Hell's Park Underside/Blood Pond Area/Elec

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Blood Pond Area (weak to Elec Elec)

Overview

Jatayu Fafnir Orochi Jatayu
HPUBloodJatayu L.jpg HPUBloodFafnir.jpg HPUBloodOrochi.jpg HPUBloodJatayu R.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Jatayu - Rs - Wk Dr Nu Wk
Fafnir Dr - Wk Wk - - -
Orochi - Nu Nu Wk - - -
Jatayu - Rs - Wk Dr Nu Wk
Battle Speed 10,000

Skills on multiple demons:

Phys Pierce Weak Underside.png Hell Recovery.png Hell Ultra Booster.png

Skills on left Jatayu.jpg Jatayu only:

Surprise Attack Curse.jpg Hellsent Phys.png

Skills on Fafnir.jpg Fafnir only:

Blight+.png Poison Dragons Sympathy Underside.png Hell Mega Booster.png Hellbound Phys.png

Skills on Orochi.jpg Orochi only:

Ice Pierce Weak Underside.png Surprise Attack Poison Underside.png Hellsent Ice.png

Skills on right Jatayu.jpg Jatayu only:

Force Pierce Weak Underside.png Surprise Attack Weak.png Hellsent Force.png

Explanation

  • Hellbound: Phys will apply 5 stacks of Icon Spirit Chains of Suppression.png Spirit Chains of Suppression to you.
  • Fafnir starts the battle by casting a 1-turn Icon DEF Buff.png DEF Buff and Icon EVAC Buff.png EV/AC Buff.
  • The enemy starts each turn with various effects in this order: Icon Curse.png Curse from the left Jatayu, Icon Weak.png Weak from the right Jatayu, Barrier Break from Orochi, and finally Icon Poison.png Poison from Orochi.
    • Due to this order, the Jatayus' ailments can be blocked by Icon Barrier.png Barrier (such as from Icon BrandEffect Ward.png Ward brands), but Orochi's ailment cannot be blocked.
    • The ailments have +350% inflict chance, meaning they are effectively guaranteed to land if not blocked by Icon Barrier.png Barrier or an immunity.
  • Fafnir's passive makes you take +1500% damage per tick of Icon Poison.png Poison (effectively 16x, or 80% of your max health), and applies 150% reverse damage boost per ailment that is on you.
  • If Orochi is hit by physical, magic, or fractional damage, then he will Icon Poison.png Poison the demon that attacked him (up to twice per turn).
  • Fafnir's Blight+ will inflict Icon Poison.png Poison to your team whenever he casts it.
  • If the adds are not dead at the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Fafnir will do one too, if he isn't dead by his third turn.

General strategy

  • You need to cleanse off all the ailments before you can deal meaningful damage. This can be done with a cleanser, or by using an Icon Amrita Shower.png Amrita Shower.
    • Dominion.jpg Dominion with the skill Icon Skill Genome.png Dominion (Underside) will automatically cleanse all ailments.
    • If you go with a cleanser, then note that the cleanser doesn't need to have any immunities. Ideally the cleanser should act first, allowing you to start dealing damage ASAP, and so nobody has to eat the massive Icon Poison.png Poison damage (80% of max HP).
    • Among fusibles, cleansers need to rely on Prayer or Silent Prayer for cleansing, but those require pulling from the gacha to transfer them. Alternatively, a few fusibles have access to these skills innately:
  • Up to 2 times per turn, Orochi deals a revenge Icon Poison.png Poison to any demon that attacks him, which then immediately ticks for 80% of max HP. There are multiple ways to deal with this:
    • Option 1: Bring Dominion.jpg Dominion with the skill Icon Skill Genome.png Dominion (Underside), as he automatically gives Icon Barrier.png Barriers to all team members, blocking the Poison.
    • Option 2: Just eat the Poison damage, then cleanse it and heal the lost HP later. For efficient turn usage, use items in half-turns after hitting a weakness - one Icon Amrita Shower.png Amrita Shower to cleanse both attackers, then two Icon Bead.png Beads to heal the HP.
    • Option 3: Kill Fafnir first, preferably with single-target attacks. Doing this will de-activate the increased poison damage and the DPS penalty while ailmented, making Orochi and the Jatayus into non-threats.
    • Option 4: Transfer Null Poison to your first 2 attackers, meaning you don't take Poison damage at all. This is a gacha-exclusive skill, though. A few fusibles have it innately, but none of them are good at dealing Elec damage.

Underside skill demons

Dominion.jpg Dominion
Icon Skill Genome.png Dominion (Underside) effect overview
  • Self gets 50% HP, 180% Elec damage, 20% accuracy, 3 MP discount for Elec skills, immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression, and immunity to Icon Curse.png Curse, Icon Poison.png Poison, and Icon Weak.png Weak,
  • The team gets 30% Elec damage and 30% accuracy.
  • When your first team member is about to act, Dominion cleanses your team's ailments and gives everyone Icon Barrier.png Barriers. This saves you a Press Turn that would've been spent on cleansing, and the Barriers protect your team from Orochi's revenge Poison.
Colors
  • Clear Clear for the fusibles ruleset.
  • Red Red for Elec Ziodyne. This frees up the transfer slot to run a damage booster.
Skill Transfer
  • Elec Thunder Reign (Underside) is ideal, otherwise use the highest-damage single-target attack skill you have. For example: Elec Thunder Reign.
  • Elec Ziodyne (from Red or transferred) works as a cheap alternative.
  • Red Red should use a damage booster, such as Elec Amp or Elec Boost. If either version of Thunder Reign becomes available, then use that attack instead of a damage booster.
Brands
  • MATK% Spell.
  • Due to his MP discount, Divine's MP regen is probably not necessary.
Misc notes
  • Generally speaking: If Ziodyne will be your main attack, use Red. If you have Thunder Reign (regular or Underside version), use Clear.
Jack Frost.jpg Jack Frost
Icon Skill Genome.png Jack Frost (Underside) effect overview
  • Self gets Icon Concentrate.png Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
Colors
  • (Any)
Skill Transfer
  • Use Elec Ziodyne.
  • Jack Frost does not have any MP discounts, so 7 MP skills such as Elec Thunder Reign may be too expensive to cast repeatedly.
    • Elec Thunder Reign (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
Brands
  • MATK% Spell or Divine.
Misc notes

Fusibles challenge

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be fusible*.
Lv 6-8 4 or more demons must be fusible.
Lv 9+ All 5 demons must be fusible.
Lv 6+ 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be Clear Clear .

Notes regarding fusibles:

  • Multi-fusions count.
  • Pixie.jpg Pixie and Slime.jpg Slime count, even though you cannot fuse them.
Sample party
ArchPurple.png Indrajit.jpg Indrajit
Skills
Elec Amp
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Anat.jpg Anat
Skills
Serial Killer
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Izanami.jpg Izanami
Skills
Maziodyne
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Titania.jpg Titania
Skills
Maziodyne
Merciless Blow
Brands
MATK% Divine or Spell
Requirements
Panel 3
ArchClear.png Dominion.jpg Dominion
Skills
Dominion (Underside)
Thunder Reign
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

  • After the ailments are dealt with, we just spam as much Elec damage as possible, with single-target damage directed toward Fafnir.
  • Purple Indrajit.jpg Indrajit provides Icon ATK Buff.png ATK Buff and single-target Elec damage.
  • Purple Anat.jpg Anat provides Icon ATK Debuff.png ATK Debuff and Icon DEF Debuff.png DEF Debuff, as well as an Elec damage aura and a 1 MP discount for for the team's Elec skills. She also gets a free Icon Concentrate.png Concentrate on every second cast of Elec Thunderstorm
  • Purple Izanami.jpg Izanami provides an Elec damage aura, and another 1 MP discount for the team's Elec skills.
  • Purple Titania.jpg Titania: 235 magic, has Elec Boost, Purple has Back Attack, P3 has 10% Elec damage. Elec Mazionga.

Other options worth considering:

Race challenges

Megami, Night, Divine

Team restrictions:

Difficulty Restriction
Lv 3-5 All 5 demons must be of the races Megami, Night, Divine, Deity, or Lady.
Lv 6-8 All 5 demons must be of the races Megami, Night, Divine, or Deity.
Lv 9+ All 5 demons must be of the races Megami, Night, or Divine.
Sample party
ArchPurple.png Queen Mab.jpg Queen Mab
Skills
Fire Enhancement
Elec Enhancement
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Anat.jpg Anat
Skills
Serial Killer
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Izanami.jpg Izanami
Skills
Maziodyne
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchClear.png Lilith.jpg Lilith
Skills
Elec Boost
Merciless Blow
Brands
MATK% Divine or Spell
Requirements
-
ArchClear.png Dominion.jpg Dominion
Skills
Dominion (Underside)
Thunder Reign
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

Other options worth considering:

Low-grade challenge

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be grade 83 or lower.
Lv 6-8 4 or more demons must be grade 83 or lower.
Lv 9+ All 5 demons must be grade 83 or lower.
Lv 6-8 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 2 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be grade 59 (3★ base) or lower.
Sample party
ArchPurple.png Queen Mab.jpg Queen Mab
Skills
Fire Enhancement
Elec Enhancement
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Thor.jpg Thor
Skills
Elec Amp
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Titania.jpg Titania
Skills
Ziodyne
Merciless Blow
Brands
MATK% Divine or Spell
Requirements
Panel 3
ArchPurple.png Anubis.jpg Anubis
Skills
Ziodyne
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchClear.png Dominion.jpg Dominion
Skills
Dominion (Underside)
Thunder Reign
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

Other options worth considering:

Icon Friendship Badge Gold.png Hell's Park Underside Icon Friendship Badge Silver.png
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Heimdall.jpg Spike Hell - Baphomet.jpg Spike Hell (Fire) - - Mermaid.jpg Spike Hell (Force) -
Hresvelgr.jpg Kawara Koumokuten.jpg Kawara (Phys) - - - - - -
Mithras.jpg Grave - - Illuyanka.jpg Grave (Ice) - - - -
Ixtab.jpg Sanzu River - - - - - Arianrhod.jpg Sanzu River (Light) Shiki-Ouji.jpg Sanzu River (Dark)
Fafnir.jpg Blood Pond - - - Dominion.jpg Blood Pond (Elec) - - Kaiwan.jpg Blood Pond (Dark)
Black Maria.jpg Hell Cafe - Efreet.jpg Hell Cafe (Fire) - - Scathach.jpg Hell Cafe (Force) - -
Mada.jpg Burning - - - Baihu.jpg Burning (Elec) - - -