Erlkonig/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Erlkonig.jpg Erlkonig
Any Yellow Purple B A A -
Pros
  • Alder King heals your team on your turn, decreases the enemy's press turns by 1 if going second, and debuffs the enemy's attack on theirs. When paired with P3, this turns into a full defensive buff swing in your favor. It also adds 1 count of Intimidation to the enemy with the highest Phys Attack.
  • Has massive survivability thanks to Power of Black Forest providing auto-Lydia, Alder King's healing, his massive HP and VIT stats (further boosted by skill levels and panels) and Null Mortal in Purple. His good bulk allows him to fully capitalize on Recarmdra.
  • Power of Black Forest heals the team for 10% HP whenever a party member adds a Bulwark, making him an amazing ally to Demeter.
  • Low AGI makes him perfect for bulky slow teams.
  • One of the very few fusible demons with PvP viability.
Cons
  • Weak to Fire. This is particularly bad when facing Elohim or Lost Name.
  • Maziodyne is a wasted slot.
  • Does not have a way to re-cast Bulwark after his initial one wears off. Consider pairing him with units who can generate Bulwarks frequently.
  • While being good for Demeter teams because he has nice healing (which helps recover after being dealt damage with Bulwark Pierce) and Null Mortal, he doesn't have powerful innate revive skills like Idun or Ouroboros, making him a subpar choice.
Notes
  • Due to Alder King's effect timing, it actually procs after most of the enemy's auto-skills have activated. When paired with demons that have similar timings (like Vairocana and Lachesis), it guarantees a full defensive buff swing regardless of what your opponent runs (Solar skills, Angra Mainyu's Panel 2, etc. all go off first, before getting wiped out).
Synergies

PvE Builds

PvP Builds

Archetype(s)

  • Yellow Yellow: Discounted Recarmdra as a back up. Saves a skill slot.
  • Purple Purple: Null Mortal so he cannot be removed easily.

Skill Transfers

HP boosters to provide survivability so he can keep healing and buffing. Support skills to continue his support role. Ailment protection so he can continue to provide support.

HP Boosters:

Ailment Protection/Resistance:

  • Null Bind: Protects him from bind so he can keep activating Alder King.
  • Null Curse: Allows his passive to heal him at the highest amount.
  • Infernal Mask: High overall ailment resistance.
  • Hellish Mask: Early game/budget option.

Support skills:

Other/Misc. Skills:

Brands

  • Stat priorities: HP%, Healing%
  • Life: Boosts his HP
  • Ward: Protects him from ailments for 3 turns.
  • Heal: Increases Alder King's healing amount

Mitama

  1. VIT (20): To boost his bulk
  2. LUK (20): Increases his ailment resistance

Build(s)

Big, thicc wood
ArchPurple.png Transferred Skills Notes:

A must have for any slow and bulky team. He sustains the team with his passive and provides a guaranteed defensive buff swing with P3. Recarmdra brings back the team in a pinch. Null Fire protects him from the best Fire mage being Surt A.

Null Fire Recarmdra
Infused Mitama
Vi 20 Lu 20
Brands
Life + Ward with HP%
Target Stats
-