Difference between revisions of "Hell's Park Underside/Burning Area/Elec"

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(General strategy: DC note)
(low grade challenge)
 
(2 intermediate revisions by the same user not shown)
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'''Explanation'''
 
'''Explanation'''
 
* '''Hellbound: Fire''' will apply 5 stacks of {{EffectIcon|Spirit Chains of Suppression|name=1}} to you.
 
* '''Hellbound: Fire''' will apply 5 stacks of {{EffectIcon|Spirit Chains of Suppression|name=1}} to you.
* If no enemies are {{EffectIcon|Muted|name=1}}, then 150% [[reverse damage boost]] will be applied to your team.
+
* If even a single enemy is not {{EffectIcon|Muted|name=1}}, then 150% [[reverse damage boost]] will be applied to your team.
 +
** This means that the effect is disabled ''only when all living enemies have Mute''.
 
** Mada has +300% to ailment recovery, but his allies do not.
 
** Mada has +300% to ailment recovery, but his allies do not.
 +
** Since this is "reverse damage boost" rather than "damage reduction", another way to overcome it is to stack the hell out of your team's damage boosters.
 
* If you go first, then Mada inflict {{EffectIcon|Charm|name=1}} on your team.
 
* If you go first, then Mada inflict {{EffectIcon|Charm|name=1}} on your team.
 
* Mada's '''Scarlet Inferno (Underside)''' will remove {{EffectIcon|Barrier|name=1}}s and inflict {{EffectIcon|Weak|name=1}} and {{EffectIcon|Charm|name=1}} to your team whenever he casts it.
 
* Mada's '''Scarlet Inferno (Underside)''' will remove {{EffectIcon|Barrier|name=1}}s and inflict {{EffectIcon|Weak|name=1}} and {{EffectIcon|Charm|name=1}} to your team whenever he casts it.
Line 55: Line 57:
 
** {{DemonIcon|Baihu|size=32px}} with the skill [[File:Icon Skill Genome.png|32px|link=]] [[Baihu (Underside)]] will make the team immune to Charm.
 
** {{DemonIcon|Baihu|size=32px}} with the skill [[File:Icon Skill Genome.png|32px|link=]] [[Baihu (Underside)]] will make the team immune to Charm.
 
** If Baihu is unavailable, make sure the first demon in your team's action order is immune to Charm (innately or with a [[Null Charm]] transfer). They don't need to be a [[Cleric]], as you can use an [[File:Icon Amrita Shower.png|32px|link=]] Amrita Shower for cleansing instead. The demon just needs to be immune to allow you to use the item.
 
** If Baihu is unavailable, make sure the first demon in your team's action order is immune to Charm (innately or with a [[Null Charm]] transfer). They don't need to be a [[Cleric]], as you can use an [[File:Icon Amrita Shower.png|32px|link=]] Amrita Shower for cleansing instead. The demon just needs to be immune to allow you to use the item.
* You will need to inflict {{EffectIcon|Mute|name=1}} to at least one enemy in order to deal meaningful damage to the enemy team.
+
* You will need to inflict {{EffectIcon|Mute|name=1}} to '''all living enemies''' in order to disable the enemy's "reverse damage boost" and meaningful damage to the enemy team.
 
** {{DemonIcon|Baihu|size=32px}} with the skill [[File:Icon Skill Genome.png|32px|link=]] [[Baihu (Underside)]] will automatically try to Mute the enemy team with an 80% chance, at the start of your turn, for up to 3 turns.
 
** {{DemonIcon|Baihu|size=32px}} with the skill [[File:Icon Skill Genome.png|32px|link=]] [[Baihu (Underside)]] will automatically try to Mute the enemy team with an 80% chance, at the start of your turn, for up to 3 turns.
** If Baihu is not available, you will need to bring a demon that can reliably apply Mute (preferably to multiple targets) every turn.
+
** If Baihu is not available, you will need to bring a demon that can reliably apply Mute to multiple targets every turn.
* Devil Connector attack skills are guaranteed to deal 0 damage, as no enemies will be Muted yet when the DC skill hits. Using a skill that inflicts Mute or applies buffs/debuffs may be more helpful.
+
** Baihu may become less reliable at higher levels (80 pr 90+), at which point he should run ailment-chance-boosting brands and transfer a chance booster such as [[Insanity]] or [[Madness]] instead of an attack. You may also need to repeatedly restart the fight, to get a lucky ailment roll that hits the entire enemy team. Put simply: if you don't ailment ''everyone'', then your run is dead, as your damage output will be too low.
  
 
===Underside skill demons===
 
===Underside skill demons===
Line 103: Line 105:
 
* Consider [[transcend]]ing him for skill switches, as that lets him easily swap builds between multiple areas.
 
* Consider [[transcend]]ing him for skill switches, as that lets him easily swap builds between multiple areas.
 
</div>
 
</div>
 +
 +
==Fusibles challenge==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 +
'''Team restrictions:'''
 +
{| class="wikitable sortable"
 +
! Difficulty !! Restriction
 +
|-
 +
| Lv 3-5 || 3 or more demons must be [[Fusible Demons|fusible]]*.
 +
|-
 +
| Lv 6-8 || 4 or more demons must be fusible.
 +
|-
 +
| Lv 9+ || All 5 demons must be fusible.
 +
|-
 +
| Lv 6+ || 1 or more demons must be grade 79 (4★ base) or lower.
 +
|-
 +
| Lv 9+ || 1 or more demons must be {{ArchIcon|arch=Clear|name=1|size=15px}}.
 +
|}
 +
 +
Notes regarding fusibles:
 +
* Multi-fusions count.
 +
** {{DemonIcon|Beelzebub☆|size=32px}} counts, despite needing a gacha-exclusive material to make him.
 +
** For [[Fusible Demons#Limited-Time Multi-fusions|limited-time multi-fusions]], only the ones that are currently-available will count.
 +
* {{DemonIcon|Pixie|size=32px}} and {{DemonIcon|Slime|size=32px}} count, even though you cannot fuse them.
 +
 +
{| border=0 align="left"
 +
|+'''Sample party'''
 +
| valign="top" |{{DemonBuild:Thin|demon=Baihu|archetype=Clear|skill1=Baihu (Underside)|skill2=Thunder Reign|brands=MATK% Divine or Spell|statreq= - }}
 +
| valign="top" |{{DemonBuild:Thin|demon=Indrajit|archetype=Purple|skill1=Elec Amp|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 +
| valign="top" |{{DemonBuild:Thin|demon=Anat|archetype=Purple|skill1=Serial Killer|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 +
| valign="top" |{{DemonBuild:Thin|demon=Izanami|archetype=Purple|skill1=Maziodyne|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 +
| valign="top" |{{DemonBuild:Thin|demon=Thor|archetype=Teal|skill1=Elec Amp|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= Panel 3 }}
 +
|}
 +
<div style="clear: both;"></div>
 +
 +
'''Team notes:'''
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Indrajit|size=32px}} provides {{EffectIcon|ATK Buff|name=1}} and single-target Elec damage.
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anat|size=32px}} provides {{EffectIcon|ATK Debuff|name=1}} and {{EffectIcon|DEF Debuff|name=1}}, as well as an Elec damage aura and a 1 MP discount for for the team's Elec skills. She also gets a free {{EffectIcon|Concentrate|name=1}} on every second cast of {{ElementIcon|Elec}} [[Thunderstorm]]
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Izanami|size=32px}} provides an Elec damage aura, and another 1 MP discount for the team's Elec skills.
 +
* {{DemonIcon|Thor|size=32px}}: 180 magic, P1 has 20% AoE damage, P3 has 40% Elec damage. {{ElementIcon|Elec}} [[Mjolnir]] (500 power random).
 +
 +
Other options worth considering:
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Titania|size=32px}}: 235 magic, has [[Elec Boost]], Purple has [[Back Attack]], P3 has 10% Elec damage. {{ElementIcon|Elec}} [[Mazionga]].
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anzu|size=32px}}: 170 magic, Purple has [[Elec Boost]] and P3 has 10% Elec damage. Has {{ElementIcon|Elec}} [[Mazionga]]. [[War Cry]] for {{EffectIcon|ATK Debuff}}{{EffectIcon|DEF Debuff}} ATK and DEF Debuffs.
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anubis|size=32px}}: 217 magic, Purple has [[Merciless Blow]]. Transfer {{ElementIcon|Elec}} [[Ziodyne]] + [[Elec Boost]].
 +
</div>
 +
 +
==Low-grade challenge==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 +
'''Team restrictions:'''
 +
{| class="wikitable sortable"
 +
! Difficulty !! Restriction
 +
|-
 +
| Lv 3-5 || 3 or more demons must be grade 83 or lower.
 +
|-
 +
| Lv 6-8 || 4 or more demons must be grade 83 or lower.
 +
|-
 +
| Lv 9+ || All 5 demons must be grade 83 or lower.
 +
|-
 +
| Lv 6-8 || 1 or more demons must be grade 79 (4★ base) or lower.
 +
|-
 +
| Lv 9+ || 2 or more demons must be grade 79 (4★ base) or lower.
 +
|-
 +
| Lv 9+ || 1 or more demons must be grade 59 (3★ base) or lower.
 +
|}
 +
 +
{| border=0 align="left"
 +
|+'''Sample party'''
 +
| valign="top" |{{DemonBuild:Thin|demon=Queen Mab|archetype=Purple|skill1=Fire Enhancement|skill2=Elec Enhancement|brands=MATK% Divine or Spell|statreq= - }}
 +
| valign="top" |{{DemonBuild:Thin|demon=Albion|archetype=Purple|skill1=Merciless Blow|skill2=Back Attack|brands=PDEF% Guard x2 or Stout + Guard|statreq= - }}
 +
| valign="top" |{{DemonBuild:Thin|demon=Thor|archetype=Purple|skill1=Elec Amp|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }}
 +
| valign="top" |{{DemonBuild:Thin|demon=Titania|archetype=Purple|skill1=Ziodyne|skill2=Merciless Blow|brands=MATK% Divine or Spell|statreq= Panel 3 }}
 +
| valign="top" |{{DemonBuild:Thin|demon=Baihu|archetype=Clear|skill1=Baihu (Underside)|skill2=Thunder Reign|brands=MATK% Divine or Spell|statreq= - }}
 +
|}
 +
<div style="clear: both;"></div>
 +
 +
'''Team notes:'''
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Queen Mab|size=32px}}: 223 magic, has [[Merciless Blow]] and 15% damage, P1 gives 20% damage, P3 gives 30% damage. Also has 25% Elec damage aura for the team. {{ElementIcon|Elec}} [[Cuailnge]] (180 power AoE w/{{EffectIcon|Concentrate|name=1}}). Sets up a 1-turn {{EffectIcon|ATK Buff|name=1}} at start of combat.
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Albion|size=32px}}: Deals high damage based on PDEF. Purple has [[Wretched Blow]]. 15% damage from p1, 30% damage from p3. 30% damage aura for the team. {{ElementIcon|Elec}} [[Pure All-Out Ruin]] (200 power single-target, pierces bulwarks). Also has an [[Order Crest]] that frequently hits the lowest-HP enemy with a 100-power single-target attack (inscribes when an ally hits an enemy weakness, an enemy hits your party's weaknesses, or a party member is revived).
 +
* {{DemonIcon|Thor|size=32px}}: 180 magic, P1 has 20% AoE damage, P3 has 40% Elec damage. {{ElementIcon|Elec}} [[Mjolnir]] (500 power random).
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Titania|size=32px}}: 235 magic, has [[Elec Boost]], Purple has [[Back Attack]], P3 has 10% Elec damage. {{ElementIcon|Elec}} [[Ziodyne]] and [[Merciless Blow]] transfers.
 +
 +
Other options worth considering:
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Vritra|size=32px}}: Good damage, and {{ElementIcon|Elec}} [[Raijin Koryu Palm Strike]] applies {{EffectIcon|DEF Debuff|name=1}}.
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Thor A|size=32px}}: Good damage.
 +
* {{DemonIcon|Anubis|size=32px}}: 217 magic, Purple has [[Merciless Blow]]. {{ElementIcon|Elec}} [[Ziodyne]] and [[Elec Boost]] transfers.
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Anzu|size=32px}}: 170 magic, Purple has [[Elec Boost]], P3 has 10% Elec damage. {{ElementIcon|Elec}} [[Ziodyne]]. [[War Cry]] for {{EffectIcon|ATK Debuff}}{{EffectIcon|DEF Debuff}} ATK and DEF Debuffs.
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Tlaltecuhtli|size=32px}}: 184 magic, Purple has [[Elec Boost]], P3 has 8% Elec damage. {{ElementIcon|Elec}} [[Mazionga]].
 +
* {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Mishaguji|size=32px}}: 183 magic, has [[Elec Boost]]. {{ElementIcon|Elec}} [[Mazionga]]. Yellow also has {{EffectIcon|Concentrate|name=1}}.
 +
* {{DemonIcon|White Rider|size=32px}}: 198 magic, P1 has 5% single-target boost. {{ElementIcon|Elec}} [[Ziodyne]].
 +
* {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Loki|size=32px}}: 198 magic, P3 has 5% all-damage boost. {{ElementIcon|Elec}} [[Ziodyne]].
 +
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Sphinx|size=32px}}: 210 magic. {{ElementIcon|Elec}} [[Ziodyne]].
 +
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Succubus|size=32px}}: 204 magic. {{ElementIcon|Elec}} [[Mazionga]].
 +
</div>
 +
 +
{{HPU navbox}}

Latest revision as of 17:25, 27 November 2025

Overview

Jatayu Mada Persephone Jatayu
HPUBurningJatayu L.jpg HPUBurningMada.jpg HPUBurningPersephone.jpg HPUBurningJatayu R.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Jatayu - Rs - Wk Dr Nu -
Mada Nu Dr - Wk - - Nu
Persephone - - Nu Wk - - Nu
Jatayu - Rs - Wk Dr Nu -
Battle Speed 10,000

Skills on multiple demons:

Phys Pierce Weak Underside.png Hell Ultra Booster.png Hellsent Phys.png Black Beckoning Underside 2.png

Skills on left Jatayu.jpg Jatayu only:

Skills on Mada.jpg Mada only:

Fire Pierce Weak Underside.png Scarlet Inferno Underside.png Drunken Giant Underside.png Hell Recovery.png Hell Mega Booster.png Hellbound Fire.png

Skills on Persephone.jpg Persephone only:

Dark Pierce Weak Underside.png Hellsent Dark.png

Skills on right Jatayu.jpg Jatayu only:

Explanation

  • Hellbound: Fire will apply 5 stacks of Icon Spirit Chains of Suppression.png Spirit Chains of Suppression to you.
  • If even a single enemy is not Icon Mute.png Muted, then 150% reverse damage boost will be applied to your team.
    • This means that the effect is disabled only when all living enemies have Mute.
    • Mada has +300% to ailment recovery, but his allies do not.
    • Since this is "reverse damage boost" rather than "damage reduction", another way to overcome it is to stack the hell out of your team's damage boosters.
  • If you go first, then Mada inflict Icon Charm.png Charm on your team.
  • Mada's Scarlet Inferno (Underside) will remove Icon Barrier.png Barriers and inflict Icon Weak.png Weak and Icon Charm.png Charm to your team whenever he casts it.
  • At the end of the enemy turn, and whenever Mada Charms someone on your team, he will cleanse all ailments on his team.
  • The Jatayus have Luster Candy and Debilitate for buff control.
  • Persephone can inflict Icon Curse.png Curse with Vengeance.
  • If the adds are not dead at the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Mada will do one too, if he isn't dead by his third turn.

General strategy

  • You need to either cleanse or null the Icon Charm.png Charm from Mada. Icon Barrier.png Barriers will not work.
    • Baihu.jpg Baihu with the skill Icon Skill Genome.png Baihu (Underside) will make the team immune to Charm.
    • If Baihu is unavailable, make sure the first demon in your team's action order is immune to Charm (innately or with a Null Charm transfer). They don't need to be a Cleric, as you can use an Icon Amrita Shower.png Amrita Shower for cleansing instead. The demon just needs to be immune to allow you to use the item.
  • You will need to inflict Icon Mute.png Mute to all living enemies in order to disable the enemy's "reverse damage boost" and meaningful damage to the enemy team.
    • Baihu.jpg Baihu with the skill Icon Skill Genome.png Baihu (Underside) will automatically try to Mute the enemy team with an 80% chance, at the start of your turn, for up to 3 turns.
    • If Baihu is not available, you will need to bring a demon that can reliably apply Mute to multiple targets every turn.
    • Baihu may become less reliable at higher levels (80 pr 90+), at which point he should run ailment-chance-boosting brands and transfer a chance booster such as Insanity or Madness instead of an attack. You may also need to repeatedly restart the fight, to get a lucky ailment roll that hits the entire enemy team. Put simply: if you don't ailment everyone, then your run is dead, as your damage output will be too low.

Underside skill demons

Baihu.jpg Baihu
Icon Skill Genome.png Baihu (Underside) effect overview
  • Self gets 50% HP, 180% Elec damage, 20% accuracy, 3 MP discount for Elec skills, immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
  • The team gets 20% Elec damage, 20% accuracy, and Null Charm.
  • At the start of your team's turn (for up to 3 turns), Baihu tries to Icon Mute.png Mute the enemy team with an 80% chance.
Colors
  • Clear Clear for the fusibles ruleset.
  • Red Red for Elec Mazionga as an AoE option.
Skill Transfer
Brands
  • PATK% War, if using a strength-based attack (such as Elec Thunder Slash (Underside))
  • MATK% Spell, if using a magic-based attack.
  • Due to his MP discount, Divine's MP regen is probably not necessary.
Jack Frost.jpg Jack Frost
Icon Skill Genome.png Jack Frost (Underside) effect overview
  • Self gets Icon Concentrate.png Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
Colors
  • (Any)
Skill Transfer
  • Use Elec Ziodyne.
  • Jack Frost does not have any MP discounts, so 7 MP skills such as Elec Thunder Reign may be too expensive to cast repeatedly.
    • Elec Thunder Reign (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
Brands
  • MATK% Spell or Divine.
Misc notes

Fusibles challenge

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be fusible*.
Lv 6-8 4 or more demons must be fusible.
Lv 9+ All 5 demons must be fusible.
Lv 6+ 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be Clear Clear .

Notes regarding fusibles:

  • Multi-fusions count.
  • Pixie.jpg Pixie and Slime.jpg Slime count, even though you cannot fuse them.
Sample party
ArchClear.png Baihu.jpg Baihu
Skills
Baihu (Underside)
Thunder Reign
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Indrajit.jpg Indrajit
Skills
Elec Amp
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Anat.jpg Anat
Skills
Serial Killer
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Izanami.jpg Izanami
Skills
Maziodyne
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchTeal.png Thor.jpg Thor
Skills
Elec Amp
Elec Boost
Brands
MATK% Divine or Spell
Requirements
Panel 3

Team notes:

  • Purple Indrajit.jpg Indrajit provides Icon ATK Buff.png ATK Buff and single-target Elec damage.
  • Purple Anat.jpg Anat provides Icon ATK Debuff.png ATK Debuff and Icon DEF Debuff.png DEF Debuff, as well as an Elec damage aura and a 1 MP discount for for the team's Elec skills. She also gets a free Icon Concentrate.png Concentrate on every second cast of Elec Thunderstorm
  • Purple Izanami.jpg Izanami provides an Elec damage aura, and another 1 MP discount for the team's Elec skills.
  • Thor.jpg Thor: 180 magic, P1 has 20% AoE damage, P3 has 40% Elec damage. Elec Mjolnir (500 power random).

Other options worth considering:

Low-grade challenge

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be grade 83 or lower.
Lv 6-8 4 or more demons must be grade 83 or lower.
Lv 9+ All 5 demons must be grade 83 or lower.
Lv 6-8 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 2 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be grade 59 (3★ base) or lower.
Sample party
ArchPurple.png Queen Mab.jpg Queen Mab
Skills
Fire Enhancement
Elec Enhancement
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Albion.jpg Albion
Skills
Merciless Blow
Back Attack
Brands
PDEF% Guard x2 or Stout + Guard
Requirements
-
ArchPurple.png Thor.jpg Thor
Skills
Elec Amp
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Titania.jpg Titania
Skills
Ziodyne
Merciless Blow
Brands
MATK% Divine or Spell
Requirements
Panel 3
ArchClear.png Baihu.jpg Baihu
Skills
Baihu (Underside)
Thunder Reign
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

  • Purple Queen Mab.jpg Queen Mab: 223 magic, has Merciless Blow and 15% damage, P1 gives 20% damage, P3 gives 30% damage. Also has 25% Elec damage aura for the team. Elec Cuailnge (180 power AoE w/Icon Concentrate.png Concentrate). Sets up a 1-turn Icon ATK Buff.png ATK Buff at start of combat.
  • Purple Albion.jpg Albion: Deals high damage based on PDEF. Purple has Wretched Blow. 15% damage from p1, 30% damage from p3. 30% damage aura for the team. Elec Pure All-Out Ruin (200 power single-target, pierces bulwarks). Also has an Order Crest that frequently hits the lowest-HP enemy with a 100-power single-target attack (inscribes when an ally hits an enemy weakness, an enemy hits your party's weaknesses, or a party member is revived).
  • Thor.jpg Thor: 180 magic, P1 has 20% AoE damage, P3 has 40% Elec damage. Elec Mjolnir (500 power random).
  • Purple Titania.jpg Titania: 235 magic, has Elec Boost, Purple has Back Attack, P3 has 10% Elec damage. Elec Ziodyne and Merciless Blow transfers.

Other options worth considering:

Icon Friendship Badge Gold.png Hell's Park Underside Icon Friendship Badge Silver.png
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Heimdall.jpg Spike Hell - Baphomet.jpg Spike Hell (Fire) - - Mermaid.jpg Spike Hell (Force) -
Hresvelgr.jpg Kawara Koumokuten.jpg Kawara (Phys) - - - - - -
Mithras.jpg Grave - - Illuyanka.jpg Grave (Ice) - - - -
Ixtab.jpg Sanzu River - - - - - Arianrhod.jpg Sanzu River (Light) Shiki-Ouji.jpg Sanzu River (Dark)
Fafnir.jpg Blood Pond - - - Dominion.jpg Blood Pond (Elec) - - Kaiwan.jpg Blood Pond (Dark)
Black Maria.jpg Hell Cafe - Efreet.jpg Hell Cafe (Fire) - - Scathach.jpg Hell Cafe (Force) - -
Mada.jpg Burning - - - Baihu.jpg Burning (Elec) - - -