Difference between revisions of "Hell's Park Underside/Spike Hell Area/Force"

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(Underside skill demons: shorten discount note)
(overview and team suggestions)
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==Overview==
 
==Overview==
WIP
 
<!--
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
  
 
{{EnemyParty|d1=Mandrake|d2=Heimdall|d3=King Frost|d4=Mandrake|i1=HPUSpikeForceMandrake|i2=HPUSpikeForceHeimdall|i3=HPUSpikeForceKing Frost|i4=HPUSpikeForceMandrake
 
{{EnemyParty|d1=Mandrake|d2=Heimdall|d3=King Frost|d4=Mandrake|i1=HPUSpikeForceMandrake|i2=HPUSpikeForceHeimdall|i3=HPUSpikeForceKing Frost|i4=HPUSpikeForceMandrake
 
|ice1=Wk|force1=Wk|dark1=Nu
 
|ice1=Wk|force1=Wk|dark1=Nu
|ice2=Nu|force2=Wk|light2=Nu|dark2=Rs
+
|fire2=Dr|ice2=Nu|force2=Wk|light2=Nu|dark2=Rs
 
|ice3=Nu|force3=Wk|light3=Rs
 
|ice3=Nu|force3=Wk|light3=Rs
 
|ice4=Wk|force4=Wk|dark4=Nu
 
|ice4=Wk|force4=Wk|dark4=Nu
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'''Explanation'''
 
'''Explanation'''
 
* '''Hellbound: Phys''' will apply 5 stacks of {{EffectIcon|Spirit Chains of Suppression|name=1}} to you.
 
* '''Hellbound: Phys''' will apply 5 stacks of {{EffectIcon|Spirit Chains of Suppression|name=1}} to you.
* '''Hell Eater''' drains your MP whenever your turn starts, and King Frost will drain your MP with '''Cold World Underside''' when he attacks (as well as applying {{EffectIcon|DEF Debuff}}). When Heimdall falls below 50% HP, his '''Stout Horn Underside''' will also start draining your MP.
+
* '''Hell Eater''' drains your MP whenever your turn starts, and King Frost will drain your MP with '''{{ElementIcon|Ice|name=1}} Cold World Underside''' when he attacks (as well as applying {{EffectIcon|DEF Debuff}}). When Heimdall falls below 50% HP, his '''{{ElementIcon|Almighty|name=1}} Stout Horn Underside''' will also start draining your MP.
 
* If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Heimdall will do one too, if he isn't dead by his third turn - however his lacks phys pierce, so it can be reflected back at him with {{EffectIcon|Repel Physical|name=1}}.
 
* If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Heimdall will do one too, if he isn't dead by his third turn - however his lacks phys pierce, so it can be reflected back at him with {{EffectIcon|Repel Physical|name=1}}.
 
</div>
 
</div>
-->
 
  
 
===General strategy===
 
===General strategy===
WIP
+
* '''Your primary objective is to kill King Frost with {{ElementIcon|Force|name=1}} attacks on the first turn.''' If you don't, then he will hit into your {{ElementIcon|Ice|name=1}} weaknesses, apply {{EffectIcon|DEF Debuff|name=1}} to you, and steal all your MP. The Mandrakes should go down easily afterwards, allowing you to isolate Heimdall.
<!--* '''Your primary objective is to kill King Frost with {{ElementIcon|Fire|name=1}} attacks on the first turn.''' If you don't, then he will hit into your {{ElementIcon|Ice|name=1}} weaknesses, apply {{EffectIcon|DEF Debuff|name=1}} to you, and steal all your MP. The Mandrakes should go down easily afterwards, allowing you to isolate Heimdall.
 
 
* MP management is very tight in this fight, consider running Divine brands on as many demons as possible.
 
* MP management is very tight in this fight, consider running Divine brands on as many demons as possible.
 
* If you have a {{DemonIcon|Mermaid|size=32px}} with the skill [[File:Icon Skill Genome.png|32px|link=]] [[Mermaid (Underside)]], bring her.
 
* If you have a {{DemonIcon|Mermaid|size=32px}} with the skill [[File:Icon Skill Genome.png|32px|link=]] [[Mermaid (Underside)]], bring her.
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* If you cast [[Tetrakarn]] or use a [[File:Icon Phys Reflector.png|32px|link=]] Phys Reflector (for {{EffectIcon|Repel Physical|name=1}}) just before Heimdall's enrage, then you can reflect it back at him, potentially dealing a lot of damage to finish him off.
 
* If you cast [[Tetrakarn]] or use a [[File:Icon Phys Reflector.png|32px|link=]] Phys Reflector (for {{EffectIcon|Repel Physical|name=1}}) just before Heimdall's enrage, then you can reflect it back at him, potentially dealing a lot of damage to finish him off.
 
** However, you cannot have both Repel Physical and Repel Magic active at the same time, so only take this chance if you are sure the reflect will kill Heimdall. If Heimdall survives, then he will be free to use his Almighty attack, and might kill you.
 
** However, you cannot have both Repel Physical and Repel Magic active at the same time, so only take this chance if you are sure the reflect will kill Heimdall. If Heimdall survives, then he will be free to use his Almighty attack, and might kill you.
** If you plan to do this, make sure Heimdall doesn't have any stacks of {{EffectIcon|Intimidation|name=1}}, as those will reduce the power of the reflected damage.-->
+
** If you plan to do this, make sure Heimdall doesn't have any stacks of {{EffectIcon|Intimidation|name=1}}, as those will reduce the power of the reflected damage.
  
 
===Underside skill demons===
 
===Underside skill demons===
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{| border=0 align="left"
 
{| border=0 align="left"
 
|+'''Sample party'''
 
|+'''Sample party'''
| valign="top" |{{DemonBuild:Thin|demon=Scathach|archetype=Clear|skill1=Scathach (Underside)|skill2=Wind Slash|brands=PATK% War|statreq= - }}
+
| valign="top" |{{DemonBuild:Thin|demon=Mermaid|archetype=Clear|skill1=Mermaid (Underside)|skill2=Wind Slash|brands=MATK% Spell|statreq= - }}
 +
| valign="top" |{{DemonBuild:Thin|demon=Harpy|archetype=Clear|skill1=Force Boost|skill2=Auto-Rakunda|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Susano-o|archetype=Purple|skill1=Force Boost|skill2=Force Amp|brands=PATK% Divine or War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Susano-o|archetype=Purple|skill1=Force Boost|skill2=Force Amp|brands=PATK% Divine or War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Cu Chulainn|archetype=Purple|skill1=Force Boost|skill2=Force Amp|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Cu Chulainn|archetype=Purple|skill1=Force Boost|skill2=Force Amp|brands=MATK% Divine or Spell|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Cu Chulainn A|archetype=Red|skill1=Force Boost|skill2=Serial Killer|brands=PATK% Divine or War|statreq= - }}
 
| valign="top" |{{DemonBuild:Thin|demon=Cu Chulainn A|archetype=Red|skill1=Force Boost|skill2=Serial Killer|brands=PATK% Divine or War|statreq= - }}
| valign="top" |{{DemonBuild:Thin|demon=Oberon|archetype=Purple|skill1=Back Attack|skill2=Assassin|brands=MATK% Divine or Spell|statreq= - }}
 
 
|}
 
|}
 
<div style="clear: both;"></div>
 
<div style="clear: both;"></div>
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Team notes:
 
Team notes:
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Susano-o|size=32px}}: 235 strength, has [[Assassin]], Purple has [[Merciless Blow]], p1 has 15% damage, p3 has 25% damage, p4 has 25% damage. [[Kusanagi]] is 200 power single-target, and applies {{EffectIcon|ATK Buff|name=1}}.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Susano-o|size=32px}}: 235 strength, has [[Assassin]], Purple has [[Merciless Blow]], p1 has 15% damage, p3 has 25% damage, p4 has 25% damage. [[Kusanagi]] is 200 power single-target, and applies {{EffectIcon|ATK Buff|name=1}}.
 +
* {{DemonIcon|Harpy|size=32px}}: 160 magic, 20% damage boost, p3 has 30% damage. 20% team damage aura on p2. {{ElementIcon|Force}} [[Wind Trick]] (100 power AoE, +2 MP restored to party).
 
* {{DemonIcon|Cu Chulainn|size=32px}}: 190 magic, p1 has 15% AoE damage, p4 has 25% AoE damage. {{ElementIcon|Force}} [[Mazandyne]] (120 power AoE).
 
* {{DemonIcon|Cu Chulainn|size=32px}}: 190 magic, p1 has 15% AoE damage, p4 has 25% AoE damage. {{ElementIcon|Force}} [[Mazandyne]] (120 power AoE).
 
* {{DemonIcon|Cu Chulainn A|size=32px}}: 201 strength, p3 has 20% damage boost. 10% Phys/Force aura and 10% AoE aura for the party. {{ElementIcon|Force}} [[Barbed Spear]] is a 105 power AoE followed by 125 power random-target. Very high crit chance. If p3, applies {{EffectIcon|DEF Debuff|name=1}} on the 1st turn.
 
* {{DemonIcon|Cu Chulainn A|size=32px}}: 201 strength, p3 has 20% damage boost. 10% Phys/Force aura and 10% AoE aura for the party. {{ElementIcon|Force}} [[Barbed Spear]] is a 105 power AoE followed by 125 power random-target. Very high crit chance. If p3, applies {{EffectIcon|DEF Debuff|name=1}} on the 1st turn.
* {{DemonIcon|Oberon|size=32px}}: 216 magic, has [[Force Boost]], p3 has 10% damage. {{ElementIcon|Force}} [[Zandyne]] (160 power single-target).
 
  
 
Other options worth considering:
 
Other options worth considering:
 +
* {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Tengu|size=32px}}: 100% crit rate boost. 30% damage boost. Has [[Wretched Blow]]. p1 has 20% damage, p3 has 30% damage. Yellow has 20% damage. 20-35% damage aura for the team. When going first, gives self {{EffectIcon|Might|name=1}} and sets up {{EffectIcon|ATK Buff|name=1}} and {{EffectIcon|DEF Debuff|name=1}}. {{ElementIcon|Force}} [[Tengu's Buddhist Might]] (100 power single-target + 100 power AoE, gives self {{EffectIcon|Might|name=1}}, sets up {{EffectIcon|ATK Buff|name=1}} and {{EffectIcon|DEF Debuff|name=1}})
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Kumbhanda|size=32px}}: {{ElementIcon|Force}} [[Souljack]] deals high-crit physical Force damage, and applies {{EffectIcon|Spirit Chains of Corrosion|name=1}} to increase the team's DPS.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Kumbhanda|size=32px}}: {{ElementIcon|Force}} [[Souljack]] deals high-crit physical Force damage, and applies {{EffectIcon|Spirit Chains of Corrosion|name=1}} to increase the team's DPS.
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Albion|size=32px}}: Deals high damage based on PDEF. Purple has [[Wretched Blow]]. 15% damage from p1, 30% damage from p3. 30% damage aura for the team. {{ElementIcon|Force}} [[Pure All-Out Ruin]] (200 power single-target, pierces bulwarks). Also has an [[Order Crest]] that frequently hits the lowest-HP enemy with a 100-power single-target attack (inscribes when an ally hits an enemy weakness, an enemy hits your party's weaknesses, or a party member is revived).
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Pendragon|size=32px}}: 235 magic, 120% damage boost, p1 has 20% boost, p3 has 30% boost.
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Pendragon|size=32px}}: 235 magic, 120% damage boost, p1 has 20% boost, p3 has 30% boost.
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Garuda A|size=32px}}: 200 magic, has [[Force Amp]], p3 has 25% Force damage. {{ElementIcon|Force}} [[Gale Talon]] is 160-400 power random-target, but pierces bulwarks.
+
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Garuda A|size=32px}}: 200 magic, has [[Force Amp]], p3 has 25% Force damage. {{ElementIcon|Force}} [[Gale Talon]] is 160-400 power random-target, pierces bulwarks.
* {{DemonIcon|Schierke|size=32px}}: 190 magic, 15% damage from p1, 15% damage from p4, 20% team damage aura from p3. 120-power Force AoE. If panel 2, applies {{EffectIcon|ATK Buff|name=1}} on the 1st turn.
+
* {{DemonIcon|Schierke|size=32px}}: 190 magic, 15% damage from p1, 15% damage from p4, 20% team damage aura from p3. 120-power AoE. If panel 2, applies {{EffectIcon|ATK Buff|name=1}} on the 1st turn.
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Harpy|size=32px}}: 160 magic, 20% damage boost, p3 has 30% damage. 20% team damage aura on p2. {{ElementIcon|Force}} [[Mazandyne]] (120 power AoE) or {{ElementIcon|Force}} [[Wind Trick]] (100 power AoE, +2 MP restored to party, pierces bulwarks).
+
* {{DemonIcon|Oberon|size=32px}}: 216 magic, has [[Force Boost]], p3 has 10% damage. {{ElementIcon|Force}} [[Zandyne]] (160 power single-target).
** '''Warning: Harpy's start-of-battle chain has anti-synergy with Scathach's underside effect.'''
 
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Titania|size=32px}}: 235 magic, Purple has [[Back Attack]]. Transfer {{ElementIcon|Force}} [[Zandyne]] + [[Force Boost]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Titania|size=32px}}: 235 magic, Purple has [[Back Attack]]. Transfer {{ElementIcon|Force}} [[Zandyne]] + [[Force Boost]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anubis|size=32px}}: 217 magic, Purple has [[Merciless Blow]]. Transfer {{ElementIcon|Force}} [[Zandyne]] + [[Force Boost]].
 
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anubis|size=32px}}: 217 magic, Purple has [[Merciless Blow]]. Transfer {{ElementIcon|Force}} [[Zandyne]] + [[Force Boost]].

Revision as of 02:59, 1 September 2025

Spike Hell Area (weak to Force Force)

Overview


Mandrake Heimdall King Frost Mandrake
HPUSpikeForceMandrake.jpg HPUSpikeForceHeimdall.jpg HPUSpikeForceKing Frost.jpg HPUSpikeForceMandrake.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Mandrake - - Wk - Wk - Nu
Heimdall - Dr Nu - Wk Nu Rs
King Frost - - Nu - Wk Rs -
Mandrake - - Wk - Wk - Nu
Battle Speed 10,000

Skills on multiple demons:

Hell Recovery.png Hell Ultra Booster.png

Skills on Mandrake.jpg Mandrakes only:

Dark Pierce Weak Underside.png Hellsent Dark.png

Skills on Heimdall.jpg Heimdall only:

Stout Horn Underside.png Hell Eater.png Hell Mega Booster.png Hellbound Phys.png

Skills on King Frost.jpg King Frost only:

Ice Pierce Weak Underside.png Cold World Underside.png Hellsent Ice.png

Explanation

  • Hellbound: Phys will apply 5 stacks of Icon Spirit Chains of Suppression.png Spirit Chains of Suppression to you.
  • Hell Eater drains your MP whenever your turn starts, and King Frost will drain your MP with Ice Ice Cold World Underside when he attacks (as well as applying Icon DEF Debuff.png). When Heimdall falls below 50% HP, his Almighty Almighty Stout Horn Underside will also start draining your MP.
  • If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Heimdall will do one too, if he isn't dead by his third turn - however his lacks phys pierce, so it can be reflected back at him with Icon Repel Physical.png Repel Physical.

General strategy

  • Your primary objective is to kill King Frost with Force Force attacks on the first turn. If you don't, then he will hit into your Ice Ice weaknesses, apply Icon DEF Debuff.png DEF Debuff to you, and steal all your MP. The Mandrakes should go down easily afterwards, allowing you to isolate Heimdall.
  • MP management is very tight in this fight, consider running Divine brands on as many demons as possible.
  • If you have a Mermaid.jpg Mermaid with the skill Icon Skill Genome.png Mermaid (Underside), bring her.
  • For survival, it's recommended to use Icon Repel Almighty Magic.png Repel Almighty Magic (such as from Huang Long.jpg Huang Long) or Icon Spirit Chains of Intimidation.png Spirit Chains of Intimidation (such as from Lost Name.jpg Lost Name). If neither is available, go all-in on attack.
    • Icon Repel Almighty Magic.png Repel Almighty Magic will stop Heimdall from using his unique Almighty Almighty attack. Now, Heimdall will resort to standard attacks.
  • If you cast Tetrakarn or use a Icon Phys Reflector.png Phys Reflector (for Icon Repel Physical.png Repel Physical) just before Heimdall's enrage, then you can reflect it back at him, potentially dealing a lot of damage to finish him off.
    • However, you cannot have both Repel Physical and Repel Magic active at the same time, so only take this chance if you are sure the reflect will kill Heimdall. If Heimdall survives, then he will be free to use his Almighty attack, and might kill you.
    • If you plan to do this, make sure Heimdall doesn't have any stacks of Icon Spirit Chains of Intimidation.png Intimidation, as those will reduce the power of the reflected damage.

Underside skill demons

Mermaid.jpg Mermaid
Icon Skill Genome.png Mermaid (Underside) effect overview
  • Self gets 50% HP, 180% Force damage, 20% accuracy, 3 MP discount for Force skills, and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
  • The team gets 20% Force damage and 20% accuracy.
  • If any team member hits a weak point, Mermaid restores 2 MP to the whole team (up to 3 times per turn).
Colors
  • Clear Clear for the fusibles ruleset.
  • Purple Purple for Infinite Chakra (+1 MP regen, like Divine brands).
    • While this seems useful to counteract the enemy's MP draining, it might not be necessary. The most-expensive skill she should be using, Force Killing Wind, costs 7 MP and she discounts that to 4 MP. Her team-wide MP recovery also means she should have plenty of MP to work with.
Skill Transfer
Brands
  • MATK% Spell.
  • Due to her MP discount and MP restores (counteracting the enemy's MP drains), Divine's MP regen is probably not necessary.
Jack Frost.jpg Jack Frost
Icon Skill Genome.png Jack Frost (Underside) effect overview
  • Self gets Icon Concentrate.png Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
Colors
  • (Any)
Skill Transfer
  • Use Force Zandyne.
  • Jack Frost does not have any MP discounts, so 7 MP skills such as Force Killing Wind may be too expensive to cast repeatedly.
    • Force Killing Wind (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
Brands
  • MATK% Spell or Divine.
Misc notes

Low-grade challenge

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be grade 83 or lower.
Lv 6-8 4 or more demons must be grade 83 or lower.
Lv 9+ All 5 demons must be grade 83 or lower.
Lv 6-8 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 2 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be grade 59 (3★ base) or lower.
Sample party
ArchClear.png Mermaid.jpg Mermaid
Skills
Mermaid (Underside)
Wind Slash
Brands
MATK% Spell
Requirements
-
ArchClear.png Harpy.jpg Harpy
Skills
Force Boost
Auto-Rakunda
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Susano-o.jpg Susano-o
Skills
Force Boost
Force Amp
Brands
PATK% Divine or War
Requirements
-
ArchPurple.png Cu Chulainn.jpg Cu Chulainn
Skills
Force Boost
Force Amp
Brands
MATK% Divine or Spell
Requirements
-
ArchRed.png Cu Chulainn A.jpg Cu Chulainn A
Skills
Force Boost
Serial Killer
Brands
PATK% Divine or War
Requirements
-

Team notes:

  • Purple Susano-o.jpg Susano-o: 235 strength, has Assassin, Purple has Merciless Blow, p1 has 15% damage, p3 has 25% damage, p4 has 25% damage. Kusanagi is 200 power single-target, and applies Icon ATK Buff.png ATK Buff.
  • Harpy.jpg Harpy: 160 magic, 20% damage boost, p3 has 30% damage. 20% team damage aura on p2. Force Wind Trick (100 power AoE, +2 MP restored to party).
  • Cu Chulainn.jpg Cu Chulainn: 190 magic, p1 has 15% AoE damage, p4 has 25% AoE damage. Force Mazandyne (120 power AoE).
  • Cu Chulainn A.jpg Cu Chulainn A: 201 strength, p3 has 20% damage boost. 10% Phys/Force aura and 10% AoE aura for the party. Force Barbed Spear is a 105 power AoE followed by 125 power random-target. Very high crit chance. If p3, applies Icon DEF Debuff.png DEF Debuff on the 1st turn.

Other options worth considering:

3★ options

Icon Friendship Badge Gold.png Hell's Park Underside Icon Friendship Badge Silver.png
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Heimdall.jpg Spike Hell - Baphomet.jpg Spike Hell (Fire) - - Mermaid.jpg Spike Hell (Force) -
Hresvelgr.jpg Kawara Koumokuten.jpg Kawara (Phys) - - - - - -
Mithras.jpg Grave - - Illuyanka.jpg Grave (Ice) - - - -
Ixtab.jpg Sanzu River - - - - - Arianrhod.jpg Sanzu River (Light) Shiki-Ouji.jpg Sanzu River (Dark)
Fafnir.jpg Blood Pond - - - Dominion.jpg Blood Pond (Elec) - - Kaiwan.jpg Blood Pond (Dark)
Black Maria.jpg Hell Cafe - Efreet.jpg Hell Cafe (Fire) - - Scathach.jpg Hell Cafe (Force) - -
Mada.jpg Burning - - - Baihu.jpg Burning (Elec) - - -