Difference between revisions of "Aura Gate"

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Aura Gate is an area that features a randomly generated dungeon with 50 floors. It's open 0~55 minutes every hour and randomized the floors during the 5 minutes that it isn't available. Action power is consumed while inside Aura Gate, which restores at 1 per minute.
+
==Overview==
  
== Overview ==
+
Aura Gate is split up into three different Zones:
 +
*[[Aura Gate 1|Aura Gate]].
 +
*[[Hollow World]] (Also known as Aura Gate 2.0 or AG2).
 +
*[[Aura Gate SP]].
  
Each floor is traditional dungeon crawling with random encounters. A boss is at the end of every floor, and you can return back to any of the floors you’ve cleared every time you enter.
+
Action Points are consumed while crawling inside [[Aura Gate 1]] and [[Hollow World|Aura Gate 2]], which are restored at a rate of 1 per minute. The maximum amount of Action Points is raised as the player levels up. [[Aura Gate SP|Special Aura Gates]] don't consume the global Action Points, as they have different rules.
  
* When the time that Aura Gate is open for is over, it will forcibly kick you out if you were exploring.
+
===Aura Gate===
* If you are in a battle, it will not end your battle but wait until the end of the battle.
 
* If you were in a boss battle and defeated the boss, that will still be saved even after you are kicked out of Aura Gate.
 
* The main loot in Aura Gate is Magnetite, 3~4★ Demon Talk, 6★ Brands which are found at the highest floors.
 
* Hence, the main goal should to be climb as far as you can, and that’s by seeking out the boss of every new floor.
 
* Floor 46~50 is the best floor to farm Magnetite. To farm Magnetite, you should seek out the MAG chest on every floor and move onto the next.
 
  
{| class="wikitable"
+
[[Aura Gate 1|Aura Gate]] is an area that features a randomly generated dungeon with 50 floors. It's open 0~55 minutes every hour and randomized/reset during the 5 minutes that it isn't available.
|-
 
! Floor 50 !! Before Patch 1.4 !! Patch 1.4
 
|-
 
| Random Magnetite || ~60 || ~120
 
|-
 
| Normal Battle || ~110 || ~220
 
|-
 
| Rare Battle || ~600 || ~1000
 
|-
 
| Gravestone || ~550 || ~825
 
|-
 
| MAG Chest || ~900 || ~1,000
 
|-
 
| MAG Chest Jackpot || ~12,600 || ~100,000
 
|}
 
  
;There are a couple gimmicks in Aura Gate indicated by the tile:
+
===Hollow World===
  
{| class="wikitable"
+
[[Hollow World|Aura Gate 2.0: Hollow World]] is an Aura Gate with slightly different game rules, which is unlocked after clearing the 30th floor of AG1.
|-
 
! Gimmick !! Description
 
|-
 
| Damage Tile || Take damage and lower HP of your party demons every time you step on this tile.
 
|-
 
| Dark Zone Tile || Consume a lot of action points. Hides the Minimap.
 
|-
 
| Magnetite Chest || Obtain some amount of Magnetite once per Aura Gate exploration. Uses 10% action power.
 
|-
 
| Fountain || Restores 50 action points and your party’s HP to full. Usable only once per Aura Gate exploration.
 
|-
 
| Moon || The moon changes phase every 10 minutes. During the full moon or new moon, the amount of magnetite and experience acquired inside will increase.
 
|-
 
| Random Item || You can acquire some magnetite or action points or an item.
 
|-
 
| Gatekeeper || Powerful demon appearing on the floor for all players. Receive a reward according to the ranking of damage dealt at the end.
 
|-
 
| Gravestone || Appears when another player is defeated. If you choose to battle, you'll battle with the defeated party (this won't affect your main party at all). If you win, you get fame, magnetite, and a demon's soul
 
|-
 
| Chaos Knight || If you succeed in the picking the right card, the number of random items encountered on this floor will increase for all players, and HP + Steps will be restored to full. If you fail, you’ll take damage or all random items on the floor will become 1 in quantity for all players. There is no indicator for when the White Rider will appear, it’s completely random.
 
|}
 
  
To deal with the gimmicks, a sub party like below is recommended:
+
===Aura Gate SP===
 +
[[Aura Gate SP|Special Aura Gates]] are only available during some events. They have fixed maps, chosen at random, and the goal is to collect as many Points before heading to the boss room. The run ends when all Action Points are consumed, or when your party gets wiped, or when you have defeated the boss, or the event expires.
  
{{Party|h1=Null Dark Zone|h2=Null Damage Tiles (Awakened)|h3=Any Demon|h4=Any Demon
+
Rewards may be claimed for an extended period after the event is over, thus, a new AG-SP is never available on the next event, as the button to access it stays in place for the exchanges.
|a1=ArchClear|a2=ArchPurple
 
|d1=Hare of Inaba|d2=Zouchouten
 
}}
 
  
As well, since your party’s HP isn’t recovered after battle, a healer is necessary.
+
=See also=
 +
*[[Beginner's Guide]]
 +
*[[Magnetite]] for a Guide on Farming in Aura Gate.
 +
*[[Resource Management Guides]]
  
== Party Building ==
+
{{Quest Areas navbox}}
 
 
While floors are randomly generated, demons you find are not.
 
 
 
=== Liberators ===
 
 
 
:  Main - Templar Dragon for difficult fights. Meat Balloon is also relevant if you are cheesing a boss, thanks to the chance of press turns and additional damage.
 
:  Sub - Eileen for item drops, Megakin for demon talk.
 
 
 
=== Healers ===
 
 
 
:  Horus/ Feng Huang (Teal Awakened) [transferred Samarecarm] and Isis/Yellow Sandalphon (transferred Diarama) are recommended healers.
 
 
 
=== Floor 40+ Demons ===
 
 
 
:  These demons are required as it becomes difficult to perform the first attack without Speedster, and auto buffs to help are very valuable.
 
 
 
----
 
 
 
: Fenrir (Purple Awakened) - Speedster + Auto-Takukaja
 
: Sleipnir - Speedster + Mahamaon
 
: Yatagarasu - Speedster + Auto-Sukunda
 
: Kama - Speedster
 
: Azrael - Tetrakarn + Makara Shift
 
 
 
== Aura Gate Teams & Encounters==
 
 
 
=== Budget Teams===
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
=== Floors 1~30 ===
 
 
 
Floors 1 ~ 30 aren't generally considered terribly difficult to get through.
 
 
 
{{Party|h1=Physical Attacker|h2=Magical Attacker|h3=Healer|h4=Buffer
 
|d1=Ose|d2=Baphomet|d3=Feng Huang|d4=Jatayu
 
|s1=Oni-Kagura|s2=Hama|s2b=Bufu|s3=Tarunda|s3b=Zio|s4=Tarukaja}}
 
 
 
----
 
 
 
=== Floors 31~35 ===
 
 
 
This section drops 5★ Brands. Recommended Battle Speed is going to be around 11,000+.
 
 
 
{{Party|h1=Physical Attacker|h2=Magical Attacker|h3=Healer|h4=Debuffer/Magical Attacker
 
|a1=ArchTeal|a2=ArchTeal|a3=ArchTeal|a4=ArchYellow
 
|d1=Ose|d2=Baphomet|d3=Feng Huang|d4=Illuyanka
 
|s1=Oni-Kagura|s2=Bufu|s2b=Zan|s3=Tarunda|s3b=Zio|s4=Tarukaja|s4b=Zio}}
 
 
 
----
 
 
 
=== Floors 36~40 ===
 
 
 
This section also drops 5★ Brands. Recommended Battle Speed is going to be around 14,000+.
 
 
 
{{Party|h1=Physical Attacker|h2=Magical Attacker|h3=Healer|h4=Debuffer/Magical Attacker
 
|a1=ArchTeal|a2=ArchPurple|a3=ArchTeal|a4=ArchYellow
 
|d1=Ose|d2=Isis|d3=Feng Huang|d4=Illuyanka
 
|s1=Oni-Kagura|s2=Agi|s2b=Bufu|s3=Tarunda|s3b=Zio|s4=Tarukaja|s4b=Zio}}
 
 
 
----
 
 
 
=== Floors 41~45 ===
 
 
 
This section drops 6★ Brands. Recommended Battle Speed is going to be around 18,400+.
 
<br>
 
'''Don't bother farming this set of floors, just move onto the next set at F46~50 by boss rushing (closing app/retreating on every encounter up to the boss).'''
 
 
 
----
 
 
 
=== Floors 46~50 ===
 
 
 
This section also drops 6★ Brands. Recommended Battle Speed is going to be around 20,467+.
 
 
 
{{Party|h1=Auto-Tarukaja|h2=Sweeper #1|h3=Sweeper #2|h4=Sweeper #3
 
|a1=ArchPurple|a3=ArchPurple|a4=ArchPurple
 
|d1=Fenrir|d2=Sleipnir|d3=Horus|d4=Shadow
 
|s1=Makarakarn|s1b=Rakunda|s2=Mazan|s3=Mazan|s3b=Mazio|s4=Mazan|s4b=Mahama}}
 
 
 
'''Recommended Magic Atk:''' 900+ on Sleipnir/Horus/Shadow
 
 
 
Give Sleipnir [[Bufu]]/[[Bufula]] if you want to deal with Lilim or [[Mazio]] for better coverage. If Fenrir gets Magic Atk on his brands, you can try [[Mazan]] instead of [[Rakunda]].
 
</div>
 
 
 
===Encounters===
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
===Floors 31~35===
 
===Floors 36~40===
 
===Floors 41~45===
 
===Floors 46~50===
 
WIP.
 
</div>
 
 
 
==Boss Guides==
 
===General Strategy===
 
* Tarunda is your best friend, make sure to have it up against the boss at all times.
 
* To skip fights, force close the app after you get into a battle and when you re-enter, you'll be at the same tile without an encounter.
 
* Use the fodder party strategy if your party battle speed isn't up to par - switch out your main party with your sub party before you enter the boss battle, and let it wipe for your main party to come in and deal with the fight for real. It's recommended to run Forneus or other stat debuffers like Yellow Illuyanka with Acid Breath, Cerberus with War Cry etc to make the fight easier once your main party enters in. If your demons die instantly in the sub party, run a spare Feng Huang just for Auto-Tarunda.
 
* Abuse Makarakarn and leave the sub mobs alive if they use magic. They will waste the boss's turns (only for Floors 31~40).
 
* Use Chalk Eater to keep up -kaja buffs on your party if you can consistently hit weak points. Otherwise, use Templar Dragon.
 
* Don't be afraid to swap out party members, like removing Ose against Girimehkala on F41.
 
 
 
===Unique Skills===
 
Violent Core: +10 to Strength, +10 to Magic and +5% to damage dealt.
 
 
 
Merciless Core: +20 to Strength, +20 to Magic and +10% to damage dealt.
 
 
 
Speed Core: +20 to Agility, and +100% to Battle Speed.
 
 
 
Strong Guard: -30% to damage received.
 
 
 
Mad King: +50% to ailment success rate.
 
 
 
Elite Healing: +40% to Healing skill effectiveness.
 
 
 
===Floors 31~35===
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
====Floor 31====
 
{{EnemyParty
 
|d1=Kelpie|d2=Efreet|d3=Pele
 
|i1=aura-gate-31-1|i2=aura-gate-31-2|i3=aura-gate-31-3
 
|ice1=Rs|force1=Wk
 
|fire2=Dr|ice2=Wk
 
|fire3=Rs|ice3=Wk
 
|speed=12,333}}
 
 
 
* First demon in Aura Gate with [x] Pierce, future bosses will also likely have this skill so get used to not being able to mitigate damage.
 
* Tarunda is recommended while healing with Mediara or Diarama.
 
* Recommended Demons: 3★ [[Illuyanka]], 3★ [[Baphomet]], 4★ [[Succubus]], 4★ [[Loki]], 4★ [[Anubis]]
 
 
 
====Floor 32====
 
{{EnemyParty
 
|d1=Tam Lin|d2=Ose|d3=Tam Lin
 
|i1=aura-gate-32-1|i2=aura-gate-32-2|i3=aura-gate-32-1
 
|light1=Rs|dark1=Wk
 
|dark2=Rs
 
|light3=Rs|dark3=Wk
 
|speed=12,967}}
 
 
 
* Ose has Pierce Phys as well as a powerful AoE Phys attack, so try to make use of Tarunda and Sukunda to survive.
 
* Ignore Tam Lin as it could [Miss] attacks or hit [Null] against Isis to lose Ose turns.
 
* This is a difficult boss, so don’t be afraid to use items while playing as Templar Dragon.
 
* Recommended Demons: 3★ [[Baphomet]], 3★ [[Isis]], 3★ [[Forneus]], 4★ [[Sandalphon]]
 
 
 
====Floor 33====
 
{{EnemyParty
 
|d1=Baphomet|d2=Berserker|d3=Mothman
 
|i1=aura-gate-33-1|i2=aura-gate-33-2|i3=aura-gate-33-3
 
|light1=Wk|dark1=Nu
 
|phys2=Nu|force2=Wk
 
|elec3=Rs|force3=Wk
 
|speed=12,900}}
 
 
 
* The boss has a low amount of HP, so just rush them down.
 
* Recommended Demons: 3★ [[Isis]], 3★ [[Forneus]], 3★ [[Illuyanka]], 4★ [[Sandalphon]], 4★ [[Loki]], 4★ [[Fenrir]]
 
 
 
====Floor 34====
 
{{EnemyParty
 
|d1=Unicorn|d2=Vetala|d3=Valkyrie
 
|i1=aura-gate-34-1|i2=aura-gate-34-2|i3=aura-gate-34-3
 
|elec1=Wk|light1=Nu|dark1=Nu
 
|fire2=Wk|light2=Wk|dark2=Nu
 
|phys3=Rs|elec3=Wk|force3=Rs
 
|speed=11,467}}
 
 
 
* Attack with Fire/Light magic, but be wary of the unicorn as it's null to Light and knows Bufudyne.
 
* Recommended Demons: 3★ [[Ose]], 3★ [[Horus]], 3★ [[Baihu]], 3★ [[Lailah]], 4★ [[Sandalphon]]
 
 
 
====Floor 35====
 
{{EnemyParty
 
|d1=Mitra|d2=Mitra
 
|i1=aura-gate-35|i2=aura-gate-35
 
|phys1=Rp|ice1=Wk|light1=Rs|dark1=Rs
 
|phys2=Rp|ice2=Wk|light2=Rs|dark2=Rs
 
|speed=12,800}}
 
 
 
* Identical enemies! Only the boss must be killed to end this battle, so if you have enough damage, focus down the boss first.
 
* Recommended Demons: 3★ [[Illuyanka]], 3★ [[Gui Xian]], 4★ [[Succubus]], 4★ [[Loki]]
 
</div>
 
 
 
===Floors 36~40===
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
====Floor 36====
 
{{EnemyParty
 
|d1=Mermaid|d2=Throne|d3=Apis
 
|i1=aura-gate-36-1|i2=aura-gate-36-2|i3=aura-gate-36-3
 
|fire2=Nu|ice2=Wk|light2=Nu|dark2=Wk
 
|ice1=Rs|elec1=Wk|force1=Rs
 
|light3=Rs|dark3=Wk
 
|speed=13,701}}
 
 
 
* Try to use demons with AoE Ice magic, and note that the boss has spike in HP.
 
* Also, this boss doesn't have pierce, so use demons with Null/Repel/Drain Fire.
 
* Recommended Demons: 3★ [[Efreet]], 4★ [[Prometheus]], 4★ [[Loki]], 4★ [[Beelzebub]], 4★ [[Anubis]]
 
 
 
====Floor 37====
 
{{EnemyParty
 
|d1=Silky|d2=Cerberus|d3=Ares
 
|i1=aura-gate-37-1|i2=aura-gate-37-2|i3=aura-gate-37-3
 
|fire1=Wk|ice1=Nu
 
|fire2=Rp|ice2=Wk
 
|light3=Rs|dark3=Wk
 
|speed=14,601}}
 
 
 
* The boss will use War Cry to lower both ATK/DEF, so make use of Tarunda to lower their ATK and Tarukaja to increase your ATK again.
 
* Be careful of this boss's Hell Claw as it tends to crit often.
 
* Recommended Demons: 4★ [[Succubus]], 4★ [[Loki]]
 
 
 
====Floor 38====
 
{{EnemyParty
 
|d1=Chatterskull|d2=Sleipnir|d3=Gui Xian
 
|i1=aura-gate-38-1|i2=aura-gate-38-2|i3=aura-gate-38-3
 
|fire1=Dr|ice1=Wk|light1=Wk|dark1=Nu
 
|fire2=Wk|light2=Rs
 
|fire3=Wk|ice3=Nu
 
|speed=16,171}}
 
 
 
* This demon hits really hard, but is weak to Fire. Make use of high damage to take it down quickly.
 
* Recommended Demons: 3★ [[Efreet]], 4★ [[Prometheus]], 4★ [[Loki]]
 
 
 
====Floor 39====
 
{{EnemyParty
 
|d1=Baihu|d2=Pallas Athena|d3=Ammut
 
|i1=aura-gate-39-1|i2=aura-gate-39-2|i3=aura-gate-39-3
 
|elec1=Nu|force1=Wk
 
|phys2=Rs|light2=Nu|dark2=Wk
 
|ice3=Wk|elec3=Nu
 
|speed=19,018}}
 
 
 
* Since the boss does not have Phys Pierce, you can run a demon with Null/Drain/Repel Phys for an easy fight.
 
* Recommended Demons: 3★ [[Ose]], 4★ [[Beelzebub]], 4★ [[Anubis]]
 
 
 
====Floor 40====
 
{{EnemyParty
 
|d1=Slime
 
|i1=aura-gate-40
 
|phys1=Wk|elec1=Wk|ice1=Wk|elec1=Wk|force1=Wk|light1=Wk|dark1=Wk
 
|speed=29,401}}
 
 
 
* This boss's only non Phys attack is Life Drain, which doesn’t do much damage. Bringing Null/Drain/Repel Phys is a wise choice for this fight.
 
* Chalk Eater is also a great Liberator choice.
 
* Recommended Demons: 3★ [[Ose]], 4★ [[Wu Kong]], 4★ [[Loki]]
 
</div>
 
 
 
===Floors 41~45===
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
====Floor 41====
 
{{EnemyParty
 
|d1=Kresnik|d2=Girimekhala|d3=Koumokuten
 
|i1=aura-gate-41-1|i2=aura-gate-41-2|i3=aura-gate-41-3
 
|elec1=Nu|force1=Wk|light1=Nu
 
|phys2=Rp|elec2=Wk|force2=Wk|light2=Wk|
 
|elec3=Nu|force3=Wk|light3=Rs
 
|speed=19,234}}
 
 
 
* Bring Fog Breath to debuff, and try to close the fight as fast as you can as the boss hits very hard.
 
* Recommended Demons: 3★ [[Forneus]], 4★ [[Loki]], 4★ [[Anubis]]
 
 
 
====Floor 42====
 
{{EnemyParty
 
|d1=Isis|d2=Oberon|d3=Scathach
 
|i1=aura-gate-42-1|i2=aura-gate-42-2|i3=aura-gate-42-3
 
|elec2=Wk|force2=Dr
 
|fire1=Rs|elec1=Nu
 
|elec3=Wk|force3=Nu|light3=Rs
 
|speed=14,368}}
 
 
 
* This boss doesn’t have Force Pierce, so bringing demons with Force Null/Repel/Drain is useful. If you bring demons with Force Null/Repel/Drain, then the only thing you have to worry about is the charm.
 
* Recommended Demons: 4★ [[Hanuman]], 4★ [[Oberon]], 4★ [[Dantalian]]
 
 
 
====Floor 43====
 
{{EnemyParty
 
|d1=Horus|d2=Beiji-Weng|d3=Berserker
 
|i1=aura-gate-43-1|i2=aura-gate-43-2|i3=aura-gate-43-3
 
|phys1=Rs|light1=Rp|dark1=Wk
 
|fire2=Wk|ice2=Nu|light2=Rs
 
|phys3=Nu|force3=Wk
 
|speed=19,268}}
 
 
 
* Easy to clear with demons that have Ice Null/Repel/Drain once you clear out the mobs.
 
* Recommended Demons: 3★ [[Forneus]], 4★ [[Loki]], 4★ [[Fenrir]]
 
 
 
====Floor 44====
 
{{EnemyParty
 
|d1=Vetala|d2=Anubis|d3=Kikuri-Hime
 
|i1=aura-gate-44-1|i2=aura-gate-44-2|i3=aura-gate-44-3
 
|fire1=Wk|light1=Wk|dark1=Nu
 
|light2=Nu|dark2=Rs
 
|elec3=Wk|force3=Nu|dark3=Wk
 
|speed=12,668}}
 
 
 
* This boss only uses Light/Dark magic. Bringing a demon that has a Null/Repel/Drain in both will make this fight easy.
 
* Recommended Demons: 3★ [[Unicorn]], 4★ [[Sandalphon]], 4★ [[Beelzebub]]
 
 
 
====Floor 45====
 
{{EnemyParty
 
|d1=Thor|d2=Ishtar
 
|i1=aura-gate-45-1|i2=aura-gate-45-2
 
|phys1=Rs
 
|fire1=Nu
 
|elec1=Dr
 
|force1=Wk
 
|light1=Rs
 
 
 
|elec2=Nu
 
|force2=Wk
 
|light2=Nu
 
|dark2=Wk
 
|speed=13,600}}
 
 
 
* Two Bosses! Both must be killed to end this battle.
 
* Bring Force magic and aim for a short fight. Kill Ishtar first as it knows Samarecarm, and Judgement will do nasty amounts of damage as well as her healing around ~1200 HP per Diarahan.
 
* Recommended Demons: 3★ [[Isis]], 4★ [[Beelzebub]], 4★ [[Loki]], 4★ [[Sandalphon]]
 
 
 
</div>
 
 
 
===Floors 46~50===
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
====Floor 46====
 
{{EnemyParty
 
|d1=Hanuman|d2=Bishamonten|d3=Horkos
 
|i1=aura-gate-46-1|i2=aura-gate-46-2|i3=aura-gate-46-3
 
|phys1=Rs|elec1=Wk|force1=Nu
 
|fire2=Wk|ice2=Nu
 
|phys3=Rs|ice3=Wk|light3=Wk
 
|speed=14,701}}
 
 
 
* Bring demons with Fire magic to quickly bring down the boss. Fog Breath helps a lot as these attackers are all Phys.
 
* Recommended Demons: 3★ [[Forneus]], 4★ [[Loki]], 4★ [[Fenrir]]
 
 
 
====Floor 47====
 
{{EnemyParty
 
|d1=Fenrir|d2=Odin|d3=Virtue
 
|i1=aura-gate-47-1|i2=aura-gate-47-2|i3=aura-gate-47-3
 
|fire1=Wk|ice1=Dr|elec1=Rs|force1=Wk
 
|elec2=Rp|force2=Wk|light2=Rs|dark2=Rs
 
|elec3=Wk|force3=Nu|light3=Nu|dark3=Wk
 
|speed=19,568}}
 
 
 
 
 
* As Fenrir is a fast Phys attacker, bring Phys resist. The Elec magic the boss uses is also very strong, and it will pierce so take care of the damage it does. Make sure to use Repel Phys mirrors to repel his Gungnir that he uses 3 times at the start.
 
* Recommended Demons: 3★ [[Ose]], 3★ [[Mitra]], 4★ [[Rangda]]
 
 
 
====Floor 48====
 
{{EnemyParty
 
|d1=Sandalphon|d2=White Rider|d3=Jikokuten
 
|i1=aura-gate-48-3|i2=aura-gate-48-2|i3=aura-gate-48-1
 
|phys1=Rs|elec1=Rs|light1=Rp|dark1=Nu
 
|elec2=Dr|force2=Wk|light2=Rs|dark2=Rs
 
|elec3=Wk|force3=Nu|light3=Rs
 
|speed=18,334}}
 
 
 
* Force, Dark, and Elec resist is recommended here as the enemies use those elements. As well, God’s Bow will do a large amount of damage if it doesn’t hit, so beware of the burst.
 
* Recommended Demons: 3★ Teal [[Kresnik]], 4★ [[White Rider]], 4★ [[Sandalphon]], 4★ [[Beelzebub]]
 
 
 
====Floor 49====
 
{{EnemyParty
 
|d1=Sphinx|d2=Siegfried|d3=Rangda
 
|i1=aura-gate-49-1|i2=aura-gate-49-2|i3=aura-gate-49-3
 
|fire1=Nu|ice1=Wk|light1=Rp|dark1=Wk
 
|phys2=Dr
 
|phys3=Rp|elec3=Wk
 
|speed=17,134}}
 
* Physical attacks aren't effective against the boss here. The boss only has Phys skills, so once you take out the other mobs, the boss is easy to kill if you possess Phys Null/Repel/Drain.
 
* Recommended Demons: 3★ [[Ose]], 3★ [[Berserker]], 3★ [[Shiki-Ouji]]
 
 
 
====Floor 50====
 
{{EnemyParty
 
|d1=Asherah|d2=Metatron|d3=Alice
 
|i1=aura-gate-50-1|i2=aura-gate-50-2|i3=aura-gate-50-3
 
|fire1=Nu|ice1=Wk|force1=Nu|dark1=Wk
 
|fire2=Rs|ice2=Rs|elec2=Rs|force2=Rs|light2=Nu
 
|light3=Wk|dark3=Rp
 
|speed=16,701}}
 
 
 
'''Recommended Demons'''
 
 
 
Demons that are resistant to Light/Dark
 
 
 
* 4★ Beelzebub, 4★ Sandalphon, 5★ Trumpeter, 5★ Yoshitsune, 5★ Vishnu, 5★ Samael
 
 
 
Demons with Instant Kill skills
 
 
 
* 4★ White Rider, 5★ Alice. You can instantly kill Asherah at the start of the fight, making it much easier.
 
 
 
----
 
 
 
Kinmamon for barrier/status removal - when Boss 1 dies, Boss 3 will use Mashibabooon until success, and you can loop it by using the item that removes all status ailments or by transferring Meparaladi on Kinmamon and using that.
 
 
 
----
 
 
 
{{Party|h1=Null to Light/Dark|h2=Null to Light/Dark|h3=Metatron Killer|h4=Bind Removal|d2=Sandalphon|d1=Beelzebub|d3=Alice|d4=Kinmamon
 
|s2=Mudo|s2b=Tarukaja|s3=Resist Light|s3b=Hama|s4=Meparaladi|s4b=Tarunda}}
 
 
 
----
 
 
 
'''Battle Strategy'''
 
 
 
* Kill Asherah first as it possesses Samarecarm
 
* Then process to kill Alice, while clearing Bind with Kinmamon when Alice uses Mashibabooon.
 
* Make sure to keep uptime on Tarunda, as the enemies hit very hard.
 
* Bring Templar Dragon as your Liberator to make your items use ½ Press Turn.
 
 
 
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Latest revision as of 06:30, 26 December 2022

Overview

Aura Gate is split up into three different Zones:

Action Points are consumed while crawling inside Aura Gate 1 and Aura Gate 2, which are restored at a rate of 1 per minute. The maximum amount of Action Points is raised as the player levels up. Special Aura Gates don't consume the global Action Points, as they have different rules.

Aura Gate

Aura Gate is an area that features a randomly generated dungeon with 50 floors. It's open 0~55 minutes every hour and randomized/reset during the 5 minutes that it isn't available.

Hollow World

Aura Gate 2.0: Hollow World is an Aura Gate with slightly different game rules, which is unlocked after clearing the 30th floor of AG1.

Aura Gate SP

Special Aura Gates are only available during some events. They have fixed maps, chosen at random, and the goal is to collect as many Points before heading to the boss room. The run ends when all Action Points are consumed, or when your party gets wiped, or when you have defeated the boss, or the event expires.

Rewards may be claimed for an extended period after the event is over, thus, a new AG-SP is never available on the next event, as the button to access it stays in place for the exchanges.

See also

Quest Areas
Permanent Content StoryDx2 QuestsAlter-WorldAura Gate (1, 2, SP)
Farming Quests Strange SignalBrands of SinWanted
Recurring Events EclipseHell's ParkAdventKiwamiTokyo AbyssTake Back TokyoDemon Alliance Invasion
Competitive DemocalypseD2 DuelBattle Tower