Difference between revisions of "Brands of Sin: Vanity"

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(32px|link= Quetzalcoatl (Stage 14): Loup Garou note)
(32px|link= Quetzalcoatl (Stage 14): more tips)
 
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* The enemies here can become extremely evasive. If you go first, they'll set up [[Bulwark]]s on themselves and {{EffectIcon|Gloom|name=1}} on you for the first 3 turns of each wave. Further, Matador will punish any misses by taking out 2 of your Press Turn icons and re-applying the Bulwarks.
 
* The enemies here can become extremely evasive. If you go first, they'll set up [[Bulwark]]s on themselves and {{EffectIcon|Gloom|name=1}} on you for the first 3 turns of each wave. Further, Matador will punish any misses by taking out 2 of your Press Turn icons and re-applying the Bulwarks.
 
** It's easier to intentionally use a slow team to avoid all of this.
 
** It's easier to intentionally use a slow team to avoid all of this.
** Alternatively, you can remove the Bulwarks with {{DemonIcon|Loup-Garou|size=32px}}.
+
** Alternatively, you can remove the Bulwarks with {{DemonIcon|Loup-Garou|size=32px}} by having an ally cast an {{ElementIcon|Elec|name=1}} attack. This ally should use magic to ensure it hits.
 
* Each wave will drain 9 of your MP on the first turn (doesn't matter who outspeeds who).
 
* Each wave will drain 9 of your MP on the first turn (doesn't matter who outspeeds who).
 +
** If using a slow team, this means you need a defensive support that can protect the team quickly, and without having access to MP. {{DemonIcon|Demeter|size=32px}}'s first-turn Bulwarks are helpful for this.
 +
** Bringing an MP battery unit can also help your DPS to start attacking.
 
* In the second wave, the sides are actually frail, but both also have an endure. Whenever they die, whether due to you or due to '''Last Resort+''', Quetz will revive them and attack you with '''Flame: Rebirth'''.
 
* In the second wave, the sides are actually frail, but both also have an endure. Whenever they die, whether due to you or due to '''Last Resort+''', Quetz will revive them and attack you with '''Flame: Rebirth'''.
 
** Bring some {{EffectIcon|Revive Ban|name=1}} to put a stop to them quickly.
 
** Bring some {{EffectIcon|Revive Ban|name=1}} to put a stop to them quickly.

Latest revision as of 18:47, 12 June 2024


Brands of Sin

Brands

Brand of Vanity

Jeanne d'Arc.jpg Jeanne d'Arc (Stage 1~5)

Barong.jpg Barong (Stage 6~9)

Quetzalcoatl.jpg Quetzalcoatl (Stage 10)

Wave 1

Sphinx Power Mermaid


Vanity-10-sphinx.jpg Vanity-10-power.jpg Vanity-10-mermaid.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Sphinx - Nu Wk - - Rp Wk
Power - - - Rs Wk Nu Wk
Mermaid - - Rs Wk Rs - -
Battle Speed 12,200

Wave 2

Sarasvati Sphinx Power


Vanity-10-sarasvati.jpg Vanity-10-sphinx.jpg Vanity-10-power.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Sarasvati - Wk Nu - - - Wk
Sphinx - Nu Wk - - Rp Wk
Power - - - Rs Wk Nu Wk
Battle Speed 13,200

Wave 3

Sarasvati Quetzalcoatl Sphinx


Vanity-10-sarasvati.jpg Vanity-10-quetzalcoatl.jpg Vanity-10-sphinx.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Sarasvati - Wk Nu - - - Wk
Quetzalcoatl Rs Rs - - Rs Rs Wk
Sphinx - Nu Wk - - Rp Wk
Battle Speed 16,533

Auto Party

Explanation

  • The demons here are all weak to Dark, hence the usage of demons that are Dark magic users. Enemies here tend to heal, and due to Sphinx's Tetra Shift, phys attackers aren't very reliable.
  • Garuda.jpg Garuda makes this a lot easier due to having Repel Fire and Null Force, both elements that Quetzalcoatl uses. If you don't have it, bringing at least one Null Fire demon (preferably one that can Dark DPS, like Red Red Tsukuyomi.jpg Tsukuyomi) and one Null Force demon is very useful.
  • Pazuzu.jpg Pazuzu is a lot tankier of an option than Feng Huang.jpg Feng Huang, and boasts multiple nulls to prevent Sphinx's Mahamaon / Quetzalcoatl's Mazandyne.
  • Other two slots are for Dark DPS.

Example Party

Fire Null + Dark DPS Healer Dark DPS Dark DPS
ArchRed.png Tsukuyomi.jpg Tsukuyomi ArchTeal.png Pazuzu.jpg Pazuzu ArchPurple.png Beelzebub.jpg Beelzebub ArchPurple.png Anubis.jpg Anubis
Mamudo Resist Ice Mudo Mudo
Resist Phys Diarama Dark Boost Mamudo

Dark DPS options include: Alice.jpg Alice, Anubis.jpg Anubis, Beelzebub.jpg Beelzebub, Rangda.jpg Rangda, Black Frost.jpg Black Frost, Kaiwan.jpg Kaiwan, Red Red Tsukuyomi.jpg Tsukuyomi

Healer alternative is Feng Huang.jpg Feng Huang or Asherah.jpg Asherah.

Teal Teal Jikokuten.jpg Jikokuten is also a possibility if you have lots of Fire/Wind Drain demons, to force Quetzalcoatl to lose more turns due to Suppress Stance: Drain, but remember that it's a physical attacker.

Divine + at least 1 Ward set for Sarasvati to use Silent Prayer. Red Tsukuyomi can use Life or Spell instead of Divine because Lunar Blessing causes its awakened Mudoon to only cost 3 MP.

Videos of clear:

Additional discussion:


Quetzalcoatl.jpg Quetzalcoatl (Stage 11)

Wave 1

Makami Matador Mermaid


V11Makami.jpg V11Matador.jpg V11Mermaid.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Makami - - - - - Rs Wk
Matador Rs - Wk - - Rs Rs
Mermaid - - Rs Wk Rs - -
Battle Speed 21,433

Wave 2

Makami Sphinx Mermaid


V11Makami.jpg V11Sphinx.jpg V11Mermaid.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Makami - - - - - Rs Wk
Sphinx - Nu Wk - - Rp Wk
Mermaid - - Rs Wk Rs - -
Battle Speed 16,933

Wave 3

Quetzalcoatl Matador White Rider


V11Quetz.jpg V11Matador.jpg V11WhiteRider.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Quetzalcoatl Rs Rs - - Rs Rs Wk
Matador Rs - Wk - - Rs Rs
White Rider - - - Dr Wk Rs Rs
Battle Speed 23,833

Auto Party

Tested by Ronfar; loses once every 15 or so fights, depending on support demon and luck with dodging God's Bow instant kills


Speed & Support Healer Speed & Support Dark DPS
ArchYellow.png Garuda.jpg Garuda ArchTeal.png Asherah.jpg Asherah ArchYellow.png Huang Long.jpg Huang Long ArchPurple.png Black Frost.jpg Black Frost
Bufula L Mamudodyne War Cry Dark Amp
Resist Ice Null Mute Speedster Resist Light
  • Garuda is set to Support AI so it will cast Fog Breath. Garuda cannot be hurt at all by Quetzalcoatl and Quick Mediara does run out of uses, so if you kill Matador and White Rider twice and Garuda is still alive, you are guaranteed to win eventually. Matador is weak to ice and White Rider is weak to Force, the two elements this Garuda can use. My Garuda happens to have Panel 1 and half of Panel 2 filled, but it seems like it should work just fine without panels. (Resist Ice is probably unnecessary, but I use Garuda elsewhere as well.)
    • Brands: Speed, Spell (Mag Atk+%, Speed+)
  • Asherah is also immune to Quetzalcoatl's attack spells, and Mother Creation helps if White Rider manages to inflict an instant kill. Null Mute protects her from Matador's Dark Sword skill; getting muted is a disaster and Ward brands don't always last long enough. Mamudodyne helps kill enemies - every wave has an enemy with a Dark weakness - and usually won't keep her from casting Mediarama.
    • Brands: Heal, Divine (Mag Atk+%, Healing Amount+%)
  • Huang Long is primarily being used for 6 MP Luster Candy and War Cry rather than Five Elements; the enemies tend to fight defensively and some have attacks that ignore Five Elements completely. Garuda without Speedster isn't enough to raise Battle Speed high enough to beat 23,833, and my Yellow Huang Long was the best speedster I had available. (When I did try Purple Huang Long for Five Elements spam, I lost.)
    • Brands: Ward, Divine
  • Black Frost's Go To Hell skill inflicts piercing Dark damage and also inflicts Curse, hitting a weakness against each wave and limiting the amount of HP that the enemies can heal.
    • Brands: Ward, Divine (Mag Atk+%)

Semi Expensive

ArchYellow.png Huang Long.jpg Huang Long
Skills
Mana Aid
Speedster
Brands
Life
ArchPurple.png Garuda A.jpg Garuda A
Skills
Speedster
Resist Ice
Brands
Divine, Dodge
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Phys Boost
Savage Glee
Brands
War
ArchPurple.png Susano-o.jpg Susano-o
Skills
Force Boost
Resist Fire
Brands
Divine
  • Garuda A can probably be replaced with Panel 1 Garuda.jpg Garuda, though Panel 3 is optimal to have Matador miss him more often.
  • The purpose of Garuda A and Susano-o is to snipe White Rider who is the greatest threat to your run and happens to be weak to Force.
  • If you manage to consistently snipe White Rider the fight is quite trivial.
  • Garuda A has a second use in the fact that if Matador misses, you will debuff Evasion. It will prevent Yoshitsune to miss without needing too much accuracy on him.
  • Yoshitsune is replaceable by a strong demon with Mana Aid, but is still probably one of the stronger demon to use who isn't banner exclusive.

Speed Clear Auto Party

Confirmed by Reika.

  • Clear speeds of about 1 - 2 minutes. With enough accuracy stats, 100% clear on auto is possible.
  • Before attempting an auto-run, turn off "receive assists from other players" in your auto-settings, as random physical assists that miss Matador will trigger Andalucia.
  • If you have support demons with shaky accuracy on your friend list, consider turning off "choose support demons automatically" as missed attacks on Matador can be disastrous.
  • If you have enough accuracy to hit Matador consistently with your physical demons, consider running Ward brands as Dark Sword mutes can easily mess up runs.


Speed & Support Phys DPS Phys DPS Dark DPS & Null Mortal
ArchClear.png Kartikeya.jpg Kartikeya ArchPurple.png Yoshitsune.jpg Yoshitsune ArchTeal.png Shiva A.jpg Shiva_A ArchPurple.png Yama.jpg Yama
Offensive Cry Great Aim Great Aim Dark Amp
Mana Aid Epitome of Carnage Butcher Dark Boost


  • Kartikeya provides the battle speed required to go first, while providing your entire team additional Accuracy and Crit. The former is crucial to hit Matador, while the latter useful to fish for extra turns. Change his AI to Support so he will cast Offensive Cry - it is the strongest attack buff/debuff combo in the game and Mana Aid allows him to spam it every wave.
    • Brands: Speed, Speed (Phys ATK%, Speed%)
  • Yoshitsune helps with the wave clear and can deal massive amount of damage to the Boss once the side mobs have been cleared. Panel 2 is highly recommended; the added mana allows him to throw multiple attack spells at the boss even with War brands. Consider inheriting Mana Gain if you do not have P2, this at least lets him use 2 spells consecutively.
    • Brands: War, Ward/Aim (Phys Atk+%)
  • Shiva Alt in Teal drains every elemental spell the Boss can cast, while providing solid DPS for wave clear. Paired with Yoshitsune's Vorpal Blade, Third Eye can easily clear the whole wave - it is crucial to clear both waves in a single round, as Yama's Null Mortal buff does not refresh at the start of the wave. If additional accuracy is not required, Mana Aid can be used in place of Great Aim for even faster clear times.
    • Brands: Divine, Ward/Aim (Mag ATK%, Accuracy%).
  • Yama provides a 3-turn Null Mortal buff to everyone, letting you tank God Arrows from White Rider. He also casts an AOE dark spell at the beginning of the Boss wave that has 100% curse chance - not only will this mess up the AI by making them prioritize healing, it will also reduce the amount of healing they receive. He is also a strong dark caster that will hit the Boss for weakness, netting you extra press turns.
    • Brands: Divine (Mag ATK+%)

Quetzalcoatl.jpg Quetzalcoatl (Stage 12)

Wave 1

Makami Matador Mermaid


V12Makami.jpg V12Matador.jpg V12Mermaid.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Makami - - - - - Rs Wk
Matador Rs - Wk - - Rs Rs
Mermaid - - Rs Wk Rs - -
Battle Speed 21,433

Wave 2

Mermaid Makami Sphinx


V12Mermaid.jpg V12Makami.jpg V12Sphinx.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Mermaid - - Rs Wk Rs - -
Makami - - - - - Rs Wk
Sphinx - Nu Wk - - Rp Wk
Battle Speed 16,933

Wave 3

Matador Quetzalcoatl White Rider


V12Matador2.jpg V12Quetz.jpg V12WhiteRider.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Matador Rs - Wk - - Rs Rs
Quetzalcoatl Rs Rs - - Rs Rs Wk
White Rider - - - Dr Wk Rs Rs
Battle Speed 24,133

Quetzalcoatl.jpg Quetzalcoatl (Stage 13)

Wave 1

Kushinada Matador Peallaidh


V13Kushinada.jpg V13Matador.jpg V13Peallaidh.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Kushinada - - - - - Rs Wk
Matador Rs - Wk - - Rs Rs
Peallaidh - Wk Rs - - Wk -
Battle Speed 23,633

Wave 2

Peallaidh Kushinada Throne


V13Peallaidh.jpg V13Kushinada.jpg V13Throne.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Peallaidh - Wk Rs - - Wk -
Kushinada - - - - - Rs Wk
Throne - Nu Wk Rs - Nu Wk
Battle Speed 23,633

Wave 3

Matador Quetzalcoatl White Rider


V13MatadorW3.jpg V13Quetzalcoatl.jpg V13WhiteRider.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Matador Rs - Wk - - Rs Rs
Quetzalcoatl Rs Rs - - Rs Rs Wk
White Rider - - - Dr Wk Rs Rs
Battle Speed 24,266

Notes:

  • Quetz has the effects of his panels 1-3.

Quetzalcoatl.jpg Quetzalcoatl (Stage 14)

Wave 1

Matador Nekomata A Loki


V14Matador.jpg V14NekomataA.jpg V14Loki.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Matador Rs - Wk - - Rs Rs
Nekomata A - Rs - Wk Rs - -
Loki - - Nu - Rs Wk Rs
Battle Speed 24,400

Master of Accuracy+.jpg Andalucia+.png Mind Suppression.png Embattle Evade.jpg Elec Dark Vanity+.jpg

Wave 2

Chatterskull Quetzalcoatl Moh Shuvuu


V14Chatterskull.jpg V14Quetzalcoatl.jpg V14MohShuvuu.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Chatterskull - Dr Wk - - Wk Nu
Quetzalcoatl Rs Rs - - Rs Rs Wk
Moh Shuvuu - Wk - - Nu - -
Battle Speed 20,800

Last Resort+.png Mind Suppression.png Flame Rebirth.jpg Embattle Evade.jpg Elec Dark Vanity+.jpg

Explanation:

  • Quetzalcoatl has the effects of his panels 1-2, with the notable effect being -1 MP cost of Ce Acatls' Return.
  • Elec/Dark Vanity+ reduces all damage by 80%, except from Elec Elec and Dark Dark, so take Demons with Elec and Dark Skills into the battle.
  • The enemies here can become extremely evasive. If you go first, they'll set up Bulwarks on themselves and Icon Gloom.png Gloom on you for the first 3 turns of each wave. Further, Matador will punish any misses by taking out 2 of your Press Turn icons and re-applying the Bulwarks.
    • It's easier to intentionally use a slow team to avoid all of this.
    • Alternatively, you can remove the Bulwarks with Loup-Garou.jpg Loup-Garou by having an ally cast an Elec Elec attack. This ally should use magic to ensure it hits.
  • Each wave will drain 9 of your MP on the first turn (doesn't matter who outspeeds who).
    • If using a slow team, this means you need a defensive support that can protect the team quickly, and without having access to MP. Demeter.jpg Demeter's first-turn Bulwarks are helpful for this.
    • Bringing an MP battery unit can also help your DPS to start attacking.
  • In the second wave, the sides are actually frail, but both also have an endure. Whenever they die, whether due to you or due to Last Resort+, Quetz will revive them and attack you with Flame: Rebirth.
    • Bring some Icon Revive Ban.png Revive Ban to put a stop to them quickly.

Example party

Auto-Party

Chalk Eater auto
ArchYellow.png Demeter.jpg Demeter
Skills
Life Gain
-
Brands
Divine
Requirements
-
ArchPurple.png Izanami.jpg Izanami
Skills
Maziodyne
Hell Gaze
Brands
Spell
Requirements
Panel 4
ArchPurple.png Zeus.jpg Zeus
Skills
Elec Survivor
Elec Boost
Brands
War
Requirements
-
ArchPurple.png Tiamat A.jpg Tiamat A
Skills
Sadistic Blow
Dark Boost
Brands
War
Requirements
-
  • Dx2 is Chalk.png Chalk Eater, as we can leverage Zeus or Tiamat A's Attribute affinity down to hit weaknesses, giving us buffs and extra press turns.
  • The team must be slower than 20,800 battle speed, so we can avoid the enemy casting Bulwarks.
    • The enemies do still have a little evasion even without the Bulwarks, so leveling Zeus and Tiamat's accuracy-boost passives is recommended.
  • Demeter protects the team with Bulwarks, and gives some extra MP.
  • Zeus decreases Elec affinity, grants an extra press turn, and does good damage. Tiamat A does the same, but with Dark affinity.
  • Zeus can also Icon Revive Ban.png Revive Ban the annoying side enemies in wave 2.
  • Izanami boosts everyone's Elec/Dark damage, and if panel 4, also reduces their Elec/Dark skills' MP costs by 1. She's also slow, so she fits very well with the team requirements. Maziodyne and Hell Gaze are used as transfers so she can sweep wave 1 with Maziodyne, then she alternates between Bolt Storm and Hell Gaze in wave 2.