Hell's Park Underside/Sanzu River Area/Dark

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Sanzu River Area (weak to Dark Dark)

Overview

Chatterskull Ixtab Nidhoggr Chatterskull
HPUSanzuDarkChatterskull L.jpg HPUSanzuDarkIxtab.jpg HPUSanzuDarkNidhoggr.jpg HPUSanzuDarkChatterskull R.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Chatterskull - Dr Wk - - Nu Wk
Ixtab - - - - - Rp Wk
Nidhoggr Nu - Nu Wk - - Wk
Chatterskull - Dr Wk - - Nu Wk
Battle Speed 10,000

Skills on multiple demons:

Phys Pierce Weak Underside.png Dark Pierce Weak Underside.png Hell Recovery.png Hell Ultra Booster.png Hellsent Phys.png Hellsent Dark.png

Skills on Chatterskull.jpg Chatterskulls only:

Vengeance Blow.png

Skills on Ixtab.jpg Ixtab only:

Yaxche Underside.png Hell Mega Booster.png Hellbound Dark.png

Skills on Nidhoggr.jpg Nidhoggr only:

Nastrond Underside.png

Explanation

  • Hellbound: Dark will apply 5 stacks of Icon Spirit Chains of Suppression.png Spirit Chains of Suppression to you.
  • Vengeance Blow - When a Chatterskull is killed, it will cast an Almighty Almighty hit with Mortal on their attacker.
  • Nastrond Underside - When an enemy dies, Nidhoggr gets a full heal and a 20% HP Bulwark. When your turn ends, a random enemy gets revived at 100% HP.
  • Yache Underside - When Ixtab is killed, she will deal 4 AoE hits of 10,000 fixed damage + Mortal, which also pierce Bulwarks and ignore endures. The gist is that she will wipe your party unless she dies last.
  • If the adds are not dead at the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Ixtab will do one too, if she isn't dead by her third turn.

General strategy

  • Set up Icon Null Mortal.png Evade Mortal (with Tetraja, for example) as soon as possible, and refresh it when it runs out. Make sure it's active to shield the revenge Mortal hit whenever you kill a Chatterskull.
  • Focus on killing Nidhoggr first (preferably with single-target attacks), then kill the Chatterskulls, and kill Ixtab last.
    • If Nidhoggr does not die first, then he will get a full heal and a 20% HP bulwark when each of the Chatterskulls die.
    • If Ixtab is not killed last, then you will wipe.
    • Do not simply AoE everything down with Dark Dark! - if you try that, then the skulls will die first, Nidhoggr will heal + bulwark, then Ixtab will die, leaving Nidhoggr still alive, and you will wipe.
    • Nidhoggr is also weak to Elec Elec, and nobody NDR's it. Therefore, Elec AoE units can heavily damage Nidhoggr while only lightly damaging the other enemies.
  • Try to cover your Dark Dark weaknesses, as Ixtab will spam Dark AoEs during her turn.

Underside skill demons

Shiki-Ouji.jpg Shiki-Ouji
Icon Skill Genome.png Shiki-Ouji (Underside) effect overview
  • Self gets 50% HP, 180% Dark damage, 20% accuracy, 3 MP discount for Dark skills, and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
  • The team gets 30% Dark damage and 30% accuracy.
  • At the start of your team's turn, your entire team gets Icon Null Mortal.png Evade Mortal (up to 3 times per battle). This saves a Press Turn you would've needed to spend on casting Tetraja.
Colors
  • Clear Clear for the fusibles ruleset. However, keep in mind that Lucifuge.jpg Lucifuge is a strong demon that can satisfy this requirement instead.
  • Yellow Yellow for Rakunda, if you need a source of Icon DEF Debuff.png DEF Debuff.
  • Purple Purple for Back Attack, which is a 3% damage gain.
Skill Transfer
  • Dark Hell Gaze is ideal, otherwise Dark Mudodyne works as a cheaper option.
  • His innate Dark Mudo can be leveled cheaply by transferring it from 1-2★.
  • Null Dark grants him 70% damage reduction, to help him survive Ixtab's AoEs.
Brands
  • MATK% Spell
  • Due to his MP discount, Divine's MP regen is probably not necessary.
Misc notes
  • He also has a 150% healing boost, but it isn't very helpful in practice. Stick with your healing items.
  • He must be alive at the start of a turn in order to grant Icon Null Mortal.png Evade Mortal.
Jack Frost.jpg Jack Frost
Icon Skill Genome.png Jack Frost (Underside) effect overview
  • Self gets Icon Concentrate.png Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
Colors
  • (Any)
Skill Transfer
  • Use Dark Mudodyne.
  • Jack Frost does not have any MP discounts, so 7 MP skills such as Dark Hell Gaze may be too expensive to cast repeatedly.
    • Dark Hell Gaze (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the strongest skill he can use, but the cost of maxing it is very high.
    • However, using Hell Gaze (Underside) is risky, as its AOE might kill the Chatterskulls before Nidhoggr. Due to this, a single-target attack such as Dark Mudodyne is preferred for consistency.
Brands
  • MATK% Spell or Divine.
Misc notes

Fusibles challenge

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be fusible*.
Lv 6-8 4 or more demons must be fusible.
Lv 9+ All 5 demons must be fusible.
Lv 6+ 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be Clear Clear .

Notes regarding fusibles:

  • Multi-fusions count.
  • Pixie.jpg Pixie and Slime.jpg Slime count, even though you cannot fuse them.
Sample party
ArchClear.png Shiki-Ouji.jpg Shiki-Ouji
Skills
Shiki-Ouji (Underside)
Hell Gaze
Brands
MATK% Spell
Requirements
-
ArchPurple.png Indrajit.jpg Indrajit
Skills
Elec Amp
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Izanami.jpg Izanami
Skills
Hell Gaze
Maziodyne
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Anat.jpg Anat
Skills
Serial Killer
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Anubis.jpg Anubis
Skills
Back Attack
Assassin
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

Other options worth considering:

  • Clear Lucifuge.jpg Lucifuge: 206 magic, has Dark Amp. Dark Light Devourer (170 power single-target). P3 also has a 10% damage boost, however it is ridiculously expensive to unlock it.
  • Purple Titania.jpg Titania: 235 magic, Purple has Back Attack. Transfer Dark Mudodyne (160 power single-target) + Dark Boost.
  • Red Tsukuyomi.jpg Tsukuyomi: 216 magic, P3 has 5% damage. Red has Dark Mudoon (140 power single). He's weak to Phys Phys, so he needs a Resist Phys transfer to cover it.
  • Black Frost.jpg Black Frost: 201 magic, p1 has 15% AoE damage. If the enemy is Cursed, gets another 15% damage boost, plus the party gets another 15% (p3). Dark Go to Hell! (110 power AoE).
  • Clear Lilith.jpg Lilith: 190 magic, p1 has 15% Dark damage. Dark Allure (110 power AoE).
  • Red Azrael.jpg Azrael: 194 magic, p3 has 10% Dark damage. Dark Mudodyne (160 power single-target).
  • Beelzebub.jpg Beelzebub: 184 magic (p1). Dark Gluttony (130 power AoE), Dark Mudodyne (160 power single-target).
  • Red Pazuzu.jpg Pazuzu: 192 magic. Dark Mamudodyne (120 power AoE).
  • Rangda.jpg Rangda: 174 magic, p3 has 5% damage boost. Dark Mudodyne (160 power single-target).
  • Red Kudlak.jpg Kudlak: 163 magic, p3 has 8% Dark damage. If the enemy is Cursed, gets another 15% damage boost. Dark Mudodyne (160 power single-target).
  • Skadi.jpg Skadi: 206 magic. Dark Mamudoon (100 power AoE).

Race challenges

Tyrant, Vile, Brute

Team restrictions:

Difficulty Restriction
Lv 3-5 All 5 demons must be of the races Tyrant, Vile, Brute, Drake, or Night.
Lv 6-8 All 5 demons must be of the races Tyrant, Vile, Brute, or Drake.
Lv 9+ All 5 demons must be of the races Tyrant, Vile, or Brute.
Sample party
ArchClear.png Shiki-Ouji.jpg Shiki-Ouji
Skills
Shiki-Ouji (Underside)
Hell Gaze
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Mephisto.jpg Mephisto
Skills
Dark Enhancement
Dark Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchClear.png Lucifuge.jpg Lucifuge
Skills
Dark Boost
Back Attack
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Hecate.jpg Hecate
Skills
Dark Amp
Dark Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchRed.png Samyaza.jpg Samyaza
Skills
Merciless Blow
Master Assassin
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

  • If you don't have Shiki-Ouji, put Tetraja on your fastest unit, so you can cast it ASAP.
  • Purple Mephisto.jpg Mephisto: 243 magic, has 25% Dark damage and Epitome of Wisdom 2. P1 has 15%, P3 has 20%. Purple has Dark Vital. Dark Soul Levy (300 power single-target). Also has Drain Dark for the 70% reduction.
  • Clear Lucifuge.jpg Lucifuge: 206 magic, has Dark Amp. Dark Light Devourer (170 power single-target). Also has Drain Dark for the 70% reduction.
    • Gives a 10% damage aura to Tyrants, and can be upgraded to 20% at P3. Aside from Shiki-Ouji, everyone in this sample team is a Tyrant, so they benefit from this bonus.
  • Purple Hecate.jpg Hecate: 201 magic, P3 has 20% Dark damage. Purple has Dark Enhancement. Dark Hell's Trivia (140 power single-target + 80 power AoE). Also has Repel Dark for the 70% reduction.
  • Purple Samyaza.jpg Samyaza: 202 magic, has 20% Elec/Force damage, another 10% from Thunderforce levels. P1 has 15%, P3 has 20%. Purple has Master Assassin (the sample team's Samyaza is Red, and uses Master Assassin as a transfer instead). Elec Thunder Reign (180 power single-target). Also decreases the team's magic skill costs by 1 MP, which is very helpful for demons that are MP-hungry. Also has Null Dark for the 70% reduction.
    • He's here for the battery effect, and to assassinate Nidhoggr as fast as possible. The Tyrant damage boost is also a nice bonus.

Other options worth considering:

  • Beelzebub (Human).jpg Beelzebub (Human): 193 magic, P3 has 20% Elec/Dark damage. Dark Elec Great Chaos (160 power Dark single-target + 80 power Elec AoE). Also has Repel Dark for the 70% reduction.
  • Tezcatlipoca.jpg Tezcatlipoca: 201 magic, has Dark Amp. Dark Yohuallipoca (120 power AoE + 150 power random). Also has Repel Dark for the 70% reduction.
    • The AoE and random component have a chance to kill a Chatterskull too early and mess you up, so transferring Dark Hell Gaze (or using him in Red Red ) might be a good idea.
  • Beelzebub☆.jpg Beelzebub☆ (the 5★ one): 220 magic, has Butcher. Can automatically set up Icon ATK Buff.png ATK Buff and Icon DEF Debuff.png DEF Debuff. Also has Repel for the 70% reduction. Will need a transferred attack skill.
  • Clear Loki.jpg Loki: 198 magic, P3 has 5% damage. Clear has discounted Elec Ziodyne (160 power single-target).
  • Red Baphomet.jpg Baphomet: 196 magic. Red comes with discounted Dark Mudodyne (160 power single-target). Also has Null Dark for the 70% reduction.
    • Alternatively, Purple Purple comes with Dark Boost if you'd rather use a different attack.
  • Beelzebub.jpg Beelzebub (the 4★ one): 184 magic (p1). Dark Gluttony (130 power AoE), Dark Mudodyne (160 power single-target), Elec Mazionga (100 power AoE). Also has Null Dark for the 70% reduction. May have MP problems, however.
  • Red Pazuzu.jpg Pazuzu: 192 magic. Red has discounted Dark Mamudodyne (120 power AoE). Also has Null Dark for the 70% reduction.
  • Yellow Mishaguji.jpg Mishaguji: 183 magic, has Elec Boost, P1 has 5% Elec damage. Elec Mazionga (100 power AoE). Also has Null Dark for the 70% reduction.
  • Clear Ikusa.jpg Ikusa: 125 magic. Clear has Merciless Blow. Dark Mamudoon (100 power AoE).

Low-grade challenge

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be grade 83 or lower.
Lv 6-8 4 or more demons must be grade 83 or lower.
Lv 9+ All 5 demons must be grade 83 or lower.
Lv 6-8 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 2 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be grade 59 (3★ base) or lower.
Sample party
ArchClear.png Shiki-Ouji.jpg Shiki-Ouji
Skills
Shiki-Ouji (Underside)
Hell Gaze
Brands
MATK% Spell
Requirements
-
ArchTeal.png Guedhe.jpg Guedhe
Skills
Dark Survivor
Dark Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Hecate.jpg Hecate
Skills
Dark Amp
Dark Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Cernunnos.jpg Cernunnos
Skills
Dark Boost
Back Attack
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Anubis.jpg Anubis
Skills
Back Attack
Mamudodyne
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

Other options worth considering:

Icon Friendship Badge Gold.png Hell's Park Underside Icon Friendship Badge Silver.png
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Heimdall.jpg Spike Hell - Baphomet.jpg Spike Hell (Fire) - - Mermaid.jpg Spike Hell (Force) -
Hresvelgr.jpg Kawara Koumokuten.jpg Kawara (Phys) - - - - - -
Mithras.jpg Grave - - Illuyanka.jpg Grave (Ice) - - - -
Ixtab.jpg Sanzu River - - - - - Arianrhod.jpg Sanzu River (Light) Shiki-Ouji.jpg Sanzu River (Dark)
Fafnir.jpg Blood Pond - - - Dominion.jpg Blood Pond (Elec) - - Kaiwan.jpg Blood Pond (Dark)
Black Maria.jpg Hell Cafe - Efreet.jpg Hell Cafe (Fire) - - Scathach.jpg Hell Cafe (Force) - -
Mada.jpg Burning - - - Baihu.jpg Burning (Elec) - - -