Difference between revisions of "Erlkonig"

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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1319 (15/322)
+
|max_hp= 1319 (32/412)
|max_str= 108 (208/322)
+
|max_str= 108 (258/412)
|max_mag= 180 (116/322)
+
|max_mag= 180 (158/412)
|max_vit= 202 (14/322)
+
|max_vit= 202 (32/412)
|max_agi= 93 (294/322)
+
|max_agi= 93 (379/412)
|max_luck= 170 (30/322)
+
|max_luck= 170 (47/412)
 
|patk= 556
 
|patk= 556
 
|pdef= 606
 
|pdef= 606
 
|matk= 708
 
|matk= 708
 
|mdef= 642
 
|mdef= 642
|panel1= +20% to max HP.
+
|panel1= +20% to Max HP. While the one with this skill has Bulwark, -10% to all damage received and increases naturally recovered MP by 2 MP.
|panel2= While the one with this skill is alive, -20% to Dark demage received by all allies.
+
|panel2= While the one with this skill is alive, all party members will receive the following effect: -20% to Dark damage received and while being the recipient of Bulwark, -30% to all damage received except when a weak point is struck.
|panel3= =25% to healing skill effectiveness. Activates the following Chain Effect at the start of enemy turn: +20% to DEF of all party members. (1 turn)
+
|panel3= +20% to Max HP. +25% to Healing skill effectiveness. Activates the following Chain Effect at the beginning of enemy turn: +20% to DEF of all party members. (1 turn)
 +
|panel4= +5 to Max MP. +30% to Max HP. Activates the following Chain Effect when the one with this skill dies: +20% to DEF of all party members. (1 turn)
 
|panel1stats= HP: +250(MAX)
 
|panel1stats= HP: +250(MAX)
 
|panel2stats= Mag DEF: +150(MAX)
 
|panel2stats= Mag DEF: +150(MAX)
 
|panel3stats= HP: +250(MAX)
 
|panel3stats= HP: +250(MAX)
 +
|panel4stats= HP: +250(MAX)
 
|transfer_skill= Maziodyne
 
|transfer_skill= Maziodyne
|innate_skill1= Power of Life
+
|innate_skill1= Power of Black Forest
 
|innate_skill2= Alder King
 
|innate_skill2= Alder King
 
|a_clear= Vitality Amp III
 
|a_clear= Vitality Amp III
Line 51: Line 53:
 
|multifusion= False
 
|multifusion= False
 
|bannerrequired= False
 
|bannerrequired= False
 +
|negotiation= False
 +
|exchangeable= False
 
|fissionlink= https://oceanxdds.github.io/dx2_fusion/?route=fission&demon=Erlkonig#en
 
|fissionlink= https://oceanxdds.github.io/dx2_fusion/?route=fission&demon=Erlkonig#en
 
|fusionlink= https://oceanxdds.github.io/dx2_fusion/?route=fusion&demon=Erlkonig#en
 
|fusionlink= https://oceanxdds.github.io/dx2_fusion/?route=fusion&demon=Erlkonig#en
 
|}}
 
|}}
<section begin=gachaFlags/>{{#ifeq:{{PAGENAME}}| Tier List |{{GachaFlag|gacha=False|multi-fusion=False|event=False|banner=False|fusible=True|fissionLink=https://oceanxdds.github.io/dx2_fusion/?route=fission&demon=Erlkonig#en}}|}}<section end=gachaFlags/>
+
<section begin=gachaFlags/>{{#ifeq:{{PAGENAME}}| Tier List |{{GachaFlag|gacha=False|multi-fusion=False|event=False|banner=False|negotiation=False|exchangeable=False|fusible=True|fissionLink=https://oceanxdds.github.io/dx2_fusion/?route=fission&demon=Erlkonig#en}}|}}<section end=gachaFlags/>
 +
{{:{{PAGENAME}}/Sword}}
 +
{{:{{PAGENAME}}/Shield}}
 
{{:{{PAGENAME}}/Builds}}
 
{{:{{PAGENAME}}/Builds}}
 
{{:{{PAGENAME}}/Lore}}
 
{{:{{PAGENAME}}/Lore}}

Latest revision as of 12:05, 8 May 2024

Stats

Erlkonig.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null Weak - Resist - - Null
Info
Rarity Race Grade AI
5★ Wood 84 Attack
6★ Stats
HP 1319 (32/412) Vitality 202 (32/412)
Strength 108 (258/412) Agility 93 (379/412)
Magic 180 (158/412) Luck 170 (47/412)
PATK 556 PDEF 606
MATK 708 MDEF 642
Innate Skills
Elec.png Maziodyne 7 MP Inflicts Elec (Magic) damage with 120 power on All Enemies.
Passive.png Power of Black Forest Passive Adds Elec/Dark Pierce. -50% chance of receiving status ailments.

Activates the following Chain Effect at the beginning of the first turn:
Enters a state of Lydia, grants Bulwark with 1000 HP to self. (2 turn)
Activates the following Chain Effect when a member of the party (including the one with this skill) receives Bulwark:
Restores 10% HP to all party members and decreases the DEF of all enemies by 20% (1 turn).

*This Chain Effect will only activate up to 9 times per battle.
Passive.png Alder King Passive Activates the following Chain Effect at the start of own turn: Heals 15% HP of all party members.

Activates the following Chain Effect at the start of enemy turn:
Adds 1 to the count for Spirit Chains (Intimidation) to the enemy with the highest Phys ATK and reduces ATK of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:

Decrease the enemy's Press Turn Icons by 1. (Max: 2)
ArchClear.png
Awaken: Passive.png Vitality Amp III Passive +15 to Vitality.
Gacha: -
ArchRed.png
Awaken: Dark.png Mamudodyne 7 MP Inflicts Dark (Magic) damage with 120 power on All Enemies.
Gacha: Dark.png Hell Gaze 7 MP Inflicts Dark (Magic) damage with 180 power on a Single Enemy.
ArchYellow.png
Awaken: Recovery.png Recarmdra 8 MP Revive All Party Members with full HP, caster dies. (1 use)
Gacha: Support.png Acid Breath 6 MP Reduces DEF and EV/AC of All Enemies by 20% for 3 turns.
ArchPurple.png
Awaken: Passive.png Null Mortal Passive Adds Null Mortal.
Gacha: Almighty.png Mind Blast 7 MP Inflicts Almighty (Magic) damage on a single enemy with 100 power and reduces MP by 4.
ArchTeal.png
Awaken: Passive.png Drain Elec Passive Adds Elec Drain.
Gacha: Passive.png Resist Fire Passive Adds Fire Resist.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +20% to Max HP. While the one with this skill has Bulwark, -10% to all damage received and increases naturally recovered MP by 2 MP. While the one with this skill is alive, all party members will receive the following effect: -20% to Dark damage received and while being the recipient of Bulwark, -30% to all damage received except when a weak point is struck. +20% to Max HP. +25% to Healing skill effectiveness. Activates the following Chain Effect at the beginning of enemy turn: +20% to DEF of all party members. (1 turn) +5 to Max MP. +30% to Max HP. Activates the following Chain Effect when the one with this skill dies: +20% to DEF of all party members. (1 turn)
Panel Step Stat Bonus HP: +250(MAX) Mag DEF: +150(MAX) HP: +250(MAX) HP: +250(MAX)

Availability


Erlkonig/Sword Erlkonig/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Erlkonig.jpg Erlkonig
Any Yellow Purple B D D
Pros
  • Alder King heals your team on your turn, and debuffs the enemy's attack on their's. When paired with P3, this turns into a full defensive buff swing in your favor.
  • Has massive survivability thanks to Power of Life providing auto-Lydia, Alder King's healing, his massive HP and VIT stats (further boosted by skill levels and panels) and Null Mortal in Purple. His good bulk allows him to fully capitalize on Recarmdra.
  • Low AGI makes him perfect for bulky slow teams.
Cons
  • Weak to Fire. This is particularly bad when facing Elohim or Lost Name.
  • Maziodyne is a wasted slot.
  • Not the best choice for Demeter stall teams because while he has nice healing (which helps recover after being dealt damage with Bulwark Pierce) and Null Mortal, he doesn't have powerful innate revive skills like Maria or Xi Wangmu, making him a subpar choice.
Notes
  • Due to Alder King's effect timing, it actually procs after most of the enemy's auto-skills have activated. When paired with demons that have similar timings (like Vairocana and Lachesis), it guarantees a full defensive buff swing regardless of what your opponent runs (Solar skills, Angra Mainyu's Panel 2, etc. all go off first, before getting wiped out).

PvE Builds

PvP Builds

Archetype(s)

  • Yellow Yellow: Discounted Recarmdra as a back up. Saves a skill slot.
  • Purple Purple: Null Mortal so he cannot be removed easily.

Skill Transfers

HP boosters to provide survivability so he can keep healing and buffing. Support skills to continue his support role. Ailment protection so he can continue to provide support.

HP Boosters:

Ailment Protection/Resistance:

  • Null Bind: Protects him from bind so he can keep activating Alder King.
  • Null Curse: Allows his passive to heal him at the highest amount.
  • Infernal Mask: High overall ailment resistance.
  • Hellish Mask: Early game/budget option.

Support skills:

Other/Misc. Skills:

Brands

  • Stat priorities: HP%, Healing%
  • Life: Boosts his HP
  • Ward: Protects him from ailments for 3 turns.
  • Heal: Increases Alder King's healing amount

Mitama

  1. VIT (20): To boost his bulk
  2. LUK (20): Increases his ailment resistance

Build(s)

Big, thicc wood
ArchPurple.png Transferred Skills Notes:

A must have for any slow and bulky team. He sustains the team with his passive and provides a guaranteed defensive buff swing with P3. Recarmdra brings back the team in a pinch. Null Fire protects him from the best Fire mage being Surt A.

Null Fire Recarmdra
Infused Mitama
Vi 20 Lu 20
Brands
Life + Ward with HP%
Target Stats
-


  Info   Builds   Lore    

Official Profile

An evil wood spirit appearing in Germany's Scharzwald. He charms people and leads them to their deaths. His name means "Alder King", and true to his name, he is the ruler of the alders of the Black Forest. Alder trees tend to begin life in places with damp soil, but can grow in even the most barren environments. It is said that the Erlkonig is the strongest of the alder trees. Humans who encroached upon his forest were cleverly charmed and led to their deaths, which gave rise to tales of a demonic tree brimming with evil.