Brands of Sin: Deceit
Contents
Brands of Deceit
Wu Kong (Stage 1~5)
Stage 4~5
Wave 1
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Yomotsu-Shikome | - | Weak | - | - | - | Weak | Resist |
Tarunda, Toxic Sting, Bufula, — | |||||||
Oni | - | - | - | Weak | - | - | - |
Tetra Break, Maragi, Vajra Blast, — | |||||||
Pisaca | - | Weak | - | - | Null | Weak | Resist |
Mamudo, Charm Bite, Life Drain, — | |||||||
Wave 2
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Zouchouten | - | Null | Weak | - | - | Resist | - |
Rakukaja, Vajra Blast, Agilao, — | |||||||
Oni | - | - | - | Weak | - | - | - |
Tetra Break, Maragi, Vajra Blast, — | |||||||
Pisaca | - | Weak | - | - | Null | Weak | Resist |
Mamudo, Charm Bite, Life Drain, — | |||||||
Wave 3
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Wu Kong | Resist | Resist | - | Weak | Resist | Resist | Weak |
Phys Boost, Taunt, Oni-Kagura, Charge |
Vishnu (Stage 6~9)
Stage 6~7
Wave 1
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Virtue | - | - | - | Weak | Null | Null | Weak |
Meclosedi, Null Mute, Hamaon, Barrier | |||||||
Gui Xian | - | Weak | Null | - | - | - | - |
Bufula, Mabufula, Ice Boost, Rakukaja | |||||||
Pisaca | - | Weak | - | - | Null | Weak | Resist |
Mamudo, Charm Bite, Life Drain, Ju | |||||||
Wave 2
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Virtue | - | - | - | Weak | Null | Null | Weak |
Meclosedi, Null Mute, Hamaon, Barrier | |||||||
Gui Xian | - | Weak | Null | - | - | - | - |
Bufula, Mabufula, Ice Boost, Rakukaja | |||||||
Mitra | Repel | - | Weak | - | - | Resist | Resist |
Maju, Barrier Break, Evil Gaze, Megido | |||||||
Wave 3
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Vishnu | - | Null | Drain | - | Null | Null | Null |
Bufudyne, Holy Wrath, Avatar, Mudodyne, Null Fire | |||||||
- Vishnu has Null Fire!
- Vishnu has the skill Avatar, which revives it with 1 HP on death.
- Vishnu is not weak to Phys, so using Phys attackers work.
- Recommended Demons: 3★ Ose, 3★ Horus, 4★ Sandalphon, 4★ Beelzebub, 5★ Yoshitsune
Stage 8~9
Wave 1
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Mitra | Repel | Resist | Weak | Resist | - | Resist | Resist |
Maju, Barrier Break, Evil Gaze, Megido, Resist Fire, Resist Elec | |||||||
Hanuman | Resist | - | Null | Weak | Null | - | Resist |
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark | |||||||
Berserker | Null | - | - | Null | Resist | - | - |
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force | |||||||
Battle Speed (12667 / 13800) |
Wave 2
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Ose | - | - | - | - | Resist | Resist | Resist |
Hades Blast, Mazionga, Charge, Counterstrike, Resist Force, Resist Light | |||||||
Hanuman | Resist | - | Null | Weak | Null | - | Resist |
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark | |||||||
Berserker | Null | - | - | Null | Resist | - | - |
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force | |||||||
Battle Speed (12867 / 14467) |
Wave 3
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Vishnu (4.2k HP / 4.9k HP) | - | Drain | Drain | Repel | - | Null | Null |
Ice Age, Holy Wrath, Avatar, Thunderclap, Null Fire, Repel Elec | |||||||
Battle Speed (12000 / 13800) |
- Vishnu has Drain Fire and Repel Elec!
- Recommended Demons: 3★ Ose, 4★ Sandalphon, 4★ Orochi, 4★ Sphinx
Metatron (Stage 10)
Wave 1
Hanuman | Orochi | Horus
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Resistances | |||||||
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Hanuman | Rs | - | - | Rs | Nu | Dr | - |
Orochi | - | Nu | Nu | Rs | Rs | - | Rs |
Horus | Rs | Rs | - | Rs | - | Rp | Wk |
Battle Speed | 18,700 |
Wave 2
Titania | Orochi | Horus
|
---|---|---|
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Resistances | |||||||
---|---|---|---|---|---|---|---|
Titania | - | - | - | - | - | Rs | Rp |
Orochi | - | Nu | Nu | Rs | Rs | - | Rs |
Horus | Rs | Rs | - | Rs | - | Rp | Wk |
Battle Speed | 17,600 |
Wave 3
Metatron
|
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Resistances | |||||||
---|---|---|---|---|---|---|---|
Metatron | Rs | Rs | Rs | Rs | Rs | Nu | - |
Battle Speed | 16,200 |
Auto-Battle Team
Explanation
The party goes like this:
Speedster + Debuffer | DPS | Phys Null/Repel/Drain or High Phys Evasion | Healer |
---|---|---|---|
Any Demon | Any Demon | Any Demon | Any Demon |
or
DPS | DPS | DPS | Healer |
---|---|---|---|
Any Demon | Any Demon | Any Demon | Any Demon |
- Speedster + Debuffer: Must have Speedster, Makarakarn, and Tarunda. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
- DPS: Must have an AoE, preferably Physical or Dark. Dark magic as Metatron is resistant to everything but Dark, and the Horus in the first two waves is weak to Dark. Physical DPS will get extra turns for the party whenever it crits, which is why AoE w/ acc is recommended to raise the chances of getting a single crit.
- Phys Null/Evasion: Treat as a DPS. If Phys Null/Repel/Drain, it will stop the Hanuman/Orochi from using their AoE phys which hurts. If Phys Evasion, it'll lose them turns.
- Healer: Must have Mediarama, other slot is for Diarama + Resists. Diarama is used as if you run any Phys Null/Repel/Drain, the enemies will regular attack a target, and the auto AI will heal that targeted ally up.
As for brands:
- Speedster - Divine + Ward/Speed (Speed, HP, Phys Evasion)
- Magic DPS - Divine + Ward (MATK, HP, Speed, Phys Evasion)
- Phys DPS - War + Ward (PATK, ACC)
- Healer - Divine + Ward (Recovery, HP, MATK, Speed, Phys Evasion)
Demons:
- Fenrir: Speedster for getting your party's battle speed up to the required amount. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
- Pazuzu: Nulls Force/Dark/Light and heals. The force null loses turns for Hanuman when it uses Mazanma, and Light/Dark Null works wonders against Metatron after it blasts through the first Makarakarn.
- Feng Huang: A speedier option than Pazuzu as a healer without any relevant Nulls and low HP. However, it can have way higher evasion + crit resistance which helps if you have trouble with the first two waves.
- Pallas Athena: A good Physical DPS that comes with Mana Aid. Basically, a "budget" Yoshitsune.
- Ose: Phys Null and Hades Blast.
- Rangda: Phys Repel and Mudodyne
Videos of clears:
- https://www.youtube.com/watch?v=VQ3wDGy3D6Y
- https://www.youtube.com/watch?v=QE5jSks1doQ
- https://www.youtube.com/watch?v=7g-k_cEEPmk
- https://www.youtube.com/watch?v=5TwQRxbO-g4
- https://www.youtube.com/watch?v=xsw_ybXpsl8
Additional discussion:
Example Parties
Speedster + Debuffer | Magic Attacker (Dark) | Phys Null | Healer |
---|---|---|---|
Fenrir | Beelzebub | Ose | Feng Huang |
Makarakarn | Dark Boost | Oni-Kagura | Resist Ice |
Tarunda | Samrecarm | Bloody Glee | Diarama |
Speedster + Debuffer | Phys Attacker | Phys Repel | Healer |
---|---|---|---|
Fenrir | Pallas Athena | Rangda | Pazuzu |
Makarakarn | Hades Blast | Resist Elec | Resist Ice |
Tarunda | Phys Boost | Mudo | Diarama |
- Battle Speed needs to be 18,700+. If you cannot hit the battle speed, use a Purple Beelzebub for initial Makara Shift. Transfer Diarama for Beelzebub, and Mamudo + Diarama for Prometheus.
- Templar Dragon helps a lot until you can get to a stable point with farming.
- If you have excess skill points and free slots, transfer Samrecarm.
Strategy (Manual Play)
- 1st wave - Kill order is Hanuman > Orochi > Horus. Hanuman will start off the fight always with Vorpal Blade (unless you have two nulls/repels/drains), and will start using it if the only one alive. Horus will just spam Diarama for 450, it's not a lot.
- 2nd wave - If you have Makarakarn or an Elec Null/Drain/Repel, Titania will use Makajamaon. You can exploit that if playing manual - kill order should be Titania > Orochi > Horus.
- 3rd wave - Metatron is really easy compared to the waves before, just outlast it.
Metatron (Stage 11)
Wave 1
Zhong Kui | Horus | Pazuzu
|
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|
Resistances | |||||||
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Zhong Kui | - | Rs | - | Rs | Rs | Rs | Rs |
Horus | Rs | Rs | - | Rs | - | Rp | Wk |
Pazuzu | - | Rs | Wk | - | Nu | Dr | Nu |
Battle Speed | 17,500 |
Wave 2
Horus | Pazuzu | Long
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---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Horus | Rs | Rs | - | Rs | - | Rp | Wk |
Pazuzu | - | Rs | Wk | - | Nu | Dr | Nu |
Long | - | - | Rs | Wk | Nu | - | Rp |
Battle Speed | 19,833 |
Wave 3
Metatron
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Resistances | |||||||
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Metatron | Rs | Rs | Rs | Rs | Rs | Nu | - |
Battle Speed | 17,400 |
Auto Party
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Kartikeya casts Offensive Cry each wave. Skanda provides critical %, and is a suitable replacement for Hell Biker's Red Zone if your demons have enough critical % of their own. Siegfried is not necessary, and any physical attacker will work just fine in his slot.
It's likely that Metatron will be killed T1 if crits land consistently. If he's not killed T1, Asura can tank 2-3 casts of Fire of Sinai before dying, at which point a single Hassou Tobi! from Yoshitsune should be more than enough to finish him off.
Use Eileen for 1 extra attack from Hassou Tobi! and Ashura, or Kangaroo Boxer for his cumulative damage buff.
Clear time ranges from 40-50 seconds.
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Abaddon A's unique skill cancels Metatron's Auto-Luster Candy and then inflicts Debilitate, making the boss fight much easier. Muscle Punch seems to be the best way to get a decent damage output from a demon with otherwise generally weak stats. The rest is a standard Hell Gongen team; panels on Yoshitsune and Zaou-Gongen are nice but should not be necessary.
Metatron (Stage 12)
Wave 1
Zhong Kui | Horus | Pazuzu
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Zhong Kui | - | Rs | - | Rs | Rs | Rs | Rs |
Horus | Rs | Rs | - | Rs | - | Rp | Wk |
Pazuzu | - | Rs | Wk | - | Nu | Dr | Nu |
Battle Speed | 17,500 |
Wave 2
Horus | Pazuzu | Long
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---|---|---|
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Resistances | |||||||
---|---|---|---|---|---|---|---|
Horus | Rs | Rs | - | Rs | - | Rp | Wk |
Pazuzu | - | Rs | Wk | - | Nu | Dr | Nu |
Long | - | - | Rs | Wk | Nu | - | Rp |
Battle Speed | 19,833 |
Wave 3
Metatron
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Resistances | |||||||
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Metatron | Rs | Rs | Rs | Rs | Rs | Nu | - |
Battle Speed | 18,000 |
Example Party
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- Fast, consistent clears requires a good support demon, like another paneled Yoshitsune
- Must hit the BS=19833
- Asura's job is to remove Metatron's LC, deal damage, and tank Fire of Sinai. That's the reason why you want to have him on Life/Shield brands. P2 helps out immensely
- If you have no Auto-Rebellion you can use the Savage Glee and Epitome of Carnage combo, and hope Zaou-Gongen crits in the 1st or 2nd wave
- Yoshitsune is the real damage dealer, so give him some good PATK brands
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- The idea behind this team is to be able to outheal Metatron's damage, even if he uses Fire of Sinai four times, so that you can reliably clear even without a support demon.
- Archetypes don't matter, although red and yellow are both useful on Lakshmi A, with red's Deathtouch triggering Diwali, and yellow's Defensive Cry giving buff control to make Asura even tankier.
- Jeanne d'Arc should have Diarama or some other healing spell, so that she can still heal after using Orleans Prayer 3 turns in a row.
- Lakshmi A needs Resist Force to avoid dying to Long's Mazandyne.
- This team clears extremely slowly (up to 10 minutes per clear, with no support demon), which is actually somewhat beneficial: if you use all of your Aura Gate/duel stamina, you can leave it on auto and use more regular stamina than you started with.
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- Will also require a good support demon
- Kartikeya is only here to hit the BS limit; if you can hit it with Masakado A use him
- Zaou-Gongen for the crit passing, Yoshitsune for damage dealing
- Abaddon A removes LC, and debilitates Metatron.
- He will LC our team on our turn to make sure we can tank Fire of Sinai more than 1-2 turns.
- Instead of Muscle Punch and Guard brands you can also run a damage boost/phys AOE, and run Divine brands
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- The idea behind this team is to have both damage and survivability.
- Minimum Battle Speed is 18000 to outspeed Metatron. Getting outsped the 2nd wave is fine.
- Barong provides Luster Candy with Barong Dance, healing and Speedster.
- Zaou-Gongen for the infinite crit spam with Panel 3.
- Auto-Rebellion/Phys Pierce (weak) is nice but not necessary since none of the demons NDR phys.
- Alternatives include Savage Glee/Bloody Glee.
- Yoshitsune is the main damage dealer.
- Orcus serves two purposes. Not only does he decrease the AOE damage from Metatron because of Hell's Gate but he also debuffs with War Cry.
- Buff control is very important since without it you will die.
- Ideally you want orcus to War Cry the first turn against the boss to reduce his attack.
- Samrecarm is for insurance. You might need it.
- Some notes on the AI:
- If Barong doesn't have enough MP for Barong Dance and Orcus is yellow, he'll use Nocturne instead of war cry. It's not the best but hopefully you can survive anyway.
Metatron(Stage 13)
Wave 1
Ongyo-Ki | Pallas Athena | Yurlungur
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Resistances | |||||||
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Ongyo-Ki | Rs | - | Rs | - | Rs | Nu | - |
Pallas Athena | Rs | - | - | - | Rs | Nu | Nu |
Yurlungur | - | Nu | Nu | Rs | - | - | Nu |
Battle Speed | 18,733 |
Wave 2
Pallas Athena | Yurlungur | Anzu
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Resistances | |||||||
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Pallas Athena | - | - | - | - | - | - | - |
Yurlungur | Rs | Nu | Nu | Rs | Rs | Nu | Nu |
Anzu | - | - | - | Nu | Wk | - | - |
Battle Speed | 19,766 |
Wave 3
Metatron
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Resistances | |||||||
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Metatron | Rs | Rs | Rs | Rs | Rs | Nu | - |
Battle Speed | 18,400 |