Aura Gate

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Aura Gate is an area that features a randomly generated dungeon with 50 floors. It's open 0~55 minutes every hour and randomized the floors during the 5 minutes that it isn't available. Action power is consumed while inside Aura Gate, which restores at 1 per minute.

Overview

Each floor is traditional dungeon crawling with random encounters. A boss is at the end of every floor, and you can return back to any of the floors you’ve cleared every time you enter.

  • When the time that Aura Gate is open for is over, it will forcibly kick you out if you were exploring.
  • If you are in a battle, it will not end your battle but wait until the end of the battle.
  • If you were in a boss battle and defeated the boss, that will still be saved even after you are kicked out of Aura Gate.
  • The main loot in Aura Gate is Magnetite, 3~4★ Demon Talk, 6★ Brands which are found at the highest floors.
  • Hence, the main goal should to be climb as far as you can, and that’s by seeking out the boss of every new floor.
  • Floor 46~50 is the best floor to farm Magnetite. To farm Magnetite, you should seek out the MAG chest on every floor and move onto the next.
Floor 50 Before Patch 1.4 Patch 1.4
Random Magnetite ~60 ~120
Normal Battle ~110 ~220
Rare Battle ~600 ~1000
Gravestone ~550 ~825
MAG Chest ~900 ~1,000
MAG Chest Jackpot ~12,600 ~100,000
There are a couple gimmicks in Aura Gate indicated by the tile
Gimmick Description
Damage Tile Take damage and lower HP of your party demons every time you step on this tile.
Dark Zone Tile Consume a lot of action points. Hides the Minimap.
Magnetite Chest Obtain some amount of Magnetite once per Aura Gate exploration. Uses 10% action power.
Fountain Restores 50 action points and your party’s HP to full. Usable only once per Aura Gate exploration.
Moon The moon changes phase every 10 minutes. During the full moon or new moon, the amount of magnetite and experience acquired inside will increase.
Random Item You can acquire some magnetite or action points or an item.
Gatekeeper Powerful demon appearing on the floor for all players. Receive a reward according to the ranking of damage dealt at the end.
Gravestone Appears when another player is defeated. If you choose to battle, you'll battle with the defeated party (this won't affect your main party at all). If you win, you get fame, magnetite, and a demon's soul
Chaos Knight If you succeed in the picking the right card, the number of random items encountered on this floor will increase for all players, and HP + Steps will be restored to full. If you fail, you’ll take damage or all random items on the floor will become 1 in quantity for all players. There is no indicator for when the White Rider will appear, it’s completely random.

To deal with the gimmicks, a sub party like below is recommended:


Null Dark Zone Null Damage Tiles (Awakened) Any Demon Any Demon
ArchClear.png Hare of Inaba.jpg Hare of Inaba ArchPurple.png Zouchouten.jpg Zouchouten Any Demon Any Demon

As well, since your party’s HP isn’t recovered after battle, a healer is necessary.

Party Building

While floors are randomly generated, demons you find are not.

Liberators

Main - Templar Dragon for difficult fights. Meat Balloon is also relevant if you are cheesing a boss, thanks to the chance of press turns and additional damage. If you're farming, you want Megakin for the increased talk rate on fodder.
Sub - Eileen for item drops.

Healers

  • Horus
  • Feng Huang
  • Isis
  • Sandalphon (Yellow)
  • Pazuzu (Yellow)

Floor 41+ Demons

Demons with Speedster are optimal, as going second has the cost of the time it takes for the enemy to complete their turn. You may still use a turn 2 team in Aura Gate as long as you bring a Makara Shift if your weaknesses aren't covered and Intimidating Stance; you will require decent healing to keep your party sustained, and Zhong Kui with a physical AOE is extremely helpful for clearing encounters quickly and in one turn (though not necessary). There are only a few random encounters with Pierce; namely Jack Frost, Pyro Jack and Shadow. Jack Frost and Pyro Jack only appear on 41-45F while Shadow does appear past there and has access to Mudo and Mazio. However, with one Intimidating Stance, the Shadows will use Tarukaja, Rakunda and Mazio twice (they may behave differently with a Zio weakness!), so as long as you can kill the encounter in one turn, you can sustain that level of damage. Barriers are not necessary, but will pretty much ensure a reset is necessary on Lilim encounters unless you have a means to counter ailments otherwise. Auto-buffs are also very valuable in Aura Gate encounters.

Speedster Options

  • Fenrir (Purple Awakened) - Speedster + Auto-Takukaja
  • Sleipnir - Speedster + Mahamaon
  • Yatagarasu - Speedster + Auto-Sukunda
  • Kama - Speedster (better transferred to another demon though)

Slow Team Options

  • Fenrir - Comes with Auto-Tarukaja. Any color works, although Fenrir isn't going to be doing much unless he has skill transfers and any color but Purple is suboptimal. A Purple Fenrir does just fine in a slow team; he can run Rakunda to raise your damage further and Makarakarn to cover your teams weaknesses if you can't survive. Consider if you don't have Zhong Kui.
  • Zhong Kui (Purple) - Comes with Auto-Tarukaja, the most valuable buff in Aura Gate by far. Comes with Intimidating Stance, which neuters the Shadow encounter. Highest STR stat in the game, absolutely shreds Aura Gate with AOE, though he may not need it if your AOE damage is good. By far the best slow team option for Aura Gate; every team should have him ideally. A right-hand brand with accuracy as the main stat is greatly recommended for consistency.
  • Baihu (Purple) - Budget Intimidating Stance option. Two Intimidating Stances will completely neuter many of these encounters and make them quite easy to deal with, or you can use him as your Intimidating Stance. Has Zionga and Elec Boost, so he can contribute to clears pretty well with Mazio.
  • Beelzebub (Purple) - Has Makara Shift, Mazionga for the several Zio-weak enemies and sustain through Gluttony, making single-target healing more viable.
  • Prometheus - Has Makara Shift and good AOE magic damage. Wouldn't be the best farmer without skill transfers. Purple preferred.
  • Dantalian (Purple) - Has Makara Shift and innate Makarakarn as well. Can be used to cover your weaknesses consistently since most encounters in Aura Gate do not have Pierce.
  • Azrael (Purple) - Pretty much a worse Dantalian with Tetrakarn instead. Can be helpful if your team is weaker on the physical defense side.
  • Apis - Budget Makara Shift option that also has Tarukaja. Consider him if you're not running Zhong Kui, though you better have some good damage. Teal greatly preferred, though ultimately not necessary.
  • Tam Lin (Purple) - Comes with Tetra Shift and Dark Sword. Can consistently disable threats to your composition or the more annoying casters around. Does okay damage, but he would mostly be a fix for a team that is wiping to physical attacks. If you are not covering your weaknesses, replacing Makara Shift with Tetra Shift is a bad idea; if you are covering your weaknesses, then you don't need Makara Shift.
  • Gucumatz (Purple) - Comes with Tetra Shift. A much more ideal option than Tam Lin. Auto-Tarunda will ensure you can survive and may help with your sustain if your healing isn't up to par.
  • Sphinx (Yellow) - Comes with Tetra Shift. Has Mediarahan, the strongest AOE healing skill in the game, so he can make up for some pretty squishy people.
  • Sarasvati (Yellow) - No overt synergy with slow teams other than she is kind of slow. Has Mediarama. Barrier and Silent Prayer have a lot of problems, but if she goes first in your team you can run her to counter Lilim.
  • Feng Huang (Teal) - Comes with Auto-Tarunda and Mediarama. Your best budget option for a healer that can sustain your team.
  • Pazuzu - Any color is fine, but an Aura Gate team benefits most from Yellow as Pazuzu really wants Samarecarm and it saves the SP of transferring it; other colors can be better if you're willing to invest such as Purple and Teal. Clear can also work if you're just trying to save costs as he is the cheapest 4* Mediarama option that way. Pazuzu is bulky and good for bossing; he doesn't heal as much as the other 4* options but works just fine.

Budget Teams & Encounters

Budget Teams

Floors 1~30

Floors 1 ~ 30 aren't generally considered terribly difficult to get through.


Physical Attacker Magical Attacker Healer Buffer
Ose.jpg Ose Baphomet.jpg Baphomet Feng Huang.jpg Feng Huang Jatayu.jpg Jatayu
Oni-Kagura Hama Tarunda Tarukaja
Bufu Zio

Floors 31~35

This section drops 5★ Brands. Recommended Battle Speed is going to be around 11,000+.


Physical Attacker Magical Attacker Healer Debuffer/Magical Attacker
ArchTeal.png Ose.jpg Ose ArchTeal.png Baphomet.jpg Baphomet ArchTeal.png Feng Huang.jpg Feng Huang ArchYellow.png Illuyanka.jpg Illuyanka
Oni-Kagura Bufu Tarunda Tarukaja
Zan Zio Zio

Floors 36~40

This section also drops 5★ Brands. Recommended Battle Speed is going to be around 14,000+.


Physical Attacker Magical Attacker Healer Debuffer/Magical Attacker
ArchTeal.png Ose.jpg Ose ArchPurple.png Isis.jpg Isis ArchTeal.png Feng Huang.jpg Feng Huang ArchYellow.png Illuyanka.jpg Illuyanka
Oni-Kagura Agi Tarunda Tarukaja
Bufu Zio Zio

Floors 41~45

This section drops 6★ Brands. Recommended Battle Speed is going to be around 18,400+.
Don't bother farming this set of floors, just move onto the next set at F46~50 by boss rushing (closing app/retreating on every encounter up to the boss).


Floors 46~50

This section also drops 6★ Brands. Recommended Battle Speed is going to be around 20,467+.


Auto-Tarukaja Sweeper #1 Sweeper #2 Sweeper #3
ArchPurple.png Fenrir.jpg Fenrir Sleipnir.jpg Sleipnir ArchPurple.png Horus.jpg Horus ArchPurple.png Shadow.jpg Shadow
Makarakarn Mazan Mazan Mazan
Rakunda Mazio Mahama

Recommended Magic Atk: 900+ on Sleipnir/Horus/Shadow

Give Sleipnir Bufu/Bufula if you want to deal with Lilim or Mazio for better coverage. If Fenrir gets Magic Atk on his brands, you can try Mazan instead of Rakunda.

Encounters

Floors 31~35

Floors 36~40

Floors 41~45

Floors 46~50

WIP.

Boss Guides

General Strategy

  • Tarunda is your best friend, make sure to have it up against the boss at all times.
  • To skip fights, force close the app after you get into a battle and when you re-enter, you'll be at the same tile without an encounter.
  • Use the fodder party strategy if your party battle speed isn't up to par - switch out your main party with your sub party before you enter the boss battle, and let it wipe for your main party to come in and deal with the fight for real. It's recommended to run Forneus or other stat debuffers like Yellow Illuyanka with Acid Breath, Cerberus with War Cry etc to make the fight easier once your main party enters in. If your demons die instantly in the sub party, run a spare Feng Huang just for Auto-Tarunda.
  • Abuse Makarakarn and leave the sub mobs alive if they use magic. They will waste the boss's turns (only for Floors 31~40).
  • Use Chalk Eater to keep up -kaja buffs on your party if you can consistently hit weak points. Otherwise, use Templar Dragon.
  • Don't be afraid to swap out party members, like removing Ose against Girimehkala on F41.

Unique Skills

Violent Core: +10 to Strength, +10 to Magic and +5% to damage dealt.
Merciless Core: +20 to Strength, +20 to Magic and +10% to damage dealt.
Speed Core: +20 to Agility, and +100% to Battle Speed.
Strong Guard: -30% to damage received.
Mad King: +50% to ailment success rate.
Elite Healing: +40% to Healing skill effectiveness.

Floors 31~35

Floor 31

Kelpie Efreet Pele


Aura-gate-31-1.jpg Aura-gate-31-2.jpg Aura-gate-31-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Kelpie - - Rs - Wk - -
Efreet - Dr Wk - - - -
Pele - Rs Wk - - - -
Battle Speed 12,333
  • First demon in Aura Gate with [x] Pierce, future bosses will also likely have this skill so get used to not being able to mitigate damage.
  • Tarunda is recommended while healing with Mediara or Diarama.
  • Recommended Demons: 3★ Illuyanka, 3★ Baphomet, 4★ Succubus, 4★ Loki, 4★ Anubis

Floor 32

Tam Lin Ose Tam Lin


Aura-gate-32-1.jpg Aura-gate-32-2.jpg Aura-gate-32-1.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Tam Lin - - - - - Rs Wk
Ose - - - - - - Rs
Tam Lin - - - - - Rs Wk
Battle Speed 12,967
  • Ose has Pierce Phys as well as a powerful AoE Phys attack, so try to make use of Tarunda and Sukunda to survive.
  • Ignore Tam Lin as it could [Miss] attacks or hit [Null] against Isis to lose Ose turns.
  • This is a difficult boss, so don’t be afraid to use items while playing as Templar Dragon.
  • Recommended Demons: 3★ Baphomet, 3★ Isis, 3★ Forneus, 4★ Sandalphon

Floor 33

Baphomet Berserker Mothman


Aura-gate-33-1.jpg Aura-gate-33-2.jpg Aura-gate-33-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Baphomet - - - - - Wk Nu
Berserker Nu - - - Wk - -
Mothman - - - Rs Wk - -
Battle Speed 12,900

Floor 34

Unicorn Vetala Valkyrie


Aura-gate-34-1.jpg Aura-gate-34-2.jpg Aura-gate-34-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Unicorn - - - Wk - Nu Nu
Vetala - Wk - - - Wk Nu
Valkyrie Rs - - Wk Rs - -
Battle Speed 11,467
  • Attack with Fire/Light magic, but be wary of the unicorn as it's null to Light and knows Bufudyne.
  • Recommended Demons: 3★ Ose, 3★ Horus, 3★ Baihu, 3★ Lailah, 4★ Sandalphon

Floor 35

Mitra Mitra


Aura-gate-35.jpg Aura-gate-35.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Mitra Rp - Wk - - Rs Rs
Mitra Rp - Wk - - Rs Rs
Battle Speed 12,800
  • Identical enemies! Only the boss must be killed to end this battle, so if you have enough damage, focus down the boss first.
  • Recommended Demons: 3★ Illuyanka, 3★ Gui Xian, 4★ Succubus, 4★ Loki

Floors 36~40

Floor 36

Mermaid Throne Apis


Aura-gate-36-1.jpg Aura-gate-36-2.jpg Aura-gate-36-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Mermaid - - Rs Wk Rs - -
Throne - Nu Wk - - Nu Wk
Apis - - - - - Rs Wk
Battle Speed 13,701
  • Try to use demons with AoE Ice magic, and note that the boss has spike in HP.
  • Also, this boss doesn't have pierce, so use demons with Null/Repel/Drain Fire.
  • Recommended Demons: 3★ Efreet, 4★ Prometheus, 4★ Loki, 4★ Beelzebub, 4★ Anubis

Floor 37

Silky Cerberus Ares


Aura-gate-37-1.jpg Aura-gate-37-2.jpg Aura-gate-37-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Silky - Wk Nu - - - -
Cerberus - Rp Wk - - - -
Ares - - - - - Rs Wk
Battle Speed 14,601
  • The boss will use War Cry to lower both ATK/DEF, so make use of Tarunda to lower their ATK and Tarukaja to increase your ATK again.
  • Be careful of this boss's Hell Claw as it tends to crit often.
  • Recommended Demons: 4★ Succubus, 4★ Loki

Floor 38

Chatterskull Sleipnir Gui Xian


Aura-gate-38-1.jpg Aura-gate-38-2.jpg Aura-gate-38-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Chatterskull - Dr Wk - - Wk Nu
Sleipnir - Wk - - - Rs -
Gui Xian - Wk Nu - - - -
Battle Speed 16,171
  • This demon hits really hard, but is weak to Fire. Make use of high damage to take it down quickly.
  • Recommended Demons: 3★ Efreet, 4★ Prometheus, 4★ Loki

Floor 39

Baihu Pallas Athena Ammut


Aura-gate-39-1.jpg Aura-gate-39-2.jpg Aura-gate-39-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Baihu - - - Nu Wk - -
Pallas Athena Rs - - - - Nu Wk
Ammut - - Wk Nu - - -
Battle Speed 19,018
  • Since the boss does not have Phys Pierce, you can run a demon with Null/Drain/Repel Phys for an easy fight.
  • Recommended Demons: 3★ Ose, 4★ Beelzebub, 4★ Anubis

Floor 40

Slime



Aura-gate-40.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Slime Wk Wk Wk Wk Wk Wk -
Battle Speed 29,401
  • This boss's only non Phys attack is Life Drain, which doesn’t do much damage. Bringing Null/Drain/Repel Phys is a wise choice for this fight.
  • Chalk Eater is also a great Liberator choice.
  • Recommended Demons: 3★ Ose, 4★ Wu Kong, 4★ Loki

Floors 41~45

Floor 41

Kresnik Girimekhala Koumokuten


Aura-gate-41-1.jpg Aura-gate-41-2.jpg Aura-gate-41-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Kresnik - - - Nu Wk Nu -
Girimekhala Rp - - Wk Wk Wk -
Koumokuten - - - Nu Wk Rs -
Battle Speed 19,234
  • Bring Fog Breath to debuff, and try to close the fight as fast as you can as the boss hits very hard.
  • Recommended Demons: 3★ Forneus, 4★ Loki, 4★ Anubis

Floor 42

Isis Oberon Scathach


Aura-gate-42-1.jpg Aura-gate-42-2.jpg Aura-gate-42-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Isis - Rs - Nu - - -
Oberon - - - Wk Dr - -
Scathach - - - Wk Nu Rs -
Battle Speed 14,368
  • This boss doesn’t have Force Pierce, so bringing demons with Force Null/Repel/Drain is useful. If you bring demons with Force Null/Repel/Drain, then the only thing you have to worry about is the charm.
  • Recommended Demons: 4★ Hanuman, 4★ Oberon, 4★ Dantalian

Floor 43

Horus Beiji-Weng Berserker


Aura-gate-43-1.jpg Aura-gate-43-2.jpg Aura-gate-43-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Horus Rs - - - - Rp Wk
Beiji-Weng - Wk Nu - - Rs -
Berserker Nu - - - Wk - -
Battle Speed 19,268
  • Easy to clear with demons that have Ice Null/Repel/Drain once you clear out the mobs.
  • Recommended Demons: 3★ Forneus, 4★ Loki, 4★ Fenrir

Floor 44

Vetala Anubis Kikuri-Hime


Aura-gate-44-1.jpg Aura-gate-44-2.jpg Aura-gate-44-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Vetala - Wk - - - Wk Nu
Anubis - - - - - Nu Rs
Kikuri-Hime - - - Wk Nu - Wk
Battle Speed 12,668
  • This boss only uses Light/Dark magic. Bringing a demon that has a Null/Repel/Drain in both will make this fight easy.
  • Recommended Demons: 3★ Unicorn, 4★ Sandalphon, 4★ Beelzebub

Floor 45

Thor Ishtar


Aura-gate-45-1.jpg Aura-gate-45-2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Thor Rs Nu - Dr Wk Rs -
Ishtar - - - Nu Wk Nu Wk
Battle Speed 13,600
  • Two Bosses! Both must be killed to end this battle.
  • Bring Force magic and aim for a short fight. Kill Ishtar first as it knows Samarecarm, and Judgement will do nasty amounts of damage as well as her healing around ~1200 HP per Diarahan.
  • Recommended Demons: 3★ Isis, 4★ Beelzebub, 4★ Loki, 4★ Sandalphon

Floors 46~50

Floor 46

Hanuman Bishamonten Horkos


Aura-gate-46-1.jpg Aura-gate-46-2.jpg Aura-gate-46-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Hanuman Rs - - Wk Nu - -
Bishamonten - Wk Nu - - - -
Horkos Rs - Wk - - Wk -
Battle Speed 14,701
  • Bring demons with Fire magic to quickly bring down the boss. Fog Breath helps a lot as these attackers are all Phys.
  • Recommended Demons: 3★ Forneus, 4★ Loki, 4★ Fenrir

Floor 47

Fenrir Odin Virtue


Aura-gate-47-1.jpg Aura-gate-47-2.jpg Aura-gate-47-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Fenrir - Wk Dr Rs Wk - -
Odin - - - Rp Wk Rs Rs
Virtue - - - Wk Nu Nu Wk
Battle Speed 19,568


  • As Fenrir is a fast Phys attacker, bring Phys resist. The Elec magic the boss uses is also very strong, and it will pierce so take care of the damage it does. Make sure to use Repel Phys mirrors to repel his Gungnir that he uses 3 times at the start.
  • Recommended Demons: 3★ Ose, 3★ Mitra, 4★ Rangda

Floor 48

Sandalphon White Rider Jikokuten


Aura-gate-48-3.jpg Aura-gate-48-2.jpg Aura-gate-48-1.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Sandalphon Rs - - Rs - Rp Nu
White Rider - - - Dr Wk Rs Rs
Jikokuten - - - Wk Nu Rs -
Battle Speed 18,334
  • Force, Dark, and Elec resist is recommended here as the enemies use those elements. As well, God’s Bow will do a large amount of damage if it doesn’t hit, so beware of the burst.
  • Recommended Demons: 3★ Teal Kresnik, 4★ White Rider, 4★ Sandalphon, 4★ Beelzebub

Floor 49

Sphinx Siegfried Rangda


Aura-gate-49-1.jpg Aura-gate-49-2.jpg Aura-gate-49-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Sphinx - Nu Wk - - Rp Wk
Siegfried Dr - - - - - -
Rangda Rp - - Wk - - -
Battle Speed 17,134
  • Physical attacks aren't effective against the boss here. The boss only has Phys skills, so once you take out the other mobs, the boss is easy to kill if you possess Phys Null/Repel/Drain.
  • Recommended Demons: 3★ Ose, 3★ Berserker, 3★ Shiki-Ouji

Floor 50

Asherah Metatron Alice


Aura-gate-50-1.jpg Aura-gate-50-2.jpg Aura-gate-50-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Asherah - Nu Wk - Nu - Wk
Metatron - Rs Rs Rs Rs Nu -
Alice - - - - - Wk Rp
Battle Speed 16,701

Recommended Demons

Demons that are resistant to Light/Dark

  • 4★ Beelzebub, 4★ Sandalphon, 5★ Trumpeter, 5★ Yoshitsune, 5★ Vishnu, 5★ Samael

Demons with Instant Kill skills

  • 4★ White Rider, 5★ Alice. You can instantly kill Asherah at the start of the fight, making it much easier.

Kinmamon for barrier/status removal - when Boss 1 dies, Boss 3 will use Mashibabooon until success, and you can loop it by using the item that removes all status ailments or by transferring Meparaladi on Kinmamon and using that.



Null to Light/Dark Null to Light/Dark Metatron Killer Bind Removal
Beelzebub.jpg Beelzebub Sandalphon.jpg Sandalphon Alice.jpg Alice Kinmamon.jpg Kinmamon
Hama Mudo Resist Light Meparaladi
Tarukaja Hama Tarunda

Battle Strategy

  • Kill Asherah first as it possesses Samarecarm
  • Then process to kill Alice, while clearing Bind with Kinmamon when Alice uses Mashibabooon.
  • Make sure to keep uptime on Tarunda, as the enemies hit very hard.
  • Bring Templar Dragon as your Liberator to make your items use ½ Press Turn.