands. This also means he can safely use powerful high-MP attack skills such as {{ElementIcon|Elec}} [[Thunder Reign]], but cheaper options such as {{ElementIcon|Elec}} [[Ziodyne]] can also work. Giving him {{ElementIcon|Elec}} [[Thunder Reign (Underside)]] would be ideal, should you pull one from the random cubes.
 
 
 
Other options worth considering:
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Vritra|size=32px}}: Good damage, and {{ElementIcon|Elec}} [[Raijin Koryu Palm Strike]] applies {{EffectIcon|DEF Debuff|name=1}}.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Thor A|size=32px}}: Good damage.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anzu|size=32px}}: 170 magic, Purple has [[Elec Boost]], P3 has 10% Elec damage. {{ElementIcon|Elec}} [[Ziodyne]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Tlaltecuhtli|size=32px}}: 184 magic, Purple has [[Elec Boost]], P3 has 8% Elec damage. {{ElementIcon|Elec}} [[Mazionga]].
 
* {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Mishaguji|size=32px}}: 183 magic, has [[Elec Boost]]. {{ElementIcon|Elec}} [[Mazionga]]. Yellow also has {{EffectIcon|Concentrate|name=1}}.
 
* {{DemonIcon|White Rider|size=32px}}: 198 magic, P1 has 5% single-target boost. {{ElementIcon|Elec}} [[Ziodyne]].
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Loki|size=32px}}: 198 magic, P3 has 5% all-damage boost. {{ElementIcon|Elec}} [[Ziodyne]].
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Sphinx|size=32px}}: 210 magic. {{ElementIcon|Elec}} [[Ziodyne]].
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Succubus|size=32px}}: 204 magic. {{ElementIcon|Elec}} [[Mazionga]].
 
</div>
 
 
 
===Hell Cafe (weak to {{ElementIcon|Force|name=1}})===
 
====Overview====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
 
 
{{EnemyParty|d1=Berserker|d2=Black Maria|d3=Odin|d4=Berserker|i1=HPUCafeBerserker L|i2=HPUCafeBlack Maria|i3=HPUCafeOdin|i4=HPUCafeBerserker R
 
|phys1=Nu|elec1=Rs|force1=Wk|light1=Nu|dark1=Wk
 
|elec2=Nu|force2=Wk|light2=Nu|dark2=Rs
 
|elec3=Rp|force3=Wk|light3=Rs|dark3=Rs
 
|phys4=Nu|elec4=Rs|force4=Wk|light4=Nu|dark4=Wk
 
|speed=10,000
 
}}
 
 
 
Skills on multiple demons:
 
 
 
[[File:Phys Pierce Weak Underside.png|300px]]
 
[[File:Hell Booster.png|300px]]
 
[[File:Hell Recovery.png|300px]]
 
[[File:Hell Ultra Booster.png|300px]]
 
[[File:Hellsent Phys.png|300px]]
 
 
 
Skills on {{DemonIcon|Black Maria|size=32px}} only:
 
 
 
[[File:Black Beckoning Underside.png|300px]]
 
[[File:Hell Mega Booster.png|300px]]
 
[[File:Hellbound Almighty.png|300px]]
 
 
 
Skills on {{DemonIcon|Odin|size=32px}} only:
 
 
 
[[File:Hell Guard.png|300px]]
 
 
 
Skills on right {{DemonIcon|Berserker|size=32px}} only:
 
 
 
[[File:Ice Pierce Weak Underside.png|300px]]
 
[[File:Hellsent Ice.png|300px]]
 
 
 
'''Explanation'''
 
* At the start of the player turn, Black Maria applies a 5% [[Bulwark]] to herself, and Odin applies an 8% Bulwark to the entire enemy team.
 
* If Black Maria still has a Bulwark when your turn ends, she will hit your party with 50% [[Fractional Damage]] based on current HP. After that, she will remove {{EffectIcon|Revive Ban|name=1}} from her entire team and revive them at full health.
 
** For every turn she is alive, the fractional damage will ramp up to use max HP instead, increase from 50% to 75%, and increase its damage cap to 5,000 and then 10,000 HP.
 
* Black Maria's attacks are {{ElementIcon|Almighty|name=1}}-based. [[Deathtouch]] heals her, while [[Sea of Chaos]] applies a 3-turn {{EffectIcon|DEF Debuff|name=1}} to your party.
 
* The left Berserker can sometimes apply {{EffectIcon|Mute|name=1}} with {{ElementIcon|Phys}} [[Dark Sword]].
 
* '''Hellbound: Almighty''' will apply 5 stacks of {{EffectIcon|Spirit Chains of Suppression|name=1}} to you.
 
* If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Black Maria will do one too, if she isn't dead by her third turn.
 
</div>
 
 
 
====Fusibles challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
|-
 
| Lv 3-5 || 3 or more demons must be [[Fusible Demons|fusible]]*.
 
|-
 
| Lv 6-8 || 4 or more demons must be fusible.
 
|-
 
| Lv 9+ || All 5 demons must be fusible.
 
|-
 
| Lv 6+ || 1 or more demons must be grade 79 (4★ base) or lower.
 
|-
 
| Lv 9+ || 1 or more demons must be {{ArchIcon|arch=Clear|name=1|size=15px}}.
 
|}
 
 
 
Notes regarding fusibles:
 
* Multi-fusions count.
 
** {{DemonIcon|Beelzebub☆|size=32px}} counts, despite needing a gacha-exclusive material to make him.
 
** The following [[Fusible Demons#Limited-Time Multi-fusions|limited-time multi-fusions]] count: {{DemonIcon|Masakado A|size=32px}}, {{DemonIcon|Alice A|size=32px}}, {{DemonIcon|Asura|size=32px}}, {{DemonIcon|Indrajit|size=32px}}. All other limited-time multi-fusions do not count.
 
* {{DemonIcon|Pixie|size=32px}} and {{DemonIcon|Slime|size=32px}} count, even though you cannot fuse them.
 
 
 
'''General strategy:'''
 
* '''You must break or remove Black Maria's Bulwark each turn''', to avoid her revenge fractional hit and revives. The Bulwark is 13% of her max HP, 5% from herself and 8% from Odin.
 
** If you intend to break the Bulwark, '''then you must use attacks that do NOT pierce Bulwarks'''. Demons with Bulwark-piercing innate skills can consider transferring attacks that don't pierce, such as {{ElementIcon|Force}} [[Zandyne]] or {{ElementIcon|Force}} [[Wind Slash]].
 
* Once the Bulwark is down, kill Maria ASAP. The other enemies are not very threatening, so once Maria is down, the fight becomes trivial.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Baal|archetype=Purple|skill1=Force Boost|skill2=Back Attack|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Susano-o|archetype=Purple|skill1=Force Boost|skill2=Force Amp|brands=PATK% Divine or War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Seth|archetype=Purple|skill1=Force Boost|skill2=Master Assassin|brands=PATK% Divine or War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Oberon|archetype=Purple|skill1=Assassin|skill2=Back Attack|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Isis|archetype=Clear|skill1=Force Boost|skill2=Back Attack|brands=MATK% Divine or Spell|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Baal|size=32px}}: 204 magic, has [[Force Amp]], Purple has [[Merciless Blow]], p1 has 20% damage. 50% team damage aura (20% at p0, 30% at p3, 50% at p4). 140 power single-target normal attack, and {{ElementIcon|Force}} [[Tempest]] is a 140 power AoE that applies {{EffectIcon|ATK Buff|name=1}} and {{EffectIcon|DEF Debuff|name=1}}.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Susano-o|size=32px}}: 235 strength, has [[Assassin]], Purple has [[Merciless Blow]], p1 has 15% damage, p3 has 25% damage, p4 has 25% damage. [[Kusanagi]] is 200 power single-target, and applies {{EffectIcon|ATK Buff|name=1}}.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Seth|size=32px}}: 248 strength, Purple has [[Force Amp]], p1 has 15% damage, p4 has 25% damage. {{ElementIcon|Force}} [[Ouas]] (160 power single-target with 50% crit).
 
* {{DemonIcon|Oberon|size=32px}}: 216 magic, has [[Force Boost]], p3 has 10% damage. {{ElementIcon|Force}} [[Zandyne]] (160 power single-target).
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Isis|size=32px}}: 148 magic. {{ElementIcon|Force}} [[Zandyne]] (160 power single-target). Mainly as Clear filler.
 
 
 
Other options worth considering:
 
* {{DemonIcon|Cu Chulainn|size=32px}}: 190 magic, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. {{ElementIcon|Force}} [[Mazandyne]] (120 power AoE).
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anubis|size=32px}}: 217 magic, Purple has [[Merciless Blow]]. Transfer {{ElementIcon|Force}} [[Zandyne]] + [[Force Boost]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Titania|size=32px}}: 235 magic, Purple has [[Back Attack]]. Transfer {{ElementIcon|Force}} [[Zandyne]] + [[Force Boost]].
 
* {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Long|size=32px}}: 183 magic, has [[Force Boost]], p3 has 10% damage. {{ElementIcon|Force}} [[Zandyne]] (160 power single-target). Yellow has {{EffectIcon|Concentrate|name=1}}.
 
* {{DemonIcon|Garuda|size=32px}}: 190 magic, p1 has 10% Force damage. {{ElementIcon|Force}} [[Zandyne]] (160 power single-target). Innately has [[Auto-Rakunda]] to apply {{EffectIcon|DEF Debuff|name=1}}.
 
* {{DemonIcon|Loki|size=32px}}: 198 magic, p3 has 5% damage. {{ElementIcon|Force}} [[Zandyne]] (160 power single-target).
 
* {{DemonIcon|Tsukuyomi|size=32px}}: 216 magic, p3 has 5% damage. {{ElementIcon|Force}} [[Zanma]] (140 power single-target). Needs [[Resist Phys]]. Can be re-used for the race challenge.
 
* {{DemonIcon|Sandalphon|size=32px}}: 170 magic (p1), has 10% damage on p3. {{ElementIcon|Force}} [[Zandyne]] (160 power single-target).
 
 
 
</div>
 
 
 
====Race Challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
 
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
|-
 
| Lv 3-5 || All 5 demons must be of the races Lady, Genma, Avian, Deity, or Entity
 
|-
 
| Lv 6-8 || All 5 demons must be of the races Lady, Genma, Avian, or Deity.
 
|-
 
| Lv 9+ || All 5 demons must be of the races Lady, Genma, or Avian.
 
|}
 
 
 
'''General strategy:'''
 
* '''You must break or remove Black Maria's Bulwark each turn''', to avoid her revenge fractional hit and revives. The Bulwark is 13% of her max HP, 5% from herself and 8% from Odin.
 
** If you intend to break the Bulwark, '''then you must use attacks that do NOT pierce Bulwarks'''. Demons with Bulwark-piercing innate skills can consider transferring attacks that don't pierce, such as {{ElementIcon|Force}} [[Zandyne]] or {{ElementIcon|Force}} [[Wind Slash]].
 
* Once the Bulwark is down, kill Maria ASAP. The other enemies are not very threatening, so once Maria is down, the fight becomes trivial.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Garuda|archetype=Red|skill1=Force Boost|skill2=Auto-Taruka|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Cu Chulainn|archetype=Purple|skill1=Force Boost|skill2=Force Amp|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Cu Chulainn A|archetype=Red|skill1=Serial Killer|skill2=Force Boost|brands=PATK% Divine or War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Tsukuyomi|archetype=Red|skill1=Resist Phys|skill2=Force Boost|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Isis|archetype=Purple|skill1=Force Boost|skill2=Assassin|brands=MATK% Divine or Spell|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* {{DemonIcon|Garuda|size=32px}} innately has [[Auto-Rakunda]] to apply {{EffectIcon|DEF Debuff|name=1}}. We have [[Auto-Taruka]] transferred to apply {{EffectIcon|ATK Buff|name=1}} as well, providing a full buff swing.
 
* {{DemonIcon|Cu Chulainn A|size=32px}}'s {{ElementIcon|Force}} [[Barbed Spear]] pierces Bulwarks, which is unfortunate, as it cannot help break Maria's Bulwark. However, he still deals good damage to push for a kill.
 
** Transferring {{ElementIcon|Force}} [[Wind Slash]] is an option, since it does not pierce Bulwarks.
 
** His color does not really matter.
 
* {{DemonIcon|Cu Chulainn|size=32px}}: 190 magic, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. {{ElementIcon|Force}} [[Mazandyne]] (120 power AoE).
 
* {{DemonIcon|Tsukuyomi|size=32px}} is weak to {{ElementIcon|Phys|name=1}}, so he has [[Resist Phys]] transferred to cover it.
 
** Damage-wise, he prefers using max-level {{ElementIcon|Force}} [[Zanma]] plus a damage booster, over using {{ElementIcon|Force}} [[Zandyne]] with no damage booster. Zanma can be leveled cheaply using 3★ fodder.
 
** His color does not really matter, unless you specifically need more HP from Purple.
 
 
 
Other options worth considering:
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Inanna|size=32px}}: Good Force damage, but her unique skills pierce Bulwarks. [[Mother Goddess's Fury]] can apply {{EffectIcon|ATK Debuff|name=1}} and {{EffectIcon|DEF Debuff|name=1}} to the enemy, while Red's [[Four Raging Calamities]] can apply {{EffectIcon|ATK Buff|name=1}} and {{EffectIcon|DEF Buff|name=1}} to your team.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Hariti|size=32px}}: Good Force damage, but her unique skill [[Discipline]] pierces Bulwarks. That said, the skill also provides some MP and healing to the team whenever she casts it.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Garuda A|size=32px}}: Good Force damage, but {{ElementIcon|Force}} [[Gale Talon]] pierces Bulwarks.
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Cybele|size=32px}}: 202 mag and [[Merciless Blow]]. Will need a Force transfer, though. Note that her panels only affect Fire damage, so you can build a p0 copy for this (or, you can transcend an existing copy for skill switches).
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Kurama Tengu|size=32px}}: 134 mag. {{ElementIcon|Force}} [[Zanma]] (140 power single).
 
</div>
 
 
 
===Sanzu River Area (weak to {{ElementIcon|Light|name=1}})===
 
====Overview====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
{{EnemyParty|d1=Chatterskull|d2=Ixtab|d3=Nidhoggr|d4=Chatterskull|i1=HPUSanzuChatterskull L|i2=HPUSanzuIxtab|i3=HPUSanzuNidhoggr|i4=HPUSanzuChatterskull R
 
|fire1=Dr|ice1=Wk|light1=Wk|dark1=Nu
 
|light2=Wk|dark2=Rp
 
|phys3=Nu|ice3=Nu|elec3=Wk|light3=Wk
 
|fire4=Dr|ice4=Wk|light4=Wk|dark4=Nu
 
|speed=10,000
 
}}
 
 
 
Skills on multiple demons:
 
 
 
[[File:Phys Pierce Weak Underside.png|300px]]
 
[[File:Dark Pierce Weak Underside.png|300px]]
 
[[File:Hell Recovery.png|300px]]
 
[[File:Hell Ultra Booster.png|300px]]
 
[[File:Hellsent Phys.png|300px]]
 
[[File:Hellsent Dark.png|300px]]
 
 
 
Skills on {{DemonIcon|Chatterskull|size=32px}}s only:
 
 
 
[[File:Vengeance Blow.png|300px]]
 
 
 
Skills on {{DemonIcon|Ixtab|size=32px}} only:
 
 
 
[[File:Yaxche Underside.png|300px]]
 
[[File:Hell Mega Booster.png|300px]]
 
[[File:Hellbound Dark.png|300px]]
 
 
 
Skills on {{DemonIcon|Nidhoggr|size=32px}} only:
 
 
 
[[File:Nastrond Underside.png|300px]]
 
 
 
'''Explanation'''
 
* '''Hellbound: Dark''' will apply 5 stacks of {{EffectIcon|Spirit Chains of Suppression|name=1}} to you.
 
* '''Vengeance Blow''' - When a Chatterskull is killed, it will cast an {{ElementIcon|Almighty|name=1}} hit with [[Mortal]] on their attacker.
 
* '''Nastrond Underside''' - When an enemy dies, Nidhoggr gets a full heal and a 20% HP [[Bulwark]]. When your turn ends, a random enemy gets revived at 100% HP.
 
* '''Yache Underside''' - When Ixtab is killed, she will deal 4 AoE hits of 10,000 fixed damage + Mortal, which also pierce Bulwarks and ignore endures. '''The gist is that she will wipe your party unless she dies last.'''
 
* If the adds are not dead at the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Ixtab will do one too, if she isn't dead by her third turn.
 
</div>
 
 
 
====Fusibles challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
|-
 
| Lv 3-5 || 3 or more demons must be [[Fusible Demons|fusible]]*.
 
|-
 
| Lv 6-8 || 4 or more demons must be fusible.
 
|-
 
| Lv 9+ || All 5 demons must be fusible.
 
|-
 
| Lv 6+ || 1 or more demons must be grade 79 (4★ base) or lower.
 
|-
 
| Lv 9+ || 1 or more demons must be {{ArchIcon|arch=Clear|name=1|size=15px}}.
 
|}
 
 
 
Notes regarding fusibles:
 
* Multi-fusions count.
 
** {{DemonIcon|Beelzebub☆|size=32px}} counts, despite needing a gacha-exclusive material to make him.
 
** The following [[Fusible Demons#Limited-Time Multi-fusions|limited-time multi-fusions]] count: {{DemonIcon|Masakado A|size=32px}}, {{DemonIcon|Alice A|size=32px}}, {{DemonIcon|Asura|size=32px}}, {{DemonIcon|Indrajit|size=32px}}. All other limited-time multi-fusions do not count.
 
* {{DemonIcon|Pixie|size=32px}} and {{DemonIcon|Slime|size=32px}} count, even though you cannot fuse them.
 
 
 
'''General strategy:'''
 
* Set up {{EffectIcon|Evade Mortal|name=1}} (with [[Tetraja]], for example) as soon as possible, and refresh it when it runs out. Make sure it's active to shield the revenge [[Mortal]] hit whenever you kill a Chatterskull.
 
** If you bring {{DemonIcon|Arianrhod|size=32px}} with the skill [[Arianrhod (Underside)]], then she will automatically cast Evade Mortal at the start of your turn.
 
* Bring as many {{ElementIcon|Light|name=1}} attackers as possible.
 
* Focus on killing Nidhoggr first (preferably with single-target attacks), then kill the Chatterskulls, and kill Ixtab last.
 
** If Nidhoggr does not die first, then he will get a full heal and a 20% HP bulwark when each of the Chatterskulls die.
 
** If Ixtab is not killed last, then you will wipe.
 
** '''Do not simply AoE everything down!''' - if you try that, then the skulls will die first, Nidhoggr will heal + bulwark, then Ixtab will die, leaving Nidhoggr still alive, and you will wipe.
 
** Nidhoggr is also weak to {{ElementIcon|Elec|name=1}}, and nobody NDR's it. Therefore, Elec AoE units can heavily damage Nidhoggr while only lightly damaging the other enemies.
 
* Try to cover your {{ElementIcon|Dark|name=1}} weaknesses, as Ixtab will spam Dark AoEs during her turn.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Arianrhod|archetype=Clear|skill1=Arianrhod (Underside)|skill2=Thunderclap|brands=MATK% Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Indrajit|archetype=Purple|skill1=Elec Amp|skill2=Elec Boost|brands=PATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Anat|archetype=Purple|skill1=Serial Killer|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Izanami|archetype=Purple|skill1=Maziodyne|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Ishtar|archetype=Red|skill1=Merciless Blow|skill2=Resist Dark|brands=MATK% Divine or Spell|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* {{DemonIcon|Arianrhod|size=32px}} with her underside skill provides a 30% Light damage and 30% accuracy aura to the team, and automatically casts {{EffectIcon|Evade Mortal|name=1}} at the start of your turn, saving you a press turn.
 
** She also has a 3 MP discount for Light skills, meaning she should not have MP problems and can safely run Spell brands. This also means she can safely use powerful high-MP attack skills such as {{ElementIcon|Light}} [[Thunderclap]].
 
** Her skill priority from greatest to least damage is: [[White Slash (Underside)]], [[Thunderclap (Underside)]], [[Thunderclap]], [[Hamadyne]], [[White Slash]], innate [[Hamaon]].
 
** However, using [[White Slash (Underside)]] or [[Thunderclap (Underside)]] is risky, as the AoE chain might kill the Chatterskulls before Nidhoggr.
 
** We're using {{ArchIcon|arch=Clear|size=15px|name=1}} so Arianrhod can be used in multiple rule sets.
 
** She also has a healing boost. At level 50, maxed [[Media]] heals about 300 HP, while maxed [[Diara]] heals about 1400 HP. For comparison, Ixtab and the Chatterskulls deal about 500 damage per hit (with atk down + def up, but without Nu/Dr/Rp's 70% reduction), so Arianrhod's innate healing skills are unlikely to make a big difference. Stick with your healing items.
 
* If you don't have Arianrhod, put [[Tetraja]] on your fastest unit, so you can cast it ASAP.
 
* {{DemonIcon|Anat|size=32px}}: Deals a lot of AoE Elec damage, plus {{ElementIcon|Elec}} [[Thunderstorm]] applies {{EffectIcon|ATK Debuff|name=1}} and {{EffectIcon|DEF Debuff|name=1}}.
 
** The {{EffectIcon|Spirit Chains of Suppression|name=1}} prevent Anat from wasting her {{EffectIcon|Concentrate|name=1}} on her random-hit chain effect, meaning she can use it to spam every second Thunderstorm instead.
 
* {{DemonIcon|Anat|size=32px}} and {{DemonIcon|Izanami|size=32px}} both boost the team's Elec damage, and grant a total 2 MP discount for the team's Elec skills.
 
* {{DemonIcon|Ishtar|size=32px}}: {{ElementIcon|Almighty}} [[Mesopotamian Star]] sets up buffs and debuffs (both for offense, and for helping survive Ixtab's attacks), then she can switch to using {{ElementIcon|Light}} [[Mahamaon]] afterwards. {{ArchIcon|arch=Red|size=15px|name=1}} offers {{ElementIcon|Light}} [[Thunderclap]] as a single-target attack option.
 
* All weaknesses to {{ElementIcon|Dark|name=1}} are covered, to ensure the team survives Ixtab's first turn and then kills her on your second turn.
 
** This is technically optional with P3 Ishtar, as she's just bulky enough to be the sole survivor of the weakness spam (even with her own weakness open), and can then finish Ixtab. This will eventually stop working at around level 50, however, at which point you need the DPS from the team surviving to win.
 
* From there, just use whatever {{ElementIcon|Light|name=1}} units are available, with whichever damage boosters you have. Try not to boost your AoE damage too much, as to not kill Chatterskulls too early.
 
* Despite Arianrhod's Light damage aura, this sample party goes for mostly {{ElementIcon|Elec|name=1}}, since it can more-safely AoE everything down.
 
 
 
Other options worth considering:
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Michael|size=32px}}: 183 magic, P2 has 30% Light damage. However, {{ElementIcon|Light}} [[Soul Judgement]]'s random targeting can be a problem if it kills a Chatterskull too soon. Consider using him in Red for [[Thunderclap]], or transferring [[Hamadyne]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Mastema|size=32px}}: 201 magic, Purple has [[Light Amp]] and P1 has 15% Light damage. However, you may want to transfer {{ElementIcon|Light}} [[Hamadyne]] since {{ElementIcon|Light}} [[Trial of Hate]] is an AoE.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anubis|size=32px}}: 217 magic, Purple has [[Merciless Blow]]. Transfer {{ElementIcon|Light}} [[Hamadyne]] + [[Light Boost]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Titania|size=32px}}: 235 magic, Purple has [[Back Attack]]. Transfer {{ElementIcon|Light}} [[Hamadyne]] + [[Light Boost]].
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Lailah|size=32px}}: 206 magic, has [[Light Boost]]. {{ElementIcon|Light}} [[Hamadyne]] and {{ElementIcon|Light}} [[Mahamaon]]. Needs [[Resist Dark]].
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Sleipnir|size=32px}}: 172 magic (p1), has [[Light Boost]], P2 has 5% damage. {{ElementIcon|Light}} [[Hamadyne]] and {{ElementIcon|Light}} [[Mahamaon]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Principality|size=32px}}: 195 magic, Purple has [[Light Boost]]. {{ElementIcon|Light}} [[Hamaon]]. Needs [[Resist Dark]].
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Sandalphon|size=32px}}: 170 magic (p1), P3 has 10% damage. {{ElementIcon|Light}} [[Hamadyne]] and {{ElementIcon|Light}} [[Mahamaon]]. Null Dark for 30% Dark damage reduction.
 
</div>
 
 
 
====Race challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
|-
 
| Lv 3-5 || All 5 demons must be of the races Holy, Megami, Deity, Herald, or Kishin.
 
|-
 
| Lv 6-8 || All 5 demons must be of the races Holy, Megami, Deity, or Herald.
 
|-
 
| Lv 9+ || All 5 demons must be of the races Holy, Megami, or Deity.
 
|}
 
 
 
'''General strategy'''
 
* Set up {{EffectIcon|Evade Mortal|name=1}} (with [[Tetraja]], for example) as soon as possible, and refresh it when it runs out. Make sure it's active to shield the revenge [[Mortal]] hit whenever you kill a Chatterskull.
 
** If you bring {{DemonIcon|Arianrhod|size=32px}} with the skill [[Arianrhod (Underside)]], then she will automatically cast Evade Mortal at the start of your turn.
 
* Bring as many {{ElementIcon|Light|name=1}} attackers as possible.
 
* Focus on killing Nidhoggr first (preferably with single-target attacks), then kill the Chatterskulls, and kill Ixtab last.
 
** If Nidhoggr does not die first, then he will get a full heal and a 20% HP bulwark when each of the Chatterskulls die.
 
** If Ixtab is not killed last, then you will wipe.
 
** '''Do not simply AoE everything down!''' - if you try that, then the skulls will die first, Nidhoggr will heal + bulwark, then Ixtab will die, leaving Nidhoggr still alive, and you will wipe.
 
** Nidhoggr is also weak to {{ElementIcon|Elec|name=1}}, and nobody NDR's it. Therefore, Elec AoE units can heavily damage Nidhoggr while only lightly damaging the other enemies.
 
* Try to cover your {{ElementIcon|Dark|name=1}} weaknesses, as Ixtab will spam Dark AoEs during her turn.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Arianrhod|archetype=Clear|skill1=Arianrhod (Underside)|skill2=Thunderclap|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Zeus|archetype=Purple|skill1=Elec Survivor|skill2=Elec Boost|brands=PATK% Divine or War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Anat|archetype=Purple|skill1=Serial Killer|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Izanami|archetype=Purple|skill1=Maziodyne|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Ishtar|archetype=Red|skill1=Merciless Blow|skill2=Resist Dark|brands=MATK% Divine or Spell|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* {{DemonIcon|Arianrhod|size=32px}} with her underside skill provides a 30% Light damage and 30% accuracy aura to the team, and automatically casts {{EffectIcon|Evade Mortal|name=1}} at the start of your turn, saving you a press turn.
 
** She also has a 3 MP discount for Light skills, meaning she should not have MP problems and can safely run Spell brands. This also means she can safely use powerful high-MP attack skills such as {{ElementIcon|Light}} [[Thunderclap]].
 
** Her skill priority from greatest to least damage is: [[White Slash (Underside)]], [[Thunderclap (Underside)]], [[Thunderclap]], [[Hamadyne]], [[White Slash]], innate [[Hamaon]].
 
** However, using [[White Slash (Underside)]] or [[Thunderclap (Underside)]] is risky, as the AoE chain might kill the Chatterskulls before Nidhoggr.
 
** We're using {{ArchIcon|arch=Clear|size=15px|name=1}} so Arianrhod can be used in multiple rule sets.
 
** She also has a healing boost. At level 50, maxed [[Media]] heals about 300 HP, while maxed [[Diara]] heals about 1400 HP. For comparison, Ixtab and the Chatterskulls deal about 500 damage per hit (with atk down + def up, but without Nu/Dr/Rp's 70% reduction), so Arianrhod's innate healing skills are unlikely to make a big difference. Stick with your healing items.
 
* If you don't have Arianrhod, put [[Tetraja]] on your fastest unit, so you can cast it ASAP.
 
* {{DemonIcon|Zeus|size=32px}}: Pushes a lot of single-target {{ElementIcon|Elec|name=1}} damage on Nidhoggr. Also has Null Dark for 70% damage reduction.
 
* {{DemonIcon|Anat|size=32px}}: AoE Elec damage with {{ElementIcon|Elec}} [[Thunderstorm]], which also applies {{EffectIcon|ATK Debuff|name=1}}, {{EffectIcon|DEF Debuff|name=1}}, and {{EffectIcon|Concentrate|name=1}}. If panel 2, also gives a 10% Elec damage aura and -1 MP cost of Elec skills for the team.
 
* {{DemonIcon|Izanami|size=32px}}: AoE {{ElementIcon|Elec|name=1}} damage, and a team Elec damage aura (20% if Panel 3, 10% if not). If panel 4, she also discounts the team's Elec skills by 1 MP. Also has Drain Dark for 70% damage reduction.
 
* {{DemonIcon|Ishtar|size=32px}}: {{ElementIcon|Almighty}} [[Mesopotamian Star]] sets up buffs and debuffs (both for offense, and for helping survive Ixtab's attacks), then she can switch to using {{ElementIcon|Light}} [[Mahamaon]] afterwards. {{ArchIcon|arch=Red|size=15px|name=1}} offers {{ElementIcon|Light}} [[Thunderclap]] as a single-target attack option.
 
** Her weakness to {{ElementIcon|Dark|name=1}} is covered, to ensure the team survives Ixtab's first turn and then kills her on your second turn.
 
* At higher levels, note that this team can kill Nidhoggr with AOEs without killing the Chatterskulls. Once you've reached this point, it is not necessary to cast Tetraja on the first turn (since the skulls will not die), so you can squeeze in some more damage instead. Make sure to cast it on your second turn when you do expect the skulls to die, though.
 
 
 
Other options worth considering:
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Odin A|size=32px}}: Strong {{ElementIcon|Elec|name=1}} attacker that applies {{EffectIcon|Zenith|name=1}} and {{EffectIcon|Gloom|name=1}}, as well as boosts the team's Elec damage, crit damage, and crit rate. However, note that his effect to prevent spending a press turn won't work, and he cannot gain boost levels on his skill while under {{EffectIcon|Spirit Chains of Suppression|name=1}}.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Cleopatra|size=32px}}: Good single-target {{ElementIcon|Light|name=1}} damage, and applies {{EffectIcon|Spirit Chains of Corrosion|name=1}} to reduce the bulk of all enemies. However, she will need a [[Resist Dark]] transfer.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Vishnu A|size=32px}}: AoE {{ElementIcon|Light|name=1}} damage. Also has Null Dark for 70% damage reduction. A small caveat is that his automatic Dark AoE will be repelled back at him, but it doesn't hurt very much.
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Artemis|size=32px}}: Good single-target {{ElementIcon|Elec|name=1}} damage.
 
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Norn|size=32px}}: 193 magic, has [[Merciless Blow]]. Automatic cast of [[Luster Candy]], and can do decent damage if given a Light or Elec transfer.
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Sleipnir|size=32px}}: 172 magic (p1), has [[Light Boost]], P2 has 5% damage. {{ElementIcon|Light}} [[Hamadyne]] and {{ElementIcon|Light}} [[Mahamaon]].
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Sphinx|size=32px}}: 210 magic, p3 has 10% light damage. {{ElementIcon|Light}} [[Mahamaon]] and {{ElementIcon|Elec}} [[Ziodyne]]. Needs [[Resist Dark]].
 
</div>
 
 
 
====Low-grade challenge====
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
'''Team restrictions:'''
 
{| class="wikitable sortable"
 
! Difficulty !! Restriction
 
|-
 
| Lv 3-5 || 3 or more demons must be grade 83 or lower.
 
|-
 
| Lv 6-8 || 4 or more demons must be grade 83 or lower.
 
|-
 
| Lv 9+ || All 5 demons must be grade 83 or lower.
 
|-
 
| Lv 6-8 || 1 or more demons must be grade 79 (4★ base) or lower.
 
|-
 
| Lv 9+ || 2 or more demons must be grade 79 (4★ base) or lower.
 
|-
 
| Lv 9+ || 1 or more demons must be grade 59 (3★ base) or lower.
 
|}
 
 
 
'''General strategy'''
 
* Set up {{EffectIcon|Evade Mortal|name=1}} (with [[Tetraja]], for example) as soon as possible, and refresh it when it runs out. Make sure it's active to shield the revenge [[Mortal]] hit whenever you kill a Chatterskull.
 
** If you bring {{DemonIcon|Arianrhod|size=32px}} with the skill [[Arianrhod (Underside)]], then she will automatically cast Evade Mortal at the start of your turn.
 
* Bring as many {{ElementIcon|Light|name=1}} attackers as possible.
 
* Focus on killing Nidhoggr first (preferably with single-target attacks), then kill the Chatterskulls, and kill Ixtab last.
 
** If Nidhoggr does not die first, then he will get a full heal and a 20% HP bulwark when each of the Chatterskulls die.
 
** If Ixtab is not killed last, then you will wipe.
 
** '''Do not simply AoE everything down!''' - if you try that, then the skulls will die first, Nidhoggr will heal + bulwark, then Ixtab will die, leaving Nidhoggr still alive, and you will wipe.
 
** Nidhoggr is also weak to {{ElementIcon|Elec|name=1}}, and nobody NDR's it. Therefore, Elec AoE units such as {{DemonIcon|Queen Mab|size=32px}} can heavily damage Nidhoggr while only lightly damaging the other enemies.
 
* Try to cover your {{ElementIcon|Dark|name=1}} weaknesses, as Ixtab will spam Dark AoEs during her turn.
 
 
 
{| border=0 align="left"
 
|+'''Sample party'''
 
| valign="top" |{{DemonBuild:Thin|demon=Arianrhod|archetype=Clear|skill1=Arianrhod (Underside)|skill2=Thunderclap|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Sukuna-Hikona|archetype=Purple|skill1=Light Boost|skill2=Resist Dark|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Queen Mab|archetype=Purple|skill1=Fire Enhancement|skill2=Elec Enhancement|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Baldur|archetype=Red|skill1=Back Attack|skill2=Resist Dark|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Ishtar|archetype=Red|skill1=Merciless Blow|skill2=Resist Dark|brands=MATK% Divine or Spell|statreq= - }}
 
|}
 
<div style="clear: both;"></div>
 
 
 
'''Team notes:'''
 
* {{DemonIcon|Arianrhod|size=32px}} with her underside skill provides a 30% Light damage and 30% accuracy aura to the team, and automatically casts {{EffectIcon|Evade Mortal|name=1}} at the start of your turn, saving you a press turn.
 
** She also has a 3 MP discount for Light skills, meaning she should not have MP problems and can safely run Spell brands. This also means she can safely use powerful high-MP attack skills such as {{ElementIcon|Light}} [[Thunderclap]].
 
** Her skill priority from greatest to least damage is: [[White Slash (Underside)]], [[Thunderclap (Underside)]], [[Thunderclap]], [[Hamadyne]], [[White Slash]], innate [[Hamaon]].
 
** However, using [[White Slash (Underside)]] or [[Thunderclap (Underside)]] is risky, as the AoE chain might kill the Chatterskulls before Nidhoggr.
 
** We're using {{ArchIcon|arch=Clear|size=15px|name=1}} so Arianrhod can be used in multiple rule sets.
 
** She also has a healing boost. At level 50, maxed [[Media]] heals about 300 HP, while maxed [[Diara]] heals about 1400 HP. For comparison, Ixtab and the Chatterskulls deal about 500 damage per hit (with atk down + def up, but without Nu/Dr/Rp's 70% reduction), so Arianrhod's innate healing skills are unlikely to make a big difference. Stick with your healing items.
 
* If you don't have Arianrhod, put [[Tetraja]] on your fastest unit, so you can cast it ASAP.
 
* {{DemonIcon|Queen Mab|size=32px}}: Her chains won't work, due to {{EffectIcon|Spirit Chains of Suppression|name=1}}. But that's fine, as a couple casts of [[Cuailnge]] should already be a lot of {{ElementIcon|Elec|name=1}} damage against Nidhoggr.
 
* {{DemonIcon|Baldur|size=32px}}: Applies -1 MP cost to the team's Light skills, and offers a 5-15% Light damage aura. He's also a 4★, to help meet challenge requirements.
 
** You can level his {{ElementIcon|Light}} [[Hamadyne]] by transferring it from {{DemonIcon|Sandalphon|size=32px}} dupes.
 
 
 
* {{DemonIcon|Ishtar|size=32px}}: {{ElementIcon|Almighty}} [[Mesopotamian Star]] sets up buffs and debuffs (both for offense, and for helping survive Ixtab's attacks), then she can switch to using {{ElementIcon|Light}} [[Mahamaon]] afterwards. {{ArchIcon|arch=Red|size=15px|name=1}} offers {{ElementIcon|Light}} [[Thunderclap]] as a single-target attack option.
 
* All weaknesses to {{ElementIcon|Dark|name=1}} are covered, to ensure the team survives Ixtab's first turn and then kills her on your second turn.
 
** This is technically optional with P3 Ishtar, as she's just bulky enough to be the sole survivor of the weakness spam (even with her own weakness open), and can then finish Ixtab. This will eventually stop working at around level 50, however, at which point you need the DPS from the team surviving to win.
 
* From there, just use whatever {{ElementIcon|Light|name=1}} units are available, with whichever damage boosters you have. Try not to boost your AoE damage too much, as to not kill Chatterskulls too early.
 
* In this setup, Queen Mab eats both revenge hits from the Chatterskulls, so make sure to heal her before ending your turn.
 
 
 
Other options worth considering:
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Mastema|size=32px}}: 201 magic, Purple has [[Light Amp]] and P1 has 15% Light damage. However, you may want to transfer {{ElementIcon|Light}} [[Hamadyne]] since {{ElementIcon|Light}} [[Trial of Hate]] is an AoE.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anubis|size=32px}}: 217 magic, Purple has [[Merciless Blow]]. Transfer {{ElementIcon|Light}} [[Hamadyne]] + [[Light Boost]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Titania|size=32px}}: 235 magic, Purple has [[Back Attack]]. Transfer {{ElementIcon|Light}} [[Hamadyne]] + [[Light Boost]].
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Lailah|size=32px}}: 206 magic, has [[Light Boost]]. {{ElementIcon|Light}} [[Hamadyne]] and {{ElementIcon|Light}} [[Mahamaon]]. Needs [[Resist Dark]].
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Sleipnir|size=32px}}: 172 magic (p1), has [[Light Boost]], P2 has 5% damage. {{ElementIcon|Light}} [[Hamadyne]] and {{ElementIcon|Light}} [[Mahamaon]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Principality|size=32px}}: 195 magic, Purple has [[Light Boost]]. {{ElementIcon|Light}} [[Hamaon]]. Needs [[Resist Dark]].
 
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Sandalphon|size=32px}}: 170 magic (p1), P3 has 10% damage. {{ElementIcon|Light}} [[Hamadyne]] and {{ElementIcon|Light}} [[Mahamaon]]. Null Dark for 30% Dark damage reduction.
 
</div>
 
  
 
{{Template:Quest Areas navbox}}
 
{{Template:Quest Areas navbox}}

Latest revision as of 22:23, 30 November 2025

Hells Park Underside screenshot.jpg

Hell's Park Underside is a mode where you fight bosses that have customizable difficulty levels. It is unlocked after clearing all 100 "surface" stages of Hell's Park.

Overview

Hell's Park Underside re-uses the area names of the original Hell's Park, but it has only 1 boss fight (consisting of 4 enemies) per area. Each boss can have their difficulty level customized, starting at level 1 and going up to an unknown maximum.

Each area is weak to a specific element, and has 3 possible rulesets for which kinds of demons you can bring in. 3 areas are available each month, and the available ruleset for each area also changes each month.

Clearing a stage for the first time grants gold and silver Friendship Badges, which can be exchanged for rewards. These first-clear rewards are reset every month.

Rules

All battles in Hell's Park Underside have a general set of restrictions in place:

Additionally, each area will impose their own restrictions on the demons you can bring, depending on the difficulty level selected.

However, you are allowed to use items for reviving, healing, etc!

You are also allowed to use your Devil Connector.

Difficulty levels

Before challenging a stage, its difficulty level can be selected. Higher difficulties will increase enemy stats, add skills to the enemy, and add team-building restrictions.

  • Enemies start with 3 skills. They gain their 4th at level 3, their 5th at level 6, and their 6th at level 9.
  • After level 9, the only thing that changes is stats.

When a stage is cleared, the player receives the reward for that level, as well as the rewards for all levels below it. These rewards reset monthly.

Initially, only 10 difficulty levels are available for each stage. Clearing level 10 on a stage unlocks levels 11-20 for that stage, clearing level 20 unlocks levels 21-30, and so on.

  • The maximum possible level isn't currently known, but rewards stop being given from level 501 onwards.
Level Icon Friendship Badge Gold.png Gold Icon Friendship Badge Silver.png Silver
1 50 50
2 50 50
3 50 200
4 20 200
5 20 200
6 10 300
7 10 300
8 10 300
9 5 400
10 5 400

After the first 10 levels, each level no longer gives gold badges. Instead, each level gives a standardized amount of silver badges, depending on the level range.

  • Levels 501 onwards do not give any rewards.
Level Icon Friendship Badge Silver.png Silver per level
11-20 300
21-100 50
101-500 10

Score and ranking

When you clear a battle in Hell's Park Underside, you'll earn a score based on your performance. Score is awarded based on several factors:

  • The level of the battle cleared (the higher, the better).
  • Clearing the battle in a small amount of turns.
  • Having unused Press Turns remaining.
  • Dealing a lot of total damage.

Your score will be assigned a letter rank, based on how high it is:

Rank score
SSS 1,200,000+
SS 600,000-1,199,999
S 300,000-599,999
A 125,000-299,999
B 68,500-124,999
C 38,500-68,499
D 26,500-38,499
E 17,500-26,499
F 11,500-17,499
G 0-11,499

Ranking rewards

Icon Friendship Badge Silver.png silver badges will be rewarded each month, based on how your score ranks against other players.

Per-area score ranking rewards
Rank Reward
1-10 Icon Friendship Badge Silver.png silver badge x1,000
11-100 Icon Friendship Badge Silver.png silver badge x500
101-1,000 Icon Friendship Badge Silver.png silver badge x400
1,001-10,000 Icon Friendship Badge Silver.png silver badge x300
10,001-30,000 Icon Friendship Badge Silver.png silver badge x200
30,001-9,999,999 Icon Friendship Badge Silver.png silver badge x100
Total score ranking rewards
Rank Reward
1 Icon Friendship Badge Silver.png silver badge x3,000, "Underside MVP" title
2 Icon Friendship Badge Silver.png silver badge x3,000, "Proven Strength" title
3 Icon Friendship Badge Silver.png silver badge x3,000, "A True Secret Trick" title
4-10 Icon Friendship Badge Silver.png silver badge x3,000, "Famous Behind the Scenes" title
11-100 Icon Friendship Badge Silver.png silver badge x1,500
101-9,999,999 Icon Friendship Badge Silver.png silver badge x1,000

Special Skills

Some skills have special effects that only activate in Hell's Park Underside. Some of these skills are further restricted to only a specific area of HPU, and/or are exclusive to certain demons.

Type Name Specific area? Exclusive? Notes
Passive Passive Pixie (Underside) - Pixie.jpg Pixie Available through Icon Friendship Badge Silver.png silver badges in Jan 2025.
Passive Passive Illuyanka (Underside) Ice Grave Area only Illuyanka.jpg Illuyanka
  • Available through Icon Friendship Badge Silver.png silver badges in Feb 2025.
  • A Red Red Illuyanka.jpg Illuyanka with this skill was distributed on Jan 20, 2025.
Passive Passive Koumokuten (Underside) Phys Kawara Area only Koumokuten.jpg Koumokuten Available through Icon Friendship Badge Silver.png silver badges in Mar 2025.
Passive Passive Baphomet (Underside) Fire Spike Hell Area only Baphomet.jpg Baphomet Available through Icon Friendship Badge Silver.png silver badges in Apr 2025.
Passive Passive Arianrhod (Underside) Light Sanzu River Area only Arianrhod.jpg Arianrhod Available through Icon Friendship Badge Silver.png silver badges in May 2025.
Passive Passive Dominion (Underside) Elec Blood Pond Area only Dominion.jpg Dominion Available through Icon Friendship Badge Silver.png silver badges in Jun 2025.
Passive Passive Jack Frost (Underside) - Jack Frost.jpg Jack Frost Available through Icon Friendship Badge Silver.png silver badges (Jun 2025 onwards)
Passive Passive Scathach (Underside) Force Hell Cafe Area only Scathach.jpg Scathach Available through Icon Friendship Badge Silver.png silver badges in Jul 2025.
Passive Passive Shiki-Ouji (Underside) Dark Sanzu River Area only Shiki-Ouji.jpg Shiki-Ouji Available through Icon Friendship Badge Silver.png silver badges in Aug 2025.
Passive Passive Mermaid (Underside) Force Spike Hell Area only Mermaid.jpg Mermaid Available through Icon Friendship Badge Silver.png silver badges in Sep 2025.
Passive Passive Baihu (Underside) Elec Burning Area only Baihu.jpg Baihu Available through Icon Friendship Badge Silver.png silver badges in Oct 2025.
Passive Passive Kaiwan (Underside) Dark Blood Pond Area only Kaiwan.jpg Kaiwan Available through Icon Friendship Badge Silver.png silver badges in Nov 2025.
Passive Passive Efreet (Underside) Fire Hell Cafe Area only Efreet.jpg Efreet Available through Icon Friendship Badge Silver.png silver badges in Dec 2025.
Passive Passive Fortunate Park Visitor - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)
Phys Phys Struggle Slash (Underside) - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)
Fire Fire Trisagion (Underside) - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)
Fire Fire Fire Slash (Underside) - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)
Ice Ice Ice Age (Underside) - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)
Ice Ice Ice Slash (Underside) - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)
Elec Elec Thunder Reign (Underside) - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)
Elec Elec Thunder Slash (Underside) - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)
Force Force Killing Wind (Underside) - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)
Force Force Wind Slash (Underside) - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)
Light Light Thunderclap (Underside) - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)
Light Light White Slash (Underside) - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)
Dark Dark Hell Gaze (Underside) - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)
Dark Dark Black Slash (Underside) - - Rare drop from Hell Genome Cube (costs Icon Friendship Badge Silver.png silver badges)

Rewards

Friendship Badge shop

Gold badges

Exchange Lineup Icon Friendship Badge Gold.png Gold badge cost Cap
Red Lost Name.jpg Lost Name 600 1
Icon Spirit.png Lost Name Spirit × 10 (1st set) 100 10
Icon Spirit.png Lost Name Spirit × 10 (2nd set) 150 20
Icon Spirit.png Lost Name Spirit × 10 (3rd set) 200 30
Icon Transcend Stone.png Transcend Stone for Lost Name × 1 (1st set) 100 94
Icon Transcend Stone.png Transcend Stone for Lost Name × 1 (2nd set) 200 88

Notes:

  • Initially only Lost Name is available, but after buying him, the spirit and transcend options are unlocked.
  • Each set of spirits is unlocked after the previous set is exhausted. The same concept applies to the transcend stones.
    • Panel 1 costs 1,000 badges, Panel 2 costs 3,000 badges, and Panel 3 costs 6,000 badges, totaling 10,000 badges to get all 3 panels.
    • Icon Friendship Badge Gold.png Gold badge income is 690 per month (230 per area) if you clear level 10 of each area.

Silver badges

Exchange Lineup Icon Friendship Badge Silver.png Silver badge cost Cap
Icon Hell Genome Cube.png Hell Genome Cube × 1 1,000 No Cap
Icon Skill Genome.pngPixie.jpg Pixie (Underside) Genome 3,000 1 (rotating)
Icon Skill Genome.pngIlluyanka.jpg Illuyanka (Underside) Genome 3,000 1 (rotating)
Icon Skill Genome.pngKoumokuten.jpg Koumokuten (Underside) Genome 3,000 1 (rotating)
Icon Skill Genome.pngBaphomet.jpg Baphomet (Underside) Genome 3,000 1 (rotating)
Icon Skill Genome.pngArianrhod.jpg Arianrhod (Underside) Genome 3,000 1 (rotating)
Icon Skill Genome.pngDominion.jpg Dominion (Underside) Genome 3,000 1 (rotating)
Icon Skill Genome.pngJack Frost.jpg Jack Frost (Underside) Genome 3,000 1
Icon Skill Genome.pngScathach.jpg Scathach (Underside) Genome 3,000 1 (rotating)
Icon Skill Genome.pngShiki-Ouji.jpg Shiki-Ouji (Underside) Genome 3,000 1 (rotating)
Icon Skill Genome.pngMermaid.jpg Mermaid (Underside) Genome 3,000 1 (rotating)
Icon Skill Genome.pngBaihu.jpg Baihu (Underside) Genome 3,000 1 (rotating)
Icon Skill Genome.pngKaiwan.jpg Kaiwan (Underside) Genome 3,000 1 (rotating)
Icon Skill Genome.pngEfreet.jpg Efreet (Underside) Genome 3,000 1 (rotating)
Icon Sword of Kusanagi.png Sword of Kusanagi 5★ 100 20 / Month
Icon Yata Mirror.png Yata Mirror 5★ 500 5 / Month
Icon Yasaka Magatama.png Yasaka Magatama 5★ 200 5 / Month
Icon Kasane Magatama.png Kasane Magatama 3,000 2 / Month
Icon Aether Crystal.png Aether Crystal 1,500 1 / Month
Icon Skip Ticket Sin.png Skip Ticket (Sin) x20 3,000 1 / Month
Icon Essence of Sin.png Essence of Sin x160 2,000 2 / Month
Icon Mitama Extract St.png Mitama Extract St x10 300 5 / Month
Icon Mitama Extract Ma.png Mitama Extract Ma x10 300 5 / Month
Icon Mitama Extract Vi.png Mitama Extract Vi x10 300 5 / Month
Icon Mitama Extract Ag.png Mitama Extract Ag x10 300 5 / Month
Icon Mitama Extract Lu.png Mitama Extract Lu x10 300 5 / Month
Icon Blank Genome.png Blank Genome 1,500 2 / Month
Icon 6 Star Brand Cube.png 6★ Brand Cube 500 10 / Month
  • Icon Friendship Badge Silver.png Silver badge income is 7,200 per month (2,400 per area) if you clear level 10 of each area.
    • If you clear level 20 of each area, add 9,000 (3,000 per area) to that.
    • Each set of 10 levels from level 21-100 gives 1,500 (500 per area).
    • Each set of 10 levels from level 101+ gives 300 (100 per area).
    • Assuming you are in the lowest ranking tier, you can expect another 1,300 per month (1,000 for total score, plus 100 per area).

Hell Genome Cube

The Icon Hell Genome Cube.png Hell Genome Cube gives a random skill genome from a very large pool. A few of the skills are rare and exclusive:

Genome Notes
Passive Fortunate Park Visitor Rare, exclusive
Phys Struggle Slash (Underside) Rare, exclusive
Fire Trisagion (Underside) Rare, exclusive
Fire Fire Slash (Underside) Rare, exclusive
Ice Ice Age (Underside) Rare, exclusive
Ice Ice Slash (Underside) Rare, exclusive
Elec Thunder Reign (Underside) Rare, exclusive
Elec Thunder Slash (Underside) Rare, exclusive
Force Killing Wind (Underside) Rare, exclusive
Force Wind Slash (Underside) Rare, exclusive
Light Thunderclap (Underside) Rare, exclusive
Light White Slash (Underside) Rare, exclusive
Dark Hell Gaze (Underside) Rare, exclusive
Dark Black Slash (Underside) Rare, exclusive

Rotation history

3 areas are available per month, with the available areas and their challenge conditions rotating each month. The demon-specific Underside skill in the shop also rotates each month.

Month Challenge type Icon Skill Genome.png Shop genome
Fusibles Race Low-grade
Jan 2025 Baphomet.jpg Fire Spike Hell (Fire) Koumokuten.jpg Phys Kawara (Phys)
(Kishin, Genma, Night)
Illuyanka.jpg Ice Grave (Ice) Pixie.jpg Pixie (Underside)
Feb 2025 Baphomet.jpg Fire Spike Hell (Fire) Koumokuten.jpg Phys Kawara (Phys)
(Kishin, Genma, Night)
Illuyanka.jpg Ice Grave (Ice) Illuyanka.jpg Illuyanka (Underside) Ice
Mar 2025 Koumokuten.jpg Phys Kawara (Phys) Baphomet.jpg Fire Spike Hell (Fire)
(Beast, Vile, Tyrant)
Arianrhod.jpg Light Sanzu River (Light) Koumokuten.jpg Koumokuten (Underside) Phys
Apr 2025 Dominion.jpg Elec Blood Pond (Elec) Arianrhod.jpg Light Sanzu River (Light)
(Holy, Megami, Deity)
Baphomet.jpg Fire Spike Hell (Fire) Baphomet.jpg Baphomet (Underside) Fire
May 2025 Arianrhod.jpg Light Sanzu River (Light) Force Hell Cafe (Force)
(Lady, Genma, Avian)
Dominion.jpg Elec Blood Pond (Elec) Arianrhod.jpg Arianrhod (Underside) Light
Jun 2025 Scathach.jpg Force Hell Cafe (Force) Dominion.jpg Elec Blood Pond (Elec)
(Megami, Night, Divine)
Koumokuten.jpg Phys Kawara (Phys) Dominion.jpg Dominion (Underside) Elec
Jul 2025 Illuyanka.jpg Ice Grave (Ice) Koumokuten.jpg Phys Kawara (Phys)
(Kishin, Fairy, Fiend)
Scathach.jpg Force Hell Cafe (Force) Scathach.jpg Scathach (Underside) Force
Aug 2025 Koumokuten.jpg Phys Kawara (Phys) Shiki-Ouji.jpg Dark Sanzu River (Dark)
(Tyrant, Vile, Brute)
Illuyanka.jpg Ice Grave (Ice) Shiki-Ouji.jpg Shiki-Ouji (Underside) Dark
Sep 2025 Shiki-Ouji.jpg Dark Sanzu River (Dark) Illuyanka.jpg Ice Grave (Ice)
(Dragon, Femme, Megami)
Mermaid.jpg Force Spike Hell (Force) Mermaid.jpg Mermaid (Underside) Force
Oct 2025 Baihu.jpg Elec Burning (Elec) Force Spike Hell (Force)
(Megami, Genma, Avian)
Shiki-Ouji.jpg Dark Sanzu River (Dark) Baihu.jpg Baihu (Underside) Elec
Nov 2025 Mermaid.jpg Force Spike Hell (Force) Kaiwan.jpg Dark Blood Pond (Dark)
(Vile, Fallen, Night)
Baihu.jpg Elec Burning (Elec) Kaiwan.jpg Kaiwan (Underside) Dark
Dec 2025 Kaiwan.jpg Dark Blood Pond (Dark) Baihu.jpg Elec Burning (Elec)
(Holy, Deity, Kishin)
Efreet.jpg Fire Hell Cafe (Fire) Efreet.jpg Efreet (Underside) Fire

Guide pages

Icon Friendship Badge Gold.png Hell's Park Underside Icon Friendship Badge Silver.png
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Heimdall.jpg Spike Hell - Baphomet.jpg Spike Hell (Fire) - - Mermaid.jpg Spike Hell (Force) -
Hresvelgr.jpg Kawara Koumokuten.jpg Kawara (Phys) - - - - - -
Mithras.jpg Grave - - Illuyanka.jpg Grave (Ice) - - - -
Ixtab.jpg Sanzu River - - - - - Arianrhod.jpg Sanzu River (Light) Shiki-Ouji.jpg Sanzu River (Dark)
Fafnir.jpg Blood Pond - - - Dominion.jpg Blood Pond (Elec) - - Kaiwan.jpg Blood Pond (Dark)
Black Maria.jpg Hell Cafe - Efreet.jpg Hell Cafe (Fire) - - Scathach.jpg Hell Cafe (Force) - -
Mada.jpg Burning - - - Baihu.jpg Burning (Elec) - - -
Quest Areas
Permanent Content StoryDx2 QuestsAlter-WorldAura Gate (1, 2, SP)
Farming Quests Strange SignalBrands of SinWanted
Recurring Events Hell's Park (Underside) • AdventKiwamiTokyo AbyssTake Back TokyoDemon Alliance Invasion
Competitive Content DemocalypseDx2 DuelBattle TowerDx2 Battle Tournament
Retired Events Eclipse