Difference between revisions of "Hero Masakado T1"

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Now lets go in-depth as to how to build this Team.
 
Now lets go in-depth as to how to build this Team.
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=== Guidelines ===
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Two different philosophies exist for building the team: either a Very Fast team or an Anti-Midrange team.
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For the '''Very Fast''' version, [[Kartikeya]] is close to mandatory. You would also want to max on [[Speedster]] and Speed [[Brands]] on everyone. Indeed, this team has no defensive capability and would lose if outspeeded. The Very Fast team has a wider range of application than the anti-midrange one: Offense PVP and Defense PVP.
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*For Random Battle Offense PVP, it can be a powerful team but also a very risky one as you would lose your winning streak whenever you meet a faster team.
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*For Defense PVP, the team can not only catch players doing Random Battle PVP with fast teams if you outspeed them but also has a chance against slow defensive teams. Though, against the later teams, Anti-Midrange has higher winrate.
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The '''Anti-Midrange''' version relies a lot less on Battle Speed boosting demons, skills or brands. It is designed for Defense PVP. While the philosophy for using a Very Fast version for Defense PVP is "I want to get a chance to win against all kind of teams", the philosophy of Anti-Midrange is about targetting solely Random Battle PVP players using midrange or more defensive teams.
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*Depending of the playerbase within your PVP Rank, it can the better philosophy.
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*Midrange and defensive teams are usually popular for Random Battle PVP in most ranks.
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Regardless of the version built, something very important for this team is Turn Order: you want to be able to Crit whenever you have a Full Turn Press in order to generate half a Turn Press. Passing is suboptimal in Offense PVP and impossible in Defense PVP (the AI never passes turn).
  
 
=== Core Demons===
 
=== Core Demons===
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*[[Auto-Taruka]] and [[Auto-Rakunda]] help to negate enemy autos, ensuring your [[Kuyo Flash]] will debuff them.
 
*[[Auto-Taruka]] and [[Auto-Rakunda]] help to negate enemy autos, ensuring your [[Kuyo Flash]] will debuff them.
 
*[[Savage Glee]]'s increase Crit rate is useful for scenarios where he needs to Auto-Attack.
 
*[[Savage Glee]]'s increase Crit rate is useful for scenarios where he needs to Auto-Attack.
*[[Herculean Strike L]] gives him a cheap AOE to spam after [[Kuyo Flash]].
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*[[Herculean Strike L]] and [[Deathbound]] gives him a cheap AOE to clean up remaining demons. 4MP means it can be cast after [[Kuyo Flash]] with Divine Brands. Herculean Strike does more damage overall, but Deathbound is more useful versus single enemies and for clearing Endures.
 
*Divine Brands are required to cast [[Kuyo Flash]] Turn 1 if not P3. Speed brands are the recommended sub-set for Battle Speed.
 
*Divine Brands are required to cast [[Kuyo Flash]] Turn 1 if not P3. Speed brands are the recommended sub-set for Battle Speed.
  
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*His unique aura [[Skanda]] raises your whole party's Crit rate and Accuracy, both important stats for the team. Combine this with innate [[Mortal Jihad]] (a high base crit rate skill) and high base LUK, he can reliably crit for Press Turns.
 
*His unique aura [[Skanda]] raises your whole party's Crit rate and Accuracy, both important stats for the team. Combine this with innate [[Mortal Jihad]] (a high base crit rate skill) and high base LUK, he can reliably crit for Press Turns.
 
*Comes with innate [[Speedster]] in Clear.
 
*Comes with innate [[Speedster]] in Clear.
*Unless you have a specific Metagame strat, '''[[Kartikeya]] is the safe pick, providing everything your team needs.'''
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*Unless you have a specific Metagame strat, '''[[Kartikeya]] is the safe pick for the Very Fast version of the Team, providing everything your team needs.'''
  
 
'''Skills and Brands''':
 
'''Skills and Brands''':
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*[[Auto-Taruka]] and [[Auto-Rakunda]] can be used to increase your team's damage right off the bat.
 
*[[Auto-Taruka]] and [[Auto-Rakunda]] can be used to increase your team's damage right off the bat.
 
*Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, Crit rate for the Arms and Speed Tertiaries for everything else.
 
*Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, Crit rate for the Arms and Speed Tertiaries for everything else.
**With P1, you can run double speed and still T1 Mortal Jihad. Unfortunately, Kartikeya is notoriously difficult to fuse, costing upwards of 8 million Mag from scratch.  
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**With P1, you can run double speed and still T1 Mortal Jihad. Unfortunately, Kartikeya is notoriously difficult to fuse, costing upwards of 8 million Mag from scratch.
  
 
====Shiva A====
 
====Shiva A====
 
{{DemonIcon|Shiva A}}
 
{{DemonIcon|Shiva A}}
 
*[[Shiva A]] is a powerful Almighty Sweeper.
 
*[[Shiva A]] is a powerful Almighty Sweeper.
*[[Ishvara]] gives him a guaranteed Crit on his first attack. This allows him to get the Crit Ball rolling.
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*[[Ishvara]] gives him a guaranteed Crit on his first attack to get the Crit Ball rolling.
 
*[[Third Eye]] is a fully unblockable Almighty attack that can also Crit for massive damage.  
 
*[[Third Eye]] is a fully unblockable Almighty attack that can also Crit for massive damage.  
 
*'''Panel 2 is mandatory for him, as he is walled by [[Tetra Shift]] otherwise.'''
 
*'''Panel 2 is mandatory for him, as he is walled by [[Tetra Shift]] otherwise.'''
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**You will need to do some creative branding if you plan to run him with [[Kartikeya]]. He needs to have a minimum of +3 AGI Mitama to speed tie [[Masakado A]], with both him and [[Masakado A]] running Lead Brands in order to go before Kartikeya.
 
**You will need to do some creative branding if you plan to run him with [[Kartikeya]]. He needs to have a minimum of +3 AGI Mitama to speed tie [[Masakado A]], with both him and [[Masakado A]] running Lead Brands in order to go before Kartikeya.
 
*Purple is the recommended color. [[Savage Glee]] increases the odds of [[Third Eye]] landing a crit.  
 
*Purple is the recommended color. [[Savage Glee]] increases the odds of [[Third Eye]] landing a crit.  
*'''[[Shiva A]] is the luxury option, pick him if you managed to Panel him.'''  
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*'''[[Shiva A]] is the luxury option, but usable both in the Very Fast and Anti-Midrange,  pick him if you managed to Panel him.'''  
  
 
'''Skills and Brands''':
 
'''Skills and Brands''':
 
*[[Butcher]] is used to increase [[Third Eye]]'s damage.
 
*[[Butcher]] is used to increase [[Third Eye]]'s damage.
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*[[Death Blow]] increases his critical damage.
 
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.  
 
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.  
 
*[[Great Aim]] can be used to patch up his accuracy if required.
 
*[[Great Aim]] can be used to patch up his accuracy if required.
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*His unique aura [[Endless War]] buffs the critical rate and damage of all your teammates.  
 
*His unique aura [[Endless War]] buffs the critical rate and damage of all your teammates.  
 
**It also stacks with [[Kartikeya]]'s [[Skanda]], giving your whole team a whopping +40% to crit!
 
**It also stacks with [[Kartikeya]]'s [[Skanda]], giving your whole team a whopping +40% to crit!
*[[Slaughter All]] is a ''fully unblockable'' Almighty Single Target attack that deal ridiculous damage, can crit, bypasses [[Endure]]s and can be casted T1, either through Divine Brands or Panels.  
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*[[Slaughter All]] is a ''fully unblockable'' Almighty Single Target attack that deal '''ridiculous damage''', has above average Crit rate, bypasses [[Endure]]s and can be casted T1, either through Divine Brands or Panels.
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**Did I mention '''ridiculous damage'''? Not taking into account any transfer skills, [[Slaughter All]] has '''210 BP''', plus 12% from levels, 20% from Master Assassin and 10% from his Aura, with 40% base crit rate fired off a Titanic '''242 STR''' (4th highest in the whole game).  
 
*Purple is recommended to boost his damage further through [[Master Assassin]].
 
*Purple is recommended to boost his damage further through [[Master Assassin]].
*You will want [[Asura Lord]] in your 3rd position, as [[Slaughter All]] has a high crit rate for press turn generation.
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*He is best run in the 3rd position, abusing [[Slaughter All]]'s high crit rate to generate a Press Turn for your 4th attacker. This also lets him take full advantage of [[Kuyo Flash]]'s buff swing to assassinate a key opponent even through [[Endure]]s.
 
*'''[[Asura Lord]] is a very solid Nuker with a very helpful Aura, pick him if you have him.'''
 
*'''[[Asura Lord]] is a very solid Nuker with a very helpful Aura, pick him if you have him.'''
  
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*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.  
 
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.  
 
*[[Great Aim]] can be used to patch up his accuracy if required.
 
*[[Great Aim]] can be used to patch up his accuracy if required.
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*[[Death Blow]] increases his critical damage.
 
*[[Assassin]] and [[Berserker]] can be used to buff [[Slaughter All]]'s damage.
 
*[[Assassin]] and [[Berserker]] can be used to buff [[Slaughter All]]'s damage.
*[[Auto-Taruka]] and [[Auto-Rakunda]] can be used to increase your team's damage right off the bat.
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*[[Savage Glee]] lets him reliably Crit for press turns, while indirectly buffing [[Slaughter All]]'s damage.
 
*Divine is required to cast [[Slaughter All]] turn 1 without Panels. If you have Panel 2, War Brands are also acceptable to increase his damage.
 
*Divine is required to cast [[Slaughter All]] turn 1 without Panels. If you have Panel 2, War Brands are also acceptable to increase his damage.
 
*Aim and Speed brands are acceptable sub-sets depending on preference.
 
*Aim and Speed brands are acceptable sub-sets depending on preference.
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====Susano-o A====
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{{DemonIcon|Susano-o A}}
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*[[Susano-o A]] is a Physical Nuker that excels in defense teams, as his unique passive [[Heavenly Valor]] deals piercing AOE damage whenever the enemy passes.
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*[[Violent Slash]] is a hard-hitting single target Physical attack that grows in power the more it is cast. The skill has 150 Base Power initially and can be cast T1 even without Divine Brands, making him a great candidate for the team.
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**Purple is recommended for [[Master Assassin]], which raises [[Violent Slash]]'s damage.
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*Innate [[Epitome of Carnage]] means he will naturally crit a lot, especially if paired with [[Kartikeya]] and [[Asura Lord]] auras.
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*He is best run in the 3rd position, abusing his high crit rate to generate a Press Turn for your 4th attacker. This also lets him take full advantage of [[Kuyo Flash]]'s buff swing to assassinate a key opponent.
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*'''A very good candidate for Defense Teams'''. If you plan to run this team on Defense, definitely try to slot him in!
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'''Skills and Brands''':
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*[[Phys Amp]] and [[Phys Boost]] can be used to increase his damage.
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*[[Great Aim]] and [[Epitome of Aggression]] can be used to patch up his shaky accuracy.
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*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.
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*War Brands are usually used to maximize his damage potential. Aim brands are the recommended sub-set.
  
 
====Cu Chulainn A====
 
====Cu Chulainn A====
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*[[Butcher]] and [[Serial Killer]] can used to increase [[Griffon-Bolt]]'s damage.
 
*[[Butcher]] and [[Serial Killer]] can used to increase [[Griffon-Bolt]]'s damage.
 
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.  
 
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed.  
*[[Auto-Taruka]] and [[Auto-Rakunda]] can be used to increase your team's damage right off the bat.
 
 
*Spell Brands are used to increase his damage. Speed brands are the preferred sub-set.
 
*Spell Brands are used to increase his damage. Speed brands are the preferred sub-set.
  
'''WIP by Reika'''
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====P3 Zaou-Gongen====
 
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{{DemonIcon|Zaou-Gongen}}
====Susano-o A====
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*A utility demon, [[Zaou-Gongen]]'s Panel 3 gives your whole party Rebellion whenever he lands a Critical Hit.
{{DemonIcon|Susano-o A}}
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*As the Rebellion also applies to him, this allows your whole team to Crit indefinitely, as long as he can land a first Crit.
*[[Susano-o A]] is a defense-team oriented Physical Nuker that gains [[Drain Phys]] in Teal.
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**Transferring [[Auto-Rebellion]] essentially guarantees a first Crit.
*He also naturally Drains Force, allowing him to counter Force sweepers like [[Baal]], [[Garuda A]] and [[Cu Chulainn A]].
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**The main purpose of this Rebellion mania is to ignore Crit Resistance, allowing your team to circumvent [[Wild Instinct]] which has become a popular counter to Hero Masakado T1.
*His unique passive, [[Heavenly Valor]] punishes the enemy for Passing. As such, he is usually used as a dedicated Defense Team demon.
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*[[Kongo Zaou]] provides him Phys Pierce while Rebellion is active.  
*[[Violent Slash]] is a hard-hitting single target Physical attack that grows in power the more it is cast.  
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*Has innate [[God's Hand]] for ST coverage, and discounted AOE [[Herculean Strike]] in Red.  
**Don't let that description fool you tho: The skill has 150 Base Power initially (equal to [[Dragon Blade]]'s initial strike), and can be cast T1 even without Divine Brands. This makes him a surprisingly good T1 attacker.
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**Beware [[Drain Teams]] that run [[Rama]] + triple Drain, as the combo will force him to attack Rama which has a chance to miss.
*On the downside, his AGI is on the high side, making him a less suitable partner if you wish to run [[Intimidating Stance]] together.
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*[[Zaou-Gongen]] is quite slow and probably cannot be used outside of a Defense Team designed to hit Midrange Offense Teams used for Random Battles.
*'''The best combo demon for Defense Teams'''. If you run Drain Teams on Defense, definitely try to slot him in!
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*'''[[Zaou-Gongen]] is a powerful tech for your Defense Team. He is the one of the best demon for Anti-Midrange versions''' as he punishes Midrange Teams that abuse [[Wild Instinct]]. Against teams without Phys Anti-Pierce, he allows the team to burst down even the tankiest comps through multiple guaranteed Crits.
 
 
'''Skills and Brands''':
 
*[[Phys Amp]] and [[Phys Boost]] can be used to increase his damage.
 
*[[Great Aim]] and [[Epitome of Aggression]] can be used to patch up his shaky accuracy.
 
*War Brands are usually used to maximize his damage potential. Aim brands are the recommended sub-set.
 
 
 
====Guan Yu====
 
{{DemonIcon|Guan Yu}}
 
*[[Guan Yu]] is a bulky physical sweeper that gains gains [[Drain Phys]] in Teal (notice a pattern here?).
 
*His signature [[Dragon Blade]] does heavy damage to a single target, and chains into an AOE physical sweep.
 
*His unique passive [[Loyal God of War]] heals him and refunds MP upon killing an enemy.
 
**Paired with his excellent STR, HP and VIT stats, he can quickly snowball off kills and extra Press Turns generated from crits. Not only does [[Loyal God of War]] keep him healthy through healing, it allows him to repeatedly spam [[Dragon Blade]] from the MP refund.
 
*His low AGI makes him a suitable candidate for [[Intimidating Stance]]. On the flip side, this also gives him accuracy issues.
 
*Running him in Teal means he loses access to the excellent [[Null Mortal]] in purple. This makes him weak to Alice, who can snipe him with [[Die for Me!]]
 
*'''[[Guan Yu]] is an excellent choice for slower Drain Teams, as well as defense teams.'''
 
 
 
'''Skills and Brands''':
 
*[[Phys Amp]] and [[Epitome of Carnage]] can be used to increase his damage.
 
*[[Great Aim]] and [[Epitome of Aggression]] can be used to patch up his shaky accuracy.
 
*Life Brands are usually used to make him tankier. Higher HP also improves [[Loyal God of War]]'s heal efficiency, as the base heal amount depends on your max HP.
 
 
 
====Mother Harlot====
 
{{DemonIcon|Mother Harlot}}
 
*[[Mother Harlot]] is an Almighty Mage with [[Drain Phys]] in (you guessed it) Teal.
 
**She also drains Elec innately, providing your team additional coverage.
 
*She has a unique niche being the only relevant Drain Phys demon that relies on Magic.
 
**This improves your matchup versus the mirror, as you can simply ignore Drain Pierce and just spam Almighty magic.
 
*[[Babylon Goblet]] deals heavy AOE damage and drains 1 MP all enemies. This is very powerful in triple Drain Phys teams, as enemies out of Mana will simply try to auto-attack [[Rama]] and miss.
 
**The MP drain also allows her to spam the attack repeatedly, provided the opponent hasn't run out of MP.
 
**It also punishes greedy builds that run non-Divine brands, as it messes with their overall MP regeneration.
 
*[[Death Lust]] is a nice bonus when it manages to occasionally charm enemies. You should not build around this passive however, as [[Babylon Goblet]] is her main draw.
 
*'''Pick her if you feel like balancing out your team. [[Mother Harlot]] lets you add Almighty damage to your team's damage options.''' She is not as explosive as the other sweepers, preferring to slowly grind down her enemies via MP drains.
 
  
 
'''Skills and Brands''':
 
'''Skills and Brands''':
*[[Butcher]] can be used to increase her damage.
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*[[Auto-Rebellion]] guarantees he will Crit to start the Rebellion loop.
*It is recommended to cover up her weakness with [[Resist Force]], as Force is a popular attacking element.
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*If you do not have [[Auto-Rebellion]], then [[Savage Glee]] and/or [[Epitome of Carnage]] combined with [[Brands]] with %Crit terts and primary may be required.
*Life Brands are recommended to increase her overall longevity. This gives her more chances to spam [[Babylon Goblet]].
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*[[Great Aim]] is recommended to ensure he does not miss. It also helps against the Rama + Triple Drain matchup.
 
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*Due to [[Herculean Strike]]'s low MP cost, he can run War Brands for increased damage or double Aim / Speed brands.
====Hecatoncheires====
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*His low AGI means you must be careful with Turn Order if you want to unleash a Crit Festival. Depending on the number of demons with [[Auto-Rebellion]] that have higher AGI, you may want to give him Lead brands or even double Lead.
{{DemonIcon|Hecatoncheires}}
 
*[[Hecatoncheires]] is a tanky support with (wait for it) [[Drain Phys]] in Teal.
 
*His unique passive, [[Guards of Tartarus]] reduces all AOE damage your team receives by 15%. Combined with his good bulk, he is usually run as a support demon.
 
** This is especially good to soften up damage from [[Archangels]] and [[V☆]] teams.
 
*Due to his high HP, he is usually left for last. As such, [[Recarmdra]] is a great skill for him as it will revive all his fallen teammates in exchange for his life.
 
** The AI is also smart enough to save MP for it. This makes him one of the better demons for Defense teams.
 
*Unfortunately, he is weak to two very common attacking elements, Light and Force. Consider covering at least one of them.
 
*'''Consider him if you prefer a more defensive approach to PVP.''' [[Hecatoncheires]] is one of the most accessible [[Drain Phys]] demons and a very good support.
 
 
 
'''Skills and Brands:'''
 
*[[Enduring Soul]] can provide him a layer of insurance, helping to ensure he gets to cast [[Recarmdra]]. It will also prevent Recarmdra's feedback damage from killing him.
 
*Life Brands are recommended to boost his bulk further. Shield brands can shore up his magic resistance, making him even tankier.
 
 
 
=== Other Drain Demons ===
 
While not as widespread as Physical, Pierce in other elements are also often employed in PVP. The demons below are common Drain techs to counter those elements.
 
* Drain Fire counters [[Uriel]] and [[Quetzalcoatl A]].
 
* Drain Force counters [[Baal]], [[Garuda A]] and [[Cu Chulainn A]].
 
* Drain Elec counters [[Nero☆]] and Panel 2 [[Izanami]].
 
* Drain Light counters [[Gabriel]].
 
* While Dark Pierce sweepers are not common, [[Drain Dark]] makes a demon immune to Alice's [[Die for Me!]].
 
* Drain Ice counters Purple [[Rama]]. This is currently the least important element to cover.
 
 
 
====Surt====
 
{{DemonIcon|Surt}}
 
*Drains Fire innately.
 
*[[Ragnarok]] is a very hard-hitting spell that gives you Fire coverage. Versus the mirror, it gives you the option to snipe demons otherwise protected by [[Drain Pierce]].
 
*Clear is the preferred color as it gives him [[Intimidating Stance]]. Paired with [[Masakado]], it allows the team to also function as an [[Intimidating Stance Teams]].
 
 
 
====Shiva A====
 
{{DemonIcon|Shiva A}}
 
*Drains Fire and Elec innately, and Force in Teal.
 
*[[Third Eye]] is an Almighty spell that hits incredibly hard, while giving you another arsenal to bypass [[Drain Pierce]].
 
 
 
====Quetzalcoatl A====
 
{{DemonIcon|Quetzalcoatl A}}
 
*Drains Fire innately.
 
*[[Ce Acatl]] provides him a second life and acts as a safety net to speedy T1 [[Masakado A]] teams.
 
 
 
====Yama====
 
{{DemonIcon|Yama}}
 
*Drains Fire in Teal.
 
*[[Enma's Judgement]] provides team wide [[Null Mortal]]. This is especially useful to protect Rama from being sniped by Alice.
 
 
 
====Siegfried====
 
{{DemonIcon|Siegfried}}
 
*Drains Phys innately.
 
*Requires a lot of investment as he only gains Phys Pierce on his second Panel.
 
*When properly built however, he hits like a truck. [[Arms Mastery]] is [[Great Aim]] + [[Phys Amp]] rolled into one, and it stacks with both of them!
 
 
 
====Seraph====
 
{{DemonIcon|Seraph}}
 
*Drains Fire and Light in Teal. This combination makes him a particularly powerful counter to [[Archangels]], as these are their main attacking elements.
 
*He does not provide much outside of his Drain resistances however. Only use him when making targeted attacks against [[Archangels]].
 
  
 
==Finalized Team==
 
==Finalized Team==
To recap, your finalized team should contain [[Rama]] and Drain demons of your choice:
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To recap, your finalized team should typically look something like this:
 +
*1st demon should have high Crit rate to start the crit chain.
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*2nd demon should be [[Masakado A]].
 +
*3rd demon should have high Crit rate to generate another press turn.
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*4th demon is flexible, though an AOE is appreciated at this point.
  
=== Triple Phys Drain Team ===
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=== High Speed Hero Masakado ===
 
{| border=0 align="left"
 
{| border=0 align="left"
| valign="top" |{{DemonBuild:Thin|demon=Rama|archetype=Yellow|skill1=Evade|skill2=Auto-Rakunda|brands=Dodge, Dodge}}
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| valign="top" |{{DemonBuild:Thin|demon=Kartikeya|archetype=Clear|skill1=Phys Pierce (weak)|skill2=Savage Glee|brands=Speed, Speed|statreq=40% speed}}
| valign="top" |{{DemonBuild:Thin|demon=Susano-o A|archetype=Teal|skill1=Phys Amp|skill2=Auto-Sukunda|brands=War, Aim}}
+
| valign="top" |{{DemonBuild:Thin|demon=Masakado A|archetype=Purple|skill1=Herculean Strike L|skill2=Speedster|brands=Divine, Speed|statreq=15% speed}}
| valign="top" |{{DemonBuild:Thin|demon=Guan Yu|archetype=Teal|skill1=Phys Amp|skill2=Epitome of Carnage|brands=War, Aim}}
+
| valign="top" |{{DemonBuild:Thin|demon=Susano-o A|archetype=Purple|skill1=Phys Amp|skill2=Speedster|brands=War, Aim|statreq=15% speed}}
| valign="top" |{{DemonBuild:Thin|demon=Masakado|archetype=Teal|skill1=Phys Amp|skill2=Epitome of Carnage|brands=Life, Aim}}
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| valign="top" |{{DemonBuild:Thin|demon=Cu Chulainn A|archetype=Purple|skill1=Force Amp|skill2=Speedster|brands=War, Aim|statreq=15% speed}}
 
|}
 
|}
 
<div style="clear: both;"></div>
 
<div style="clear: both;"></div>
  
The above team has three [[Drain Phys]] demons and Evasive Rama to wall off Physical threats. [[Susano-o A]] also doubles as Force Anti-Pierce. Rama is built as a support unit, providing [[Luster Candy]] to the party. As the team's main damage source are from physical attacks, [[Auto-Sukunda]] is transferred to increase accuracy.
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Assuming maxed AGI Mitama on everyone, the above team can reach 40k Battle Speed, enough to outspeed the majority of the metagame. Both [[Susano-o A]] and [[Cu Chulainn A]] are capable of unleashing their unique skills Turn 1, and [[Masakado A]] can mop up any remaining demons with [[Herculean Strike L]].
  
=== Balanced Drain Team with Intimidating Stance ===
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=== Anti-Midrange Hero Masakado ===
 
{| border=0 align="left"
 
{| border=0 align="left"
| valign="top" |{{DemonBuild:Thin|demon=Rama|archetype=Yellow|skill1=Evade|skill2=Auto-Rakunda|brands=Dodge, Dodge}}
+
| valign="top" |{{DemonBuild:Thin|demon=Shiva A|archetype=Purple|skill1=Butcher|skill2=Great Aim|brands=Spell, Aim|statreq=15% speed, P2 unlocked}}
| valign="top" |{{DemonBuild:Thin|demon=Mother Harlot|archetype=Teal|skill1=Butcher|skill2=Resist Force|brands=Life, Shield}}
+
| valign="top" |{{DemonBuild:Thin|demon=Masakado A|archetype=Purple|skill1=Epitome of Swiftness|skill2=Speedster|brands=Divine, Speed|statreq=40% speed}}
| valign="top" |{{DemonBuild:Thin|demon=Masakado|archetype=Teal|skill1=Phys Amp|skill2=Epitome of Carnage|brands=Life, Aim}}
+
| valign="top" |{{DemonBuild:Thin|demon=Asura Lord|archetype=Purple|skill1=Assassin|skill2=Savage Glee|brands=Divine, Aim|statreq=15% speed}}
| valign="top" |{{DemonBuild:Thin|demon=Surt|archetype=Clear|skill1=Auto-Tarunda|skill2=Auto-Sukunda|brands=Spell}}
+
| valign="top" |{{DemonBuild:Thin|demon=V☆|archetype=Red|skill1=Butcher|skill2=Serial Killer|brands=Spell, Speed|statreq=15% speed}}
 
|}
 
|}
 
<div style="clear: both;"></div>
 
<div style="clear: both;"></div>
  
A Balanced team consisting of both physical and magic damage, while having three different type of Drains. The team also includes [[Intimidating Stance]] as the demons are fairly slow. Combined with Luster Candy, the team is capable of covering all buffs and debuffs.
+
Unlike the high speed version above, this variant sacrifices speed in order to improve the matchup versus [[Intimidating Stance Teams]] and [[Drain Teams]]. Assuming maxed AGI Mitama on everyone, the team can still reach ~27k Battle Speed (enough to outspeed Midrange Teams) while still running offensive passives and brands on the main attackers. All of the attacks are Almighty element, allowing the team to counter [[Drain Teams]].
 +
 
 +
A typical battle versus double [[Intimidating Stance Teams]] (5 initial Press Turns reduced to 3) will look something like this:
 +
*Press Turn 1: [[Shiva A]] crits from [[Ishvara]] --> [[Griffon-Bolt]] follow-up.
 +
**Half Turn 1: [[Masakado A]] casts [[Kuyo Flash]].
 +
*Press Turn 2: [[Asura Lord]] casts [[Slaughter All]], deleting a demon and scoring a crit.
 +
**Half Turn 2: [[V☆]] auto-attacks (turns into [[Shadow-Shock]]) --> [[Griffon-Bolt]] follow-up.
 +
*Press Turn 3: [[Shiva A]] casts [[Third Eye]], scoring a crit. By this point the enemy team should be mostly annihilated.
 +
**Half Turn 3: [[Masakado A]] auto-attacks --> [[Griffon-Bolt]] follow-up to clean up any remaining demons.
  
 
== Checks and Counters ==
 
== Checks and Counters ==
Drain Teams have very flexible builds, as such they can be difficult to fully counter. Some players even choose to tech non-Drain demons in their team that function as counter-counters.
+
While very oppressive, Hero Masakado teams are by no means unstoppable. There are several ways to counter them on both offense and defense.
 +
 
 +
=== Outspeed ===
 +
{{DemonIcon|Uriel}}
 +
{{DemonIcon|Nekomata A}}
 +
{{DemonIcon|Garuda A}}
 +
*Hero Masakado teams are glass cannons, being outsped is usually a death sentence.
 +
*Speedy teams like [[Archangels]] can outspeed and decimate them T1.
 +
*This is especially true versus the Anti-Midrange variant that sacrifices speed for power.
 +
 
 +
=== Crit Resistance ===
 +
{{SkillIcon|icon=yes|name=Wild Instinct}} <br />
 +
{{SkillIcon|icon=yes|name=Epitome of Fortitude}} <br />
 +
*As Hero Masakado teams rely on crits to generate press turns and have highly optimized turn orders, missing a single crit can be game-losing.
 +
*Crit Resistance swings this in your favor, especially versus Hero Masakado defense teams as the AI will always try to attacking low LUK demons for Press Turns.
 +
**Bulky Demons like [[Asherah]] who have low LUK are the best carriers of the skill, as the AI will likely target her and fail to crit.
 +
**She also appreciates the extra HP granted from [[Epitome of Fortitude]].
 +
*This does not work against teams that have adapted P3 [[Zaou-Gongen]] with [[Auto-Rebellion]] transferred.
  
=== Almighty ===
+
=== Bulky Teams and AOE Resistance ===
{{DemonIcon|Shiva A}}
+
{{DemonIcon|Orcus}}
{{DemonIcon|Asura Lord}}
+
{{DemonIcon|Asherah}}
{{DemonIcon|Mother Harlot}}  
+
{{DemonIcon|Nidhoggr}}
Almighty is the only element that cannot be drained. With Almighty, you can ignore [[Rama]] and go straight for the main damage demons, completely countering the concept of Drain teams. Be sure to take note of [[Hecatoncheires]] though, who will soften AOE damage significantly.
+
{{DemonIcon|Gogmagog}}
 +
*[[Orcus]] helps to soften the damage from [[Third Eye]], [[Kuyo Flash]] and [[Griffon-Bolt]].
 +
*[[Asherah]] is bulky and [[Mother's Creation]] allows her to revive a sweeper with an extra press turn for the counter-sweep.
 +
*[[Nidhoggr]] is naturally bulky and has innate [[Enduring Soul]] plus [[Wild Instinct]] (in purple).
 +
**His unique skill [[Nastrond]] heals a large portion of his HP whenever a teammate is killed. This greatly increases his chances of surviving the Turn 1 onslaught (provided he is not killed through Endure by [[Slaughter All]]) and turning the tables through [[Recarmdra]].
 +
*[[Gogmagog]] bears special mention. When fully paneled, he will provide your '''entire team''' 30% Crit Resistance, as well as reduce the damage taken from Physical attacks.
  
=== Sniping ===
+
=== Quetzalcoatl A ===
{{DemonIcon|Indrajit}}
+
{{DemonIcon|Quetzalcoatl A}}
{{DemonIcon|Asura Lord}}
+
*[[Quetzalcoatl A]] is a deadly Fire mage that is capable of dealing high amounts of damage, thanks to having innate [[Fire Amp]] and [[Butcher]].
{{DemonIcon|Mahakala}}
+
**His unique passive [[Ce Acatl]] automatically revives him if he is dead at the start of your turn, and refunds a Press Turn icon.
In a similar vein, powerful single target attackers can soft-counter Drain Teams by targeting elements they are not immune to. [[Indrajit]] is a very notable check, as none of the Physical Sweepers Drain Elec and his [[Five Elements]] upon kill allows him to wall [[Mother Harlot]] indefinitely. Some players try to get around this by running double Defensive Autos and Life brands on all of their demons, greatly reducing the odds of being sniped.
+
**Paired with [[Nidhoggr]] (who is almost guaranteed to survive) or another tank like [[Orcus]] or [[Asherah]], [[Ce Acatl]] will automatically bring him back to life the next turn, letting him sweep with two [[Aztec Pulse]]s (pass on the tank).
  
=== Mortal ===
+
=== Intimidating Stance ===
{{DemonIcon|Alice}}
 
 
{{DemonIcon|Masakado}}
 
{{DemonIcon|Masakado}}
Taking out [[Rama]] instantly makes the rest of the team vulnerable to Pierce. [[Alice]] is the best candidate for this as she ignores [[Endure]]s and Rama's Evasion. Some teams tech [[Yama]] and [[Masakado A]] to protect themselves against Mortal, take note when you see these demons.
+
{{DemonIcon|Atavaka}}
 +
*Less press turns = Less turns for Hero Masakado teams to deal damage.
 +
*[[Asherah]] is a very good teammate, as [[Mother's Creation]] allows her to revive your sweeper with an extra press turn for the counter-sweep.
 +
*Beware the AntiMidrange variants though, which are crafted specifically to counter these teams.
 +
 
 +
==See also==
 +
*[[Tier List]]
 +
*[[Skill List]]
 +
*[[Brands]]
 +
*[[PVP Team Guide]] for more Team guides

Latest revision as of 17:47, 27 June 2020

Written by Reika

Overview

Hero Masakado Turn 1 teams are built to abuse Masakado A's Guardian of the East passive that generates an extra Press Turn if going first. These teams typically have high battle speed and abuse Critical mechanics to decimate their enemies in the very first turn.

Due to matches against them being generally one-sided, they are sometimes affectionately referred as "T1 Cancer".

Concept

  • Masakado A's Guardian of the East passive generates an additional Press Turn if going first.
    • Since the passive will only trigger if you go first, high battle speeds are recommended.
  • Criticals are used to extend press turns, giving your demons more actions to clean up the opponent.
  • Pierce and Almighty attacks are used to ignore NDR. Some form of AOE is preferred to quickly sweep the opponent.


Pros and Cons

Pros:

  • Very effective (and oppressive) if built right
  • Extremely high damage output, can even overwhelm certain bulky teams.
  • Flexible team composition, can easily adjust battle speed depending on team members. Useful for revenging.
  • As most fights end very quickly, it allows you to climb the PVP ladder faster if doing last minute pot rushes.

Cons:

  • Very high entry cost - Masakado A is a Banner exclusive, and most recommended demons are also Banner exclusives and/or require panels.
  • Frail, will easily roll over if outsped.
  • Has trouble with bulky teams. Asherah is a particularly troublesome matchup.

Team

Now lets go in-depth as to how to build this Team.

Guidelines

Two different philosophies exist for building the team: either a Very Fast team or an Anti-Midrange team.

For the Very Fast version, Kartikeya is close to mandatory. You would also want to max on Speedster and Speed Brands on everyone. Indeed, this team has no defensive capability and would lose if outspeeded. The Very Fast team has a wider range of application than the anti-midrange one: Offense PVP and Defense PVP.

  • For Random Battle Offense PVP, it can be a powerful team but also a very risky one as you would lose your winning streak whenever you meet a faster team.
  • For Defense PVP, the team can not only catch players doing Random Battle PVP with fast teams if you outspeed them but also has a chance against slow defensive teams. Though, against the later teams, Anti-Midrange has higher winrate.

The Anti-Midrange version relies a lot less on Battle Speed boosting demons, skills or brands. It is designed for Defense PVP. While the philosophy for using a Very Fast version for Defense PVP is "I want to get a chance to win against all kind of teams", the philosophy of Anti-Midrange is about targetting solely Random Battle PVP players using midrange or more defensive teams.

  • Depending of the playerbase within your PVP Rank, it can the better philosophy.
  • Midrange and defensive teams are usually popular for Random Battle PVP in most ranks.

Regardless of the version built, something very important for this team is Turn Order: you want to be able to Crit whenever you have a Full Turn Press in order to generate half a Turn Press. Passing is suboptimal in Offense PVP and impossible in Defense PVP (the AI never passes turn).

Core Demons

The only core demon is Masakado A, of whom the team is named after.

Masakado A

Masakado A.jpg Masakado A

  • One of the best support demons in the game.
  • Guardian of the East provides an additional Press Turn going first. His other unique skill Kuyo Flash deals moderate Almighty AOE damage and applies Tarukaja, Rakunda, Sukukaja and Sukunda all in one go.
    • This essentially swings offensive buffs entirely in your favor, allowing you to go easy on Auto-skills.
  • Has innate Physical Pierce to avoid being walled by Phys NDR when out of MP.
  • Panel 2 provides his entire team Null Mortal for a Turn. This protects against Ixtab defenses and can act as a safety net if you fail to end the opponent on the first turn.
Skills and Brands
  • Speedster and Epitome of Swiftness can be used to raise battle speed. Going first is vital for the team.
  • Auto-Taruka and Auto-Rakunda help to negate enemy autos, ensuring your Kuyo Flash will debuff them.
  • Savage Glee's increase Crit rate is useful for scenarios where he needs to Auto-Attack.
  • Herculean Strike L and Deathbound gives him a cheap AOE to clean up remaining demons. 4MP means it can be cast after Kuyo Flash with Divine Brands. Herculean Strike does more damage overall, but Deathbound is more useful versus single enemies and for clearing Endures.
  • Divine Brands are required to cast Kuyo Flash Turn 1 if not P3. Speed brands are the recommended sub-set for Battle Speed.

Supporting Demons

When picking Supporting Demons, always consider your team's Turn Order. Ideally you will want to lead with a high Crit demon so that you can cast Kuyo Flash on the half turn. Avoid having Masakado A in the number 1 spot, as he will waste the entire Press Turn casting Kuyo Flash.

Kartikeya

Kartikeya.jpg Kartikeya

  • One of the fastest demons in the game, Kartikeya is used to accelerate your battle speed.
  • His unique aura Skanda raises your whole party's Crit rate and Accuracy, both important stats for the team. Combine this with innate Mortal Jihad (a high base crit rate skill) and high base LUK, he can reliably crit for Press Turns.
  • Comes with innate Speedster in Clear.
  • Unless you have a specific Metagame strat, Kartikeya is the safe pick for the Very Fast version of the Team, providing everything your team needs.

Skills and Brands:

  • Phys Pierce (weak) is mandatory to avoid being walled by Tetra Shift.
  • Epitome of Swiftness can be used to raise battle speed. It's a very rare transfer skill though.
  • Savage Glee brings his already impressive Crit rate to near-guaranteed levels.
  • Auto-Taruka and Auto-Rakunda can be used to increase your team's damage right off the bat.
  • Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, Crit rate for the Arms and Speed Tertiaries for everything else.
    • With P1, you can run double speed and still T1 Mortal Jihad. Unfortunately, Kartikeya is notoriously difficult to fuse, costing upwards of 8 million Mag from scratch.

Shiva A

Shiva A.jpg Shiva A

  • Shiva A is a powerful Almighty Sweeper.
  • Ishvara gives him a guaranteed Crit on his first attack to get the Crit Ball rolling.
  • Third Eye is a fully unblockable Almighty attack that can also Crit for massive damage.
  • Panel 2 is mandatory for him, as he is walled by Tetra Shift otherwise.
  • It is recommended to make him the lead demon, as Ishvara guarantees he will crit pass for Masakado A. This will also allow him to gather enough MP to cast Third Eye in the same turn, even if he is running Spell Brands.
    • You will need to do some creative branding if you plan to run him with Kartikeya. He needs to have a minimum of +3 AGI Mitama to speed tie Masakado A, with both him and Masakado A running Lead Brands in order to go before Kartikeya.
  • Purple is the recommended color. Savage Glee increases the odds of Third Eye landing a crit.
  • Shiva A is the luxury option, but usable both in the Very Fast and Anti-Midrange, pick him if you managed to Panel him.

Skills and Brands:

  • Butcher is used to increase Third Eye's damage.
  • Death Blow increases his critical damage.
  • Speedster and Epitome of Swiftness can be used to raise battle speed.
  • Great Aim can be used to patch up his accuracy if required.
  • Spell Brands are recommended to increase his damage. Aim and Speed brands are acceptable sub-sets depending on preference.

Asura Lord

Asura Lord.jpg Asura Lord

  • Asura Lord is a single-target Nuker that carries a valuable aura.
  • His unique aura Endless War buffs the critical rate and damage of all your teammates.
    • It also stacks with Kartikeya's Skanda, giving your whole team a whopping +40% to crit!
  • Slaughter All is a fully unblockable Almighty Single Target attack that deal ridiculous damage, has above average Crit rate, bypasses Endures and can be casted T1, either through Divine Brands or Panels.
    • Did I mention ridiculous damage? Not taking into account any transfer skills, Slaughter All has 210 BP, plus 12% from levels, 20% from Master Assassin and 10% from his Aura, with 40% base crit rate fired off a Titanic 242 STR (4th highest in the whole game).
  • Purple is recommended to boost his damage further through Master Assassin.
  • He is best run in the 3rd position, abusing Slaughter All's high crit rate to generate a Press Turn for your 4th attacker. This also lets him take full advantage of Kuyo Flash's buff swing to assassinate a key opponent even through Endures.
  • Asura Lord is a very solid Nuker with a very helpful Aura, pick him if you have him.

Skills and Brands:

Susano-o A

Susano-o A.jpg Susano-o A

  • Susano-o A is a Physical Nuker that excels in defense teams, as his unique passive Heavenly Valor deals piercing AOE damage whenever the enemy passes.
  • Violent Slash is a hard-hitting single target Physical attack that grows in power the more it is cast. The skill has 150 Base Power initially and can be cast T1 even without Divine Brands, making him a great candidate for the team.
  • Innate Epitome of Carnage means he will naturally crit a lot, especially if paired with Kartikeya and Asura Lord auras.
  • He is best run in the 3rd position, abusing his high crit rate to generate a Press Turn for your 4th attacker. This also lets him take full advantage of Kuyo Flash's buff swing to assassinate a key opponent.
  • A very good candidate for Defense Teams. If you plan to run this team on Defense, definitely try to slot him in!

Skills and Brands:

Cu Chulainn A

Cu Chulainn A.jpg Cu Chulainn A

  • Cu Chulainn A is a dual-element physical sweeper.
  • Barbed Spear is a piercing Force-element Physical attack that deals multiple hits on all enemies.
    • This gives him increased chances to crit for a half turn. On the other hand, it is also possible to lose turns from missing. As such, he is typically run in the 3rd or 4th position, depending on your risk aversion.
    • Beware teams running Rama + Susano-o A, as the combo walls him.
  • Cu Chulainn A is a high risk high return pick. Against teams without Force Anti-Pierce, he can deal massive amounts of damage while generating Press Turns from crits. Inversely, teams that do run Force Anti-Pierce will completely invalidate him.

Skills and Brands:

  • Force Amp can be used to increase his damage.
  • As Accuracy is very important for him (Barbed Spear has 12 chances to miss and lose Press Turns), Great Aim is recommended.
  • Due to Barbed Spear's low MP cost, he can run War Brands for increased damage. Aim or Speed brands are acceptable sub-sets.

V☆

V☆.jpg V☆

  • V☆ is an Almighty Mage that excels at dealing spread damage.
  • Whenever someone on your team does an auto-attack, V will follow up with Griffon-Bolt, dealing light Almighty damage to 4 random enemies.
    • This is an incredible follow up to Kartikeya and/or Shiva A's initial attack, and Masakado A's own auto-attack after running out of MP.
    • It also allows him to clean up any Endures remaining, and balance up the team by providing Magic damage.
  • Shadow-Shock essentially guarantees he will never have MP issues, as it gives him a free Almighty ST attack that also triggers his own Griffon-Bolt.
  • He is best run in the 4th slot, as his auto-attack is not able to crit for Press Turns.
  • V☆ is the safer option compared to Cu Chulainn A. While less explosive, he does not have to worry about NDR and Accuracy.

Skills and Brands:

P3 Zaou-Gongen

Zaou-Gongen.jpg Zaou-Gongen

  • A utility demon, Zaou-Gongen's Panel 3 gives your whole party Rebellion whenever he lands a Critical Hit.
  • As the Rebellion also applies to him, this allows your whole team to Crit indefinitely, as long as he can land a first Crit.
    • Transferring Auto-Rebellion essentially guarantees a first Crit.
    • The main purpose of this Rebellion mania is to ignore Crit Resistance, allowing your team to circumvent Wild Instinct which has become a popular counter to Hero Masakado T1.
  • Kongo Zaou provides him Phys Pierce while Rebellion is active.
  • Has innate God's Hand for ST coverage, and discounted AOE Herculean Strike in Red.
    • Beware Drain Teams that run Rama + triple Drain, as the combo will force him to attack Rama which has a chance to miss.
  • Zaou-Gongen is quite slow and probably cannot be used outside of a Defense Team designed to hit Midrange Offense Teams used for Random Battles.
  • Zaou-Gongen is a powerful tech for your Defense Team. He is the one of the best demon for Anti-Midrange versions as he punishes Midrange Teams that abuse Wild Instinct. Against teams without Phys Anti-Pierce, he allows the team to burst down even the tankiest comps through multiple guaranteed Crits.

Skills and Brands:

  • Auto-Rebellion guarantees he will Crit to start the Rebellion loop.
  • If you do not have Auto-Rebellion, then Savage Glee and/or Epitome of Carnage combined with Brands with %Crit terts and primary may be required.
  • Great Aim is recommended to ensure he does not miss. It also helps against the Rama + Triple Drain matchup.
  • Due to Herculean Strike's low MP cost, he can run War Brands for increased damage or double Aim / Speed brands.
  • His low AGI means you must be careful with Turn Order if you want to unleash a Crit Festival. Depending on the number of demons with Auto-Rebellion that have higher AGI, you may want to give him Lead brands or even double Lead.

Finalized Team

To recap, your finalized team should typically look something like this:

  • 1st demon should have high Crit rate to start the crit chain.
  • 2nd demon should be Masakado A.
  • 3rd demon should have high Crit rate to generate another press turn.
  • 4th demon is flexible, though an AOE is appreciated at this point.

High Speed Hero Masakado

ArchClear.png Kartikeya.jpg Kartikeya
Skills
Phys Pierce (weak)
Savage Glee
Brands
Speed, Speed
Requirements
40% speed
ArchPurple.png Masakado A.jpg Masakado A
Skills
Herculean Strike L
Speedster
Brands
Divine, Speed
Requirements
15% speed
ArchPurple.png Susano-o A.jpg Susano-o A
Skills
Phys Amp
Speedster
Brands
War, Aim
Requirements
15% speed
ArchPurple.png Cu Chulainn A.jpg Cu Chulainn A
Skills
Force Amp
Speedster
Brands
War, Aim
Requirements
15% speed

Assuming maxed AGI Mitama on everyone, the above team can reach 40k Battle Speed, enough to outspeed the majority of the metagame. Both Susano-o A and Cu Chulainn A are capable of unleashing their unique skills Turn 1, and Masakado A can mop up any remaining demons with Herculean Strike L.

Anti-Midrange Hero Masakado

ArchPurple.png Shiva A.jpg Shiva A
Skills
Butcher
Great Aim
Brands
Spell, Aim
Requirements
15% speed, P2 unlocked
ArchPurple.png Masakado A.jpg Masakado A
Skills
Epitome of Swiftness
Speedster
Brands
Divine, Speed
Requirements
40% speed
ArchPurple.png Asura Lord.jpg Asura Lord
Skills
Assassin
Savage Glee
Brands
Divine, Aim
Requirements
15% speed
ArchRed.png V☆.jpg V☆
Skills
Butcher
Serial Killer
Brands
Spell, Speed
Requirements
15% speed

Unlike the high speed version above, this variant sacrifices speed in order to improve the matchup versus Intimidating Stance Teams and Drain Teams. Assuming maxed AGI Mitama on everyone, the team can still reach ~27k Battle Speed (enough to outspeed Midrange Teams) while still running offensive passives and brands on the main attackers. All of the attacks are Almighty element, allowing the team to counter Drain Teams.

A typical battle versus double Intimidating Stance Teams (5 initial Press Turns reduced to 3) will look something like this:

Checks and Counters

While very oppressive, Hero Masakado teams are by no means unstoppable. There are several ways to counter them on both offense and defense.

Outspeed

Uriel.jpg Uriel Nekomata A.jpg Nekomata A Garuda A.jpg Garuda A

  • Hero Masakado teams are glass cannons, being outsped is usually a death sentence.
  • Speedy teams like Archangels can outspeed and decimate them T1.
  • This is especially true versus the Anti-Midrange variant that sacrifices speed for power.

Crit Resistance

Passive.png Wild Instinct Passive -75% to Critical hit rate of damage received.
Passive.png Epitome of Fortitude Passive +20% to max HP, -50% to Critical hit rate of damage received.

  • As Hero Masakado teams rely on crits to generate press turns and have highly optimized turn orders, missing a single crit can be game-losing.
  • Crit Resistance swings this in your favor, especially versus Hero Masakado defense teams as the AI will always try to attacking low LUK demons for Press Turns.
    • Bulky Demons like Asherah who have low LUK are the best carriers of the skill, as the AI will likely target her and fail to crit.
    • She also appreciates the extra HP granted from Epitome of Fortitude.
  • This does not work against teams that have adapted P3 Zaou-Gongen with Auto-Rebellion transferred.

Bulky Teams and AOE Resistance

Orcus.jpg Orcus Asherah.jpg Asherah Nidhoggr.jpg Nidhoggr Gogmagog.jpg Gogmagog

  • Orcus helps to soften the damage from Third Eye, Kuyo Flash and Griffon-Bolt.
  • Asherah is bulky and Mother's Creation allows her to revive a sweeper with an extra press turn for the counter-sweep.
  • Nidhoggr is naturally bulky and has innate Enduring Soul plus Wild Instinct (in purple).
    • His unique skill Nastrond heals a large portion of his HP whenever a teammate is killed. This greatly increases his chances of surviving the Turn 1 onslaught (provided he is not killed through Endure by Slaughter All) and turning the tables through Recarmdra.
  • Gogmagog bears special mention. When fully paneled, he will provide your entire team 30% Crit Resistance, as well as reduce the damage taken from Physical attacks.

Quetzalcoatl A

Quetzalcoatl A.jpg Quetzalcoatl A

  • Quetzalcoatl A is a deadly Fire mage that is capable of dealing high amounts of damage, thanks to having innate Fire Amp and Butcher.
    • His unique passive Ce Acatl automatically revives him if he is dead at the start of your turn, and refunds a Press Turn icon.
    • Paired with Nidhoggr (who is almost guaranteed to survive) or another tank like Orcus or Asherah, Ce Acatl will automatically bring him back to life the next turn, letting him sweep with two Aztec Pulses (pass on the tank).

Intimidating Stance

Masakado.jpg Masakado Atavaka.jpg Atavaka

  • Less press turns = Less turns for Hero Masakado teams to deal damage.
  • Asherah is a very good teammate, as Mother's Creation allows her to revive your sweeper with an extra press turn for the counter-sweep.
  • Beware the AntiMidrange variants though, which are crafted specifically to counter these teams.

See also