Brands of Sin: Sloth

From SMT: Dx2 Wiki
Revision as of 20:24, 1 August 2021 by Patfast (talk | contribs) (Example Party)
Jump to: navigation, search

Brands of Sin

Brands

Stages

Kikuri-Hime (Stage 1~5)

Stage 1-3

Wave 1

Raijuu Cu Sith


Raijuu.jpg Cu Sith.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Raijuu - - - Rs Wk - -
Cu Sith - - - - - Nu -
Battle Speed ?

Wave 2

Black Ooze Raijuu


Black Ooze.jpg Raijuu.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Black Ooze Rs - - Wk - Wk Nu
Raijuu - - - Rs Wk - -
Battle Speed ?

Boss

Kikuri-Hime



Kikuri-Hime.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Kikuri-Hime - - - Wk Nu - Wk
Battle Speed ?

Stage 4~5

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Incubus - - - Weak Resist - -
Marin Karin, Mudoon, Zan, ---
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, ---
Blob Resist - Weak - - Weak Null
Poisma, Zan, Mazan, ---

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Mermaid - - Resist Weak Resist - -
Ice Breath, Wind Breath, Media, ---
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, ---
Blob Resist - Weak - - Weak Null
Poisma, Zan, Mazan, ---

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Mermaid - - Resist Weak Resist - -
Ice Breath, Wind Breath, Media, ---
Kikuri-Hime (Boss) - - - Weak Null - Weak
Redia, Maragion, Marin Karion, ---
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, ---

Trumpeter (Stage 6~9)

Stage 6~7

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, Disturbance
Silky - Weak Null - - - -
Meweakdi, Null Weak, Bufudyne, Mediara
Mad Gasser - - - - - Weak Resist
Mapoisma, Poison Pursuit, Mudodyne, Hellish Mask

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Shiki-Ouji Null Weak Weak - - Resist Resist
Resist Mute, Hama, Mudo, Dekaja
Silky - Weak Null - - - -
Meweakdi, Null Weak, Bufudyne, Mediara
Mad Gasser - - - - - Weak Resist
Mapoisma, Poison Pursuit, Mudodyne, Hellish Mask

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Shiki-Ouji Null Weak Weak - - Resist Resist
Resist Mute, Hama, Mudo, Dekaja
Silky - Weak Null - - - -
Meweakdi, Null Weak, Bufudyne, Mediara
Trumpeter - - - - - Null Null
Concentrate, Soul Drain, Apocalypse, Mamakajaon

Stage 8~9

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Shiki-Ouji Null Weak Weak - - Resist Resist
Resist Mute, Hama, Mudo, Dekaja, Mamarin Karion
Lilim - - Weak - Null - -
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion
Lailah - - - Weak Resist Null Weak
Mediara, Light Boost, Mahamaon, Makajamaon, Mamarin Karion
Battle Speed (10000 / 11234)

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Dakini Resist Drain Weak - - - -
Barrier Break, Agilao, Berserker God, Poismaon, Mamarin Karion
Lilim - - Weak - Null - -
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion
Lailah - - - Weak Resist Null Weak
Mediara, Light Boost, Mahamaon, Makajamaon, Mamarin Karion
Battle Speed (10967 / 12300)

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Dakini (2.1k HP / 2.3k HP) Resist Drain Weak - - - -
Barrier Break, Agilao, Berserker God, Poismaon, Mamarin Karion
Lilim (1.9k HP / 2.1k HP) - - Weak - Null - -
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion
Trumpeter (3.5k HP / 4k HP) - - - - - Null Null
Concentrate, Mad King, Apocalypse, Mamakajaon, Ceaseless Mute, Mamarin Karion
Battle Speed (13134 / 14734)
  • A Ward Brand Set is mandatory as this stage is full of status ailment users.
  • Try to finish each battle within 3 turns before Auto Barrier wears off.
  • Trumpeter will combo Concentrate with Apocalypse, so be wary of how much damage it can do. Apocalypse can also mute your entire party, so bring Phys attackers.
  • Recommended Demons: 3★ Ose, 3★ Horus, 4★ Sandalphon, 5★ Surt, 5★ Vishnu, 5★ Yoshitsune


Lucifer (Stage 10)

Wave 1

Girimekhala Isis Lilim


Deceit-10-girimekhala.jpg Deceit-10-isis.jpg Deceit-10-lilim.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Girimekhala Rp - - Wk Wk Wk Rs
Isis - Rs - Nu - - -
Lilim - - Wk - Nu - -
Battle Speed 16,000

Wave 2

Skadi Girimekhala Isis


Deceit-10-skadi.jpg Deceit-10-girimekhala.jpg Deceit-10-isis.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Skadi - Wk Dr - - - -
Girimekhala Rp - - Wk Wk Wk Rs
Isis - Rs - Nu - - -
Battle Speed 16,933

Wave 3

Skadi Lucifer Girimekhala


Deceit-10-skadi.jpg Deceit-10-lucifer.jpg Deceit-10-girimekhala-2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Skadi - Wk Dr - - - -
Lucifer Rs - - - - Wk Rp
Girimekhala Rp - - Wk Wk Wk Rs
Battle Speed 16,733

Auto-Battle Party

Explanation

  • Almost all of the demons in this node are weak to Light. The goal is to go first, and get your demons to spam Hama to get extra press turns and easily kill the demons. They all need the Ward set because without it, they will get statused when it's the enemy's turn to act. There's a timer of 3 turns per wave that you need to hit, and the timer for the last wave is a lot shorter due to Lucifer being a threat with Morning Star and Megidolaon spam.

Demons:

  • Sleipnir is used because of innate Light Boost + Speedster as well as access to Mahamaon.
  • Horus is used because of high Agility + Light Boost on awakening.
  • Sandalphon is used because of Null Dark that saves us a Resist Dark transfer on Horus, as well as having access to Hamadyne and Hamamaon.
  • Mermaid is used because she's the most budget Infinite Chakra user - Tsukuyomi/Prometheus are too slow and do not have two free slots for Light magic.

Example Party

Sweeper 1 Sweeper 2 Sweeper 3 Sweeper 4
Sleipnir.jpg Sleipnir ArchPurple.png Horus.jpg Horus ArchPurple.png Mermaid.jpg Mermaid ArchRed.png Sandalphon.jpg Sandalphon
Resist Fire Hama Hamaon Light Boost
Hama Mahama Hama
  • Battle Speed should be 17,000+. MATK should be 1,100+.
  • Light Boost can be dropped if you feel that you have enough MATK to kill the waves within 3 turns without dying. Alternatively, take Light Boost if you're lacking in damage.
  • Alternatives include: Red Kushinada, Red Feng Huang, Purple Kresnik, Red Lailah
  • Purple Mastema is an extremely powerful Light element attacker. It's overkill, but if you do happen to have access to a Mastema of any archetype, use it.
  • Brands should be Divine + Ward, prioritize MATK then Speed. You can take Hama instead of Hamaon on Mermaid if you run Spell Brands.
  • Judgement Light can work as better replacement of Hama when the Dx2 is Eileen due her skills Fragant Lily, Lucky Press II, Post Script and Happy Ending. Getting Judgement Light and level it tends to be uncommon and difficult.
  • Mana Aid is a skill that sometimes appears as a featured Skill Extraction skill. It's not very useful in general, but this is one of the few situations in which it comes in handy - one of the common ways to lose this fight when auto-battling is to run out of MP just before the Lucifer fight and be unable to kill him before dying to Almighty spells.

Videos of clears:

Additional discussion:


Lucifer (Stage 11)

Wave 1

Rangda Loki Rakshasa


S11Rangda.jpg S11Loki.jpg S11Rakshasa.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Rangda Rp - - Wk - - -
Loki - - Nu - Rs Wk Rs
Rakshasa Rs - - Wk - Wk -
Battle Speed 18300

Wave 2

Rakshasa Loki Beiji-Weng


S11Rakshasa.jpg S11Loki.jpg S11Beiji.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Rakshasa Rs - - Wk - Wk -
Loki - - Nu - Rs Wk Rs
Beiji-Weng - Wk Nu - - Rs -
Battle Speed 18766

Wave 3

Succubus Lucifer Kudlak


S11Succubus.jpg S11Luci.jpg S11Kudlak.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Succubus - Rs Nu - - Wk -
Lucifer Rs - - - - Wk Rp
Kudlak - Rs - - - Wk Nu
Battle Speed 18266

Auto-Battle Party

Ailment Cleanse 5Elements Light Damage Light Damage
Daisoujou.jpg Daisoujou ArchPurple.png Huang Long.jpg Huang Long ArchPurple.png Mastema.jpg Mastema ArchRed.png Metatron.jpg Metatron
Hamaon L Endure
Prayer Samrecarm Light Boost Light Boost

Explanation

  • As the enemies use Auto Ailment Skills and Auto-Barrier Break, an Ailment cleanse is needed.
    • Daisoujou is the best ailment cleanser, but Kinmamon with Prayer and Divine brands can work too. Silent Prayer can work for manual play, but the AI can use up its MP and not be able to cast it when needed.
  • Huang Long is needed to Repel incoming Spells, should you not kill each wave Turn 1. Recommended Speedster to hit speed needed to go first.
    • If you have a lot of damage, you can substitute HL with another Light Attacker to kill everything Turn 1.
  • The last two slots are Light Attackers. Mastema and Red Metatron are the most used, though other such as Lailah or Uriel can work.

Example Party

Nirvash
Ailment Cleanse 5Elements Damage Damage
Kinmamon.jpg Kinmamon ArchPurple.png Huang Long.jpg Huang Long ArchPurple.png Mastema.jpg Mastema ArchRed.png Metatron.jpg Metatron
Hama Endure Mana Aid Back Attack
Prayer Samrecarm Light Boost Light Boost
  • Mastema unmaxed ToH, Divine Brands, 1700Matk
  • HL Speed & Divine Brands, 1.8k HP
  • Kinmamon Divine Brands, 1.9k HP
  • Meta Divine Brands 1.5k Matk


Urabe
Ailment Cleanse 5Elements Damage Damage
ArchTeal.png Daisoujou.jpg Daisoujou ArchTeal.png Huang Long.jpg Huang Long ArchPurple.png Mastema.jpg Mastema ArchRed.png Metatron.jpg Metatron
Auto-Tarunda Speedster Mana Aid Back Attack
Hama Tarunda Resist Fire Light Boost

Party Explanation

Fight Explanation

Daisoujou attacks first (lead brand) using Hama giving you an extra turn, this is essential for a constant use of Five Elements because Huang Long going to have 2 turn, Mastema and Metatron kill everyting on turn 1 in the first wave. In the second wave Beiji-Weng survives but he is not a real problem. Metatron need Divine brand to spamming Mahamadyne 2 waves and sometimes in the last wave. This alignment have a really hight percent of success.

  • Extra tips
    • No select a support demon
    • Use Kangaroo Boxer or Chalk Eater as Dx2 for extra damage
    • On Auto Quest Settings check *Auto select Cheer in Battle Assists
    • On Auto Quest Settings uncheck *Auto Select an available Support Demon

Lucifer (Stage 12)

Wave 1

Rangda Loki Rakshasa


BOS Sloth12Rangda.jpg BOS Sloth12Loki.jpg BOS Sloth12Rakshasa.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Rangda Rp - - Wk - - -
Loki - - Nu - Rs Wk Rs
Rakshasa Rs - - Wk - Wk -
Battle Speed 18300

Wave 2

Rakshasa Loki Beiji-Weng


BOS Sloth12Rakshasa.jpg BOS Sloth12Loki.jpg BOS Sloth12Beiji.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Rakshasa Rs - - Wk - Wk -
Loki - - Nu - Rs Wk Rs
Beiji-Weng - Wk Nu - - Rs -
Battle Speed 18766

Wave 3

Succubus Lucifer Kudlak


BOS Sloth12Succubus.jpg BOS Sloth12Lucifer.jpg BOS Sloth12Kudlak.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Succubus - Rs Nu - - Wk -
Lucifer Rs - - - - Wk Rp
Kudlak - Rs - - - Wk Nu
Battle Speed 18533


Explanation

  • Same as S11, but with beefier demons

Example Party

The parties to use are the same as Sloth 11, but maybe a bit stronger/ better brands.


Fast Clear End Game Party
ArchRed.png Daisoujou.jpg Daisoujou
Skills
Mana Aid
Speedster
Brands
Divine or Life, Speed
Requirements
-
ArchRed.png Masakado A.jpg Masakado A
Skills
Mana Aid
Speedster
Brands
Divine, Speed
Requirements
-
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Auto-Rebellion
Phys Amp
Brands
Divine or War, Lead
Requirements
P3
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Epitome of Carnage
Butcher
Brands
War
Requirements
>=P2

The rundown:

  • 1st turn: Mahamadyne - Kuyo Flash - Herc Strike - Vorpal Blade
  • 2nd turn: Mahamadyne - Kuyo Flash - Herc Strike - Vorpal Blade
  • 3rd turn: Cleansing Shout - Kuyo Flash - Herc Strike - Vorpal Blade - Vorpal/HT - Mahamadyne - Myriad Arrows - God's Hand - HT - HT

By the end of your turn Lucifer should be dead


Patfast's Party
ArchPurple.png Mahamayuri.jpg Mahamayuri
Skills
Epitome of Hardiness
Force Survivor
Brands
Life, Lost x2
Requirements
-
ArchPurple.png Huang Long.jpg Huang Long
Skills
Mana Surge
Mana Aid
Brands
Divine, Speed
Requirements
-
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Auto-Rebellion
Phys Amp
Brands
Lead x2, Destruct
Requirements
P3
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Butcher
Death Blow
Brands
War, Destruct x2
Requirements
>=P2
  • Mahamayuri makes this stage extremely easy because, not only does Blossoming Cyclone heal most of the damage done by Lucifer, but Kujaku Myo-o automatically cleanses your team at the start of your turn for free, regardless of team order. This allows you to let Huang Long to go first and cast Five Elements without having to worry about losing 2 press turns due to status ailments.
  • Basic turn order is as follows: Five Elements -> Herculean Strike -> Hassou Tobi -> Blossoming Cyclone. Kongo Zaou will allow everyone's basic attack to pierce, and Zaou-Gongen's P3 will allow you to crit-pass back to Huang Long so that he has enough MP to cast Five Elements the next turn. Lather, rinse, repeat.
  • Yoshitsune's gonna be your main DPS here, so give him the best brands and transfers possible. If you don't have Death Blow, you could also give him Phys Boost, Epitome of Carnage, or Phys Survivor, since all of those increase his phys damage by 15%.
  • Since Hassou Tobi pierces innately, you could probably get away with swapping out Zaou-Gongen for Hell Biker if you don't have a fully paneled Zaou-Gongen at your disposal. However, Zaou-Gongen has the bonus of repelling fire, and Lucifer does not have fire pierce for his Trisagion. Just make sure you have a way of taking down Rangda since she repels physical attacks.
  • If you have him unlocked and at level 50, I would STRONGLY recommend playing as Vince for this stage. Not only does he boost the strength of physical demons and their critical hits, but he also has a chance of casting tarukaja and sukukaja at the start of your turn. Additionally, he has a chance to cast rakunda when your demons enter a state of might (which is every turn thanks to Zaou's P3), as well as a chance to cast sukukaja and sukunda upon landing a critical hit.