Difference between revisions of "Skull Knight/Builds"
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*A big issue with this game is how collab units are near irrelevant for pvp or even pve. Barely any collab units are even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like [[Meliodas]], [[Ban]], [[Berserker Guts]] and [[Griffith]] have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isn't the case with this game. | *A big issue with this game is how collab units are near irrelevant for pvp or even pve. Barely any collab units are even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like [[Meliodas]], [[Ban]], [[Berserker Guts]] and [[Griffith]] have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isn't the case with this game. | ||
*To add something to the previous point, he introduced an interesting mechanic which was the revive ban. Back then, this new mechanic meant he dominated the meta and for once, a collab unit actually felt unique and different from base game units. This started fading away once revive ban was treated as a game mechanic and not a [[Skull Knight]] ability. Demons like [[Echidna]], [[Tzitzimitl]], [[Flauros Hallel]] and [[Lilith A]] released and they also had revive ban but even still, [[Skull Knight]] remained somewhat strong along with the previously mentioned demons. Once [[Maria]] released, [[Skull Knight]] completely died. Outside of the revive ban, he has nothing else useful to offer. Unlike him, the rest of the pre-[[Maria]] revive banning demons have plenty to offer outside of the revive ban. [[Echidna]] is a strong, tanky ice mage and is one of the best tanks right now, [[Tzitzimitl]] is a powerful dark, ailment, evasive unit that has her nieches even for pvp, [[Flauros Hallel]] is a powerful Light mage that also provides support to his team and [[Lilith A]] has very high crit rate, charm, accuracy and strong Dark Phys damage. | *To add something to the previous point, he introduced an interesting mechanic which was the revive ban. Back then, this new mechanic meant he dominated the meta and for once, a collab unit actually felt unique and different from base game units. This started fading away once revive ban was treated as a game mechanic and not a [[Skull Knight]] ability. Demons like [[Echidna]], [[Tzitzimitl]], [[Flauros Hallel]] and [[Lilith A]] released and they also had revive ban but even still, [[Skull Knight]] remained somewhat strong along with the previously mentioned demons. Once [[Maria]] released, [[Skull Knight]] completely died. Outside of the revive ban, he has nothing else useful to offer. Unlike him, the rest of the pre-[[Maria]] revive banning demons have plenty to offer outside of the revive ban. [[Echidna]] is a strong, tanky ice mage and is one of the best tanks right now, [[Tzitzimitl]] is a powerful dark, ailment, evasive unit that has her nieches even for pvp, [[Flauros Hallel]] is a powerful Light mage that also provides support to his team and [[Lilith A]] has very high crit rate, charm, accuracy and strong Dark Phys damage. | ||
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Revision as of 01:03, 5 August 2022
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Skull Knight |
3 | 4 | 4 | 2 | 1 | ||
Pros |
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Cons |
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Notes |
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PvE Builds
PvP Builds
Archetypes
- Purple: Master Assassin to boost Sword of Actuation's damage, also saves a skill transfer.
- Teal: Repel Phys Makes him great in Repel teams.
Skill Transfers
Damage Boosters to ensure Sword of Actuation can kill to revive seal. Crit boosters are needed to boost SoA's damage further as Almighty damage is hard to increase. Accuracy can be used to hit dodge tanks.
Damage Boosters:
- Master Assassin: highest ST damage modifier for SoA (only for not Purple).
- Wicked Strike: Crit damage + crit rate modifier.
- Death Blow: a huge damage modifier that pairs well if he has Crit rate modifiers.
- Almighty Boost/Almighty Survivor: a blanket boost for SoA. Almighty Survivor adds an Endure. Very rare and hard to obtain.
- Assassin: early game/budget option. Can be used to stack with Master Assassin.
Crit Boosters:
- Auto-Rebellion: best option. Gives SK a T1 nuke with SoA to kill off problematic demons early before they become a problem. Only available as Gacha from Yellow Tokisada and Marici.
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Carnage: enhances both Crit Rate and Phys damage.
- Savage Glee: highest Crit Rate modifier for consistent crits. Beware of Crit Rate reduction from the likes of Epitome of Fortitude and Wild Instinct.
- Bloody Glee: early game/budget option.
Accuracy Boosters:
- Epitome of Aggression: Accuracy modifier + Ailment resistance.
- Good Aim: early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: adds survivability to him to keep revive sealing.
- Speedster: boosts team Battle Speed if needed.
Brands
- Stat priorities: Phys ATK%, Phys AC%, Speed%
- War: boosts damage output.
- Life: adds bulk.
- Divine: allows him to spam SoA (every turn if P2)
- Ward: protects him from ailments for 3 turns.
- Aim: boosts accuracy.
- Speed: boosts team Speed if needed.
Mitama
- STR (20): to boost damage output.
- VIT (20): boosts his bulk.
- AGI (20): increases his accuracy and team speed.
- LUK (10): increases his chances of landing attacks and crits.
Build(s)
Haha Revive Seal goes Brrrrrrrrrrr! | |||
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Transferred Skills | Notes:
This build is made for T1 and Midrange teams. Perfect for countering revive BS except against Maria. SoA is very hard to block (except Human Beelzebub) You can also use Death Blow for more damage or Almighty Survivor for damage + endure. | ||
Death Blow | Auto-Rebellion | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Aim/Speed with Phys ATK% | |||
Target Stats | |||
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The sword that seals and the shield repels | |||
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Transferred Skills | Notes:
This build is made for Repel, Midrange and IS teams. Does everything he needs to do while adding Repel Phys for Repel teams. | ||
Master Assassin | Auto-Rebellion | ||
Infused Mitama | |||
St 20 Vi 20 Lu 10 | |||
Brands | |||
War/Life + Aim/Ward with Phys ATK% | |||
Target Stats | |||
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