Aura Gate

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Revision as of 05:59, 6 August 2018 by Dissi (talk | contribs) (Floor 42)
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Aura Gate is an area that features a randomly generated dungeon with 50 floors. It's open 0~55 minutes every hour and randomized the floors during the 5 minutes that it isn't available. Action power is consumed while inside Aura Gate, which restores at 1 per minute.

Overview

Each floor is traditional dungeon crawling with random encounters. A boss is at the end of every floor, and you can return back to any of the floors you’ve cleared every time you enter.

  • When the time that Aura Gate is open for is over, it will forcibly kick you out if you were exploring.
  • If you are in a battle, it will not end your battle but wait until the end of the battle.
  • If you were in a boss battle and defeated the boss, that will still be saved even after you are kicked out of Aura Gate.
  • The main loot in Aura Gate is Magnetite, 3~4★ Demon Talk, 6★ Brands which are found at the highest floors.
  • Hence, the main goal should to be climb as far as you can, and that’s by seeking out the boss of every new floor.
  • Floor 46~50 is the best floor to farm Magnetite. To farm Magnetite, you should seek out the MAG chest on every floor and move onto the next.
Floor 50 Before Patch 1.4 Patch 1.4
Random Magnetite ~60 ~120
Normal Battle ~110 ~220
Rare Battle ~600 ~1000
Gravestone ~550 ~825
MAG Chest ~900 ~1,000
MAG Chest Jackpot ~12,600 ~100,000
There are a couple gimmicks in Aura Gate indicated by the tile
Gimmick Description
Damage Tile Take damage and lower HP of your party demons every time you step on this tile.
Dark Zone Tile Consume a lot of action points. Hides the Minimap.
Magnetite Chest Obtain some amount of Magnetite once per Aura Gate exploration. Uses 10% action power.
Fountain Restores 50 action points and your party’s HP to full. Usable only once per Aura Gate exploration.
Moon The moon changes phase every 10 minutes. During the full moon or new moon, the amount of magnetite and experience acquired inside will increase.
Random Item You can acquire some magnetite or action points or an item.
Gatekeeper Powerful demon appearing on the floor for all players. Receive a reward according to the ranking of damage dealt at the end.
Gravestone Appears when another player is defeated. If you choose to battle, you'll battle with the defeated party (this won't affect your main party at all). If you win, you get fame, magnetite, and a demon's soul
Chaos Knight If you succeed in the picking the right card, the number of random items encountered on this floor will increase for all players, and HP + Steps will be restored to full. If you fail, you’ll take damage or all random items on the floor will become 1 in quantity for all players. There is no indicator for when the White Rider will appear, it’s completely random.

To deal with the gimmicks, a sub party like below is recommended:


Null Dark Zone Null Damage Tiles (Awakened) Any Demon Any Demon
ArchClear.png Hare of Inaba.jpg Hare of Inaba ArchPurple.png Zouchouten.jpg Zouchouten Any Demon Any Demon

As well, since your party’s HP isn’t recovered after battle, a healer is necessary.

Party Building

While floors are randomly generated, demons you find are not.

Liberators

Main - Templar Dragon for difficult fights
Sub - Eileen for item drops, Megakin for demon talk.

Healers

Horus/ Feng Huang (Teal Awakened) [transferred Samarecarm] and Isis/Yellow Sandalphon (transferred Diarama) are recommended healers.

Floor 40+ Demons

These demons are required as it becomes difficult to perform the first attack without Speedster, and auto buffs to help are very valuable.

Fenrir (Purple Awakened) - Speedster + Auto-Takukaja
Sleipnir - Speedster + Mahamaon
Yatagarasu - Speedster + Auto-Sukunda
Kama - Speedster
Azrael - Tetrakarn + Makara Shift

Aura Gate Teams + Mobs

Floors 1~30

Floors 1 ~ 30 aren't generally considered terribly difficult to get through.

Budget Team

Physical Attacker Magical Attacker Healer Buffer
Ose.jpg Ose Baphomet.jpg Baphomet Feng Huang.jpg Feng Huang Jatayu.jpg Jatayu

Floors 31~35

This section drops 5★ Brands. Recommended Battle Speed is going to be around 11,000+.

Budget Team

Physical Attacker Magical Attacker Healer Debuffer/Magical Attacker
ArchTeal.png Ose.jpg Ose ArchTeal.png Baphomet.jpg Baphomet ArchTeal.png Feng Huang.jpg Feng Huang ArchYellow.png Illuyanka.jpg Illuyanka

Floors 36~40

This section also drops 5★ Brands. Recommended Battle Speed is going to be around 14,000+.

Budget Team

Physical Attacker Magical Attacker Healer Debuffer/Magical Attacker
ArchTeal.png Ose.jpg Ose ArchPurple.png Isis.jpg Isis ArchTeal.png Feng Huang.jpg Feng Huang ArchYellow.png Illuyanka.jpg Illuyanka

Floors 41~45

This section drops 6★ Brands. Recommended Battle Speed is going to be around 18,400+.

Farming Team

Auto-Tarukaja Sweeper #1 Sweeper #2 Sweeper #3
ArchPurple.png Fenrir.jpg Fenrir Sleipnir.jpg Sleipnir ArchPurple.png Horus.jpg Horus ArchPurple.png Shadow.jpg Shadow
Mazan Mazan Mazan
Mazio Mahama

Floors 46~50

This section also drops 6★ Brands. Recommended Battle Speed is going to be around 20,467+.

Farming Team

Auto-Tarukaja Sweeper #1 Sweeper #2 Sweeper #3
ArchPurple.png Fenrir.jpg Fenrir Sleipnir.jpg Sleipnir ArchPurple.png Horus.jpg Horus ArchPurple.png Shadow.jpg Shadow
Mazan Mazan Mazan
Mazio Mahama

Boss Guides

Unique Skills

Violent Core

+10 to Strength, +10 to Magic and +5% to damage dealt.

Merciless Core

+20 to Strength, +20 to Magic and +10% to damage dealt.

Speed Core

+20 to Agility, and +100% to Battle Speed.

Strong Guard

-30% to damage received.

Mad King

+50% to ailment success rate.

Elite Healing

+40% to Healing skill effectiveness.

Floor 31

Kelpie Efreet Pele


Aura-gate-31-1.jpg Aura-gate-31-2.jpg Aura-gate-31-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Kelpie - - Rs - Wk - -
Efreet - Dr Wk - - - -
Pele - Rs Wk - - - -
Battle Speed 12,333

Efreet - Fire Pierce, Violent Core

  • First demon in Aura Gate with Pierce [x], future bosses will also likely have this skill so get used to not being able to mitigate damage.
  • Tarunda is recommended while healing with Mediara or Diarama.
  • Recommended Demons: 3★ Illuyanka, 3★ Baphomet, 4★ Succubus, 4★ Loki, 4★ Anubis

Floor 32

Tam Lin Ose Tam Lin


Aura-gate-32-1.jpg Aura-gate-32-2.jpg Aura-gate-32-1.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Tam Lin - - - - - Rs Wk
Ose - - - - - - Rs
Tam Lin - - - - - Rs Wk
Battle Speed 12,967
  • Ose has Pierce Phys as well as a powerful AoE Phys attack, so try to make use of Tarunda and Sukunda to survive.
  • Ignore Tam Lin as it could [Miss] attacks or hit [Null] against Isis to lose Ose turns.
  • This is a difficult boss, so don’t be afraid to use items while playing as Templar Dragon.
  • Recommended Demons: 3★ Baphomet, 3★ Isis, 3★ Forneus, 4★ Sandalphon

Floor 33

Baphomet Berserker Mothman


Aura-gate-33-1.jpg Aura-gate-33-2.jpg Aura-gate-33-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Baphomet - - - - - Wk Nu
Berserker Nu - - - Wk - -
Mothman - - - Rs Wk - -
Battle Speed 12,900

Floor 34

Unicorn Vetala Valkyrie


Aura-gate-34-1.jpg Aura-gate-34-2.jpg Aura-gate-34-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Unicorn - - - Wk - Nu Nu
Vetala - Wk - - - Wk Nu
Valkyrie Rs - - Wk Rs - -
Battle Speed 11,467
  • Attack with Fire/Light magic, but be wary of the unicorn as it's null to Light and knows Bufudyne.
  • Recommended Demons: 3★ Ose, 3★ Horus, 3★ Baihu, 3★ Lailah, 4★ Sandalphon

Floor 35

Mitra Mitra


Aura-gate-35.jpg Aura-gate-35.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Mitra Rp - Wk - - Rs Rs
Mitra Rp - Wk - - Rs Rs
Battle Speed 12,800
  • Identical enemies! Only the boss must be killed to end this battle, so if you have enough damage, focus down the boss first.
  • Recommended Demons: 3★ Illuyanka, 3★ Gui Xian, 4★ Succubus, 4★ Loki

Floor 36

Floor 37

Floor 38

Floor 39

Floor 40

Slime



Aura-gate-40.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Slime Wk - Wk Wk Wk Wk Wk
Battle Speed 29,401
  • This boss's only non Phys attack is Life Drain, which doesn’t do much damage. Bringing Null/Drain/Repel Phys is a wise choice for this fight.
  • Chalk Eater is also a great Liberator choice.
  • Recommended Demons: 3★ Ose, 4★ Wu Kong, 4★ Loki

Floor 41

Floor 42

Demon Phys Fire Ice Elec Force Light Dark
Oberon (6.3k HP) - - - Weak Drain - -
Force Boost, Zandyne, Mamarin Karion, Makarakarn, Merciless Core, Mazandyne
Isis (1.7k HP) - Resist - Null - - -
Samarecarm, Zandyne, Mamakajam, Mana Gain, Violent Core, Mamakajaon
Scathach (1.6k HP) - - - Weak Null Resist -
Zanma, Hades Blast, Wind Breath, Life Gain, Violent Core, Twister
Battle Speed 14,368
  • This boss doesn’t have Force Pierce, so bringing demons with Force Null/Repel/Drain is useful. If you bring demons with Force Null/Repel/Drain, then the only thing you have to worry about is the charm.
  • Recommended Demons: 4★ Hanuman, 4★ Oberon, 4★ Dantalian

Floor 43

Horus Beiji-Weng Berserker


Aura-gate-43-1.jpg Aura-gate-43-2.jpg Aura-gate-43-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Horus Rs - - - - Rp Wk
Beiji-Weng - Wk Nu - - Rs -
Berserker Nu - - - Wk - -
Battle Speed 19,268
  • Easy to clear with demons that have Ice Null/Repel/Drain once you clear out the mobs.
  • Recommended Demons: 3★ Forneus, 4★ Loki, 4★ Fenrir

Floor 44

Vetala Anubis Kikuri-Hime


Aura-gate-44-1.jpg Aura-gate-44-2.jpg Aura-gate-44-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Vetala - Wk - - - Wk Nu
Anubis - - - - - Nu Rs
Kikuri-Hime - - - Wk Nu - Wk
Battle Speed 12,668
  • This boss only uses Light/Dark magic. Bringing a demon that has a Null/Repel/Drain in both will make this fight easy.
  • Recommended Demons: 3★ Unicorn, 4★ Sandalphon, 4★ Beelzebub

Floor 45

Thor Ishtar


Aura-gate-45-1.jpg Aura-gate-45-2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Thor Rs Nu - Dr Wk Rs -
Ishtar - - - Nu Wk Nu Wk
Battle Speed 13,600
  • Two Bosses! Both must be killed to end this battle.
  • Bring Force magic and aim for a short fight. Kill Ishtar first as it knows Samarecarm, and Judgement will do nasty amounts of damage as well as her healing around ~1200 HP per Diarahan.
  • Recommended Demons: 3★ Isis, 4★ Beelzebub, 4★ Loki, 4★ Sandalphon

Floor 46

Hanuman Bishamonten Horkos


Aura-gate-46-1.jpg Aura-gate-46-2.jpg Aura-gate-46-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Hanuman Rs - - Wk Nu - -
Bishamonten - Wk Nu - - - -
Horkos Rs - Wk - - Wk -
Battle Speed 14,701
  • Bring demons with Fire magic to quickly bring down the boss. Fog Breath helps a lot as these attackers are all Phys.
  • Recommended Demons: 3★ Forneus, 4★ Loki, 4★ Fenrir

Floor 47

Fenrir Odin Virtue


Aura-gate-47-1.jpg Aura-gate-47-2.jpg Aura-gate-47-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Fenrir - Wk Dr Rs Wk - -
Odin - - - Rp Wk Rs Rs
Virtue - - - Wk Nu Nu Wk
Battle Speed 19,568


  • As Fenrir is a fast Phys attacker, bring Phys resist. The Elec magic the boss uses is also very strong, and it will pierce so take care of the damage it does. Make sure to use Repel Phys mirrors to repel his Gungnir that he uses 3 times at the start.
  • Recommended Demons: 3★ Ose, 3★ Mitra, 4★ Rangda

Floor 48

Sandalphon White Rider Jikokuten


Aura-gate-48-3.jpg Aura-gate-48-2.jpg Aura-gate-48-1.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Sandalphon Rs - - Rs - Rp Nu
White Rider - - - Dr Wk Rs Rs
Jikokuten - - - Wk Nu Rs -
Battle Speed 18,334
  • Force, Dark, and Elec resist is recommended here as the enemies use those elements. As well, God’s Bow will do a large amount of damage if it doesn’t hit, so beware of the burst.
  • Recommended Demons: 3★ Teal Kresnik, 4★ White Rider, 4★ Sandalphon, 4★ Beelzebub

Floor 49

Sphinx Siegfried Rangda


Aura-gate-49-1.jpg Aura-gate-49-2.jpg Aura-gate-49-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Sphinx - Nu Wk - - Rp Wk
Siegfried Dr - - - - - -
Rangda Rp - - Wk - - -
Battle Speed 17,134
  • Physical attacks aren't effective against the boss here. The boss only has Phys skills, so once you take out the other mobs, the boss is easy to kill if you possess Phys Null/Repel/Drain.
  • Recommended Demons: 3★ Ose, 3★ Berserker, 3★ Shiki-Ouji

Floor 50

Asherah Metatron Alice


Aura-gate-50-1.jpg Aura-gate-50-2.jpg Aura-gate-50-3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Asherah - Nu Wk - Nu - Wk
Metatron - Rs Rs Rs Rs Nu -
Alice - - - - - Wk Rp
Battle Speed 16,701

Recommended Demons

Demons that are resistant to Light/Dark

  • 4★ Beelzebub, 4★ Sandalphon, 5★ Trumpeter, 5★ Yoshitsune, 5★ Vishnu, 5★ Samael

Demons with Instant Kill skills

  • 4★ White Rider, 5★ Alice. You can instantly kill Asherah at the start of the fight, making it much easier.

Kinmamon for barrier - when Boss 1 dies, Boss 3 will use Mashibabooon until success, and you can loop it by using the item that removes all status ailments.



Demon 1 Demon 2 Demon 3 Demon 4
Beelzebub.jpg Beelzebub Sandalphon.jpg Sandalphon Alice.jpg Alice Kinmamon.jpg Kinmamon
Mudo Resist Light Meparaladi
Tarukaja Hama Tarunda

Battle Strategy

  • Kill Asherah first as it possesses Samarecarm
  • Then process to kill Alice, while clearing Bind with Kinmamon when Alice uses Mashibabooon.
  • Make sure to keep uptime on Tarunda, as the enemies hit very hard.
  • Bring Templar Dragon as your Liberator to make your items use ½ Press Turn.