Difference between revisions of "Drain Teams"

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(WIP)
(Drain Teams 1st draft done)
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**Divine Brands allow him to spam his spells repeatedly, especially if you have Panel 3 unlocked. It also allows you to cast [[Luster Candy]] turn 1 going first.
 
**Divine Brands allow him to spam his spells repeatedly, especially if you have Panel 3 unlocked. It also allows you to cast [[Luster Candy]] turn 1 going first.
 
**Life Brands increases his overall survivability.
 
**Life Brands increases his overall survivability.
**Dodge Brands are the recommended sub-set to abuse Evasion.
+
**Dodge Brands are the recommended sub-set to abuse Evasion. You can also go all-in the evade strategy by equipping two sets of Dodge brands.
  
 
=== Drain Phys Demons ===
 
=== Drain Phys Demons ===
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{{DemonIcon|Mother Harlot}}
 
{{DemonIcon|Mother Harlot}}
 
*[[Mother Harlot]] is an Almighty Mage with [[Drain Phys]] in (you guessed it) Teal.
 
*[[Mother Harlot]] is an Almighty Mage with [[Drain Phys]] in (you guessed it) Teal.
 +
**She also drains Elec innately, providing your team additional coverage.
 
*She has a unique niche being the only relevant Drain Phys demon that relies on Magic.
 
*She has a unique niche being the only relevant Drain Phys demon that relies on Magic.
 
**This improves your matchup versus the mirror, as you can simply ignore Drain Pierce and just spam Almighty magic.
 
**This improves your matchup versus the mirror, as you can simply ignore Drain Pierce and just spam Almighty magic.
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**The MP drain also allows her to spam the attack repeatedly, provided the opponent hasn't run out of MP.
 
**The MP drain also allows her to spam the attack repeatedly, provided the opponent hasn't run out of MP.
 
**It also punishes greedy builds that run non-Divine brands, as it messes with their overall MP regeneration.
 
**It also punishes greedy builds that run non-Divine brands, as it messes with their overall MP regeneration.
*[[Death Lust]] is a nice bonus that will when it manages to occasionally charm enemies. You should not build around this passive however, as [[Babylon Goblet]] is her main draw.
+
*[[Death Lust]] is a nice bonus when it manages to occasionally charm enemies. You should not build around this passive however, as [[Babylon Goblet]] is her main draw.
 
*[[Butcher]] can be used to increase her damage.
 
*[[Butcher]] can be used to increase her damage.
 
*It is recommended to cover up her weakness with [[Resist Force]], as Force is a popular attacking element.
 
*It is recommended to cover up her weakness with [[Resist Force]], as Force is a popular attacking element.
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*[[Mother Harlot]] lets you add Almighty damage to your team's damage options. She is not as explosive as the other sweepers, preferring to slowly grind down her enemies via MP drains. Pick her if you feel like balancing out your team.
 
*[[Mother Harlot]] lets you add Almighty damage to your team's damage options. She is not as explosive as the other sweepers, preferring to slowly grind down her enemies via MP drains. Pick her if you feel like balancing out your team.
  
''' WIP '''
+
====Hecatoncheires====
 +
{{DemonIcon|Hecatoncheires}}
 +
*[[Hecatoncheires]] is a tanky support with (wait for it) [[Drain Phys]] in Teal.
 +
*His unique passive, [[Guards of Tartarus]] reduces all AOE damage your team receives by 15%. Combined with his good bulk, he is usually run as a support demon.
 +
** This is especially good to soften up damage from [[Archangels]] and [[V☆]] teams.
 +
*Due to his high HP, he is usually left for last. As such, [[Recarmdra]] is a great skill for him as it will revive all his fallen teammates in exchange for his life.
 +
** The AI is also smart enough to save MP for it. This makes him one of the better demons for Defense teams.
 +
*Unfortunately, he is weak to two very common attacking elements, Light and Force. Consider covering at least one of them.
 +
*[[Enduring Soul]] can provide him a layer of insurance, helping to ensure he gets to cast [[Recarmdra]]. It will also prevent Recarmdra's feedback damage from killing him.
 +
*Life Brands are recommended to boost his bulk further. Shield brands can shore up his magic resistance, making him even tankier.
 +
*[[Hecatoncheires]] is one of the most accessible [[Drain Phys]] demons and a very good support. Consider him if you prefer a more defensive approach to PVP.
  
 +
=== Other Drain Demons ===
 +
While not as widespread as Physical, Pierce in other elements are also often employed in PVP. The demons below are common Drain techs to counter those elements.
 +
* Drain Fire counters [[Uriel]] and [[Quetzalcoatl A]].
 +
* Drain Force counters [[Baal]], [[Garuda A]] and [[Cu Chulainn A]].
 +
* Drain Elec counters [[Nero☆]] and Panel 2 [[Izanami]].
 +
* Drain Light counters [[Gabriel]].
 +
* While Dark Pierce sweepers are not common, [[Drain Dark]] makes a demon immune to Alice's [[Die for Me!]].
 +
* Drain Ice counters Purple [[Rama]]. This is currently the least important element to cover.
  
 +
====Surt====
 +
{{DemonIcon|Surt}}
 +
*Drains Fire innately.
 +
*[[Ragnarok]] is a very hard-hitting spell that gives you Fire coverage. Versus the mirror, it gives you the option to snipe demons otherwise protected by [[Drain Pierce]].
 +
*Clear is the preferred color as it gives him [[Intimidating Stance]]. Paired with [[Masakado]], it allows the team to also function as an [[Intimidating Stance Teams]].
  
*His unique passive, [[Heavenly Valor]] punishes the enemy for Passing. As such, he is usually used as a dedicated Defense Team demon.
+
====Shiva A====
*[[Violent Slash]] is a hard-hitting single target Physical attack that grows in power the more it is cast.
+
{{DemonIcon|Shiva A}}
**Don't let that description fool you tho: The skill has 150 Base Power initially (equal to [[Dragon Blade]]'s initial strike), and can be cast T1 even without Divine Brands. This makes him a surprisingly good T1 attacker.
+
*Drains Fire and Elec innately, and Force in Teal.
*[[Phys Amp]] and [[Phys Boost]] can be used to increase his damage.
+
*[[Third Eye]] is an Almighty spell that hits incredibly hard, while giving you another arsenal to bypass [[Drain Pierce]].
*[[Great Aim]] and [[Epitome of Aggression]] can be used to patch up his shaky accuracy.
 
*War Brands are usually used to maximize his damage potential.
 
*The best combo demon for Defense Teams. If you run Drain Teams on Defense, definitely slot him in!
 
  
*The OG PVP Nightmare, [[Masakado]] gains [[Drain Phys]] in Teal.
+
====Quetzalcoatl A====
*Still one of the most powerful demons in the game. Not only does he posses innate [[Intimidating Stance]] and Pierce, his signature [[Occult Flash]] is a high-damage, high-critical single target Physical skill that inflicts Mortal (instant Death).
+
{{DemonIcon|Quetzalcoatl A}}
**His high Synergy with Rama is one of the reason double [[Intimidating Stance]] is so often run alongside Drain Teams.  
+
*Drains Fire innately.
*[[Phys Amp]] and [[Epitome of Carnage]] are good options to boost his damage.
+
*[[Ce Acatl]] provides him a second life and acts as a safety net to speedy T1 [[Masakado A]] teams.
*[[Great Aim]] and [[Epitome of Aggression]] can be used to patch up his shaky accuracy.
 
*Auto skills allow him to further support his team. Players who run this build typically use him purely for inflicting Mortal via [[Occult Flash]].
 
*Usually runs Life brands to compensate for his rather low HP.
 
*[[Masakado]] is the closest you'll get to a second core demon for this strat. '''There is little reason not to use him if you do have him.'''
 
  
*Third of the Archangel trio. As his passive does not deal damage, he is not treated as a core demon.
+
====Yama====
*He does however complement the team very well, being a powerful Force mage. [[Tailwind]] is useful for cleaning up any demons that survive your initial onslaught and it also breaks [[Endure]]s. It should also be maxed with Kasane for reduced MP cost and more damage.
+
{{DemonIcon|Yama}}
*Purple is the recommended color, as [[Force Enhancement]] lets him nuke even harder.
+
*Drains Fire in Teal.
*[[Force Amp]] and [[Force Boost]] are good choices to further boost his damage.
+
*[[Enma's Judgement]] provides team wide [[Null Mortal]]. This is especially useful to protect Rama from being sniped by Alice.
*[[Speedster]] and [[Epitome of Swiftness] can be used to raise battle speed.
 
*Maxed [[Tailwind]] has a MP cost of 5. As such, he can run Spell brands for more damage and still be able to cast it T1. Speed brands are the recommended sub-set to raise battle speed.
 
*Compared to the other options, Raphael is a lot faster, letting the team hit higher battle speeds. On the flip side, Tailwind's random targeting nature might backfire at times due to bad RNG, and it can be stopped by certain Anti-Pierce combinations such as [[Rama]] + [[Susano-o A]].
 
  
====Mastema====
+
====Siegfried====
{{DemonIcon|Mastema}}
+
{{DemonIcon|Siegfried}}
*Mastema's signature skill [[Trial of Hate]] is a powerful AOE light attack that also applies a random debuff.
+
*Drains Phys innately.
**This attack '''does not pierce''' by default though. [[Light Pierce (weak)]] is mandatory as NDR Light is common.
+
*Requires a lot of investment as he only gains Phys Pierce on his second Panel.
**With Panel 3, he will apply two random debuffs instead.
+
*When properly built however, he hits like a truck. [[Arms Mastery]] is [[Great Aim]] + [[Phys Amp]] rolled into one, and it stacks with both of them!
*He gains access to [[Light Amp]] in purple, and P1 further increases his light damage.
 
*As he is one of the easier 4x4 fusions in the game, he is one of the more achievable P3 demons.
 
*He needs to run Divine Brands in order to cast [[Trial of Hate]] T1. Speed brands are the recommended sub-set to raise battle speed.
 
*Pick Mastema if you want another AOE sweeper to go with your other AOEs.
 
  
====Metatron====
+
====Seraph====
{{DemonIcon|Metatron}}
+
{{DemonIcon|Seraph}}
*Metatron's [[Fire of Sinai]] is similar to Raphael's Tailwind, a random-targeting skill. However, it does 5 hits instead of 4, and is almighty element instead of Force.
+
*Drains Fire and Light in Teal. This combination makes him a particularly powerful counter to [[Archangels]], as these are their main attacking elements.
**This makes it a lot safer for him to spam, as Almighty can only be stopped by [[Five Elements]] (which you should not be seeing if you are going first!)
+
*He does not provide much outside of his Drain resistances however. Only use him when making targeted attacks against [[Archangels]].
**As with [[Tailwind]], this is a very useful spell for cleaning up and breaking Endures.
 
*Red gains access to discounted [[Mahamadyne]], giving you the option of casting either an AOE or [[Fire of Sinai]] for clean-up.
 
**Mahamadyne will '''not pierce''' though, so bear that in mind.
 
*Metatron has the highest Base Magic among the options, and has access to [[Infinite Chakra]] by default, allowing him to run Spell Brands and still be able to spam either [[Mahamadyne]] or [[Fire of Sinai]] turn 1.
 
**While not easy to achieve, Panel 3 increases all damage dealt by a significant margin.
 
*Pick Metatron if you are okay with sacrificing a bit of battle speed for more reliable firepower.
 
  
The other Herald / Divine demons don't provide enough advantages to be considered. Please keep your [[Seraph]]s on Democalypse duty.
+
==Finalized Team==
 +
To recap, your finalized team should contain [[Rama]] and Drain demons of your choice:
  
=== Fourth demon ===
+
{| border=0 align="left"
While you could run 4 Heralds, aesthetics aside there is little reason to do so. Your last team slot is better suited for another demon that compliments the team better, namely for improving battle speed.
+
|+ Triple Phys Drain Team.
 
+
| valign="top" |{{DemonBuild:Thin|demon=Rama|archetype=Yellow|skill1=Evade|skill2=Auto-Rakunda|brands=Dodge, Dodge}}
====Masakado A====
+
| valign="top" |{{DemonBuild:Thin|demon=Susano-o A|archetype=Teal|skill1=Phys Amp|skill2=Auto-Sukunda|brands=War, Aim}}
{{DemonIcon|Masakado A}}
+
| valign="top" |{{DemonBuild:Thin|demon=Guan Yu|archetype=Teal|skill1=Phys Amp|skill2=Epitome of Carnage|brands=War, Aim}}
*Arguably one of the most meta-defining demons. [[Guardian of the East]] provides your team an additional Press Turn going first, giving you even more turns to delete them Turn 1.
+
| valign="top" |{{DemonBuild:Thin|demon=Masakado|archetype=Teal|skill1=Phys Amp|skill2=Epitome of Carnage|brands=Life, Aim}}
*[[Kuyo Flash]] swings offensive buffs entirely to your favor, countering any defensive Autos.
+
|}
*As his kit is fully self-sufficient, he has great flexibility over transfer skills and brands:
+
<div style="clear: both;"></div>
**[[Speedster]] and [[Epitome of Swiftness] are recommended to raise battle speed.
 
**[[Auto-Rakunda]] can be used to increase your combo's damage right off the bat.
 
**Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, and Speed Tertiaries for everything else.
 
*'''Pick Masakado A if you have him.''' The only exception is if you are manually choosing targets and need a faster demon to outspeed.
 
 
 
====Garuda====
 
{{DemonIcon|Garuda}}
 
*Second fastest demon in the game.
 
*Innate [[Auto-Rakunda]] helps to increase your team's firepower.
 
*Colors don't really matter for him. Most go with Purple for [[Berserker]] for a minor boost in damage.
 
**[[Speedster]] and [[Epitome of Swiftness] are recommended to raise battle speed.
 
**[[Bufula L]] is a nice, cheap spell to exploit Ice weakness (which is usually uncovered) for Press Turns.
 
**Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, and Speed Tertiaries for everything else.
 
***P1 is required for him to cast [[Zandyne]] T1 on defense, otherwise he will not have enough MP and end up auto-attacking, running the risk of missing or hitting into [[Tetra Shift]].
 
*Panel 3 increases his Battle Speed and is worth aiming for.
 
*Garuda is the "tried-and-true, can't-go-wrong" option.
 
 
 
====Kartikeya====
 
{{DemonIcon|Kartikeya}}
 
*The fastest demon in the game.
 
*His unique skill [[Skanda]] raises his Crit rate. Combine this with innate [[Mortal Jihad]] (a high base crit rate skill) and high base LUK, he can reliably crit for Press Turns.
 
*Comes with innate [[Speedster]] in Clear. Some potential transfer skills include:
 
**[[Phys Pierce (weak)]] is highly recommended to avoid being walled by [[Tetra Shift]]
 
**[[Epitome of Swiftness] can be used to raise battle speed. It's a very rare transfer skill though.
 
**[[Savage Glee]] brings his already impressive Crit rate to near-guaranteed levels.
 
**[[Auto-Rakunda]] can be used to increase your combo's damage right off the bat.
 
**Double speed brands are recommended to further bump up battle speed. Focus on speed Primary for the Legs, Crit rate for the Arms and Speed Tertiaries for everything else.
 
***With P1, you can run double speed and still T1 Mortal Jihad. Unfortunately, Kartikeya is notoriously difficult to fuse, costing upwards of 8 million Mag from scratch.
 
*Kartikeya is the luxury option. While he brings a lot to the table, he also requires a lot of investment in terms of Magnetite and rare transfer skills. 
 
  
==Finalized Team==
+
The above team has three [[Drain Phys]] demons and Evasive Rama to wall off Physical threats. [[Susano-o A]] also doubles as Force Anti-Pierce. Rama is built as a support unit, providing [[Luster Candy]] to the party. As the team's main damage source are from physical attacks, [[Auto-Sukunda]] is transferred to increase accuracy.
To recap, your finalized team should contain both [[Uriel]] and [[Gabriel]], another Herald and one Speedster demon. It should look something like this:
 
  
 
{| border=0 align="left"
 
{| border=0 align="left"
|+ Sample Archangel Team.
+
|+ Balanced Drain Team with Intimidating Stance.
| valign="top" |{{DemonBuild:Thin|demon=Garuda|archetype=Purple|skill1=Bufula L|skill2=Speedster|brands=Speed, Speed|statreq=40% speed, +20 AGI from Mitama}}
+
| valign="top" |{{DemonBuild:Thin|demon=Rama|archetype=Yellow|skill1=Evade|skill2=Auto-Rakunda|brands=Dodge, Dodge}}
| valign="top" |{{DemonBuild:Thin|demon=Uriel|archetype=Purple|skill1=Fire Amp|skill2=Speedster|brands=Divine, Speed|statreq=10% speed, +20 AGI from Mitama}}
+
| valign="top" |{{DemonBuild:Thin|demon=Mother Harlot|archetype=Teal|skill1=Butcher|skill2=Resist Force|brands=Life, Shield}}
| valign="top" |{{DemonBuild:Thin|demon=Raphael|archetype=Purple|skill1=Force Amp|skill2=Speedster|brands=Spell, Speed|statreq=10% speed, +8 AGI from Mitama}}
+
| valign="top" |{{DemonBuild:Thin|demon=Masakado|archetype=Teal|skill1=Phys Amp|skill2=Epitome of Carnage|brands=Life, Aim}}
| valign="top" |{{DemonBuild:Thin|demon=Gabriel|archetype=Purple|skill1=Light Amp|skill2=Speedster|brands=Spell, Speed|statreq=10% speed, +20 AGI from Mitama}}
+
| valign="top" |{{DemonBuild:Thin|demon=Surt|archetype=Clear|skill1=Auto-Tarunda|skill2=Auto-Sukunda|brands=War, Aim}}
 
|}
 
|}
 
<div style="clear: both;"></div>
 
<div style="clear: both;"></div>
  
The above team hits 41k battle speed, enough to outspeed every PVE challenge and the vast majority of PVP defenses.
+
A Balanced team consisting of both physical and magic damage, while having three different type of Drains. The team also includes [[Intimidating Stance]] as the demons are fairly slow. Combined with Luster Candy, the team is capable of covering all buffs and debuffs.  
  
 
== Checks and Counters ==
 
== Checks and Counters ==
While they are a powerful combination, the Archangels are by no means invincible. There are several ways to counter angels both on offense and defense.
+
Drain Teams have very flexible builds, as such they can be difficult to fully counter. Some players even choose to tech non-Drain demons in their team that function as counter-counters.
 +
 
 +
=== Almighty ===
 +
{{DemonIcon|Shiva A}}
 +
{{DemonIcon|Asura Lord}}
 +
{{DemonIcon|Mother Harlot}}
  
=== Outspeed ===
+
Almighty is the only element that cannot be drained. With Almighty, you can ignore [[Rama]] and go straight for the main damage demons, completely countering the concept of Drain teams. Be sure to take note of [[Hecatoncheires]] though, who will soften AOE damage significantly.
{{DemonIcon|Kartikeya}}
 
{{DemonIcon|Nekomata A}}
 
{{DemonIcon|Garuda A}}
 
*While Archangel teams are fast, they are not the '''fastest'''. This is especially evident if you chose to run Metatron or Mastema as your third Herald.
 
*Being outsped is almost an automatic loss. Even if they do not teamwipe you on their turn, losing just one Herald means your chain effects will not trigger the next turn, severely reducing your damage output.
 
  
=== Repel Pierce ===
+
=== Sniping ===
 +
{{DemonIcon|Indrajit}}
 
{{DemonIcon|Asura Lord}}
 
{{DemonIcon|Asura Lord}}
{{DemonIcon|Vairocana}}
+
{{DemonIcon|Mahakala}}
{{DemonIcon|Atavaka}}
+
 
{{DemonIcon|Alilat}}
+
In a similar vein, powerful single target attackers can soft-counter Drain Teams by targeting elements they are not immune to. [[Indrajit]] is a very notable check, as none of the Physical Sweepers Drain Elec and his [[Five Elements]] upon kill allows him to wall [[Mother Harlot]] indefinitely. Some players try to get around this by running double Defensive Autos and Life brands on all of their demons, greatly reducing the odds of being sniped.
*[[Asura Lord]] and [[Vairocana]] innately repel both Fire and Light, the main two elements in an Archangel team.
 
*[[Alilat]]'s [[Repel Pierce]] and [[Atavaka]]'s [[War Aid]] both prevent Repel resistances from being pierced.
 
*This team composition is extremely hard to attack into, as the repelled attacks will carry over their piercing properties, dealing full damage to you. Casting AOEs like [[Sunrise]] will also result in Press Turns being burned as a penalty for attacking into NDR.
 
*It is almost impossible to wipe this team T1, and they will no doubt hit back hard on their counterswing.
 
  
=== Asherah and Daisoujou ===
+
=== Mortal ===
{{DemonIcon|Asherah}}
+
{{DemonIcon|Alice}}
{{DemonIcon|Daisoujou}}
+
{{DemonIcon|Masakado}}
*[[Asherah]] and [[Daisoujou]] are both bulky support demons that are often run together as a support duo.
 
*[[Asherah]]'s Panel 2 halves the damage she takes from Fire attacks, while [[Daisoujou]]'s Panel 1 halves the damage he takes from Light attacks. These resistances '''cannot be pierced''' as they are not your typical NDR.
 
*Combined with their natural bulk, they are almost impossible to burst down T1.
 
*[[Asherah]] carries [[Mother's Creation]], the strongest revival spell in the game. It resurrects a teammate while refunding a full press turn, giving the revived teammate a chance to act immediately.
 
*[[Daisoujou]] typically carries [[Recarmdra]], a party-wide resurrection.
 
*They can usually tank your entire combo, revive their fallen DPS demons and wipe you on the counterswing.
 
  
=== Quetzalcoatl A ===
+
Taking out [[Rama]] instantly makes the rest of the team vulnerable to Pierce. [[Alice]] is the best candidate for this as she ignores [[Endure]]s and Rama's Evasion. Some teams tech [[Yama]] and [[Masakado A]] to protect themselves against Mortal, take note when you see these demons.
{{DemonIcon|Quetzalcoatl A}}
 
*[[Quetzalcoatl A]] is a deadly Fire mage that is capable of dealing high amounts of damage, thanks to having innate [[Fire Amp]] and [[Butcher]].
 
*His unique passive [[Ce Acatl]] automatically revives him if he is dead at the start of your turn, and refunds a Press Turn icon.
 
*When paired with a bulky demon like [[Orcus]] or [[Asherah]], he becomes a soft counter for Archangel teams used on defense.
 
** As long as the tank survives, [[Quetzalcoatl A]] will come back to life the next turn and respond with two [[Aztec Pulses]] (pass on the tank).
 

Revision as of 08:50, 28 March 2020

Placeholder / WIP by Reika

Overview

Drain Teams are built around Rama's Drain Pierce passive. The team typically runs demons with high Drain resistances, and is sometimes combined with other archetypes like Intimidating Stance Teams.

Concept

  • Rama's Drain Pierce passive prevents Piercing skills from working on Drain resistances.
    • Pierce is very widespread in PVP, especially Physical Pierce.
    • Running Evasive Rama + 3 Drain Phys demons essentially provides you immunity to Physical damage.
    • Rama is one of three demons who can provide Anti-Pierce, and the only one which targets Drain.
  • Drain Pierce protects your team from being swept by Pierce. Enemies will either attack into it and lose Press Turns, or be forced to choose a different action such as passing. Both work to your advantage.

Pros and Cons

Pros:

  • Rama is a very flexible unit, capable of acting as a powerful Mage with his signature Brahmastra or a support with discounted Luster Candy.
  • Many demons have Drain resistances, giving you a high degree of control over your team composition.
  • As the minimum requirement is having Rama plus one other Drain demon, you can form Hybrid teams by combining with other archetypes such as Intimidating Stance Teams.
  • Not too reliant on battle speed, allows you to ignore the speed war.

Cons:

  • High entry cost - Rama himself is a gacha exclusive, and most of the good Drain demons are banner exclusives.
  • Does nothing against Almighty damage

Team

Now lets go in-depth as to how to build this Team.

Core Demons

The only core demon is Rama, the titular carrier of Drain Pierce.

Rama

Rama.jpg Rama

  • A very flexible unit, and the cornerstone of this team strat.
  • He can be built as a Support or Mage, depending on your team:
    • Yellow is his most popular build, as it gives him access to discounted Luster Candy, the strongest non-unique buff in the game. Running him as a support also allows you to focus on survivability, which is important to ensure Drain Pierce is remains active as long as possible.
    • Purple provides him Ice Pierce. Combined with his innate Mabufudyne and decent MAG stat, this lets him act as a powerful Pierce sweeper. This also lets him capitalize on his other unique skill Brahmastra, a devastating Almighty spell that breaks Endures and can be spammed near indefinitely thanks to it's MP refund at max level.
  • His panels are amazing and definitely worth unlocking:
    • Panel 1 gives him raw HP (which support builds appreciate) and extra damage on both his spells (benefiting Mage builds).
    • Panel 2 gives him increased Evasion and raw MATK.
    • Panel 3 gives him reduced MP cost for all AOE spells. This includes both his attacking spells (6 MP) as well as Luster Candy (5 MP is maxed).
Skills and Brands
  • Evade stacks with his Panel 2 Boost and protects him from Physical skills, most notably Masakado's Occult Flash.
  • Enduring Soul gives him an extra layer of protection to keep Drain Pierce active.
  • Butcher increases the damage for both his spells.
  • Auto-Tarunda and Auto-Rakuka are useful spells for initial buff control.
  • Either Life or Divine Brands work well on him:
    • Divine Brands allow him to spam his spells repeatedly, especially if you have Panel 3 unlocked. It also allows you to cast Luster Candy turn 1 going first.
    • Life Brands increases his overall survivability.
    • Dodge Brands are the recommended sub-set to abuse Evasion. You can also go all-in the evade strategy by equipping two sets of Dodge brands.

Drain Phys Demons

Due to widespread Phys Pierce in PVP, demons with Drain Phys are popular with this strat. It is recommended you run at least one Drain Phys demon to avoid getting sweeped by Phys Pierce. Running three Drain Phys demons with Evasive Rama is a popular strat to wall off Physical teams.

Masakado

Masakado.jpg Masakado

  • The OG PVP Nightmare, Masakado is a physical powerhouse who gains Drain Phys in Teal.
  • Still one of the most powerful demons in the game. Not only does he posses innate Intimidating Stance and Pierce, his signature Occult Flash is a high-damage, high-critical single target Physical skill that inflicts Mortal (instant Death).
    • His high Synergy with Rama is one of the reason double Intimidating Stance is so often run alongside Drain Teams.
  • Phys Amp and Epitome of Carnage are good options to boost his damage.
  • Great Aim and Epitome of Aggression can be used to patch up his shaky accuracy.
  • Auto skills allow him to further support his team. Players who run this build typically use him purely for inflicting Mortal via Occult Flash.
  • Usually runs Life brands to compensate for his rather low HP. Aim brands are the recommended sub-set.
  • Masakado is the closest you'll get to a second core demon for this strat. There is little reason not to use him if you do have him.

Susano-o A

Susano-o A.jpg Susano-o A

  • Susano-o A is a defense-team oriented Physical Nuker that gains Drain Phys in Teal.
  • He also naturally Drains Force, allowing him to counter Force sweepers like Baal, Garuda A and Cu Chulainn A.
  • His unique passive, Heavenly Valor punishes the enemy for Passing. As such, he is usually used as a dedicated Defense Team demon.
  • Violent Slash is a hard-hitting single target Physical attack that grows in power the more it is cast.
    • Don't let that description fool you tho: The skill has 150 Base Power initially (equal to Dragon Blade's initial strike), and can be cast T1 even without Divine Brands. This makes him a surprisingly good T1 attacker.
  • On the downside, his AGI is on the high side, making him a less suitable partner if you wish to run Intimidating Stance together.
  • Phys Amp and Phys Boost can be used to increase his damage.
  • Great Aim and Epitome of Aggression can be used to patch up his shaky accuracy.
  • War Brands are usually used to maximize his damage potential. Aim brands are the recommended sub-set.
  • The best combo demon for Defense Teams. If you run Drain Teams on Defense, definitely try to slot him in!

Asura Lord

Asura Lord.jpg Asura Lord

  • Asura Lord is a single-target Nuker that carries a valuable aura and gains Drain Phys in Teal.
  • His unique aura Endless War buffs the critical rate and damage of all your teammates.
  • Slaughter All is a fully unblockable Single Target attack that deal ridiculous damage, can crit, bypasses Endures and can be casted T1, either through Divine Brands or Panels.
    • It is also of the Almighty-element. This gives you the upperhand in mirror matches, as it lets you freely clap Demons with Drain Phys.
    • This also makes it hard to boost his damage further, as Almighty does not have dedicated Boosts and Amp skills. Master Assassin is the best choice.
  • On the downside, his AGI is on the high side, making him a less suitable partner if you wish to run Intimidating Stance together.
  • Divine, Life and War brands are all acceptable choices for him. Aim brands are the recommended sub-set.
    • Divine Brands are mandatory if you wish to cast Slaughter All turn 1 without Panels.
  • Asura Lord is a solid choice if you plan to run three Physical Demons alongside Rama. Not only does he provide Drain Phys to round up a triple Drain Phys party, his aura also greatly benefits your other sweepers.

Guan Yu

Guan Yu.jpg Guan Yu

  • Guan Yu is a bulky physical sweeper that gains gains Drain Phys in Teal (notice a pattern here?).
  • His signature Dragon Blade does heavy damage to a single target, and chains into an AOE physical sweep.
  • His unique passive Loyal God of War heals him and refunds MP upon killing an enemy.
    • Paired with his excellent STR, HP and VIT stats, he can quickly snowball off kills and extra Press Turns generated from crits. Not only does Loyal God of War keep him healthy through healing, it allows him to repeatedly spam Dragon Blade from the MP refund.
  • His low AGI makes him a suitable candidate for Intimidating Stance. On the flip side, this also gives him accuracy issues.
  • Running him in Teal means he loses access to the excellent Null Mortal in purple. This makes him weak to Alice, who can snipe him with Die for Me!
  • Phys Amp and Epitome of Carnage can be used to increase his damage.
  • Great Aim and Epitome of Aggression can be used to patch up his shaky accuracy.
  • Life Brands are usually used to make him tankier. Higher HP also improves Loyal God of War's heal efficiency, as the base heal amount depends on your max HP.
  • Guan Yu is an excellent choice for slower Drain Teams, as well as defense teams.

Cu Chulainn A

Cu Chulainn A.jpg Cu Chulainn A

  • Cu Chulainn A is a dual-element physical sweeper who gains Drain Phys in Teal (see a pattern now?).
  • Barbed Spear is a piercing Force-element Physical attack that deals multiple hits on all enemies.
    • This gives him access to Force-element sweeping, which improves your odds in a mirror match.
    • On the other hand, Drain Teams running Susano-o A will completely wall him.
  • Culann's Hound gives him an Auto-Charge at the end of the turn, threatening major damage if he is not taken out. This forces your opponent to deal with him and in turn alleviate pressure off your other sweepers.
  • Force Amp can be used to increase his damage.
  • As Accuracy is very important for him (Barbed Spear has 12 chances to miss and lose Press Turns), Great Aim is recommended.
  • Due to Barbed Spear's low MP cost, he can run War Brands for increased damage. Aim brands are the recommended sub-set.
  • Cu Chulainn A is a high risk high return pick. Against teams without Force Anti-Pierce, he can deal massive amounts of damage while forcing the opponent to respond to him. Inversely, teams that do run Force Anti-Pierce will completely invalidate him.

Mother Harlot

Mother Harlot.jpg Mother Harlot

  • Mother Harlot is an Almighty Mage with Drain Phys in (you guessed it) Teal.
    • She also drains Elec innately, providing your team additional coverage.
  • She has a unique niche being the only relevant Drain Phys demon that relies on Magic.
    • This improves your matchup versus the mirror, as you can simply ignore Drain Pierce and just spam Almighty magic.
  • Babylon Goblet deals heavy AOE damage and drains 1 MP all enemies. This is very powerful in triple Drain Phys teams, as enemies out of Mana will simply try to auto-attack Rama and miss.
    • The MP drain also allows her to spam the attack repeatedly, provided the opponent hasn't run out of MP.
    • It also punishes greedy builds that run non-Divine brands, as it messes with their overall MP regeneration.
  • Death Lust is a nice bonus when it manages to occasionally charm enemies. You should not build around this passive however, as Babylon Goblet is her main draw.
  • Butcher can be used to increase her damage.
  • It is recommended to cover up her weakness with Resist Force, as Force is a popular attacking element.
  • Life Brands are recommended to increase her overall longevity. This gives her more chances to spam Babylon Goblet.
  • Mother Harlot lets you add Almighty damage to your team's damage options. She is not as explosive as the other sweepers, preferring to slowly grind down her enemies via MP drains. Pick her if you feel like balancing out your team.

Hecatoncheires

Hecatoncheires.jpg Hecatoncheires

  • Hecatoncheires is a tanky support with (wait for it) Drain Phys in Teal.
  • His unique passive, Guards of Tartarus reduces all AOE damage your team receives by 15%. Combined with his good bulk, he is usually run as a support demon.
    • This is especially good to soften up damage from Archangels and V☆ teams.
  • Due to his high HP, he is usually left for last. As such, Recarmdra is a great skill for him as it will revive all his fallen teammates in exchange for his life.
    • The AI is also smart enough to save MP for it. This makes him one of the better demons for Defense teams.
  • Unfortunately, he is weak to two very common attacking elements, Light and Force. Consider covering at least one of them.
  • Enduring Soul can provide him a layer of insurance, helping to ensure he gets to cast Recarmdra. It will also prevent Recarmdra's feedback damage from killing him.
  • Life Brands are recommended to boost his bulk further. Shield brands can shore up his magic resistance, making him even tankier.
  • Hecatoncheires is one of the most accessible Drain Phys demons and a very good support. Consider him if you prefer a more defensive approach to PVP.

Other Drain Demons

While not as widespread as Physical, Pierce in other elements are also often employed in PVP. The demons below are common Drain techs to counter those elements.

Surt

Surt.jpg Surt

Shiva A

Shiva A.jpg Shiva A

  • Drains Fire and Elec innately, and Force in Teal.
  • Third Eye is an Almighty spell that hits incredibly hard, while giving you another arsenal to bypass Drain Pierce.

Quetzalcoatl A

Quetzalcoatl A.jpg Quetzalcoatl A

  • Drains Fire innately.
  • Ce Acatl provides him a second life and acts as a safety net to speedy T1 Masakado A teams.

Yama

Yama.jpg Yama

  • Drains Fire in Teal.
  • Enma's Judgement provides team wide Null Mortal. This is especially useful to protect Rama from being sniped by Alice.

Siegfried

Siegfried.jpg Siegfried

  • Drains Phys innately.
  • Requires a lot of investment as he only gains Phys Pierce on his second Panel.
  • When properly built however, he hits like a truck. Arms Mastery is Great Aim + Phys Amp rolled into one, and it stacks with both of them!

Seraph

Seraph.jpg Seraph

  • Drains Fire and Light in Teal. This combination makes him a particularly powerful counter to Archangels, as these are their main attacking elements.
  • He does not provide much outside of his Drain resistances however. Only use him when making targeted attacks against Archangels.

Finalized Team

To recap, your finalized team should contain Rama and Drain demons of your choice:

Triple Phys Drain Team.
ArchYellow.png Rama.jpg Rama
Skills
Evade
Auto-Rakunda
Brands
Dodge, Dodge
ArchTeal.png Susano-o A.jpg Susano-o A
Skills
Phys Amp
Auto-Sukunda
Brands
War, Aim
ArchTeal.png Guan Yu.jpg Guan Yu
Skills
Phys Amp
Epitome of Carnage
Brands
War, Aim
ArchTeal.png Masakado.jpg Masakado
Skills
Phys Amp
Epitome of Carnage
Brands
Life, Aim

The above team has three Drain Phys demons and Evasive Rama to wall off Physical threats. Susano-o A also doubles as Force Anti-Pierce. Rama is built as a support unit, providing Luster Candy to the party. As the team's main damage source are from physical attacks, Auto-Sukunda is transferred to increase accuracy.

Balanced Drain Team with Intimidating Stance.
ArchYellow.png Rama.jpg Rama
Skills
Evade
Auto-Rakunda
Brands
Dodge, Dodge
ArchTeal.png Mother Harlot.jpg Mother Harlot
Skills
Butcher
Resist Force
Brands
Life, Shield
ArchTeal.png Masakado.jpg Masakado
Skills
Phys Amp
Epitome of Carnage
Brands
Life, Aim
ArchClear.png Surt.jpg Surt
Skills
Auto-Tarunda
Auto-Sukunda
Brands
War, Aim

A Balanced team consisting of both physical and magic damage, while having three different type of Drains. The team also includes Intimidating Stance as the demons are fairly slow. Combined with Luster Candy, the team is capable of covering all buffs and debuffs.

Checks and Counters

Drain Teams have very flexible builds, as such they can be difficult to fully counter. Some players even choose to tech non-Drain demons in their team that function as counter-counters.

Almighty

Shiva A.jpg Shiva A Asura Lord.jpg Asura Lord Mother Harlot.jpg Mother Harlot

Almighty is the only element that cannot be drained. With Almighty, you can ignore Rama and go straight for the main damage demons, completely countering the concept of Drain teams. Be sure to take note of Hecatoncheires though, who will soften AOE damage significantly.

Sniping

Indrajit.jpg Indrajit Asura Lord.jpg Asura Lord Mahakala.jpg Mahakala

In a similar vein, powerful single target attackers can soft-counter Drain Teams by targeting elements they are not immune to. Indrajit is a very notable check, as none of the Physical Sweepers Drain Elec and his Five Elements upon kill allows him to wall Mother Harlot indefinitely. Some players try to get around this by running double Defensive Autos and Life brands on all of their demons, greatly reducing the odds of being sniped.

Mortal

Alice.jpg Alice Masakado.jpg Masakado

Taking out Rama instantly makes the rest of the team vulnerable to Pierce. Alice is the best candidate for this as she ignores Endures and Rama's Evasion. Some teams tech Yama and Masakado A to protect themselves against Mortal, take note when you see these demons.