Difference between revisions of "Hell's Park Underside"
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− | Before challenging a stage, its difficulty level can be selected. Higher difficulties will increase enemy | + | '''Hell's Park Underside''' is a mode where you fight bosses that have customizable difficulty levels. |
+ | |||
+ | __TOC__ | ||
+ | |||
+ | ==Overview== | ||
+ | Hell's Park Underside re-uses the area names of the original [[Hell's Park]], but it has only 1 boss fight (consisting of 4 enemies) per area. Each boss can have their difficulty level customized, starting at level 1 and going up to an unknown maximum. | ||
+ | |||
+ | Clearing a stage for the first time grants gold and silver Friendship Badges, which can be exchanged for rewards. These first-clear rewards are reset every month. | ||
+ | |||
+ | ==Difficulty levels== | ||
+ | Before challenging a stage, its difficulty level can be selected. Higher difficulties will increase enemy stats, add skills to the enemy, and add team-building restrictions. | ||
+ | * Enemies start with 3 skills. They gain their 4th at level 3, their 5th at level 6, and their 6th at level 9. | ||
+ | * After level 9, the only thing that changes is stats. | ||
When a stage is cleared, the player receives the reward for that level, as well as the rewards for all levels below it. These rewards reset monthly. | When a stage is cleared, the player receives the reward for that level, as well as the rewards for all levels below it. These rewards reset monthly. | ||
Initially, only 10 difficulty levels are available for each stage. Clearing level 10 on a stage unlocks levels 11-20 for that stage, clearing level 20 unlocks levels 21-30, and so on. | Initially, only 10 difficulty levels are available for each stage. Clearing level 10 on a stage unlocks levels 11-20 for that stage, clearing level 20 unlocks levels 21-30, and so on. | ||
+ | * The maximum possible level isn't currently known, but someone has reached level 240. It's probably safe to assume that the levels are effectively infinite. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! Level || Gold || Silver | + | ! Level || [[File:Icon Friendship Badge Gold.png|32px|link=]] Gold || [[File:Icon Friendship Badge Silver.png|32px|link=]] Silver |
|- | |- | ||
− | | 1 || | + | | 1 || 50 || 10 |
|- | |- | ||
− | | 2 || | + | | 2 || 50 || 10 |
|- | |- | ||
− | | 3 || | + | | 3 || 50 || 100 |
|- | |- | ||
− | | 4 || | + | | 4 || 20 || 100 |
|- | |- | ||
− | | 5 || | + | | 5 || 20 || 100 |
|- | |- | ||
− | | 6 || | + | | 6 || 10 || 200 |
|- | |- | ||
− | | 7 || | + | | 7 || 10 || 200 |
|- | |- | ||
− | | 8 || | + | | 8 || 10 || 200 |
|- | |- | ||
| 9 || 5 || 300 | | 9 || 5 || 300 | ||
|- | |- | ||
| 10 || 5 || 300 | | 10 || 5 || 300 | ||
+ | |} | ||
+ | |||
+ | After the first 10 levels, each level no longer gives gold badges. Instead, each level gives a standardized amount of silver badges, depending on the level range. | ||
+ | {| class="wikitable sortable" | ||
+ | ! Level || [[File:Icon Friendship Badge Silver.png|32px|link=]] Silver per level | ||
|- | |- | ||
− | | 11 | + | | 11-20 || 100 |
|- | |- | ||
− | | | + | | 21-30 || 30 |
|- | |- | ||
− | | | + | | 31-40 || |
|- | |- | ||
− | | | + | | 41-50 || |
|- | |- | ||
− | | | + | | 100-110 || 3 |
+ | |} | ||
+ | |||
+ | == Rules == | ||
+ | All battles in Hell's Park Underside have a general set of restrictions in place: | ||
+ | * You cannot pierce attributes (for example, Fire Pierce effects will not work). Enemies can still pierce, though! | ||
+ | * {{EffectIcon|Attribute affinity down|name=1}} does not work. | ||
+ | * [[Anti-pierce]] effects do not work. | ||
+ | * Effects that increase your [[Press Turn]]s or decrease the enemy's Press Turns do not work. | ||
+ | * Effects that prevent spending a Press Turn (such as [[Chief God's Rage]]) do not work. | ||
+ | * Remnants and Critical Hits will not use half a Press Turn (however, if an attack with those qualities also hits a weakness, then you ''do'' use half a Press Turn). | ||
+ | * [[Damage reduction]] and [[reverse damage reduction]] do not work. | ||
+ | * Dx2 Skills (from [[Liberators]]) do not work. | ||
+ | |||
+ | Additionally, each area will impose their own restrictions on the demons you can bring, depending on the difficulty level selected. | ||
+ | |||
+ | However, '''you are allowed to use items for reviving, healing, etc!''' | ||
+ | |||
+ | You are also allowed to use your [[Devil Connector]]. | ||
+ | |||
+ | == Special Skills == | ||
+ | Some skills have special effects that only activate in Hell's Park Underside. Some of these skills are further restricted to only a specific area of HPU, and/or are exclusive to certain demons. | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! Type || Name || Specific area? || Exclusive? || Notes | ||
|- | |- | ||
− | | | + | | {{ElementIcon|Passive|name=1}} || [[Pixie Underside]] || - || {{DemonIcon|Pixie|size=32px}} || Available through [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges. |
|- | |- | ||
− | | | + | | {{ElementIcon|Passive|name=1}} || [[Illuyanka Underside]] || Grave Area only || {{DemonIcon|Illuyanka|size=32px}} || A Red {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Illuyanka|size=32px}} with this skill was distributed on Jan 20, 2025. |
|- | |- | ||
− | | | + | | {{ElementIcon|Passive|name=1}} || [[Fortunate park visitor]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges) |
|- | |- | ||
− | | | + | | {{ElementIcon|Fire|name=1}} || [[Trisagion Underside]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges) |
|- | |- | ||
− | | | + | | {{ElementIcon|Ice|name=1}} || [[Ice Age Underside]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges) |
|- | |- | ||
− | | | + | | {{ElementIcon|Phys|name=1}} || [[Struggle Slash Underside]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges) |
|- | |- | ||
− | | | + | | {{ElementIcon|Fire|name=1}} || [[Fire Slash Underside]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges) |
|- | |- | ||
− | | | + | | {{ElementIcon|Ice|name=1}} || [[Ice Slash Underside]] || - || - || Rare drop from Hell Genome Cube (costs [[File:Icon Friendship Badge Silver.png|32px|link=]] silver badges) |
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | == Rewards == | |
− | + | === Friendship Badge shop === | |
− | + | ==== Gold badges ==== | |
− | == Friendship Badge shop == | ||
− | |||
− | ===Gold badges=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! Exchange Lineup || Gold badge cost || Cap | + | ! Exchange Lineup || [[File:Icon Friendship Badge Gold.png|32px|link=]] Gold badge cost || Cap |
|- | |- | ||
| {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Lost Name|size=32px}} || 600 || 1 | | {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Lost Name|size=32px}} || 600 || 1 | ||
Line 97: | Line 122: | ||
** Gold badge income is currently 690 per month, assuming you clear level 10 of each area. | ** Gold badge income is currently 690 per month, assuming you clear level 10 of each area. | ||
− | ===Silver badges=== | + | ==== Silver badges ==== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! Exchange Lineup || | + | ! Exchange Lineup || [[File:Icon Friendship Badge Silver.png|32px|link=]] Silver badge cost || Cap |
|- | |- | ||
| Hell Genome Cube × 1 || 1,000 || No Cap | | Hell Genome Cube × 1 || 1,000 || No Cap | ||
Line 151: | Line 176: | ||
|} | |} | ||
− | == | + | ==Guide== |
− | A | + | ===Spike Hell Area ({{DemonIcon|Heimdall|size=32px}})=== |
+ | <div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | ||
+ | |||
+ | {{EnemyParty|d1=Mandrake|d2=Heimdall|d3=King Frost|d4=Mandrake|i1=HPUSpikeMandrake|i2=HPUSpikeHeimdall|i3=HPUSpikeKing Frost|i4=HPUSpikeMandrake | ||
+ | |fire1=Wk|ice1=Wk|dark1=Nu | ||
+ | |fire2=Wk|ice2=Nu|force2=Dr|light2=Nu|dark2=Rs | ||
+ | |fire3=Wk|ice3=Nu|light3=Rs | ||
+ | |fire4=Wk|ice4=Wk|dark4=Nu | ||
+ | |speed=10,000 | ||
+ | }} | ||
+ | |||
+ | Skills on multiple demons: | ||
+ | |||
+ | [[File:Hell Recovery.png|300px]] | ||
+ | [[File:Hell Ultra Booster.png|300px]] | ||
+ | |||
+ | Skills on {{DemonIcon|Mandrake|size=32px}}s only: | ||
+ | |||
+ | [[File:Dark Pierce Weak Underside.png|300px]] | ||
+ | [[File:Hellsent Dark.png|300px]] | ||
+ | |||
+ | Skills on {{DemonIcon|Heimdall|size=32px}} only: | ||
+ | |||
+ | [[File:Stout Horn Underside.png|300px]] | ||
+ | [[File:Hell Eater.png|300px]] | ||
+ | [[File:Hell Mega Booster.png|300px]] | ||
+ | [[File:Hellbound Phys.png|300px]] | ||
+ | |||
+ | Skills on {{DemonIcon|King Frost|size=32px}} only: | ||
+ | |||
+ | [[File:Ice Pierce Weak Underside.png|300px]] | ||
+ | [[File:Cold World Underside.png|300px]] | ||
+ | [[File:Hellsent Ice.png|300px]] | ||
+ | |||
+ | Team restrictions: | ||
+ | {| class="wikitable sortable" | ||
+ | ! Difficulty !! Restriction | ||
+ | |- | ||
+ | | Lv 3-5 || 3 or more demons must be [[Fusible Demons|fusible]]*. | ||
+ | |- | ||
+ | | Lv 6-8 || 4 or more demons must be fusible. | ||
+ | |- | ||
+ | | Lv 9+ || All 5 demons must be fusible. | ||
+ | |- | ||
+ | | Lv 6+ || 1 or more demons must be grade 79 or lower. | ||
+ | |- | ||
+ | | Lv 9+ || 1 or more demons must be {{ArchIcon|arch=Clear|name=1|size=15px}}. | ||
+ | |} | ||
+ | |||
+ | Notes regarding fusibles: | ||
+ | * Multi-fusions count. | ||
+ | ** {{DemonIcon|Beelzebub☆|size=32px}} counts, despite needing a gacha-exclusive material to make him. | ||
+ | ** {{DemonIcon|Masakado A|size=32px}} counts, but the other [[Fusible Demons#Limited-Time Multi-fusions|limited-time multi-fusions]] do not count. | ||
+ | * {{DemonIcon|Pixie|size=32px}} and {{DemonIcon|Slime|size=32px}} count, even though you cannot fuse them. | ||
+ | |||
+ | ====Explanation==== | ||
+ | * For level 10, you need to run a team of all fusibles, with a focus on {{ElementIcon|Fire|name=1}} damage. One of your demons must also be {{ArchIcon|arch=Clear|name=1|size=15px}}, and one must be grade 79 or lower (meaning 4★ or lower base rarity). | ||
+ | * '''Hellbound: Phys''' will apply 5 stacks of {{EffectIcon|Spirit Chains of Suppression|name=1}} to you. | ||
+ | ** At time of writing there is no way to remove this, you will just have to deal with it. | ||
+ | * '''Hell Eater''' drains your MP whenever your turn starts, and King Frost will drain your MP with '''Cold World Underside''' when he attacks. When Heimdall falls below 50% HP, his '''Stout Horn Underside''' will also start draining your MP. | ||
+ | * If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Heimdall will do one too, if he isn't dead by his third turn. | ||
+ | |||
+ | '''General strategy:''' | ||
+ | * Bring {{DemonIcon|Huang Long|size=32px}} for [[Five Elements]] to stop Heimdall from using his {{ElementIcon|Almighty|name=1}} unique (instead, he will resort to standard attacks). If possible, have Huang Long at panel 4 for his magic damage aura (+20% magic dealt and -20% magic received for the party while under {{EffectIcon|Repel Almighty Magic|name=1}}). | ||
+ | * Combined with the above, bring demons with innate Null/Repel/Drain Phys, or a [[Null Phys]] genome transferred. Heimdall doesn't have Phys Pierce, so as long as Repel Almighty Magic is active, he will be unable to attack anyone that blocks Phys. This applies to both his standard attacks and his enrage AoE, which are both Phys. | ||
+ | * {{DemonIcon|Cybele|size=32px}} is a good pick to fill the {{ArchIcon|arch=Clear|name=1|size=15px}} requirement, as she does good damage and has a fire damage aura. | ||
+ | * For the 4★ slot, {{DemonIcon|Prometheus|size=32px}} offers damage, while {{DemonIcon|Girimekhala|size=32px}} has innate Repel Phys. | ||
+ | * Fill remaining slots with whatever Fire attackers you have. | ||
+ | * Kill King Frost first, so he doesn't hit your weaknesses and eat all your MP. | ||
+ | |||
+ | </div> | ||
+ | |||
+ | ===Kawara Area ({{DemonIcon|Hresvelgr|size=32px}})=== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | ||
+ | |||
+ | {{EnemyParty|d1=Feng Huang|d2=Hresvelgr|d3=Tsukuyomi|d4=Feng Huang|i1=HPUKawaraFeng Huang L|i2=HPUKawaraHresvelgr|i3=HPUKawaraTsukuyomi|i4=HPUKawaraFeng Huang R | ||
+ | |phys1=Wk|fire1=Nu|ice1=Wk | ||
+ | |phys2=Wk|fire2=Wk|ice2=Dr|force2=Nu | ||
+ | |phys3=Wk|fire3=Nu|ice3=Nu|elec3=Rs|force3=Rs | ||
+ | |phys4=Wk|fire4=Nu|ice4=Wk | ||
+ | |speed=10,000 | ||
+ | }} | ||
+ | |||
+ | Skills on multiple demons: | ||
+ | |||
+ | [[File:Hell Recovery.png|300px]] | ||
+ | [[File:Hell Ultra Booster.png|300px]] | ||
+ | |||
+ | Skills on {{DemonIcon|Feng Huang|size=32px}}s only: | ||
+ | |||
+ | [[File:Fire Pierce Weak Underside.png|300px]] | ||
+ | [[File:Hellsent Fire.png|300px]] | ||
+ | |||
+ | Skills on {{DemonIcon|Hresvelgr|size=32px}} only: | ||
+ | |||
+ | [[File:Ice Pierce Weak Underside.png|300px]] | ||
+ | [[File:North Wind Underside.png|300px]] | ||
+ | [[File:Hell Mega Booster.png|300px]] | ||
+ | [[File:Hellbound Ice.png|300px]] | ||
+ | |||
+ | Skills on {{DemonIcon|Tsukuyomi|size=32px}} only: | ||
+ | |||
+ | [[File:Force Pierce Weak Underside.png|300px]] | ||
+ | [[File:Fast Tetraka Underside.png|300px]] | ||
+ | [[File:Hellsent Force.png|300px]] | ||
+ | |||
+ | Team restrictions: | ||
+ | {| class="wikitable sortable" | ||
+ | ! Difficulty !! Restriction | ||
+ | |- | ||
+ | | Lv 3-5 || All 5 demons must be of the races Genma, Kishin, Night, Drake, or Tyrant. | ||
+ | |- | ||
+ | | Lv 6-8 || All 5 demons must be of the races Genma, Kishin, Night, or Drake. | ||
+ | |- | ||
+ | | Lv 9+ || All 5 demons must be of the races Genma, Kishin, or Night. | ||
+ | |} | ||
+ | |||
+ | ====Explanation==== | ||
+ | * The enemy will start the battle by casting {{EffectIcon|Repel Physical|name=1}}. Tsukuyomi will cast it again when the enemy turn starts, and Hresvelgr will cast it if anyone on your team dies. | ||
+ | * '''Hellbound: Ice''' will apply 5 stacks of {{EffectIcon|Spirit Chains of Suppression|name=1}} to you. | ||
+ | * If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Hresvelgr will do one too, if he isn't dead by his third turn. | ||
+ | |||
+ | '''General strategy:''' | ||
+ | * Transfer [[Tetra Break]] to your fastest unit, and have them cast it when the fight starts to remove the enemy's shield. | ||
+ | * After the shield is down, spam Phys attacks to hit the enemy's weaknesses. Try to ensure Tsukuyomi dies quickly, so he can't re-cast the shield. | ||
+ | </div> | ||
+ | |||
+ | ===Grave Area ({{DemonIcon|Mithras|size=32px}})=== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | ||
+ | |||
+ | {{EnemyParty|d1=Shiki-Ouji|d2=Mithras|d3=Cybele|d4=Shiki-Ouji|i1=HPUGraveShiki-Ouji L|i2=HPUGraveMithras|i3=HPUGraveCybele|i4=HPUGraveShiki-Ouji R | ||
+ | |phys1=Nu|fire1=Wk|ice1=Wk|light1=Rs|dark1=Rs | ||
+ | |fire2=Dr|ice2=Wk|light2=Nu | ||
+ | |fire3=Dr|ice3=Wk|force3=Rs|light3=Nu|dark3=Rs | ||
+ | |phys4=Nu|fire4=Wk|ice4=Wk|light4=Rs|dark4=Rs | ||
+ | |speed=10,000 | ||
+ | }} | ||
+ | |||
+ | Skills on multiple demons: | ||
+ | |||
+ | [[File:Hell Recovery.png|300px]] | ||
+ | [[File:Hell Ultra Booster.png|300px]] | ||
+ | |||
+ | Skills on {{DemonIcon|Shiki-Ouji|size=32px}}s only: | ||
+ | |||
+ | [[File:Light Pierce Weak Underside.png|300px]] | ||
+ | [[File:Hell Booster.png|300px]] | ||
+ | [[File:Hellsent Light.png|300px]] | ||
+ | |||
+ | Skills on {{DemonIcon|Mithras|size=32px}} only: | ||
+ | |||
+ | [[File:Fire Pierce Weak Underside.png|300px]] | ||
+ | [[File:Covenant Bless Underside.png|300px]] | ||
+ | [[File:Hell Mega Booster.png|300px]] | ||
+ | [[File:Hellbound Fire.png|300px]] | ||
+ | |||
+ | Skills on {{DemonIcon|Cybele|size=32px}} only: | ||
+ | |||
+ | [[File:Fire Pierce Weak Underside.png|300px]] | ||
+ | [[File:Magna Mater Underside.png|300px]] | ||
+ | [[File:Mediarama plus.png|300px]] | ||
+ | [[File:Hellsent Fire.png|300px]] | ||
+ | |||
+ | '''Team restrictions:''' | ||
+ | {| class="wikitable sortable" | ||
+ | ! Difficulty !! Restriction | ||
+ | |- | ||
+ | | Lv 3-5 || 3 or more demons must be grade 83 or lower. | ||
+ | |- | ||
+ | | Lv 6-8 || 4 or more demons must be grade 83 or lower. | ||
+ | |- | ||
+ | | Lv 9+ || All 5 demons must be grade 83 or lower. | ||
+ | |- | ||
+ | | Lv 6-8 || 1 or more demons must be grade 79 or lower. | ||
+ | |- | ||
+ | | Lv 9+ || 2 or more demons must be grade 79 or lower. | ||
+ | |- | ||
+ | | Lv 9+ || 1 or more demons must be grade 59 or lower. | ||
+ | |} | ||
+ | |||
+ | ====Explanation==== | ||
+ | * '''Hellbound: Fire''' will apply 5 stacks of {{EffectIcon|Spirit Chains of Suppression|name=1}} to you. | ||
+ | * If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Mithras will do one too, if he isn't dead by his third turn. | ||
+ | * Mithras will follow up with '''Covenant Bless Underside''' whenever he, his allies, or you use a Fire/Light attack. The hit doesnt hurt, but it does heal Mithras and his party, which can prolong the fight. Cybele and the Shiki-Ouji on the right also have healing spells. | ||
+ | |||
+ | '''General strategy:''' | ||
+ | * Bring as many {{ElementIcon|Ice|name=1}} attackers as possible, and kill the adds first so they can't heal Mithras. | ||
+ | * If you have an {{DemonIcon|Illuyanka|size=32px}} with the skill [[Illuyanka Underside]], bring that, as it trivializes this fight. | ||
+ | </div> | ||
+ | |||
+ | {{Template:Quest Areas navbox}} |
Latest revision as of 03:36, 21 January 2025
Hell's Park Underside is a mode where you fight bosses that have customizable difficulty levels.
Contents
Overview
Hell's Park Underside re-uses the area names of the original Hell's Park, but it has only 1 boss fight (consisting of 4 enemies) per area. Each boss can have their difficulty level customized, starting at level 1 and going up to an unknown maximum.
Clearing a stage for the first time grants gold and silver Friendship Badges, which can be exchanged for rewards. These first-clear rewards are reset every month.
Difficulty levels
Before challenging a stage, its difficulty level can be selected. Higher difficulties will increase enemy stats, add skills to the enemy, and add team-building restrictions.
- Enemies start with 3 skills. They gain their 4th at level 3, their 5th at level 6, and their 6th at level 9.
- After level 9, the only thing that changes is stats.
When a stage is cleared, the player receives the reward for that level, as well as the rewards for all levels below it. These rewards reset monthly.
Initially, only 10 difficulty levels are available for each stage. Clearing level 10 on a stage unlocks levels 11-20 for that stage, clearing level 20 unlocks levels 21-30, and so on.
- The maximum possible level isn't currently known, but someone has reached level 240. It's probably safe to assume that the levels are effectively infinite.
Level | Gold | Silver |
---|---|---|
1 | 50 | 10 |
2 | 50 | 10 |
3 | 50 | 100 |
4 | 20 | 100 |
5 | 20 | 100 |
6 | 10 | 200 |
7 | 10 | 200 |
8 | 10 | 200 |
9 | 5 | 300 |
10 | 5 | 300 |
After the first 10 levels, each level no longer gives gold badges. Instead, each level gives a standardized amount of silver badges, depending on the level range.
Level | Silver per level |
---|---|
11-20 | 100 |
21-30 | 30 |
31-40 | |
41-50 | |
100-110 | 3 |
Rules
All battles in Hell's Park Underside have a general set of restrictions in place:
- You cannot pierce attributes (for example, Fire Pierce effects will not work). Enemies can still pierce, though!
- Attribute affinity down does not work.
- Anti-pierce effects do not work.
- Effects that increase your Press Turns or decrease the enemy's Press Turns do not work.
- Effects that prevent spending a Press Turn (such as Chief God's Rage) do not work.
- Remnants and Critical Hits will not use half a Press Turn (however, if an attack with those qualities also hits a weakness, then you do use half a Press Turn).
- Damage reduction and reverse damage reduction do not work.
- Dx2 Skills (from Liberators) do not work.
Additionally, each area will impose their own restrictions on the demons you can bring, depending on the difficulty level selected.
However, you are allowed to use items for reviving, healing, etc!
You are also allowed to use your Devil Connector.
Special Skills
Some skills have special effects that only activate in Hell's Park Underside. Some of these skills are further restricted to only a specific area of HPU, and/or are exclusive to certain demons.
Type | Name | Specific area? | Exclusive? | Notes |
---|---|---|---|---|
Passive | Pixie Underside | - | Pixie | Available through silver badges. |
Passive | Illuyanka Underside | Grave Area only | Illuyanka | A Red Illuyanka with this skill was distributed on Jan 20, 2025. |
Passive | Fortunate park visitor | - | - | Rare drop from Hell Genome Cube (costs silver badges) |
Fire | Trisagion Underside | - | - | Rare drop from Hell Genome Cube (costs silver badges) |
Ice | Ice Age Underside | - | - | Rare drop from Hell Genome Cube (costs silver badges) |
Phys | Struggle Slash Underside | - | - | Rare drop from Hell Genome Cube (costs silver badges) |
Fire | Fire Slash Underside | - | - | Rare drop from Hell Genome Cube (costs silver badges) |
Ice | Ice Slash Underside | - | - | Rare drop from Hell Genome Cube (costs silver badges) |
Rewards
Friendship Badge shop
Gold badges
Exchange Lineup | Gold badge cost | Cap |
---|---|---|
Lost Name | 600 | 1 |
Lost Name Spirit × 10 (1st set) | 100 | 10 |
Lost Name Spirit × 10 (2nd set) | 150 | 20 |
Lost Name Spirit × 10 (3rd set) | 200 | 30 |
Transcend Stone for Lost Name × 1 (1st set) | 100 | 94 |
Transcend Stone for Lost Name × 1 (2nd set) | 200 | 88 |
Notes:
- Initially only Lost Name is available, but after buying him, the spirit and transcend options are unlocked.
- Each set of spirits is unlocked after the previous set is exhausted. The same concept applies to the transcend stones.
- Panel 1 costs 1,000 badges, Panel 2 costs 3,000 badges, and Panel 3 costs 6,000 badges, totaling 10,000 badges to get all 3 panels.
- Gold badge income is currently 690 per month, assuming you clear level 10 of each area.
Silver badges
Exchange Lineup | Silver badge cost | Cap |
---|---|---|
Hell Genome Cube × 1 | 1,000 | No Cap |
Pixie Underside Genome | 3,000 | 1 |
Sword of Kusanagi 5★ | 100 | 20 / Month |
Yata Mirror 5★ | 500 | 5 / Month |
Yasaka Magatama 5★ | 200 | 5 / Month |
Kasane Magatama | 3,000 | 2 / Month |
Aether Crystal | 1,000 | 1 / Month |
Skip Ticket (Sin) x20 | 3,000 | 1 / Month |
Essence of Sin x160 | 2,000 | 2 / Month |
Mitama Extract St x10 | 300 | 5 / Month |
Mitama Extract Ma x10 | 300 | 5 / Month |
Mitama Extract Vi x10 | 300 | 5 / Month |
Mitama Extract Ag x10 | 300 | 5 / Month |
Mitama Extract Lu x10 | 300 | 5 / Month |
Blank Genome | 1,500 | 2 / Month |
6★ Brand Cube | 500 | 10 / Month |
The Hell Genome Cube gives a random skill genome from a very large pool. A few of the skills are rare and exclusive:
Genome | Notes |
---|---|
Fortunate park visitor | Rare, exclusive |
Trisagion Underside | Rare, exclusive |
Ice Age Underside | Rare, exclusive |
Struggle Slash Underside | Rare, exclusive |
Fire Slash Underside | Rare, exclusive |
Ice Slash Underside | Rare, exclusive |
Guide
Spike Hell Area ( Heimdall)
Mandrake | Heimdall | King Frost | Mandrake |
---|---|---|---|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Mandrake | - | Wk | Wk | - | - | - | Nu |
Heimdall | - | Wk | Nu | - | Dr | Nu | Rs |
King Frost | - | Wk | Nu | - | - | Rs | - |
Mandrake | - | Wk | Wk | - | - | - | Nu |
Battle Speed | 10,000 |
Skills on multiple demons:
Skills on Mandrakes only:
Skills on Heimdall only:
Skills on King Frost only:
Team restrictions:
Difficulty | Restriction |
---|---|
Lv 3-5 | 3 or more demons must be fusible*. |
Lv 6-8 | 4 or more demons must be fusible. |
Lv 9+ | All 5 demons must be fusible. |
Lv 6+ | 1 or more demons must be grade 79 or lower. |
Lv 9+ | 1 or more demons must be Clear. |
Notes regarding fusibles:
- Multi-fusions count.
- Beelzebub☆ counts, despite needing a gacha-exclusive material to make him.
- Masakado A counts, but the other limited-time multi-fusions do not count.
- Pixie and Slime count, even though you cannot fuse them.
Explanation
- For level 10, you need to run a team of all fusibles, with a focus on Fire damage. One of your demons must also be Clear, and one must be grade 79 or lower (meaning 4★ or lower base rarity).
- Hellbound: Phys will apply 5 stacks of Spirit Chains of Suppression to you.
- At time of writing there is no way to remove this, you will just have to deal with it.
- Hell Eater drains your MP whenever your turn starts, and King Frost will drain your MP with Cold World Underside when he attacks. When Heimdall falls below 50% HP, his Stout Horn Underside will also start draining your MP.
- If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Heimdall will do one too, if he isn't dead by his third turn.
General strategy:
- Bring Huang Long for Five Elements to stop Heimdall from using his Almighty unique (instead, he will resort to standard attacks). If possible, have Huang Long at panel 4 for his magic damage aura (+20% magic dealt and -20% magic received for the party while under Repel Almighty Magic).
- Combined with the above, bring demons with innate Null/Repel/Drain Phys, or a Null Phys genome transferred. Heimdall doesn't have Phys Pierce, so as long as Repel Almighty Magic is active, he will be unable to attack anyone that blocks Phys. This applies to both his standard attacks and his enrage AoE, which are both Phys.
- Cybele is a good pick to fill the Clear requirement, as she does good damage and has a fire damage aura.
- For the 4★ slot, Prometheus offers damage, while Girimekhala has innate Repel Phys.
- Fill remaining slots with whatever Fire attackers you have.
- Kill King Frost first, so he doesn't hit your weaknesses and eat all your MP.
Kawara Area ( Hresvelgr)
Feng Huang | Hresvelgr | Tsukuyomi | Feng Huang |
---|---|---|---|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Feng Huang | Wk | Nu | Wk | - | - | - | - |
Hresvelgr | Wk | Wk | Dr | - | Nu | - | - |
Tsukuyomi | Wk | Nu | Nu | Rs | Rs | - | - |
Feng Huang | Wk | Nu | Wk | - | - | - | - |
Battle Speed | 10,000 |
Skills on multiple demons:
Skills on Feng Huangs only:
Skills on Hresvelgr only:
Skills on Tsukuyomi only:
Team restrictions:
Difficulty | Restriction |
---|---|
Lv 3-5 | All 5 demons must be of the races Genma, Kishin, Night, Drake, or Tyrant. |
Lv 6-8 | All 5 demons must be of the races Genma, Kishin, Night, or Drake. |
Lv 9+ | All 5 demons must be of the races Genma, Kishin, or Night. |
Explanation
- The enemy will start the battle by casting Repel Physical. Tsukuyomi will cast it again when the enemy turn starts, and Hresvelgr will cast it if anyone on your team dies.
- Hellbound: Ice will apply 5 stacks of Spirit Chains of Suppression to you.
- If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Hresvelgr will do one too, if he isn't dead by his third turn.
General strategy:
- Transfer Tetra Break to your fastest unit, and have them cast it when the fight starts to remove the enemy's shield.
- After the shield is down, spam Phys attacks to hit the enemy's weaknesses. Try to ensure Tsukuyomi dies quickly, so he can't re-cast the shield.
Grave Area ( Mithras)
Shiki-Ouji | Mithras | Cybele | Shiki-Ouji |
---|---|---|---|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Shiki-Ouji | Nu | Wk | Wk | - | - | Rs | Rs |
Mithras | - | Dr | Wk | - | - | Nu | - |
Cybele | - | Dr | Wk | - | Rs | Nu | Rs |
Shiki-Ouji | Nu | Wk | Wk | - | - | Rs | Rs |
Battle Speed | 10,000 |
Skills on multiple demons:
Skills on Shiki-Oujis only:
Skills on Mithras only:
Skills on Cybele only:
Team restrictions:
Difficulty | Restriction |
---|---|
Lv 3-5 | 3 or more demons must be grade 83 or lower. |
Lv 6-8 | 4 or more demons must be grade 83 or lower. |
Lv 9+ | All 5 demons must be grade 83 or lower. |
Lv 6-8 | 1 or more demons must be grade 79 or lower. |
Lv 9+ | 2 or more demons must be grade 79 or lower. |
Lv 9+ | 1 or more demons must be grade 59 or lower. |
Explanation
- Hellbound: Fire will apply 5 stacks of Spirit Chains of Suppression to you.
- If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Mithras will do one too, if he isn't dead by his third turn.
- Mithras will follow up with Covenant Bless Underside whenever he, his allies, or you use a Fire/Light attack. The hit doesnt hurt, but it does heal Mithras and his party, which can prolong the fight. Cybele and the Shiki-Ouji on the right also have healing spells.
General strategy:
- Bring as many Ice attackers as possible, and kill the adds first so they can't heal Mithras.
- If you have an Illuyanka with the skill Illuyanka Underside, bring that, as it trivializes this fight.
Quest Areas | |
---|---|
Permanent Content | Story • Dx2 Quests • Alter-World • Aura Gate (1, 2, SP) |
Farming Quests | Strange Signal • Brands of Sin • Wanted |
Recurring Events | Eclipse • Hell's Park (Underside) • Advent • Kiwami • Tokyo Abyss • Take Back Tokyo • Demon Alliance Invasion |
Competitive | Democalypse • D2 Duel • Battle Tower |